196:
323:. Players are free to side themselves with the Federation, the Empire, both, or neither; the game does not restrict one's political career. Both sides have military forces that a player can run freelance missions for, with successes leading to a military promotion. The ranks of the Federation and Empire are independent of each other. Playing for both sides adds to the difficulty to acquire a rank promotion for either.
387:
their destination. A ship's maximum range is calculated according to its mass, so small, light ships can have impressively large ranges. The time taken to travel the maximum range is always exactly one week, with shorter jumps taking less time. Unlike the rest of the game's travel, these jumps are not experienced in some multiple of real time and appear almost instantaneous (theories range from
1222:"This WAS the Atari ST version of the game Frontier: Elite 2 . It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc."
383:. Travel within a star system occurs across realistic distances at realistic speeds, and therefore even with the fastest ships capable of more than 10G of acceleration, intrasystem travel can take many hours. Therefore the game provides an "accelerate time" function that makes game time pass at 10, 100, 1000, or 10,000 times the normal rate.
327:
395:). A hyperspace jump leaves a visible remnant, a "hyperspace cloud", at the entry and exit points. These are visible for some hours afterwards, ostensibly making it possible for pirates and assassins to track a ship through hyperspace, arrive at its destination first and attack without police intervention.
888:
in April 1994 favorably discussed the game's "ENORMOUS universe" with "many, many hours of exploratory game play ... less of a game, and more a way of life". A longer review the next month reported that the game compensated for the Amiga version's 16-color palette with "a surprising amount of graphic
360:
route. It is worth noting that some trade goods (particularly narcotics, nerve gas, weaponry and slaves) are illegal in many systems and attempting to trade in these can result in a fine from the police, which can often escalate into the police attacking you if not paid. However it is often worth the
534:
offers dozens of ships, from small but fast fighters like the Eagle, multi-role traders like the Cobra to huge cruisers such as the
Anaconda or the Panther. Players may own only one ship at a time, so when a new ship is purchased, the old ship is part exchanged (i.e. traded in with most of its trade
351:
is concerned with trading: players can buy and sell a variety of goods—from food and computer parts to guns and slaves—with the aim of making the most profit possible from each trading run. Thus, learning to compare prices in various systems is essential for profitability, and calculating overheads
386:
The issue of interstellar navigation is solved by the use of a hyperdrive to travel between stars. The player can select a system from the star map and "jump" to it, provided they are reasonably far from a settlement. They then arrive at the outskirts of that star system and must make their way to
259:
had a number of firsts to its name. It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material
614:
dozens of light years away are too far to reach in one hyperspace jump. However, if the player happened to find a system 655.36 to 670.36 light years away, it would be counted by the game as within the "15 light year" range. This would also happen for systems slightly beyond 1310.72 light years,
31:
414:
was worked into the game in the form of police spot-checks, making sure the player is the legitimate owner of his ship. At certain intervals in the game, the police would ask the player to "please enter the first letter of word X, row Y on page Z" of their ship's manual (which the game manual
398:
Sooner or later the player will run into enemies, most likely in the form of space pirates. The different star systems have differing government and social structures, meaning that some systems are safer than others. The Core worlds are usually the safest, with anarchic systems being the most
375:: momentum must first be neutralised to bring the player's craft to a stop, and turning 180° has no effect on the direction of travel until previous momentum has been counteracted. The craft’s control is largely left to the player, but often day-to-day tasks such as navigating from a
523:, which are much further out, are also included. All planets and most major moons in the Sol system can also be visited. On zooming out, other galaxies are visible, although these other galaxies are simply duplicates of the first, and not accessible in any version of the game.
308:'s grandchildren, having inherited one hundred credits and an Eagle Long Range Fighter from him. By the game's standards, these are very modest resources, and are intended as a spur to encourage players to earn money by whatever means they feel is appropriate.
558:. Frontier also had some features that had never been seen before: it was the only game at the time to do a palette-fit every frame to get best use of colours, plus it also featured real sized 1:1 scale planets and star systems.
942:
was staggeringly huge on a mind-bending scale. The game universe contained millions of planets, and coupled with the ‘do what you like’ gameplay, this was a game that could take over your entire existence." It was named #77 on
293:). Instead, players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence,
615:
1966.08 light years, and other multiples of 655.36. With a bit of careful triangulation it was usually possible to get near or directly to a destination system any distance away by means of just two such "wormhole" jumps.
491:. Most stars also have a system of planets around them, while in the previous game there would only be a single planet and space station in every system. In addition to this some real stars had been placed in the
407:
being fired constantly at each other, until one of the ships is destroyed. All enemy ships destroyed count towards the player's combat rating, starting at "Harmless" and progressing towards "Elite".
992:, which was available for DOS. No Amiga or Atari versions were released as by the time of its publication these platforms were no longer as profitable as they had once been, even though
897:
rated the game 94% and said ""Undeniably another all-time classic in the making from Mr Braben. Great graphics and absorbing play make
Frontier the ultimate space experience - ever."
913:
s throne, but as a space flying game on its own right, and were disappointed by its lack of action; this made them dismiss the game as boring, rating it 65% (75% on the faster
882:
received near-universal critical acclaim by the media. Most magazines were awestruck by its sheer scale and accurate depiction of real-world physics, and gave it high ratings.
403:" are amongst the most notorious anarchies in the game). Combat is handled completely realistically. In practice, this means both ships taking slingshot thrusts at each other,
938:
was a game you either loved or hated. Some found it far too dull and were unable to get to grips with it, while fans just couldn’t get enough. This was lucky really as
651:
352:
for each trip (such as fuel, missiles, and hull repair) are essential skills. It often becomes apparent that a particular trading route is profitable, such as the
1741:
578:. For the Amiga version, the actual executable file was only around 400 KB (uncompressed), its small size partly due to the entire game being written in
574:. For the Amiga version, this is a single 880 KB disk (disk 2 was only a selection of interesting saved games), and for the PC/DOS platform a 720 KB
415:
ostensibly was). If the player entered a wrong letter on three occasions, he would be arrested and his ship impounded, at which point the game ends.
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is provided. There are two major factions in the galaxy: The "Federation", based in the Sol system, and the "Empire", based in the
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system. These two factions are bitter enemies, but at the time of the game they have established a tense cease-fire, akin to the
663:
473:
and large planets, and in the same engine fly close enough to the ground to read the (accurate) time from the face of a clock.
465:
operates on a very large scale compared to previous games, and most games since. It is, for example, possible to do realistic
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differs in other aspects as well. It is possible to freeform seamlessly land on planets, something not possible in the first
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should offer months, or even years, of galaxy-trekking fun" as players explored the "incredibly immense" universe.
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operating systems may have difficulty getting it to run. Primarily this was because of the game using
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cannot be completed or "won", and players instead decide what to aspire to and set out to achieve it.
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versions were planned and previewed in many magazines of that time, they were eventually cancelled.
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voted it as the 20th top retro game, with the editors commenting: "More so than its predecessor,
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466:
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website puts sales at about 500,000 copies sold. Braben received royalties for 350,000 copies.
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will get the official shareware version of the game to run on modern operating systems such as
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exit-point to a desired planet or space-station and docking can be handed over to a ship's
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provided two original classical-style pieces, one of which was for the intro sequence.
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455:. The graphics engine was advanced for its time, featuring curved Bézier surfaces, and
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343:
238:
128:
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the 16th best computer game of all time. The editors called it "a worthy successor to
550:. It had roughly 250,000 lines of code, which were ported from 68000 assembler to the
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547:
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1454:"Frontier 2: First Encounters : Hall Of Light – The database of Amiga games"
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Though the plot is minimal, some background information about the universe of
1650:
1071:"Guinness World Records - First use of procedural generation in a video game"
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risk as illegal goods generally carry a very high price on the black market.
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is played during any space station docking sequence, a homage to the film
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was originally slated to be released in
November 1992 for the Atari ST.
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gameplay, and adds realistic physics and an accurately modelled galaxy.
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705:
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30:
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304:, the player begins in the year 3200 and assumes the role of one of
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658:" in the game are very close to electric organ interpretation by
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287:, nor are there pre-scripted missions (as there are the sequel
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606:" bug: Normally a ship's hyperdrive has a range of about 15
593:
since the original Elite in 1984, Frontier was described by
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distribution in order to ensure each system's uniqueness.
678:
650:. Particularly, to make stronger futuristic impression, "
496:
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233:
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35:
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had to be configured to use it. Using emulation such as
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interpretations of classical music by composers such as
728:, making the game natively and fast playable on modern
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in 1993 as "the longest-awaited sequel of the decade".
1140:"Frontier: Elite 2 review from CU Amiga (Nov 1993)"
1065:
1063:
949:'s "101 Best PC Games Ever" list in 2007. In 1994,
245:The game retains the same principal component of
1648:
1309:Reviews of Frontier from various Amiga magazines
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371:’s arcade flying style for one based rigidly on
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1036:
1034:
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236:. It is the first sequel to the seminal game
906:, who viewed the game not as a successor to
1742:Video games developed in the United Kingdom
1364:Amiga Power All-Time Top 100 Games for 1994
1338:
1257:
1255:
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1027:
1017:campaign and released on 16 December 2014.
925:#100 in the magazine's top 100 games list.
535:value deducted from the new ship's price).
1494:
1480:
538:
29:
1397:
1380:"Best Game Of All Time (Readers' Vote)",
1320:
963:, and another classic in its own right."
543:Braben originally programmed the game in
418:
1242:
325:
194:
1702:Video games about extraterrestrial life
1649:
1347:"So Many Star Systems, So Little Time"
1077:
889:detail". The magazine concluded that "
1732:Video games with 6 degrees of freedom
1727:Video games set in the 4th millennium
1475:
1431:
1344:
1186:"Frontier Elite 2: Official support"
1113:
874:
669:The game has since been released as
224:in October 1993 and released on the
1717:Space trading and combat simulators
1269:. 27 September 2019. Archived from
1263:"Amiga Reviews: Frontier: Elite II"
1239:by Craig Pearson on 6 December 2011
739:
199:Amiga floppy disks (German version)
13:
1277:
1116:"Elite 2 set for November release"
1042:"Frontier: Elite II official page"
210:space trading and combat simulator
178:Space trading and combat simulator
14:
1753:
689:type memory rather than XMS. The
618:The game features a selection of
447:offered much more power than the
159:
1722:Video games scored by David Lowe
1501:
1091:. 30 August 2023. Archived from
656:In the Hall of the Mountain King
429:has more advanced graphics than
1446:
1373:
1357:
1334:. April 1994. pp. 174–180.
1302:
986:was succeeded in April 1995 by
716:. Also, around 2005 Tom Morton
507:. Other brighter stars such as
1436:Top 50 PC Games of All Time".
1284:Olafson, Peter (March 1994). "
1226:
1204:
1178:
1157:
1132:
1107:
724:version from the game, called
582:while its universe was mostly
1:
1456:. Hol.abime.net. 10 June 2011
1442:. No. 5. pp. 43–56.
1165:"Frontierverse > The Game"
1114:Lowe, Andy (September 1992).
1020:
1712:Space flight simulator games
1405:"The 101 best PC games ever"
1370:. Accessed on 2 August 2021.
735:
602:The game featured a famous "
7:
1697:Frontier Developments games
1233:Back To Front(ier): Pioneer
1211:GLFrontier Project Page!!!1
399:hazardous ("Riedquat" and "
278:
10:
1758:
1707:Assembly language software
1542:Frontier: First Encounters
570:was published on a single
526:Similarly to the original
266:Frontier: First Encounters
1692:Elite (video game series)
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1432:Staff (April 1994). "The
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183:
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28:
23:
1345:James, Jeff (May 1994).
1314:19 December 2006 at the
1291:Electronic Entertainment
1216:10 November 2015 at the
966:
900:A notable exception was
852:Electronic Entertainment
467:gravitational slingshots
283:There is no plot within
691:expanded memory manager
662:. In addition to this,
539:Development and release
1390:: 58, 1 October 2004,
1188:. 2001. Archived from
1044:. 2007. Archived from
673:and is available as a
652:The Great Gate of Kiev
584:procedurally generated
554:'s 80286 assembler by
495:universe, mostly near
338:
212:video game written by
200:
1610:Frontier Developments
1351:Computer Gaming World
1332:Computer Gaming World
885:Computer Gaming World
647:2001: A Space Odyssey
576:double density floppy
329:
198:
1237:Rock, Paper, Shotgun
1085:"Frontier: Elite II"
1048:on 23 September 2010
928:In 2004, readers of
681:game, users of post-
1368:Amiga Magazine Rack
1144:Amiga Magazine Rack
746:
720:a platform-neutral
677:, although being a
459:in the PC version.
389:suspended animation
263:It was followed by
1615:Microplay Software
1535:Frontier: Elite II
1388:Imagine Publishing
1353:. pp. 18, 20.
1286:Frontier: Elite II
1095:on 27 January 2024
1003:A further sequel,
744:
718:reverse engineered
568:Frontier: Elite II
471:supermassive stars
339:
257:Frontier: Elite II
205:Frontier: Elite II
201:
40:Frontier: Elite II
24:Frontier: Elite II
1737:Virtual economies
1644:
1643:
1220:on noflag.org.uk
1192:on 10 August 2007
875:Critical response
871:
870:
612:planetary systems
580:assembly language
548:assembly language
419:Comparisons with
373:Newtonian physics
306:Commander Jameson
216:and published by
193:
192:
1749:
1677:Amiga CD32 games
1667:Amiga 1200 games
1657:1993 video games
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1328:"Taking A Peek"
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1316:Wayback Machine
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1273:on 3 June 2023.
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1218:Wayback Machine
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1124:. No. 38.
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841:Amiga Computing
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641:The Blue Danube
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457:texture mapping
424:
412:copy protection
281:
272:Elite Dangerous
167:
164:29 October 1993
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18:1993 video game
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589:With a 9-year
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330:Screenshot of
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1413:. 12 May 2007
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1267:Amiga Reviews
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1594:Chris Sawyer
1584:David Braben
1565:
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1458:. Retrieved
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1415:. Retrieved
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1271:the original
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1194:. Retrieved
1190:the original
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1168:. Retrieved
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1147:. Retrieved
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1109:
1097:. Retrieved
1093:the original
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1050:. Retrieved
1046:the original
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821:Amiga Format
771:Amiga Action
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645:
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610:at most, so
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556:Chris Sawyer
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453:Commodore 64
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269:in 1995 and
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214:David Braben
204:
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97:Chris Sawyer
93:David Braben
80:David Braben
60:Publisher(s)
53:David Braben
48:Developer(s)
39:
15:
1662:Amiga games
1513:Main series
1439:PC Gamer UK
1383:Retro Gamer
1015:Kickstarter
1011:crowdfunded
952:PC Gamer UK
931:Retro Gamer
919:Amiga Power
903:Amiga Power
863:Amiga Power
831:Amiga Joker
750:Publication
608:light years
572:floppy disk
410:The game's
391:to extreme
242:from 1984.
129:Platform(s)
107:Composer(s)
76:Designer(s)
1651:Categories
1577:Developers
1528:Elite Plus
1126:Future plc
1021:References
1013:through a
998:Amiga CD32
994:Amiga 1200
915:Amiga 1200
726:GLFrontier
706:Windows XP
683:Windows 98
664:David Lowe
628:Mussorgsky
591:sequel gap
517:Betelgeuse
499:, such as
377:hyperspace
347:, much of
251:open-ended
138:Amiga CD32
112:David Lowe
1682:DOS games
1603:Companies
1567:ED: Arena
1559:Spin-offs
1196:13 August
1121:ST Format
1089:MobyGames
791:PC Review
741:Reception
736:Reception
702:Windows 7
671:shareware
479:built on
449:BBC Micro
381:autopilot
275:in 2014.
249:, namely
1589:Ian Bell
1460:9 August
1434:PC Gamer
1312:Archived
1298:(3): 82.
1214:Archived
1149:4 August
984:Frontier
973:Frontier
957:Frontier
940:Frontier
936:Frontier
923:Frontier
891:Frontier
880:Frontier
760:CU Amiga
710:Mac OS X
604:wormhole
596:CU Amiga
562:Elite II
532:Frontier
493:Frontier
477:Frontier
463:Frontier
441:Atari ST
427:Frontier
365:Frontier
349:Frontier
341:As with
332:Frontier
321:Cold War
313:Frontier
302:Frontier
295:Frontier
285:Frontier
279:Gameplay
230:Atari ST
173:Genre(s)
142:Atari ST
1636:Pioneer
1624:Related
1417:20 June
1410:PC Zone
1170:20 June
1099:5 April
946:PC Zone
801:The One
781:PC Zone
732:again.
654:" and "
636:Strauss
521:Polaris
513:Antares
469:around
334:on the
317:Achenar
218:GameTek
184:Mode(s)
152:Release
65:GameTek
1631:Oolite
1506:series
1052:2 July
979:Legacy
955:named
698:DosBox
694:EMM386
624:Wagner
509:Altair
505:Sirius
445:IBM PC
405:lasers
401:Phekda
222:Konami
118:Series
69:Konami
1521:Elite
1504:Elite
1386:(9),
967:Sales
961:Elite
911:'
908:Elite
753:Score
714:Linux
632:Grieg
545:68000
528:Elite
488:Elite
482:Elite
437:Amiga
432:Elite
421:Elite
369:Elite
344:Elite
336:Amiga
247:Elite
239:Elite
226:Amiga
208:is a
134:Amiga
122:Elite
1462:2014
1419:2008
1198:2007
1172:2013
1151:2022
1101:2024
1054:2010
1009:was
996:and
917:)..
857:8/10
795:9/10
730:OSes
712:and
630:and
620:MIDI
519:and
503:and
451:and
443:and
232:and
220:and
1392:#20
1288:".
1235:on
867:75%
845:94%
835:91%
825:90%
815:96%
811:CVG
805:96%
785:95%
775:93%
765:97%
687:EMS
679:DOS
660:ELP
638:’s
497:Sol
358:Sol
300:In
234:DOS
146:DOS
36:DOS
1653::
1407:.
1366:,
1349:.
1330:.
1294:.
1265:.
1244:^
1142:.
1118:.
1087:.
1062:^
1029:^
708:,
704:,
634:.
626:,
586:.
552:PC
530:,
515:,
511:,
439:,
356:-
228:,
160:WW
144:,
140:,
136:,
1495:e
1488:t
1481:v
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1296:1
1200:.
1174:.
1153:.
1103:.
1073:.
1056:.
722:C
162::
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