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Frontier: Elite II

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196: 323:. Players are free to side themselves with the Federation, the Empire, both, or neither; the game does not restrict one's political career. Both sides have military forces that a player can run freelance missions for, with successes leading to a military promotion. The ranks of the Federation and Empire are independent of each other. Playing for both sides adds to the difficulty to acquire a rank promotion for either. 387:
their destination. A ship's maximum range is calculated according to its mass, so small, light ships can have impressively large ranges. The time taken to travel the maximum range is always exactly one week, with shorter jumps taking less time. Unlike the rest of the game's travel, these jumps are not experienced in some multiple of real time and appear almost instantaneous (theories range from
1222:"This WAS the Atari ST version of the game Frontier: Elite 2 . It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc." 383:. Travel within a star system occurs across realistic distances at realistic speeds, and therefore even with the fastest ships capable of more than 10G of acceleration, intrasystem travel can take many hours. Therefore the game provides an "accelerate time" function that makes game time pass at 10, 100, 1000, or 10,000 times the normal rate. 327: 395:). A hyperspace jump leaves a visible remnant, a "hyperspace cloud", at the entry and exit points. These are visible for some hours afterwards, ostensibly making it possible for pirates and assassins to track a ship through hyperspace, arrive at its destination first and attack without police intervention. 888:
in April 1994 favorably discussed the game's "ENORMOUS universe" with "many, many hours of exploratory game play ... less of a game, and more a way of life". A longer review the next month reported that the game compensated for the Amiga version's 16-color palette with "a surprising amount of graphic
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route. It is worth noting that some trade goods (particularly narcotics, nerve gas, weaponry and slaves) are illegal in many systems and attempting to trade in these can result in a fine from the police, which can often escalate into the police attacking you if not paid. However it is often worth the
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offers dozens of ships, from small but fast fighters like the Eagle, multi-role traders like the Cobra to huge cruisers such as the Anaconda or the Panther. Players may own only one ship at a time, so when a new ship is purchased, the old ship is part exchanged (i.e. traded in with most of its trade
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is concerned with trading: players can buy and sell a variety of goods—from food and computer parts to guns and slaves—with the aim of making the most profit possible from each trading run. Thus, learning to compare prices in various systems is essential for profitability, and calculating overheads
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The issue of interstellar navigation is solved by the use of a hyperdrive to travel between stars. The player can select a system from the star map and "jump" to it, provided they are reasonably far from a settlement. They then arrive at the outskirts of that star system and must make their way to
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had a number of firsts to its name. It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material
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dozens of light years away are too far to reach in one hyperspace jump. However, if the player happened to find a system 655.36 to 670.36 light years away, it would be counted by the game as within the "15 light year" range. This would also happen for systems slightly beyond 1310.72 light years,
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was worked into the game in the form of police spot-checks, making sure the player is the legitimate owner of his ship. At certain intervals in the game, the police would ask the player to "please enter the first letter of word X, row Y on page Z" of their ship's manual (which the game manual
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Sooner or later the player will run into enemies, most likely in the form of space pirates. The different star systems have differing government and social structures, meaning that some systems are safer than others. The Core worlds are usually the safest, with anarchic systems being the most
375:: momentum must first be neutralised to bring the player's craft to a stop, and turning 180° has no effect on the direction of travel until previous momentum has been counteracted. The craft’s control is largely left to the player, but often day-to-day tasks such as navigating from a 523:, which are much further out, are also included. All planets and most major moons in the Sol system can also be visited. On zooming out, other galaxies are visible, although these other galaxies are simply duplicates of the first, and not accessible in any version of the game. 308:'s grandchildren, having inherited one hundred credits and an Eagle Long Range Fighter from him. By the game's standards, these are very modest resources, and are intended as a spur to encourage players to earn money by whatever means they feel is appropriate. 558:. Frontier also had some features that had never been seen before: it was the only game at the time to do a palette-fit every frame to get best use of colours, plus it also featured real sized 1:1 scale planets and star systems. 942:
was staggeringly huge on a mind-bending scale. The game universe contained millions of planets, and coupled with the ‘do what you like’ gameplay, this was a game that could take over your entire existence." It was named #77 on
293:). Instead, players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, 615:
1966.08 light years, and other multiples of 655.36. With a bit of careful triangulation it was usually possible to get near or directly to a destination system any distance away by means of just two such "wormhole" jumps.
491:. Most stars also have a system of planets around them, while in the previous game there would only be a single planet and space station in every system. In addition to this some real stars had been placed in the 407:
being fired constantly at each other, until one of the ships is destroyed. All enemy ships destroyed count towards the player's combat rating, starting at "Harmless" and progressing towards "Elite".
992:, which was available for DOS. No Amiga or Atari versions were released as by the time of its publication these platforms were no longer as profitable as they had once been, even though 897:
rated the game 94% and said ""Undeniably another all-time classic in the making from Mr Braben. Great graphics and absorbing play make Frontier the ultimate space experience - ever."
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s throne, but as a space flying game on its own right, and were disappointed by its lack of action; this made them dismiss the game as boring, rating it 65% (75% on the faster
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received near-universal critical acclaim by the media. Most magazines were awestruck by its sheer scale and accurate depiction of real-world physics, and gave it high ratings.
403:" are amongst the most notorious anarchies in the game). Combat is handled completely realistically. In practice, this means both ships taking slingshot thrusts at each other, 938:
was a game you either loved or hated. Some found it far too dull and were unable to get to grips with it, while fans just couldn’t get enough. This was lucky really as
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for each trip (such as fuel, missiles, and hull repair) are essential skills. It often becomes apparent that a particular trading route is profitable, such as the
1741: 578:. For the Amiga version, the actual executable file was only around 400 KB (uncompressed), its small size partly due to the entire game being written in 574:. For the Amiga version, this is a single 880 KB disk (disk 2 was only a selection of interesting saved games), and for the PC/DOS platform a 720 KB 415:
ostensibly was). If the player entered a wrong letter on three occasions, he would be arrested and his ship impounded, at which point the game ends.
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is provided. There are two major factions in the galaxy: The "Federation", based in the Sol system, and the "Empire", based in the
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system. These two factions are bitter enemies, but at the time of the game they have established a tense cease-fire, akin to the
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and large planets, and in the same engine fly close enough to the ground to read the (accurate) time from the face of a clock.
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operates on a very large scale compared to previous games, and most games since. It is, for example, possible to do realistic
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differs in other aspects as well. It is possible to freeform seamlessly land on planets, something not possible in the first
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should offer months, or even years, of galaxy-trekking fun" as players explored the "incredibly immense" universe.
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operating systems may have difficulty getting it to run. Primarily this was because of the game using
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cannot be completed or "won", and players instead decide what to aspire to and set out to achieve it.
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versions were planned and previewed in many magazines of that time, they were eventually cancelled.
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voted it as the 20th top retro game, with the editors commenting: "More so than its predecessor,
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website puts sales at about 500,000 copies sold. Braben received royalties for 350,000 copies.
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will get the official shareware version of the game to run on modern operating systems such as
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exit-point to a desired planet or space-station and docking can be handed over to a ship's
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provided two original classical-style pieces, one of which was for the intro sequence.
487: 481: 455:. The graphics engine was advanced for its time, featuring curved Bézier surfaces, and 431: 343: 238: 128: 959:
the 16th best computer game of all time. The editors called it "a worthy successor to
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Though the plot is minimal, some background information about the universe of
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risk as illegal goods generally carry a very high price on the black market.
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is played during any space station docking sequence, a homage to the film
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was originally slated to be released in November 1992 for the Atari ST.
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gameplay, and adds realistic physics and an accurately modelled galaxy.
1527: 1125: 997: 993: 914: 705: 682: 627: 590: 516: 137: 30: 1120: 790: 701: 670: 448: 380: 304:, the player begins in the year 3200 and assumes the role of one of 1139: 709: 674: 603: 595: 440: 320: 316: 229: 141: 1409: 945: 780: 658:" in the game are very close to electric organ interpretation by 520: 512: 217: 64: 1471: 697: 693: 508: 504: 444: 404: 400: 287:, nor are there pre-scripted missions (as there are the sequel 221: 68: 713: 544: 436: 335: 225: 133: 1453: 606:" bug: Normally a ship's hyperdrive has a range of about 15 593:
since the original Elite in 1984, Frontier was described by
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distribution in order to ensure each system's uniqueness.
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had to be configured to use it. Using emulation such as
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interpretations of classical music by composers such as
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in 1993 as "the longest-awaited sequel of the decade".
1140:"Frontier: Elite 2 review from CU Amiga (Nov 1993)" 1065: 1063: 949:'s "101 Best PC Games Ever" list in 2007. In 1994, 245:The game retains the same principal component of 1648: 1309:Reviews of Frontier from various Amiga magazines 1060: 371:’s arcade flying style for one based rigidly on 1425: 1283: 1036: 1034: 1032: 1030: 1487: 236:. It is the first sequel to the seminal game 906:, who viewed the game not as a successor to 1742:Video games developed in the United Kingdom 1364:Amiga Power All-Time Top 100 Games for 1994 1338: 1257: 1255: 1253: 1251: 1249: 1247: 1245: 1027: 1017:campaign and released on 16 December 2014. 925:#100 in the magazine's top 100 games list. 535:value deducted from the new ship's price). 1494: 1480: 538: 29: 1397: 1380:"Best Game Of All Time (Readers' Vote)", 1320: 963:, and another classic in its own right." 543:Braben originally programmed the game in 418: 1242: 325: 194: 1702:Video games about extraterrestrial life 1649: 1347:"So Many Star Systems, So Little Time" 1077: 889:detail". The magazine concluded that " 1732:Video games with 6 degrees of freedom 1727:Video games set in the 4th millennium 1475: 1431: 1344: 1186:"Frontier Elite 2: Official support" 1113: 874: 669:The game has since been released as 224:in October 1993 and released on the 1717:Space trading and combat simulators 1269:. 27 September 2019. Archived from 1263:"Amiga Reviews: Frontier: Elite II" 1239:by Craig Pearson on 6 December 2011 739: 199:Amiga floppy disks (German version) 13: 1277: 1116:"Elite 2 set for November release" 1042:"Frontier: Elite II official page" 210:space trading and combat simulator 178:Space trading and combat simulator 14: 1753: 689:type memory rather than XMS. The 618:The game features a selection of 447:offered much more power than the 159: 1722:Video games scored by David Lowe 1501: 1091:. 30 August 2023. Archived from 656:In the Hall of the Mountain King 429:has more advanced graphics than 1446: 1373: 1357: 1334:. April 1994. pp. 174–180. 1302: 986:was succeeded in April 1995 by 716:. Also, around 2005 Tom Morton 507:. Other brighter stars such as 1436:Top 50 PC Games of All Time". 1284:Olafson, Peter (March 1994). " 1226: 1204: 1178: 1157: 1132: 1107: 724:version from the game, called 582:while its universe was mostly 1: 1456:. Hol.abime.net. 10 June 2011 1442:. No. 5. pp. 43–56. 1165:"Frontierverse > The Game" 1114:Lowe, Andy (September 1992). 1020: 1712:Space flight simulator games 1405:"The 101 best PC games ever" 1370:. Accessed on 2 August 2021. 735: 602:The game featured a famous " 7: 1697:Frontier Developments games 1233:Back To Front(ier): Pioneer 1211:GLFrontier Project Page!!!1 399:hazardous ("Riedquat" and " 278: 10: 1758: 1707:Assembly language software 1542:Frontier: First Encounters 570:was published on a single 526:Similarly to the original 266:Frontier: First Encounters 1692:Elite (video game series) 1623: 1602: 1576: 1558: 1512: 1432:Staff (April 1994). "The 978: 752: 749: 183: 171: 151: 127: 117: 105: 84: 74: 58: 46: 28: 23: 1345:James, Jeff (May 1994). 1314:19 December 2006 at the 1291:Electronic Entertainment 1216:10 November 2015 at the 966: 900:A notable exception was 852:Electronic Entertainment 467:gravitational slingshots 283:There is no plot within 691:expanded memory manager 662:. In addition to this, 539:Development and release 1390:: 58, 1 October 2004, 1188:. 2001. Archived from 1044:. 2007. Archived from 673:and is available as a 652:The Great Gate of Kiev 584:procedurally generated 554:'s 80286 assembler by 495:universe, mostly near 338: 212:video game written by 200: 1610:Frontier Developments 1351:Computer Gaming World 1332:Computer Gaming World 885:Computer Gaming World 647:2001: A Space Odyssey 576:double density floppy 329: 198: 1237:Rock, Paper, Shotgun 1085:"Frontier: Elite II" 1048:on 23 September 2010 928:In 2004, readers of 681:game, users of post- 1368:Amiga Magazine Rack 1144:Amiga Magazine Rack 746: 720:a platform-neutral 677:, although being a 459:in the PC version. 389:suspended animation 263:It was followed by 1615:Microplay Software 1535:Frontier: Elite II 1388:Imagine Publishing 1353:. pp. 18, 20. 1286:Frontier: Elite II 1095:on 27 January 2024 1003:A further sequel, 744: 718:reverse engineered 568:Frontier: Elite II 471:supermassive stars 339: 257:Frontier: Elite II 205:Frontier: Elite II 201: 40:Frontier: Elite II 24:Frontier: Elite II 1737:Virtual economies 1644: 1643: 1220:on noflag.org.uk 1192:on 10 August 2007 875:Critical response 871: 870: 612:planetary systems 580:assembly language 548:assembly language 419:Comparisons with 373:Newtonian physics 306:Commander Jameson 216:and published by 193: 192: 1749: 1677:Amiga CD32 games 1667:Amiga 1200 games 1657:1993 video games 1496: 1489: 1482: 1473: 1472: 1466: 1465: 1463: 1461: 1450: 1444: 1443: 1429: 1423: 1422: 1420: 1418: 1401: 1395: 1394: 1377: 1371: 1361: 1355: 1354: 1342: 1336: 1335: 1324: 1318: 1306: 1300: 1299: 1281: 1275: 1274: 1259: 1240: 1230: 1224: 1208: 1202: 1201: 1199: 1197: 1182: 1176: 1175: 1173: 1171: 1161: 1155: 1154: 1152: 1150: 1136: 1130: 1129: 1111: 1105: 1104: 1102: 1100: 1081: 1075: 1074: 1067: 1058: 1057: 1055: 1053: 1038: 1006:Elite: Dangerous 989:First Encounters 912: 747: 743: 290:First Encounters 163: 161: 33: 21: 20: 1757: 1756: 1752: 1751: 1750: 1748: 1747: 1746: 1647: 1646: 1645: 1640: 1619: 1598: 1572: 1554: 1549:Elite Dangerous 1508: 1500: 1470: 1469: 1459: 1457: 1452: 1451: 1447: 1430: 1426: 1416: 1414: 1403: 1402: 1398: 1379: 1378: 1374: 1362: 1358: 1343: 1339: 1328:"Taking A Peek" 1326: 1325: 1321: 1316:Wayback Machine 1307: 1303: 1282: 1278: 1273:on 3 June 2023. 1261: 1260: 1243: 1231: 1227: 1218:Wayback Machine 1209: 1205: 1195: 1193: 1184: 1183: 1179: 1169: 1167: 1163: 1162: 1158: 1148: 1146: 1138: 1137: 1133: 1124:. No. 38. 1112: 1108: 1098: 1096: 1083: 1082: 1078: 1069: 1068: 1061: 1051: 1049: 1040: 1039: 1028: 1023: 981: 969: 910: 895:Amiga Computing 877: 872: 841:Amiga Computing 742: 738: 641:The Blue Danube 541: 457:texture mapping 424: 412:copy protection 281: 272:Elite Dangerous 167: 164:29 October 1993 158: 101: 67: 42: 19: 18:1993 video game 12: 11: 5: 1755: 1745: 1744: 1739: 1734: 1729: 1724: 1719: 1714: 1709: 1704: 1699: 1694: 1689: 1684: 1679: 1674: 1672:Atari ST games 1669: 1664: 1659: 1642: 1641: 1639: 1638: 1633: 1627: 1625: 1621: 1620: 1618: 1617: 1612: 1606: 1604: 1600: 1599: 1597: 1596: 1591: 1586: 1580: 1578: 1574: 1573: 1571: 1570: 1562: 1560: 1556: 1555: 1553: 1552: 1545: 1538: 1531: 1524: 1516: 1514: 1510: 1509: 1499: 1498: 1491: 1484: 1476: 1468: 1467: 1445: 1424: 1396: 1372: 1356: 1337: 1319: 1301: 1276: 1241: 1225: 1203: 1177: 1156: 1131: 1106: 1076: 1059: 1025: 1024: 1022: 1019: 980: 977: 968: 965: 876: 873: 869: 868: 865: 859: 858: 855: 847: 846: 843: 837: 836: 833: 827: 826: 823: 817: 816: 813: 807: 806: 803: 797: 796: 793: 787: 786: 783: 777: 776: 773: 767: 766: 763: 755: 754: 751: 740: 737: 734: 589:With a 9-year 540: 537: 501:Alpha Centauri 423: 417: 354:Barnard's Star 330:Screenshot of 280: 277: 191: 190: 185: 181: 180: 175: 169: 168: 166: 165: 155: 153: 149: 148: 131: 125: 124: 119: 115: 114: 109: 103: 102: 100: 99: 94: 90: 88: 82: 81: 78: 72: 71: 62: 56: 55: 50: 44: 43: 38:cover art for 34: 26: 25: 17: 9: 6: 4: 3: 2: 1754: 1743: 1740: 1738: 1735: 1733: 1730: 1728: 1725: 1723: 1720: 1718: 1715: 1713: 1710: 1708: 1705: 1703: 1700: 1698: 1695: 1693: 1690: 1688: 1687:GameTek games 1685: 1683: 1680: 1678: 1675: 1673: 1670: 1668: 1665: 1663: 1660: 1658: 1655: 1654: 1652: 1637: 1634: 1632: 1629: 1628: 1626: 1622: 1616: 1613: 1611: 1608: 1607: 1605: 1601: 1595: 1592: 1590: 1587: 1585: 1582: 1581: 1579: 1575: 1569: 1568: 1564: 1563: 1561: 1557: 1551: 1550: 1546: 1544: 1543: 1539: 1537: 1536: 1532: 1530: 1529: 1525: 1523: 1522: 1518: 1517: 1515: 1511: 1507: 1505: 1497: 1492: 1490: 1485: 1483: 1478: 1477: 1474: 1455: 1449: 1441: 1440: 1435: 1428: 1413:. 12 May 2007 1412: 1411: 1406: 1400: 1393: 1389: 1385: 1384: 1376: 1369: 1365: 1360: 1352: 1348: 1341: 1333: 1329: 1323: 1317: 1313: 1310: 1305: 1297: 1293: 1292: 1287: 1280: 1272: 1268: 1267:Amiga Reviews 1264: 1258: 1256: 1254: 1252: 1250: 1248: 1246: 1238: 1234: 1229: 1223: 1219: 1215: 1212: 1207: 1191: 1187: 1181: 1166: 1160: 1145: 1141: 1135: 1128:. p. 26. 1127: 1123: 1122: 1117: 1110: 1094: 1090: 1086: 1080: 1072: 1066: 1064: 1047: 1043: 1037: 1035: 1033: 1031: 1026: 1018: 1016: 1012: 1008: 1007: 1001: 999: 995: 991: 990: 985: 976: 974: 971:The official 964: 962: 958: 954: 953: 948: 947: 941: 937: 933: 932: 926: 924: 921:later ranked 920: 916: 909: 905: 904: 898: 896: 892: 887: 886: 881: 866: 864: 861: 860: 856: 854: 853: 849: 848: 844: 842: 839: 838: 834: 832: 829: 828: 824: 822: 819: 818: 814: 812: 809: 808: 804: 802: 799: 798: 794: 792: 789: 788: 784: 782: 779: 778: 774: 772: 769: 768: 764: 762: 761: 757: 756: 748: 745:Review scores 733: 731: 727: 723: 719: 715: 711: 707: 703: 699: 695: 692: 688: 684: 680: 676: 675:free download 672: 667: 665: 661: 657: 653: 649: 648: 643: 642: 637: 633: 629: 625: 621: 616: 613: 609: 605: 600: 598: 597: 592: 587: 585: 581: 577: 573: 569: 565: 563: 559: 557: 553: 549: 546: 536: 533: 529: 524: 522: 518: 514: 510: 506: 502: 498: 494: 490: 489: 484: 483: 478: 474: 472: 468: 464: 460: 458: 454: 450: 446: 442: 438: 434: 433: 428: 422: 416: 413: 408: 406: 402: 396: 394: 393:time dilation 390: 384: 382: 378: 374: 370: 366: 362: 359: 355: 350: 346: 345: 337: 333: 328: 324: 322: 318: 314: 309: 307: 303: 298: 296: 292: 291: 286: 276: 274: 273: 268: 267: 261: 258: 254: 252: 248: 243: 241: 240: 235: 231: 227: 223: 219: 215: 211: 207: 206: 197: 189: 188:Single player 186: 182: 179: 176: 174: 170: 157: 156: 154: 150: 147: 143: 139: 135: 132: 130: 126: 123: 120: 116: 113: 110: 108: 104: 98: 95: 92: 91: 89: 87: 86:Programmer(s) 83: 79: 77: 73: 70: 66: 63: 61: 57: 54: 51: 49: 45: 41: 37: 32: 27: 22: 16: 1594:Chris Sawyer 1584:David Braben 1565: 1547: 1540: 1534: 1533: 1526: 1519: 1503: 1458:. Retrieved 1448: 1437: 1433: 1427: 1415:. Retrieved 1408: 1399: 1391: 1381: 1375: 1367: 1359: 1350: 1340: 1331: 1322: 1304: 1295: 1289: 1285: 1279: 1271:the original 1266: 1228: 1221: 1206: 1194:. Retrieved 1190:the original 1180: 1168:. Retrieved 1159: 1147:. Retrieved 1143: 1134: 1119: 1109: 1097:. Retrieved 1093:the original 1088: 1079: 1050:. 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Index


DOS
Developer(s)
David Braben
Publisher(s)
GameTek
Konami
Designer(s)
Programmer(s)
Chris Sawyer
Composer(s)
David Lowe
Elite
Platform(s)
Amiga
Amiga CD32
Atari ST
DOS
Genre(s)
Space trading and combat simulator
Single player

space trading and combat simulator
David Braben
GameTek
Konami
Amiga
Atari ST
DOS
Elite

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