1020:(2016) is an arena PVP game with fast paced spaceship combat. It's a standalone spin-off of the CQC (Close Quarters Combat) mode in Elite Dangerous. It includes 4 arenas and 3 game modes (Deathmatch, Team Deathmatch and Capture the flag). There are 4 flyable ships: F63 Condor, Eagle MkII, Sidewinder MkI and the Imperial Fighter with customizable loadouts. The game released for PC and Steam on 16 February 2016. However, by 10 February 2017 the Steam version was pulled from sale due to insufficient players. It's still available via the Elite Dangerous launcher.
908:, including filled 3D graphics, missions and a complex economy. This time, the player was not confined to orbit but could land on and explore or mine planets. The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires.
1031:
awarded the Elite series: Elite (1984) was the first game to feature a procedurally generated world. Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First
Encounters was the first game to contain procedurally generated terrain and textures. It also
830:
was the first ever novella to be included for distribution with a video game. Elite is considered a classic and genre maker in gaming history for its then revolutionary game engine with 3D graphics and open-ended game model. Due to its popularity, Elite was subsequently ported to nearly every
996:
campaign in late 2012, and released in
December 2014. ED added multiplayer and extended the use of procedural generation, allowing players to fly to and survey every non-atmospheric planet of a certain size range and temperature range in a galaxy containing billions of stars.
155:
in 1984. The Elite series has been revolutionary innovative, genre defining, and the longest running space sim series in history. The series was met with commercial success, favorable reviews and near-universal acclaim.
966:
have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere. Braben was the project leader and involved in shapes and story. Braben also programmed the game with
1001:
also offers both a
Newtonian flight model as well as an arcade one, with the player being able to choose between them using 'flight assist.' Critics gave ED "generally favorable reviews" (84% positive).
958:
was extensively patched, then reissued and finally withdrawn from sale. This was followed by a lawsuit brought by
Gametek against David Braben. The two games employed a realistic flight model based on
822:
in 1984. Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal and twitch gameplay. The inclusion of Elite: The Dark Wheel, a novella by
962:
rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since
1559:
831:
computer and gaming system at the time. Elite has been called the "godfather of space games" since countless other space games wouldn't have existed if it weren't for Elite.
894:
to the 3D systems with an algorithm for pixel-by-pixel texture plotting and used self-modifying code to increase the game speed. Braben founded the video game studio
1210:
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141:
32:
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1165:
1118:
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359:
819:
87:
39:
1494:
1639:
938:
536:
232:
886:. Bell had limited involvement in Elite II, and was not involved in the production of other sequels.
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1440:
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152:
99:
63:
55:
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74:
46:
8:
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856:. It's considered an upgraded light version of the original Elite and only available for
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1712:
1632:
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1415:
870:
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806:
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213:
175:
110:
67:
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774:
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411:
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827:
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27:
83:
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703:
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124:
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376:
1520:
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1463:"Frontier Reveals Elite 4: One of the greatest of all games makes a return"
989:
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951:
887:
875:
853:
391:
148:
59:
51:
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holds the record for longest running space simulation series in history.
993:
396:
386:
36:
1625:
840:
503:
439:
194:
144:
904:
featured many technical advancements and new features on the original
890:
was an additional programmer and made the PC conversion. Sawyer added
811:
371:
79:
1173:
917:
763:
664:
606:
508:
381:
1337:"Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) - Interview"
879:
91:
1569:
1054:"Elite: officially the longest-running space simulation series"
943:
883:
726:
680:
622:
559:
95:
913:
569:
498:
1211:"How Elite Influenced Starfield and 40 Years of Space Games"
954:, due apparently to being published in an incomplete state.
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857:
564:
513:
457:
401:
950:
was considered flawed in a number of respects with many
928:
received near universal acclaim by video game critics.
1051:
1552:"First use of procedural generation in a videogame"
1495:"Elite: Dangerous release date set for next month"
1546:
1544:
1542:
942:was developed by Frontier and published only for
1746:
984:was conceived in 1998 and provisionally titled
810:, made by Braben and Bell. It was published by
1539:
1487:
1225:
1585:
1356:
1354:
931:
1388:"Frontier: First Encounters – Official site"
1380:
1276:
1087:
1403:
1401:
1047:
1045:
1592:
1578:
1521:"Elite: Dangerous – procedural generation"
1351:
1307:
1305:
1138:
1136:
1083:
1081:
1079:
1427:
1425:
1010:
1770:Video game franchises introduced in 1984
1398:
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1329:
1208:
1180:
1042:
1302:
1246:
1133:
1076:
1052:Guinness World Records (Jun 18, 2015).
1747:
1455:
1422:
1109:
1107:
1573:
1562:from the original on October 6, 2023.
1326:
1188:"Games that changed the world: Elite"
1158:
863:
1252:
1144:"Amiga Reviews: Frontier: Elite II"
1104:
142:space trading and combat simulation
13:
1439:. December 4, 2023. Archived from
1284:"Frontier: Elite II official page"
1202:
974:
33:Space trading and combat simulator
14:
1781:
1523:. youtube.com. 15 November 2012.
1194:. August 14, 2002. Archived from
1064:from the original on Feb 28, 2024
1599:
1313:"Elite FAQ Ian Bell Autumn 1999"
1115:"Elite Dangerous for PC Reviews"
804:The first game in the series is
1765:Video games adapted into novels
1527:from the original on 2021-12-12
1513:
1364:. mobygames.com. Archived from
1343:. 9 August 2018. Archived from
844:was developed and published by
1471:. 8 March 2001. Archived from
1172:. Dec 27, 2007. Archived from
1150:. Sep 27, 2019. Archived from
794:
1:
1242:. Microprose. April 17, 1991.
1088:Adam LaMosca (Jul 18, 2006).
1035:
834:
1433:"Frontier: First Encounters"
1408:"The history of ... Elite",
1117:. Metacritic. Archived from
1005:
7:
826:. Elite: The Dark Wheel by
159:
10:
1786:
1640:Frontier: First Encounters
939:Frontier: First Encounters
932:Frontier: First Encounters
537:Frontier: First Encounters
233:Frontier: First Encounters
1760:Elite (video game series)
1721:
1700:
1674:
1656:
1610:
1209:Matt Kim (Sep 10, 2023).
1023:
971:and 6 other programmers.
848:in 1991. It was coded in
744:
651:Elite Dangerous: Horizons
640:
340:
312:
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290:
285:
271:
265:Elite Dangerous: Horizons
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169:
119:
105:
73:
45:
26:
21:
1166:"Elite 25th Anniversary"
874:(1993) was developed by
799:
704:Elite Dangerous: Odyssey
296:Elite Dangerous: Odyssey
1556:Guinness World Records
1418:: 23–31, February 2008
1286:. 2007. Archived from
1272:Section 3.18 and 3.19.
1029:Guinness World Records
1017:Elite Dangerous: Arena
1011:Elite Dangerous: Arena
755:Elite Dangerous: Arena
278:Elite Dangerous: Arena
40:space flight simulator
1708:Frontier Developments
1170:Frontier Developments
896:Frontier Developments
100:Frontier Developments
64:Frontier Developments
1755:World record holders
1290:on 23 September 2010
992:initially through a
988:It was successfully
1475:on 18 February 2002
1394:on 23 January 2015.
1261:on 26 February 2009
1255:"alt.fan.elite FAQ"
1233:"Elite Plus Manual"
960:Newtonian mechanics
166:
1713:Microplay Software
1633:Frontier: Elite II
1416:Imagine Publishing
1090:"Lost in the Void"
922:IBM PC compatibles
910:Frontier: Elite II
871:Frontier: Elite II
864:Frontier: Elite II
846:Microplay Software
481:Frontier: Elite II
362:(PAL regions only)
214:Frontier: Elite II
164:
147:series created by
68:Microplay Software
1742:
1741:
1501:. 7 November 2014
1253:Pfeifer, Robert.
1094:Escapist Magazine
878:and published by
850:assembly language
792:
791:
412:IBM PC compatible
336:
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133:
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16:Video game series
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1558:. July 2, 2015.
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1390:. Archived from
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1319:
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1257:. Archived from
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1244:
1243:
1240:Internet Archive
1237:
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1223:
1222:
1217:. Archived from
1206:
1200:
1199:
1198:on Feb 11, 2007.
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1178:
1177:
1176:on Jan 27, 2010.
1162:
1156:
1155:
1154:on June 3, 2023.
1140:
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1130:
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1126:
1121:on 16 March 2024
1111:
1102:
1101:
1100:on Nov 10, 2023.
1096:. Archived from
1085:
1074:
1073:
1071:
1069:
1049:
956:First Encounters
948:First Encounters
936:The third title
912:appeared on the
828:Robert Holdstock
824:Robert Holdstock
641:Expansion packs
417:Acorn Archimedes
332:
325:
318:
304:
303:
167:
165:Release timeline
163:
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18:
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1647:Elite Dangerous
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1444:
1443:on Feb 24, 2024
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1371:
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1347:on Dec 2, 2023.
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1221:on Feb 7, 2024.
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999:Elite Dangerous
981:Elite Dangerous
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975:Elite Dangerous
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892:texture mapping
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593:Elite Dangerous
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407:Tatung Einstein
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252:Elite Dangerous
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125:Elite Dangerous
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1368:on Dec 9, 2022
1362:"Elite series"
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1341:Arcade Attack
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1148:Amiga Reviews
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814:(Acorn/BBC),
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1682:David Braben
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876:David Braben
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75:Publisher(s)
60:Chris Sawyer
52:David Braben
47:Developer(s)
1611:Main series
1531:20 December
1411:Retro Gamer
1058:Twitter (X)
994:Kickstarter
990:crowdfunded
868:The sequel
795:Main series
397:ZX Spectrum
387:Amstrad CPC
1749:Categories
1675:Developers
1626:Elite Plus
1505:7 November
1372:23 January
1318:23 January
1036:References
841:Elite Plus
835:Elite Plus
745:Spin-offs
504:Amiga CD32
440:Elite Plus
195:Elite Plus
145:video game
1701:Companies
1665:ED: Arena
1657:Spin-offs
1437:MobyGames
1068:March 15,
1006:Spin-offs
946:in 1995.
898:in 1994.
820:Imagineer
812:Acornsoft
372:BBC Micro
286:2017–2020
241:1996–2013
184:1985–1990
88:Imagineer
86:(ports),
80:Acornsoft
1687:Ian Bell
1560:Archived
1525:Archived
1499:PC Gamer
1447:April 5,
1265:4 August
1062:Archived
986:Elite 4.
926:Frontier
918:Atari ST
902:Frontier
816:Firebird
764:Xbox One
665:Xbox One
607:Xbox One
509:Atari ST
382:Apple II
334:Handheld
327:Computer
160:Releases
153:Ian Bell
84:Firebird
56:Ian Bell
28:Genre(s)
1734:Pioneer
1722:Related
880:GameTek
775:Windows
722:Windows
676:Windows
618:Windows
555:Windows
320:Console
92:GameTek
1729:Oolite
1604:series
1414:(47),
1294:2 July
1024:Awards
944:IBM PC
920:, and
884:Konami
310:Title
96:Konami
37:online
1619:Elite
1602:Elite
1236:(PDF)
1125:7 May
964:Elite
914:Amiga
906:Elite
807:Elite
800:Elite
750:2016
699:2021
646:2015
588:2014
570:Linux
532:1995
499:Amiga
476:1993
435:1991
351:Elite
346:1984
307:Year
176:Elite
140:is a
137:Elite
111:Elite
22:Elite
1533:2012
1507:2014
1481:2007
1449:2024
1374:2015
1320:2015
1296:2010
1267:2006
1127:2015
1070:2024
952:bugs
882:and
727:OS X
681:OS X
623:OS X
560:OS X
291:2021
272:2016
260:2015
246:2014
227:1995
222:1994
208:1993
203:1992
189:1991
170:1984
151:and
129:2014
115:1984
1468:IGN
1215:IGN
1192:CVG
858:DOS
852:by
565:DOS
514:DOS
458:DOS
402:MSX
360:NES
1751::
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