548:, Sawyer "...decided to take a back seat again and devote more time to other aspects of life." Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!" He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.”
588:, who adopted much more public personas. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024. He gave his favourites as
272:, though the company offered him a job after he graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer. From 1988 to 1993, Sawyer worked on
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intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build. In 2022, Sawyer extended Atari's rights to the franchise for another decade. For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed
447:
In
November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. Atari counter-sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a
572:. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."
568:-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop
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series home computer. He sent tapes containing his games to
Memotech, who arranged first publications of his titles. During this period he released a total of 11 Memotech games. One of his games was rejected for publication by
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has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.
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Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a
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and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to
Frontier.
452:. In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests. Asked about the period by
337:, Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game
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Sawyer values privacy, rarely gives interviews and does not have a social media presence. In this regard Sawyer is unlike many of his 1990s contemporaries such as
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370:. Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including
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games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the
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general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of
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games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's
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to travel across Europe and the United States, and developed a lifelong interest in roller coasters. After creating
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by himself, using only the services of freelance graphic designer Simon Foster and composer
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and a space in the market for simulation games like this, and reworked 31X to be a
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1655:"Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices"
1442:"Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices"
1185:"Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices"
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he replied that he "made a few trips to ride roller coasters around the world."
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1323:"10 things you (probably) never knew about Chris Sawyer's Tycoon games..."
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home computer (which possessed a built-in assembler) and then later on an
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1403:"Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari"
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357:. The title sold well, and Sawyer immediately sought to create a sequel.
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1636:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon"
1598:"RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store"
1561:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon"
1163:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon"
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In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a
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released for mobile in
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Sawyer began his career in the early 1980s producing small games for
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1119:"Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) - Interview"
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1579:"Atari will hold RollerCoaster Tycoon rights for another decade"
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1674:"RollerCoaster Tycoon Creator Chris Sawyer: Community Q&A"
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1536:"First two RollerCoaster Tycoon games arrive on Android, iOS"
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Upon completing that project, he returned to work on the
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studio 31X which has handled modern ports of his work.
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1464:"Chris Sawyer on his reentry back into video games"
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280:games and was involved in many projects, including
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347:in 1994 and became a classic of the
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1206:"Chris Sawyer Software Development"
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443:Departure from industry (2005–2010)
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1534:Sarkar, Samit (22 December 2016).
1161:Yin-Poole, Wesley (3 March 2016).
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154:. He is best known for creating
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1125:. 9 August 2018. Archived from
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252:Sawyer began to write games in
2220:British video game programmers
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1085:"AP01 Appointment of Director"
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1357:Adams, Dan (5 October 2004).
1275:"Memotech MTX 512 - Software"
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939:Transport Tycoon World Editor
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2215:British video game designers
2210:British computer programmers
1918:RollerCoaster Tycoon Classic
1596:Inc, Atari (28 March 2024).
1042:RollerCoaster Tycoon Classic
525:RollerCoaster Tycoon Classic
378:and Thunder Loop Express at
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1462:Rose, Mike (19 July 2013).
1422:"Sawyer settles Atari suit"
1359:"Chris Sawyer's Locomotion"
382:. He developed the game in
360:While working on the basic
334:Sid Meier's Railroad Tycoon
219:. Being unable to afford a
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2135:Thrillville: Off the Rails
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1672:CarlyF (21 March 2024).
1380:"Sawyer Sues Atari Over
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544:After the completion of
504:31X's first product was
435:, which was designed by
376:Blackpool Pleasure Beach
349:"tycoon" series of games
1602:GlobeNewswire News Room
948:Transport Tycoon Deluxe
354:Transport Tycoon Deluxe
2029:RollerCoaster Tycoon 3
2022:RollerCoaster Tycoon 2
1910:RollerCoaster Tycoon 3
1894:RollerCoaster Tycoon 2
1711:Chris Sawyer's profile
1014:RollerCoaster Tycoon 3
995:RollerCoaster Tycoon 2
570:RollerCoaster Tycoon 3
466:rereleases (2010–2017)
432:RollerCoaster Tycoon 3
429:in the development of
405:RollerCoaster Tycoon 2
2169:Frontier Developments
1913:(2004, as consultant)
1870:Chris Sawyer Software
1732:Interview with Sawyer
1382:Roller Coaster Tycoon
1335:Chris Sawyer (2004).
479:intellectual property
437:Frontier Developments
384:x86 assembly language
223:, Sawyer purchased a
2015:RollerCoaster Tycoon
1998:RollerCoaster Tycoon
1886:RollerCoaster Tycoon
1279:www.primrosebank.net
1235:chrissawyergames.com
1210:chrissawyergames.com
976:RollerCoaster Tycoon
553:RollerCoaster Tycoon
536:in September 2017.
520:RollerCoaster Tycoon
487:video game developer
423:RollerCoaster Tycoon
396:RollerCoaster Tycoon
367:RollerCoaster Tycoon
215:at a local store in
163:RollerCoaster Tycoon
116:RollerCoaster Tycoon
1795:Revenge of Defender
1779:Early contributions
1369:on 18 October 2004.
1129:on 2 December 2023.
779:Revenge of Defender
203:Sawyer was born in
148:video game designer
85:Video game designer
1851:Frontier: Elite II
1772:Chris Sawyer games
1620:has generic name (
1610:cite press release
1585:. 11 October 2022.
1427:Develop (magazine)
982:Hasbro Interactive
897:Frontier: Elite II
870:Empire Interactive
837:Microplay Software
720:Sepulcri Scelerati
683:Escape from Zarcos
499:executive producer
313:Frontier: Elite II
205:Stirling, Scotland
144:Christopher Sawyer
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1411:. 3 January 2017.
1392:(8 November 2005)
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560:Development style
530:Microsoft Windows
327:games (1994–2004)
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91:Years active
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851:Electronic Arts
741:Megastar Games
714:Megastar Games
693:Missile Kommand
687:Megastar Games
667:Megastar Games
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614:Ravine Flyer II
612:, Sweden), and
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472:holding company
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276:conversions of
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602:Energylandia
596:, Germany),
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261:Memotech MTX
257:machine code
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229:machine code
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2007:Main series
1545:22 December
1519:22 December
1255:Key, Andy.
1240:27 December
727:Target Zone
663:Chamberoids
604:, Poland),
582:John Romero
556:by Sawyer.
522:games into
489:focused on
362:game engine
265:Amstrad CPC
187:mobile game
63:Nationality
2189:Categories
2121:Screamride
2082:Adventures
1819:Elite Plus
1722:Locomotion
1678:atari-club
1384:Royalties"
1257:"Examples"
1090:14 January
1071:References
1001:Infogrames
926:MicroProse
831:Elite Plus
637:Publisher
462:31X &
450:Locomotion
372:Wild Mouse
345:MicroProse
270:Ariolasoft
199:Early life
152:programmer
81:Occupation
37:1967-10-27
2152:Companies
2046:Spin-offs
1811:Conqueror
1803:Xenomorph
1736:Eurogamer
1715:MobyGames
1469:Gamasutra
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1389:Gamasutra
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812:Conqueror
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618:Waldameer
289:Conqueror
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96:2010–2017
94:1983–2005
71:Education
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2061:4 Mobile
1953:OpenLoco
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1727:GameSpot
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295:Campaign
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166:series.
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1540:Polygon
1495:31x.net
1168:3 April
963:GameTek
903:GameTek
804:Pandora
747:Quazzia
546:Classic
516:Android
259:on his
237:Glasgow
126:Website
66:British
2001:series
1956:(2018)
1948:(2014)
1940:(2004)
1921:(2016)
1905:(2004)
1897:(2002)
1889:(1999)
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1838:(1992)
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1814:(1990)
1806:(1990)
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1790:(1988)
1340:Manual
907:Konami
737:Qogo 2
634:Title
606:Balder
495:Tycoon
464:Tycoon
325:Tycoon
274:MS-DOS
243:Career
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