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Chris Sawyer

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548:, Sawyer "...decided to take a back seat again and devote more time to other aspects of life." Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!" He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.” 588:, who adopted much more public personas. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024. He gave his favourites as 272:, though the company offered him a job after he graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer. From 1988 to 1993, Sawyer worked on 555:
intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build. In 2022, Sawyer extended Atari's rights to the franchise for another decade. For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed
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In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. Atari counter-sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a
572:. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them." 568:-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop 267:
series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. During this period he released a total of 11 Memotech games. One of his games was rejected for publication by
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has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.
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Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a
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and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier.
452:. In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests. Asked about the period by 337:, Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game 580:
Sawyer values privacy, rarely gives interviews and does not have a social media presence. In this regard Sawyer is unlike many of his 1990s contemporaries such as
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games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the
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general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of
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games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's
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to travel across Europe and the United States, and developed a lifelong interest in roller coasters. After creating
1755: 836: 518:, released in 2013, which was assisted with Origin8. Sawyer continued to work with Origin8 to bring the first two 2081: 1509: 2158: 803: 333: 2060: 2067: 1917: 1901: 1337: 1041: 1027: 1000: 524: 506: 417: 1748: 1609: 379: 160:, which has been considered "one of the most important simulation games ever made", and the best-selling 2134: 2074: 2035: 1858: 1826: 956: 844: 515: 300: 1421: 232: 74: 2224: 375: 348: 294: 1710: 1296: 938: 2053: 947: 605: 353: 282: 207:, and had an interest in computers and programming from an early age, writing simple scripts in 2194: 2028: 2021: 1909: 1893: 1810: 1802: 1013: 994: 811: 797: 589: 431: 404: 288: 1621: 2168: 1834: 1654: 1441: 1426: 1379: 1184: 863: 478: 436: 383: 1274: 386:
by himself, using only the services of freelance graphic designer Simon Foster and composer
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and a space in the market for simulation games like this, and reworked 31X to be a
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he replied that he "made a few trips to ride roller coasters around the world."
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home computer (which possessed a built-in assembler) and then later on an
2127: 1403:"Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari" 581: 490: 361: 357:. The title sold well, and Sawyer immediately sought to create a sequel. 264: 186: 1636:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon" 1598:"RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store" 1561:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon" 1163:"A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon" 470:
In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a
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released for mobile in December 2016. The game later received ports to
351:. A year later, he improved and extended the game, giving it the title 344: 269: 151: 1740: 1735: 1714: 1468: 1407: 1388: 617: 220: 169:
Sawyer began his career in the early 1980s producing small games for
493:. In addition to Sawyer, several others that worked with him on the 2099: 1944: 1726: 1703: 1301: 609: 170: 130: 51: 47: 1119:"Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) - Interview" 2173: 1936: 1794: 962: 902: 778: 481:. However, he saw that there was interest in a mobile version of 236: 1579:"Atari will hold RollerCoaster Tycoon rights for another decade" 1490: 906: 273: 1674:"RollerCoaster Tycoon Creator Chris Sawyer: Community Q&A" 1786: 1536:"First two RollerCoaster Tycoon games arrive on Android, iOS" 1343: 759: 597: 533: 426: 277: 216: 208: 178: 1297:"RollerCoaster Tycoon: the best-optimised game of all time?" 784: 565: 247: 212: 461: 1510:"Classic 'RollerCoaster Tycoon' comes to iOS and Android" 1035: 1007: 988: 969: 932: 913: 876: 857: 824: 791: 772: 753: 657: 642: 511: 411:
Upon completing that project, he returned to work on the
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studio 31X which has handled modern ports of his work.
442: 1457: 1455: 1464:"Chris Sawyer on his reentry back into video games" 539: 280:games and was involved in many projects, including 1452: 181:games. From 1994 to 2004 he produced a series of 2186: 1995: 1290: 1288: 1156: 1325:from Chris Sawyer Software Development website 1154: 1152: 1150: 1148: 1146: 1144: 1142: 1140: 1138: 1136: 1981: 1756: 421:. The game was built atop the engine used by 415:successor, which finally released in 2004 as 390:. Sawyer later used some of the revenue from 364:for this sequel, Sawyer began development of 227:with which he could write simple programs in 1334: 1285: 1200: 1198: 1133: 551:Atari continue to produce titles using the 323: 1988: 1974: 1763: 1749: 1507: 398:, he again resumed work on the sequel for 16:British video game designer and programmer 1195: 1160: 248:Memotech & MS-DOS titles (1983–1993) 2205:Alumni of the University of Strathclyde 1652: 2187: 1770: 1671: 1533: 1508:Souppouris, Aaron (22 December 2016). 1294: 1113: 1111: 1109: 1107: 1105: 1103: 1101: 1969: 1744: 1356: 1461: 559: 347:in 1994 and became a classic of the 1653:Faraday, Owen (28 September 2013). 1595: 1483: 1439: 1350: 1231:"Chris Sawyer Software Development" 1206:"Chris Sawyer Software Development" 1182: 1098: 443:Departure from industry (2005–2010) 402:, but again postponed it to create 13: 1534:Sarkar, Samit (22 December 2016). 1161:Yin-Poole, Wesley (3 March 2016). 14: 2236: 1695: 575: 540:Second departure (2017- present) 154:. He is best known for creating 1665: 1646: 1628: 1589: 1571: 1553: 1527: 1501: 1433: 1415: 1395: 1373: 1328: 1316: 1295:Hrodey, Matt (3 January 2020). 1254: 1125:. 9 August 2018. Archived from 1057: 252:Sawyer began to write games in 2220:British video game programmers 1267: 1248: 1223: 1176: 1085:"AP01 Appointment of Director" 1077: 1: 1357:Adams, Dan (5 October 2004). 1275:"Memotech MTX 512 - Software" 1070: 939:Transport Tycoon World Editor 627: 198: 2215:British video game designers 2210:British computer programmers 1918:RollerCoaster Tycoon Classic 1596:Inc, Atari (28 March 2024). 1042:RollerCoaster Tycoon Classic 525:RollerCoaster Tycoon Classic 378:and Thunder Loop Express at 7: 1462:Rose, Mike (19 July 2013). 1422:"Sawyer settles Atari suit" 1359:"Chris Sawyer's Locomotion" 382:. He developed the game in 360:While working on the basic 334:Sid Meier's Railroad Tycoon 219:. Being unable to afford a 10: 2241: 2135:Thrillville: Off the Rails 2036:RollerCoaster Tycoon World 1859:Frontier: First Encounters 957:Frontier: First Encounters 710:Revenge of the Chamberoids 656: 408:, which launched in 2002. 2151: 2091: 2045: 2006: 1928: 1902:Chris Sawyer's Locomotion 1869: 1778: 1720:Interview with Sawyer on 1338:Chris Sawyer's Locomotion 1028:Chris Sawyer's Locomotion 1018: 1006: 931: 924: 875: 823: 790: 740: 713: 696: 641: 418:Chris Sawyer's Locomotion 242: 233:University of Strathclyde 125: 100: 90: 80: 75:University of Strathclyde 70: 62: 30: 23: 1672:CarlyF (21 March 2024). 1380:"Sawyer Sues Atari Over 1050: 623: 544:After the completion of 504:31X's first product was 435:, which was designed by 376:Blackpool Pleasure Beach 349:"tycoon" series of games 1602:GlobeNewswire News Room 948:Transport Tycoon Deluxe 354:Transport Tycoon Deluxe 2029:RollerCoaster Tycoon 3 2022:RollerCoaster Tycoon 2 1910:RollerCoaster Tycoon 3 1894:RollerCoaster Tycoon 2 1711:Chris Sawyer's profile 1014:RollerCoaster Tycoon 3 995:RollerCoaster Tycoon 2 570:RollerCoaster Tycoon 3 466:rereleases (2010–2017) 432:RollerCoaster Tycoon 3 429:in the development of 405:RollerCoaster Tycoon 2 2169:Frontier Developments 1913:(2004, as consultant) 1870:Chris Sawyer Software 1732:Interview with Sawyer 1382:Roller Coaster Tycoon 1335:Chris Sawyer (2004). 479:intellectual property 437:Frontier Developments 384:x86 assembly language 223:, Sawyer purchased a 2015:RollerCoaster Tycoon 1998:RollerCoaster Tycoon 1886:RollerCoaster Tycoon 1279:www.primrosebank.net 1235:chrissawyergames.com 1210:chrissawyergames.com 976:RollerCoaster Tycoon 553:RollerCoaster Tycoon 536:in September 2017. 520:RollerCoaster Tycoon 487:video game developer 423:RollerCoaster Tycoon 396:RollerCoaster Tycoon 367:RollerCoaster Tycoon 215:at a local store in 163:RollerCoaster Tycoon 116:RollerCoaster Tycoon 1795:Revenge of Defender 1779:Early contributions 1369:on 18 October 2004. 1129:on 2 December 2023. 779:Revenge of Defender 203:Sawyer was born in 148:video game designer 85:Video game designer 1851:Frontier: Elite II 1772:Chris Sawyer games 1620:has generic name ( 1610:cite press release 1585:. 11 October 2022. 1427:Develop (magazine) 982:Hasbro Interactive 897:Frontier: Elite II 870:Empire Interactive 837:Microplay Software 720:Sepulcri Scelerati 683:Escape from Zarcos 499:executive producer 313:Frontier: Elite II 205:Stirling, Scotland 144:Christopher Sawyer 2182: 2181: 1963: 1962: 1430:(5 February 2008) 1411:. 3 January 2017. 1392:(8 November 2005) 1048: 1047: 766:Firebird Software 560:Development style 530:Microsoft Windows 327:games (1994–2004) 141: 140: 133:.chrissawyergames 91:Years active 2232: 2142:Transport Tycoon 2114:Planet Coaster 2 1990: 1983: 1976: 1967: 1966: 1929:Related projects 1878:Transport Tycoon 1843:Dino Dini's Goal 1765: 1758: 1751: 1742: 1741: 1707: 1706: 1704:Official website 1689: 1688: 1686: 1684: 1669: 1663: 1662: 1650: 1644: 1643: 1632: 1626: 1625: 1619: 1615: 1613: 1605: 1604:(Press release). 1593: 1587: 1586: 1575: 1569: 1568: 1557: 1551: 1550: 1548: 1546: 1531: 1525: 1524: 1522: 1520: 1505: 1499: 1498: 1487: 1481: 1480: 1478: 1476: 1459: 1450: 1449: 1437: 1431: 1419: 1413: 1412: 1399: 1393: 1377: 1371: 1370: 1365:. 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Index

Stirling
Scotland
United Kingdom
University of Strathclyde
Video game designer
Transport Tycoon
RollerCoaster Tycoon
www.chrissawyergames.com
video game designer
programmer
Transport Tycoon
RollerCoaster Tycoon
Memotech
DOS
Amiga
mobile game
Wired
Stirling, Scotland
BASIC
ZX81
Doune
BBC Micro
Camputers Lynx
machine code
University of Strathclyde
Glasgow
Z80
machine code
Memotech MTX
Amstrad CPC

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