370:(1909). A 12 square x 12 square checkered board is used (144 squares in total), and Parker specifically mentions the checkered board to be red (or black) and white. One player plays the leopard which is represented by one piece, and six other pieces represents either cattle or dogs which is played by the other player. The cattle (or dogs) are initially placed on one side (its first rank) of the board, and on the white squares. The leopard may be placed on any vacant white square. Both leopard and cattle move in the diagonal direction only. The cattle are further restricted in their movements because they may only move one space in the forward diagonal direction in a turn onto a vacant square. The leopard may move in any diagonal direction one or two spaces in a turn provided the spaces are vacant. The objective of the cattle is to trap the leopard blocking its movements, whereas the leopard attempts to pass the cattle thus preventing the cattle from ever fulfilling their objective. There is no capturing in this game. Parker mentions that the game is not played in the interior villages of Sri Lanka.
288:, the objective is for the defender (sheep) to reach a certain destination on the board, the square of nine holes marked with red, and it is the attacker's (the foxes) objective to stop the defender from reaching it. The foxes are placed in the corners on the bottom of the red square (the paddock), whereas the sheep are placed on the opposite side of the board. When the players have decided who will move first, they move one step in turns. The sheep may only move forward or sideways, while the foxes may move in any direction, even backwards. If a sheep is in front of an empty hole, the fox has to jump over and capture the sheep, as in
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The fox is trapped when it can no longer move to a vacant square. It is possible for two hounds to trap the fox against an edge of the board (other than their original home-row) or even one corner (see diagram) where a single hound may do the trapping. Should a hound reach the fox's original home row
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The hounds move like a draughts man, diagonally forward one square. The fox moves like a draughts king, diagonally forward or backward one square. However, there is no jumping, promotion, or removal of pieces. The play alternates with the fox moving first. The player controlling the hounds may move
304:. In this version the objective of reaching a certain location has been removed and instead it all comes down to capturing each other's pieces. It is not mandatory for the fox to capture the opponent's pieces, and there are no restraints on the defender's (the geese's) movements.
312:, capturing them. Repeated jumps are possible. Geese can not jump. Unlike in Halatafl, capturing is not mandatory. The geese win if they surround the fox so that it cannot move. The fox wins if it captures enough geese so that the remaining geese cannot surround it.
38:, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, fox and hounds, the fox merely tries to evade the hounds. There are several versions known:
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The fox is placed in the middle of the board, and 13 geese are placed on one side of the board. The fox and geese can move to any empty space around them (also diagonally). The fox can jump over geese like in
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The traditional game with 13 geese is not well balanced and gives the advantage to the fox. There are more balanced game variants with 15, 17 or 18 geese or two foxes.
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Perfect play will result in a "hounds" victory, even if the fox is allowed to choose any starting square and to pass his turn once during the game, as demonstrated in
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This version (also called "wolf and sheep", "hounds and hare", or "devil and tailors") is played on an 8×8 chess/checkerboard. As in
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There are two fox pegs (the red pegs on the picture) and 20 sheep pegs (the yellow pegs). Like the original game,
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Ancient Ceylon: An
Account of the Aborigines and of Part of the Early Civilisation
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Ancient Ceylon: An
Account of the Aborigines and of Part of the Early Civilisation
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for "the Fox game") is still played with holes and pegs.
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477:A History of Board-Games Other than Chess
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479:. Oxford: Oxford University Press.
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475:Murray, H. J. R. (1951).
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265:means "tail board", in
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521:History of Tafl games
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30:and tries to eat the
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102:Netherlands
24:board games
529:Categories
397:References
391:Tafl games
159:Lis i gęsi
364:Sri Lanka
275:rävspelet
267:Old Norse
218:The game
204:Bagh-chal
20:Fox games
495:(1991).
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374:See also
333:draughts
310:checkers
290:checkers
277:(modern
263:Halatafl
256:halatafl
246:Halatafl
236:Marelles
220:Halatafl
166:Slovakia
437:, p.10.
279:Swedish
214:History
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138:Iceland
131:Rävspel
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154:Poland
126:Sweden
58:France
198:Nepal
114:Sápmi
70:Italy
36:sheep
32:geese
501:ISBN
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286:tafl
228:Tafl
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28:fox
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