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Fox games

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370:(1909). A 12 square x 12 square checkered board is used (144 squares in total), and Parker specifically mentions the checkered board to be red (or black) and white. One player plays the leopard which is represented by one piece, and six other pieces represents either cattle or dogs which is played by the other player. The cattle (or dogs) are initially placed on one side (its first rank) of the board, and on the white squares. The leopard may be placed on any vacant white square. Both leopard and cattle move in the diagonal direction only. The cattle are further restricted in their movements because they may only move one space in the forward diagonal direction in a turn onto a vacant square. The leopard may move in any diagonal direction one or two spaces in a turn provided the spaces are vacant. The objective of the cattle is to trap the leopard blocking its movements, whereas the leopard attempts to pass the cattle thus preventing the cattle from ever fulfilling their objective. There is no capturing in this game. Parker mentions that the game is not played in the interior villages of Sri Lanka. 288:, the objective is for the defender (sheep) to reach a certain destination on the board, the square of nine holes marked with red, and it is the attacker's (the foxes) objective to stop the defender from reaching it. The foxes are placed in the corners on the bottom of the red square (the paddock), whereas the sheep are placed on the opposite side of the board. When the players have decided who will move first, they move one step in turns. The sheep may only move forward or sideways, while the foxes may move in any direction, even backwards. If a sheep is in front of an empty hole, the fox has to jump over and capture the sheep, as in 324: 251: 335:, only the dark squares are used. The four hounds are initially placed on the dark squares at one edge of the board; the fox is placed on any dark square on the opposite edge. The objective of the fox is to cross from one side of the board to the other, arriving at any one of the hounds' original squares; the hounds' objective is to prevent it from doing so. 342:
The fox is trapped when it can no longer move to a vacant square. It is possible for two hounds to trap the fox against an edge of the board (other than their original home-row) or even one corner (see diagram) where a single hound may do the trapping. Should a hound reach the fox's original home row
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The hounds move like a draughts man, diagonally forward one square. The fox moves like a draughts king, diagonally forward or backward one square. However, there is no jumping, promotion, or removal of pieces. The play alternates with the fox moving first. The player controlling the hounds may move
304:. In this version the objective of reaching a certain location has been removed and instead it all comes down to capturing each other's pieces. It is not mandatory for the fox to capture the opponent's pieces, and there are no restraints on the defender's (the geese's) movements. 312:, capturing them. Repeated jumps are possible. Geese can not jump. Unlike in Halatafl, capturing is not mandatory. The geese win if they surround the fox so that it cannot move. The fox wins if it captures enough geese so that the remaining geese cannot surround it. 38:, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, fox and hounds, the fox merely tries to evade the hounds. There are several versions known: 307:
The fox is placed in the middle of the board, and 13 geese are placed on one side of the board. The fox and geese can move to any empty space around them (also diagonally). The fox can jump over geese like in
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The traditional game with 13 geese is not well balanced and gives the advantage to the fox. There are more balanced game variants with 15, 17 or 18 geese or two foxes.
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Perfect play will result in a "hounds" victory, even if the fox is allowed to choose any starting square and to pass his turn once during the game, as demonstrated in
292:. The capturing is mandatory, as are repeated jumps if possible. The sheep have won if they manage to fill the paddock, the red square. 331:
This version (also called "wolf and sheep", "hounds and hare", or "devil and tailors") is played on an 8×8 chess/checkerboard. As in
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There are two fox pegs (the red pegs on the picture) and 20 sheep pegs (the yellow pegs). Like the original game,
454: 231: 230:. In fact, Halatafl is still played in Scandinavia with rules similar to Tafl; see below. 8: 448: 238:, believed to be Fox and Hounds. As Fox and Geese, the game was a favorite pastime of 500: 480: 278: 450:
Ancient Ceylon: An Account of the Aborigines and of Part of the Early Civilisation
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Ancient Ceylon: An Account of the Aborigines and of Part of the Early Civilisation
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is known from at least as early as the 14th century, and it is mentioned in
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is known to have purchased two foxes and 26 hounds to form two sets of
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is a similar blockade game to fox and hounds, and was played in
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In the English-speaking world a simplified version is known as
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Redstone, V. B. "England among the Wars of the Roses" qtd in
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for "the Fox game") is still played with holes and pegs.
226:. It probably originated in Scandinavia, as a variant of 27: 269:, and "tail" presumably refers to a fox's tail. As in 254:A modern edition of the traditional Scandinavian 526: 366:. The game was documented by Henry Parker in 491: 434: 474: 422: 409: 477:A History of Board-Games Other than Chess 26:for two players, where one player is the 322: 249: 527: 446: 479:. Oxford: Oxford University Press. 453:. London: Luzac & Co. pp.  343:it will be unable to move further. 13: 14: 551: 512: 318: 497:The Book of Classic Board Games. 295: 440: 428: 415: 403: 1: 499:Klutz Press, Palo Alto, CA. 396: 22:are a category of asymmetric 16:Type of two player board game 339:only one of them each turn. 7: 373: 245: 10: 556: 213: 475:Murray, H. J. R. (1951). 540:Traditional board games 535:Abstract strategy games 265:means "tail board", in 447:Parker, Henry (1909). 328: 259: 521:History of Tafl games 326: 253: 30:and tries to eat the 232:Edward IV of England 63:Renard et les poules 459:Hat diviyan keliya. 329: 260: 210: 209: 148: 147: 96: 95: 547: 508: 488: 462: 461: 444: 438: 432: 426: 419: 413: 407: 360:the leopard game 258:, the "fox game" 191: 150: 149: 98: 97: 42: 41: 555: 554: 550: 549: 548: 546: 545: 544: 525: 524: 519:The Tafl Family 515: 466: 465: 445: 441: 433: 429: 420: 416: 408: 404: 399: 376: 321: 298: 248: 216: 211: 187: 185: 91:Fuchs und Henne 89: 87:Fuchs und Gänse 17: 12: 11: 5: 553: 543: 542: 537: 523: 522: 514: 513:External links 511: 510: 509: 489: 464: 463: 439: 427: 414: 401: 400: 398: 395: 394: 393: 388: 382: 375: 372: 327:Fox and hounds 320: 319:Fox and hounds 317: 297: 294: 247: 244: 240:Queen Victoria 215: 212: 208: 207: 200: 194: 193: 189:Wolf and sheep 180: 174: 173: 168: 162: 161: 156: 146: 145: 140: 134: 133: 128: 122: 121: 116: 110: 109: 107:Schaap en wolf 104: 94: 93: 84: 78: 77: 72: 66: 65: 60: 54: 53: 48: 40: 15: 9: 6: 4: 3: 2: 552: 541: 538: 536: 533: 532: 530: 520: 517: 516: 506: 505:0-932592-94-5 502: 498: 494: 490: 486: 485:0-19-827401-7 482: 478: 473: 472: 471: 470: 460: 456: 452: 451: 443: 436: 431: 424: 418: 411: 406: 402: 392: 389: 386: 385:Peg solitaire 383: 381: 378: 377: 371: 369: 365: 361: 357: 353: 351: 350: 344: 340: 336: 334: 325: 316: 313: 311: 305: 303: 302:Fox and Geese 296:Fox and Geese 293: 291: 287: 282: 280: 276: 272: 268: 264: 257: 252: 243: 241: 237: 233: 229: 225: 221: 206: 205: 201: 199: 196: 195: 190: 184: 181: 179: 176: 175: 172: 169: 167: 164: 163: 160: 157: 155: 152: 151: 144: 141: 139: 136: 135: 132: 129: 127: 124: 123: 120: 117: 115: 112: 111: 108: 105: 103: 100: 99: 92: 88: 85: 83: 80: 79: 76: 75:Lupo e pecore 73: 71: 68: 67: 64: 61: 59: 56: 55: 52: 51:Fox and geese 49: 47: 44: 43: 39: 37: 33: 29: 25: 21: 496: 493:Sackson, Sid 476: 469:Bibliography 468: 467: 458: 449: 442: 435:Sackson 1991 430: 417: 405: 367: 359: 355: 354: 349:Winning Ways 347: 345: 341: 337: 330: 314: 306: 301: 299: 285: 283: 274: 271:Grettis saga 262: 261: 255: 235: 224:Grettis saga 219: 217: 202: 188: 183:Volk i ovtsy 182: 170: 158: 142: 130: 118: 106: 90: 86: 74: 62: 50: 19: 18: 423:Murray 1951 410:Murray 1951 356:Koti keliya 171:Vlci a ovce 119:riebantablu 102:Netherlands 24:board games 529:Categories 397:References 391:Tafl games 159:Lis i gęsi 364:Sri Lanka 275:rävspelet 267:Old Norse 218:The game 204:Bagh-chal 20:Fox games 495:(1991). 425:, p.102. 412:, p.101. 374:See also 333:draughts 310:checkers 290:checkers 277:(modern 263:Halatafl 256:halatafl 246:Halatafl 236:Marelles 220:Halatafl 166:Slovakia 437:, p.10. 279:Swedish 214:History 143:Refskák 138:Iceland 131:Rävspel 82:Germany 46:Britain 503:  483:  380:Asalto 178:Russia 154:Poland 126:Sweden 58:France 198:Nepal 114:Sápmi 70:Italy 36:sheep 32:geese 501:ISBN 481:ISBN 286:tafl 228:Tafl 455:585 358:or 28:fox 531:: 457:. 352:. 273:, 242:. 192:) 34:/ 507:. 487:. 186:(

Index

board games
fox
geese
sheep
Britain
France
Italy
Germany
Netherlands
Sápmi
Sweden
Iceland
Poland
Slovakia
Russia
Nepal
Bagh-chal
Grettis saga
Tafl
Edward IV of England
Queen Victoria

Old Norse
Grettis saga
Swedish
checkers
checkers

draughts
Winning Ways

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