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Spira (Final Fantasy)

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659:, as well as the world of Spira at large. Heavily prevalent throughout Spira, these "bundles of life energy" are closely associated with death and other spiritual events and entities by the people of Spira. At high concentrations, Pyreflies are capable of recording memories, sights and sounds. Pyreflies are also associated with many commonplace technological innovations including sphere-shaped recording devices and large, suspended spherical conglomerations of congealed water (called "sphere pools") that serve as the playing field for blitzball games. The pyreflies are also a source of raw energy to empower the giant machina, Vegnagun. Shinra of the Gullwings suggests that the life energy flowing through Spira on the Farplane could possibly be harnessed for the purpose of supplying electricity to a city. In interviews published in the 899:
managed to win their trust, and the Crimson Blades were thereafter inducted into the Yevon clergy as the Crusaders. The road Mi'ihen had walked was renamed the "Mi'ihen Highroad" in his honor. Unlike guardians, Crusaders are directly related to the temples. No non-Yevonite is permitted to serve as a Crusader, although there are unofficial chapters composed entirely of people who have been excommunicated. All of the Crusaders were excommunicated, however, when they set up Operation Mi'ihen, a joint Crusader-Al Bhed attempt to destroy Sin with a giant machina weapon. The operation failed and the Crusaders were largely eradicated in the process. A group known as the Crimson Squad was also formed around Operation Mi'ihen. Three candidates survived the final exercise;
1022:"makes the relationship of memory, history, and the struggle for control of knowledge a central element of both its gameplay and its narrative". Washburn gives a synopsis of the game's alternate history and describes Spira's development as "evok a number of culturally vital discourses in Japan that the designers of the game drew on: the modernist aesthetics of evanescence, the loss of faith and belief in a society where technology and religion clash, the desire for a dream realm of memories as the source of an alternative history, and the nostalgic desire for the sublime experience of the annihilation of the past and the completion of history". Washburn uses 570:
the core of a powerful monster known as Sin to protect it, though the process destroyed his mind as he continuously maintains Sin's summoning as the creature is compelled to destroy. Through the machinations of Yevon's daughter Yunalesca, Bevelle established a religious faith built on atonement and sacrifice to conceal the spiral of death that runs throughout Spira's history. This process involves Yunalesca teaching a summoner a ritual known as "the Final Summoning", which would give Spira a brief reprieve from Sin's terror in a period known the "Calm"
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stark contradiction to Ormi's obese appearance. Mangiron and O'Hagan conclude that these changes and contextualisation by addition result in transcreation instead of just translation. Using the games as a case study, Mangiron and O'Hagan highlight that the freedom to modify, omit or add content results in the traditional concept of fidelity being discarded to maintain the "game experience".
441:, becomes the headquarters of the Machine Faction; likewise, the Youth League sets up their headquarters at the site of the failed operation on the Mushroom Rock Road. Bevelle remains the capital of the New Yevon faction, although the game introduces a large, technological area hidden beneath the city. Several new enterprises have been started, including a new pastime in Luca called 262:, Thailand, and Japan as major influences on the cultural and geographic design of Spira, particularly in regard to the geographic locations of Besaid and Kilika. Yusuke Naora, the art director, noted that during the concept stage many people on the project were interested in Asian themes including Nojima and Kitase. For Zanarkand, the Tajik city of 561:
and even fly. Sin's high concentration of pyreflies affect the pyreflies present in the bodies of those present, and is known as "Sin's toxin". Despite the Final Summoning being able to destroy Sin itself, the central core of Sin, which is an entity known as Yu Yevon, would survive. From this, Sin is "reborn" after a time.
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role in using the Final Summoning which results in the sacrifice of the summoner and her guardian to prevent its secrets from being divulged. Though Yevon set up Operation Mi'ihen to instill further loyalty to the teachings by making the Crusaders use machina that would never win against Sin. By the end of
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The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the
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and humorous references to speech, with Rikku's verb conjugation of a noun having been modified for English audiences. Other differences like Sano's name being changed to Ormi for the English version, with Mangiron and O'Hagan noting a possible issue with the Spanish meaning of "Sano" as "healthy" in
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is an important song. Its fictional history started as a song of defiance turned scripture and has numerous variations that is played throughout the game throughout Yuna's journey, primarily as the music of the temples. Though the Hymn's words apparently have no discernible meaning within the context
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for outcasts. Further north are the Calm Lands, a series of plains that have been the site of numerous battles in Spira's history; the Cavern of the Stolen Fayth, an equally historical area; and Mt. Gagazet, home of the Ronsos. Lastly, the sacred city of Zanarkand is on the northern tip of the Spiran
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s graphics for a remastered release in high-definition. With a production cycle longer than two years, the graphics were not merely upscaled to higher resolutions and feature updated models and textures. Kitase commented that he wanted to excite new and returning players and added more depth to do so
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s spatial presentation of Spira is tied to progression, with a player's progress being marked through the panoramic introduction and depiction of the area upon first entry. Chiharu Minekawa, the supervising sound editor, commented that the transition in sound from one environment to the next was done
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Long ago, there was a war.... A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it – if only in a memory.... The
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While the Yevon church forbids most machina including weapons, their capital Bevelle retains machina to ensure its dominance. The Al Bhed are seen as dangerous to the Yevon clergy because they use machina and pose a threat to the church's uncontested control of Spira. The church retains its power by
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There have been numerous academic essays on the game's presentation, narrative and localization aspects. Washburn writes that mastering the game comes with the mastering of the cultural knowledge of Spira to unlock skills and abilities. O'Hagan writes on the localization of the games that impact the
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In Spira, when a person dies suddenly and unexpectedly, his or her life force, manifested as pyreflies, must be released from the body and sent to the Farplane, the final resting place of departed souls. If the sending is not performed, the body's spirit may remain trapped in the physical plane and
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are "fiends", monsters created from the restless dead by Pyreflies to devour the living. Aeons and the unsent are also forms created by pyreflies. Sin, the bringer of destruction, is a powerful fiend that is made of high-density pyreflies; it can control gravitation forces to replenish its strength
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humanoid race with long limbs and fingers, pale skin, and wild, tangled hair. The Guado are the keepers of the entryway to the Farplane, where the dead are sent and have the unique ability to "smell the deceased" and other abilities related to pyreflies. The Ronso are a race of horned, blue-furred,
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Let me tell you about the Hymn of the Fayth. It was once a Zanarkand song sung in defiance of Bevelle! Of course, the Yevon clergy of Bevelle forbade it. Then, as these things often go, those who disliked Yevon began to sing it. The Al Bhed, for instance. The Hymn of the Fayth became the symbol of
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The Crusaders (formerly known as the "Crimson Blades") were a loosely-knit army that existed to protect towns and temples from Sin. The group was founded by Lord Mi'ihen, who made a journey to Bevelle 800 years ago to calm the maesters' fears that he was assembling an army to conquer them. Mi'ihen
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the teachings of Yevon were deemed invalid after the order's secrets were exposed while the Al Bhed accepted by the Spirans with association with machina no longer sacrilegious. Spirans in general had a positive outlook with the onset of the Eternal Calm. New political groups fought for power, two
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A thousand years following the establishment of the Yevon Order, Spira became a rustic land, almost completely devoid of large cities and higher civilization. Due to the actions of Sin, and the Yevon ban on machina, few territories reached larger than hamlet size, as they were destroyed by Sin and
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Spira's history centers around an ancient war a thousand years prior to the start of the game between Bevelle and Zanarkand, the latter's ruler deeming his city's eventual demise and reserve to preserve its memory. Yevon's people became the fayth to create this manifestation and Yevon made himself
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which depicted events two years following Yuna's final battle. The dark religious theme of the first game was concluded and the cultural changes were explored as the people of Spira focus on fashion that "reflects their state of mind". Toriyama believes the most important element incorporated into
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The main landmass of Spira is surrounded by small islands, including: Besaid, a tropical town serving as the origin of Yuna's pilgrimage; Kilika, a larger island featuring dense jungles and numerous conflicts during the games; and the desert island of Bikanel, which is also the location of the Al
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and its sequel, many supernatural elements influence events in the fictional world of Spira, defining the life of the planet's inhabitants. Magic, spiritual energy, and the power of memories are heavily intertwined, and their effects manifest in a number of situations, including sporting events,
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and the corruptibility of organized religion in general with the ultimate battle against a god. Stark writes that the game is a thesis on religion and the final battle with Yu Yevon offers a discourse on how to defeat it, by "let it die a slow death, murder it with sheer force, or utilize one's
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Although it is predominantly populated by humanoids, Spira features a variety of races. The people of Spira mainly reside in small towns and villages and cities like Bevelle and Luca. The Al Bhed is a unique ethnic group which plays an important role in the storyline and world of the games with
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their populations decimated before they were able to develop. The only cities left larger than small villages were Luca, which houses the only blitzball stadium in Spira, and Bevelle, the center of the temples of Yevon. Yuna and her guardians break the cycle and bring about the "Eternal Calm".
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take on the form of a fiend. A spirit of the dead may resist the transformation into a fiend, even when not sent and remain among the living, they are "unsent". The unsent play a prominent role in the storyline and mythos, including the playable character Auron and other characters including
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games most notably in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Fumi Nakashima, the sub-character chief designer, concentrated on giving characters from different regions and cultures distinct styles of
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some people had begun to question them, nevertheless the teachings of Yevon were millennium-old and heavily influential. The Yevonite clergy taught that Sin was a divine punishment set upon the people for their pride in the use of machines. As a result, the temples forbade the use of modern
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to make their first direct sequel in video game form and depict the evolution of Spiran society after religious and political upheaval results in new factions and instability in the world. Spira and its inhabiting characters have been featured in several other Square Enix works including
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was the first game that allowed for 3-D model rendering of backgrounds that increased the presentation, including small details like grass blowing in the wind and cloud movement. Takayoshi Nakazato decided to abandon the typical world map concept for a more realistic depiction.
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The fayth are people who gave their lives to battle Sin. Yevon took their souls, willingly given from their still-living bodies.... Now they live forever trapped in statues. But when a summoner beckons, the souls of the fayth emerge once again. That's what we call an aeon.
1030:, summarizing that "the ability to complete the game requires mastering not only the instrumental controls needed to acquire and perfect game skills but also the narrative itself, the cultural knowledge of Spira that facilitates the acquisition of skills and abilities". In 366:
and opened up the possibility of further remasters based on reception. Many views could not simply be reframed to 16:9 because that would reveal characters waiting for their cues off-screen, so the remastering team performed a lot of redrawing and additions to the visuals.
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are humans who willingly give up their lives to have their souls sealed in statues and commune with summoners with whom they have established a mental link. This link grants a summoner access to a fayth's dreams and enables him or her to physically realize those dreams as
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was analyzed as a case study by Mangiron and O'Hagan to highlight the liberties of localization. Technical limitations include localizing over a thousand weapons with unique names that must be conveyed in 15 characters yet have no English equivalent as in the case of
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Koji Sugimoto, main programmer for characters, said that the complexities of the PlayStation 2 hardware made mastering it difficult, but more rewarding because the details on Yuna's sleeves to the depiction of shine and shadow could be rendered more realistically.
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system of writing where each symbol represents a combination of "consonant + vowel" or simply a vowel. Certain keywords are not translated into Al Bhed in the game, to give the impression of use of loanwords compared to modern foreign languages. Most keywords are
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Bevelle, the spiritual center of the Yevon religion, lies on a thin strip of land slightly north of Macalania. The city is built as a series of layers, with the headquarters of Yevon located at the top. The Via Purifico, located beneath Bevelle, serves as an
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Farplane data. The more I study it, the more fascinating it gets. There's limitless energy swirling around in there.... The life force that flows through our planet... I think. With a little work, we could probably extract the energy in a usable form.... /
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world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is different from the mainly European-style worlds found in previous
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game experience, detailing alterations to the script and dialogue with modifications, additions and omissions. Another aspect was that the presentation of Spira without an overworld view can be considered a pioneer in 3D role-playing game maps.
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defiance against Yevon. Yevon could do nothing but capitulate. They lifted the ban on the song and spread a new story. They said the hymn was a song sung to soothe the souls of the dead. And so saying, they took the song and made it scripture.
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of Japanese (English in the English localization of the game), a system of transposing certain letters for others; however, within the game world, it is intended to be an actual language. The original Japanese version of the cipher uses the
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as "Thank you" (Arigato) being translated in English as "I love you"; this translation would extend to the European release and the voice dialogue would be in English. Other academic publications refer to the localization process of
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The creation of Spira includes distinct ethnic minorities including a portrayal of the fictional Al Bhed language that is prevalent throughout the game's dialogue. The backstory and concept behind the dark religious themes of
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by Praetor Baralai. Although technically a splinter group of Yevon, the New Yevon party was not a religion, but a simple philosophy, their motto and position on Spira's advancement being "One thing at a time".
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of Spira, the lyricist and scenario writer, Kazushige Nojima, composed a small puzzle with the lyrics, using Japanese syllables. When properly deciphered, they form sentences that translates thus:
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Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira...
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establishes itself through the opening cut scene as narrative based, it becomes clear that a poetic and mythic experience of space rather than a cinematic sense of space is in operation".
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for transportation; the Mushroom Rock Road, home of the failed operation to defeat Sin; and Djose Highroad, a rocky path that forks north into the Moonflow and east to Djose Temple.
870:: Valefor, Ifrit, Shiva, Ixion, Bahamut, Anima, Yojimbo and the three Magus Sisters. The game builds on mythological figures through the inclusion of the aeons, such as the Arabic 1914: 1127:
s depiction of Spira set a new standard with the traversing of real-time 3D environments instead of an overworld map, making the portrayal of Spira a pioneer in 3-D RPG maps.
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Religion is an important part of life for many of the peoples of Spira, with a large majority of the population describing themselves as "Yevonites". Though by the end of
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clothing. Nakashima wanted the machine-oriented society of the Al Bhed to stand out and had them wear masks and goggles to give them a strange and eccentric appearance.
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In the Marie Curie Euroconference on the Challenges of Multidimensional Translation, Minako O'Hagan expanded on the localization issue including the extreme rewrite of
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who live on Mt. Gagazet, which they consider sacred and guard fiercely. Ronso are tall and formidable warriors with a strong sense of honor and loyalty. A subplot of
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Bhed's headquarters — "Home". The ruins of Baaj Temple are on an island to the south of the Spira mainland; this is where Tidus begins his journey in Spira.
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Spira has lost its only hope. Destruction is inevitable. Yu Yevon's spiral of death will consume us all. I have no desire to watch Spira die...." /
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s main cast of Yuna, Rikku and Paine appear also make an appearance as supporting characters. Tidus, Auron and Yuna are also playable characters in
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seeks to salvage machina. Yuna ultimately restores peace and saves Spira a second time with multiple endings based on the player's performance.
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and the analysis of its narrative to make the case for academic study of the medium and counter the critical views held by detractors like
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Think how much Spira would change if we ever got it to work! Maybe one day we could build a city full of light, one that never sleeps!
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setting, so he intentionally set out with the objective of redefining the stereotype held in players' minds. Nomura identified the
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distinctive green eyes with spiral-shaped pupils. The culture and conflicts of the Al Bhed permeate the games. The main character
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The Moonflow is a large river running through the heart of Spira, featuring shoopuf rides, ancient ruins, and a high density of
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is part Al Bhed on her mother's side and assistance in gaining through a cast of supporting Al Bhed character's, prevalent in
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In speaking about the inspiration behind Spira, producer Yoshinori Kitase recounted that players had found fault with the
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Several other races are found throughout Spira, including the Guado, the Hypello, and the Ronso races. The Guado are an
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religious practices, technology, and even in some of the native wildlife of the planet. The most popular pastime is
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remaining summoners and the townspeople that survived the war... They all became fayth – fayth for the summoning.
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causes the Macalania forest and lake to melt, sinking the former Yevon temple and destroying the forest's life.
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seamlessly in order to mimic the natural surroundings of these environments as the player moved through them.
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complete with a large replica of Jecht's sword in the center. Tidus and Wakka are supporting characters in
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features several changes to the locations of Spira. The Djose Temple, abandoned by a faltering Yevon after
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were a central theme to the story and their ultimate resolution was well received. The popularity of the
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Spira also features various animal species and fictional species, such as the gigantic shoopuf and the
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takes place. The southernmost location of the mainland, Luca, is a large city home to Spira's pastime,
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and her guardians in bringing the spiral of death to an end, which results in their own passing. In
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also introduces floating ruins atop Mt. Gagazet and previously unexplored caverns throughout Spira.
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The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears.
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that became "Painkiller" in English. Other cases include the addition of accents as in the case of
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riding on the success of the original game and is not reflected in the gameplay or storylines of
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Pyreflies are a mysterious, naturally occurring phenomenon that heavily influence the events of
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serves as the chosen representative of the fayth as a collective. The fayth aids High Summoner
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living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
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technology, and promoted a culture of atonement for past sins in the hopes of appeasing Sin.
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s theme is about "the changes that occurred from the chaos after gaining that independence".
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Towns don't usually get bigger than that. Because when a lot of people start to gather... /
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that are used primarily for transport purposes. Most other unusual creatures encountered in
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Sin is our punishment for our vanity. And it will not go away until we've atoned.
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despite no accent being present in Japanese. Also included were references to
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s navigation is a representative and symbolic language, writing that "lthough
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came after fan response to the "Eternal Calm" in the International Edition of
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mainland, reduced to ruins by Sin one thousand years before the events of
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and with the transformation of the dress spheres being a reference to the
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were featured. The Dreams' End shares similarities to the final area of
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Imagined History, Fading Memory: Mastering Narrative in Final Fantasy X
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Tradumàtica: Traducció I Tecnologies de la Informació I la Comunicació
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Meaning "Beauties of nature" Literally: "flower, bird, wind, and moon"
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the characters Tidus, Yuna, Jecht and an area known as The Dream's End
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games, being much more closely modeled on a setting influenced by the
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Pray to Yu Yevon. Dream, fayth. Forever and ever, grant us prosperity
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I thought every town was little—you know, like Besaid and Kilika. /
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s negative depiction of organized religion has been compared to the
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is founded on another planet after about one thousand years, after
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Final Fantasy X World Guide: Yevon's Dogma and People on the Spira
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and unification of characters' state of mind". Kitase identified
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knowledge of the (game) world to give it no power to stand on".
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s theme as "independence from the ties of law and customs" and
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became possible, by descendants of Shinra of the Gullwings in
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The Al Bhed speak their own "language" which is really just a
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Nomura said that Spira deviates from the worlds of past
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Final Fantasy X-2: International+Last Mission Ultimania
1734:(in Japanese). DigiCube/Square Enix. pp. 723–724. 2219: 2206: 1423: 602:being the Youth League, the New Yevon Party, while 2141: 1883: 1881: 1844:(in Japanese). DigiCube/Square Enix. p. 583. 1709:(in Japanese). DigiCube/Square Enix. p. 191. 799:add additional concepts, going further as to cite 2069: 1941:"Game Theory: Why Final Fantasy is Anti-Religion" 1892:(in Japanese). DigiCube/Square Enix. p. 84. 1632:"Interview with Final Fantasy X Development Team" 1533:(in Japanese). DigiCube/Square Enix. p. 82. 1488:(in Japanese). DigiCube/Square Enix. p. 59. 332:many pop culture references were used, including 197:video served as the impetus of Square Enix to do 2397: 2247:: CS1 maint: bot: original URL status unknown ( 2036: 1887: 1839: 1810: 1786:Morrow, Glenn (a.k.a. "Squall of SeeD") (2005). 1729: 1704: 1528: 1483: 2072:"Languages of navigation within computer games" 1878: 1748: 1066: 956: 843: 823: 761: 579: 513:also are not translated, such as "fiend" (e.g. 411: 2167: 1985: 1650: 1502: 1060: 950: 837: 817: 755: 687:share a plot-related connection, in which the 573: 405: 2273: 1959: 1779: 1754: 1670: 1190:Square Enix North America site staff (2001). 1032:Languages Of Navigation Within Computer Games 307:was the "peaceful world of Spira achieved in 2149:. Marie Curie Euroconference. pp. 78–80 1912: 1373: 1185: 1183: 1181: 2287: 2032: 2030: 2028: 1988:"An Analysis of Anima from Final Fantasy X" 1479: 1477: 1475: 1473: 1471: 1469: 1467: 1465: 1430:Eludamos. Journal for Computer Game Culture 703:. This connection was conceived only after 383:The mainland of Spira is where the bulk of 2280: 2266: 2016: 1970: 1869: 1824: 1698: 1689: 1661: 1615: 1588: 1565: 1513: 1268: 50: 2054: 2006: 1522: 1441: 1178: 1169: 2120:. The Journal of Specialized Translation 2111: 2109: 2107: 2105: 2103: 2101: 2099: 2025: 1943:. The Game Theorists. January 26, 2013. 1462: 773:. The hymn was composed and arranged by 1819:Yuna, why does Sin always come back? / 1350:"Final Fantasy X-2 Developer Interview" 1163: 233: 14: 2398: 2227:"Final Fantasy Retrospective Part VII" 2174:Perspectives: Studies in Translatology 2116:Carmen Mangiron & Minako O'Hagan. 1947:from the original on December 22, 2021 1723: 1322: 1320: 456: 27:Fictional world in Final Fantasy games 2441:Fictional elements introduced in 2001 2261: 2207:Marco, Francesca Di (November 2007). 2137: 2135: 2096: 1833: 1597: 1419: 1417: 1415: 1233: 1231: 1229: 1227: 1225: 1223: 1221: 1219: 1217: 1136:ファイナルファンタジーX ワールドガイド エボンの教えとスピラの人々 - 707:was already finished and realized in 1858: 1574: 1547: 1369: 1367: 893: 564: 2021:(PlayStation 2). Square Enix U.S.A. 1694:(PlayStation 2). Square Enix U.S.A. 1317: 24: 2132: 1560:"Wait, gramps! Who's Yu Yevon?" / 1486:Final Fantasy X Scenario Ultimania 1412: 1214: 1130: 806: 266:has been cited as an inspiration. 25: 2452: 1364: 2017:Square Co. (November 18, 2003). 1971:Square Co. (December 20, 2001). 1870:Square Co. (December 20, 2001). 1825:Square Co. (December 20, 2001). 1690:Square Co. (November 18, 2003). 1662:Square Co. (December 20, 2001). 1616:Square Co. (December 20, 2001). 1589:Square Co. (December 20, 2001). 1566:Square Co. (December 20, 2001). 1514:Square Co. (December 20, 2001). 1082:s O'aka, a merchant, who speaks 993:as a supporting team member and 2200: 2161: 2063: 1986:Wilder, Rodney (June 3, 2010). 1979: 1933: 1906: 1624: 1390: 1170:Square Co (December 20, 2001). 987:. Auron makes an appearance in 2070:Flynn, Bernadette (May 2003). 1990:. Yahoo Voices. Archived from 1888:Studio BentStuff, ed. (2001). 1840:Studio BentStuff, ed. (2004). 1730:Studio BentStuff, ed. (2003). 1705:Studio BentStuff, ed. (2001). 1529:Studio BentStuff, ed. (2001). 1484:Studio BentStuff, ed. (2001). 1374:Duine, Erren (June 17, 2013). 1342: 1295: 1262: 1245: 1192:"Behind The Game The Creators" 1148:Final Fantasy X Final Strategy 918: 488:, though it is still present. 463:Common themes of Final Fantasy 349: 144:is the fictional world of the 13: 1: 2361:Real Emotion / 1000 no Kotoba 1913:Stark, Chris (June 7, 2013). 1172:Final Fantasy X International 1157: 593:As a result of the events in 1424:Jayemanne, Darshana (2009). 1118:including Hevian and Marco. 1048:The localization process of 882:and even the Jungian figure 671:guidebooks, scenario writer 646: 374: 354:Square Enix chose to update 7: 2436:Fiction about the afterlife 1975:(PlayStation 2). Square EA. 1917:. Pixelvolt. Archived from 1890:Final Fantasy X Ultimania Ω 1874:(PlayStation 2). Square EA. 1829:(PlayStation 2). Square EA. 1732:Final Fantasy X-2 Ultimania 1707:Final Fantasy X Ultimania Ω 1679:What are you looking at? / 1666:(PlayStation 2). Square EA. 1620:(PlayStation 2). Square EA. 1593:(PlayStation 2). Square EA. 1570:(PlayStation 2). Square EA. 1531:Final Fantasy X Ultimania Ω 1518:(PlayStation 2). Square EA. 1067: 1009: 957: 844: 824: 762: 722: 669:Final Fantasy X-2 Ultimania 580: 412: 10: 2457: 460: 369: 2370: 2336: 2303: 2186:10.1080/09076760708669046 2037:Washburn, Dennis (2009). 1634:. RPGamer. Archived from 1400:. Polygon. March 27, 2013 1196:Square Enix North America 1003:Theatrhythm Final Fantasy 951: 838: 818: 756: 609: 574: 406: 223:Theatrhythm Final Fantasy 214:, three games within the 113: 103: 98: 88: 74: 61: 49: 39: 34: 1352:. IGN. November 24, 2003 854:, the fayth of the aeon 766:, lit. 'song of prayer') 149:role-playing video games 56:Zanarkand Ruins in Spira 2168:Hevian, Carmen (2007). 2142:O'Hagan Minako (2005). 1018:, Washburn writes that 752:the "Hymn of the Fayth" 294:The decision to create 99:In-universe information 93:Role-playing video game 1755:Star Champion (2001). 1061: 938:Dissidia Final Fantasy 923:Spira is the world of 848:, lit. "summon beast") 828:, lit. "prayer child") 643:, and Lady Yunalesca. 205:Dissidia Final Fantasy 2084:on September 21, 2013 1994:on September 21, 2013 1146:ファイナルファンタジーX 最終攻略本 - 1107:International Edition 416:, lit. "other world") 162:. Spira is the first 2421:Fictional continents 2416:Video game locations 1378:. novacrystallis.com 1239:Beyond Final Fantasy 1202:on December 28, 2007 803:as "anti-religion". 637:Maester Jyscal Guado 519:! Eh risyh teckieca! 234:Concept and creation 2431:Fictional religions 1798:on February 9, 2006 1583:What's the calm? / 1241:(DVD). Square Enix. 1034:Flynn asserts that 975:and its follow-ups 584:, lit. "calm time") 493:substitution cipher 457:Creatures and races 2056:10.1353/mec.0.0089 797:The Game Theorists 2426:Fictional planets 2393: 2392: 2384:X/X-2 HD Remaster 2354:Final Fantasy X-2 2019:Final Fantasy X-2 1899:978-4-88787-021-5 1851:978-4-7575-1163-7 1741:978-4-88787-021-5 1716:978-4-88787-021-5 1692:Final Fantasy X-2 1638:on April 10, 2016 1540:978-4-88787-021-5 1495:978-4-88787-010-9 1096:Final Fantasy X-2 1077:Final Fantasy X-2 995:Final Fantasy X-2 990:Kingdom Hearts II 978:Chain of Memories 913:Final Fantasy X-2 894:Militant factions 742:Final Fantasy X-2 713:Final Fantasy VII 681:Final Fantasy VII 565:Fictional history 478:Final Fantasy X-2 435:Final Fantasy X-2 330:Final Fantasy X-2 296:Final Fantasy X-2 256:medieval European 245:Final Fantasy VII 199:Final Fantasy X-2 139: 138: 16:(Redirected from 2448: 2282: 2275: 2268: 2259: 2258: 2253: 2252: 2246: 2238: 2236: 2234: 2223: 2217: 2216: 2204: 2198: 2197: 2165: 2159: 2158: 2156: 2154: 2148: 2139: 2130: 2129: 2127: 2125: 2113: 2094: 2093: 2091: 2089: 2083: 2077:. Archived from 2076: 2067: 2061: 2060: 2058: 2034: 2023: 2022: 2010: 2004: 2003: 2001: 1999: 1983: 1977: 1976: 1963: 1957: 1956: 1954: 1952: 1937: 1931: 1930: 1928: 1926: 1921:on June 11, 2013 1910: 1904: 1903: 1885: 1876: 1875: 1862: 1856: 1855: 1837: 1831: 1830: 1814: 1808: 1807: 1805: 1803: 1794:. Archived from 1783: 1777: 1776: 1774: 1772: 1763:. Archived from 1752: 1746: 1745: 1727: 1721: 1720: 1702: 1696: 1695: 1674: 1668: 1667: 1654: 1648: 1647: 1645: 1643: 1628: 1622: 1621: 1601: 1595: 1594: 1578: 1572: 1571: 1551: 1545: 1544: 1526: 1520: 1519: 1506: 1500: 1499: 1481: 1460: 1459: 1457: 1455: 1450:on March 3, 2016 1446:. Archived from 1445: 1421: 1410: 1409: 1407: 1405: 1394: 1388: 1387: 1385: 1383: 1371: 1362: 1361: 1359: 1357: 1346: 1340: 1339: 1337: 1335: 1324: 1315: 1314: 1312: 1310: 1299: 1293: 1292: 1290: 1288: 1283:on March 4, 2016 1282: 1276:. Archived from 1275: 1269:Huber, William. 1266: 1260: 1249: 1243: 1242: 1235: 1212: 1211: 1209: 1207: 1198:. Archived from 1187: 1176: 1175: 1167: 1126: 1100: 1081: 1074: 1073: 1070: 1064: 1040: 999: 964: 963: 960: 954: 953: 941:and its prequel 849: 847: 841: 840: 829: 827: 821: 820: 789: 767: 765: 759: 758: 677:Yoshinori Kitase 673:Kazushige Nojima 661:Final Fantasy X 614:In the world of 585: 583: 577: 576: 472:is Al Bhed, and 417: 415: 409: 408: 364: 335:Charlie's Angels 324: 317: 289: 208:and its prequel 79:Yoshinori Kitase 62:First appearance 54: 32: 31: 21: 2456: 2455: 2451: 2450: 2449: 2447: 2446: 2445: 2411:Final Fantasy X 2396: 2395: 2394: 2389: 2366: 2346:Final Fantasy X 2332: 2299: 2290:Final Fantasy X 2286: 2256: 2240: 2239: 2232: 2230: 2225: 2224: 2220: 2205: 2201: 2166: 2162: 2152: 2150: 2146: 2140: 2133: 2123: 2121: 2114: 2097: 2087: 2085: 2081: 2074: 2068: 2064: 2035: 2026: 2011: 2007: 1997: 1995: 1984: 1980: 1973:Final Fantasy X 1964: 1960: 1950: 1948: 1939: 1938: 1934: 1924: 1922: 1911: 1907: 1900: 1886: 1879: 1872:Final Fantasy X 1863: 1859: 1852: 1838: 1834: 1827:Final Fantasy X 1815: 1811: 1801: 1799: 1784: 1780: 1770: 1768: 1767:on June 7, 2011 1753: 1749: 1742: 1728: 1724: 1717: 1703: 1699: 1675: 1671: 1664:Final Fantasy X 1655: 1651: 1641: 1639: 1630: 1629: 1625: 1618:Final Fantasy X 1602: 1598: 1591:Final Fantasy X 1579: 1575: 1568:Final Fantasy X 1552: 1548: 1541: 1527: 1523: 1516:Final Fantasy X 1507: 1503: 1496: 1482: 1463: 1453: 1451: 1443:10.7557/23.6002 1422: 1413: 1403: 1401: 1396: 1395: 1391: 1381: 1379: 1372: 1365: 1355: 1353: 1348: 1347: 1343: 1333: 1331: 1326: 1325: 1318: 1308: 1306: 1301: 1300: 1296: 1286: 1284: 1280: 1273: 1267: 1263: 1250: 1246: 1237: 1236: 1215: 1205: 1203: 1188: 1179: 1168: 1164: 1160: 1133: 1131:Further reading 1124: 1122:Final Fantasy X 1116:Final Fantasy X 1111:Final Fantasy X 1098: 1079: 1071: 1058: 1050:Final Fantasy X 1038: 1036:Final Fantasy X 1020:Final Fantasy X 1012: 997: 967:Final Fantasy X 961: 948: 925:Final Fantasy X 921: 896: 868:Final Fantasy X 852:Final Fantasy X 835: 815: 809: 807:Aeons and fayth 792:Catholic Church 787: 785:Final Fantasy X 779:Masashi Hamauzu 753: 750:Final Fantasy X 729:Final Fantasy X 725: 705:Final Fantasy X 691:corporation in 653:Final Fantasy X 649: 616:Final Fantasy X 612: 604:Machine Faction 595:Final Fantasy X 571: 567: 558:Final Fantasy X 465: 459: 403: 385:Final Fantasy X 377: 372: 362: 356:Final Fantasy X 352: 322: 315: 313:Final Fantasy X 300:Final Fantasy X 287: 285:Final Fantasy X 280:Final Fantasy X 240:science fiction 236: 191:Final Fantasy X 153:Final Fantasy X 135: 83:Motomu Toriyama 67:Final Fantasy X 57: 42:Final Fantasy X 28: 23: 22: 15: 12: 11: 5: 2454: 2444: 2443: 2438: 2433: 2428: 2423: 2418: 2413: 2408: 2406:Fantasy worlds 2391: 2390: 2388: 2387: 2380: 2374: 2372: 2368: 2367: 2365: 2364: 2357: 2349: 2340: 2338: 2334: 2333: 2331: 2330: 2325: 2320: 2315: 2309: 2307: 2301: 2300: 2285: 2284: 2277: 2270: 2262: 2255: 2254: 2218: 2199: 2180:(4): 306–323. 2160: 2131: 2095: 2062: 2024: 2005: 1978: 1958: 1932: 1905: 1898: 1877: 1857: 1850: 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For 919:Appearances 547:John DeMita 509:, but some 350:Remastering 220:series and 2400:Categories 2305:Characters 2043:Mechademia 1761:Willamette 1330:. FFShrine 1305:. 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Index

Farplane
Final Fantasy X

Final Fantasy X
Yoshinori Kitase
Motomu Toriyama
Role-playing video game
World
Tidus
Yuna
Rikku
Square
role-playing video games
Final Fantasy X
X-2
Final Fantasy
South Pacific
Thailand
Japan
Dissidia Final Fantasy
Dissidia 012
Kingdom Hearts
Theatrhythm Final Fantasy
science fiction
Final Fantasy VII
VIII
medieval European
South Pacific
Samarkand
Charlie's Angels

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