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Ever 17: The Out of Infinity

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have resulted in an interesting story. This is in contrast to the deductive composition method, where a core story is thought of first, after which a setting is "deduced", that matches the core. As an example of inductive composition used, Uchikoshi did not initially think up the story's "main trick", and instead created two protagonists only because he thought it was getting stale with single-protagonist stories in visual novels, after which he thought about how to make two protagonists interesting. The writers only put little effort into hiding the 17-year gap between the Kid's and Takeshi's routes, writing each day of the story casually without a particular plan in mind. Rather, it took special effort to make it seem convincing when the game's secrets were revealed, with hints toward the truth added throughout the story, such as Tsugumi acting more suspicious when playing as the Kid due to having already experienced the events of Takeshi's route, or slight differences between the Kid's and Takeshi's routes due to the characters not being able to perfectly recreate events. While Coco was planned from the beginning as the character who knew the truth, Uchikoshi did not come up with the idea of leaving her on the bottom of the ocean until during the writing of the script.
791:; upon checking the calendar for year spans where dates and days of the week would line up, he found that one such occurrence was the seventeen years between 2017 and 2034; other spans included eleven years, which was too short, and twenty-eight, which was too long. When Uchikoshi considered how to bring characters over from 2017 to 2034, some worked out naturally: Tsugumi was immortal due to being infected with the Curé Virus, You had a clone in 2034, and Sora was an artificial intelligence. He could not come up with a way to make Coco and Sara appear in both 2017 and 2034, but thought that the player probably would not figure it out just from this discrepancy. The one character left was Kaburaki, who would be a teenager in 2017 but in his 30s in 2034; Uchikoshi solved this by infecting him with the Curé Virus, which then led to him making the rest of the 2017 cast infected as well. 682:; the characters see the player as a 4th-dimensional being, "Blick Winkel", who can move through time; Blick Winkel appearing was what caused Hokuto's amnesia. Yubiseiharukana tells Blick Winkel that they had told her to perform the recreation to save Takeshi and Coco. Blick Winkel travels to 2017, and wakes up Takeshi on the seafloor, forcing him to swim to IBF; inside, he injects Coco with Tsugumi's antibodies. Blick Winkel warns Yubiseiharukana in 2017 to not save Takeshi and Coco immediately, to avoid a time paradox; instead, Blick Winkel has Takeshi and Coco enter cryogenic suspension in IBF. They wake up in 2034, saved. Sora, who now has a robotic body, is given back her memories from the disk, and Yubiseiharukana leaks information about Leiblich, exposing them as the ones behind the Tief Blau outbreak. 936:
by climbing the fence and that some further obstacle was needed. This setting, described by Uchikoshi as "you're trapped somewhere and trying to escape", was made to embody two of humanity's instinctive desires: the unconscious desire to return to the safety of one's mother's womb and shut oneself away from the world, and the desire to escape from and overcome one's current condition. German elements were used a lot in the game's setting, including German terminology. This was decided on for multiple reasons: the developers thought that English was "too ordinary", and when they decided to use the pharmaceutical company Leiblich in the story, they also thought that Germany and Switzerland were known for pharmaceuticals. Additionally, Uchikoshi had visited Germany and was influenced by the 1999 animated film
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composing the soundtrack, Abo used what he described as "geometric music" because of the theoretical and science fiction elements. Prior to composing the music, he read through the game's story, to understand the setting and each character's personality as much as possible. He would write his impressions of the plot, with a focus on the "emotional flow" and the events that occur throughout the story; he valued his first impressions as very important for this. According to Abo, this method takes longer time, but allows him to make better music with a stronger relation to the game's world than if he had just designated different songs to different points of the game. Because he enjoyed the story, the music strongly reflects Abo's own musical tastes.
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Uchikoshi, in an effort to eliminate inconsistencies in the setting or characters, and plot holes between the different parts of the story. Because he was running out of time at the end, he had to rush the writing of the end of Coco's route, which he described as possibly his only regret with the game. Nakazawa wrote his parts in between his directorial work, such as writing specification documents, supervising the production, and doing quality control work; due to the lack of time, he ended up having to stay overnight at KID everyday and work through the night, something he said was only possible because of how young he was at the time. Nakazawa described himself as working particularly hard on the game because he felt bitter that
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players to play the game in that order. The ending movie was created by Nakazawa, who was not used to the tools used in video creation. He added a timeline to the credits roll, intending for it to feel emotional to get an overview of the story after having finished it, and finding it fitting to have a timeline scrolling along with the calm ending theme. For the PlayStation Portable version, the creation of a new opening movie was outsourced to a video design company, chosen specifically for one designer working there. Nakazawa sent them instructions on what text and graphics to use, and they created an
590: 1243:"a fantastic adventure game", and one of the best Japanese games in the genre that are available in English, describing it as a "must-play". He liked the game's writing, finding the conversations with other characters to be deep, philosophical, and intellectual, and said that each character was interesting. He found the conversations to reading "like conversation should", but also found the English localization to contain multiple flaws, including spelling mistakes and grammatical errors, such as the misuse of the words "your" and "you're". Jason Young at 974:, he conceived Tsugumi as being a vampire; the staff did not like this idea, so it was scrapped, but the concept of her being immortal was kept, which led to the introduction of the Curé Virus in the story, as Uchikoshi considered the spreading of vampirism similar to a virus. Another remnant of the vampire concept was kept in Sara, who has infrared vision and can see in the dark. Sara was noted by Uchikoshi as being the otherwise single normal person in the cast, offsetting the balance; because of this, she was made into the Kid's twin sister. 675:
name is Yubiseiharukana, had artificially impregnated herself and given birth to Yubiseiakikana, who took the role of You during the recreation. Pipi had escaped LeMU in 2017, carrying with it the disk with Sora's memories and footage of Coco being trapped in IBF. Sara and the Kid are revealed to be Tsugumi and Takeshi's children, and the Kid's real name turns out to be Hokuto. The Kid of 2017, whose name is Ryogo Kaburaki, played the role of Takeshi during the recreation, having stopped aging due to the Cure virus.
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2D images on static backgrounds, the character designs were appealing and the backgrounds were bright and detailed. He called the game's sound "top notch", saying that the voice actors did an excellent job with their characters, and that the music was very good; he liked how it was varied, feeling that it represented the various scenarios and moods in the game well, and that it was a big improvement over the music in the previous game in the series.
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new event graphics, re-recorded voices, new routes, and a new ending. It uses 3D models for the conversation scenes; this move from 2D to 3D was made as 3D character models were seen as easier to animate than 2D sprites, as they can be posed without the need to draw new poses manually. The setting was redesigned, with newly added facilities, and Tsugumi was given redesigned clothes.
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benefited more from a CG than some of the passages that did get one, despite how he updated the specification document every so often throughout the development. Because of this, it was decided to add more CGs to several scenes for the game's "Premium Edition" re-release. A challenge in creating the CGs was that the art team did not understand the game's main
771:; because the game's plot was conceived during this time, Uchikoshi said that the story was influenced by the "spirit of the time" following the attacks. He wrote it from September until February the next year, after which the story was divided among the scenario writers, who wrote the script over the course of three months, from March to May 2002. 659:
It is revealed that LeMU was created by the Leiblich Pharmaceutical company as a cover for IBF, a research facility underneath the park. IBF developed the deadly virus Tief Blau, and the LeMU disaster was caused when IBF lost containment of it. Coco was exposed to the virus while visiting her father, an IBF researcher.
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The event CGs were decided by Nakazawa based on the game's plot and script, and written down in a specification document given to the art team. Because this was done before the scenario was completely finished, there were some places that he when looking at the scenario as a whole realized would have
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Sora was planned as an artificial intelligence from the start, but because Uchikoshi thought robots seemed cliché, and holograms could not move around to different places, he came up with the idea of her being an image shot onto people's eyes with a laser; thinking that if a layman like himself could
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When writing the story, Uchikoshi made use of what he calls the "inductive composition method", where a setting is created first, after which one thinks about a core to the story that can be used to make the setting work. He did not recommend this way of writing, as he saw it as gamble that might not
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After having played the game as both Takeshi and the Kid, the player accesses the final route, where it is revealed that although the events Takeshi experienced took place in 2017, those the Kid experienced were a recreation, and took place in a rebuilt LeMU in 2034. The You of 2017, whose full first
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If the player plays as Takeshi, he builds a relationship with Tsugumi, who reveals that she and her pet hamster Chami are carriers of the Cure virus, which has rewritten their genetic code and halted their biological aging. She and Takeshi have sex, and she becomes pregnant. Later, Coco becomes sick.
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The game opens on May 1, 2017, when a blackout occurs in LeMU, its communications system go down, and the park springs a leak; portions of it get flooded, blocking the exit and trapping the characters. Due to water pressure, the park is estimated to implode after 119 hours. The pressure also prevents
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technology, and made use of it in the game's story. The full names of both the original You and her clone were taken from a name dictionary, and were initially challenged by KID's marketing team, who thought they sounded "lame"; they relented after Nakazawa explained that the names had a meaning and
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The game's two player characters, Takeshi and Hokuto, were created as opposites: Takeshi was made assertive, optimistic, and hot-blooded, while Hokuto was introverted, negative, and cowardly; Takeshi had a past but not a future due to sleeping at the bottom of the sea, while Hokuto had forgotten his
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parks when it is raining, as very few people are there then, making it feel like the park is reserved to oneself. Uchikoshi agreed that empty theme parks are nice, and considered setting the game in an empty theme park on land, but moved it underwater after realizing that the characters could escape
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to the good ending to increase the sense of accomplishment in reaching the good ending, and as "what if?" events that give the story variety, showing what would have happened had events played out differently. The game's epilogue was not originally planned, but was written by Uchikoshi in three days
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The character routes were divided between Takeshi and the Kid according to what made sense for the plot, rather than in an effort to pair up the player characters with specific female characters. Although the routes were given a recommended playing order, this did not occur until around the time the
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ranked the game as the eighteenth best role-playing game of the 2000s, calling it "a pinnacle of visual novels", citing its story, which they called "one of the most emotionally charged, intense, deep, and compelling storylines ever seen in a video game", and the characters, which they said develop
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thought that the combination of suspense and romance made for a strange feeling. They found the game system to be characteristic of KID, calling it user-friendly, and saying that it made repeated playthroughs pleasant. Chandran liked the game's graphics, saying that while they only consist on still
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Another example of the inductive composition method was the creation of the game's title, which was only decided on after the story was completed. It was meant to reflect how the game's story connects the future and the past, with the word "ever" intended to be read with two meanings: "once before"
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The group goes to IBF in search for a cure, but starts showing signs of Tief Blau. An exception is Tsugumi, as the Cure virus has made her immune; the group injects themselves with her antibodies. They get contact with the surface, and a rescue pod is sent down, but is only able to stay for a short
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in collaboration with Cyberfront. It was originally planned to be released on July 28, 2011, but was delayed to December 1, 2011. It was made available in both a standard edition and a limited edition, the latter including a 2-disc soundtrack. The remake was redone from the ground up, and includes
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After writing down rules about how the music was to be used, such as specific scenes certain songs should be used in, or ways a certain song should not be used, the game's scripters implemented the music at points they found fitting. During debugging, Nakazawa would request fixes for songs that he
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Takigawa was chosen to design the game's characters on recommendation of KID's PR staff, who got along well with Takigawa's friend and fellow character designer Chisato Naruse. In addition to designing the characters, Takigawa was in charge of creating the game's key visual, which was both used as
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The game has two player characters: Takeshi Kuranari and the Kid. Depending on the character the player plays as, they get to build relationships with different characters: for instance, the player can become close to Tsugumi Komachi when playing as Takeshi, who just is a supporting character when
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in which the player reads the game's story. At certain points, they get to make a choice, which affects the direction of the story, leading to eleven possible different endings. The whole plot is not revealed in just one ending; instead, the player has to play through the game multiple times, with
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The game follows Takeshi Kuranari and a boy with amnesia who is referred to as "the Kid", who are trapped inside an underwater theme park together with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and due to high water pressure, the
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For the music, Nakazawa and the game's producer determined the number and variety of tracks based on the budget and the game's content, and told Abo what kind of music they were imagining for the game. Sasanari was knowledgeable in music, so he helped Nakazawa with discussing the soundtrack. When
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as a media genre, and said that, with the move to 3D, the genre would gradually catch up to anime. He said that while the Xbox 360 market was not strong in Japan, he felt that Japanese Xbox 360 users were people who liked video games a lot, and who had the ability to increase their community; he
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was created by the game's producer, who picked out CGs and keywords from the game to include. Nakazawa gave instructions to have the characters appear in the same order as the recommended route playing order the developers had decided on, hoping for the order to leave an impression and influence
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The player takes the roles of two characters, and sees the story from their respective perspectives: Takeshi Kuranari, a student who visited the park with his friends but got separated from them; and an amnesiac boy who does not remember his own name, and is simply called "the Kid". Among other
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The writing team included Nakazawa, who wrote You's route and the Kid's common route; Nakazawa's assistant Kitaro Sasanari, who wrote Tsugumi and Sora's routes; Nobuaki Umeda, who wrote Sara's route; and Uchikoshi, who wrote Coco's route. The writing process for all routes were supervised by
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time. Tsugumi leaves to find Chami, who has gone missing; Takeshi chases after her, and saves Sora's data onto a disk to save her memories. Returning to IBF, they have missed the rescue vessel. They find a submarine and escape, but its batteries die; Takeshi exits it, giving it enough
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in 2011. It features various changes to the story and the characters, additional illustrations by Takigawa, and new music arrangements by Abo. The original visual novel's 2D sprites were replaced by 3D models; this change was done as 3D models were seen as being easier to animate.
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If the player plays as the Kid, Sara is trapped in LeMU instead of Coco; the Kid frequently has visions of Coco, but no one else sees her. The group manages to contact the surface, and open and close doors to rooms in LeMU to move the water around, allowing them to escape.
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Insel Null. After an incident, almost half of LeMU is flooded, and the path to the surface and the communication lines are cut off, trapping the game's characters inside. In addition, LeMU is under large water pressure, limiting time to find a means of escape to 119 hours.
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called the game an "all-age masterpiece is nearly flawless in every regard", and said that it was the best visual novel that was available in English. He said that it was one of the video games with the best characterization in history, and called the game's
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believably, ensuring that the player forms an emotional bond to at least one; they called the character of Tsugumi one of the best tragic heroines they had encountered in a game. Chandran ranked the game as the third best role-playing game from the
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until late June. Uchikoshi and Nakazawa described this as a tight development schedule, and said that the game was only possible through the staff working very hard, and a lot of things being worked on at the same time.
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park is estimated to implode after 119 hours. The gameplay consists of the player reading the game's story, at certain points making choices that affect its direction, leading to one of several possible endings.
991:, resulting in several finished CGs with mistakes that a person who does not know about the twist would not have noticed, that had to be fixed. For the background art, inspiration was drawn from the films 959:, the protagonist is the player. The phrase "The protagonist of bishoujo games is the player themselves" stuck with him due to the impact the criticism had on him, leading to Blick Winkel's creation. 565:
was made with a larger focus on science fiction. The game has been positively received, with reviewers calling it one of the best in its genre, citing its story, characters, music, and graphics.
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focus on romance with only light use of science fiction themes to a more balanced use of the two, a shift that would continue in the entirely science fiction-based third game in the series,
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was to be released on consoles, it was required to be finished two months before the planned August release, meaning that after the scenario's completion in May, there was only time for
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and "someday", but the number "17" was initially simply chosen as Uchikoshi liked the number due to being born on the 17th, and because he liked the transition to "17" from the "7" in
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playing as the Kid. The player character is not chosen directly; instead, a decision the player makes during a blackout in the beginning of the game determines who they will play as.
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past text to decision points; they can also choose to start from a point further into the game, so that they do not have to go back to the beginning of the game for each playthrough.
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promotional material representing the game as a whole, and as reference material for in-game event graphics; Takigawa drew the game's heroines in an underwater environment.
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past and lived for the future; and Takeshi lived in the past, while Hokuto lived in the future. The concept of Blick Winkel came from how Uchikoshi's first visual novel,
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The concept for using an underwater theme park as the game's setting came from a conversation Uchikoshi had with a friend, who mentioned it being nice to be in
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come up with the idea of such technology, an expert in the field could have been working on developing it already, so he researched it and found out about
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During the voice recording, two characters posed problems: You, as she had the by far most lines of any character in the game, causing her voice actor,
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and the computer engineer of LeMU, who is only seen through a projection onto the other characters' eyes; Sara Matsunaga, a second-year student and a
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based on it, before adding the details. The ending movie for this version was created by the publisher, Cyberfront, without Nakazawa's involvement.
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to save Tsugumi, while he drowns on the ocean floor. Coco dies in IBF, as she had been looking for Pipi, and the rescue team could not find her.
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believed word-of-mouth to be an important aspect of the Japanese Xbox 360 market. The remake's theme song was performed by Kokomi of the band
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on January 15, 2013. The PlayStation Portable version of the game was the 744th best selling game of 2009 in Japan, with 7,482 copies sold.
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artwork (CGs), it was decided to create an in-game dictionary explaining terms used to allow players to enjoy the game on a deeper level.
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characters are You Tanaka, a part-time employee at LeMU; Tsugumi Komachi, a woman who is distrustful of the others; Sora Akanegasaki, an
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version was developed, Nakazawa was asked to create new content for it; as it would have been hard to expand the story or add new event
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development it was decided to connect the two games' worlds, when Uchikoshi wrote details of the plot and used keywords relating to
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was released on December 18, 2002, also by Scitron. A manga adaptation of the game was drawn by Chigusa Umetani and released by
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The recreation was done to line up two points in the fourth dimension, time, to get the attention of the person playing
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scenario was finished. According to Nakazawa, bad endings were painful to write, but were included both as
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for the game after having started to research material in August 2001, including the Russian mathematician
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each playthrough revealing new information. After playing through the game once, the player is able to
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Other media based on the game has been published. A music album with the game's soundtrack, titled
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is set in Japan, in the underwater marine theme park LeMU, 51 meters below the surface of the
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as part of the same series, it was initially proposed as a game "following the tradition" of
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The remake features 3D models rather than 2D sprites, to make character animation easier.
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website from 2011 to 2012; it has since been collected in two volumes. A book, titled
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did not think fit the scenes they were used in. For the PlayStation Portable release,
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version was released on May 16, 2003, in Japan, and was localized and released by
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5pb.'s executive director, Chiyomaru Shikura, felt that visual novels are above
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Uchikoshi described the game's theme as "thinking of concepts and themes". With
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on December 20, 2005, in North America. The game was also released for
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Throughout the game, the player makes choices that affect the plot.
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performed the PlayStation Portable version's opening theme.
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could not be changed. Because Uchikoshi liked the film
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on September 4, 2002. Scitron released another album,
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series, and one of his favorite video games overall.
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Anthony (May 1, 2017). 553:, character designer Yuu Takigawa, and composer 2469: 2260:"Ever17 -the out of infinity- Vocal Collection" 2229:"Ever17 -the out of infinity- Sound Collection" 1786: 1784: 1782: 1780: 1778: 1776: 1774: 1772: 1770: 1768: 1656: 1556: 1514: 1490: 1466: 1442: 1418: 1394: 1368: 1344: 1318: 1112:Ever 17: The Out of Infinity – Vocal Collection 1104:Ever 17: The Out of Infinity – Sound Collection 2358: 2356: 2062:"Ever 17 -the out of infinity- まとめ (ドリームキャスト)" 2015: 2013: 2011: 1872: 1870: 1868: 1866: 1864: 1862: 1860: 1858: 1766: 1764: 1762: 1760: 1758: 1756: 1754: 1752: 1750: 1748: 1625: 1592:The Untold History of Japanese Game Developers 1550: 1532: 1508: 1484: 1460: 1436: 1412: 1388: 1362: 1338: 2683: 2202:"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)" 2056: 2054: 2052: 1981: 1977: 1975: 1973: 1971: 1969: 2534: 1621: 1619: 1617: 1615: 1613: 1611: 920:, such as the misleading implication that a 2353: 2008: 1855: 1745: 1716: 1714: 1650: 1589: 1130:, was released at 2012's winter edition of 820:, the series saw the start of a shift from 2690: 2676: 2595: 2257: 2226: 2049: 1966: 34: 1608: 1274:, saying that it was his favorite in the 621: 557:. Because the science fiction aspects of 2021:"Ever17 -the out of infinity- まとめ (PS2)" 1711: 1585: 1583: 1581: 1579: 1141: 1028: 811: 800:after being advised by Nakazawa. When a 689: 588: 2911:Video games written by Kotaro Uchikoshi 2608:from the original on September 14, 2015 2146:from the original on September 22, 2015 1938: 1897: 1733:from the original on September 26, 2015 1272:sixth generation of video game consoles 545:The development team included director 2808: 2516:from the original on December 16, 2011 2500: 2482:from the original on December 25, 2012 2435: 2398: 2341:from the original on December 21, 2011 2325: 2300:from the original on November 28, 2015 2270:from the original on September 5, 2015 2239:from the original on September 5, 2015 2134:"Ever17-the out of infinity-[Android]" 1996:from the original on November 24, 2015 1903: 1638:from the original on September 7, 2015 841:rather than as a direct sequel to it. 2671: 2470:Anoop, Gantayat (February 17, 2011). 2328:"5pb's Ever17 Remake Emerges In July" 2114:from the original on October 31, 2015 1590:Szczepaniak, John (August 11, 2014). 1576: 501:12Riven: The Psi-Climinal of Integral 18:Japanese science fiction visual novel 2577:from the original on October 8, 2015 2472:"5pb. Announces New Adventure Games" 2414:from the original on January 1, 2014 2037:from the original on August 16, 2013 1657:Gantayat, Anoop (December 3, 2010). 1134:, and included new art by Takigawa. 694:The game was written and planned by 40:North American cover art, featuring 2697: 2535:Young, Jason (September 27, 2011). 1920:from the original on March 17, 2015 1851:). Cyberfront. Level/area: Credits. 1839: 1817: 1626:Chandran, Neal (January 30, 2006). 1190: 763:. A month later, he took a trip to 730:, which had been well received. As 710:, planning and scenario writing by 13: 2906:Video games set in amusement parks 2380:from the original on June 14, 2014 2208:from the original on June 27, 2015 1954:from the original on June 10, 2015 44:Coco, Sora, Tsugumi, Sara, and You 14: 2947: 2891:Video games scored by Takeshi Abo 2637: (archived December 29, 2007) 2624: 2547:from the original on May 27, 2015 2451:from the original on May 17, 2013 2182:from the original on May 26, 2013 2078:from the original on May 26, 2013 2821:Android (operating system) games 2790: 2789: 1885:from the original on May 1, 2017 1799:from the original on May 1, 2017 1294:As part of SuperLite 2000 series 1128:Ever 17 10th Anniversary Fanbook 1079:on August 29, 2002, in Japan. A 830:Remember 11: The Age of Infinity 779:had not sold particularly well. 495:Remember 11: The Age of Infinity 480:. It is the second entry in the 2631:Official North American website 2589: 2559: 2528: 2494: 2463: 2392: 2282: 2251: 2220: 2194: 2158: 2126: 2090: 1982:Nelkin, Sarah (July 20, 2013). 1932: 1833: 1811: 1681: 1541: 1523: 1499: 1475: 1451: 2886:Video games developed in Japan 1427: 1403: 1379: 1353: 1329: 1297: 1288: 685: 561:had been positively received, 1: 2881:Video games about time travel 2647: (archived July 26, 2009) 1569: 1060:performed the opening theme. 860:similar to but distinct from 833:. Although Uchikoshi planned 2931:Hirameki International games 2901:Video games set in the 2030s 2659:Ever 17: The Out of Infinity 1845:Ever 17: The Out of Infinity 1823:Ever 17: The Out of Infinity 1186: 1071:was originally released for 727:Never 7: The End of Infinity 489:Never 7: The End of Infinity 469:Ever 17: The Out of Infinity 29:Ever 17: The Out of Infinity 7: 2567:"Top 20 RPGs of the Decade" 2204:(in Japanese). Geimin.net. 2142:(in Japanese). Aetas, Inc. 1939:Spencer (October 3, 2010). 1557: 1515: 1491: 1467: 1443: 1419: 1395: 1369: 1345: 1319: 1154:of the game, simply titled 1091:on March 12, 2009, and for 584: 10: 2952: 2851:PlayStation Portable games 2399:Ishaan (October 3, 2011). 1628:"Ever 17: Out of Infinity" 1063: 977: 971:Interview with the Vampire 895:Terminator 2: Judgment Day 742: 702:The game was developed by 538:in North America in 2005. 518:, and was later ported to 486:series; it is preceded by 2921:Single-player video games 2785: 2754: 2708: 2663:The Visual Novel Database 2641:Official Japanese website 2501:Ishaan (April 21, 2011). 2436:Ishaan (April 25, 2011). 2326:Ishaan (April 20, 2011). 1551: 1533: 1509: 1485: 1461: 1437: 1413: 1389: 1363: 1339: 1310: 1218:30/40 (7, 8, 7, 8) (X360) 1203: 1200: 1137: 939:Jin-Roh: The Wolf Brigade 461: 441: 429: 417: 405: 395: 378: 368: 356: 349: 344: 334: 322: 231: 188: 176: 164: 137: 127: 115: 61: 49: 33: 28: 1281: 1024: 965:retinal scanning display 649: 568:A remake, simply titled 476:video game developed by 244:Dreamcast, PlayStation 2 97:Cyberfront (PSP, mobile) 2896:Video games set in 2017 2871:Success (company) games 2651:Official Remake website 1904:Goemon (May 23, 2012). 1881:. Lemnisca. p. 3. 1795:. Lemnisca. p. 2. 1659:"Yeti Teases New Title" 640:artificial intelligence 616: 1829:. Level/area: Credits. 1827:Hirameki International 1147: 1085:Hirameki International 1037: 699: 622:Setting and characters 594: 536:Hirameki International 2936:Mages (company) games 1145: 1032: 1012:The opening movie to 812:Themes and influences 693: 592: 549:, writer and planner 2290:"Ever17 ドラマCD「2035」" 1914:Kadokawa Corporation 1849:PlayStation Portable 1669:on December 25, 2012 1158:, was developed for 1089:PlayStation Portable 856:. Intending to make 802:PlayStation Portable 769:September 11 attacks 706:, with direction by 524:PlayStation Portable 285:PlayStation Portable 213:PlayStation Portable 42:(clockwise from top) 2916:Fiction set in 2034 2846:PlayStation 2 games 1197: 1124:Famitsu Comic Clear 1003:and the video game 747:Uchikoshi, who was 576:and Cyberfront for 572:, was developed by 2364:"Ever17 まとめ (360)" 1989:Anime News Network 1195: 1148: 1106:, was released by 1038: 700: 595: 492:, and followed by 2826:Infinity (series) 2803: 2802: 1601:978-0-9929260-0-7 1235:Neal Chandran at 1232: 1231: 1081:Microsoft Windows 886:, and films like 806:computer graphics 631:artificial island 520:Microsoft Windows 504:, and the reboot 465: 464: 401:Chiyomaru Shikura 388:Yuusuke Matsumoto 385:Kazuhiro Ichikawa 280:December 20, 2005 260:Microsoft Windows 208:Microsoft Windows 2943: 2926:CyberFront games 2816:2002 video games 2793: 2792: 2772:Kotaro Uchikoshi 2692: 2685: 2678: 2669: 2668: 2655: 2618: 2617: 2615: 2613: 2596:Chandran, Neal. 2593: 2587: 2586: 2584: 2582: 2563: 2557: 2556: 2554: 2552: 2532: 2526: 2525: 2523: 2521: 2498: 2492: 2491: 2489: 2487: 2467: 2461: 2460: 2458: 2456: 2433: 2424: 2423: 2421: 2419: 2396: 2390: 2389: 2387: 2385: 2360: 2351: 2350: 2348: 2346: 2323: 2310: 2309: 2307: 2305: 2286: 2280: 2279: 2277: 2275: 2258:Chandran, Neal. 2255: 2249: 2248: 2246: 2244: 2227:Chandran, Neal. 2224: 2218: 2217: 2215: 2213: 2198: 2192: 2191: 2189: 2187: 2162: 2156: 2155: 2153: 2151: 2130: 2124: 2123: 2121: 2119: 2094: 2088: 2087: 2085: 2083: 2058: 2047: 2046: 2044: 2042: 2017: 2006: 2005: 2003: 2001: 1979: 1964: 1963: 1961: 1959: 1936: 1930: 1929: 1927: 1925: 1901: 1895: 1894: 1892: 1890: 1874: 1853: 1852: 1837: 1831: 1830: 1815: 1809: 1808: 1806: 1804: 1788: 1743: 1742: 1740: 1738: 1718: 1709: 1708: 1706: 1704: 1699:on July 26, 2009 1695:. 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Ouspensky 745: 708:Takumi Nakazawa 688: 652: 624: 619: 587: 547:Takumi Nakazawa 498:, the spin-off 457: 448: 391: 318: 315: 306: 299: 290: 283: 274: 265: 258: 255:August 29, 2002 249: 240: 239: 238:August 29, 2002 227: 160: 154:Kitaro Sasanari 151:Takumi Nakazawa 122:Takumi Nakazawa 111: 100: 91: 79: 70: 45: 24: 23:2002 video game 19: 12: 11: 5: 2949: 2939: 2938: 2933: 2928: 2923: 2918: 2913: 2908: 2903: 2898: 2893: 2888: 2883: 2878: 2876:Xbox 360 games 2873: 2868: 2863: 2858: 2853: 2848: 2843: 2838: 2833: 2828: 2823: 2818: 2801: 2800: 2798: 2797: 2786: 2783: 2782: 2780: 2779: 2774: 2769: 2764: 2758: 2756: 2752: 2751: 2749: 2748: 2741: 2734: 2727: 2720: 2712: 2710: 2706: 2705: 2695: 2694: 2687: 2680: 2672: 2666: 2665: 2656: 2648: 2638: 2626: 2625:External links 2623: 2620: 2619: 2588: 2558: 2527: 2493: 2462: 2425: 2391: 2352: 2311: 2281: 2250: 2219: 2193: 2157: 2125: 2089: 2048: 2007: 1965: 1931: 1910:Dengeki Online 1896: 1854: 1832: 1810: 1744: 1710: 1689:"EVER17 ゲーム紹介" 1680: 1649: 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72:JP 2691:e 2684:t 2677:v 2616:. 2585:. 2555:. 2524:. 2490:. 2459:. 2422:. 2388:. 2349:. 2308:. 2278:. 2247:. 2216:. 2190:. 2154:. 2122:. 2086:. 2045:. 2004:. 1962:. 1928:. 1893:. 1847:( 1807:. 1741:. 1707:. 1677:. 1646:. 1604:. 1561:) 1549:( 1537:) 1531:( 1519:) 1507:( 1495:) 1483:( 1471:) 1459:( 1447:) 1435:( 1423:) 1411:( 1399:) 1387:( 1374:) 1361:( 1349:) 1337:( 1324:) 1305:( 698:. 452:: 310:: 294:: 278:: 269:: 253:: 104:: 95:: 83:: 74::

Index

An illustration of several of the game's characters, floating underwater
Developer(s)
KID
Publisher(s)
JP
JP
Success
JP
NA
Hirameki
Director(s)
Takumi Nakazawa
Artist(s)
Writer(s)
Kotaro Uchikoshi
Composer(s)
Takeshi Abo
Infinity
Platform(s)
Dreamcast
PlayStation 2
Microsoft Windows
PlayStation Portable
Android
iOS
JP
JP
NA
JP
JP

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