442:, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison. The ghost transports him to the last city in Rivellon after Damian's campaign of destruction, only still standing due to the magic shield created by the powerful wizard Zandalor. He begs the player's help to destroy the invading force and shore up the city's defenses before the shield is broken.
431:. The player character starts as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.
405:
role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
489:, Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the
435:
The player learns of a reversed soul forge Damian placed on him and Ygerna. Meaning that resurrecting Ygerna would kill Damian. After fighting his way through Damian's evil minions and acquiring dragon knight powers, the hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. After reviving Ygerna, the player is stuck in a crystal prison inside the hall of echoes.
458:
sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the
408:
Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills
434:
Throughout the game, the hero has several encounters with Damian, the Damned One. Damian is amassing his armies of monsters to destroy
Rivellon. He was driven to such actions by the death of his love, Ygerna, at the hands of his adoptive father Lucian (The Divine One, the hero from the first game).
628:
a 7 out of 10, stating "Although the graphical improvements are appreciated, newcomers expecting a visual powerhouse shouldn't get their hopes up. A good number of glitches can still be found, visual inconsistencies being one of the most striking. Your overall perception of
Rivellon's scope isn't
412:
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as
404:
such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional
409:
are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
49:
669:. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released 6 August 2013 and is titled
786:
548:
through the bundle were given early access to the bonus materials and the game itself upon release. Larian released behind-the-scenes videos when the sales numbers reached certain milestones, as well as a tech demo of their first, unfinished game,
528:
Windows
Collector's Edition included an 18-cm resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing the
790:
393:
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters.
816:
620:
GameZone's Dan
Liebman gave both the PC and Xbox 360 versions an 8.4, saying "Strong narrative and open-ended design are the highlights of this fantasy experience.
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624:
will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in." GameZone also gave the
371:
is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in the
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For the tenth anniversary of the
Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final version
1091:
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final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of
Rivellon in
617:
has average scores about ten points higher, with the PC version getting an average of 82/100 and the Xbox 360 version getting an average of 72/100.
1052:
812:
1013:
516:, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.
505:
were released in
Germany in August 2010 and in all other language versions in November 2010. There was no retail United States release of
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scored it a 4.8 out of 10, stating "I can't recommend the Xbox 360 version of this product to anyone." However, in the review of
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787:"Larian Studios committed to Emergent's Gamebryo for developing diverse titles incl. Divinity II: EGO DRACONIS"
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until it was released on the Xbox 360 on 12 April 2011, along with a soundtrack CD and an art book.
463:, as well as features like a multiplayer, co-op, and greater importance given to the Battle Tower.
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began around 2006, after Larian
Studios had acquired enough money to begin development on a
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at all and you enjoy action-RPGs, you won't be disappointed with the Xbox 360 version."
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RPGβit's a limited field of view, despite the actual grandeur of the world."
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well as skills they can use, and equipment to improve their abilities.
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games, while also developing the dragon gameplay that was featured in
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745:"Divinity II β Ego Draconis published by CDV USA in North America"
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901:"Divinity II: Ego Draconis (Collector's Edition) for Windows"
1225:
1141:"Divinity II: The Dragon Knight Saga Review | GameZone"
1168:"Divinity II: Ego Draconis Review β Xbox 360 Review at IGN"
1078:"Divinity II: The Dragon Knight Saga for Xbox 360 Reviews"
1114:"Divinity II: Ego Draconis β Review β GameZone β Reviews"
749:
637:
613:
have an average score of 72/100 and 62/100 respectively.
1195:"Divinity II: The Dragon Knight Saga Review β Xbox 360"
645:, another IGN reviewer stated "If you haven't touched
1039:"Divinity II: The Dragon Knight Saga for PC Reviews"
421:The game takes place in the world of Rivellon from
928:"Pay What You Want For Divinity Anthology on GOG"
719:"Divinity II Confirmed for November 20th Release"
427:, although much time has passed since the end of
1397:
1000:"Divinity II: Ego Draconis for Xbox 360 Reviews"
813:"GameObserver interview with Bethesda Softworks"
661:, Larian expressed an interest in creating more
1451:Video games with gender-selectable protagonists
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721:. zConnection. 8 September 2009. Archived from
381:game to be released on consoles as well as for
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789:. Emergent. 7 December 2009. Archived from
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1116:. GameZone. 4 January 2010. Archived from
1028:
994:
992:
961:"Divinity II: Ego Draconis for PC Reviews"
328:. Its first release in 2009 was subtitled
47:
493:add on, or bundled with the core game as
955:
953:
839:Divinity Anthology β Developer's Journal
773:Divinity Anthology β Developer's Journal
1192:
989:
695:. IGN. 24 November 2009. Archived from
354:, as well as the final 2012 release as
14:
1398:
1165:
853:"Divinity II: Flames of Vengeance FAQ"
693:"Divinity II β Ego Draconis Goes Gold"
1245:
950:
938:from the original on 14 November 2012
907:from the original on 3 September 2010
819:from the original on 20 February 2010
397:utilizes some elements of games like
1201:from the original on 10 October 2011
1138:
1166:Onyett, Charles (16 January 2010).
1143:. Xbox.gamezone.com. Archived from
1094:from the original on 9 October 2011
1016:from the original on 6 January 2019
659:Divinity II: The Dragon Knight Saga
560:
24:
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1055:from the original on 27 April 2019
977:from the original on 30 April 2019
879:"Divinity II: Flames of Vengeance"
25:
1502:
1217:
1174:from the original on 8 April 2010
859:from the original on 25 July 2010
551:The Lady, the Mage and the Knight
153:
131:
1471:CDV Software Entertainment games
1446:Video games developed in Belgium
1235:Divinity II: Flames of Vengeance
1421:Action role-playing video games
1186:
1159:
1132:
1106:
926:Leana Hafer (10 October 2012).
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855:. Larian Studios. 9 July 2010.
1193:Michael, Jon (19 April 2011).
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342:. The updated 2010 re-release
13:
1:
815:. GameObserver. 9 July 2009.
678:
609:, the PC and 360 versions of
485:After the initial release of
470:engine, known for its use in
348:which included the expansion
556:
538:Divinity II: Developer's Cut
519:
514:Divinity II: Developer's Cut
357:Divinity II: Developer's Cut
338:and in the United States by
7:
388:
10:
1507:
1323:Divinity: Dragon Commander
672:Divinity: Dragon Commander
340:cdv Software Entertainment
117:cdv Software Entertainment
28:
1466:Single-player video games
1426:Video games about dragons
1411:Focus Entertainment games
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1339:Divinity: Original Sin II
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657:Following the success of
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622:Divinity II: Ego Draconis
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31:Divinity: Original Sin II
18:Divinity II: Ego Draconis
1416:Role-playing video games
881:. GameStar. 2 March 2009
377:franchise and the first
367:The defining feature of
322:action role-playing game
29:Not to be confused with
1486:DTP Entertainment games
841:. 2012. pp. 94β97.
775:. 2012. pp. 70β93.
416:
1331:Divinity: Original Sin
643:The Dragon Knight Saga
615:The Dragon Knight Saga
596:The Dragon Knight Saga
590:The Dragon Knight Saga
507:The Dragon Knight Saga
503:The Dragon Knight Saga
495:The Dragon Knight Saga
362:Focus Home Interactive
345:The Dragon Knight Saga
137:Focus Home Interactive
334:and was published by
1491:Larian Studios games
629:quite the same as a
360:, were published by
1431:Fantasy video games
1147:on 3 September 2011
753:. 17 September 2009
725:on 22 November 2009
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536:For the release of
499:Flames of Vengeance
491:Flames of Vengeance
440:Flames of Vengeance
351:Flames of Vengeance
298:Action role-playing
1441:Video game sequels
1120:on 26 January 2010
699:on 6 December 2009
626:Dragon Knight Saga
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466:The game uses the
438:In the expansion,
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383:Microsoft Windows
336:dtp entertainment
313:
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249:Microsoft Windows
199:Jan Van Dosselaer
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95:dtp entertainment
16:(Redirected from
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1406:2009 video games
1385:Kirill Pokrovsky
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642:
636:
635:
625:
621:
619:
614:
611:Ego Draconis
610:
604:
595:
589:
586:X360: 62/100
550:
545:
537:
535:
530:
526:Ego Draconis
525:
523:
513:
511:
506:
502:
498:
494:
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487:Ego Draconis
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331:Ego Draconis
330:
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316:
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314:
219:
124:
82:
75:Publisher(s)
63:Developer(s)
54:Ego Draconis
53:
26:
1481:Atlus games
1380:Swen Vincke
1315:Divinity II
1151:22 November
942:26 November
729:18 November
703:24 November
667:Divinity II
647:Divinity II
452:Divinity II
446:Development
395:Divinity II
369:Divinity II
317:Divinity II
241:Platform(s)
205:Composer(s)
185:Designer(s)
178:Swen Vincke
173:Director(s)
42:Divinity II
1400:Categories
1139:GameZone.
1083:Metacritic
1044:Metacritic
1005:Metacritic
966:Metacritic
797:9 February
757:17 January
679:References
607:Metacritic
584:PC: 72/100
580:Metacritic
571:Aggregator
125:Re-release
106:1C Company
1233:Official
598:): 72/100
592:): 82/100
562:Reception
557:Reception
520:Marketing
479:Fallout 3
195:Writer(s)
160:(digital)
148:Atlus USA
56:cover art
1289:Divinity
1199:Archived
1172:Archived
1092:Archived
1053:Archived
1014:Archived
975:Archived
936:Archived
932:PC Gamer
905:Archived
857:Archived
817:Archived
663:Divinity
631:Bethesda
473:Oblivion
468:Gamebryo
456:Divinity
389:Gameplay
379:Divinity
374:Divinity
293:Genre(s)
254:Xbox 360
234:Gamebryo
221:Divinity
83:Original
1237:website
1170:. IGN.
885:2 March
542:GOG.com
304:Mode(s)
263:Release
1373:People
1361:(2023)
1342:(2017)
1334:(2014)
1326:(2013)
1318:(2009)
1310:(2004)
1302:(2002)
1178:8 July
1124:8 July
1020:30 May
981:30 May
911:8 July
863:9 July
823:9 July
653:Sequel
594:X360 (
533:logo.
400:Diablo
320:is an
229:Engine
216:Series
1350:Other
1280:Games
574:Score
1207:2011
1180:2010
1153:2013
1126:2010
1100:2011
1061:2011
1022:2019
983:2019
944:2012
913:2010
887:2009
865:2010
825:2010
799:2009
759:2016
731:2009
705:2009
588:PC (
524:The
501:and
476:and
417:Plot
750:IGN
638:IGN
605:On
540:on
101:CIS
1402::
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1069:^
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991:^
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963:.
952:^
934:.
930:.
747:.
675:.
553:.
497:.
482:.
385:.
364:.
280:NA
271:EU
154:WW
143:NA
132:WW
112:US
90:EU
1265:e
1258:t
1251:v
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