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Darklight Conflict

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239: 474: 469: 464: 409: 404: 380: 375: 459: 454: 399: 394: 389: 370: 365: 360: 532:, the special weapons, the targeting system, the quantity and variety of missions, the sleek rendering of the spaceships, the explosion and lighting effects, and the moody soundtrack. He considered the absence of licensing to be the only flaw, saying the unfamiliarity of the spacecraft makes them harder to get used to and less immediately appealing. 571:
s Crispin Boyer and Sushi-X found the oversensitive controls with no support for analog controllers to be an annoyance which greatly aggravates the already frustrating difficulty; Boyer elaborated that "you're forced to tap, tap, tap until you're on target."
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packs a lot of action between its campaign, arcade, and six-player network modes, so it'll keep you occupied for a long, long time. And you can bet you'll be gawking at its visuals all the while." He lauded the peripheral vision afforded by the game's
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After the player character completes the four campaigns and destroys the Ovon home-world for the Reptons, the Reptons send their best pilots to kill the player character. The player character escapes and jumps to
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all argued that despite the varying objectives, the missions all boil down to the same requisite skills, making for an extremely repetitive gaming experience. In contrast,
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The player pilots one of three different starfighters, each with different strengths and weaknesses, and occasionally a captured enemy ship, or controlling a
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The console versions received a mix of critical reactions, with the one commonality being praise for the lighting effects.
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said the graphics in general are superior to those of the game's closest competitor, the PlayStation version of
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are, at least they give the player a face to identify with, and maybe even an emotional connection.
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adding that "the action continues all the way through with some complex and well designed duties".
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game consoles. Players take on the part of a contemporary human fighter pilot abducted by the
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s generic polygonal spaceships offer nothing to involve even the most hyperimaginative."
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reviewer added that they still come as a disappointment compared to the PC version of
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on the Mothership (The "War Drum"). The missions include simple combat, defending the
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praised this element as enabling better enjoyment of the gameplay, and characterized
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Critics differed most sharply over the quality of the missions. Boyer, Hsu, and
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The Rookie (October 1997). "PlayStation ProReview: Darklight Conflict".
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Critics also disagreed about the game's lack of story. Both Sushi-X and
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reasoned, "As excessive and ungameplay-focused as the FMV sequences in
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species during an aerial battle, and biologically modified to become a
189: 1043: 839: 803: 511: 431: 255: 1015: 574: 351: 201: 124: 99: 65: 672:" Electronic Arts has begun shipping...Darklight Conflict..." 296: 227: 628:praised the variety afforded by the missions, with 254:, destroying an enemy Ovon mothership, clearing an 592:s extensive cutscenes as fluff, while Dan Hsu and 1050: 278:, team battles, and space combat variations of 451: 386: 357: 1104:Video games developed in the United Kingdom 1012: 27: 1074:Multiplayer and single-player video games 1008: 1006: 1004: 936:"Darklight Conflict (Playstation) Review" 829: 274:has several multiplayer modes, including 871: 869: 867: 865: 863: 861: 859: 857: 710: 708: 237: 1099:Video games about extraterrestrial life 901: 897: 895: 893: 793: 765: 763: 761: 759: 757: 755: 753: 258:field, and retrieving an object with a 1051: 1001: 988: 825: 823: 821: 789: 787: 854: 705: 648: 982: 972:"Darklight Conflict for Playstation" 890: 750: 818: 784: 770:"Review Crew: Darklight Conflict". 306: 13: 14: 1115: 1031: 715:"NG Alphas: Darklight Conflict". 453: 388: 359: 140: 954:"Darklight Conflict (PC) Review" 509:Reviewing the MS-DOS version in 472: 467: 462: 457: 452: 407: 402: 397: 392: 387: 378: 373: 368: 363: 358: 964: 946: 928: 736:"Preview: Darklight Conflict". 876:"Finals: Darklight Conflict". 729: 675: 642: 1: 902:Cutlack, Gary (August 1997). 780:. September 1997. p. 54. 635: 904:"Review: Darklight Conflict" 886:. October 1997. p. 169. 596:both felt it hurt the game. 302: 230:against the Evil Ovon race. 7: 1079:PlayStation (console) games 989:Sharpe, Peter (July 1997). 835:"Darklight Conflict Review" 799:"Darklight Conflict Review" 233: 10: 1120: 914:Emap International Limited 744:Emap International Limited 725:. April 1997. p. 108. 651:"Even More Games Shipping" 242:Cockpit view (DOS version) 773:Electronic Gaming Monthly 538:Electronic Gaming Monthly 420:Electronic Gaming Monthly 344: 341: 319: 316: 164: 152: 79: 59: 47: 35: 26: 21: 746:. July 1997. p. 28. 649:Staff (March 26, 1997). 1094:Space combat simulators 289: 243: 187:space combat simulator 159:Space combat simulator 1069:Electronic Arts games 265:2001: A Space Odyssey 241: 991:"Darklight Conflict" 960:on 14 November 2014. 942:on 14 November 2014. 909:Sega Saturn Magazine 739:Sega Saturn Magazine 687:PlayStation Galleria 661:on February 18, 1998 625:Sega Saturn Magazine 497:Sega Saturn Magazine 338: 313: 1039:Darklight Conflict 833:(August 1, 1997). 606:Darklight Conflict 562:Darklight Conflict 528:display, the high 521:Darklight Conflict 336: 311: 272:Darklight Conflict 244: 226:for them in their 182:Darklight Conflict 22:Darklight Conflict 1089:Sega Saturn games 978:on 24 March 2016. 602:Wing Commander IV 587:Wing Commander IV 553:Wing Commander IV 506: 505: 334: 333: 196:and published by 178: 177: 1111: 1084:Rage Games games 1059:1997 video games 1025: 1024: 1019:. No. 109. 1010: 999: 998: 986: 980: 979: 974:. Archived from 968: 962: 961: 956:. Archived from 950: 944: 943: 938:. Archived from 932: 926: 925: 923: 921: 916:. pp. 76–77 899: 888: 887: 873: 852: 851: 849: 847: 827: 816: 815: 813: 811: 791: 782: 781: 767: 748: 747: 733: 727: 726: 712: 703: 702: 700: 698: 693:on June 11, 1998 689:. Archived from 679: 673: 670: 668: 666: 657:. Archived from 646: 610: 591: 570: 543: 477: 476: 475: 471: 470: 466: 465: 461: 460: 456: 455: 412: 411: 410: 406: 405: 401: 400: 396: 395: 391: 390: 383: 382: 381: 377: 376: 372: 371: 367: 366: 362: 361: 339: 335: 314: 310: 284:capture the flag 210:Sony PlayStation 200:in 1997 for the 144: 142: 128: 119: 103: 94: 31: 19: 18: 1119: 1118: 1114: 1113: 1112: 1110: 1109: 1108: 1049: 1048: 1034: 1029: 1028: 1011: 1002: 987: 983: 970: 969: 965: 952: 951: 947: 934: 933: 929: 919: 917: 912:. No. 22. 900: 891: 882:. No. 34. 879:Next Generation 875: 874: 855: 845: 843: 831:Gerstmann, Jeff 828: 819: 809: 807: 797:(May 2, 1997). 792: 785: 776:. No. 98. 769: 768: 751: 742:. No. 21. 735: 734: 730: 721:. No. 28. 718:Next Generation 714: 713: 706: 696: 694: 681: 680: 676: 671: 664: 662: 647: 643: 638: 616:Next Generation 608: 598:Next Generation 594:Next Generation 589: 568: 558:Next Generation 547:Next Generation 541: 507: 473: 468: 463: 458: 446:Next Generation 438: 408: 403: 398: 393: 385: 379: 374: 369: 364: 312:Aggregate score 309: 305: 292: 236: 198:Electronic Arts 148: 139: 132: 123: 114: 107: 98: 89: 54:Electronic Arts 17: 16:1997 video game 12: 11: 5: 1117: 1107: 1106: 1101: 1096: 1091: 1086: 1081: 1076: 1071: 1066: 1061: 1047: 1046: 1033: 1032:External links 1030: 1027: 1026: 1023:. p. 145. 1000: 981: 963: 945: 927: 889: 853: 817: 783: 749: 728: 704: 674: 640: 639: 637: 634: 583:Jeff Gerstmann 544:s Dan Hsu and 504: 503: 500: 492: 491: 488: 480: 479: 449: 441: 440: 435: 427: 426: 423: 415: 414: 355: 347: 346: 343: 332: 331: 328: 322: 321: 318: 307: 304: 301: 291: 288: 235: 232: 176: 175: 166: 162: 161: 156: 150: 149: 147: 146: 136: 131: 130: 121: 111: 106: 105: 96: 95:March 28, 1997 86: 81: 77: 76: 63: 57: 56: 51: 45: 44: 39: 33: 32: 24: 23: 15: 9: 6: 4: 3: 2: 1116: 1105: 1102: 1100: 1097: 1095: 1092: 1090: 1087: 1085: 1082: 1080: 1077: 1075: 1072: 1070: 1067: 1065: 1062: 1060: 1057: 1056: 1054: 1045: 1041: 1040: 1036: 1035: 1022: 1018: 1017: 1009: 1007: 1005: 996: 992: 985: 977: 973: 967: 959: 955: 949: 941: 937: 931: 915: 911: 910: 905: 898: 896: 894: 885: 884:Imagine Media 881: 880: 872: 870: 868: 866: 864: 862: 860: 858: 842: 841: 836: 832: 826: 824: 822: 806: 805: 800: 796: 795:Kasavin, Greg 790: 788: 779: 775: 774: 766: 764: 762: 760: 758: 756: 754: 745: 741: 740: 732: 724: 723:Imagine Media 720: 719: 711: 709: 692: 688: 684: 678: 660: 656: 652: 645: 641: 633: 631: 627: 626: 621: 617: 612: 607: 603: 599: 595: 588: 584: 579: 577: 576: 567: 563: 559: 556:, though the 555: 554: 549: 548: 540: 539: 533: 531: 527: 522: 518: 514: 513: 501: 499: 498: 494: 493: 489: 487: 486: 482: 481: 450: 448: 447: 443: 442: 436: 434: 433: 429: 428: 425:6.125/10 (PS) 424: 422: 421: 417: 416: 356: 354: 353: 349: 348: 340: 337:Review scores 329: 327: 324: 323: 315: 300: 298: 287: 285: 281: 277: 273: 269: 267: 266: 261: 257: 253: 249: 240: 231: 229: 225: 222: 218: 215: 211: 207: 203: 199: 195: 194:Rage Software 192:developed by 191: 188: 184: 183: 174: 170: 169:Single player 167: 163: 160: 157: 155: 151: 138: 137: 135: 126: 122: 120:June 25, 1997 117: 113: 112: 110: 101: 97: 92: 88: 87: 85: 82: 78: 75: 71: 67: 64: 62: 58: 55: 52: 50: 46: 43: 42:Rage Software 40: 38: 34: 30: 25: 20: 1038: 1014: 997:(14): 54–55. 995:PC PowerPlay 994: 984: 976:the original 966: 958:the original 948: 940:the original 930: 920:November 25, 918:. Retrieved 907: 877: 844:. Retrieved 838: 808:. Retrieved 802: 771: 737: 731: 716: 695:. Retrieved 691:the original 686: 677: 663:. Retrieved 659:the original 654: 644: 629: 623: 619: 615: 613: 605: 601: 597: 593: 586: 580: 573: 565: 561: 557: 551: 545: 536: 534: 520: 519:commented, " 517:Greg Kasavin 510: 508: 495: 485:PC PowerPlay 483: 444: 430: 418: 350: 326:GameRankings 293: 271: 270: 263: 260:tractor beam 245: 216: 181: 180: 179: 133: 108: 83: 49:Publisher(s) 37:Developer(s) 846:27 November 810:27 November 665:December 5, 526:letterboxed 439:6.6/10 (PS) 437:7.9/10 (PC) 342:Publication 221:starfighter 206:Sega Saturn 173:multiplayer 109:PlayStation 70:PlayStation 61:Platform(s) 1053:Categories 778:Ziff Davis 697:January 8, 636:References 530:frame rate 317:Aggregator 276:deathmatch 252:mothership 248:gun turret 204:, and the 190:video game 1064:DOS games 1044:MobyGames 564:. He and 502:86% (SAT) 308:Reception 303:Reception 145:July 1997 129:June 1997 840:GameSpot 804:GameSpot 655:PC Gamer 512:GameSpot 490:89% (PC) 432:GameSpot 330:67% (PS) 256:asteroid 234:Gameplay 154:Genre(s) 1016:GamePro 620:GamePro 575:GamePro 352:AllGame 165:Mode(s) 80:Release 217:Repton 202:MS-DOS 134:Saturn 84:MS-DOS 74:Saturn 66:MS-DOS 609:' 590:' 569:' 542:' 345:Score 320:Score 297:Earth 224:pilot 214:alien 185:is a 922:2018 848:2018 812:2018 699:2024 667:2019 622:and 478:(PS) 413:(PC) 384:(PS) 290:Plot 282:and 208:and 104:1997 1042:at 1021:IDG 630:SSM 566:EGM 280:tag 228:war 1055:: 1003:^ 993:. 906:. 892:^ 856:^ 837:. 820:^ 801:. 786:^ 752:^ 707:^ 685:. 653:. 515:, 286:. 171:, 141:WW 125:EU 116:NA 100:EU 91:NA 72:, 68:, 924:. 850:. 814:. 701:. 669:. 143:: 127:: 118:: 102:: 93::

Index


Developer(s)
Rage Software
Publisher(s)
Electronic Arts
Platform(s)
MS-DOS
PlayStation
Saturn
NA
EU
NA
EU
Genre(s)
Space combat simulator
Single player
multiplayer
space combat simulator
video game
Rage Software
Electronic Arts
MS-DOS
Sega Saturn
Sony PlayStation
alien
starfighter
pilot
war

gun turret

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