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Castle Quest (1985 video game)

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163:(termed 'Scrollerama') and imperfect vertical scrolling. Play includes climbing ladders, which are sufficiently wide to simplify this aspect of gameplay. Various objects can be found and used to solve problems. These include everyday items, furniture, specialist equipment and valuables. Other characters include guards, animals, a witch and the wizard. 152: 40: 225:
Self-styled "marketing expert" Chris Payne (at that time a recent graduate employed by Micro Power as a marketing assistant) recalls his memory of Sothcott's game being "terrific". Micro Power did not commission the marketing from any of their usual agents, instead appointing new agency Kidd's of
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feature was justified (while acknowledging the earlier March review) by the opinion that the game represented a landmark in game development, both on the BBC Micro and other platforms. Micro Power's software development manager Alan Butcher tested and completed the game before release. Marketing
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The game was marketed as "Probably the most challenging game ever devised for the BBC Micro." The publishers offered small cash prizes to those completing the game within three months of purchase. They also announced a future competition between the four highest scorers, with a prize of computer
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Control is via the keyboard, with 13 keys having various uses, for example accessing the inventory of objects carried in the backpack, viewing off-screen to left/right. Play requires both dexterity and lateral thinking. A
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Reviewer Bryan Skinner noted that the programmer had developed "something really special", with both publications noting the "clever" use of colourful
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equipment worth £500. The game's retail price (cassette £12.95, disk £14.95) was noted as being "not cheap" but nevertheless worthy.
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reviewer Bruce Smith noted the hardware scrolling as being the "best ... yet" on the platform. Skinner was of the opinion that
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Scores are awarded based on progression through the game. Upon completion, additional rewards are given for remaining
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and a bonus is awarded according to elapsed time. An expert player may complete the game in "around seven minutes".
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The game is set in a wizard's castle, the player's task being to find the treasure. It employs "very smooth"
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blocks, there being 13 different types of such block. Two adjacent blocks are stored as a single
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noted at the time of release as being the best game on the platform in its genre for its
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assistant Chris Payne recalled that staff predicted the game to be a bestseller.
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Leeds. This agency devised a "nicely done logo" on a simple black background.
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and would qualify as "the best game" were it not for the existence of
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The game was reported as being programmer Tony Sothcott's first
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The game was listed as a 'star game' in a 1985 review in
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in total. This technique was noted for its ingenuity.
416: 366: 650: 482:"Working at Micro Power / Program Power, Leeds" 343: 194:, requiring more than half of total available 518: 198:. The map is made up from screens comprising 445: 393: 143:, colourful graphics and smooth scrolling. 684:Video games developed in the United Kingdom 525: 511: 38: 479: 150: 669:BBC Micro and Acorn Electron-only games 14: 651: 506: 190:game. Its colours are achieved using 206:within the map data, which occupies 344:Skinner, Bryan (23 February 1985). 24: 664:BBC Micro and Acorn Electron games 567:Doctor Who and the Mines of Terror 274:was "the best arcade game" on the 25: 705: 88: 532: 396:"Who'll be king of the castle?" 181: 13: 1: 307: 574:Felix and the Fruit Monsters 229: 216: 7: 394:Smith, Bruce (March 1985). 146: 10: 710: 689:Video games set in castles 446:Smith, Bruce (June 1985). 171:facility is not provided. 679:Single-player video games 540: 486:triumphoverchallenges.com 288:convert the game for the 114: 102: 80: 68: 58: 46: 37: 32: 18:Castle Quest (BBC Micro) 351:Personal Computer News 237:Personal Computer News 156: 154: 581:Felix in the Factory 674:Metroidvania games 456:. pp. 164–165 157: 694:Micro Power games 646: 645: 560:Cybertron Mission 448:"Wizard treasure" 124: 123: 16:(Redirected from 701: 659:1985 video games 527: 520: 513: 504: 503: 497: 496: 494: 492: 477: 466: 465: 463: 461: 443: 414: 413: 411: 409: 391: 364: 363: 361: 359: 341: 247: 212: 201: 193: 133:action-adventure 109:Action-adventure 92: 90: 42: 30: 29: 21: 709: 708: 704: 703: 702: 700: 699: 698: 649: 648: 647: 642: 536: 531: 501: 500: 490: 488: 478: 469: 459: 457: 444: 417: 407: 405: 392: 367: 357: 355: 342: 315: 310: 245: 232: 219: 207: 199: 191: 184: 149: 141:problem solving 98: 87: 28: 27:1985 video game 23: 22: 15: 12: 11: 5: 707: 697: 696: 691: 686: 681: 676: 671: 666: 661: 644: 643: 641: 640: 633: 626: 619: 616:Killer Gorilla 612: 605: 598: 591: 584: 577: 570: 563: 556: 549: 541: 538: 537: 530: 529: 522: 515: 507: 499: 498: 480:Payne, Chris. 467: 415: 365: 312: 311: 309: 306: 231: 228: 218: 215: 183: 180: 161:side-scrolling 148: 145: 122: 121: 116: 112: 111: 106: 100: 99: 97: 96: 84: 82: 78: 77: 72: 66: 65: 62: 56: 55: 50: 44: 43: 35: 34: 26: 9: 6: 4: 3: 2: 706: 695: 692: 690: 687: 685: 682: 680: 677: 675: 672: 670: 667: 665: 662: 660: 657: 656: 654: 639: 638: 634: 632: 631: 627: 625: 624: 620: 618: 617: 613: 611: 610: 606: 604: 603: 599: 597: 596: 592: 590: 589: 585: 583: 582: 578: 576: 575: 571: 569: 568: 564: 562: 561: 557: 555: 554: 550: 548: 547: 543: 542: 539: 535: 528: 523: 521: 516: 514: 509: 508: 505: 487: 483: 476: 474: 472: 455: 454: 449: 442: 440: 438: 436: 434: 432: 430: 428: 426: 424: 422: 420: 404:. p. 159 403: 402: 397: 390: 388: 386: 384: 382: 380: 378: 376: 374: 372: 370: 353: 352: 347: 340: 338: 336: 334: 332: 330: 328: 326: 324: 322: 320: 318: 313: 305: 302: 297: 295: 291: 287: 283: 282: 277: 273: 269: 265: 261: 257: 253: 252: 243: 239: 238: 227: 223: 214: 211: 205: 197: 189: 179: 177: 172: 170: 164: 162: 153: 144: 142: 138: 135:game for the 134: 130: 129: 120: 119:Single-player 117: 113: 110: 107: 105: 101: 95: 86: 85: 83: 79: 76: 73: 71: 67: 64:Tony Sothcott 63: 61: 60:Programmer(s) 57: 54: 51: 49: 45: 41: 36: 31: 19: 635: 628: 621: 614: 607: 600: 593: 586: 579: 572: 565: 558: 553:Castle Quest 552: 551: 544: 489:. Retrieved 485: 458:. Retrieved 451: 406:. Retrieved 399: 356:. Retrieved 354:. p. 35 349: 300: 298: 290:Commodore 64 279: 272:Castle Quest 271: 267: 259: 255: 249: 241: 235: 233: 224: 220: 188:machine code 185: 173: 165: 158: 128:Castle Quest 127: 126: 125: 48:Publisher(s) 33:Castle Quest 534:Micro Power 491:18 February 460:18 February 408:18 February 294:ZX Spectrum 286:Micro Power 182:Development 70:Platform(s) 53:Micro Power 653:Categories 453:Acorn User 401:Acorn User 346:"Gameplay" 308:References 251:Acorn User 169:saved game 630:Stock Car 546:Adventure 276:BBC Micro 248:issue of 246:June 1985 230:Reception 217:Marketing 137:BBC Micro 75:BBC Micro 623:Positron 602:Gauntlet 358:18 April 264:graphics 155:The jail 147:Gameplay 104:Genre(s) 115:Mode(s) 81:Release 609:Ghouls 595:Imogen 588:Frenzy 192:Mode 2 637:Swoop 281:Elite 200:8 × 7 176:lives 493:2014 462:2014 410:2014 360:2023 299:The 292:and 204:byte 94:1985 260:PCN 258:). 242:PCN 196:RAM 131:is 655:: 484:. 470:^ 450:. 418:^ 398:. 368:^ 348:. 316:^ 301:AU 296:. 268:AU 256:AU 210:kB 208:2 89:WW 526:e 519:t 512:v 495:. 464:. 412:. 362:. 254:( 240:( 91:: 20:)

Index

Castle Quest (BBC Micro)

Publisher(s)
Micro Power
Programmer(s)
Platform(s)
BBC Micro
1985
Genre(s)
Action-adventure
Single-player
action-adventure
BBC Micro
problem solving

side-scrolling
saved game
lives
machine code
RAM
byte
kB
Personal Computer News
Acorn User
graphics
BBC Micro
Elite
Micro Power
Commodore 64
ZX Spectrum

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