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Castle Quest (1985 video game)

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152:(termed 'Scrollerama') and imperfect vertical scrolling. Play includes climbing ladders, which are sufficiently wide to simplify this aspect of gameplay. Various objects can be found and used to solve problems. These include everyday items, furniture, specialist equipment and valuables. Other characters include guards, animals, a witch and the wizard. 141: 29: 214:
Self-styled "marketing expert" Chris Payne (at that time a recent graduate employed by Micro Power as a marketing assistant) recalls his memory of Sothcott's game being "terrific". Micro Power did not commission the marketing from any of their usual agents, instead appointing new agency Kidd's of
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feature was justified (while acknowledging the earlier March review) by the opinion that the game represented a landmark in game development, both on the BBC Micro and other platforms. Micro Power's software development manager Alan Butcher tested and completed the game before release. Marketing
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The game was marketed as "Probably the most challenging game ever devised for the BBC Micro." The publishers offered small cash prizes to those completing the game within three months of purchase. They also announced a future competition between the four highest scorers, with a prize of computer
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Control is via the keyboard, with 13 keys having various uses, for example accessing the inventory of objects carried in the backpack, viewing off-screen to left/right. Play requires both dexterity and lateral thinking. A
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Reviewer Bryan Skinner noted that the programmer had developed "something really special", with both publications noting the "clever" use of colourful
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equipment worth £500. The game's retail price (cassette £12.95, disk £14.95) was noted as being "not cheap" but nevertheless worthy.
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reviewer Bruce Smith noted the hardware scrolling as being the "best ... yet" on the platform. Skinner was of the opinion that
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Scores are awarded based on progression through the game. Upon completion, additional rewards are given for remaining
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and a bonus is awarded according to elapsed time. An expert player may complete the game in "around seven minutes".
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The game is set in a wizard's castle, the player's task being to find the treasure. It employs "very smooth"
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blocks, there being 13 different types of such block. Two adjacent blocks are stored as a single
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noted at the time of release as being the best game on the platform in its genre for its
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assistant Chris Payne recalled that staff predicted the game to be a bestseller.
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Leeds. This agency devised a "nicely done logo" on a simple black background.
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and would qualify as "the best game" were it not for the existence of
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The game was reported as being programmer Tony Sothcott's first
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The game was listed as a 'star game' in a 1985 review in
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in total. This technique was noted for its ingenuity.
405: 355: 639: 471:"Working at Micro Power / Program Power, Leeds" 332: 183:, requiring more than half of total available 507: 187:. The map is made up from screens comprising 434: 382: 132:, colourful graphics and smooth scrolling. 673:Video games developed in the United Kingdom 514: 500: 27: 468: 139: 658:BBC Micro and Acorn Electron-only games 640: 495: 179:game. Its colours are achieved using 195:within the map data, which occupies 333:Skinner, Bryan (23 February 1985). 13: 653:BBC Micro and Acorn Electron games 556:Doctor Who and the Mines of Terror 263:was "the best arcade game" on the 14: 694: 77: 521: 385:"Who'll be king of the castle?" 170: 1: 296: 563:Felix and the Fruit Monsters 218: 205: 7: 383:Smith, Bruce (March 1985). 135: 10: 699: 678:Video games set in castles 435:Smith, Bruce (June 1985). 160:facility is not provided. 668:Single-player video games 529: 475:triumphoverchallenges.com 277:convert the game for the 103: 91: 69: 57: 47: 35: 26: 21: 340:Personal Computer News 226:Personal Computer News 145: 143: 570:Felix in the Factory 663:Metroidvania games 445:. pp. 164–165 146: 683:Micro Power games 635: 634: 549:Cybertron Mission 437:"Wizard treasure" 113: 112: 690: 648:1985 video games 516: 509: 502: 493: 492: 486: 485: 483: 481: 466: 455: 454: 452: 450: 432: 403: 402: 400: 398: 380: 353: 352: 350: 348: 330: 236: 201: 190: 182: 122:action-adventure 98:Action-adventure 81: 79: 31: 19: 18: 698: 697: 693: 692: 691: 689: 688: 687: 638: 637: 636: 631: 525: 520: 490: 489: 479: 477: 467: 458: 448: 446: 433: 406: 396: 394: 381: 356: 346: 344: 331: 304: 299: 234: 221: 208: 196: 188: 180: 173: 138: 130:problem solving 87: 76: 17: 16:1985 video game 12: 11: 5: 696: 686: 685: 680: 675: 670: 665: 660: 655: 650: 633: 632: 630: 629: 622: 615: 608: 605:Killer Gorilla 601: 594: 587: 580: 573: 566: 559: 552: 545: 538: 530: 527: 526: 519: 518: 511: 504: 496: 488: 487: 469:Payne, Chris. 456: 404: 354: 301: 300: 298: 295: 220: 217: 207: 204: 172: 169: 150:side-scrolling 137: 134: 111: 110: 105: 101: 100: 95: 89: 88: 86: 85: 73: 71: 67: 66: 61: 55: 54: 51: 45: 44: 39: 33: 32: 24: 23: 15: 9: 6: 4: 3: 2: 695: 684: 681: 679: 676: 674: 671: 669: 666: 664: 661: 659: 656: 654: 651: 649: 646: 645: 643: 628: 627: 623: 621: 620: 616: 614: 613: 609: 607: 606: 602: 600: 599: 595: 593: 592: 588: 586: 585: 581: 579: 578: 574: 572: 571: 567: 565: 564: 560: 558: 557: 553: 551: 550: 546: 544: 543: 539: 537: 536: 532: 531: 528: 524: 517: 512: 510: 505: 503: 498: 497: 494: 476: 472: 465: 463: 461: 444: 443: 438: 431: 429: 427: 425: 423: 421: 419: 417: 415: 413: 411: 409: 393:. p. 159 392: 391: 386: 379: 377: 375: 373: 371: 369: 367: 365: 363: 361: 359: 342: 341: 336: 329: 327: 325: 323: 321: 319: 317: 315: 313: 311: 309: 307: 302: 294: 291: 286: 284: 280: 276: 272: 271: 266: 262: 258: 254: 250: 246: 242: 241: 232: 228: 227: 216: 212: 203: 200: 194: 186: 178: 168: 166: 161: 159: 153: 151: 142: 133: 131: 127: 124:game for the 123: 119: 118: 109: 108:Single-player 106: 102: 99: 96: 94: 90: 84: 75: 74: 72: 68: 65: 62: 60: 56: 53:Tony Sothcott 52: 50: 49:Programmer(s) 46: 43: 40: 38: 34: 30: 25: 20: 624: 617: 610: 603: 596: 589: 582: 575: 568: 561: 554: 547: 542:Castle Quest 541: 540: 533: 478:. Retrieved 474: 447:. Retrieved 440: 395:. Retrieved 388: 345:. Retrieved 343:. p. 35 338: 289: 287: 279:Commodore 64 268: 261:Castle Quest 260: 256: 248: 244: 238: 230: 224: 222: 213: 209: 177:machine code 174: 162: 154: 147: 117:Castle Quest 116: 115: 114: 37:Publisher(s) 22:Castle Quest 523:Micro Power 480:18 February 449:18 February 397:18 February 283:ZX Spectrum 275:Micro Power 171:Development 59:Platform(s) 42:Micro Power 642:Categories 442:Acorn User 390:Acorn User 335:"Gameplay" 297:References 240:Acorn User 158:saved game 619:Stock Car 535:Adventure 265:BBC Micro 237:issue of 235:June 1985 219:Reception 206:Marketing 126:BBC Micro 64:BBC Micro 612:Positron 591:Gauntlet 347:18 April 253:graphics 144:The jail 136:Gameplay 93:Genre(s) 104:Mode(s) 70:Release 598:Ghouls 584:Imogen 577:Frenzy 181:Mode 2 626:Swoop 270:Elite 189:8 × 7 165:lives 482:2014 451:2014 399:2014 349:2023 288:The 281:and 193:byte 83:1985 249:PCN 247:). 231:PCN 185:RAM 120:is 644:: 473:. 459:^ 439:. 407:^ 387:. 357:^ 337:. 305:^ 290:AU 285:. 257:AU 245:AU 199:kB 197:2 78:WW 515:e 508:t 501:v 484:. 453:. 401:. 351:. 243:( 229:( 80::

Index


Publisher(s)
Micro Power
Programmer(s)
Platform(s)
BBC Micro
1985
Genre(s)
Action-adventure
Single-player
action-adventure
BBC Micro
problem solving

side-scrolling
saved game
lives
machine code
RAM
byte
kB
Personal Computer News
Acorn User
graphics
BBC Micro
Elite
Micro Power
Commodore 64
ZX Spectrum

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