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concerns to appreciate the complexity of the controls and the differences between the vehicles. He considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game's contemporaries. Schneider thought the game should have been longer, with fewer bonus levels and more main missions, though he did appreciate the pacing, design, and difficulty of the included levels. Slo Mo instead asserted that "Over 60 levels and hidden areas within hidden areas give you your money's worth". A
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machines to assist them, Blast Corps assigns a new recruit to help clear the carrier's path, ensuring it can get past areas safely, while at the same time seeking out a group of missing scientists needed to conduct the safe detonation of the missiles. Dealing with an array of difficult situations, Blast Corps manages to prevent catastrophe, finding the scientists and putting an end to the threat from the missiles.
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begin leaking radiation. The automated carrier transporting them becomes damaged as a result and automatically sets itself on a direct course towards the site for a controlled detonation, effectively placing it in danger where the slightest jolt from hitting buildings or falling into pits would trigger the missiles, causing a catastrophic explosion.
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level, the player raises their score and final medal ranking. Activating hidden communication points in each level will unlock various secret levels, where the player completes objectives against the clock, such as completing laps on a circuit or smashing specific objects. The player can compete against a
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dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating. The game's lead artist, Ricky
Berwick, had developed the vehicle concepts without consideration for their in-game function, and the vehicles were only later retrofitted to the gameplay. One of
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The game's story takes place on a parallel Earth, in which mankind lives in relative peace, until an event occurs that threatens the lives of the whole planet. The national government of an unnamed country discovers that the transportation of two defective nuclear missiles has gone wrong, after they
304:'s second highest Nintendo 64 game ratings of 1997. The game sold one million copies — lower than the team's expectations — and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015
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audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level's timer runs low. After completing a level, the player can return to explore without a time limit. By destroying any remaining structures, finding secrets, and activating lights throughout the
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level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to
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After Blast Corps successfully complete their mission, the company finds themselves contracted to help clear several buildings in a city in order to create an emergency runway for a space shuttle returning to Earth. The company successfully completes the mission, later earning a contract to clear
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To prevent this, the government hires the demolition company known as Blast Corps — founded by several former military soldiers who were stationed in the base the missiles came from, until an accident involving one of their members led the others to desert their post. Using a variety of different
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s Slo Mo praised this aspect of the game, saying that even mastering the extreme precision of the steering is fun, and rewards the player with both better gameplay technique and an appreciation for the strong distinction between the game's many vehicles. Schneider likewise overcame his initial
340:. The player controls vehicles to destroy buildings, farms, and other structures in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck
596:
was first released in Japan on March 21, 1997, and in North
America three days later. Its European and Australian release followed on December 22. The game had been in production for just over a year. To promote the game, a three-part comic detailing the game's story was published in
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and led a run of seven critically acclaimed Rare titles for the console. The game's production began in early 1996. The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin
Wakeley became the game's lead
853:, which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations.
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wrote that the game's combination of puzzles and continuous destruction made the game so unique as to defy genre classification. The magazine described the gameplay concept of returning to explore without a time limit as "a stroke of genius".
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tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game's puzzles increase in
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ranked it number 93 on their 100 best console video games of all time, remarking, "C'mon, not only are you driving all the vehicles you thought were mega cool as a kid – you're using 'em to plow through buildings." Four of six
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teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives. Wakeley described these platinum challenges as "just insane" and said he could only finish four himself.
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sold close to a million copies. The game sold reasonably well in Japan. Metacritic ranked the title among the top ten games released in 1997. It remained
Metacritic's highest ranked 1997 Nintendo 64 game after
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development. The team worked to fit his idea to a gameplay concept and devised a "Constantly Moving Object" conceit that would give the levels a time limit. This idea became the nuclear missile carrier.
269:, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year.
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Screenshot of gameplay in which the player uses a bulldozer to clear a path for the carrier. Radar and an arrow in the lower-left corner show the proximity of objects in the carrier's way.
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and spurred him to achieve something similar. The team's technical accomplishments included character and environment models composed completely of polygons and the absence of
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the robot vehicles was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway. Wakeley determined the game's
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with a kamikaze twist. It's a multifaceted game that melds a slick vehicle sim and a mind-thumping action/strategy challenge with massive destructive force." Schneider said
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The game was Rare's first game for the
Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find
2015:
Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
1985:
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mode, in which players are awarded medals for clearing the carrier's path in the fastest time. There are no settings to change the game's difficulty, and the
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designer Martin
Wakeley reflected a decade after the game's 1997 release. In 2009, Wakeley said, a studio would rarely entrust the scope of a project like
592:, a name it retained for its Japanese release. (The team had considered other titles, including "Heavy Duty Heroes", "Blast Radius", and "Power Dozer".)
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debris on the moon, before its employees take a well-earned break after establishing a reputation for being the best demolition company in the business.
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to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly.
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writers craved a sequel. The magazine said the title was proof of the company's inventiveness. Steve Ellis, who was a programmer at Rare, thought
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1442:"Blast Corps had many names including Heavy Duty Heroes, Blast Radius, Power Dozer and (its Japanese title) BlastDozer #FunFactsAboutNamesDay"
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that the premise taps into childhood fantasies, while "the unique relationship between the terrain and the vehicles you pilot ensures that
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545:, in which the player begins each level with all the tools they need to finish but must learn how to use them. Wakeley said this was
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Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of
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wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings.
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Wakeley, the game's designer, considered making a sequel as an action combat game, but thought the concepts behind
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crashes from higher ground, the tricycle shoots missiles, another truck presses outwards from its sides, and robot
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wrote that Rare had doubled the number of classic
Nintendo 64 games and was an important alliance for Nintendo.
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was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to
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881:". He praised the range of engine, tire screeching, and crashing sound effects. Reviewers disliked the
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showcased the console's graphics capabilities. Schneider described the soundtrack as between "70s pop,
806:"one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of
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516:"goal medal" objectives, in which players would attempt to better a set completion time on each level.
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2009:
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462:. He credited the team's small size for their easy progression from planning to market. Rare founder
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critic agreed, asserting that the vast size of the levels and numerous secrets and bonus areas make
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echoed
Schneider's praise of the deep landscapes, which Boyer called "incredible". Scott McCall (
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acquired Rare in 2002 for a record price of $ 377 million. After the industry had changed,
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2077:"Canceled Rare game details emerge thanks to Rare Replay achievement hunters [Updated]"
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had been fully exhausted. After praising the game in a 2010 Rare retrospective feature,
863:) praised the game's realistic polygonal models and technical prowess, and Steve Polak (
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idiosyncratic ideas and humor in light of the game's serious premise. For instance, the
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261:. In the game, the player uses vehicles to destroy buildings in the path of a runaway
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and cartoonish art. He likened the slick vehicle animations and metallic elements to
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functions. Pop-up hints will guide the player in the early stages of the game, and
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in North
America and Europe on February 21, 2024, and in Japan on April 24, 2024.
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led a set of seven critically acclaimed Rare titles developed for the
Nintendo 64.
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368:. The player can adjust the game's viewable perspective with zoom and horizontal
262:
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for their Nintendo 64. In its 1995 trade show preview, it was originally titled
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copy of their previous path through a level. Completing every stage unlocks a
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Awesome Games Done Quick 2015 speedrun featuring commentary by Martin Wakeley
2246:
2110:"Rare Replay review: Incomplete, but still plenty of timeless gaming smashes"
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365:
334:
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was created from a revision of this article dated 26 November 2022
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count lack of a two-player mode, which really isn't fair." Crispin Boyer of
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962–2012
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773:, in particular, lauded the game's originality. Trent Ward commented in
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33:
1196:"Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form"
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The game received "universal acclaim", according to review aggregator
2213:
1145:
1083:
2621:
2275:"Rare Replay countdown: 30 Rare classics ranked from worst to best"
2044:"Rare Replay for Xbox One includes 30 Rare games for $ 30 (update)"
1810:"Reviews: CD-Roms: Blast Corps Nintendo 64 (cartridges), pounds 60"
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in the bottom halves of their top 100 Nintendo games of all time.
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named it a runner-up for "Most Original Game of the Year" (behind
477:
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659:
2333:"NINTENDO 64 Nintendo Switch Online 追加タイトル [2024年4月24日]"
1752:
Sanches, Joao Diniz (2010). "Blast Corps". In Mott, Tony (ed.).
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ranked the game 84th on a list of the greatest Nintendo games.
2308:"Classic Rare games have been added to Nintendo Switch Online"
2955:
2176:"Rare Replay Xbox One Review: The Ultimate Retro Compilation"
991:
349:
322:
161:
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as a 3D successor to "nail-biting reaction games" such as
2410:
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McFerran, Damien (April 2016). "How Rare Ruled the N64".
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The magazine's disaggregated scores were 9.0/9.0/8.5/8.5.
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on August 4, 2015. The release's bonus features included
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707:
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2101:
1533:"Blast Corps :: Profile :: Dark Horse Comics"
938:
was part of a "Destroy" subgenre including games like
756:. Reviewers highly praised the novelty and variety of
3126:
2233:
986:
games and an excellent display of Rare's potential.
603:
issues #97–99, later released as a graphic novel by
1078:, a compilation of 30 Rare titles, released on the
786:Reviewers struggled to master the game's controls.
783:will exercise your mind as well as your reflexes".
2266:
1847:
1808:
994:fantasy brought vividly and explosively to life".
2200:
750:, and "unanimous critical success", according to
3150:
1970:
1883:
1881:
1494:"Blast Corps Episode Two: The Gathering Storm".
2167:
2035:
504:"power slide" drift mechanics inspired that of
2354:"Microsoft: Ask Us About Rare in 3 to 5 Years"
2134:
1745:
1513:"Blast Corps Episode Three: Big Bang Theory".
1187:
300:was released to critical acclaim and received
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1878:
1754:1001 Video Games You Must Play Before You Die
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1415:
1413:
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1257:
1255:
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1251:
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424:If you knock down buildings, it will be fun.
364:The world is portrayed from a three-quarters
1550:"Blast Corps Critic Reviews for Nintendo 64"
1429:. No. 189. August 1997. pp. 57–60.
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1237:
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1229:
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3214:Video games developed in the United Kingdom
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2394:. No. 100. September 1997. p. 96.
2018:
2013:. No. 100. November 1997. p. 104.
1101:reviewers. The game was re-released on the
539:at its core. He was influenced by the 1994
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1694:Nash, Jonathan (May 1997). "Blast Corps".
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1402:. No. 171. February 1996. p. 19.
814:) thought the game was repetitive, as did
32:
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1894:. No. 84. December 2010. p. 36.
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1709:Smith, Jon (August 1997). "Blast Corps".
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429:Rare founder Chris Stamper famously gave
2515:, and does not reflect subsequent edits.
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2406:"The Top 125 Nintendo Games of All Time"
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2305:
2239:
2024:
1849:"A Clever Excuse for Wanton Destruction"
1800:
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1006:) at their 1997 Editors' Choice Awards.
566:in 1995, which introduced him to the 3D
476:
357:as the player progresses through its 57
321:
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1966:. No. 104. March 1998. p. 94.
1898:
1774:
1751:
1572:
1475:"Blast Corps Episode One: Juggernaut".
1439:
1305:
1303:
1301:
1299:
1297:
1295:
1193:
1103:Nintendo Switch Online + Expansion Pack
911:considered the game unlike all others.
3151:
2418:from the original on December 29, 2016
2351:
2272:
2140:
1914:. No. 188. July 1997. p. 14.
1790:"Nintendo 64 ProReview: Blast Corps".
1741:. No. 31. July 1997. p. 157.
1719:
1608:
1319:. No. 95. April 1997. p. 93.
1034:Editors' Choice. Later the same year,
2563:
1862:from the original on October 28, 2017
1845:
1823:from the original on October 28, 2017
1796:. No. 104. May 1997. p. 76.
1708:
1675:from the original on December 2, 2018
1645:
1323:
3209:Video games scored by Graeme Norgate
3199:Video games about nuclear technology
2306:Robinson, Andy (February 21, 2024).
2042:McWhertor, Michael (June 15, 2015).
1807:Wainwright, Tom (November 6, 1997).
1693:
1660:
1640:. No. 94. May 1997. p. 52.
1292:
1208:from the original on August 10, 2015
1156:to a team of four recent graduates.
2287:from the original on August 6, 2015
2221:from the original on August 6, 2015
2188:from the original on August 6, 2015
2155:from the original on August 4, 2015
2122:from the original on August 5, 2015
2089:from the original on August 5, 2015
1988:from the original on March 15, 2016
1924:
1918:
1377:from the original on April 11, 2015
990:described it as "effectively every
899:exemplified qualities of enjoyable
614:
13:
2485:
2141:Totilo, Stephen (August 3, 2015).
2108:Machkovech, Sam (August 3, 2015).
2075:Machkovech, Sam (August 5, 2015).
2056:from the original on June 17, 2015
1581:
1560:from the original on June 13, 2009
1280:from the original on July 12, 2015
1266:Schneider, Peer (March 26, 1997).
1030:May 1997 Game of the Month and an
14:
3225:
2466:
2414:. September 24, 2014. p. 3.
2273:Kollar, Philip (August 4, 2015).
2240:Hilliard, Kyle (August 3, 2015).
2207:Whitehead, Dan (August 4, 2015).
1452:from the original on June 4, 2016
3136:
3111:
3110:
2497:
2352:Klepek, Patrick (May 15, 2007).
2143:"Rare Replay: The Kotaku Review"
1045:reviewers recommended the game.
310:retrospective compilation noted
3204:Video games adapted into comics
2430:
2378:
2325:
2299:
2174:Rignall, Jaz (August 3, 2015).
2031:. No. 153. pp. 76–85.
2000:
1953:
1525:
1506:
1373:. No. 41. pp. 86–89.
982:was on par with the quality of
960:put the game in a lineage with
849:. Schneider praised the game's
2242:"Rare Replay: A Rare Occasion"
2007:"100 Best Games of All Time".
1846:Polak, Steve (July 19, 1997).
1661:Ward, Trent (April 28, 2000).
1487:
1468:
1433:
1389:
1194:Kuchera, Ben (July 10, 2015).
1112:began a run of highly praised
1097:was a standout favorite among
818:. The latter, though, praised
556:. He was also inspired by the
417:
1:
2882:Ken Griffey Jr.'s Winning Run
1715:. No. 5. pp. 36–47.
1698:. No. 2. pp. 44–51.
1363:Crossley, Rob (August 2007).
1180:
901:Nintendo Entertainment System
3179:Nintendo Switch Online games
2386:"100 Best Games of All Time"
610:
564:Nintendo's annual trade show
7:
1978:"Best Video Games for 1997"
1396:"Nintendo Ultra 64: Rare".
1365:"The Making of Blast Corps"
972:. Slo Mo said it was "like
317:
198:December 22, 1997
10:
3230:
2784:WWF WrestleMania Challenge
1960:"Editors' Choice Awards".
1521:. August 1997. p. 58.
1440:@RareLtd (March 6, 2016).
1174:Official Nintendo Magazine
934:agreed with a reader that
288:were inspired by those of
265:carrier. In the game's 57
3194:Single-player video games
3106:
3030:
3008:
2990:
2965:
2919:
2910:Mickey's Racing Adventure
2840:Battletoads/Double Dragon
2819:A Nightmare on Elm Street
2775:
2715:
2708:
2606:
2597:
2010:Electronic Gaming Monthly
1963:Electronic Gaming Monthly
1933:Jefferson, North Carolina
1637:Electronic Gaming Monthly
1048:
1036:Electronic Gaming Monthly
1025:Electronic Gaming Monthly
808:Electronic Gaming Monthly
684:Electronic Gaming Monthly
652:
649:
627:
624:
228:
212:
153:
141:
129:
119:
109:
86:
67:
55:
43:
31:
26:
2745:John Elway's Quarterback
2589:
1911:Computer and Video Games
1502:. July 1997. p. 72.
1483:. June 1997. p. 56.
1426:Computer and Video Games
1399:Computer and Video Games
932:Computer and Video Games
835:photorealistic rendering
816:Computer and Video Games
672:Computer and Video Games
182:March 24, 1997
166:March 21, 1997
2942:Grabbed by the Ghoulies
2766:Who Framed Roger Rabbit
1937:McFarland & Company
453:'s first games for the
435:
400:
276:to fit Rare co-founder
2805:The Amazing Spider-Man
2752:Taboo: The Sixth Sense
2629:Wizards & Warriors
2493:
2473:Listen to this article
1855:The Weekend Australian
1584:"Blast Corps – Review"
866:The Weekend Australian
523:Japanese and American
485:
426:
327:
38:North American box art
2928:Mickey's Speedway USA
2643:Snake Rattle 'n' Roll
2492:
2312:Video Games Chronicle
958:The Video Games Guide
879:Country Bear Jamboree
491:credited Wakeley for
480:
422:
325:
314:as a standout title.
3189:Rare (company) games
2524:More spoken articles
2450:on February 23, 2009
2209:"Rare Replay review"
1663:"Blast Corps Review"
1596:on December 11, 2014
1421:"Blast Corps Review"
282:building destruction
2935:Star Fox Adventures
1167:(2014) both listed
646:
621:
3184:Puzzle video games
2494:
1925:Fox, Matt (2013).
1888:"A Rare Glimpse".
1003:PaRappa the Rapper
956:, and Matt Fox of
644:
619:
486:
344:, the lightweight
328:
3169:Nintendo 64 games
3124:
3123:
3026:
3025:
2854:Diddy Kong Racing
2490:
2341:. April 23, 2024.
2254:on August 5, 2015
1946:978-0-7864-7257-4
1767:978-0-7893-2090-2
1116:games, including
1084:behind-the-scenes
963:Highway Encounter
743:
742:
642:
641:
605:Dark Horse Comics
525:quality assurance
338:action video game
284:game. The puzzle
253:and published by
238:
237:
3221:
3159:1997 video games
3141:
3140:
3139:
3132:
3114:
3113:
3093:Chris Sutherland
3088:Stamper brothers
2903:Jet Force Gemini
2826:Super Glove Ball
2738:WWF WrestleMania
2713:
2712:
2584:
2577:
2570:
2561:
2560:
2551:
2545:
2542:
2537:
2536:
2534:Official website
2514:
2512:
2501:
2500:
2491:
2481:
2479:
2474:
2460:
2459:
2457:
2455:
2446:. Archived from
2434:
2428:
2427:
2425:
2423:
2402:
2396:
2395:
2382:
2376:
2375:
2373:
2371:
2362:. Archived from
2349:
2343:
2342:
2329:
2323:
2322:
2320:
2318:
2303:
2297:
2296:
2294:
2292:
2270:
2264:
2263:
2261:
2259:
2250:. Archived from
2237:
2231:
2230:
2228:
2226:
2204:
2198:
2197:
2195:
2193:
2171:
2165:
2164:
2162:
2160:
2138:
2132:
2131:
2129:
2127:
2105:
2099:
2098:
2096:
2094:
2072:
2066:
2065:
2063:
2061:
2039:
2033:
2032:
2022:
2016:
2014:
2004:
1998:
1997:
1995:
1993:
1974:
1968:
1967:
1957:
1951:
1950:
1931:(2nd ed.).
1922:
1916:
1915:
1902:
1896:
1895:
1885:
1876:
1875:
1869:
1867:
1851:
1843:
1837:
1836:
1830:
1828:
1812:
1804:
1798:
1797:
1787:
1772:
1771:
1749:
1743:
1742:
1732:
1717:
1716:
1706:
1700:
1699:
1691:
1685:
1684:
1682:
1680:
1658:
1643:
1641:
1631:
1606:
1605:
1603:
1601:
1592:. Archived from
1579:
1570:
1569:
1567:
1565:
1546:
1537:
1536:
1529:
1523:
1522:
1510:
1504:
1503:
1491:
1485:
1484:
1472:
1466:
1465:
1459:
1457:
1437:
1431:
1430:
1417:
1404:
1403:
1393:
1387:
1386:
1384:
1382:
1360:
1321:
1320:
1307:
1290:
1289:
1287:
1285:
1263:
1218:
1217:
1215:
1213:
1191:
1137:Jet Force Gemini
1092:
1086:interviews with
1063:
1029:
1023:was selected as
984:Shigeru Miyamoto
824:
794:
762:
647:
643:
638:90% (12 reviews)
622:
618:
551:
522:
510:
497:
472:
442:
395:external storage
374:other characters
205:
203:
197:
189:
187:
181:
173:
171:
165:
36:
24:
23:
16:1997 action game
3229:
3228:
3224:
3223:
3222:
3220:
3219:
3218:
3149:
3148:
3147:
3137:
3135:
3127:
3125:
3120:
3102:
3058:Eveline Fischer
3022:
3004:
2986:
2961:
2915:
2798:Captain Skyhawk
2771:
2704:
2664:Killer Instinct
2602:
2593:
2588:
2549:
2543:
2532:
2531:
2528:
2527:
2516:
2510:
2508:
2505:This audio file
2502:
2495:
2486:
2483:
2477:
2476:
2472:
2469:
2464:
2463:
2453:
2451:
2436:
2435:
2431:
2421:
2419:
2404:
2403:
2399:
2384:
2383:
2379:
2369:
2367:
2366:on May 28, 2016
2350:
2346:
2331:
2330:
2326:
2316:
2314:
2304:
2300:
2290:
2288:
2271:
2267:
2257:
2255:
2238:
2234:
2224:
2222:
2205:
2201:
2191:
2189:
2172:
2168:
2158:
2156:
2139:
2135:
2125:
2123:
2106:
2102:
2092:
2090:
2073:
2069:
2059:
2057:
2040:
2036:
2023:
2019:
2006:
2005:
2001:
1991:
1989:
1976:
1975:
1971:
1959:
1958:
1954:
1947:
1923:
1919:
1904:
1903:
1899:
1887:
1886:
1879:
1865:
1863:
1858:. p. S07.
1844:
1840:
1826:
1824:
1805:
1801:
1789:
1788:
1775:
1768:
1760:. p. 325.
1750:
1746:
1738:Next Generation
1734:
1733:
1720:
1707:
1703:
1692:
1688:
1678:
1676:
1659:
1646:
1634:"Review Crew".
1633:
1632:
1609:
1599:
1597:
1582:McCall, Scott.
1580:
1573:
1563:
1561:
1548:
1547:
1540:
1531:
1530:
1526:
1517:. No. 99.
1512:
1511:
1507:
1498:. No. 98.
1493:
1492:
1488:
1479:. No. 97.
1474:
1473:
1469:
1455:
1453:
1438:
1434:
1419:
1418:
1407:
1395:
1394:
1390:
1380:
1378:
1361:
1324:
1309:
1308:
1293:
1283:
1281:
1264:
1221:
1211:
1209:
1192:
1188:
1183:
1090:
1072:is included in
1061:
1051:
1027:
988:Next Generation
822:
799:Next Generation
792:
760:
744:
734:Next Generation
726:
620:Aggregate score
617:
613:
574:to obscure the
549:
520:
508:
495:
470:
444:
428:
420:
403:
320:
263:nuclear missile
208:
201:
199:
192:
185:
183:
176:
169:
167:
160:
105:
82:
39:
22:
21:1997 video game
17:
12:
11:
5:
3227:
3217:
3216:
3211:
3206:
3201:
3196:
3191:
3186:
3181:
3176:
3174:Nintendo games
3171:
3166:
3161:
3146:
3145:
3122:
3121:
3119:
3118:
3107:
3104:
3103:
3101:
3100:
3095:
3090:
3085:
3083:Graeme Norgate
3080:
3075:
3070:
3068:Grant Kirkhope
3065:
3060:
3055:
3050:
3045:
3043:Duncan Botwood
3040:
3038:Robin Beanland
3034:
3032:
3028:
3027:
3024:
3023:
3021:
3020:
3012:
3010:
3006:
3005:
3003:
3002:
2994:
2992:
2988:
2987:
2985:
2984:
2981:Sea of Thieves
2977:
2969:
2967:
2963:
2962:
2960:
2959:
2952:
2949:It's Mr. Pants
2945:
2938:
2931:
2923:
2921:
2917:
2916:
2914:
2913:
2906:
2899:
2892:
2885:
2878:
2871:
2864:
2857:
2850:
2847:Digger T. Rock
2843:
2836:
2829:
2822:
2815:
2808:
2801:
2794:
2787:
2779:
2777:
2773:
2772:
2770:
2769:
2762:
2759:Cobra Triangle
2755:
2748:
2741:
2734:
2727:
2719:
2717:
2710:
2706:
2705:
2703:
2702:
2695:
2688:
2681:
2674:
2667:
2660:
2653:
2646:
2639:
2632:
2625:
2618:
2610:
2608:
2604:
2603:
2598:
2595:
2594:
2587:
2586:
2579:
2572:
2564:
2558:
2557:
2546:
2517:
2503:
2496:
2484:
2471:
2470:
2468:
2467:External links
2465:
2462:
2461:
2429:
2397:
2391:Nintendo Power
2377:
2344:
2324:
2298:
2265:
2232:
2199:
2166:
2133:
2100:
2067:
2034:
2017:
1999:
1969:
1952:
1945:
1939:. p. 31.
1917:
1897:
1877:
1838:
1799:
1773:
1766:
1744:
1718:
1701:
1686:
1644:
1607:
1571:
1538:
1524:
1515:Nintendo Power
1505:
1496:Nintendo Power
1486:
1477:Nintendo Power
1467:
1432:
1405:
1388:
1322:
1316:Nintendo Power
1291:
1219:
1185:
1184:
1182:
1179:
1161:Nintendo Power
1050:
1047:
1042:Nintendo Power
875:disaster movie
840:Micro Machines
765:Peer Schneider
741:
740:
737:
729:
728:
723:
715:
714:
711:
703:
702:
699:
691:
690:
687:
679:
678:
675:
667:
666:
663:
655:
654:
651:
640:
639:
636:
630:
629:
626:
615:
612:
609:
600:Nintendo Power
559:Super Mario 64
421:
419:
416:
402:
399:
391:game cartridge
319:
316:
286:game mechanics
280:'s idea for a
236:
235:
230:
226:
225:
216:
210:
209:
207:
206:
190:
174:
157:
155:
151:
150:
145:
139:
138:
136:Graeme Norgate
133:
127:
126:
123:
117:
116:
115:Martin Wakeley
113:
107:
106:
104:
103:
98:
92:
90:
84:
83:
81:
80:
79:George Andreas
77:
73:
71:
65:
64:
59:
53:
52:
47:
41:
40:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
3226:
3215:
3212:
3210:
3207:
3205:
3202:
3200:
3197:
3195:
3192:
3190:
3187:
3185:
3182:
3180:
3177:
3175:
3172:
3170:
3167:
3165:
3162:
3160:
3157:
3156:
3154:
3144:
3134:
3133:
3130:
3117:
3109:
3108:
3105:
3099:
3096:
3094:
3091:
3089:
3086:
3084:
3081:
3079:
3076:
3074:
3073:Leigh Loveday
3071:
3069:
3066:
3064:
3063:Martin Hollis
3061:
3059:
3056:
3054:
3051:
3049:
3046:
3044:
3041:
3039:
3036:
3035:
3033:
3029:
3019:
3018:
3017:Project Dream
3014:
3013:
3011:
3007:
3001:
3000:
2996:
2995:
2993:
2989:
2983:
2982:
2978:
2976:
2975:
2971:
2970:
2968:
2964:
2958:
2957:
2953:
2951:
2950:
2946:
2944:
2943:
2939:
2937:
2936:
2932:
2930:
2929:
2925:
2924:
2922:
2918:
2912:
2911:
2907:
2905:
2904:
2900:
2898:
2897:
2896:GoldenEye 007
2893:
2891:
2890:
2886:
2884:
2883:
2879:
2877:
2876:
2872:
2870:
2869:
2865:
2863:
2862:
2858:
2856:
2855:
2851:
2849:
2848:
2844:
2842:
2841:
2837:
2835:
2834:
2830:
2828:
2827:
2823:
2821:
2820:
2816:
2814:
2813:
2809:
2807:
2806:
2802:
2800:
2799:
2795:
2793:
2792:
2788:
2786:
2785:
2781:
2780:
2778:
2774:
2768:
2767:
2763:
2761:
2760:
2756:
2754:
2753:
2749:
2747:
2746:
2742:
2740:
2739:
2735:
2733:
2732:
2728:
2726:
2725:
2721:
2720:
2718:
2714:
2711:
2707:
2701:
2700:
2699:Kinect Sports
2696:
2694:
2693:
2689:
2687:
2686:
2682:
2680:
2679:
2675:
2673:
2672:
2671:Banjo-Kazooie
2668:
2666:
2665:
2661:
2659:
2658:
2654:
2652:
2651:
2647:
2645:
2644:
2640:
2638:
2637:
2633:
2631:
2630:
2626:
2624:
2623:
2619:
2617:
2616:
2612:
2611:
2609:
2605:
2601:
2600:List of games
2596:
2592:
2585:
2580:
2578:
2573:
2571:
2566:
2565:
2562:
2556:
2552:
2547:
2544:(in Japanese)
2541:
2535:
2530:
2529:
2525:
2521:
2506:
2449:
2445:
2444:
2439:
2433:
2417:
2413:
2412:
2407:
2401:
2393:
2392:
2387:
2381:
2365:
2361:
2360:
2355:
2348:
2340:
2339:
2334:
2328:
2313:
2309:
2302:
2286:
2282:
2281:
2276:
2269:
2253:
2249:
2248:
2247:Game Informer
2243:
2236:
2220:
2216:
2215:
2210:
2203:
2187:
2183:
2182:
2177:
2170:
2154:
2150:
2149:
2144:
2137:
2121:
2117:
2116:
2111:
2104:
2088:
2084:
2083:
2078:
2071:
2055:
2051:
2050:
2045:
2038:
2030:
2029:
2021:
2012:
2011:
2003:
1987:
1983:
1979:
1973:
1965:
1964:
1956:
1948:
1942:
1938:
1934:
1930:
1929:
1921:
1913:
1912:
1907:
1901:
1893:
1892:
1884:
1882:
1873:
1861:
1857:
1856:
1850:
1842:
1834:
1822:
1819:. p. 9.
1818:
1817:
1811:
1803:
1795:
1794:
1786:
1784:
1782:
1780:
1778:
1769:
1763:
1759:
1755:
1748:
1740:
1739:
1731:
1729:
1727:
1725:
1723:
1714:
1713:
1705:
1697:
1690:
1674:
1670:
1669:
1664:
1657:
1655:
1653:
1651:
1649:
1639:
1638:
1630:
1628:
1626:
1624:
1622:
1620:
1618:
1616:
1614:
1612:
1595:
1591:
1590:
1585:
1578:
1576:
1559:
1555:
1551:
1545:
1543:
1534:
1528:
1520:
1516:
1509:
1501:
1497:
1490:
1482:
1478:
1471:
1463:
1451:
1447:
1443:
1436:
1428:
1427:
1422:
1416:
1414:
1412:
1410:
1401:
1400:
1392:
1376:
1372:
1371:
1366:
1359:
1357:
1355:
1353:
1351:
1349:
1347:
1345:
1343:
1341:
1339:
1337:
1335:
1333:
1331:
1329:
1327:
1318:
1317:
1312:
1311:"Now Playing"
1306:
1304:
1302:
1300:
1298:
1296:
1279:
1275:
1274:
1269:
1268:"Blast Corps"
1262:
1260:
1258:
1256:
1254:
1252:
1250:
1248:
1246:
1244:
1242:
1240:
1238:
1236:
1234:
1232:
1230:
1228:
1226:
1224:
1207:
1203:
1202:
1197:
1190:
1186:
1178:
1176:
1175:
1170:
1166:
1162:
1159:The staff of
1157:
1155:
1151:
1147:
1143:
1139:
1138:
1133:
1132:
1127:
1126:
1125:Banjo-Kazooie
1121:
1120:
1119:GoldenEye 007
1115:
1111:
1106:
1104:
1100:
1096:
1089:
1085:
1081:
1077:
1076:
1071:
1067:
1060:
1056:
1046:
1044:
1043:
1037:
1033:
1026:
1022:
1018:
1017:
1016:GoldenEye 007
1011:
1007:
1005:
1004:
999:
995:
993:
989:
985:
981:
977:
976:
971:
970:
965:
964:
959:
955:
954:
949:
948:
943:
942:
941:Desert Strike
937:
933:
929:
928:
923:
919:
914:
910:
907:games, while
906:
902:
898:
894:
890:
888:
884:
883:country music
880:
876:
872:
869:) wrote that
868:
867:
862:
861:
856:
852:
848:
847:
842:
841:
836:
831:
829:
821:
817:
813:
809:
805:
801:
800:
791:
790:
784:
782:
778:
777:
772:
771:
766:
759:
755:
754:
749:
738:
736:
735:
731:
730:
724:
722:
721:
717:
716:
712:
710:
709:
705:
704:
700:
698:
697:
693:
692:
688:
686:
685:
681:
680:
676:
674:
673:
669:
668:
664:
662:
661:
657:
656:
648:
645:Review scores
637:
635:
632:
631:
623:
608:
606:
602:
601:
595:
591:
587:
583:
579:
577:
576:draw distance
573:
569:
565:
561:
560:
555:
554:game mechanic
548:
544:
543:
538:
534:
529:
526:
519:
515:
507:
503:
502:
501:Mario Kart 64
494:
490:
483:
479:
475:
469:
465:
464:Chris Stamper
461:
456:
452:
448:
443:
440:
439:
438:
437:raison d'être
432:
425:
415:
411:
407:
398:
396:
392:
388:
384:
380:
375:
371:
367:
366:overhead view
362:
360:
356:
351:
347:
343:
339:
336:
335:single-player
332:
324:
315:
313:
309:
308:
303:
299:
295:
293:
292:
287:
283:
279:
278:Chris Stamper
275:
270:
268:
264:
260:
256:
252:
249:developed by
248:
244:
243:
234:
233:Single-player
231:
227:
224:
220:
217:
215:
211:
195:
191:
179:
175:
163:
159:
158:
156:
152:
149:
146:
144:
140:
137:
134:
132:
128:
125:Ricky Berwick
124:
122:
118:
114:
112:
108:
102:
99:
97:
96:Chris Stamper
94:
93:
91:
89:
85:
78:
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2454:September 9,
2452:. Retrieved
2448:the original
2441:
2438:"100-81 ONM"
2432:
2422:December 29,
2420:. Retrieved
2409:
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2389:
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2368:. Retrieved
2364:the original
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2317:February 21,
2315:. Retrieved
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2252:the original
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2115:Ars Technica
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2082:Ars Technica
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1870:– via
1864:. Retrieved
1853:
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1831:– via
1825:. Retrieved
1816:The Guardian
1814:
1802:
1791:
1756:. New York:
1753:
1747:
1736:
1735:"Smashing".
1712:N64 Magazine
1710:
1704:
1696:N64 Magazine
1695:
1689:
1677:. Retrieved
1666:
1635:
1598:. Retrieved
1594:the original
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1199:
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241:
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57:Publisher(s)
45:Developer(s)
18:
3143:Video games
3048:Steve Burke
2974:Rare Replay
2889:Blast Corps
2875:Monster Max
2861:Beetlejuice
2833:Double Dare
2709:Other games
2692:Viva Piñata
2657:Donkey Kong
2650:Battletoads
2636:R.C. Pro-Am
2028:Retro Gamer
1891:Retro Gamer
1679:December 1,
1370:Retro Gamer
1169:Blast Corps
1163:(1997) and
1154:Blast Corps
1150:Blast Corps
1142:Retro Gamer
1114:Nintendo 64
1110:Blast Corps
1099:Rare Replay
1095:Blast Corps
1088:Blast Corps
1075:Rare Replay
1070:Blast Corps
1066:Blast Corps
1059:Retro Gamer
1055:Blast Corps
1021:Blast Corps
1010:Blast Corps
980:Blast Corps
947:Return Fire
936:Blast Corps
927:Loco-Motion
922:Blast Corps
920:thought of
918:Retro Gamer
913:Retro Gamer
897:Blast Corps
895:wrote that
877:score, and
871:Blast Corps
846:R.C. Pro-Am
843:and Rare's
820:Blast Corps
804:Blast Corps
781:Blast Corps
758:Blast Corps
753:Retro Gamer
650:Publication
594:Blast Corps
590:Blast Dozer
586:Blast Corps
542:Donkey Kong
537:puzzle game
533:Blast Corps
518:Blast Corps
506:Blast Corps
493:Blast Corps
489:Retro Gamer
482:Blast Corps
468:Blast Corps
455:Nintendo 64
447:Blast Corps
431:Blast Corps
418:Development
393:itself and
383:time attack
331:Blast Corps
312:Blast Corps
307:Rare Replay
298:Blast Corps
291:Donkey Kong
259:Nintendo 64
247:action game
242:Blast Corps
148:Nintendo 64
143:Platform(s)
131:Composer(s)
111:Designer(s)
101:Tim Stamper
88:Producer(s)
69:Director(s)
27:Blast Corps
3153:Categories
3098:David Wise
3053:David Doak
3009:Unreleased
2868:High Speed
2520:Audio help
2511:2022-11-26
2291:August 22,
2258:August 22,
2225:August 22,
2192:August 22,
2159:August 22,
2126:August 21,
2093:August 21,
1982:Metacritic
1872:LexisNexis
1833:LexisNexis
1554:Metacritic
1181:References
975:Pilotwings
763:gameplay.
748:Metacritic
634:Metacritic
625:Aggregator
584:published
547:Blast Corp
514:high score
449:was among
387:game saves
355:difficulty
302:Metacritic
202:1997-12-22
186:1997-03-24
170:1997-03-21
2812:Time Lord
2370:April 12,
2214:Eurogamer
1992:August 1,
1906:"Letters"
1212:August 1,
1146:Microsoft
616:Reception
611:Reception
121:Artist(s)
3116:Category
2999:Everwild
2991:Upcoming
2622:Sabreman
2522: ·
2416:Archived
2285:Archived
2219:Archived
2186:Archived
2153:Archived
2120:Archived
2087:Archived
2060:June 16,
2054:Archived
1986:Archived
1860:Archived
1821:Archived
1758:Universe
1673:Archived
1668:GameSpot
1564:July 31,
1558:Archived
1519:Nintendo
1500:Nintendo
1481:Nintendo
1450:Archived
1381:July 14,
1375:Archived
1284:July 31,
1278:Archived
1206:Archived
1080:Xbox One
887:jaw harp
776:GameSpot
727:88% (US)
725:88% (JP)
696:GameSpot
582:Nintendo
562:demo at
460:designer
318:Gameplay
294:(1994).
274:gameplay
257:for the
255:Nintendo
214:Genre(s)
62:Nintendo
2791:Pin Bot
2555:YouTube
2509: (
2480:minutes
2359:1UP.com
2338:YouTube
2280:Polygon
2181:USgamer
2049:Polygon
1866:June 4,
1827:June 4,
1793:GamePro
1589:AllGame
1462:Twitter
1456:June 4,
1201:Polygon
1108:Rare's
860:AllGame
789:GamePro
660:AllGame
370:panning
229:Mode(s)
200: (
184: (
168: (
154:Release
3129:Portal
3031:People
2724:Slalom
2678:Conker
2615:Jetpac
2607:Series
2148:Kotaku
1943:
1764:
1600:May 2,
1134:, and
1091:'s
1062:'s
1049:Legacy
1028:'s
950:, and
905:arcade
823:'s
761:'s
701:8.4/10
550:'s
521:'s
509:'s
496:'s
471:'s
359:levels
342:drifts
267:levels
245:is an
223:puzzle
219:Action
2966:2010s
2956:Kameo
2920:2000s
2776:1990s
2716:1980s
1446:Tweet
992:Tonka
793:'
689:35/40
653:Score
628:Score
552:core
535:as a
379:ghost
350:mechs
346:buggy
333:is a
2591:Rare
2456:2022
2424:2016
2372:2016
2319:2024
2293:2015
2260:2015
2227:2015
2194:2015
2161:2015
2128:2015
2095:2015
2062:2015
1994:2015
1941:ISBN
1868:2016
1829:2016
1762:ISBN
1681:2018
1602:2016
1566:2015
1458:2016
1383:2015
1286:2015
1214:2015
966:and
903:and
713:9/10
451:Rare
433:its
401:Plot
251:Rare
50:Rare
2553:on
2443:ONM
2411:IGN
1448:).
1273:IGN
1165:IGN
1032:IGN
998:EGM
909:EGM
893:IGN
855:EGM
828:EGM
812:EGM
770:IGN
767:of
739:4/5
708:IGN
677:4/5
665:4/5
194:PAL
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