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Blast Corps

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concerns to appreciate the complexity of the controls and the differences between the vehicles. He considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game's contemporaries. Schneider thought the game should have been longer, with fewer bonus levels and more main missions, though he did appreciate the pacing, design, and difficulty of the included levels. Slo Mo instead asserted that "Over 60 levels and hidden areas within hidden areas give you your money's worth". A
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machines to assist them, Blast Corps assigns a new recruit to help clear the carrier's path, ensuring it can get past areas safely, while at the same time seeking out a group of missing scientists needed to conduct the safe detonation of the missiles. Dealing with an array of difficult situations, Blast Corps manages to prevent catastrophe, finding the scientists and putting an end to the threat from the missiles.
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begin leaking radiation. The automated carrier transporting them becomes damaged as a result and automatically sets itself on a direct course towards the site for a controlled detonation, effectively placing it in danger where the slightest jolt from hitting buildings or falling into pits would trigger the missiles, causing a catastrophic explosion.
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level, the player raises their score and final medal ranking. Activating hidden communication points in each level will unlock various secret levels, where the player completes objectives against the clock, such as completing laps on a circuit or smashing specific objects. The player can compete against a
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dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating. The game's lead artist, Ricky Berwick, had developed the vehicle concepts without consideration for their in-game function, and the vehicles were only later retrofitted to the gameplay. One of
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The game's story takes place on a parallel Earth, in which mankind lives in relative peace, until an event occurs that threatens the lives of the whole planet. The national government of an unnamed country discovers that the transportation of two defective nuclear missiles has gone wrong, after they
304:'s second highest Nintendo 64 game ratings of 1997. The game sold one million copies — lower than the team's expectations — and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 376:
audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level's timer runs low. After completing a level, the player can return to explore without a time limit. By destroying any remaining structures, finding secrets, and activating lights throughout the
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level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to
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After Blast Corps successfully complete their mission, the company finds themselves contracted to help clear several buildings in a city in order to create an emergency runway for a space shuttle returning to Earth. The company successfully completes the mission, later earning a contract to clear
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To prevent this, the government hires the demolition company known as Blast Corps — founded by several former military soldiers who were stationed in the base the missiles came from, until an accident involving one of their members led the others to desert their post. Using a variety of different
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s Slo Mo praised this aspect of the game, saying that even mastering the extreme precision of the steering is fun, and rewards the player with both better gameplay technique and an appreciation for the strong distinction between the game's many vehicles. Schneider likewise overcame his initial
340:. The player controls vehicles to destroy buildings, farms, and other structures in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck 596:
was first released in Japan on March 21, 1997, and in North America three days later. Its European and Australian release followed on December 22. The game had been in production for just over a year. To promote the game, a three-part comic detailing the game's story was published in
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and led a run of seven critically acclaimed Rare titles for the console. The game's production began in early 1996. The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead
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wrote that the game's combination of puzzles and continuous destruction made the game so unique as to defy genre classification. The magazine described the gameplay concept of returning to explore without a time limit as "a stroke of genius".
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tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game's puzzles increase in
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ranked it number 93 on their 100 best console video games of all time, remarking, "C'mon, not only are you driving all the vehicles you thought were mega cool as a kid – you're using 'em to plow through buildings." Four of six
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teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives. Wakeley described these platinum challenges as "just insane" and said he could only finish four himself.
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sold close to a million copies. The game sold reasonably well in Japan. Metacritic ranked the title among the top ten games released in 1997. It remained Metacritic's highest ranked 1997 Nintendo 64 game after
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development. The team worked to fit his idea to a gameplay concept and devised a "Constantly Moving Object" conceit that would give the levels a time limit. This idea became the nuclear missile carrier.
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Screenshot of gameplay in which the player uses a bulldozer to clear a path for the carrier. Radar and an arrow in the lower-left corner show the proximity of objects in the carrier's way.
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and spurred him to achieve something similar. The team's technical accomplishments included character and environment models composed completely of polygons and the absence of
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the robot vehicles was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway. Wakeley determined the game's
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with a kamikaze twist. It's a multifaceted game that melds a slick vehicle sim and a mind-thumping action/strategy challenge with massive destructive force." Schneider said
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The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find
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Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
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mode, in which players are awarded medals for clearing the carrier's path in the fastest time. There are no settings to change the game's difficulty, and the
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designer Martin Wakeley reflected a decade after the game's 1997 release. In 2009, Wakeley said, a studio would rarely entrust the scope of a project like
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debris on the moon, before its employees take a well-earned break after establishing a reputation for being the best demolition company in the business.
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to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly.
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writers craved a sequel. The magazine said the title was proof of the company's inventiveness. Steve Ellis, who was a programmer at Rare, thought
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that the premise taps into childhood fantasies, while "the unique relationship between the terrain and the vehicles you pilot ensures that
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Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of
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wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings.
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Wakeley, the game's designer, considered making a sequel as an action combat game, but thought the concepts behind
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crashes from higher ground, the tricycle shoots missiles, another truck presses outwards from its sides, and robot
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wrote that Rare had doubled the number of classic Nintendo 64 games and was an important alliance for Nintendo.
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was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to
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showcased the console's graphics capabilities. Schneider described the soundtrack as between "70s pop,
806:"one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of 798: 733: 516:"goal medal" objectives, in which players would attempt to better a set completion time on each level. 3158: 2839: 2730: 2523: 2009: 1962: 1932: 1636: 683: 462:. He credited the team's small size for their easy progression from planning to market. Rare founder 2533: 1662: 1195: 802:
critic agreed, asserting that the vast size of the levels and numerous secrets and bonus areas make
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echoed Schneider's praise of the deep landscapes, which Boyer called "incredible". Scott McCall (
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acquired Rare in 2002 for a record price of $ 377 million. After the industry had changed,
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had been fully exhausted. After praising the game in a 2010 Rare retrospective feature,
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idiosyncratic ideas and humor in light of the game's serious premise. For instance, the
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and cartoonish art. He likened the slick vehicle animations and metallic elements to
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functions. Pop-up hints will guide the player in the early stages of the game, and
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in North America and Europe on February 21, 2024, and in Japan on April 24, 2024.
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led a set of seven critically acclaimed Rare titles developed for the Nintendo 64.
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for their Nintendo 64. In its 1995 trade show preview, it was originally titled
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copy of their previous path through a level. Completing every stage unlocks a
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Awesome Games Done Quick 2015 speedrun featuring commentary by Martin Wakeley
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was created from a revision of this article dated 26 November 2022
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count lack of a two-player mode, which really isn't fair." Crispin Boyer of
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962–2012
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The game received "universal acclaim", according to review aggregator
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in the bottom halves of their top 100 Nintendo games of all time.
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named it a runner-up for "Most Original Game of the Year" (behind
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Sanches, Joao Diniz (2010). "Blast Corps". In Mott, Tony (ed.).
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ranked the game 84th on a list of the greatest Nintendo games.
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as a 3D successor to "nail-biting reaction games" such as
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McFerran, Damien (April 2016). "How Rare Ruled the N64".
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The magazine's disaggregated scores were 9.0/9.0/8.5/8.5.
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on August 4, 2015. The release's bonus features included
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was part of a "Destroy" subgenre including games like
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games and an excellent display of Rare's potential.
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issues #97–99, later released as a graphic novel by
1078:, a compilation of 30 Rare titles, released on the 786:Reviewers struggled to master the game's controls. 783:will exercise your mind as well as your reflexes". 2266: 1847: 1808: 994:fantasy brought vividly and explosively to life". 2200: 750:, and "unanimous critical success", according to 3150: 1970: 1883: 1881: 1494:"Blast Corps Episode Two: The Gathering Storm". 2167: 2035: 504:"power slide" drift mechanics inspired that of 2354:"Microsoft: Ask Us About Rare in 3 to 5 Years" 2134: 1745: 1513:"Blast Corps Episode Three: Big Bang Theory". 1187: 300:was released to critical acclaim and received 2575: 1878: 1754:1001 Video Games You Must Play Before You Die 1544: 1542: 1415: 1413: 1411: 1409: 1261: 1259: 1257: 1255: 1253: 1251: 1249: 1247: 1245: 1243: 424:If you knock down buildings, it will be fun. 364:The world is portrayed from a three-quarters 1550:"Blast Corps Critic Reviews for Nintendo 64" 1429:. No. 189. August 1997. pp. 57–60. 1241: 1239: 1237: 1235: 1233: 1231: 1229: 1227: 1225: 1223: 3214:Video games developed in the United Kingdom 2398: 2394:. No. 100. September 1997. p. 96. 2018: 2013:. No. 100. November 1997. p. 104. 1101:reviewers. The game was re-released on the 539:at its core. He was influenced by the 1994 2582: 2568: 2538: 2107: 2074: 1839: 1806: 1785: 1783: 1781: 1779: 1777: 1694:Nash, Jonathan (May 1997). "Blast Corps". 1577: 1575: 1539: 1406: 1402:. No. 171. February 1996. p. 19. 814:) thought the game was repetitive, as did 32: 2206: 2041: 1894:. No. 84. December 2010. p. 36. 1730: 1728: 1726: 1724: 1722: 1709:Smith, Jon (August 1997). "Blast Corps". 1629: 1627: 1625: 1623: 1621: 1619: 1617: 1615: 1613: 1611: 1358: 1356: 1354: 1352: 1350: 1348: 1346: 1265: 1220: 429:Rare founder Chris Stamper famously gave 2515:, and does not reflect subsequent edits. 2498: 2406:"The Top 125 Nintendo Games of All Time" 2345: 2305: 2239: 2024: 1849:"A Clever Excuse for Wanton Destruction" 1800: 1702: 1687: 1656: 1654: 1652: 1650: 1648: 1362: 1344: 1342: 1340: 1338: 1336: 1334: 1332: 1330: 1328: 1326: 1006:) at their 1997 Editors' Choice Awards. 566:in 1995, which introduced him to the 3D 476: 357:as the player progresses through its 57 321: 2173: 1966:. No. 104. March 1998. p. 94. 1898: 1774: 1751: 1572: 1475:"Blast Corps Episode One: Juggernaut". 1439: 1305: 1303: 1301: 1299: 1297: 1295: 1193: 1103:Nintendo Switch Online + Expansion Pack 911:considered the game unlike all others. 3151: 2418:from the original on December 29, 2016 2351: 2272: 2140: 1914:. No. 188. July 1997. p. 14. 1790:"Nintendo 64 ProReview: Blast Corps". 1741:. No. 31. July 1997. p. 157. 1719: 1608: 1319:. No. 95. April 1997. p. 93. 1034:Editors' Choice. Later the same year, 2563: 1862:from the original on October 28, 2017 1845: 1823:from the original on October 28, 2017 1796:. No. 104. May 1997. p. 76. 1708: 1675:from the original on December 2, 2018 1645: 1323: 3209:Video games scored by Graeme Norgate 3199:Video games about nuclear technology 2306:Robinson, Andy (February 21, 2024). 2042:McWhertor, Michael (June 15, 2015). 1807:Wainwright, Tom (November 6, 1997). 1693: 1660: 1640:. No. 94. May 1997. p. 52. 1292: 1208:from the original on August 10, 2015 1156:to a team of four recent graduates. 2287:from the original on August 6, 2015 2221:from the original on August 6, 2015 2188:from the original on August 6, 2015 2155:from the original on August 4, 2015 2122:from the original on August 5, 2015 2089:from the original on August 5, 2015 1988:from the original on March 15, 2016 1924: 1918: 1377:from the original on April 11, 2015 990:described it as "effectively every 899:exemplified qualities of enjoyable 614: 13: 2485: 2141:Totilo, Stephen (August 3, 2015). 2108:Machkovech, Sam (August 3, 2015). 2075:Machkovech, Sam (August 5, 2015). 2056:from the original on June 17, 2015 1581: 1560:from the original on June 13, 2009 1280:from the original on July 12, 2015 1266:Schneider, Peer (March 26, 1997). 1030:May 1997 Game of the Month and an 14: 3225: 2466: 2414:. September 24, 2014. p. 3. 2273:Kollar, Philip (August 4, 2015). 2240:Hilliard, Kyle (August 3, 2015). 2207:Whitehead, Dan (August 4, 2015). 1452:from the original on June 4, 2016 3136: 3111: 3110: 2497: 2352:Klepek, Patrick (May 15, 2007). 2143:"Rare Replay: The Kotaku Review" 1045:reviewers recommended the game. 310:retrospective compilation noted 3204:Video games adapted into comics 2430: 2378: 2325: 2299: 2174:Rignall, Jaz (August 3, 2015). 2031:. No. 153. pp. 76–85. 2000: 1953: 1525: 1506: 1373:. No. 41. pp. 86–89. 982:was on par with the quality of 960:put the game in a lineage with 849:. Schneider praised the game's 2242:"Rare Replay: A Rare Occasion" 2007:"100 Best Games of All Time". 1846:Polak, Steve (July 19, 1997). 1661:Ward, Trent (April 28, 2000). 1487: 1468: 1433: 1389: 1194:Kuchera, Ben (July 10, 2015). 1112:began a run of highly praised 1097:was a standout favorite among 818:. The latter, though, praised 556:. He was also inspired by the 417: 1: 2882:Ken Griffey Jr.'s Winning Run 1715:. No. 5. pp. 36–47. 1698:. No. 2. pp. 44–51. 1363:Crossley, Rob (August 2007). 1180: 901:Nintendo Entertainment System 3179:Nintendo Switch Online games 2386:"100 Best Games of All Time" 610: 564:Nintendo's annual trade show 7: 1978:"Best Video Games for 1997" 1396:"Nintendo Ultra 64: Rare". 1365:"The Making of Blast Corps" 972:. Slo Mo said it was "like 317: 198:December 22, 1997 10: 3230: 2784:WWF WrestleMania Challenge 1960:"Editors' Choice Awards". 1521:. August 1997. p. 58. 1440:@RareLtd (March 6, 2016). 1174:Official Nintendo Magazine 934:agreed with a reader that 288:were inspired by those of 265:carrier. In the game's 57 3194:Single-player video games 3106: 3030: 3008: 2990: 2965: 2919: 2910:Mickey's Racing Adventure 2840:Battletoads/Double Dragon 2819:A Nightmare on Elm Street 2775: 2715: 2708: 2606: 2597: 2010:Electronic Gaming Monthly 1963:Electronic Gaming Monthly 1933:Jefferson, North Carolina 1637:Electronic Gaming Monthly 1048: 1036:Electronic Gaming Monthly 1025:Electronic Gaming Monthly 808:Electronic Gaming Monthly 684:Electronic Gaming Monthly 652: 649: 627: 624: 228: 212: 153: 141: 129: 119: 109: 86: 67: 55: 43: 31: 26: 2745:John Elway's Quarterback 2589: 1911:Computer and Video Games 1502:. July 1997. p. 72. 1483:. June 1997. p. 56. 1426:Computer and Video Games 1399:Computer and Video Games 932:Computer and Video Games 835:photorealistic rendering 816:Computer and Video Games 672:Computer and Video Games 182:March 24, 1997 166:March 21, 1997 2942:Grabbed by the Ghoulies 2766:Who Framed Roger Rabbit 1937:McFarland & Company 453:'s first games for the 435: 400: 276:to fit Rare co-founder 2805:The Amazing Spider-Man 2752:Taboo: The Sixth Sense 2629:Wizards & Warriors 2493: 2473:Listen to this article 1855:The Weekend Australian 1584:"Blast Corps – Review" 866:The Weekend Australian 523:Japanese and American 485: 426: 327: 38:North American box art 2928:Mickey's Speedway USA 2643:Snake Rattle 'n' Roll 2492: 2312:Video Games Chronicle 958:The Video Games Guide 879:Country Bear Jamboree 491:credited Wakeley for 480: 422: 325: 314:as a standout title. 3189:Rare (company) games 2524:More spoken articles 2450:on February 23, 2009 2209:"Rare Replay review" 1663:"Blast Corps Review" 1596:on December 11, 2014 1421:"Blast Corps Review" 282:building destruction 2935:Star Fox Adventures 1167:(2014) both listed 646: 621: 3184:Puzzle video games 2494: 1925:Fox, Matt (2013). 1888:"A Rare Glimpse". 1003:PaRappa the Rapper 956:, and Matt Fox of 644: 619: 486: 344:, the lightweight 328: 3169:Nintendo 64 games 3124: 3123: 3026: 3025: 2854:Diddy Kong Racing 2490: 2341:. April 23, 2024. 2254:on August 5, 2015 1946:978-0-7864-7257-4 1767:978-0-7893-2090-2 1116:games, including 1084:behind-the-scenes 963:Highway Encounter 743: 742: 642: 641: 605:Dark Horse Comics 525:quality assurance 338:action video game 284:game. The puzzle 253:and published by 238: 237: 3221: 3159:1997 video games 3141: 3140: 3139: 3132: 3114: 3113: 3093:Chris Sutherland 3088:Stamper brothers 2903:Jet Force Gemini 2826:Super Glove Ball 2738:WWF WrestleMania 2713: 2712: 2584: 2577: 2570: 2561: 2560: 2551: 2545: 2542: 2537: 2536: 2534:Official website 2514: 2512: 2501: 2500: 2491: 2481: 2479: 2474: 2460: 2459: 2457: 2455: 2446:. Archived from 2434: 2428: 2427: 2425: 2423: 2402: 2396: 2395: 2382: 2376: 2375: 2373: 2371: 2362:. Archived from 2349: 2343: 2342: 2329: 2323: 2322: 2320: 2318: 2303: 2297: 2296: 2294: 2292: 2270: 2264: 2263: 2261: 2259: 2250:. 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Rock 2843: 2836: 2829: 2822: 2815: 2808: 2801: 2794: 2787: 2779: 2777: 2773: 2772: 2770: 2769: 2762: 2759:Cobra Triangle 2755: 2748: 2741: 2734: 2727: 2719: 2717: 2710: 2706: 2705: 2703: 2702: 2695: 2688: 2681: 2674: 2667: 2660: 2653: 2646: 2639: 2632: 2625: 2618: 2610: 2608: 2604: 2603: 2598: 2595: 2594: 2587: 2586: 2579: 2572: 2564: 2558: 2557: 2546: 2517: 2503: 2496: 2484: 2471: 2470: 2468: 2467:External links 2465: 2462: 2461: 2429: 2397: 2391:Nintendo Power 2377: 2344: 2324: 2298: 2265: 2232: 2199: 2166: 2133: 2100: 2067: 2034: 2017: 1999: 1969: 1952: 1945: 1939:. p. 31. 1917: 1897: 1877: 1838: 1799: 1773: 1766: 1744: 1718: 1701: 1686: 1644: 1607: 1571: 1538: 1524: 1515:Nintendo Power 1505: 1496:Nintendo Power 1486: 1477:Nintendo Power 1467: 1432: 1405: 1388: 1322: 1316:Nintendo Power 1291: 1219: 1185: 1184: 1182: 1179: 1161:Nintendo Power 1050: 1047: 1042:Nintendo Power 875:disaster movie 840:Micro Machines 765:Peer Schneider 741: 740: 737: 729: 728: 723: 715: 714: 711: 703: 702: 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2624: 2623: 2619: 2617: 2616: 2612: 2611: 2609: 2605: 2601: 2600:List of games 2596: 2592: 2585: 2580: 2578: 2573: 2571: 2566: 2565: 2562: 2556: 2552: 2547: 2544:(in Japanese) 2541: 2535: 2530: 2529: 2525: 2521: 2506: 2449: 2445: 2444: 2439: 2433: 2417: 2413: 2412: 2407: 2401: 2393: 2392: 2387: 2381: 2365: 2361: 2360: 2355: 2348: 2340: 2339: 2334: 2328: 2313: 2309: 2302: 2286: 2282: 2281: 2276: 2269: 2253: 2249: 2248: 2247:Game Informer 2243: 2236: 2220: 2216: 2215: 2210: 2203: 2187: 2183: 2182: 2177: 2170: 2154: 2150: 2149: 2144: 2137: 2121: 2117: 2116: 2111: 2104: 2088: 2084: 2083: 2078: 2071: 2055: 2051: 2050: 2045: 2038: 2030: 2029: 2021: 2012: 2011: 2003: 1987: 1983: 1979: 1973: 1965: 1964: 1956: 1948: 1942: 1938: 1934: 1930: 1929: 1921: 1913: 1912: 1907: 1901: 1893: 1892: 1884: 1882: 1873: 1861: 1857: 1856: 1850: 1842: 1834: 1822: 1819:. p. 9. 1818: 1817: 1811: 1803: 1795: 1794: 1786: 1784: 1782: 1780: 1778: 1769: 1763: 1759: 1755: 1748: 1740: 1739: 1731: 1729: 1727: 1725: 1723: 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Pro-Am 2028:Retro Gamer 1891:Retro Gamer 1679:December 1, 1370:Retro Gamer 1169:Blast Corps 1163:(1997) and 1154:Blast Corps 1150:Blast Corps 1142:Retro Gamer 1114:Nintendo 64 1110:Blast Corps 1099:Rare Replay 1095:Blast Corps 1088:Blast Corps 1075:Rare Replay 1070:Blast Corps 1066:Blast Corps 1059:Retro Gamer 1055:Blast Corps 1021:Blast Corps 1010:Blast Corps 980:Blast Corps 947:Return Fire 936:Blast Corps 927:Loco-Motion 922:Blast Corps 920:thought of 918:Retro Gamer 913:Retro Gamer 897:Blast Corps 895:wrote that 877:score, and 871:Blast Corps 846:R.C. 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Index

Traditional Nintendo 64 box art with red-colored duotone overlay along the right side of the box. The console logo in the upper right, with an indication that the game is exclusive to the console, and the ESRB content rating in the lower right. The Blast Corps logo is in the upper left: a diagonal "BLAST" in red, capital letters, atop a yellow and black "toxic" symbol. The Rareware yellow and blue logo resembling the curve of the letter "R" is in the bottom left. The horizon of the background is slanted to the right: a trump truck is slamming into a building, a fiery explosion extends from the collision site, a polygonal humanoid figure hovers above the dump truck, and a red fire engine-like vehicle with two cylinders mounted atop approaches from the right.
Developer(s)
Rare
Publisher(s)
Nintendo
Director(s)
Producer(s)
Chris Stamper
Tim Stamper
Designer(s)
Artist(s)
Composer(s)
Graeme Norgate
Platform(s)
Nintendo 64
JP
NA
PAL
Genre(s)
Action
puzzle
Single-player
action game
Rare
Nintendo
Nintendo 64
nuclear missile
levels
gameplay
Chris Stamper

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