318:'s School of Film, Photography and Digital Media describes the game as lazily executed and unsatisfying, "yok unoriginal gameplay mechanics to glancing visual references to the originating film". In his view, the game was merely an effort to cash in on the film's intellectual property, reducing "all the subtleties, complexities and ambiguities of the film ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the '
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172:
The game features the player character hunting down replicants for bounty money. On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence. Author Will
Brooker notes that due to the computers' sonic limitations, the
176:
The game first presents the player with a map showing the locations of the fugitive replicants and the player's flying car, which must be steered over a droid on the map. At this point the game switches to a side scrolling game in which the player must avoid crowds and cars whilst in pursuit of the
31:
310:
panned the high difficulty level of the game and described the graphics as bland. Commodore User also thought the graphics were poor and the game disappointing, although they did praise the "excellent" music. They thought it would have been ok as a budget title, but was not worth the full price.
165:
280:
called the game pretentious and the graphics plodding. The reviewer disliked the lengthy repeating cut scenes, saying that they "are well put together, but after you've seen them more than once you'll get an irresistible urge to smash up your
Spectrum".
293:
criticized the lack of graphical variety and thought that all the characters looked the same. The reviewer also criticised the sluggishness of the game's controls and that it was too much like a cut-down version of the hit 1984 game
322:' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to
198:
movie. The publisher was unable to obtain rights to the actual movie, so the game was instead said to be based on the soundtrack. The inlay stated that it was a "video game interpretation of the film score".
156:), designed for use in space, have been banned from Earth following a revolt on a colony. The role of eliminating any replidroids found on earth is given to a unit of bounty hunters.
177:
replicant. As the levels increase, so does the level of the replicants. The first level replicants are slow and stupid, but the sixth level ones are faster than a human.
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173:"grandiose swoops and fanfares" of the soundtrack were reduced to "a tinny one-channel burble".
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thought that the game was lacking in variety and did not feel like a finished product.
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Atkins, Barry (2005). "Replicating the Blade Runner". In
Brooker, Will (ed.).
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Brooker, Will (1999). "Internet fandom and the continuing narratives of
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The plot of the game is similar to the associated movie. Replidroids (
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The Blade Runner
Experience: the legacy of a science fiction classic
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30:
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306:
262:
657:
1024:
466:
357:
128:. The game was published in 1985 by CRL Group PLC for
428:
Alien Zone II: the spaces of science-fiction cinema
383:"On the tail of replidroids in CRL's Blade Runner"
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140:. Reviews of the game were mostly negative.
1245:Video games developed in the United Kingdom
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29:
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1210:Adaptations of works by Philip K. Dick
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610:
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486:
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661:
943:Do Androids Dream of Electric Sheep?
702:Do Androids Dream of Electric Sheep?
615:. Wallflower Press. pp. 81–82.
481:
206:
13:
598:"Commodore User Magazine Issue 29"
122:loosely inspired by the 1982 film
14:
1276:
1255:Video games with oblique graphics
786:Blade Runner 2: The Edge of Human
632:
1009:
1008:
687:
794:Blade Runner 3: Replicant Night
1250:Video games set in Los Angeles
1220:Blade Runner (franchise) games
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407:
1:
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936:A Marvel Comics Super Special
802:Blade Runner 4: Eye and Talon
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185:The game is "inspired by the
917:Blade Runner 2033: Labyrinth
531:"Screen Shots: Blade Runner"
300:. Reviewing the game on the
202:
7:
837:Blade Runner Black Out 2022
426:". In Kuhn, Annette (ed.).
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10:
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654:at SpectrumComputing.co.uk
576:Newsfield Publications Ltd
393:Newsfield Publications Ltd
1240:Single-player video games
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856:Blade Runner: Black Lotus
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566:"Reviews – Blade Runner"
744:Tears in rain monologue
181:Development and release
143:
504:Newsfield Publications
169:
168:ZX Spectrum screenshot
1235:Detective video games
1085:The War of the Worlds
430:. Verso. p. 58.
167:
1260:Works based on music
829:2048: Nowhere to Run
314:Barry Atkins of the
967:Penfield mood organ
506:: 64. February 1986
316:University of Wales
213:
1225:Commodore 64 games
1099:Bored of the Rings
211:
170:
1265:ZX Spectrum games
1215:Amstrad CPC games
1192:
1191:
1022:
1021:
864:Blade Runner 2099
848:Television series
752:Blade Runner 2049
622:978-1-904764-30-4
578:: 128. April 1986
541:Dennis Publishing
437:978-1-85984-259-1
272:
271:
120:shoot 'em up game
111:
110:
1272:
1205:1985 video games
1176:To Hell and Back
1049:
1042:
1035:
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1025:
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1011:
821:2036: Nexus Dawn
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600:. February 1986.
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469:: 55. March 1986
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395:: 14. March 1986
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360:: 54. March 1986
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18:1985 video game
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633:External links
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543:: 28. May 1986
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494:"Blade Runner"
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457:"Blade Runner"
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348:"Blade Runner"
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1169:Ninja Hamster
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536:Your Sinclair
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468:
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462:Sinclair User
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284:Your Sinclair
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277:Sinclair User
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251:Your Sinclair
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239:Sinclair User
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212:Review scores
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106:Single-player
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56:CRL Group PLC
54:
52:
48:
42:
40:
36:
32:
27:
22:
16:
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1155:Frankenstein
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1139:
1132:
1125:
1118:
1111:
1104:
1097:
1092:Blade Runner
1091:
1090:
1083:
1078:Lunar Rescue
1076:
1069:
992:
950:Dust to Dust
948:
941:
934:
915:
909:Blade Runner
907:
901:Blade Runner
900:
899:
884:Rick Deckard
862:
854:
835:
827:
819:
800:
792:
784:
750:
722:Blade Runner
720:
700:
690:Blade Runner
688:
651:Blade Runner
650:
640:Blade Runner
639:
612:
606:
592:
580:. Retrieved
569:
545:. Retrieved
534:
508:. Retrieved
497:
471:. Retrieved
460:
427:
423:
420:Blade Runner
419:
415:
409:
397:. Retrieved
386:
362:. Retrieved
351:
320:shoot 'em up
313:
305:
302:Commodore 64
297:Ghostbusters
295:
288:
282:
275:
274:
261:
249:
237:
225:
195:Blade Runner
193:
184:
175:
171:
149:
147:
130:Commodore 64
125:Blade Runner
123:
115:Blade Runner
114:
113:
112:
96:Shoot 'em up
68:Commodore 64
51:Publisher(s)
43:Andy Stodart
39:Developer(s)
24:Blade Runner
15:
1106:Formula One
1063:Video games
893:Video games
813:Short films
776:K. W. Jeter
582:11 February
547:11 February
510:11 February
473:11 February
399:11 February
364:11 February
256:7 out of 10
217:Publication
138:Amstrad CPC
134:ZX Spectrum
76:Amstrad CPC
72:ZX Spectrum
63:Platform(s)
1199:Categories
1141:The Boggit
920:(upcoming)
876:Characters
764:soundtrack
739:soundtrack
705:(1968) by
330:References
244:3 out of 5
190:soundtrack
154:replicants
118:is a 1985
45:Ian Foster
1056:CRL Group
972:Replicant
859:(2021–22)
759:accolades
699:Based on
645:MobyGames
416:Star Wars
208:Reception
203:Reception
1113:Tau Ceti
1014:Category
960:Universe
734:versions
187:Vangelis
160:Gameplay
91:Genre(s)
1183:Wolfman
1134:Dracula
1120:Academy
994:Soldier
986:Related
977:Spinner
755:(2017)
725:(1982)
499:Zzap!64
324:Deckard
307:Zzap!64
263:Zzap!64
102:Mode(s)
82:Release
1071:Rescue
997:(1998)
928:Comics
912:(1997)
904:(1985)
840:(2017)
832:(2017)
824:(2017)
805:(2000)
797:(1996)
789:(1995)
778:novels
729:themes
619:
574:(27).
502:(12).
465:(48).
434:
391:(26).
356:(48).
136:, and
1127:Bugsy
867:(TBA)
714:Films
571:Crash
539:(3).
424:Alien
388:Crash
290:Crash
227:Crash
220:Score
617:ISBN
584:2012
549:2012
512:2012
475:2012
467:EMAP
432:ISBN
422:and
401:2012
366:2012
358:EMAP
152:for
144:Plot
85:1985
643:at
326:".
268:39%
232:58%
150:sic
1201::
568:.
557:^
533:.
520:^
496:.
483:^
459:.
446:^
418:,
385:.
374:^
350:.
337:^
304:,
132:,
74:,
70:,
1048:e
1041:t
1034:v
681:e
674:t
667:v
625:.
586:.
551:.
514:.
477:.
440:.
403:.
368:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.