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Pirates of the Caribbean: Armada of the Damned

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47: 2065: 345:, commanded by Sterling and his crew. The player's choices in the game would determine the crew they could hire, which in turn affected the ship's attributes. The vessel could be used to explore the Caribbean Sea and battle other crafts. During combat, the player could maneuver the ship, fire the cannons, or board the enemy vessel for hand-to-hand combat. If the enemy craft was boarded and the enemy crew was eliminated, the player received more 260: 369:
Sterling was revived by supernatural forces which gave him a second chance. After these events, the player had the option to follow two paths: become either a Legendary or a Dreaded pirate. On the Legendary path, the player would be a well-respected pirate who acted in good faith. On the Dreaded path, the player would be mysterious and feared.
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Journalists expressed disappointment when Disney reduced the staff at Propaganda Games and cancelled development of the game several months before its planned release date. IGN's Ryan Clements stated that "it's a shame that potential won't be realized at this point in time." Justin Towell, writing
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characters were developed unattached from those that appear in the film series. "We were very clear that we didn't want to be associated with being a movie game", he commented. This desire led to the creation of James Sterling, a character that would fit the studio's needs and feel familiar to the
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Although most of the character's specifications could be customized, some elements were to be determined by the game's two character types, Legendary and Dreaded. Choosing a type at the beginning of the game affected several gameplay and story elements. Each character type had unique features that
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and story arcs. The game and the films shared the same universe, but the former was to take place before the events of the latter. Sterling, raised in a poor family, was a young adventurer with dreams of fame and fortune who decided to become a pirate. Although he was killed on his first voyage,
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to make a reputation for himself. Although little was unveiled about the story, it was intended to be independent from the films' main arc and include new characters. Gameplay was to have emphasized role-playing elements, including real-time combat and weapon customization.
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franchise. Propaganda's vice president and general manager Dan Tudge said that this was because "it is a universe fans will be dying to explore". The studio revealed that they worked on several scripts to improve the gameplay focus.
956: 490:, whose team was also affected by the lay offs. However, after the game failed to attain critical or commercial success, Disney cancelled its planned downloadable content and closed Propaganda Games. 1249: 881: 547:
film was "followed by a progressive descent into mediocrity and Krakens with twirly tentacles in the sequels, any game that's set before the first movie is likely to be amazing." Matt Miller from
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Who doesn't want to be a pirate? I think with the pirates adventure you're able to live that fantasy of being just a little bit lawless and I think that really is appealing to everybody.
1433: 1841: 1743: 1066: 534:. He stated that "the game has spectacularly preserved the spirit of the films, and they’ve done it without parasitically clinging to moments you’ve already seen on the big screen." 559:-like speech and combat systems. He commented that "we didn't go into our meeting for Pirates with great expectations, but came out pleasantly amazed at the potential of the game." 580:
Jeff Marchiafava also expressed sadness about the cancellation, saying "What kind of noise does a depressed pirate make? Because we would totally be making that noise right now."
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license ... is its own game, an adventure that lets players create their own pirate and wander the seas of the Caribbean seeking fame and fortune." Chris Antista from
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for GamesRadar, was frustrated by Disney's decision: "It makes no sense to completely abandon work on a game that's clearly not that far off completion."
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that increased the damage he inflicted. Correct timing lead to a bonus attack at the end of the combo that improved its strength. Sterling could also
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was centered on a choice system that would affect the character's appearance, personality, weapons, attacks, quests, and story developments.
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universe. The player was to take the role of James Sterling, a pirate captain whose main mission was to travel across the
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franchise. Journalists were disappointed when Disney cancelled the game several months before its planned release date.
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development team would be laid off as part of a restructuring program. However, Propaganda would finish development of
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Xbox 360 Preview: Pirates of the Caribbean: Armada of the Damned Gameplay Preview - Xbox 360 - The Official Magazine
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and make a reputation for himself. Some of Sterling's features could be directly customized by the player, although
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was split between land and sea. Sterling had a light and a heavy attack, which could be combined to create
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film franchise. The project was cancelled in October 2010, soon before the closure of Propaganda Games.
610: 393: 185: 71: 207:, the game was to follow James Sterling, a pirate captain whose main mission was to travel across the 1150: 565: 1974: 482:
The restructuring reduced the studio's staff by more than 100 people and led to the cancellation of
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his opponents. The curse was a spell that weakened all surrounding enemies when it was used as a
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included an interactive choice system to shape the game, making choices an important feature.
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and focused on the development of action-adventure games for Disney. Propaganda's first game,
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than if it was destroyed. Loot salvaged in these battles could be sold in markets.
346: 169: 126: 59: 1946: 1698: 1683: 1146: 1003: 660: 464: 410:(2008), became a commercial success, selling more than one million copies. After 1030:"Turok's Dinosaurs Run Rampant with More Than 1 Million Units Shipped Worldwide" 1923: 1688: 335: 331: 2085: 1438: 844: 549: 304: 208: 173: 103: 595: 1678: 1464: 1186: 918:"IGN: Pre-E3 2009: Pirates of the Caribbean: Armada of the Damned Unveiled" 627:"IGN: Pre-E3 2009: Pirates of the Caribbean: Armada of the Damned Unveiled" 315:
shaped the way the game was experienced, including how the environment and
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Pre-E3 2009: Pirates of the Caribbean: Armada of the Damned Unveiled - IGN
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characters featured in the films. An original music score was written for
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named it "a promising action RPG," elaborating that "even though
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In the game, the player was given a customizable ship named the
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Pirates of the Caribbean: Armada of the Damned Cancelled - IGN
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release, the studio began working on a project for the
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plot. Sterling had no connection with the film series'
400:. The studio was established by former employees of 1434:"Disney Confirms Armada Of The Damned Cancellation" 1388: 611:Armada of the Damned Is All About Choices - Kotaku 486:. The remaining development team worked to finish 201:Set roughly ten or fifteen years before events of 219:, the game received positive responses from most 2083: 1286:"Pirates of the Caribbean: Armada of the Damned" 937:: CS1 maint: bot: original URL status unknown ( 752:"Pirates of the Caribbean: Armada of the Damned" 646:: CS1 maint: bot: original URL status unknown ( 994:"Disney scoops up Avalanche, founds new studio" 1314: 793: 791: 789: 787: 785: 783: 155:Pirates of the Caribbean: Armada of the Damned 1899:Lego Pirates of the Caribbean: The Video Game 1480: 462:development, Propaganda Games also worked on 444:Lego Pirates of the Caribbean: The Video Game 251:with similar role-playing gameplay elements. 184:platforms. Originally set to be published by 1494: 1351: 1242: 1128: 833: 831: 1431: 780: 705: 703: 701: 227:thought it "a promising action RPG", while 1548: 1487: 1473: 1205: 553:was impressed with the game, praising its 506:was met with positive reactions from most 479:and its post-launch downloadable content. 231:praised the gameplay, comparing it to the 45: 1669: 1425: 1170: 1168: 1064: 828: 1357: 1174: 991: 985: 875: 873: 871: 797: 745: 743: 709: 698: 528:praised its gameplay, comparing it with 429:According to game director Alex Peters, 392:, a studio founded in 2005 and owned by 258: 188:, it was the first attempt to create an 1320: 1101: 950: 948: 879: 14: 2084: 1908: 1621: 1432:Marchiafava, Jeff (October 14, 2010). 1394: 1165: 1058: 837: 749: 357:Little information was revealed about 1468: 868: 740: 563:'s Mike Schramm compared the game to 27:Cancelled action-adventure video game 2122:Pirates of the Caribbean video games 1112:. Videogaming247 Ltd. Archived from 945: 500:2009's Electronic Entertainment Expo 217:2009's Electronic Entertainment Expo 1395:Towell, Justin (October 15, 2010). 1358:Clements, Ryan (October 14, 2010). 1278: 1211: 1175:Crecente, Brian (14 October 2010). 1134: 954: 840:"Pirates Offers More Than Expected" 24: 1534:Mickey's Pirate and Princess Party 1529:Pirate's Lair on Tom Sawyer Island 1524:The Legend of Captain Jack Sparrow 1065:Goldstein, Hilary (May 26, 2009). 25: 2153: 1102:Citizen, Jessica (May 13, 2011). 992:Kawamoto, Dawn (April 19, 2005). 750:Talbot, Ben (February 11, 2010). 710:Hatfield, Daemon (May 18, 2010). 2142:Video games set in the Caribbean 2064: 2063: 1042:. March 26, 2008. Archived from 543:speculated that since the first 263:An early gameplay screenshot of 2132:Video games developed in Canada 2092:Action role-playing video games 1975:Sea of Thieves: A Pirate's Life 1917:Adventures in the Magic Kingdom 1884:Pirates of the Caribbean Online 1765:Soundtrack Treasures Collection 1321:Schramm, Mike (June 20, 2010). 1137:"Tron: Evolution begins Dec. 7" 1095: 1022: 910: 880:Antista, Chris (May 13, 2010). 798:Clements, Ryan (May 10, 2010). 450: 248:Assassin's Creed IV: Black Flag 2137:Video games set in the Bahamas 1811:Yo Ho (A Pirate's Life for Me) 1519:Battle for the Sunken Treasure 1262:. May 27, 2009. Archived from 838:Miller, Matt (June 22, 2010). 683: 669: 654: 619: 604: 589: 447:, which was released in 2011. 372: 13: 1: 2097:Cancelled PlayStation 3 games 2043:Lego Pirates of the Caribbean 2018:Legends of the Brethren Court 1954:Kinect: Disneyland Adventures 583: 1842:The Curse of the Black Pearl 1744:The Curse of the Black Pearl 1584:The Curse of the Black Pearl 1214:"Propaganda Games shuttered" 493: 319:interacted with the player. 204:The Curse of the Black Pearl 168:that was being developed by 7: 254: 10: 2158: 1870:The Legend of Jack Sparrow 498:After its announcement at 394:Disney Interactive Studios 293:perspective and set in an 215:After its announcement at 186:Disney Interactive Studios 72:Disney Interactive Studios 2127:Single-player video games 2059: 2034: 2002: 1831: 1802: 1730: 1721: 1646: 1573: 1504: 297:environment based on the 289:video game played from a 271:environment based on the 141: 125: 117: 89: 77: 65: 53: 44: 38:Pirates of the Caribbean: 37: 2107:Cancelled Xbox 360 games 1849:Pirates of the Caribbean 1539:Western River Expedition 1514:Pirates of the Caribbean 1497:Pirates of the Caribbean 545:Pirates of the Caribbean 522:Pirates of the Caribbean 419:Pirates of the Caribbean 300:Pirates of the Caribbean 273:Pirates of the Caribbean 195:Pirates of the Caribbean 83:Pirates of the Caribbean 2102:Cancelled Windows games 1758:Swashbuckling Sea Songs 1612:Dead Men Tell No Tales‎ 510:. 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Index

Armada of the Damned

Developer(s)
Propaganda Games
Publisher(s)
Disney Interactive Studios
Pirates of the Caribbean
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Genre(s)
Action-adventure
role-playing
Single-player
action-adventure
role-playing
video game
Propaganda Games
PlayStation 3
Xbox 360
Microsoft Windows
Disney Interactive Studios
open world
Pirates of the Caribbean
The Curse of the Black Pearl
Caribbean Sea
2009's Electronic Entertainment Expo
video game journalists
IGN

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