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back pocket of
General Resource, Neucom initiates the Intercorporate War. To prepare for combat, Nemo undergoes aerial training from General Resource's top ace, Abyssal Dision. Impressed by Nemo's skills during a subsequent mission, Dision asks them to defect to General Resource. If Nemo stays with UPEO, they begin to fight General Resource, who are counterattacking Neucom. Nemo is later assigned to escort Gabriel William Clarkson, UPEO's Delegate, who is traveling to a conference to mediate a new ceasefire agreement. They are ordered by Commander Park to shoot down Clarkson's plane, supposedly for being a spy and working for Neucom. If Nemo spares the plane, Neucom offers Clarkson protection, and Nemo joins Neucom's forces.
609:, to help translate the game. She recalled doing a demo translation based on the original Japanese storyline, but because of funding being cut Namco America scrapped the translation entirely and chose to completely re-do the plot for overseas audiences; this included removing the multiple endings, branching story paths, and almost half of the missions. It was also slightly altered to fit onto a single disc. While an official reason was not given for the cut of funds, Kaku believes it was due to the game not selling as well as Namco hoped in Japan, which gave the American division little hope in it being successful either.
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After all five endings are completed, scientist Simon
Orestes Cohen reveals that Nemo is actually a combat AI within a simulation, and has been training to eliminate Dision as part of a revenge scheme for the death of his lover, Yoko Martha Inoue, a fellow researcher who was killed in the same cover-up that killed Dision. Despite Dision also having been a victim, Simon blamed her death on his presence. Satisfied in knowing that Nemo will defeat Dision in any possible scenario, Simon ends the simulation and lets Nemo out into the real world.
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missions, but only one can be used for the remaining half of the game. In the
Japanese release, missions contain radio chatter from both the player's faction and opposing ones. In the international release, the player only receives radio chatter from their own faction. The radio chatter in the Japanese release contain avatar-like images of the characters. This is not present in the international release.The player can rotate their camera 360-degrees around their fighter in order to see what is behind them or get a better view of the level.
305:-like format in contrast to other flight sim video games. Players pilot one of 23 aircraft in both releases. On the Japanese release, they may fight across four factions and complete a selection of the game's 52 missions depending on their faction. Only 36 missions are available in the international release, and a lock to the UPEO faction. These missions range from destroying squadrons of enemies to protecting a base from enemy fire. Player performance is graded from an A to D letter scale, which are logged in a chart on the title screen.
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616:(E3) exposition to mostly positive coverage. Before the funding was cut for the translation, Namco had already begun advertising the game's interconnected storyline. According to Kaku, when Namco stated that the American release would be heavily cut down and omit the original Japanese storyline, it was met with backlash from fans and publications, causing interest in the game to severely diminish when it was ready to ship.
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to one of five possible endings. An in-game encyclopedia can be accessed, documenting information regarding the game's characters and technology. Anime-style video emails with voice overs can be accessed, played through a fictional email inbox. Obtaining all five endings will unlock
Mission Simulator mode, which allows the player to replay any mission with any aircraft and weapon of their choice.
535:. The company broke the silence in November, opening up a website and showing conceptual artwork to video game publications. Only a single level and a select few aircraft were revealed. Namco announced it was slated for a release in the first half of 1999 in Japan. A small sample of video footage from the game was presented in a bonus disc shipped out with the Japanese release of
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349:. The two are fierce rivals, locked in a power struggle for many years. Despite efforts of peace-making by the Universal Peace Enforcement Organization (UPEO), war eventually breaks out when Neucom launches large-scale strikes against General Resource, forcing the UPEO to deploy a series of fighters to end the rivalry between the two companies and put an end to the war.
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also liked the game's high production values. Sandhu complemented its visuals for their high amount of detail, as did
Kornifex and Evans. Reviewers also praised the game's control scheme for being responsive and easy to use, with Dr. Zombie specifically pointing out its realism to actual aircraft. Kornifex also praised the game's usage of the PlayStation
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The
Japanese release features additional content that is not present in the international releases. The most notable of these are the branching stage paths; depending on actions made by player input at certain sections of the game, the plot will change based on the outcome of those decision, leading
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gameplay. One of these is the ability to fly spacecraft, with one mission taking place above Earth in outer space. Players can watch instant replays of the mission's final moments at the end of each mission, as in Ace Combat 2. A limited number of planes and weapons can be selected for the first few
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carries a futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The game is infamous for its drastic differences in content in the
Japanese and international releases; Namco intended to retain the Japanese version's two-disc campaign and larger
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s soundtrack, usage of instant replays, and considerable lack of slowdown were also the subject of praise. Although
Bratcher praised the graphical style and gameplay mechanics, he felt it ultimately fell short compared to its predecessors, writing that the game "has too many arcade elements to be a
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By a drastic comparison, reviews for the North
American and European releases were met with a much more mixed response. Because international versions had a significantly lower amount of content than in the Japanese version, reviewers showed confusion and disappointment towards the lack of missions
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and the team's limited skills made them skeptical of their vision and world being implemented. The console had difficulties rendering maps due to their size, which made the game difficult to program. Programmer Kenji Nakano created a workaround to this problem by rendering far-away objects with far
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The story was heavily pared down, with its characters, backstory, and multiple endings being removed, and Neucom being renamed as
Neuwork. Nemo is a human pilot who spends most of the game flying for UPEO and fighting off Neuwork attacks on General Resource. It is eventually revealed that terrorist
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franchise, it was released in Japan on May 27th, 1999 and in Europe and North America by January 21st, and March 7th 2000, respectively. Players fly fighter aircraft and must complete a variety of mission objectives, such as destroying squadrons of enemy planes or protecting a base from an invading
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In 2040, on the Usean continent, Nemo, the player character, starts out as a pilot for UPEO's Special Armed Response Force (SARF) who is deployed, along with their fellow rookie pilots and flying prodigy Rena Hirose, to respond to incursions by Neucom in no-fly zones. Accusing UPEO of being in the
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posed "gorgeous" graphics with plenty of detail. Bishop said it had an amazing sense of detail and proved to be one of the game's strong points. Dr. Zombie and Mielke both agreed, with the former author in particular saying that it had a unique blend of realistic and arcade-esque graphics. Mielke
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technology that he was testing. Commander Park is revealed as a member of Ouroboros, who was using SARF to inflame the conflict. SARF breaks away from UPEO and defeats Park and Rena, who was brainwashed by Dision and forced to fly the Night Raven, a powerful experimental aircraft. Nemo fights and
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If Nemo chooses to join General Resource or Neucom instead following their respective branch points, different potential endings can result, in which Nemo either defects to Ouroboros or remains with the company and ensures their victory. Either way, Nemo ends up destroying Dision in each ending.
432:. The directors wanted the third entry to be far more ambitious than its predecessors in both content and presentation. The team focused primarily on making the storyline a key mechanic, which would change and affect the gameplay based on player progress and decision. Storylines in previous
34:
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both praised the gameplay for being solid and energetic, with Bishop in particular commenting that it "delivers the same action-packed air combat experience that you've come to expect from the series, and does it with an unmatched style and flair that's never over the top".
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visually distinct from other combat flight simulators and create new technological breakthroughs. This led to the game's futuristic, science fiction setting and world, which was created through combining 1970s city designs and modern-day architecture. The developers used
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game, mockingly writing: "Namco prove that yes, it is possible to recreate PC-style flight sim graphics on the PlayStation. But, unfortunately, they forgot to include a game to go with them." Not all reviewers expressed criticism over the game; Sam Bishop of
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shipped over one million copies. The Japanese release received positive reviews and was seen as ambitious in its design. International releases were more mixed, with critics expressing confusion towards the lack of content and bland gameplay. In retrospect,
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in June 2000. In 2009, a fan-translation team called "Project NEMO" began work on a text-only English translation for all 52 missions, reaching completion in mid-2010. In December 2016, the same team published patches that translated the game's story. An
573:
was published on May 27, 1999 in Japan by Namco Inc.. Its size forced it to be split across two discs, each containing 26 missions for a total of 52 missions. Alongside a 26-page instruction manual, it contained a 30-page promotional booklet called the
336:
is set within the United Galaxy Space Force saga, a fictional universe by Namco that connects many of their space-related games into a cohesive timeline. It takes place in a world linked by the Electrosphere, a computer network analogous to the
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review, however, Lamchop said that the game "is not for the gamer who just wants to jump in and shoot things out of the sky. On the other hand, if you want to take a shot at handling a multition aircraft, this may be a flight booked for you."
341:. Government and rule of law have been superseded by sheer economic power and multinational corporations, the largest of which are General Resource Limited, based in the fictional continent of Usea, and Neucom Incorporated, formed from the
503:, the soundtrack features more emphasis on sound design than melodic elements, which Nakanishi felt fits the game's atmosphere and design. Other tracks in the game were composed by Koji Nakagawa, Kanako Kakino, Hiroshi Okubo, and
387:
organization Ouroboros precipitated the conflict, though its leader is a rogue AI developed by Neuwork codenamed "Aurora." Nemo fights and defeats Aurora inside the Electrosphere, ending the threat and the war itself.
1080:
Commercially, the game under-performed, and was not as big of a hit as Namco hoped it would be. It was commercially unsuccessful in North America and pulled fewer units than previous entries. By 2008,
436:
games were seen as unimportant and did not have a direct effect on the gameplay itself; this decision was to help make the story feel like an integral part of the game and to serve an actual purpose.
1130:, praising its branching path system for having a meaningful, interesting impact on the plot as a whole. They also liked the game's futuristic atmosphere and theme, a drastic departure from other
597:
Frognation, a Japanese dubbing company, was contracted to assist in production of the localization process. They contacted Agness Kaku, a translator known for her work on games such as
471:, featuring dark shadows and contrasting lines. To give the game the illusion of time passing, a day-to-night cycle was implemented. Graphic designer Minoru Sashida, who worked on the
585:
For the North American release, Namco Hometek Inc. removed all characters and considerably altered the original story-line, keeping only the inter-corporate conflict intact.
578:, which details the game's characters, aircraft, storyline, and other information regarding its fictional world. On December 7, 2000, it was re-released in Japan under the
1484:
2062:
1195:, Tyler Treese also expressed his disappointment in the game's international release, believing it made for one of the worst attempts at video game localization.
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group of underground revolutionaries based out of the airship Sphyrna, and led by Dision, who had secretly been "sublimated" and made into an AI copy following a
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has received better feedback in retrospect, with critics identifying its ambitious design and story. In celebration of the game's 20th anniversary in 2019,
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showed disappointment towards the plot and bland cutscenes for creating a story that had little to no significance over the game itself. Dean Evans of
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s Eric Bratcher agreed that without its branching level system and additional campaign, it felt boring to play and not nearly as refined as earlier
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from his preview, writing that its removal of content from the Japanese version and linear approach made the game feel inferior to its predecessor
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was one of the best and most unique games in the series, showing disappointment towards the lack of a modern digital release on platforms such as
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reviewer had a similar response, enjoying its futuristic approach, realistic graphics, and refined gameplay. In an early preview, James Mielke of
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If Nemo kills Clarkson, or allows Rena to do so in their stead, it is ultimately revealed that the conflict was orchestrated by Ouroboros, a
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The player locking onto an enemy. To the left is the radar and time limit, to the right is the altitude and the player's missile count.
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staff members highlighted its branching storyline, stating that it makes the game more involving and rewarding than its predecessors.
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has been well-received, with critics identifying and appreciating its ambition, story, and changes to the gameplay of the series.
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261:. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay.
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for his tracks, which he found very enjoyable to use. On May 27th, 2024, the game's 25th anniversary, a remastered release of
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gave the game two 3.5/5 scores for graphics and sound, and two 4/5 scores for control and fun factor in another review.
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fewer polygons than they were up-close, which took two months to implement. Cutscene animations were provided by
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s futuristic landscapes were inspired by a combination of 1970's-esque city designs and modern-day architecture.
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and a proper storyline for diminishing the game as a whole. Mielke presented a radically different response to
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into her tracks to express nature and life, while sticking to the sound direction. Shiina extensively used an
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reported that the game was roughly 80% complete by January 1999. After months of secrecy, Namco demonstrated
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serious flight sim. Unfortunately, it's also too boring to be a great arcade-style dogfighter." In another
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appreciated the game for its "overwhelming" graphics and deeper storyline, in addition to its realism. An
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gave the game three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound in one review.
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1171:, enjoying its larger storyline for being far darker than its predecessors. While Pazille praised its
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in August 1998. The company remained quiet about the game, making minimal comments during that year's
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2777:[The cumulative worldwide sales total of the "Ace Combat" series exceeds 10,000,000 units!].
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In December 2021, a localization group called the "Load Word Team" translated the game in the
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story, but due to financial constraints the game was cut down for North America and Europe.
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1177:-influenced soundtrack, he was critical of the international version for being inferior to
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978:, with personality-driven cutscenes, sleek fighter craft designs, and detailed graphics.
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424:. Directors Takuya Iwasaki and Atsushi and producer Takashi Fukawa led a team of other
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The game won the award for "Shooter" in both Editors' Choice and Readers' Choice at
2562:(in Czech). No. 14. Czechoslovakia: Art Consulting, Inc. July 1999. p. 10
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2000:
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gave the game each a score of 5.5/10, one gave it 7/10, and the other gave it 6/10.
507:, along with one contribution from Tomoko Tatsuta. Kakino incorporated elements of
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language. Later on May 27, 2023, the same team also completed translation to the
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soundtrack. While previous games mostly featured melodic upbeat music akin to
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defeats Dision within the Electrosphere itself, ending the conflict for good.
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was released in Europe on January 21, 2000, and in North America on March 7.
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controller to great effect, namely with its rumble feature and smoothness.
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began development in 1998 following the critical and commercial success of
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Boyer, Crispin; Hager, Dean; Davison, John; Smith, Shawn (April 2000).
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borrowing many of its ideas and concepts. Hardware limitations of the
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1995:
1432:"『エースコンバット3 エレクトロスフィア』発売20周年!フライトSTGに本格SFストーリーを導入し物議を醸した異色作に迫る【特集】"
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to be visually distinct from other combat flight simulators, using
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The Japanese version received mostly positive reviews. Staff from
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assassination attempt by General Resource aimed at destroying the
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1991:"Ace Combat 3: Electrosphere - Search Engine Info and Missions"
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covering most of one of the game's five routes was uploaded to
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Though it had a small marketing campaign and little promotion,
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78:
1704:"「ACE COMBAT 3」サウンドトラック 新規マスタリング音源で配信! – gamemusic.bn-ent.net"
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Tetsukazu Nakanishi, who had previously contributed tracks to
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had shipped 1.164 million units worldwide, barely surpassing
425:
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Namco directors Takuya Iwasaki and Atsushi Shiozawa designed
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65:
49:
1052:, with a large selection of fighters and varied missions.
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said that it felt more like a PC flight simulator than an
1300:
1153:, reviewed the game in 2019 to commemorate the launch of
1028:
825:
2374:"Ace Combat 3: Electrosphere Review [JP Import]"
428:
employees during production, most of whom had worked on
1859:"『 Ace Combat 3: Electrosphere / エースコンバット3 エレクトロスフィア 』"
2198:
2657:"Ace Combat 3: Electrosphere Review for PlayStation"
1159:. He compared its story and visual style to that of
968:
commented that the game, while it was not as fun as
519:'s soundtrack was published on streaming platforms.
487:, served as the lead composer and sound director of
2344:. Vol. 7, no. 8. Shinno Media. p. 74
1048:s Kornifex said that it had the same refinement as
301:. Like its predecessors, it is presented in a more
1929:"Commercial Writing - Ace Combat 3: Electrosphere"
1650:"Ace Combat 3 -Electrosphere- Original Soundtrack"
1116:retrospectively compared the complex storyline of
576:Ace Combat 3 Electrosphere - Portfolio Photosphere
2499:. Vol. 3, no. 7. Ziff Davis. p. 92
2338:"Ace Combat 3: Electrosphere [JP Import]"
549:at the 1999 Tokyo Game Show, presented alongside
345:of Erusea's space agency and making heavy use of
3134:
2158:"Ace Combat 3 Electrosphere [JP Import]"
1728:
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1399:"Ace Combat 3: l'Evangelion che nessuno conosce"
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1668:ACE COMBAT 3 ELECTROSPHERE : DIRECT AUDIO
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1438:(in Japanese). Japan: IID, Inc. June 1, 2019.
1335:Ace Combat 3: Electrosphere instruction manual
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2627:. No. 55. Future Publishing. p. 108
2411:
2409:
2407:
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2401:
2085:"Ace Combat 3: Electrosphere for PlayStation"
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2336:Rodriguez, Tyrone "Cerberus" (August 1999).
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1539:"Ace Combat 6: Fires of Liberation (Page 3)"
1361:"Ace Combat Games Ranked From Best to Worst"
881:
843:
449:During development, the team worked to make
446:(1998) served as inspiration for this idea.
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1682:"Interview with Go Shiina (November 2009)"
32:
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2212:. No. 129. Ziff Davis. p. 162.
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1708:Bandai Namco Game Music(バンダイナムコゲームミュージック)
1684:. Square Enix Music Online. November 2009
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2305:"REVIEW for Ace Combat 3: Electrosphere"
2259:. Greedy Productions Ltd. Archived from
2028:"AC3e IE Discs 2/2 《 Heaven and Earth 》"
1647:
1616:
1532:
1530:
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1526:
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1424:
1397:Pezzile, Sebastiano (February 1, 2019).
1385:
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394:
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2773:Ichinoya, Hiroyuki (January 30, 2008).
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2717:from the original on September 28, 2023
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2428:from the original on September 28, 2023
1922:
1920:
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1916:
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1189:from a content standpoint. Writing for
569:, taking up most of the Namco's booth.
311:adds several new mechanics to the core
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2583:"Hands-on Ace Combat 3: Electrosphere"
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2491:"Ace Combat 3 [Electrosphere]"
2458:"Ace Combat 3 [Electrosphere]"
2418:"Ace Combat 3 [Electrosphere]"
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2251:"Ace Combat 3 [Electrosphere]"
2248:
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2201:"Ace Combat 3 [Electrosphere]"
2118:"Ace Combat 3: Electrosphere - Review"
2038:from the original on November 17, 2023
2007:from the original on November 17, 2023
1957:
1629:from the original on December 28, 2019
1555:from the original on December 19, 2020
1536:
1509:Ace Combat 3's True Ending - All Paths
1454:
1358:
1354:
1352:
1350:
1348:
480:, designed the game's menu interface.
2863:
2754:from the original on November 6, 2023
2616:
2605:
2593:from the original on October 13, 1999
2386:from the original on December 9, 2004
2219:from the original on November 5, 2022
2026:DragonSpikeXIII (December 14, 2016).
1988:
1523:
1421:
1324:
612:Namco presented the game at the 1999
2639:
2518:Soropos, George (February 5, 2000).
2440:
2302:
2115:
1926:
1913:
1674:
1670:(CD) (in Japanese). August 26, 1999.
1409:from the original on August 18, 2020
1091:s 1.092 million worldwide shipment.
634:was published on January 1st, 2024.
458:as a basis for the game, leading to
2685:
2560:Official Czech PlayStation Magazine
2231:
1970:from the original on March 18, 2020
1958:Harris, Craig (November 16, 1999).
1869:from the original on April 27, 2020
1838:from the original on March 18, 2020
1776:from the original on March 18, 2020
1745:from the original on March 18, 2020
1487:from the original on March 18, 2020
1345:
972:, had the same ambitious design as
960:Official Czech PlayStation Magazine
921:
709:
656:
600:Metal Gear Solid 2: Sons of Liberty
352:
299:combat flight simulation video game
257:as a base for the game's ideas and
227:combat flight simulation video game
13:
2496:Official U.S. PlayStation Magazine
2180:from the original on July 10, 2023
2065:from the original on July 15, 2023
2059:"Wanna play a game of Simon Says?"
1894:Sony Computer Entertainment Europe
1648:Greening, Chris (August 1, 2012).
1442:from the original on June 16, 2019
876:Official U.S. PlayStation Magazine
84:Sony Computer Entertainment Europe
14:
3214:
2834:
2747:. No. 139. IDG. p. 98.
2093:. CBS Interactive. Archived from
2057:DragonSpikeXIII (July 13, 2023).
1807:from the original on May 24, 2018
1617:Murakami, Munjo (March 4, 2016).
1598:from the original on June 7, 2019
1471:"プレイステーション - エースコンバット3 エレクトロスフィア"
1373:from the original on May 26, 2023
1312:from the original on May 13, 2023
1149:Sebastiano Pezzile, a writer for
883:
845:
3168:PlayStation (console)-only games
3115:
3114:
2624:Official UK PlayStation Magazine
2249:Sandhu, Mandip (July 17, 2000).
1619:"「ナムコ遺伝子」を継ぐ者が大集結! 30年前の受付ロボ復活劇"
1506:Ace Combat Fan (March 2, 2017).
1225:Ēsu Konbatto Surī Erekutorosufia
1018:Official UK PlayStation Magazine
940:
935:
930:
925:
920:
902:
897:
892:
887:
882:
864:
859:
854:
849:
844:
728:
723:
718:
713:
708:
3198:Video games scored by Go Shiina
3064:The Sky Crawlers: Innocent Aces
2799:
2775:"『エースコンバット』シリーズ全世界累計1,000万本突破!"
2766:
2729:
2574:
2548:
2511:
2482:
2372:Mielke, James (June 22, 1999).
2329:
2296:
2282:"Ace Combat 3: Electrosphere".
2275:
2192:
2109:
2077:
2050:
2019:
1982:
1951:
1881:
1850:
1819:
1788:
1757:
1733:IGN staff (November 19, 1998).
1696:
1660:
1641:
1610:
1537:Elston, Brett (April 4, 2007).
1259:
1245:
1230:
592:
3193:Video games developed in Japan
2889:
2814:. Snowball.com. Archived from
2806:IGN staff (January 30, 2001).
2581:Mielke, James (June 2, 1999).
2520:"Ace Combat 3 - Electrosphere"
2416:Bishop, Sam (March 13, 2000).
2313:. Shinno Media. Archived from
1989:Jerng, Henry (June 13, 1999).
1795:IGN staff (January 21, 1999).
1764:IGN staff (December 3, 1998).
1499:
1479:(in Japanese). Vol. 915.
1359:Treese, Tyler (May 21, 2023).
1205:
390:
1:
2783:(in Japanese). Archived from
2738:"Ace Combat 3: Electrosphere"
2655:Dr. Zombie (March 22, 2000).
2619:"Ace Combat 3: Electrosphere"
2617:Evans, Dean (February 2000).
2456:Bratcher, Eric (April 2000).
1483:. June 30, 2006. p. 20.
1277:
614:Electronic Entertainment Expo
3203:Video games set in the 2040s
2303:Boor, Jay (March 10, 2000).
1857:Testowy (December 8, 2008).
1826:IGN staff (March 22, 1999).
652:
7:
3178:Science fiction video games
3163:PlayStation (console) games
2850:Ace Combat 3: Electrosphere
2808:"PSX Best of 2000: Shooter"
2699:Kornifex (March 22, 2000).
2489:Rybicki, Joe (April 2000).
1294:IGN staff (March 7, 2000).
1224:
1156:Ace Combat 7: Skies Unknown
571:Ace Combat 3: Electrosphere
529:Ace Combat 3: Electrosphere
410:Ace Combat 3: Electrosphere
295:Ace Combat 3: Electrosphere
281:
229:developed and published by
222:Ace Combat 3: Electrosphere
27:Ace Combat 3: Electrosphere
10:
3219:
3097:Bandai Namco Entertainment
2701:"Test : Ace Combat 3"
2156:Edge staff (August 1999).
1735:"First Look: Ace Combat 3"
1592:Bandai Namco Entertainment
1588:"ACECOMBAT3 electrosphere"
522:
328:
3188:Single-player video games
3110:
3084:
3033:
2980:
2906:
2899:
2525:The Sydney Morning Herald
2209:Electronic Gaming Monthly
1239:Electronic Gaming Monthly
1215:
914:The Sydney Morning Herald
752:Electronic Gaming Monthly
694:
691:
669:
666:
208:
196:
158:
146:
134:
114:
104:
92:
55:
43:
31:
26:
3153:Combat flight simulators
1960:"Ace Combat 3 (Preview)"
1198:
1009:games. Mandip Sandhu of
237:. The third game in the
2256:The Electric Playground
1828:"TGS: Namco's Offering"
1162:Neon Genesis Evangelion
1101:s Best of 2000 Awards.
1012:The Electric Playground
582:line of budget titles.
323:
3003:Xi: Skies of Incursion
2964:6: Fires of Liberation
2736:Lamchop (April 2000).
1105:Retrospective feedback
975:R4: Ridge Racer Type 4
443:R4: Ridge Racer Type 4
438:Drama television shows
406:
291:
2996:X: Skies of Deception
1927:Kaku, Agness (2004).
398:
382:International version
347:experimental aircraft
289:
203:Air combat simulation
2957:Zero: The Belkan War
2134:on November 15, 2014
1901:on December 19, 2008
1519:– via YouTube.
1481:Kadokawa Corporation
1296:"The Games of March"
1138:further stated that
1055:Critics agreed that
580:PlayStation the Best
3158:Fiction set in 2040
2943:04: Shattered Skies
1939:on October 13, 2004
1216:エースコンバット3 エレクトロスフィア
1144:PlayStation Network
688:
663:
491:, which features a
120:Tetsukazu Nakanishi
2780:Bandai Namco Games
2536:on October 1, 2000
1797:"An Ace of a View"
1168:Ghost in the Shell
1128:Ridge Racer Type 4
1032:and Dr. Zombie of
686:
661:
537:Ridge Racer Type 4
407:
292:
38:Japanese cover art
3130:
3129:
3080:
3079:
2950:5: The Unsung War
2818:on April 17, 2001
2787:on March 11, 2020
2673:on March 15, 2004
2263:on March 18, 2002
2171:Future Publishing
2128:All Media Network
1123:Final Fantasy VII
949:
948:
684:
683:
218:
217:
3210:
3143:1999 video games
3118:
3117:
2971:7: Skies Unknown
2936:3: Electrosphere
2904:
2903:
2884:
2877:
2870:
2861:
2860:
2845:
2841:Official website
2828:
2827:
2825:
2823:
2803:
2797:
2796:
2794:
2792:
2770:
2764:
2763:
2761:
2759:
2753:
2742:
2733:
2727:
2726:
2724:
2722:
2696:
2683:
2682:
2680:
2678:
2669:. Archived from
2652:
2637:
2636:
2634:
2632:
2614:
2603:
2602:
2600:
2598:
2578:
2572:
2571:
2569:
2567:
2552:
2546:
2545:
2543:
2541:
2532:. Archived from
2515:
2509:
2508:
2506:
2504:
2486:
2480:
2479:
2477:
2475:
2453:
2438:
2437:
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2391:
2369:
2354:
2353:
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2327:
2326:
2324:
2322:
2317:on June 19, 2000
2300:
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2228:
2226:
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2196:
2190:
2189:
2187:
2185:
2179:
2162:
2153:
2144:
2143:
2141:
2139:
2130:. Archived from
2116:Kanarick, Mark.
2113:
2107:
2106:
2104:
2102:
2081:
2075:
2074:
2072:
2070:
2054:
2048:
2047:
2045:
2043:
2023:
2017:
2016:
2014:
2012:
1986:
1980:
1979:
1977:
1975:
1955:
1949:
1948:
1946:
1944:
1935:. Archived from
1924:
1911:
1910:
1908:
1906:
1897:. Archived from
1885:
1879:
1878:
1876:
1874:
1854:
1848:
1847:
1845:
1843:
1823:
1817:
1816:
1814:
1812:
1792:
1786:
1785:
1783:
1781:
1766:"Combat Footage"
1761:
1755:
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1752:
1750:
1730:
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1718:
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1700:
1694:
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1447:
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1414:
1394:
1383:
1382:
1380:
1378:
1369:. Evolve Media.
1356:
1343:
1342:
1341:. March 7, 2000.
1331:
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712:
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689:
685:
664:
660:
527:Namco announced
404:
353:Japanese version
188:
180:January 21, 2000
179:
170:
100:Atsushi Shiozawa
82:
73:
36:
24:
23:
3218:
3217:
3213:
3212:
3211:
3209:
3208:
3207:
3133:
3132:
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3126:
3106:
3076:
3029:
3017:Assault Horizon
2976:
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2553:
2549:
2539:
2537:
2516:
2512:
2502:
2500:
2487:
2483:
2473:
2471:
2466:. No. 64.
2454:
2441:
2431:
2429:
2414:
2399:
2389:
2387:
2370:
2357:
2347:
2345:
2334:
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2320:
2318:
2301:
2297:
2288:. No. 85.
2281:
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2247:
2232:
2222:
2220:
2216:
2203:
2197:
2193:
2183:
2181:
2177:
2169:. No. 74.
2160:
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2078:
2068:
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2010:
2008:
1987:
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1956:
1952:
1942:
1940:
1925:
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1887:
1886:
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1872:
1870:
1865:(in Japanese).
1855:
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1625:(in Japanese).
1615:
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1590:(in Japanese).
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1246:
1236:Two critics of
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838:Next Generation
806:
729:
724:
719:
714:
662:Aggregate score
659:
655:
621:fan translation
595:
551:World Stadium 3
533:Tokyo Game Show
525:
402:
393:
384:
355:
331:
326:
284:
192:
183:
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165:
129:
127:
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99:
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77:
64:
39:
22:
21:1999 video game
17:
16:1999 video game
12:
11:
5:
3216:
3206:
3205:
3200:
3195:
3190:
3185:
3180:
3175:
3173:Production I.G
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3145:
3128:
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2836:
2835:External links
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2798:
2765:
2728:
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2573:
2547:
2510:
2481:
2439:
2424:. Ziff Davis.
2397:
2355:
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2295:
2274:
2230:
2191:
2173:. p. 84.
2145:
2108:
2097:on May 1, 2019
2076:
2049:
2018:
1981:
1966:. Ziff Davis.
1950:
1912:
1889:"Ace Combat 3"
1880:
1849:
1834:. Ziff Davis.
1818:
1803:. Ziff Davis.
1787:
1772:. Ziff Davis.
1756:
1741:. Ziff Davis.
1720:
1695:
1673:
1659:
1640:
1609:
1566:
1522:
1498:
1453:
1420:
1405:(in Italian).
1384:
1366:GameRevolution
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1192:GameRevolution
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563:conversion of
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469:Production I.G
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371:mind uploading
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110:Takashi Fukawa
108:
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98:Takuya Iwasaki
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3:
2:
3215:
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3183:Shooter games
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3057:NamCollection
3054:
3052:
3051:
3050:Air Combat 22
3047:
3044:
3043:
3039:
3038:
3036:
3034:Related games
3032:
3026:
3025:
3021:
3019:
3018:
3014:
3012:
3011:
3010:Joint Assault
3007:
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2844:(in Japanese)
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2786:
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2709:(in French).
2708:
2707:
2706:Jeuxvideo.com
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2535:
2531:
2530:Fairfax Media
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2468:Imagine Media
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2285:Game Informer
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2791:January 25,
2556:"Let A Boj"
2292:. May 2000.
1863:Tesowy Blog
1688:December 2,
1544:GamesRadar+
1120:to that of
692:Publication
649:languages.
566:Soulcalibur
513:arpeggiator
509:world music
497:electronica
473:arcade game
464:PlayStation
391:Development
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153:PlayStation
148:Platform(s)
116:Composer(s)
106:Producer(s)
94:Director(s)
3148:Ace Combat
3137:Categories
3085:Developers
3071:Mach Storm
3042:Air Combat
2915:Air Combat
2892:Ace Combat
2677:August 21,
2631:August 21,
2589:. Fandom.
2382:. Fandom.
2032:USEA Today
1713:August 20,
1654:VGM Online
1549:Future plc
1515:August 24,
1436:Game*Spark
1413:August 18,
1306:Ziff Davis
1278:References
1180:Air Combat
1136:Game*Spark
1132:Ace Combat
1114:Game*Spark
1023:Ace Combat
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807:(T.R.) 89%
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667:Aggregator
559:, and the
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209:Mode(s)
159:Release
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2001:Fandom
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1199:Notes
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