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Ace Combat 2

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audience, the team decided that the fighters would have different data from that of their real-world counterparts. A simplistic law of physics system was implemented in their place, which kept the game's realism while still providing a user-friendly experience. The team looked into getting advice from a real airplane pilot to refine the gameplay, but were unable to do so. Ideas for missions were from Kato and the team's imaginations, although he stated he wished they were able to travel to real-world places to gather data and references. Environments were created to be visually-impressive and interesting. The development team experimented with a level design that would involve the player attempting to de-rail a trail through a mountain valley, but it was ultimately dropped due to technical and graphical restraints. The overall level structure was tweaked slightly so that the strategy in missions would not feel awkward or unnatural. At the beginning of development, the team wanted the game to support analogue control, adding support for both the PlayStation DualShock and the Namco
346:, which he saw as incomplete from a technical point of view. Kato and his team decided to create a follow-up to make the best use of the PlayStation's hardware as possible, with an emphasis on graphics and making the player feel as if they're really flying a fightercraft. One of the first things the team wanted to improve on were the graphics, doing technical research on how many polygons the console could display. The team created a program that was able to output as many polygons as possible without causing strain on the hardware, which allowed the graphics to be of significantly higher-quality than most other games. The team also looked into including a large variety of missions, as opposed to 318: 1982: 309:
time limit and will deplete as the player flies around the level and attacks enemies; the mission will automatically end if the meter fully depletes. New to this game are "aces", elite enemy pilots that can be fought to unlock special medals and their special aircraft for play later. Two difficulty options are present, "Novice" and "Expert", with Expert allowing for realistic aircraft maneuvers such as rolls and high-g turns.
305:-like format than other flight-sim games of the era. The player controls one of 24 different fighter jets through 21 different missions, each having different objectives to complete; these include intercepting a squadron of enemies, destroying a specific aircraft carrier, or protecting a base from enemy fire. Completing missions awards the player money which can be spent on new aircraft in their personal hangar. 640: 542: 635: 630: 625: 620: 537: 532: 527: 522: 257:, feeling from a technical standpoint it was severely lacking. Along with a small group of others, Kato set out to create a follow-up that greatly improved on the original, featuring improved graphics, a variety in missions, and providing a true sense of flight for the player. Missions were created to be exciting and fun to play, with the gameplay itself being designed to mimic the typical style of 287: 353:
s two mission types. Missions were designed to be exciting and fun to play, and when new fighters were added the team determined if they would make the missions more interesting or not. The gameplay itself was designed in the style of an arcade game instead of being strictly a flight-simulation game,
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was a commercial success, selling over 500,000 copies in Japan by May 1998. It was commended by critics for its gameplay, graphics, variety in missions, and improvements over its predecessor. Some also called it one of the best flight-sim games on the PlayStation. The lack of a multiplayer mode and
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Kato and his team used books on planes and aviation-related magazines as reference when creating new fighters. They also watched several films on air combat and traveled to the American Armed Force airshow to take photographs of the planes on display. To make the game less complex for their target
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Beginning at the game's fourth mission is the ability to allow a wingman to fly with the player, which provide additional support and will help them in completing the objective. The game begins in a mostly linear format, with branching mission paths being available later on. A fuel meter acts as a
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franchise. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier.
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felt the game's strongest point was its variety, with multiple planes to choose from and unlock and widely varying mission objectives. Publications commended the quality of the gameplay for its fast-pace and variety in missions, although
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was a commercial success; in May 1998, Sony gave the game the "Gold Prize" award for selling over 500,000 copies in Japan. It won several awards from video game publications, including the "Silver Hall of Fame" from
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features a complete revamp of the game's storyline, alongside the addition of cutscenes, voice acting and remade level designs. It also adds several new fighters not found in the original, including the
418:'s upbeat rock sound, Takahashi wanted the music to be 'stimulating' and intense to convey a sense of anxiety, while making sure it had its own distinct flare to prevent it from sounding too similar to 372:
was released in Japan on May 30, 1997, later released in North America on August 21 and in Europe on October 24. The game was re-released as a budget title in Japan on July 29, 1999, as part of Sony's
422:. The composers also made sure it reflected the designs and objectives of each mission. In addition to the rock tracks that comprise the majority of the soundtrack, there are also a handful of 932: 443:
No soundtrack was released for the game around its time of release, despite high demand from fans. However, in 2010 a soundtrack CD was included as a bonus with the Deluxe Pack of
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argued that the low difficulty level ensures the game is over too quickly in spite of the large number of missions. However, the majority of critics contended that the enemy
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adding that it made for one of the best sequel games the company had put out on the PlayStation. Several also liked the game's controls for being responsive and smooth;
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labeled it "one of the best flight simulators ever to come to the PlayStation" and said that Namco went "all out" with its visuals. The four reviewers of
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intentionally chose not to use the exact statistics for real-world aircraft as they felt it would make the game too complex for their target audience.
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is extremely advanced and responds to player movements, making the game's difficulty, if anything, overly high. The game's consistently high
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argued that the removal of a two-player option was a good idea, feeling that it allowed Namco to refine the gameplay and stages in general.
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all commending Namco for successfully updating the gameplay in the original to make it much more action-packed and entertaining.
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In-game screenshot, showing the player targeting a squadron of enemies. The player's fuel meter is shown at the top-left.
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and Nobuhide Isayama along with contributions from Hiroshi Okubo and Tetsukazu Nakanishi, was heavily inspired by
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alongside four other Namco PlayStation game ports, in celebration of the company's 50th anniversary.
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said that it would "keep a whole bunch of weekend warriors strapped in to the TV", while
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its high-difficulty level were the subject of criticism. A remake for the
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music. While the soundtrack was originally going to be a continuation of
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called it "the most intense flight experience to ever grace a console".
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designer Masanori Kato, who previously worked on the game's predecessor
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elements; this direction was further explored for the soundtrack of
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budget label. It is included in the 2005 video game compilation
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also applauding its usage of secrets and unlockable extras.
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both praised the large selection of playable fighters, with
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was created out of Kato's dissatisfaction with the original
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Sony Computer Entertainment Europe - Virtual Press Office
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The game was well received by critics. Crispin Boyer of
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felt it became "monotonous" and tiring after a while.
744:and environmental visuals were subjects of praise. 1204:"Namco celebrates 50th birthday with compilation" 2000: 1584: 894: 1201: 519: 1741: 862:support and updated control handling for the 354:which they felt made the game much more fun. 1004: 1002: 1000: 998: 996: 994: 992: 990: 988: 986: 688:, indicating "generally favorable reviews". 617: 1655:"Ace Combat: Assault Horizon Legacy Review" 984: 982: 980: 978: 976: 974: 972: 970: 968: 966: 249:Conceived by Namco designer Masanori Kato, 1748: 1734: 1616: 1614: 1612: 1610: 1608: 1606: 1314: 1312: 1310: 854:. It was followed by a 2015 update called 32: 1683: 1518: 1516: 1514: 1512: 1510: 1508: 1506: 1439: 1161: 1159: 1157: 1155: 1153: 1011:"Exclusive Namco/Ace Combat 2 Interview!" 1008: 1620: 1578: 1435: 1433: 1431: 1429: 1427: 1425: 1400: 1398: 1396: 1394: 1392: 1390: 1388: 1259: 1237: 963: 927: 925: 923: 921: 919: 917: 915: 316: 285: 1603: 1358: 1307: 2001: 1648: 1646: 1644: 1642: 1503: 1477: 1475: 1473: 1471: 1469: 1467: 1354: 1352: 1350: 1348: 1318: 1283:"Ace Combat 2 for PlayStation Reviews" 1150: 1045:"PlayStation/γ‚¨γƒΌγ‚Ήγ‚³γƒ³γƒγƒƒγƒˆοΌ’ -ACE COMBAT 2-" 775:said it was an excellent follow-up to 1729: 1652: 1623:"PlayStation ProReview: Ace Combat 2" 1551: 1547: 1545: 1543: 1422: 1385: 1277: 1275: 912: 2044:Sony Interactive Entertainment games 1295:from the original on January 3, 2019 856:Ace Combat: Assault Horizon Legacy + 787:credited the game's support for the 1639: 1587:"Sony Awards Top PlayStation Games" 1464: 1345: 695:applauded the draw distance, while 521: 468: 13: 1653:Jones, James (November 28, 2011). 1540: 1536:. November 1997. pp. 189–190. 1361:"PlayStation Review: Ace Combat 2" 1272: 1238:Greening, Chris (August 1, 2012). 828:Ace Combat: Assault Horizon Legacy 817:Ace Combat: Assault Horizon Legacy 275:Ace Combat: Assault Horizon Legacy 14: 2055: 1714: 1260:Greening, Chris (June 15, 2011). 1202:GameSpot Staff (March 24, 2005). 619: 1981: 1980: 1585:Johnston, Chris (May 18, 1998). 1359:Randell, Kim (August 15, 2001). 751:was a vast improvement over its 638: 633: 628: 623: 618: 540: 535: 530: 525: 520: 1930:The Sky Crawlers: Innocent Aces 1677: 1240:"Ace Combat 2 Music Collection" 1079:. June 12, 2002. Archived from 944:. July 31, 1997. Archived from 934:Ace Combat 2 instruction manual 678:, and "Game of the Month" from 2034:Video games developed in Japan 1755: 1684:emilygera (January 14, 2015). 1195: 1120: 1095: 1069: 1037: 876: 747:Many publications agreed that 312: 301:but it is presented in a more 1: 905: 299:combat flight simulation game 1009:CVG Staff (September 1997). 464: 457:have since been released on 7: 2029:PlayStation (console) games 1621:Bro Buzz (September 1997). 1406:"Review Crew: Air Combat 2" 895: 851:Ace Combat: Assault Horizon 833:Ace Combat 3D: Cross Rumble 789:PlayStation Analog Joystick 437:Ace Combat 3: Electrosphere 364:PlayStation Analog Joystick 281: 225:developed and published by 91:Sony Computer Entertainment 10: 2060: 1963:Bandai Namco Entertainment 1418:. August 1997. p. 50. 842:Boeing F-15SE Silent Eagle 814: 2039:Single-player video games 1976: 1950: 1899: 1846: 1772: 1765: 1721:Official Japanese website 1411:Electronic Gaming Monthly 1077:"GameSpot: News: Archive" 886: 810: 713:Electronic Gaming Monthly 693:Electronic Gaming Monthly 681:Electronic Gaming Monthly 672:, "Editor's Choice" from 564:Electronic Gaming Monthly 506: 503: 481: 478: 453:. Digital soundtracks of 446:Ace Combat: Joint Assault 201: 189: 151: 139: 127: 109: 99: 55: 43: 31: 26: 2024:Combat flight simulators 1366:Computer and Video Games 1019:Computer and Video Games 869: 793:Computer and Video Games 724:Computer and Video Games 698:Computer and Video Games 552:Computer and Video Games 391: 321:The development team of 278:, was released in 2011. 220:combat flight simulation 1554:"Review - Ace Combat 2" 738:artificial intelligence 1869:Xi: Skies of Incursion 1830:6: Fires of Liberation 1552:Lucas, Victor (1997). 1524:"Finals: Ace Combat 2" 1321:"Ace Combat 2- Review" 1103:"Ace Combat 2 Arrives" 837:Assault Horizon Legacy 430:tracks to express the 326: 291: 239:and the second in the 233:. It is the sequel to 38:North American box art 1862:X: Skies of Deception 1659:Nintendo World Report 1445:"Ace Combat 2 Review" 410:and largely features 320: 289: 196:Air combat simulation 1823:Zero: The Belkan War 1333:on November 15, 2014 1183:on September 3, 2019 1177:Kadokawa Corporation 1138:on December 19, 2008 1057:on November 28, 2019 951:on December 15, 2017 332:was the creation of 1809:04: Shattered Skies 1559:Electric Playground 1319:Sackenheim, Shawn. 797:Electric Playground 762:Electric Playground 650:Electric Playground 500: 475: 396:The soundtrack for 123:Tetsukazu Nakanishi 1050:Namco Bandai Games 498: 473: 327: 292: 1996: 1995: 1946: 1945: 1816:5: The Unsung War 1599:on March 8, 2000. 1491:. August 23, 1997 1216:on March 24, 2014 940:. North America: 821:A remake for the 659: 658: 496: 495: 211: 210: 2051: 2009:1997 video games 1984: 1983: 1837:7: Skies Unknown 1802:3: Electrosphere 1770: 1769: 1750: 1743: 1736: 1727: 1726: 1708: 1707: 1705: 1703: 1698:on March 4, 2016 1694:. Archived from 1681: 1675: 1674: 1672: 1670: 1661:. Archived from 1650: 1637: 1636: 1631:. No. 108. 1618: 1601: 1600: 1595:. Archived from 1582: 1576: 1575: 1573: 1571: 1562:. Archived from 1549: 1538: 1537: 1520: 1501: 1500: 1498: 1496: 1479: 1462: 1461: 1459: 1457: 1443:(July 2, 1997). 1437: 1420: 1419: 1402: 1383: 1382: 1380: 1378: 1369:. Archived from 1356: 1343: 1342: 1340: 1338: 1329:. Archived from 1316: 1305: 1304: 1302: 1300: 1279: 1270: 1269: 1257: 1248: 1247: 1235: 1226: 1225: 1223: 1221: 1212:. Archived from 1199: 1193: 1192: 1190: 1188: 1179:. Archived from 1167:"γ‚¨γƒΌγ‚Ήγ‚³γƒ³γƒγƒƒγƒˆ2 (PS)" 1163: 1148: 1147: 1145: 1143: 1134:. 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Index


Developer(s)
Namco
Publisher(s)
JP
NA
Namco Hometek
EU
Sony Computer Entertainment
Designer(s)
Composer(s)
Kohta Takahashi
Ace Combat
Platform(s)
PlayStation
JP
NA
EU
Genre(s)
Air combat simulation
Single-player
combat flight simulation
video game
Namco
PlayStation
Air Combat
Ace Combat
arcade games
Nintendo 3DS
Ace Combat: Assault Horizon Legacy

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