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audience, the team decided that the fighters would have different data from that of their real-world counterparts. A simplistic law of physics system was implemented in their place, which kept the game's realism while still providing a user-friendly experience. The team looked into getting advice from a real airplane pilot to refine the gameplay, but were unable to do so. Ideas for missions were from Kato and the team's imaginations, although he stated he wished they were able to travel to real-world places to gather data and references. Environments were created to be visually-impressive and interesting. The development team experimented with a level design that would involve the player attempting to de-rail a trail through a mountain valley, but it was ultimately dropped due to technical and graphical restraints. The overall level structure was tweaked slightly so that the strategy in missions would not feel awkward or unnatural. At the beginning of development, the team wanted the game to support analogue control, adding support for both the PlayStation DualShock and the Namco
346:, which he saw as incomplete from a technical point of view. Kato and his team decided to create a follow-up to make the best use of the PlayStation's hardware as possible, with an emphasis on graphics and making the player feel as if they're really flying a fightercraft. One of the first things the team wanted to improve on were the graphics, doing technical research on how many polygons the console could display. The team created a program that was able to output as many polygons as possible without causing strain on the hardware, which allowed the graphics to be of significantly higher-quality than most other games. The team also looked into including a large variety of missions, as opposed to
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time limit and will deplete as the player flies around the level and attacks enemies; the mission will automatically end if the meter fully depletes. New to this game are "aces", elite enemy pilots that can be fought to unlock special medals and their special aircraft for play later. Two difficulty options are present, "Novice" and "Expert", with Expert allowing for realistic aircraft maneuvers such as rolls and high-g turns.
305:-like format than other flight-sim games of the era. The player controls one of 24 different fighter jets through 21 different missions, each having different objectives to complete; these include intercepting a squadron of enemies, destroying a specific aircraft carrier, or protecting a base from enemy fire. Completing missions awards the player money which can be spent on new aircraft in their personal hangar.
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257:, feeling from a technical standpoint it was severely lacking. Along with a small group of others, Kato set out to create a follow-up that greatly improved on the original, featuring improved graphics, a variety in missions, and providing a true sense of flight for the player. Missions were created to be exciting and fun to play, with the gameplay itself being designed to mimic the typical style of
287:
353:
s two mission types. Missions were designed to be exciting and fun to play, and when new fighters were added the team determined if they would make the missions more interesting or not. The gameplay itself was designed in the style of an arcade game instead of being strictly a flight-simulation game,
267:
was a commercial success, selling over 500,000 copies in Japan by May 1998. It was commended by critics for its gameplay, graphics, variety in missions, and improvements over its predecessor. Some also called it one of the best flight-sim games on the PlayStation. The lack of a multiplayer mode and
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Kato and his team used books on planes and aviation-related magazines as reference when creating new fighters. They also watched several films on air combat and traveled to the
American Armed Force airshow to take photographs of the planes on display. To make the game less complex for their target
308:
Beginning at the game's fourth mission is the ability to allow a wingman to fly with the player, which provide additional support and will help them in completing the objective. The game begins in a mostly linear format, with branching mission paths being available later on. A fuel meter acts as a
34:
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franchise. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier.
715:
felt the game's strongest point was its variety, with multiple planes to choose from and unlock and widely varying mission objectives. Publications commended the quality of the gameplay for its fast-pace and variety in missions, although
665:
was a commercial success; in May 1998, Sony gave the game the "Gold Prize" award for selling over 500,000 copies in Japan. It won several awards from video game publications, including the "Silver Hall of Fame" from
839:
features a complete revamp of the game's storyline, alongside the addition of cutscenes, voice acting and remade level designs. It also adds several new fighters not found in the original, including the
418:'s upbeat rock sound, Takahashi wanted the music to be 'stimulating' and intense to convey a sense of anxiety, while making sure it had its own distinct flare to prevent it from sounding too similar to
372:
was released in Japan on May 30, 1997, later released in North
America on August 21 and in Europe on October 24. The game was re-released as a budget title in Japan on July 29, 1999, as part of Sony's
422:. The composers also made sure it reflected the designs and objectives of each mission. In addition to the rock tracks that comprise the majority of the soundtrack, there are also a handful of
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No soundtrack was released for the game around its time of release, despite high demand from fans. However, in 2010 a soundtrack CD was included as a bonus with the Deluxe Pack of
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argued that the low difficulty level ensures the game is over too quickly in spite of the large number of missions. However, the majority of critics contended that the enemy
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adding that it made for one of the best sequel games the company had put out on the PlayStation. Several also liked the game's controls for being responsive and smooth;
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labeled it "one of the best flight simulators ever to come to the PlayStation" and said that Namco went "all out" with its visuals. The four reviewers of
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intentionally chose not to use the exact statistics for real-world aircraft as they felt it would make the game too complex for their target audience.
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449:; it includes two CDs, one for the main soundtrack and the other featuring bonus arrangements, an unused track, and a selection of tracks from
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is extremely advanced and responds to player movements, making the game's difficulty, if anything, overly high. The game's consistently high
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argued that the removal of a two-player option was a good idea, feeling that it allowed Namco to refine the gameplay and stages in general.
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440:. Most of the sound effects were directly taken from a sound effects CD one of the composers had, while others were entirely original.
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all commending Namco for successfully updating the gameplay in the original to make it much more action-packed and entertaining.
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791:, which they felt made the game even more realistic than it was before. While some criticized the lack of a multiplayer mode,
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In-game screenshot, showing the player targeting a squadron of enemies. The player's fuel meter is shown at the top-left.
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and
Nobuhide Isayama along with contributions from Hiroshi Okubo and Tetsukazu Nakanishi, was heavily inspired by
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alongside four other Namco PlayStation game ports, in celebration of the company's 50th anniversary.
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said that it would "keep a whole bunch of weekend warriors strapped in to the TV", while
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848:. Despite its namesake, it has very little in common with its predecessor
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its high-difficulty level were the subject of criticism. A remake for the
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music. While the soundtrack was originally going to be a continuation of
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called it "the most intense flight experience to ever grace a console".
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designer
Masanori Kato, who previously worked on the game's predecessor
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1686:"Ace Combat: Assault Horizon Legacy Plus is coming to 3DS on Feb. 13"
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elements; this direction was further explored for the soundtrack of
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budget label. It is included in the 2005 video game compilation
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also applauding its usage of secrets and unlockable extras.
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both praised the large selection of playable fighters, with
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was created out of Kato's dissatisfaction with the original
684:. It holds an 83 out of 100 on reviewer aggregator website
1487:
1250:
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Sony
Computer Entertainment Europe - Virtual Press Office
674:
599:
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The game was well received by critics. Crispin Boyer of
1262:"Kohta Takahashi Interview: Cutting-Edge Namco Scores"
726:
felt it became "monotonous" and tiring after a while.
744:and environmental visuals were subjects of praise.
1204:"Namco celebrates 50th birthday with compilation"
2000:
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894:
1201:
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862:support and updated control handling for the
354:which they felt made the game much more fun.
1004:
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1000:
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688:, indicating "generally favorable reviews".
617:
1655:"Ace Combat: Assault Horizon Legacy Review"
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249:Conceived by Namco designer Masanori Kato,
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854:. It was followed by a 2015 update called
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1011:"Exclusive Namco/Ace Combat 2 Interview!"
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1283:"Ace Combat 2 for PlayStation Reviews"
1150:
1045:"PlayStation/γ¨γΌγΉγ³γ³γγγοΌ -ACE COMBAT 2-"
775:said it was an excellent follow-up to
1729:
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1623:"PlayStation ProReview: Ace Combat 2"
1551:
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1543:
1422:
1385:
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2044:Sony Interactive Entertainment games
1295:from the original on January 3, 2019
856:Ace Combat: Assault Horizon Legacy +
787:credited the game's support for the
1639:
1587:"Sony Awards Top PlayStation Games"
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1345:
695:applauded the draw distance, while
521:
468:
13:
1653:Jones, James (November 28, 2011).
1540:
1536:. November 1997. pp. 189β190.
1361:"PlayStation Review: Ace Combat 2"
1272:
1238:Greening, Chris (August 1, 2012).
828:Ace Combat: Assault Horizon Legacy
817:Ace Combat: Assault Horizon Legacy
275:Ace Combat: Assault Horizon Legacy
14:
2055:
1714:
1260:Greening, Chris (June 15, 2011).
1202:GameSpot Staff (March 24, 2005).
619:
1981:
1980:
1585:Johnston, Chris (May 18, 1998).
1359:Randell, Kim (August 15, 2001).
751:was a vast improvement over its
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618:
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530:
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520:
1930:The Sky Crawlers: Innocent Aces
1677:
1240:"Ace Combat 2 Music Collection"
1079:. June 12, 2002. Archived from
944:. July 31, 1997. Archived from
934:Ace Combat 2 instruction manual
678:, and "Game of the Month" from
2034:Video games developed in Japan
1755:
1684:emilygera (January 14, 2015).
1195:
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876:
747:Many publications agreed that
312:
301:but it is presented in a more
1:
905:
299:combat flight simulation game
1009:CVG Staff (September 1997).
464:
457:have since been released on
7:
2029:PlayStation (console) games
1621:Bro Buzz (September 1997).
1406:"Review Crew: Air Combat 2"
895:
851:Ace Combat: Assault Horizon
833:Ace Combat 3D: Cross Rumble
789:PlayStation Analog Joystick
437:Ace Combat 3: Electrosphere
364:PlayStation Analog Joystick
281:
225:developed and published by
91:Sony Computer Entertainment
10:
2060:
1963:Bandai Namco Entertainment
1418:. August 1997. p. 50.
842:Boeing F-15SE Silent Eagle
814:
2039:Single-player video games
1976:
1950:
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1772:
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1721:Official Japanese website
1411:Electronic Gaming Monthly
1077:"GameSpot: News: Archive"
886:
810:
713:Electronic Gaming Monthly
693:Electronic Gaming Monthly
681:Electronic Gaming Monthly
672:, "Editor's Choice" from
564:Electronic Gaming Monthly
506:
503:
481:
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453:. Digital soundtracks of
446:Ace Combat: Joint Assault
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139:
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26:
2024:Combat flight simulators
1366:Computer and Video Games
1019:Computer and Video Games
869:
793:Computer and Video Games
724:Computer and Video Games
698:Computer and Video Games
552:Computer and Video Games
391:
321:The development team of
278:, was released in 2011.
220:combat flight simulation
1554:"Review - Ace Combat 2"
738:artificial intelligence
1869:Xi: Skies of Incursion
1830:6: Fires of Liberation
1552:Lucas, Victor (1997).
1524:"Finals: Ace Combat 2"
1321:"Ace Combat 2- Review"
1103:"Ace Combat 2 Arrives"
837:Assault Horizon Legacy
430:tracks to express the
326:
291:
239:and the second in the
233:. It is the sequel to
38:North American box art
1862:X: Skies of Deception
1659:Nintendo World Report
1445:"Ace Combat 2 Review"
410:and largely features
320:
289:
196:Air combat simulation
1823:Zero: The Belkan War
1333:on November 15, 2014
1183:on September 3, 2019
1177:Kadokawa Corporation
1138:on December 19, 2008
1057:on November 28, 2019
951:on December 15, 2017
332:was the creation of
1809:04: Shattered Skies
1559:Electric Playground
1319:Sackenheim, Shawn.
797:Electric Playground
762:Electric Playground
650:Electric Playground
500:
475:
396:The soundtrack for
123:Tetsukazu Nakanishi
1050:Namco Bandai Games
498:
473:
327:
292:
1996:
1995:
1946:
1945:
1816:5: The Unsung War
1599:on March 8, 2000.
1491:. August 23, 1997
1216:on March 24, 2014
940:. North America:
821:A remake for the
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2009:1997 video games
1984:
1983:
1837:7: Skies Unknown
1802:3: Electrosphere
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1698:on March 4, 2016
1694:. Archived from
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1661:. Archived from
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1637:
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1631:. No. 108.
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1595:. Archived from
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1562:. Archived from
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1443:(July 2, 1997).
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1369:. Archived from
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1329:. Archived from
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1279:
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1212:. Archived from
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1179:. Archived from
1167:"γ¨γΌγΉγ³γ³γγγ2 (PS)"
1163:
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1134:. Archived from
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1083:on June 12, 2002
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1053:. Archived from
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1013:. No. 190.
1006:
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896:Δsu Konbatto Tsu
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864:New Nintendo 3DS
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182:October 24, 1997
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1529:Next Generation
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1441:Gerstmann, Jeff
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1414:. No. 97.
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474:Aggregate score
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402:Kohta Takahashi
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1483:"Ace Combat 2"
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1773:Main entries
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1702:December 23,
1700:. Retrieved
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164:May 30, 1997
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57:Publisher(s)
45:Developer(s)
27:Ace Combat 2
18:
2014:Namco games
1456:November 8,
1220:October 11,
1021:. pp.
1015:EMAP Images
753:predecessor
504:Publication
313:Development
231:PlayStation
146:PlayStation
141:Platform(s)
111:Composer(s)
101:Designer(s)
2019:Ace Combat
2003:Categories
1951:Developers
1937:Mach Storm
1908:Air Combat
1781:Air Combat
1758:Ace Combat
1416:Ziff Davis
1288:Metacritic
1244:VGM Online
906:References
777:Air Combat
742:frame rate
686:Metacritic
488:Metacritic
479:Aggregator
416:Air Combat
348:Air Combat
344:Air Combat
339:Air Combat
255:Air Combat
242:Ace Combat
236:Air Combat
223:video game
218:is a 1997
133:Ace Combat
1847:Spin-offs
1495:August 9,
1377:August 9,
1337:August 9,
887:γ¨γΌγΉγ³γ³γγγ2
858:, adding
470:Reception
465:Reception
412:funk rock
1987:Category
1911:(arcade)
1890:Infinity
1592:GameSpot
1450:GameSpot
1293:Archived
1209:GameSpot
1112:April 7,
1107:GameSpot
1087:April 7,
883:Japanese
844:and the
733:GameSpot
588:GameSpot
569:8.375/10
384:for the
375:The Best
282:Gameplay
229:for the
191:Genre(s)
1855:Advance
1691:Polygon
1628:GamePro
1326:AllGame
1172:Famitsu
891:Hepburn
805:AllGame
801:AllGame
781:Famitsu
779:, with
768:GamePro
755:, with
719:AllGame
669:Famitsu
576:Famitsu
514:AllGame
420:Top Gun
407:Top Gun
202:Mode(s)
152:Release
1794:Remake
860:amiibo
811:Remake
593:7.5/10
492:83/100
459:iTunes
428:techno
360:NeGcon
303:arcade
128:Series
1958:Namco
1766:Games
949:(PDF)
938:(PDF)
870:Notes
581:30/40
507:Score
482:Score
392:Music
351:'
334:Namco
297:is a
227:Namco
70:Namco
50:Namco
1704:2019
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1572:2019
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1458:2018
1379:2019
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1266:WGMO
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1144:2019
1114:2023
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957:2019
799:and
765:and
722:and
655:9/10
605:9/10
557:5/10
426:and
1633:IDG
1488:IGN
1025:-39
757:IGN
730:of
709:IGN
675:IGN
600:IGN
2005::
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893::
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178:EU
169:NA
160:JP
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