684:, Miyamoto confessed the difficulty of repeatedly attempting to describe and justify the long-promised potential of the mysterious peripheral to a curious public. He said that it "would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)" To illustrate the fundamental significance of the 64DD to all game development at Nintendo, Itoi said, "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD." Miyamoto concluded, "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game." By 1998, IGN optimistically expected all major Nintendo 64 cartridge games to have software support for an impending expansion disk. Known third-party 64DD developers included Konami, Culture Brain, Seta, Japan System Supply, Titus, Infogrames, Rare, Paradigm Entertainment, Ocean, and Factor 5.
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button, and child-friendly usability. Installation is said to be "quick and painless", operation is "even simpler", and the whole system "couldn't be easier to use". Software load times are described as "minimal", where the most complex possible point of the system's library reaches about five seconds. The site says that the 64DD popularity was inherently limited, due in part to its limited release in Japan, a country which had a limited adoption of the
Nintendo 64 and of dialup Internet connectivity.
1104:'s 4 to 64 MB size and 5 to 50 MB/s of low latency and instantaneous load times, and the 64DD's 64 MB disk size and 1 MB/s peak throughput with 75 ms average seek latency. The high seek latency and low maximum throughput of a 2x CD-ROM drive contribute to stuttering and to very long loading times throughout a gameplay session in many games, in addition to a much higher production cost, testing cycle, and potential development time for all the potential extra content.
1035:
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1128:, and a 32 MB size eventually became popular over the years. Nonetheless, the 64DD disk format would serve as significant storage size expansion upon its 1999 launch when 32 MB cartridges were the norm and on into future years when only three 64 MB cartridges would ever be released for Nintendo 64. The writability of up to 38 MB per disk, would yield enduring benefits to emerging game genres and social gaming like that of the Famicom Disk System.
29:
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games were only purchasable by mail order along with a
Randnet subscription; the peripheral was not stocked in any retail stores. It was all purchased at one time by filling out a mail order request form at select retail stores throughout Japan: convenience stores, toy stores, and video game retailers. The hardware was delivered soon and the games delivered as monthly nationwide releases across the following year.
38:
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1050:(RTC); and its Internet connectivity. The dual storage strategy of the Nintendo 64 plus the 64DD combines the traditional high speed cartridges, which are low-capacity, non-writable, and expensive but very fast along with the introduction of proprietary mass storage disks, which are large-capacity, rewritable, and cheap but only moderately fast.
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portal, and to share user-generated data including artwork. The subscription fee included the dialup
Internet account, 64DD system hardware, and a delivery schedule of game disks by mail. Reportedly, Nintendo and several third party game developers had originally planned multiplayer online gaming as being more important than even a web browser.
343:, Nintendo software engineering manager Jim Merrick warned, "We're very sensitive to the cost of the console. We could get an eight-speed CD-ROM mechanism in the unit, but in the under-$ 200 console market, it would be hard to pull that off." Describing the final choice of proprietary floppy disks instead of CD-ROM, Nintendo game designer
720:. In June 1999, IGN reported that month's completion of Randnet and the modem, as having "breathed new life into what many have called the most elusive piece of vaporware to date". IGN said Nintendo "is surprisingly confident about the 64DD and is predicting to sell the full initial shipment of 500,000 before year's end".
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said, "Right now, cartridges offer faster access time and more speed of movement and characters than CDs. So, we'll introduce our new hardware with cartridges. But eventually, these problems with CDs will be overcome. When that happens, you'll see
Nintendo using CD as the software storage medium for our 64-bit system."
1256:] established a joint venture "RandnetDD Co., Ltd." which provides a membership network service through Nintendo 64 and its newly released peripheral device, 64DD in Japan. The joint venture offers several network-based services: web browsing; e-mail services; and publication of digital newspapers and magazines.
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We immediately liked the N64 because we didn't have to deal with CDs. You shouldn't underestimate what a battle it can be to make a CD game on the PlayStation. You have to fill it; you have to burn it — which takes an hour every time you want to see a new version of your game, you have to work around
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Schneider liked the overall product value provided by the
Randnet Starter Kit, including hardware, games, accessories, and Internet subscription. However, the platform's abrupt discontinuation proved to limit the appeal to a per item basis rather than as a whole. Because these items were sold only as
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Schneider found the combination of the
Randnet's web browser and the mouse to provide a "passable surfing experience". He described the portal's private content as "much too limited", where "nyone who has used the Internet would snicker at the lack of up-to-date contents or tools offered on Randnet".
357:
The company also explored the forging of an early online strategy with
Netscape, whose founding management had recently come directly from SGI, the company which had designed the core Nintendo 64 hardware. Within its budding online strategy, Nintendo reportedly considered multiplayer online gaming to
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Certainly hasn't been sidelined, it's still in the starting gate. , but what we can say is that it will launch when it is ready and when we have a compelling piece of software for it. But it's an accessory and we all know the history of selling add-ons in this marketplace, and to be successful we'd
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show of
November 22—24, 1996, where IGN reported that it was one of the biggest items of the show. There, Nintendo of America Chairman Howard Lincoln stated that the hardware specifications had been finalized and had its own show booth. Nintendo's Director of Corporate Communications, Perrin Kaplan,
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and mass writability, where
Miyamoto explained, "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut, can still raise the creature" and with optionally purchasable enhancement data. A subset of creature maintenance functionality is made portable
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From
November 11, 1999 to January 11, 2000, the first round of membership registration for Randnet's Internet service opened to a maximum of 100,000 subscribers on a "first come, first served" basis. The Randnet service was accessible only via a Nintendo 64 and 64DD setup, and the 64DD hardware and
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On May 30, 1997, Nintendo issued a press conference announcing the first 64DD launch delay, rescheduled to March 1998 with no comment on an American release schedule. This was reportedly attributed to the protracted development of both the disks and the drive technologies. On June 9, 1997, Nintendo
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cartridge was developed in partnership between Nexus Telocation Systems, Ltd. and Surf Communications. It is housed on a special cartridge with a port for the included modular cable, which then connects to the network. It is the Nintendo 64's only officially licensed Internet connectivity product,
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magazine interpreted as being "as close to 'dead' as we can imagine". IGN pessimistically explained that the peripheral's launch delays were so significant, and Nintendo's software library was so dependent upon the 64DD, that this lack of launchable software also caused Nintendo to entirely cancel
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The 64DD is notable in part for two years of many launch delays, which created an interdependent cascade of delays and complications of many other business processes and product launches for Nintendo and its partners, and the cancellation of Space World 1998 due to lack of completed 64DD software.
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magazine relayed a Nintendo public relations statement that there had been approximately 15,000 Randnet subscribers at the time of this announcement, indicating that there had been at least that many hardware units sold to customers. Nintendo offered to buy back all the Randnet-purchased consumer
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In October 2000, Nintendo announced the impending discontinuation of the 64DD and Randnet, with 15,000 active subscribers. They were discontinued in February 2001. Only ten 64DD disks were ever released, including three third-party games and one Internet application suite. Most planned 64DD games
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design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. The system could connect to the Internet through a dedicated online service,
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Japan's Seta Corporation, one of the few Nintendo 64 developers with experience in creating network games ... There is plenty of speech in the game, thanks to the 64 MB disk capacity of the 64DD. ... Mah-jongg School is set to connect to Nintendo and Recruit's Randnet service for additional
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The plan was available in two tiers: a purchase plan for users who want to buy only the 64DD to add to their existing Nintendo 64 system, or a lease-to-own plan for those who want both the 64DD and a special edition translucent black Nintendo 64 console. Randnet was launched with monthly payment
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of "Recruit and Nintendo network"). The resulting equity-owned joint Japanese corporation was announced on June 30, 1999, as RandnetDD Co., Ltd. Operating only in Japan, from December 13, 1999, to February 28, 2001, the Randnet service allowed gamers to surf the Internet including a members-only
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was signified by the launches of the GameCube and Game Boy Advance, and by what IGN considered to be the unofficial discontinuation of the 64DD, jokingly calling it "DeaDD". According to IGN, "Nintendo did not speak about 64DD during its opening speech, nor did the hardware itself have any booth
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More delays were subsequently announced. The American launch was delayed to late 1998. The Japanese launch was delayed to June 1998, later adjusted by the apologetic announcement on April 3, 1998, that it would launch "within the year". The 64DD was conspicuously absent from E3 1998, having been
335:
With the 1993 announcement of its new Project Reality console, Nintendo explored options for data storage. A Nintendo spokesperson said in 1993 that "it could be a cartridge system, a CD system, or both, or something not ever used before." In 1994, Howard Lincoln, chairman of Nintendo of America
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and online racing game. Nintendo would ultimately retain the core impetus of these ideas, but would drastically alter both plans over the following years, in favor of a floppy-based storage technology and the Randnet online software and service partner—although with no online multiplayer gaming
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Rating the overall system at 6.0 out of 10.0, IGN's Peer Schneider finds the industrial design language of the 64DD and its accessories to perfectly match and integrate with that of the Nintendo 64, with no user-accessible moving parts, a single mechanical eject button, sharing the N64's power
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Because the 64DD hardware package was primarily sold with a mandatory subscription to Randnet, the service was fairly popular among the limited 64DD user base. Overall, the service didn't garner enough subscribers to justify its continued existence, and in October 2000, the service's impending
632:, found Nintendo's third-party relations, and the third-parties' products, to be poor with no sign of improving; San said "Rumors have been circulating for a while that recently within Nintendo the main priority has been taking development staff off other games and projects to make sure that
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Schneider acknowledges Nintendo's vision, attributing the system's downfall generally upon the drastically changing marketplace during the several years of delays. He summarized the 64DD as "an appealing creativity package" "targeted at a certain type of user" "that delivered a well-designed
270:. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".
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lamented the "broken promises" and "vaporware", summarizing the 64DD as "an appealing creativity package" for "a certain type of user" that "delivered a well-designed user-driven experience"—and as a "limited online experiment at the same time", which partially fulfilled Nintendo president
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hardware and to give free service to all users from the announcement of closure, until the day it actually went offline. The Randnet service closed on February 28, 2001 and Nintendo's equity partnership with RandnetDD Co., Ltd. was liquidated from June 30, 2001 to January 31, 2002.
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Reportedly, several developers attended the show to learn 64DD development, some having traveled from the US for the 64DD presentation and some having received 64DD development kits. A 64DD prototype was in a glass case, not visibly operational, but with a makeshift demonstration of
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pre-show press conference, the company lacked even a prototype unit to display, while Howard Lincoln stated that the company wouldn't release the device until sufficient numbers of software releases support it. Reportedly featuring at least twenty games in development including
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Seta brings a networkable multiplayer strategy sim to the 64DD. ... one of the more impressive 64DD titles at the Spaceworld Expo. ... sequel to the classic System Soft war sims ... Ultimate War supports Randnet competitive network gaming. Up to four players can go to war
2484:, virtual plant growth, development of virtual relationships, and other events. Interactivity between real human players on different subsequent console generations has been enabled through the swapping of various Nintendo consoles' writable mass storage cards or through
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He was disappointed in the companies' failure to have ever delivered certain promised online features, such as game beta testing and music distribution. But it provides new users with a "simple network functions as first baby steps into the vast world of the Internet".
573:, the device retained its projected Japanese launch window of "at least" March 1998, and received its first American launch window of early 1998. Also at the show, Nintendo confirmed that the 64DD would have Internet capability, and Nintendo's main game designer,
624:. The magazine said "64DD's future does not look good. And whether or not it was ever a serious mainstream contender is now open for debate", and wondered if 64DD would become "just an interesting footnote to the Nintendo 64 story". The magazine, and
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in August, Nintendo had set Randnet's launch date at December 1, 1999, but reportedly had not yet set a launch date for the 64DD. The 64DD pre-order program had been recently announced for mid-September, and was now delayed to November or December.
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explained, "CD holds a lot of data, DD holds a moderate amount of data and backs the data up, and ROMs hold the least data and process the fastest. By attaching a DD to the game console, we can drastically increase the number of possible genres."
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for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of
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More than 60 games were announced for the 64DD that ended up being released on Nintendo 64 cartridge format only, being totally canceled due to the system's delays or commercial failure, or being ported to another console such as Nintendo
734:, which IGN cynically called "in development for nearly 1,000 years", had been heavily anticipated inside the company and globally as a crucial 64DD launch game, but the sudden announcement of its release being retargeted from disk to
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have to get a 60%-to-80% penetration of this 64DD into the installed base of N64 to be considered a success. We can't just have 10% or 20% of people buy it, otherwise it wouldn't make any sense to continue software support for it.
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game demonstrated the drive's operation and performance, and a graphics application mapping the audience's photographical portraits onto live 3D animated avatars—a feature which was ultimately incorporated and released in 2000 as
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Randnet Browser Disk: This let users of the former online service access the "members only" information exchange page as well as the Internet. Once logged on to the service, players could choose from the following options:
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Much of the gaming press said the 64DD reveal at Shoshinkai 1996 was not as significant as Nintendo had promised, leaving the public still unaware of the system's software lineup, practical capabilities, and release date.
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Many Game Paks retain vestigial detection of 64DD and optional expansion disk, most of which were never released, and proceed as a standalone game. Expansions can provide sequels, extra levels, minigames, or store
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series originated with the 64DD's rewritable storage and RTC. The eventual initial release of the series was adapted to utilize only the Nintendo 64 cartridge format with an embedded RTC, in the form of Japan's
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you could create 3D models and animate them in the game, but there was also a side game included inside. In this game, you would have to play short games that came one after another. This is where the idea for
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In 2018, historian Chris Kohler said that as one of Nintendo's "oddest" products, the 64DD is "now a sought-after collectible and a unique piece of the company's long, long history of bold experimentation".
2352:) to be uniquely compelling in creative ways that "couldn't be done on any other gaming console on the market", utilizing the disks' writability and " CD systems behind". As a flagship 64DD game, IGN found
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presence. In fact, the unofficial 'No 64DD!' policy seemed to be enforced by Nintendo so brutally that had we even muttered the name of the hardware, we would have probably been tossed out of the show."
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cartridge plus expansion disk was interpreted by IGN as unsurprising and as a sign of possible further delay or cancellation of the 64DD. Nintendo's 64DD booth demonstrated eight launch games, including
408:
reported unconfirmed specifications, far above what would be actually launched: 4" disk caddy, 150 MB floppy disks, 2.44 MBps speed, 13 ms access, 2-4 MB RAM upgrade, and costing about
689:
Despite NCL's confident announcements, we still suggest gamers looking to import the drive shouldn't hold their breath. Nintendo's 64DD delay track record still has a few openings for more entries.
305:, with at least 15,000 total units sold, and was never released outside Japan. Most games once planned for 64DD were released as standard Nintendo 64 games, ported to other consoles such as the
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became a sometimes mandatory staple of Nintendo 64 game development, being packaged along with a few cartridge games. All subsequent Nintendo consoles would directly include RTC functionality.
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Nintendo reported 15,000 active Randnet subscribers as of the October 2000 announcement of the service's impending closure, implying the sale of at least as many requisite 64DD units.
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with a data transfer (DT) cable from Game Boy Color to 64DD. Nintendo listed many more 64DD games in development. Randnet had recently been announced and was being tested in Japan.
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be of the highest priority, even above that of web browsing. Several third party game developers were developing prominent online gaming features based on 64DD, including Ocean's
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660:) because Nintendo said the 64DD userbase probably couldn't support a blockbuster even if launched in June 1998 and because 64DD floppy disk speed cannot continuously stream 500
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for the development of new genres of games, which was principally accomplished by its three main design features: its dual storage strategy of cartridges and disks; its new
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as what IGN called an "almost forgotten visitor", there was no longer a plan for release outside Japan, and its launch in Japan was still withheld by the lack of completed
516:
On April 3–4, 1997, Nintendo of America hosted a Developer's Conference in Seattle, Washington, where a surprise overview was delivered by Nintendo Developer Support staff
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would be retargeted from 64DD disk format alone, to the much faster cartridge format plus expansions on the cheaper floppy disk, to optimize performance and cost.
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a soon-discontinued bundle, all with such ultimately limited application, he found the disks' cheaper prices to be aggregated back up to the level of cartridges.
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said, "Nintendo representatives insisted the system would be aggressively supported by third parties and Nintendo's internal development teams" with sequels for
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cartridges, this disk format's initial design specifications had been set during a time frame when the initial Nintendo 64 cartridge size was 4 MB as with
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from November 21–24, 1997, the 64DD was shown prominently but its delay was extended from March 1998 to June 1998, with no mention of an international launch.
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trade show. He intended the product to be revealed at Shoshinkai 1996 and launched sometime in 1997, although giving virtually no technical specifications.
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It would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)
768:, Nintendo initially sold the Randnet Starter Kit via mail order. Later, very limited quantities of the individual 64DD and games were released to stores.
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2532:, to be synchronized back to the 64DD disk. In 2006, Miyamoto concluded that "the conversations and design techniques that popped up when we were making
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to upload the model data to Randnet's online printing service. The user can then cut, fold, and adhere the resulting colored paper into a full-bodied 3D
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Some of these standalone Nintendo 64 cartridge releases include the equivalent of the 64DD's RTC chip directly on board the cartridge, as with Japan's
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294:, and media sharing. Describing it as "the first writable bulk data storage device for a modern video game console", Nintendo designed the 64DD as an
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Digital Magazine: The ability to check online sports scores, weather, and news was planned, but only features related to horse racing were released.
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1157:: "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut, can still raise the creature."
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magazine observed the attendees and the demonstrations, finding no appeal to the US market from any current 64DD software, which was mainly
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per minute, initially local only to Tokyo. The service later eliminated the monthly payment model in favor of an annual prepaid model, at
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2395:. While this term completely defies English translation, one of its connotations is that there is nobility in things that soon perish."
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for kids. Knowing Nintendo's stated plans, he supposed that if the platform hadn't been abruptly canceled, Nintendo would have utilized
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with others. Contests and other special events occurred periodically. Papercraft was implemented by way of modelling the characters in
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online service in Japan, broadcasting from April 23, 1995, to June 30, 2000. The company then partnered with Japanese media company
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As part of the subscription, the game disks were delivered not in the initial package but by mail on a schedule: December 1999 had
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Though incompatible in every way with any other consumer electronics product, the 64DD's magnetic storage format is a proprietary
1441:) for the first year of lease-to-own. The 64DD and some later games eventually became available for purchase directly at retail.
4444:"Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : What We Couldn't Do with The Legend of Zelda: Ocarina of Time"
757:, as a package called the Randnet Starter Kit including six games bimonthly through the mail, and one year of Internet service.
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Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64 MB
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technology, Nintendo's own developer documentation refers to it in detail as being magnetic. Complementing its proprietary and
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Only ten disks had been released and Randnet had 15,000 subscribers when the 64DD was discontinued in February 2001. It was a
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platform for the development of new genres of games and applications, several of which were in development for several years.
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required many 64DD games to be released on traditional Nintendo 64 cartridges alone, ported to other consoles, or canceled.
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Further information on the Nintendo 64's alternate storage strategies and the optimizations involved with cartridges:
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user-driven experience"—and a "limited online experiment at the same time", which partially fulfilled Nintendo president
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and the early discussions between Surf and Nintendo to have built a modem directly into the console did not materialize.
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The system includes a modem cartridge for Randnet, which connected to the Internet and to members-only portal sites.
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2459:. That game was cosmetically adapted for GameCube (with the console's built-in RTC and its removable and rewritable
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The Randnet Starter Kit comes packaged with the 64DD peripheral and everything needed to have accessed the service.
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New genres of games were developed due to the advent of 64DD's rewritable mass storage, real-time clock (RTC), and
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made the company's first official launch window announcement for the peripheral, scheduled for late 1997 in Japan.
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The concept of a personal avatar creator app which had begun with prototypes for the Famicom was solidified in
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Coincidentally, an unlicensed third party alternative was produced for America by InterAct in the form of the
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I was part of a project that involved embedding a software dial up modem into the Nintendo N64 game console.
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platform a decade later. The game's concepts were reportedly specifically foundational to the characters in
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2071:) (converted to cartridge with expansion disk in 1999, canceled in 2000, then redeveloped and released as
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features, network play and Mah-jongg related online content. 90% complete ... will ship in December 1999
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for personal computers. Though various prominent sources have mistakenly referred to the medium as being
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Sakamoto, Yoshio; Nakada, Ryuichi; Takeuchi, Ko; Abe, Goro; Sugioka, Taku; Mori, Naoko (April 7, 2006).
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briefly described the prior day as "definitely not" launching in 1998 and "questionable" in 1999, which
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was done on time." Nintendo's presentation focused mainly on first party Nintendo 64 cartridges and the
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We're hesitant to say if software doesn't come out consistently after we sell the 64DD, we'll be stuck.
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s well-made art creation functionality to be both a low-cost paint program, and edutainment akin to an
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On April 8, 1999, IGN announced Nintendo's latest delayed launch date of 64DD and the nearly complete
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cartridge strategy, the proprietary 64 MB disk format was Nintendo's faster, more flexible, and
7364:"Miyamoto Roundtable: Game designer Shigeru Miyamoto talks to the press about Gamecube, N64 and GBA"
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A total of ten disks were released for 64DD, which comprise nine games and one dialup utility disk.
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8365:
8111:
7882:
6406:
6240:
5891:
5834:
5350:(Press release). Teradyon, Israel: Surf Communications Solutions. June 14, 1999. Archived from
5003:
4706:
2987:
2476:, with the passage of time being recorded on writable media. The realtime effect reflects real
2368:
1679:
1496:
1133:
1070:
7363:
5989:
4831:
3534:
2742:
7966:
1793:
1738:
1311:: This 4 MB RAM expansion upgrades the Nintendo 64's system RAM to a total of 8 MB.
1089:
1062:
790:
661:
291:
7198:
6154:
8582:
8399:
8358:
8317:
8302:
8155:
7940:
7935:
7807:
6509:
6475:
5095:
3151:
2713:
2495:
series originated because of 64DD, in the form of a pet creature breeding prototype called
1829:
1330:: Surf the Internet with the custom web browser, formatted for viewing on a television set.
786:
436:
352:
78:
7499:
6780:(Interview). Interviewed by Peer Schneider; Matt Casamassina. Translated by Minagawa-san.
6539:
4947:
3743:
Nintendo SpaceWorld '96: Miyamoto Interview + Super Mario 64 on 64DD + Rumble Pak Unveiled
2625:
series of games. Certain minigames directly originated there, as explained by Goro Abe of
1760:
1107:
As an example of variable storage strategies, Nintendo determined that the development of
8:
8645:
8640:
8242:
8116:
7971:
7856:
7756:
6620:
4639:
4520:
3995:
2672:
2161:
1888:
1619:
1294:
The Nintendo 64 modem cartridge was bundled with the system and the Randnet subscription.
1218:. Other accessories include a keyboard, a mouse, and an audio-video capture port (female
1164:
1115:
1043:
668:
450:
officially discounted any rumors of the peripheral's impending pre-release cancellation.
295:
7015:
6773:
2603:
2383:'s "longtime dream of a network that connects Nintendo consoles all across the nation".
1552:
1081:
on personal computers. The most advanced CD technology delivered by the contemporaneous
322:'s "longtime dream of a network that connects Nintendo consoles all across the nation".
8380:
8133:
4336:
3040:
2659:
2621:
2510:
2423:
2190:
2145:
1955:
1938:
442:
75:
7889:
2460:
2131:
2123:
2021:
1337:
was intended to allow the design and printing of postcards to be sent via postal mail.
652:
for the 64DD, but was now announced as lost to cartridge (Nintendo's largest ever, at
458:
which was said to be running from disk. An improvised disk conversion of the familiar
8551:
8353:
8295:
8145:
8017:
7976:
6828:
5907:
5436:
5125:
2705:
2470:
2204:
2182:
1870:
1279:
986:
625:
8170:
6973:
5752:
5544:
3633:
2940:
1388:
Music Distribution: Listen to music, some of which was yet to be released in stores.
8592:
8002:
7981:
7800:
7778:
7751:
7109:(Interview). Interviewed by Sam Kennedy; James Mielke. Translated by Minagawa-san.
4439:
4183:
3077:
2520:
2473:
2380:
2197:
2107:
2041:
1963:
1574:
1327:
1237:
1198:
1148:
1144:
574:
391:
383:
319:
282:
190:
5472:
4784:
4056:
2879:
2597:
The user-creation of graphics, animations, levels, and minigames which are in the
1282:
to develop the 64DD's completely new proprietary online service called Randnet (a
8561:
8476:
8101:
8053:
8022:
7997:
7877:
7828:
7110:
6852:
4938:
3116:"Super Nintendo Entertainment System Unrivaled Champion of the Fourth Generation"
2524:
2450:
2360:
2057:
1657:
1321:
Information Exchange: Use online message boards and share email with other users.
1182:
menu to operate without a cartridge. The 64DD is packaged with the 4 MB RAM
1077:
format, which is cheaper to produce but is much slower, read-only, and easier to
1047:
741:
541:
announced their manufacturing partnership for the still tentatively titled 64DD.
278:
241:
7768:
4900:
3123:
2115:
1096:(MB) of information with a peak 300 kB/s throughput and more than 200
8273:
8048:
8027:
7987:
7761:
7746:
7632:
5405:"Vidyo & Nintendo enable video conferencing endpoints in every living room"
3491:
3081:
2500:
2270:
1972:
1805:
1229:
1137:
1124:
681:
565:
447:
426:
344:
7591:
5782:
4681:
3741:
1491:
One of the most substantial series of games to include Randnet support is the
1340:
E-commerce: The GET Mall service sold CDs, books, 64DD games, and peripherals.
446:. Nintendo's list of 64DD developers included Konami, Capcom, Enix, and Rare.
8634:
8247:
8150:
8096:
8043:
7851:
7240:
5205:
4005:
3935:
2911:
2667:
2391:
2238:
2033:
1801:
1308:
1271:
1219:
1215:
1183:
1101:
761:
and IGN reported Nintendo's stated initial retail shipment of 500,000 units.
730:
538:
274:
174:
65:
55:
2563:
as having been foundational to his conception and development of the entire
1034:
8597:
8460:
8086:
8007:
7795:
7790:
7783:
6591:
4447:
3373:
3108:
2681:
2529:
1857:
1151:, said this of the canceled four-year development of the pet breeding game
1074:
585:
517:
495:. Nintendo announced 64DD would be bundled with a RAM expansion cartridge.
1290:
1178:
and CPU process data. Like nearly all disc-based consoles, the 64DD has a
1143:
In addition to writable storage, the 64DD's real-time clock (RTC) enables
8587:
8541:
8422:
8191:
8106:
7823:
7773:
7708:
7703:
7455:
4435:
4027:
2686:
2590:
2220:
2214:
2000:
1943:
1283:
1275:
1171:
1082:
1054:
717:
529:
IGN reported in June 1999 that many called it "the most elusive piece of
263:
259:
227:
2523:. Its publicized four-year development was fundamentally enabled by the
8496:
8486:
8450:
8268:
8263:
8138:
8128:
8081:
7992:
7509:
7472:
7404:
7073:
6981:
6947:
6804:
6416:
6348:
6128:
4943:
4306:
4134:
3960:
3911:
3672:
3445:
3340:
2997:
2752:
2573:
2555:
2505:
2345:
1835:
1638:
1512:
1175:
1097:
649:
579:
510:
339:
In consideration of the 64DD's actual launch price equivalent of about
287:
6218:
5723:
4614:
3865:
3863:
3861:
3859:
3857:
3855:
3657:
3655:
3653:
3651:
3299:
2515:
1928:, released as a cartridge with an embedded RTC in Japan, and later as
591:
8546:
8491:
8217:
7566:
7327:
7325:
5605:
5575:
5163:
5161:
5159:
3251:
3249:
3247:
3245:
3243:
3241:
3239:
2278:
2173:
2166:
2153:
1797:
1026:
530:
6621:"Get Creative: Nintendo wants 64DD owners to create their own games"
5710:
5708:
3037:"Nintendo Reveals New Details on 64DD at N64 Developer's Conference"
2389:
honored the 64DD: "In Japanese culture, there is a concept known as
1479:
8619:
8556:
8481:
8370:
8338:
8322:
8283:
7741:
7715:
7105:
5685:
5652:
4451:
4400:
3852:
3648:
2608:
2581:
2481:
2081:
2073:
1789:
1202:
The requisite 4 MB RAM Expansion Pak is bundled with the 64DD.
1093:
1058:
794:
597:
395:
306:
267:
178:
51:
28:
7585:
7322:
6568:
Nintendo Magazine (France) January 2004, Oriental Blue GBA preview
5156:
5061:
3236:
2549:
and then has been seen on all subsequent Nintendo consoles. Those
664:
character animations throughout gameplay as only a cartridge can.
8312:
8160:
7129:
5705:
5256:
4258:
3976:
3754:
2870:
2868:
2866:
2677:
2371:
for a substantial library of customizable games. IGN also called
1324:
Community: Swap messages with the game programmers and producers.
1318:
Editing Tool: Create custom avatars to interact with other users.
1267:
1179:
1119:
629:
3624:
3622:
1140:
or on a battery-backed Game Pak, for storing basic game status.
37:
8222:
8091:
5320:(Interview). Interviewed by Peer Schneider and Douglass Perry.
3522:. No. 78. Sendai Publishing. January 1996. pp. 74–75.
2832:
2830:
2828:
2826:
2824:
2822:
2820:
2818:
2559:
game. Nintendo designer Yamashita Takayuki credits his work on
2477:
1168:
8391:
7292:
6705:
6652:"Gendai Dai-Senryaku: Ultimate War [64DD – Cancelled]"
5501:
5492:
5490:
5396:
2863:
2816:
2814:
2812:
2810:
2808:
2806:
2804:
2802:
2800:
2798:
7725:
6902:
6900:
6898:
6896:
5913:. Kyoto, Japan: Nintendo Co., Ltd. May 30, 2002. p. 10.
5431:
5429:
4928:
4926:
4217:
4215:
4213:
3619:
3086:"A friendly discussion between the "Big 2" (translated text)"
2553:
avatars can be imported into select 64DD games including the
1356:
games: The emulator was completed for downloadable NES games.
1207:
764:
Anticipating that its long-planned peripheral would become a
754:
140:
102:
5781:[Starter kit] (in Japanese). Randnet. Archived from
4543:
1174:
operates disks and transfers data to the console, where the
1018:
394:
announced the dual-storage strategy of the "bulky drive" at
7559:
5487:
4178:
4176:
4174:
3828:
3826:
3824:
3360:
3358:
3138:
2795:
1476:
was suddenly delayed and then released on August 29, 2000.
1222:, and line in) called the Capture Cassette (or cartridge).
1086:
1057:, resembling the large and sturdy shell of the proprietary
753:
The 64DD was launched on December 13, 1999, exclusively in
7593:
Mii Prototype Development History From NES to Wii GCD 2007
6893:
6268:
6266:
5900:
5857:
5426:
5336:
4998:
4996:
4994:
4992:
4923:
4771:
4769:
4767:
4427:
4210:
1378:
Observation Mode: Watch other players' game sessions like
1349:
Nintendo had originally promised these canceled features:
7720:
7608:
7504:
7467:
7435:
7399:
7203:
7171:
6942:
6586:
6513:
6479:
6447:
6411:
6379:
6343:
6333:
6331:
6329:
6123:
6025:
5962:
4967:
4965:
4744:
3725:
3696:
3694:
3667:
3589:
3440:
2992:
2843:
2747:
2580:
The concept of graphical stamps that are seen in various
2568:
2564:
1495:
series, which allowed online users to swap their artwork
1252:
489:
available there, but the project was later absorbed into
313:
7014:. No. 63. Nintendo. October 3, 2003. Archived from
6867:
6112:
6110:
6108:
5893:
History of Nintendo: Volume One (Console Gamer Magazine)
4599:
4171:
4012:
3821:
3791:
3761:
3355:
3167:
2982:
2607:
are revisited in later console generations. The idea of
1359:
Battle Mode: Play against other gamers and swap scores.
7602:
7528:
6674:
6304:"Desert Island 64 [N64 – Cancelled] – Unseen64"
6263:
4989:
4826:
4824:
4822:
4764:
4734:
4732:
4701:
4699:
4433:
4188:"Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64"
3072:
3070:
3068:
3066:
3064:
3062:
3060:
3058:
2980:
2978:
2976:
2974:
2972:
2970:
2968:
2966:
2964:
2962:
1136:. Other storage options include a few kilobytes on the
713:
680:
In a December 1997 interview with Shigeru Miyamoto and
6643:
6326:
5442:. Kyoto, Japan: Nintendo Co., Ltd. November 21, 2001.
4962:
4820:
4818:
4816:
4814:
4812:
4810:
4808:
4806:
4804:
4802:
4390:
3691:
1725:
Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgō
1385:
Beta Test: Download sample levels from upcoming games.
1167:, potentially saving space of cartridges and disks. A
1114:
Similar in proportion of the historical comparison of
6851:. Nintendo Co., Ltd. December 2, 1997. Archived from
6736:
6734:
6576:
6574:
6105:
5039:"Iwata Asks: The Legend of Zelda: Ocarina of Time 3D"
3429:
3427:
3425:
3423:
3421:
3419:
3417:
3415:
3413:
3411:
671:, described the logistics of the 64DD launch delays:
7355:
6503:
6501:
5951:
5949:
5947:
5945:
5943:
5941:
5939:
5937:
5935:
5827:
5226:"Nintendo's Expansion Ports: Nintendo 64 Disk Drive"
5033:
5031:
5029:
5027:
4729:
4696:
4297:"Shigeru Miyamoto: Mario 2 Might Be Ready Next Year"
3409:
3407:
3405:
3403:
3401:
3399:
3397:
3395:
3393:
3391:
3213:
3055:
2959:
2649:
1912:, previewed on Game Pak and released on GameCube as
7064:"Interview: Capcom chief lifts Resident Evil 0 lid"
5982:
4866:"The 64DD Was One Of Nintendo's Oddest Experiments"
4799:
4573:
4515:
4513:
4511:
4509:
4507:
4505:
4503:
4501:
4499:
4497:
4495:
4493:
4384:
3526:
3286:
3284:
3282:
3147:"Nintendo, Silicon Graphics Team for Reality Check"
3031:
3029:
3027:
3025:
3023:
3021:
3019:
2611:was popularized generally during the Nintendo 64's
1413:) per month for rent-to-own for the first year and
1266:In April 1999, Nintendo ended the partnership with
7277:
6731:
6571:
6203:
6147:
5641:
5639:
5637:
5635:
5633:
5631:
5570:
5568:
5566:
5344:"Surf Technology Integrated Into Nintendo Product"
5151:loading errors, and so on. CDs can be a real pain.
4491:
4489:
4487:
4485:
4483:
4481:
4479:
4477:
4475:
4473:
4141:
2782:
2780:
2778:
2776:
2774:
2615:. Some early minigames can actually be created in
1147:according to a battery-backed clock and calendar.
6498:
5932:
5539:
5277:
5275:
5273:
5271:
5088:
5024:
4634:
4632:
4411:
4391:Vestal, Andrew; O'Neill, Cliff; Shoemaker, Brad.
4277:Imamura, Takao; Miyamoto, Shigeru (August 1997).
3388:
3327:
3325:
3323:
3321:
244: (archived 1998-02-05). Additional archives:
8632:
7662:
7098:
6771:
6615:
6613:
6611:
6609:
5747:
5745:
5537:
5535:
5533:
5531:
5529:
5527:
5525:
5523:
5521:
5519:
5500:(in Japanese). November 22, 2000. Archived from
5366:
5305:
5118:
3514:"Nintendo's Lincoln Speaks Out on the Ultra 64!"
3279:
3016:
2045:(cartridge released without 64DD storage option)
1968:(canceled, becoming a GBA game of the same name)
1302:64DD: The writable 64 MB disk drive system.
513:in the months following the system's unveiling.
362:deathmatches and Seta's competitive four-player
7491:
7423:
7393:Fahs, Travis; Thomas, Lucas (August 27, 2010).
6930:
5771:
5628:
5563:
4470:
4276:
3573:. No. 171. UK. February 1996. p. 26.
2935:
2933:
2931:
2929:
2927:
2925:
2923:
2921:
2771:
2717:
1722:
1692:
1587:
1483:The Nintendo 64 mouse is bundled only with the
1100:seek speed. This compares to the Nintendo 64's
6765:
6743:"Mario Artist Series Leaves CD Systems Behind"
5268:
5219:
5217:
5215:
4859:
4857:
4629:
3318:
3205:Kasten, Alex S. (March 1997). "Off-Computer".
1767:
1745:
1716:
1686:
1664:
1645:
1626:
1604:
1581:
1559:
8407:
7648:
6606:
6339:"RPGs! Imagineer's 64DD Secrets Cracked Open"
5742:
5516:
5461:
4740:"Earthbound 64 (Mother 3) Last Known Details"
4671:
4669:
4667:
4665:
4551:"NCL Officially Confirms 64DD Delay in Japan"
4322:
4320:
4318:
4316:
2619:in the style that would later be used in the
2499:. Never released, it had been codeveloped by
2005:(converted to cartridge in 2000 and canceled)
712:, as June 1999. Demonstrated at the May 1999
6012:
5136:(Interview). Interviewed by Peer Schneider.
4092:
4090:
4088:
4086:
4084:
4082:
3926:"Shoshinkai '97: Nintendo Gets in the Games"
3222:"Remembering Netscape: The Birth Of The Web"
3076:
2918:
2282:(canceled but then released for GameCube as
1976:(canceled, with plot elements later used on
1710:Tinkling Toddler Liberation Front! Assemble!
1250:Recruit and Nintendo Co., Ltd. has [
1190:works with the Nintendo 64 development kit.
785:were either released on increasingly larger
577:, speculated that its launch games could be
277:for expanded and rewritable data storage, a
7613:(Interview). Video Games Daily. p. 2.
7247:
6833:: CS1 maint: numeric names: authors list (
6713:"Mario Artist: Paint Studio / Sound Studio"
6582:"Mysterious Dungeon: Shiren the Wanderer 2"
5212:
4946:. April 24, 2009. p. 3. Archived from
4854:
4270:
4051:
4049:
4047:
4045:
3477:
3475:
3473:
3471:
3469:
3467:
3039:. Nintendo of America. 1997. Archived from
2629:'s so-called Wario Ware All-Star Team: "In
1472:. The final Starter Kit subscription title
1397:plans for the service and hardware bundle:
1363:was announced with online multiplayer mode
804:
503:(eventually released as the cartridge game
8676:Products and services discontinued in 2001
8414:
8400:
7655:
7641:
7392:
6367:
6177:
5797:
5196:"Nintendo 64: The Start of a Long Journey"
5124:
4662:
4587:. No. 44. August 1998. pp. 20–21
4313:
4099:"Internet Access for the N64 is a Reality"
3198:
415:The 64DD was fully revealed at Nintendo's
36:
7497:
6841:
6740:
6680:
6507:
6473:
6233:
6211:"GDC: Miyamoto Unveils Camera Connection"
6018:
5679:Sato, Yukiyoshi Ike (December 21, 1999).
5249:
5247:
4096:
4079:
3869:
3433:
3219:
2836:
2448:The concept of the popular multiplatform
1433:) for one year for outright purchase and
1092:game consoles can hold at least 650
7361:
6802:
6649:
6467:
6435:
6116:
5646:Sato, Yukiyoshi Ike (October 21, 1999).
5311:
5167:
5008:. Nintendo of America, Inc. March 1999.
4895:
4893:
4891:
4326:
4285:(Interview). Nintendo. pp. 104–105.
4279:"Pak Watch E3 Report "The Game Masters""
4221:
4182:
4042:
3700:
3464:
2540:and other things that we're doing now."
2469:. All games in the series are played in
1845:(online game by the development team of
1478:
1289:
1197:
1163:The 64DD has an enhanced font and audio
1033:
1025:
1017:
7479:from the original on September 16, 2022
7443:from the original on September 26, 2022
7370:(Interview). Interviewed by IGN Staff.
7343:from the original on September 20, 2022
6520:from the original on September 15, 2020
6486:from the original on September 15, 2020
6455:from the original on September 15, 2020
6443:"Nintendo's Partial Space World Lineup"
6387:from the original on September 15, 2020
6251:from the original on September 15, 2020
6191:from the original on September 15, 2020
6000:from the original on September 19, 2020
5970:from the original on September 15, 2020
5616:from the original on September 15, 2020
5586:from the original on September 15, 2020
5324:from the original on September 15, 2020
5312:Miyamoto, Shigeru (November 25, 1997).
5045:. Nintendo of America, Inc. p. 5.
4977:. Nintendo of America. October 21, 1996
4752:from the original on September 19, 2020
4717:from the original on September 19, 2020
4358:
4356:
4354:
4331:(Interview). Interviewed by Neil West.
4194:(Interview). Interviewed by IGN Staff.
4105:from the original on September 29, 2022
4067:from the original on September 15, 2020
3882:from the original on September 16, 2022
3557:
3532:
3209:. Vol. 10, no. 3. p. 66.
3144:
2613:fifth generation of video game consoles
548:Don't worry. Feel easy about the 64DD.
8633:
7617:from the original on February 20, 2010
7567:"64DD English (Engrish) user document"
7411:from the original on February 24, 2014
7310:from the original on December 20, 2016
7147:from the original on February 24, 2019
7056:
7044:from the original on February 21, 2017
6918:from the original on February 20, 2015
6881:. No. 44. August 1998. p. 86
6719:from the original on December 29, 2013
6683:"Mario Artist: Talent Studio (Import)"
6662:from the original on February 20, 2020
6550:from the original on February 18, 2012
6284:from the original on November 28, 2020
5672:
5402:
5293:from the original on February 23, 2014
5244:
5223:
5067:
4863:
4393:"The Legend of Zelda: Ocarina of Time"
3948:
3779:from the original on September 3, 2014
3267:from the original on September 7, 2017
3204:
3173:
2408:All things start with the 64DD. —Itoi
2111:(canceled and released on GBA in 2003)
1849:, a famous Japanese email application)
1405:) per month for the purchase plan and
1375:with daily online stock price updates.
8395:
7636:
7362:Miyamoto, Shigeru (August 28, 2000).
7265:from the original on January 13, 2015
7211:from the original on November 7, 2017
7179:from the original on November 7, 2017
6954:from the original on October 13, 2020
6772:Shigeru Miyamoto (January 29, 1999).
6741:Schneider, Peer (November 21, 1997).
6693:from the original on January 29, 2015
6508:Schneider, Peer (February 11, 2002).
6135:from the original on January 28, 2015
6033:from the original on January 14, 2015
6019:Schneider, Peer (September 1, 2000).
5955:
5920:from the original on November 5, 2015
5896:. Console Gamer Magazine. p. 17.
5889:
5449:from the original on November 5, 2015
5384:from the original on January 11, 2015
5232:from the original on October 27, 2014
5140:from the original on January 13, 2015
5106:from the original on November 7, 2017
5012:from the original on December 1, 2017
4888:
4561:from the original on February 6, 2015
4531:from the original on January 29, 2015
4198:from the original on November 5, 2013
4159:from the original on November 5, 2014
4149:"Nintendo Teams Up with Alps on 64DD"
3872:"Mario Artist: Paint Studio (Import)"
3809:from the original on February 6, 2015
3713:from the original on February 8, 2018
3679:from the original on October 27, 2014
3632:. Nintendo of America. Archived from
3607:from the original on October 16, 2017
3545:from the original on February 7, 2023
3434:Schneider, Peer (December 15, 1999).
3186:from the original on February 7, 2023
3096:from the original on January 14, 2015
3004:from the original on January 11, 2015
2426:functionality. However, the system's
1987:Fushigi no Dungeon: Fūrai no Shiren 2
128:December 13, 1999 – February 28, 2001
42:A Nintendo 64 with the 64DD installed
8651:Fifth-generation video game consoles
7431:"First Zelda Gaiden Details Exposed"
7374:from the original on August 12, 2016
7167:"E3: Tonic Trouble Comes to...64DD?"
6784:from the original on August 20, 2013
6753:from the original on January 5, 2015
5805:"Nintendo Announces DD Pricing Plan"
5678:
5645:
5170:"Virtually Overlooked: Mario Artist"
5072:. Not Enough Shaders. Archived from
5070:"Why Netscape Almost Never Happened"
4351:
3481:
3174:Gillen, Marilyn A. (June 25, 1994).
3145:McGowan, Chris (September 4, 1993).
2837:Schneider, Peer (February 9, 2001).
2417:Feel easy about the 64DD. —Miyamoto
2375:a 64DD killer app, though canceled.
2303:The Legend of Zelda: Ocarina of Time
1109:The Legend of Zelda: Ocarina of Time
789:, ported to other consoles like the
506:The Legend of Zelda: Ocarina of Time
480:, the same UK company that had made
8656:Japan-exclusive video game hardware
7463:"Mario Artist: Paint Studio Review"
7395:"IGN Presents the History of Zelda"
7333:"IGN: Miyamoto and Aonuma on Zelda"
7099:Shigeru Miyamoto (September 1999).
6681:Schneider, Peer (August 27, 1999).
6117:Gantayat, Anoop (August 21, 2006).
6083:"Titus Makes Games 64DD Compatible"
5908:"CONSOLIDATED FINANCIAL STATEMENTS"
5716:"A Few Minutes in Mah-jongg School"
5693:from the original on April 27, 2010
5437:"CONSOLIDATED FINANCIAL STATEMENTS"
5403:Gavish, Amnon (November 21, 2012).
4864:Kohler, Chris (December 18, 2018).
3870:Schneider, Peer (August 22, 2000).
3799:"N64.com Interviews Howard Lincoln"
3577:from the original on August 7, 2022
3366:"Gendai Dai-Senryaku: Ultimate War"
2851:from the original on August 8, 2019
1206:The 64DD Randnet bundle includes a
667:George Harrison, vice president of
509:) was seen as the 64DD's potential
13:
7573:from the original on July 14, 2014
7547:from the original on July 14, 2022
7516:from the original on July 21, 2021
7231:"An Interview with Epic MegaGames"
7137:"Street Fighter III Aims for 64DD"
7117:from the original on July 21, 2021
6988:from the original on July 21, 2021
6815:from the original on March 3, 2016
6631:from the original on July 21, 2021
6590:. October 18, 2000. Archived from
6423:from the original on July 21, 2021
6355:from the original on July 21, 2021
6314:from the original on July 21, 2021
6165:from the original on July 21, 2021
5890:Byrne, Brian C. (August 4, 2019).
5845:from the original on July 21, 2021
5815:from the original on July 21, 2021
5759:from the original on July 31, 2018
5755:(in Japanese). Nintendo Co., Ltd.
5660:from the original on June 21, 2009
5551:from the original on July 31, 2018
5547:(in Japanese). Nintendo Co., Ltd.
5224:Bivens, Danny (October 29, 2011).
4911:from the original on July 24, 2021
4842:from the original on July 21, 2021
4650:from the original on July 24, 2021
4458:from the original on July 25, 2015
4327:Harrison, George (April 9, 1997).
3452:from the original on July 21, 2021
3372:. January 11, 2001. Archived from
3232:from the original on June 6, 2014.
2943:(in Japanese). Nintendo Co., Ltd.
2759:from the original on July 22, 2021
2315:The Legend of Zelda: Majora's Mask
1371:with online multiplayer mode, and
771:
14:
8702:
8291:GameCube technical specifications
7534:
7101:"Miyamoto Talks About the Future"
6093:from the original on May 23, 2014
6063:from the original on May 24, 2014
6021:"Japan Pro Golf Tour 64 (Import)"
5722:. August 27, 1999. Archived from
5049:from the original on May 17, 2019
4876:from the original on July 2, 2019
4783:. August 27, 1999. Archived from
4234:from the original on July 3, 2016
4222:Johnston, Chris (June 23, 1997).
3902:"Nintendo Unveils N64 Disk Drive"
3840:from the original on May 25, 2014
3663:"The 64DD: Nintendo's Disk Drive"
3339:. August 21, 2000. Archived from
3298:. August 27, 1999. Archived from
3220:Lashinsky, Adam (July 25, 2005).
2947:from the original on July 1, 2015
2247:Toukon Road: Brave Spirits Add-On
1942:(ported and released on the Sony
1915:Cubivore: Survival of the Fittest
1261:— Recruit web site, June 30, 1999
1042:Nintendo designed the 64DD as an
8691:Discontinued video game consoles
7498:Schneider, Peer (May 30, 2002).
7386:
7243:. February 1997. pp. 75–76.
7223:
7191:
7159:
7092:
7030:
7000:
6966:
6796:
6562:
6532:
6399:
6296:
6217:. March 18, 1999. Archived from
6075:
6045:
5956:Horst, Tim (February 28, 2000).
5681:"Downloadable NES Games on 64DD"
5283:"Nintendo Still Cooking Cabbage"
5168:Fletcher, JC (August 28, 2008).
4581:"E3: That was the show that was"
3938:. February 1997. pp. 18–20.
3701:Johnston, Chris (May 30, 1997).
3533:Willcox, James K. (April 1996).
3257:"Nintendo's Internet Connection"
2652:
476:, a music and animation game by
27:
8421:
7300:"Zelda DD: The Other Adventure"
7288:. ASCII Media Works. July 1997.
6185:"Derby Stallion Coming to 64DD"
6053:"Epic and DMA Go to 64DD Again"
5883:
5598:
5188:
5068:Rogers, Emily (July 13, 2012).
5005:Nintendo 64 Introductory Manual
4675:
4289:
4246:
4117:
3988:
3967:
3942:
3918:
3894:
3506:
2680:– a similar peripheral for the
2344:series (especially the 64DD's "
1739:Mario Artist: Communication Kit
1508:Mario Artist: Communication Kit
1186:, totaling 8 MB. The 64DD
370:
8187:Family Computer Network System
5865:"Mario Artist: Polygon Studio"
4974:Nintendo 64 Programming Manual
4613:. May 13, 1999. Archived from
2894:
2735:
2699:
2491:The legacy of what is now the
1895:Digital Horse Racing Newspaper
1878:Desert Island: No Man's Island
1193:
330:
1:
7611:"Nintendo R&D1 Interview"
6474:IGN Staff (January 9, 2001).
5958:"A Look at the 64DD's Lineup"
5471:(in Japanese). Archived from
5130:"Factor 5 Interview (Part I)"
4423:. Gamepro. 1997. p. 102.
4364:"Nintendo's Space World 1997"
4309:. September 1997. p. 78.
4266:. September 1997. p. 22.
2728:
2584:-supported games is found in
2536:are, of course, connected to
8197:Nintendo Wi-Fi USB Connector
7664:Nintendo video game hardware
7255:"Donkey Kong Swings to 64DD"
6715:. Zee-3 Digital Publishing.
4934:"The Making Of: PlayStation"
4446:(Interview). Interviewed by
4372:. No. 38. February 1998
4224:"Donkey Kong 64 Jumps to DD"
3949:Semrad, Ed (February 1997).
3914:. January 1997. p. 118.
3703:"Nintendo Says 64DD Delayed"
3630:"Nintendo 64 Shoshinkai '96"
2914:. February 1996. p. 40.
2617:Mario Artist: Polygon Studio
2323:
1979:Fire Emblem: Fūin no Tsurugi
1761:Mario Artist: Polygon Studio
1502:Mario Artist: Polygon Studio
1470:Mario Artist: Polygon Studio
1211:
7:
8671:Products introduced in 1999
8279:Super NES enhancement chips
6908:"Nintendo Sequel Rumblings"
6375:"Create Your Own Shooter 2"
5606:"64DD研究所 > ランドネットからの配布物"
5576:"64DD研究所 > ランドネットのコンテンツ"
5254:"Nintendo 'Bulks' Up N64".
4097:IGN staff (June 15, 1999).
3436:"IGN64's Ultimate 64DD FAQ"
3176:"Billboard (June 25, 1994)"
2839:"Everything About the 64DD"
2718:
2645:
2546:Mario Artist: Talent Studio
2108:Oriental Blue: Ao no Tengai
1855:(later integrated into the
1782:
1723:
1693:
1620:Mario Artist: Talent Studio
1588:
1532:
1462:Mario Artist: Talent Studio
800:
466:Mario Artist: Talent Studio
10:
8707:
8681:Video game console add-ons
6803:Jimmy130 (July 12, 2008).
6650:monokama (April 4, 2008).
6119:"Miyamoto Opens the Vault"
5753:"Nintendo Online Magazine"
5545:"Nintendo Online Magazine"
5374:"N64 Modem Caught on Film"
4607:"64DD Makes an Appearance"
4329:"Tough Talk With Nintendo"
4137:. August 1997. p. 20.
3769:"Closing in on Shoshinkai"
3482:Wyman, Walt; Day, Dennis.
2941:"Nintendo Online Magazine"
2586:Mario Artist: Paint Studio
2369:user-generated art content
2312:(released on cartridge as
2300:(released on cartridge as
2268:(released on cartridge as
2212:(released on cartridge as
2015:Ide Yosuke no Mahjong Juku
1694:Nippon Puro Gorufu Tsua 64
1553:Mario Artist: Paint Studio
1485:Mario Artist: Paint Studio
1450:Mario Artist: Paint Studio
1367:with online card trading,
1243:
492:Mario Artist: Paint Studio
469:and the Capture Cassette.
350:
325:
266:game console developed by
238:nintendo.com/n64/64dd.html
8608:
8575:
8532:
8509:
8469:
8438:
8429:
8331:
8256:
8235:
8205:
8179:
8072:
8036:
7959:
7913:
7906:
7870:
7862:Super NES Classic Edition
7844:
7837:
7816:
7734:
7679:
7670:
7500:"Animal Crossing Preview"
7199:"Tonic Trouble Q & A"
6938:"Earthbound 64 Cancelled"
5228:. Nintendo World Report.
4302:Electronic Gaming Monthly
4130:Electronic Gaming Monthly
3984:. March 1997. p. 37.
3956:Electronic Gaming Monthly
3907:Electronic Gaming Monthly
3519:Electronic Gaming Monthly
2878:. Recruit. Archived from
2709:
2401:
2224:in the rest of the world)
2022:Mario Artist: Sound Maker
1883:Dezaemon 3D Expansion Kit
1833:(unreleased, influencing
1768:
1746:
1717:
1687:
1665:
1646:
1627:
1612:
1605:
1582:
1567:
1560:
822:
819:
812:
807:
748:
558:On June 18, 1997, at the
523:
262:drive peripheral for the
233:
223:
210:
199:
185:
170:
162:
132:
124:
94:
84:
71:
61:
47:
35:
26:
8686:Video game storage media
7537:"Iwata Asks: Wii Sports"
7069:Computer and Video Games
7012:Nintendo Online Magazine
6274:"Connecting to the Cube"
5314:"Miyamoto Meets N64.com"
5208:. June 1997. p. 53.
4678:"Spaceworld 99: Day One"
3597:"Report from Shoshinkai"
3570:Computer and Video Games
2692:
2528:on the Game Boy via the
1900:Digital Sports Newspaper
1527:
1214:network and the 4MB RAM
1188:software development kit
1073:answer to the commodity
956:503.70–1043.39 kB/s
797:, or canceled entirely.
638:top selling game of 1997
553:—Miyamoto, July 29, 1997
405:Computer and Video Games
8666:Nintendo 64 accessories
7008:"シリーズ最新作のパワー 開発者インタビュー"
5407:. Vidyo. Archived from
5264:. May 1996. p. 24.
4008:. May 1997. p. 46.
2988:"64DD: Broken Promises"
2463:) with the new name of
2186:(released on cartridge)
2136:(released on cartridge)
2127:(released on cartridge)
2119:(released on cartridge)
2103:(released on cartridge)
2061:(released on cartridge)
2053:(released on cartridge)
2037:(released on cartridge)
2017:(released on cartridge)
2009:Graphical Message Maker
1990:(released on cartridge)
1874:(released on cartridge)
1519:closure was announced.
8567:Nintendo Switch Online
8376:Nintendo optical discs
8366:Game Boy Advance Video
6805:"Inside The Cartridge"
6407:"Nintendo Nabs Diablo"
6280:. September 14, 2001.
6241:"Derby Stallion Lives"
5835:"Polygon Studio Lives"
5648:"Randnet 64DD Details"
5102:. September 17, 1997.
4707:"Mother 3 Pushed Back"
4420:The Legend of Zelda 64
3974:"The 64DD Gets Real".
3122:. 2007. Archived from
2604:F-Zero X Expansion Kit
2419:
2410:
2149:(released on GameCube)
1822:Automobili Lamborghini
1747:マリオアーティスト コミュニケーションキット
1680:Japan Pro Golf Tour 64
1666:エフゼロ エックス エクスパンション キット
1658:F-Zero X Expansion Kit
1488:
1466:F-Zero X Expansion Kit
1295:
1270:which had created the
1258:
1210:for connecting to the
1203:
1134:user-generated content
1118:floppy disks to early
1039:
1031:
1023:
705:Space World for 1998.
691:
678:
550:
379:
147:; 23 years ago
145:February 28, 2001
109:; 24 years ago
107:December 13, 1999
7967:Famicom Data Recorder
7306:. November 17, 1998.
7040:. November 20, 1997.
6187:. November 24, 1997.
6161:. December 10, 1997.
5990:"Famitsu Scores Golf"
5128:(February 23, 1998).
4832:"64DD Lineup Exposed"
4777:"What's DT, you ask?"
3775:. November 15, 1996.
3603:. November 23, 1996.
3535:"The Game is 64 Bits"
3484:"The Lost Peripheral"
3263:. December 13, 1996.
3000:. February 23, 2001.
2902:"Ultra 64 Tech Specs"
2755:. December 13, 1999.
2743:"The 64DD Hits Japan"
2474:persistent game world
2413:
2406:
2210:Super Mario Adventure
1956:Emperor of the Jungle
1718:巨人のドシン解放戦線 チビッコチッコ大集合
1482:
1464:; and April 2000 had
1293:
1248:
1201:
1037:
1029:
1021:
687:
673:
544:
443:Emperor of the Jungle
434:, and 64DD originals
375:
283:persistent game world
16:Video game peripheral
8064:GBA Wireless Adapter
8059:GCN – GBA Link Cable
7339:. December 4, 2002.
7018:on February 20, 2009
6546:. January 16, 1997.
6383:. October 22, 1999.
5811:. October 21, 1999.
5785:on February 26, 2000
5475:on February 29, 2000
5411:on November 27, 2012
5354:on September 7, 2017
4787:on December 20, 2004
4684:on November 24, 1999
4527:. January 29, 1998.
4407:on February 4, 2013.
4030:on November 29, 2015
3805:. December 6, 1996.
3675:. January 28, 1998.
3636:on December 22, 1996
2242:expansion (canceled)
1452:; February 2000 had
1022:The 64DD, unattached
787:Nintendo 64 Game Pak
776:On August 25, 2000,
367:support whatsoever.
353:Nintendo 64 Game Pak
8257:Integrated circuits
8166:Nintendo Switch Pro
7972:Famicom Disk System
7857:NES Classic Edition
7475:. August 23, 2000.
7439:. August 19, 1999.
6984:. August 14, 1999.
6950:. August 21, 2000.
6855:on February 5, 1998
6627:. August 26, 1999.
6247:. August 25, 2000.
6155:"64DD Pet Projects"
5871:on January 13, 2014
5498:"ランドネットサービス終了のお知らせ"
5380:. August 27, 1999.
5096:"What is the 64DD?"
4907:. August 25, 2000.
4838:. August 26, 1999.
4748:. August 22, 2000.
4646:. August 27, 1999.
4438:; Kawagoe, Takumi;
4339:on February 4, 1998
3565:"Nintendo Ultra 64"
3207:Emedia Professional
2673:Famicom Disk System
2050:Mission: Impossible
2001:Gendai Dai-Senryaku
1116:Famicom Disk System
1044:enabling technology
886:easiest production,
694:—IGN, April 8, 1999
669:Nintendo of America
472:The event featured
390:Nintendo President
360:Mission: Impossible
296:enabling technology
23:
8381:Nintendo Game Card
8134:Classic Controller
7569:. 64DD Institute.
7207:. March 13, 1998.
7143:. March 26, 1997.
6849:"Mario no Photopi"
6540:"Enix/Sony Update"
6510:"Gone to GameCube"
6476:"Doubutsu Banchou"
6351:. April 22, 1998.
6089:. April 23, 1997.
6059:. March 20, 1997.
5996:. April 28, 2000.
5726:on January 5, 2002
5176:on January 5, 2015
5126:Eggebrecht, Julian
4713:. March 22, 2000.
3494:on August 16, 2000
3302:on January 5, 2002
3292:"64DD Goes to War"
3120:GameConsoles.co.uk
2882:on August 22, 2002
2660:Video games portal
2511:Tsunekazu Ishihara
2428:commercial failure
2424:Internet appliance
2292:Video Jockey Maker
2191:Street Fighter III
2146:Resident Evil Zero
2029:and then canceled)
1939:Dragon Warrior VII
1843:Communication Game
1769:マリオアーティスト ポリゴンスタジオ
1628:マリオアーティスト タレントスタジオ
1613:February 23, 2000
1589:Kyojin no Doshin 1
1568:December 13, 1999
1561:マリオアーティスト ペイントスタジオ
1489:
1296:
1204:
1040:
1032:
1024:
965:300 kB/s peak
766:commercial failure
648:had always been a
569:and the sequel to
478:Software Creations
303:commercial failure
76:Video game console
21:
8628:
8627:
8620:Nintendo GameCube
8552:Project Unreality
8505:
8504:
8389:
8388:
8231:
8230:
8146:Wii Balance Board
8122:WaveBird Wireless
7977:Famicom 3D System
7902:
7901:
7898:
7897:
7261:. July 25, 1997.
7175:. June 20, 1997.
7074:Future Publishing
6451:. July 28, 2000.
6310:. April 4, 2008.
5841:. June 26, 2000.
5504:on April 13, 2001
5289:. April 4, 2000.
5076:on March 14, 2014
4944:Future Publishing
4617:on August 3, 2001
4557:. April 3, 1998.
4521:"64DD: The Games"
4440:Koizumi, Yoshiaki
4434:Iwawaki, Toshio;
4186:(July 29, 1997).
4184:Miyamoto, Shigeru
4063:. April 8, 1999.
3834:"Career timeline"
3539:Popular Mechanics
3084:(December 1997).
3078:Miyamoto, Shigeru
2627:Nintendo R&D1
2567:component of the
2266:Ultra Donkey Kong
2205:Super Mario RPG 2
2077:for GBA in Japan)
1871:Derby Stallion 64
1780:
1779:
1708:Doshin the Giant:
1305:Nintendo 64 Modem
1145:persistent worlds
1038:64DD disk, bottom
1016:
1015:
1012:
1007:
1002:
993:
982:
977:
968:
959:
950:
937:
930:
923:
914:
907:
900:
889:
882:
881:easier production
877:
865:
860:
855:
848:
841:
838:moderate capacity
834:
626:Argonaut Software
252:
251:
8698:
8593:SharkWire Online
8436:
8435:
8416:
8409:
8402:
8393:
8392:
8003:Game Boy Printer
7982:Super NES CD-ROM
7911:
7910:
7878:Game & Watch
7842:
7841:
7752:Game Boy Advance
7677:
7676:
7657:
7650:
7643:
7634:
7633:
7627:
7626:
7624:
7622:
7606:
7600:
7594:
7589:
7583:
7582:
7580:
7578:
7563:
7557:
7556:
7554:
7552:
7532:
7526:
7525:
7523:
7521:
7495:
7489:
7488:
7486:
7484:
7459:
7453:
7452:
7450:
7448:
7427:
7421:
7420:
7418:
7416:
7390:
7384:
7383:
7381:
7379:
7359:
7353:
7352:
7350:
7348:
7329:
7320:
7319:
7317:
7315:
7296:
7290:
7289:
7286:Dengeki Nintendo
7281:
7275:
7274:
7272:
7270:
7251:
7245:
7244:
7227:
7221:
7220:
7218:
7216:
7195:
7189:
7188:
7186:
7184:
7163:
7157:
7156:
7154:
7152:
7133:
7127:
7126:
7124:
7122:
7096:
7090:
7089:
7087:
7085:
7076:. Archived from
7060:
7054:
7053:
7051:
7049:
7034:
7028:
7027:
7025:
7023:
7004:
6998:
6997:
6995:
6993:
6970:
6964:
6963:
6961:
6959:
6934:
6928:
6927:
6925:
6923:
6914:. May 11, 1999.
6904:
6891:
6890:
6888:
6886:
6871:
6865:
6864:
6862:
6860:
6845:
6839:
6838:
6832:
6824:
6822:
6820:
6800:
6794:
6793:
6791:
6789:
6769:
6763:
6762:
6760:
6758:
6738:
6729:
6728:
6726:
6724:
6709:
6703:
6702:
6700:
6698:
6678:
6672:
6671:
6669:
6667:
6647:
6641:
6640:
6638:
6636:
6617:
6604:
6603:
6601:
6599:
6594:on April 1, 2001
6578:
6569:
6566:
6560:
6559:
6557:
6555:
6536:
6530:
6529:
6527:
6525:
6505:
6496:
6495:
6493:
6491:
6471:
6465:
6464:
6462:
6460:
6439:
6433:
6432:
6430:
6428:
6419:. May 12, 1997.
6403:
6397:
6396:
6394:
6392:
6371:
6365:
6364:
6362:
6360:
6335:
6324:
6323:
6321:
6319:
6300:
6294:
6293:
6291:
6289:
6270:
6261:
6260:
6258:
6256:
6237:
6231:
6230:
6228:
6226:
6221:on June 10, 2001
6207:
6201:
6200:
6198:
6196:
6181:
6175:
6174:
6172:
6170:
6151:
6145:
6144:
6142:
6140:
6114:
6103:
6102:
6100:
6098:
6079:
6073:
6072:
6070:
6068:
6049:
6043:
6042:
6040:
6038:
6016:
6010:
6009:
6007:
6005:
5986:
5980:
5979:
5977:
5975:
5953:
5930:
5929:
5927:
5925:
5919:
5912:
5904:
5898:
5897:
5887:
5881:
5880:
5878:
5876:
5867:. Archived from
5861:
5855:
5854:
5852:
5850:
5831:
5825:
5824:
5822:
5820:
5801:
5795:
5794:
5792:
5790:
5775:
5769:
5768:
5766:
5764:
5749:
5740:
5739:
5733:
5731:
5712:
5703:
5702:
5700:
5698:
5676:
5670:
5669:
5667:
5665:
5643:
5626:
5625:
5623:
5621:
5602:
5596:
5595:
5593:
5591:
5572:
5561:
5560:
5558:
5556:
5541:
5514:
5513:
5511:
5509:
5494:
5485:
5484:
5482:
5480:
5465:
5459:
5458:
5456:
5454:
5448:
5441:
5433:
5424:
5423:
5418:
5416:
5400:
5394:
5393:
5391:
5389:
5370:
5364:
5363:
5361:
5359:
5340:
5334:
5333:
5331:
5329:
5309:
5303:
5302:
5300:
5298:
5279:
5266:
5265:
5251:
5242:
5241:
5239:
5237:
5221:
5210:
5209:
5192:
5186:
5185:
5183:
5181:
5172:. Archived from
5165:
5154:
5153:
5147:
5145:
5122:
5116:
5115:
5113:
5111:
5092:
5086:
5085:
5083:
5081:
5065:
5059:
5058:
5056:
5054:
5035:
5022:
5021:
5019:
5017:
5000:
4987:
4986:
4984:
4982:
4969:
4960:
4959:
4957:
4955:
4930:
4921:
4920:
4918:
4916:
4897:
4886:
4885:
4883:
4881:
4861:
4852:
4851:
4849:
4847:
4828:
4797:
4796:
4794:
4792:
4773:
4762:
4761:
4759:
4757:
4736:
4727:
4726:
4724:
4722:
4703:
4694:
4693:
4691:
4689:
4680:. Archived from
4673:
4660:
4659:
4657:
4655:
4640:"Inside Randnet"
4636:
4627:
4626:
4624:
4622:
4603:
4597:
4596:
4594:
4592:
4577:
4571:
4570:
4568:
4566:
4547:
4541:
4540:
4538:
4536:
4517:
4468:
4467:
4465:
4463:
4431:
4425:
4424:
4415:
4409:
4408:
4403:. Archived from
4397:History of Zelda
4388:
4382:
4381:
4379:
4377:
4360:
4349:
4348:
4346:
4344:
4335:. Archived from
4324:
4311:
4310:
4293:
4287:
4286:
4274:
4268:
4267:
4262:. No. 108.
4250:
4244:
4243:
4241:
4239:
4219:
4208:
4207:
4205:
4203:
4180:
4169:
4168:
4166:
4164:
4155:. June 9, 1997.
4145:
4139:
4138:
4121:
4115:
4114:
4112:
4110:
4094:
4077:
4076:
4074:
4072:
4053:
4040:
4039:
4037:
4035:
4026:. Archived from
4016:
4010:
4009:
3992:
3986:
3985:
3980:. No. 102.
3971:
3965:
3964:
3946:
3940:
3939:
3922:
3916:
3915:
3898:
3892:
3891:
3889:
3887:
3867:
3850:
3849:
3847:
3845:
3830:
3819:
3818:
3816:
3814:
3795:
3789:
3788:
3786:
3784:
3765:
3759:
3758:
3752:
3750:
3729:
3723:
3722:
3720:
3718:
3698:
3689:
3688:
3686:
3684:
3659:
3646:
3645:
3643:
3641:
3626:
3617:
3616:
3614:
3612:
3593:
3587:
3586:
3584:
3582:
3561:
3555:
3554:
3552:
3550:
3530:
3524:
3523:
3510:
3504:
3503:
3501:
3499:
3490:. Archived from
3479:
3462:
3461:
3459:
3457:
3431:
3386:
3385:
3383:
3381:
3376:on April 1, 2001
3362:
3353:
3352:
3350:
3348:
3343:on April 1, 2001
3333:"64DD Loses War"
3329:
3316:
3315:
3309:
3307:
3288:
3277:
3276:
3274:
3272:
3253:
3234:
3233:
3217:
3211:
3210:
3202:
3196:
3195:
3193:
3191:
3171:
3165:
3164:
3162:
3160:
3142:
3136:
3135:
3133:
3131:
3126:on June 27, 2008
3112:
3106:
3105:
3103:
3101:
3074:
3053:
3052:
3050:
3048:
3033:
3014:
3013:
3011:
3009:
2984:
2957:
2956:
2954:
2952:
2937:
2916:
2915:
2898:
2892:
2891:
2889:
2887:
2872:
2861:
2860:
2858:
2856:
2834:
2793:
2792:
2791:. February 2001.
2787:"The 64 Dream".
2784:
2769:
2768:
2766:
2764:
2739:
2722:
2721:
2711:
2703:
2662:
2657:
2656:
2655:
2521:Shigeru Miyamoto
2488:communications.
2440:
2381:Hiroshi Yamauchi
2358:
2198:Super Mario 64 2
2100:Ogre Battle Saga
2042:Mario no Photopi
2025:(split out from
1964:Far East of Eden
1906:Doubutsu Banchou
1776:August 29, 2000
1773:
1771:
1770:
1751:
1749:
1748:
1729:
1727:
1720:
1719:
1698:
1696:
1690:
1689:
1670:
1668:
1667:
1651:
1649:
1648:
1632:
1630:
1629:
1610:
1608:
1607:
1593:
1591:
1585:
1584:
1575:Doshin the Giant
1565:
1563:
1562:
1540:
1539:
1446:Doshin the Giant
1440:
1436:
1432:
1428:
1424:
1420:
1416:
1412:
1408:
1404:
1400:
1328:Internet Surfing
1262:
1238:SharkWire Online
1228:
1225:The CPU-powered
1149:Shigeru Miyamoto
1010:
1005:
998:
985:
980:
973:
962:
953:
942:
933:
926:
919:
910:
903:
894:
885:
880:
872:major production
870:
863:
858:
853:
844:
837:
828:
805:
737:
725:Space World 1999
695:
659:
655:
575:Shigeru Miyamoto
554:
520:about the 64DD.
411:
392:Hiroshi Yamauchi
386:
384:Shigeru Miyamoto
342:
320:Hiroshi Yamauchi
219:
205:
195:
155:
153:
148:
144:
117:
115:
110:
106:
89:Fifth generation
40:
31:
24:
20:
8706:
8705:
8701:
8700:
8699:
8697:
8696:
8695:
8631:
8630:
8629:
8624:
8604:
8571:
8562:Virtual Console
8528:
8501:
8465:
8425:
8420:
8390:
8385:
8327:
8252:
8227:
8201:
8175:
8102:Super NES Mouse
8068:
8054:Game Link Cable
8032:
8023:Game Boy Player
7998:Game Boy Camera
7955:
7894:
7890:Pokémon Pikachu
7866:
7833:
7812:
7730:
7692:official models
7666:
7661:
7631:
7630:
7620:
7618:
7607:
7603:
7592:
7590:
7586:
7576:
7574:
7565:
7564:
7560:
7550:
7548:
7535:Iwata, Satoru.
7533:
7529:
7519:
7517:
7496:
7492:
7482:
7480:
7461:
7460:
7456:
7446:
7444:
7429:
7428:
7424:
7414:
7412:
7391:
7387:
7377:
7375:
7360:
7356:
7346:
7344:
7331:
7330:
7323:
7313:
7311:
7298:
7297:
7293:
7283:
7282:
7278:
7268:
7266:
7253:
7252:
7248:
7239:. No. 26.
7236:Next Generation
7229:
7228:
7224:
7214:
7212:
7197:
7196:
7192:
7182:
7180:
7165:
7164:
7160:
7150:
7148:
7135:
7134:
7130:
7120:
7118:
7111:CBS Interactive
7097:
7093:
7083:
7081:
7080:on May 11, 2011
7062:
7061:
7057:
7047:
7045:
7038:"Project Cairo"
7036:
7035:
7031:
7021:
7019:
7006:
7005:
7001:
6991:
6989:
6972:
6971:
6967:
6957:
6955:
6936:
6935:
6931:
6921:
6919:
6906:
6905:
6894:
6884:
6882:
6879:Next Generation
6873:
6872:
6868:
6858:
6856:
6847:
6846:
6842:
6826:
6825:
6818:
6816:
6801:
6797:
6787:
6785:
6774:"Sensei Speaks"
6770:
6766:
6756:
6754:
6739:
6732:
6722:
6720:
6711:
6710:
6706:
6696:
6694:
6679:
6675:
6665:
6663:
6648:
6644:
6634:
6632:
6619:
6618:
6607:
6597:
6595:
6580:
6579:
6572:
6567:
6563:
6553:
6551:
6538:
6537:
6533:
6523:
6521:
6506:
6499:
6489:
6487:
6472:
6468:
6458:
6456:
6441:
6440:
6436:
6426:
6424:
6405:
6404:
6400:
6390:
6388:
6373:
6372:
6368:
6358:
6356:
6337:
6336:
6327:
6317:
6315:
6302:
6301:
6297:
6287:
6285:
6272:
6271:
6264:
6254:
6252:
6239:
6238:
6234:
6224:
6222:
6209:
6208:
6204:
6194:
6192:
6183:
6182:
6178:
6168:
6166:
6153:
6152:
6148:
6138:
6136:
6115:
6106:
6096:
6094:
6081:
6080:
6076:
6066:
6064:
6051:
6050:
6046:
6036:
6034:
6017:
6013:
6003:
6001:
5988:
5987:
5983:
5973:
5971:
5954:
5933:
5923:
5921:
5917:
5910:
5906:
5905:
5901:
5888:
5884:
5874:
5872:
5863:
5862:
5858:
5848:
5846:
5833:
5832:
5828:
5818:
5816:
5803:
5802:
5798:
5788:
5786:
5777:
5776:
5772:
5762:
5760:
5751:
5750:
5743:
5729:
5727:
5714:
5713:
5706:
5696:
5694:
5677:
5673:
5663:
5661:
5644:
5629:
5619:
5617:
5612:(in Japanese).
5610:64DD Laboratory
5604:
5603:
5599:
5589:
5587:
5582:(in Japanese).
5580:64DD Laboratory
5574:
5573:
5564:
5554:
5552:
5543:
5542:
5517:
5507:
5505:
5496:
5495:
5488:
5478:
5476:
5469:"Randnet start"
5467:
5466:
5462:
5452:
5450:
5446:
5439:
5435:
5434:
5427:
5414:
5412:
5401:
5397:
5387:
5385:
5372:
5371:
5367:
5357:
5355:
5342:
5341:
5337:
5327:
5325:
5310:
5306:
5296:
5294:
5281:
5280:
5269:
5260:. No. 92.
5253:
5252:
5245:
5235:
5233:
5222:
5213:
5204:. No. 30.
5201:Next Generation
5194:
5193:
5189:
5179:
5177:
5166:
5157:
5143:
5141:
5123:
5119:
5109:
5107:
5094:
5093:
5089:
5079:
5077:
5066:
5062:
5052:
5050:
5037:
5036:
5025:
5015:
5013:
5002:
5001:
4990:
4980:
4978:
4971:
4970:
4963:
4953:
4951:
4950:on May 16, 2012
4932:
4931:
4924:
4914:
4912:
4899:
4898:
4889:
4879:
4877:
4862:
4855:
4845:
4843:
4830:
4829:
4800:
4790:
4788:
4775:
4774:
4765:
4755:
4753:
4738:
4737:
4730:
4720:
4718:
4705:
4704:
4697:
4687:
4685:
4674:
4663:
4653:
4651:
4638:
4637:
4630:
4620:
4618:
4605:
4604:
4600:
4590:
4588:
4585:Next Generation
4579:
4578:
4574:
4564:
4562:
4549:
4548:
4544:
4534:
4532:
4519:
4518:
4471:
4461:
4459:
4442:; Osawa, Toru.
4432:
4428:
4417:
4416:
4412:
4389:
4385:
4375:
4373:
4369:Next Generation
4362:
4361:
4352:
4342:
4340:
4333:Next Generation
4325:
4314:
4305:. No. 98.
4295:
4294:
4290:
4275:
4271:
4252:
4251:
4247:
4237:
4235:
4220:
4211:
4201:
4199:
4181:
4172:
4162:
4160:
4147:
4146:
4142:
4133:. No. 97.
4123:
4122:
4118:
4108:
4106:
4095:
4080:
4070:
4068:
4055:
4054:
4043:
4033:
4031:
4018:
4017:
4013:
4004:. No. 29.
4001:Next Generation
3996:"Future Memory"
3994:
3993:
3989:
3973:
3972:
3968:
3959:. No. 91.
3947:
3943:
3934:. No. 26.
3931:Next Generation
3924:
3923:
3919:
3910:. No. 90.
3900:
3899:
3895:
3885:
3883:
3868:
3853:
3843:
3841:
3832:
3831:
3822:
3812:
3810:
3797:
3796:
3792:
3782:
3780:
3767:
3766:
3762:
3748:
3746:
3740:
3737:Wayback Machine
3730:
3726:
3716:
3714:
3699:
3692:
3682:
3680:
3661:
3660:
3649:
3639:
3637:
3628:
3627:
3620:
3610:
3608:
3595:
3594:
3590:
3580:
3578:
3563:
3562:
3558:
3548:
3546:
3541:. p. 134.
3531:
3527:
3512:
3511:
3507:
3497:
3495:
3480:
3465:
3455:
3453:
3432:
3389:
3379:
3377:
3364:
3363:
3356:
3346:
3344:
3331:
3330:
3319:
3305:
3303:
3290:
3289:
3280:
3270:
3268:
3255:
3254:
3237:
3218:
3214:
3203:
3199:
3189:
3187:
3172:
3168:
3158:
3156:
3143:
3139:
3129:
3127:
3114:
3113:
3109:
3099:
3097:
3082:Itoi, Shigesato
3075:
3056:
3046:
3044:
3043:on June 6, 1997
3035:
3034:
3017:
3007:
3005:
2986:
2985:
2960:
2950:
2948:
2939:
2938:
2919:
2910:. No. 14.
2907:Next Generation
2900:
2899:
2895:
2885:
2883:
2874:
2873:
2864:
2854:
2852:
2835:
2796:
2786:
2785:
2772:
2762:
2760:
2741:
2740:
2736:
2731:
2726:
2725:
2704:
2700:
2695:
2658:
2653:
2651:
2648:
2525:real-time clock
2466:Animal Crossing
2451:Animal Crossing
2438:
2420:
2416:
2411:
2404:
2367:as a source of
2361:Adobe Photoshop
2356:
2326:
2321:
2132:Pokémon Stadium
2124:Pokémon Stadium
2058:Morita Shogi 64
1966:: Oriental Blue
1950:DT Bloodmasters
1931:Animal Crossing
1922:Dōbutsu no Mori
1804:, or Microsoft
1785:
1765:
1764:
1743:
1742:
1724:
1714:
1713:
1709:
1684:
1683:
1673:April 21, 2000
1662:
1661:
1643:
1642:
1624:
1623:
1602:
1601:
1579:
1578:
1557:
1556:
1535:
1530:
1438:
1434:
1430:
1426:
1422:
1418:
1414:
1410:
1406:
1402:
1401:(approximately
1398:
1365:DT Bloodmasters
1274:'s proprietary
1264:
1260:
1246:
1226:
1196:
1063:magneto-optical
1048:real-time clock
966:
964:
957:
955:
948:
946:
935:
928:
921:
912:
905:
898:
887:
875:
846:
839:
832:
803:
774:
772:Discontinuation
751:
742:DT Bloodmasters
735:
702:Next Generation
697:
693:
662:motion-captured
657:
653:
642:Pocket Monsters
634:Pocket Monsters
621:Pocket Monsters
611:Next Generation
592:Pocket Monsters
556:
552:
547:
526:
417:Shoshinkai 1996
409:
400:Shoshinkai 1995
388:
381:
373:
355:
340:
333:
328:
309:, or canceled.
279:real-time clock
242:Wayback Machine
217:randnetdd.co.jp
215:
211:Online services
203:
193:
158:
151:
149:
146:
139:
120:
113:
111:
108:
101:
43:
17:
12:
11:
5:
8704:
8694:
8693:
8688:
8683:
8678:
8673:
8668:
8663:
8661:Joint ventures
8658:
8653:
8648:
8643:
8626:
8625:
8623:
8622:
8616:
8614:Super Nintendo
8609:
8606:
8605:
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8602:
8595:
8590:
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8225:
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8213:Nintendo Power
8209:
8207:
8203:
8202:
8200:
8199:
8194:
8189:
8183:
8181:
8177:
8176:
8174:
8173:
8171:Poké Ball Plus
8168:
8163:
8158:
8153:
8148:
8143:
8142:
8141:
8136:
8126:
8125:
8124:
8114:
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8099:
8094:
8089:
8084:
8078:
8076:
8070:
8069:
8067:
8066:
8061:
8056:
8051:
8049:NES Four Score
8046:
8040:
8038:
8034:
8033:
8031:
8030:
8028:Wii MotionPlus
8025:
8020:
8015:
8010:
8005:
8000:
7995:
7990:
7988:Super Game Boy
7985:
7979:
7974:
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7747:Game Boy Color
7744:
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4628:
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4283:Nintendo Power
4269:
4245:
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4170:
4140:
4116:
4078:
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4011:
3987:
3966:
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3917:
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3790:
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3724:
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3588:
3556:
3525:
3505:
3463:
3387:
3354:
3317:
3278:
3235:
3212:
3197:
3182:. p. 77.
3166:
3137:
3107:
3092:. p. 91.
3054:
3015:
2958:
2917:
2893:
2862:
2794:
2770:
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2675:
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2664:
2663:
2647:
2644:
2631:Polygon Studio
2501:Shigesato Itoi
2412:
2405:
2403:
2400:
2325:
2322:
2320:
2319:
2307:
2295:
2289:
2275:
2271:Donkey Kong 64
2263:
2258:
2250:
2243:
2235:
2230:
2225:
2201:
2194:
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2170:
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2104:
2096:
2091:
2078:
2062:
2054:
2046:
2038:
2030:
2018:
2012:
2006:
2003:: Ultimate War
1997:
1991:
1983:
1973:Fire Emblem 64
1969:
1960:
1952:
1947:
1935:
1919:
1903:
1897:
1892:
1885:
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1867:
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1826:
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1810:
1784:
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1778:
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1774:
1756:
1755:
1754:June 29, 2000
1752:
1734:
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1703:
1702:
1699:
1675:
1674:
1671:
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1652:
1634:
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1595:
1594:
1570:
1569:
1566:
1548:
1547:
1544:
1534:
1531:
1529:
1526:
1505:and utilizing
1487:game for 64DD.
1474:Polygon Studio
1390:
1389:
1386:
1383:
1376:
1357:
1347:
1346:
1345:
1344:
1341:
1338:
1331:
1325:
1322:
1319:
1312:
1306:
1303:
1247:
1245:
1242:
1230:software modem
1195:
1192:
1138:Controller Pak
1125:Super Mario 64
1071:copy-protected
1067:copy-protected
1030:64DD disk, top
1014:
1013:
1008:
1003:
995:
994:
983:
978:
970:
969:
960:
951:
947:5–50 MB/s
939:
938:
931:
924:
916:
915:
908:
901:
891:
890:
883:
878:
867:
866:
861:
856:
850:
849:
845:large capacity
842:
835:
825:
824:
821:
817:
816:
811:
802:
799:
773:
770:
750:
747:
686:
682:Shigesato Itoi
644:for Game Boy.
571:Super Mario 64
566:Donkey Kong 64
543:
525:
522:
460:Super Mario 64
427:Super Mario 64
374:
372:
369:
345:Shigesato Itoi
332:
329:
327:
324:
275:magnetic disks
258:is a magnetic
250:
249:
235:
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73:
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63:
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49:
45:
44:
41:
33:
32:
15:
9:
6:
4:
3:
2:
8703:
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8669:
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8657:
8654:
8652:
8649:
8647:
8644:
8642:
8639:
8638:
8636:
8621:
8617:
8615:
8612:Predecessor:
8611:
8610:
8607:
8601:
8600:
8596:
8594:
8591:
8589:
8586:
8584:
8581:
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8437:
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8364:
8360:
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8350:
8347:
8345:
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8341:
8340:
8337:
8336:
8334:
8330:
8324:
8321:
8319:
8316:
8314:
8311:
8309:
8306:
8304:
8301:
8297:
8294:
8293:
8292:
8289:
8285:
8282:
8281:
8280:
8277:
8275:
8272:
8270:
8267:
8265:
8262:
8261:
8259:
8255:
8249:
8248:PlayChoice-10
8246:
8244:
8241:
8240:
8238:
8234:
8224:
8221:
8219:
8216:
8214:
8211:
8210:
8208:
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8182:
8178:
8172:
8169:
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8162:
8159:
8157:
8154:
8152:
8151:Wii U GamePad
8149:
8147:
8144:
8140:
8137:
8135:
8132:
8131:
8130:
8127:
8123:
8120:
8119:
8118:
8115:
8113:
8110:
8108:
8105:
8103:
8100:
8098:
8097:NES Advantage
8095:
8093:
8090:
8088:
8085:
8083:
8080:
8079:
8077:
8075:
8071:
8065:
8062:
8060:
8057:
8055:
8052:
8050:
8047:
8045:
8044:NES Satellite
8042:
8041:
8039:
8035:
8029:
8026:
8024:
8021:
8019:
8016:
8014:
8011:
8009:
8006:
8004:
8001:
7999:
7996:
7994:
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7989:
7986:
7983:
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7975:
7973:
7970:
7968:
7965:
7964:
7962:
7958:
7952:
7949:
7947:
7944:
7942:
7939:
7937:
7934:
7932:
7929:
7927:
7924:
7922:
7919:
7918:
7916:
7912:
7909:
7905:
7891:
7888:
7884:
7883:Mini Classics
7881:
7880:
7879:
7876:
7875:
7873:
7869:
7863:
7860:
7858:
7855:
7853:
7852:Color TV-Game
7850:
7849:
7847:
7843:
7840:
7836:
7830:
7827:
7825:
7822:
7821:
7819:
7815:
7809:
7806:
7802:
7799:
7797:
7794:
7793:
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7789:
7785:
7782:
7780:
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7775:
7772:
7770:
7767:
7763:
7760:
7758:
7755:
7754:
7753:
7750:
7748:
7745:
7743:
7740:
7739:
7737:
7733:
7727:
7724:
7722:
7719:
7717:
7714:
7710:
7707:
7706:
7705:
7702:
7700:
7697:
7693:
7690:
7689:
7688:
7685:
7684:
7682:
7678:
7675:
7673:
7669:
7665:
7658:
7653:
7651:
7646:
7644:
7639:
7638:
7635:
7616:
7612:
7605:
7599:
7595:
7588:
7572:
7568:
7562:
7546:
7543:. p. 2.
7542:
7538:
7531:
7515:
7511:
7507:
7506:
7501:
7494:
7478:
7474:
7470:
7469:
7464:
7458:
7447:September 25,
7442:
7438:
7437:
7432:
7426:
7410:
7407:. p. 3.
7406:
7402:
7401:
7396:
7389:
7373:
7369:
7365:
7358:
7342:
7338:
7334:
7328:
7326:
7309:
7305:
7301:
7295:
7287:
7280:
7264:
7260:
7256:
7250:
7242:
7241:Imagine Media
7238:
7237:
7232:
7226:
7210:
7206:
7205:
7200:
7194:
7178:
7174:
7173:
7168:
7162:
7146:
7142:
7138:
7132:
7116:
7112:
7108:
7107:
7102:
7095:
7079:
7075:
7071:
7070:
7065:
7059:
7043:
7039:
7033:
7017:
7013:
7009:
7003:
6987:
6983:
6979:
6975:
6974:"Mother 3.5?"
6969:
6953:
6949:
6945:
6944:
6939:
6933:
6917:
6913:
6909:
6903:
6901:
6899:
6897:
6880:
6876:
6875:"Nintendo 64"
6870:
6854:
6850:
6844:
6836:
6830:
6814:
6810:
6806:
6799:
6783:
6779:
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6354:
6350:
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6334:
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5774:
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5754:
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5746:
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5711:
5709:
5692:
5688:
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5675:
5659:
5655:
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5649:
5642:
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5636:
5634:
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5611:
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5585:
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5532:
5530:
5528:
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5522:
5520:
5503:
5499:
5493:
5491:
5474:
5470:
5464:
5445:
5438:
5432:
5430:
5422:
5410:
5406:
5399:
5383:
5379:
5375:
5369:
5353:
5349:
5345:
5339:
5323:
5319:
5315:
5308:
5292:
5288:
5284:
5278:
5276:
5274:
5272:
5263:
5259:
5258:
5250:
5248:
5231:
5227:
5220:
5218:
5216:
5207:
5206:Imagine Media
5203:
5202:
5197:
5191:
5175:
5171:
5164:
5162:
5160:
5152:
5139:
5135:
5131:
5127:
5121:
5105:
5101:
5097:
5091:
5075:
5071:
5064:
5048:
5044:
5040:
5034:
5032:
5030:
5028:
5011:
5007:
5006:
4999:
4997:
4995:
4993:
4976:
4975:
4968:
4966:
4949:
4945:
4941:
4940:
4935:
4929:
4927:
4910:
4906:
4902:
4896:
4894:
4892:
4880:September 16,
4875:
4871:
4867:
4860:
4858:
4841:
4837:
4833:
4827:
4825:
4823:
4821:
4819:
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4811:
4809:
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4786:
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4778:
4772:
4770:
4768:
4751:
4747:
4746:
4741:
4735:
4733:
4716:
4712:
4708:
4702:
4700:
4688:September 25,
4683:
4679:
4676:Day, Dennis.
4672:
4670:
4668:
4666:
4649:
4645:
4641:
4635:
4633:
4616:
4612:
4608:
4602:
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4500:
4498:
4496:
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4492:
4490:
4488:
4486:
4484:
4482:
4480:
4478:
4476:
4474:
4457:
4453:
4449:
4445:
4441:
4437:
4430:
4422:
4421:
4414:
4406:
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2548:
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2436:
2435:Animal Forest
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8519:Best-selling
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8037:Connectivity
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7984:(unreleased)
7791:Nintendo 3DS
7769:Pokémon Mini
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3155:. p. 89
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2746:
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2354:Paint Studio
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2342:Mario Artist
2341:
2339:
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2310:Zelda Gaiden
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2285:Master Quest
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2209:
2203:
2196:
2189:
2181:
2172:
2160:
2152:
2144:
2139:
2130:
2122:
2116:Pokémon Snap
2114:
2106:
2098:
2093:
2087:
2080:
2072:
2068:
2064:
2056:
2048:
2040:
2032:
2027:Paint Studio
2026:
2020:
2014:
2008:
1999:
1993:
1985:
1977:
1971:
1962:
1954:
1949:
1937:
1934:on GameCube)
1929:
1925:
1921:
1913:
1909:
1905:
1899:
1894:
1887:
1882:
1877:
1869:
1865:DD Sequencer
1864:
1858:Mario Artist
1856:
1852:
1846:
1842:
1834:
1828:
1820:
1813:
1786:
1759:
1737:
1706:
1701:May 2, 2000
1688:日本プロゴルフツアー64
1678:
1656:
1637:
1618:
1599:Randnet Disk
1598:
1573:
1551:
1536:
1521:The 64 Dream
1520:
1517:
1506:
1500:
1493:Mario Artist
1492:
1490:
1484:
1473:
1469:
1465:
1461:
1457:
1454:Randnet Disk
1453:
1449:
1445:
1443:
1395:
1391:
1372:
1369:Ultimate War
1368:
1364:
1360:
1348:
1335:Mario Artist
1334:
1297:
1265:
1259:
1251:
1249:
1235:
1224:
1205:
1162:
1159:
1152:
1142:
1130:
1123:
1113:
1108:
1106:
1075:Compact Disc
1052:
1041:
929:priced drive
920:cheap system
833:4–64 MB
830:low capacity
813:
809:Dual storage
808:
783:
775:
763:
758:
752:
740:
729:
722:
718:launch games
710:Mario Artist
709:
707:
701:
698:
692:
688:
679:
674:
666:
658:32 megabytes
654:256 megabits
645:
641:
633:
619:
616:Mario Artist
615:
609:
603:
596:
590:
586:Mario Artist
584:
578:
570:
564:
557:
551:
545:
535:
527:
518:Mark DeLoura
515:
504:
500:
497:
490:
486:
481:
473:
471:
464:
459:
455:
452:
441:
435:
431:
425:
421:
414:
403:
389:
380:
376:
371:Announcement
364:Ultimate War
363:
359:
356:
338:
334:
312:
311:
300:
272:
255:
253:
200:Connectivity
194:(audio/font)
133:Discontinued
95:Release date
62:Manufacturer
18:
8618:Successor:
8588:iQue Player
8542:Mupen64Plus
8470:Third-Party
8431:Accessories
8423:Nintendo 64
8192:Satellaview
8112:Nintendo 64
8107:Super Scope
8074:Controllers
7907:Peripherals
7824:Virtual Boy
7808:Switch Lite
7774:Nintendo DS
7709:iQue Player
7704:Nintendo 64
7347:October 10,
7284:"Dengeki".
7269:January 13,
7215:November 4,
7183:November 4,
6922:January 20,
6859:October 30,
6788:February 1,
6697:January 25,
6139:January 28,
5730:January 11,
5620:February 2,
5590:February 2,
5508:January 11,
5415:January 10,
5388:January 10,
5358:January 10,
5348:PR Newswire
5144:January 13,
4565:February 6,
4535:January 25,
4462:February 4,
4254:"News Bits"
4238:January 11,
4020:"Imagineer"
3813:January 11,
3640:January 11,
3611:October 15,
3549:October 16,
3306:January 10,
3159:October 16,
3100:January 14,
3047:January 11,
3008:January 11,
2719:Rokuyondīdī
2687:Satellaview
2601:series and
2591:Mario Paint
2373:Wall Street
2261:Wall Street
2221:Paper Mario
2215:Mario Story
2183:SnowSpeeder
1944:PlayStation
1839:and others)
1794:PlayStation
1373:Wall Street
1333:Postcards:
1284:portmanteau
1276:Satellaview
1194:Accessories
1172:coprocessor
1090:PlayStation
1083:Sega Saturn
1055:floppy disk
1011:scratchable
981:proprietary
975:proprietary
967:200+ ms avg
922:integration
876:10–12 weeks
847:650 MB
840:64 MB
791:PlayStation
778:Space World
736:32 megabyte
606:Space World
412:(US$ 200).
331:Development
264:Nintendo 64
260:floppy disk
228:Satellaview
224:Predecessor
189:36 megabit
8646:2000s toys
8641:1990s toys
8635:Categories
8497:Tristar 64
8487:Doctor V64
8451:Rumble Pak
8446:Controller
8243:VS. System
8180:Networking
8139:Wii Zapper
8129:Wii Remote
8082:NES Zapper
7993:Rumble Pak
7951:Wii Remote
7551:October 5,
7510:Ziff Davis
7483:January 5,
7473:Ziff Davis
7405:Ziff Davis
6982:Ziff Davis
6958:August 31,
6948:Ziff Davis
6757:January 5,
6723:January 5,
6598:August 13,
6417:Ziff Davis
6349:Ziff Davis
6129:Ziff Davis
5789:August 11,
5479:August 11,
5043:Iwata Asks
4791:January 3,
4756:August 13,
4721:August 14,
4307:Ziff Davis
4135:Ziff Davis
4071:August 13,
4057:"DD Date?"
3961:Ziff Davis
3912:Ziff Davis
3844:January 5,
3673:Ziff Davis
3446:Ziff Davis
2998:Ziff Davis
2876:"Partners"
2753:Ziff Davis
2729:References
2710:ロクヨンディーディー
2636:Wario Ware
2574:Wii Tennis
2556:SimCity 64
2538:Nintendogs
2506:EarthBound
2493:Nintendogs
2346:killer app
2294:(canceled)
2257:(canceled)
2178:(canceled)
2157:(canceled)
2090:expansion)
2011:(canceled)
1996:(canceled)
1994:Game Maker
1959:(canceled)
1902:(canceled)
1836:Nintendogs
1815:7th Legion
1639:SimCity 64
1606:ランドネットディスク
1513:papercraft
1458:SimCity 64
958:75 ms avg
927:moderately
859:read/write
854:read/write
820:Cartridge
650:killer app
580:SimCity 64
533:to date".
511:killer app
482:Sound Tool
288:e-commerce
163:Units sold
152:2001-02-28
114:1999-12-13
85:Generation
79:peripheral
8547:Project64
8534:Emulators
8524:Cancelled
8492:GameShark
8349:Super NES
8308:Hollywood
8218:Wii Speak
8156:Wii U Pro
7926:Super NES
7838:Dedicated
7699:Super NES
7378:August 8,
7022:August 5,
6819:August 7,
6524:August 5,
6490:August 5,
6459:August 5,
6391:August 6,
6288:August 7,
6255:August 7,
6195:August 7,
6037:August 6,
6004:August 6,
5974:August 6,
5779:"スタータキット"
5328:August 6,
4376:August 6,
4343:March 10,
3836:. Zee 3.
3581:August 7,
3180:Billboard
3152:Billboard
2622:WarioWare
2609:minigames
2471:real time
2324:Reception
2279:Ura Zelda
2174:SimCopter
2167:Dreamcast
2154:Rev Limit
2094:Namco RPG
1798:Dreamcast
1497:creations
1403:US$ 23.50
1361:Mah-jongg
1227:22.8 kbps
1102:cartridge
1094:megabytes
934:expensive
896:expensive
888:7–10 days
864:read-only
531:vaporware
204:22.8 kbps
48:Developer
8583:Game Pak
8557:UltraHLE
8482:DexDrive
8439:Nintendo
8371:Play-Yan
8354:Game Boy
8339:Game Pak
8323:Tegra X1
8318:Espresso
8303:Broadway
8284:Super FX
8117:GameCube
8018:e-Reader
7936:Game Boy
7871:Handheld
7817:Portable
7742:Game Boy
7735:Handheld
7716:GameCube
7672:Consoles
7621:June 14,
7615:Archived
7577:June 14,
7571:Archived
7545:Archived
7520:July 21,
7514:Archived
7477:Archived
7441:Archived
7409:Archived
7372:Archived
7341:Archived
7314:July 23,
7308:Archived
7263:Archived
7209:Archived
7177:Archived
7145:Archived
7121:July 21,
7115:Archived
7106:GameSpot
7048:July 23,
7042:Archived
6992:July 21,
6986:Archived
6952:Archived
6916:Archived
6829:cite web
6813:Archived
6809:Adonf-Jv
6782:Archived
6751:Archived
6717:Archived
6691:Archived
6660:Archived
6656:Unseen64
6635:July 21,
6629:Archived
6554:July 21,
6548:Archived
6518:Archived
6484:Archived
6453:Archived
6427:July 21,
6421:Archived
6385:Archived
6359:July 21,
6353:Archived
6318:July 21,
6312:Archived
6308:Unseen64
6282:Archived
6249:Archived
6189:Archived
6169:July 21,
6163:Archived
6133:Archived
6091:Archived
6061:Archived
6031:Archived
5998:Archived
5968:Archived
5915:Archived
5875:June 14,
5849:July 21,
5843:Archived
5819:July 21,
5813:Archived
5763:June 23,
5757:Archived
5691:Archived
5686:GameSpot
5658:Archived
5653:GameSpot
5614:Archived
5584:Archived
5555:June 23,
5549:Archived
5444:Archived
5382:Archived
5322:Archived
5291:Archived
5230:Archived
5180:July 14,
5138:Archived
5104:Archived
5080:June 13,
5053:March 2,
5047:Archived
5010:Archived
4954:July 21,
4915:July 23,
4909:Archived
4874:Archived
4846:July 21,
4840:Archived
4750:Archived
4715:Archived
4654:July 23,
4648:Archived
4559:Archived
4529:Archived
4456:Archived
4452:Nintendo
4401:GameSpot
4232:Archived
4228:GameSpot
4202:July 23,
4196:Archived
4157:Archived
4103:Archived
4065:Archived
4034:July 21,
3886:July 23,
3880:Archived
3838:Archived
3807:Archived
3777:Archived
3735:and the
3711:Archived
3707:GameSpot
3677:Archived
3605:Archived
3575:Archived
3543:Archived
3456:July 21,
3450:Archived
3265:Archived
3230:Archived
3184:Archived
3094:Archived
3002:Archived
2951:June 23,
2945:Archived
2886:June 14,
2855:June 12,
2849:Archived
2763:July 21,
2757:Archived
2706:Japanese
2646:See also
2582:Miiverse
2482:holidays
2298:Zelda 64
2088:Mother 3
2082:Mother 3
2074:Mother 3
2065:Mother 3
1982:for GBA)
1946:instead)
1790:GameCube
1783:Proposed
1647:シムシティー64
1533:Released
1515:figure.
1240:system.
1220:RCA jack
1059:Zip disk
1006:magnetic
991:copyable
954:moderate
911:cheapest
801:Hardware
795:GameCube
646:Zelda 64
628:founder
598:Mother 3
501:Zelda 64
456:Zelda 64
432:Zelda 64
396:Nintendo
307:GameCube
268:Nintendo
214:Randnet
125:Lifespan
52:Nintendo
8576:Related
8313:PICA200
8161:Joy-Con
7960:Add-ons
7801:New 3DS
7598:YouTube
5257:GamePro
4901:"DeaDD"
4259:GamePro
3977:GamePro
3755:YouTube
3313:online.
3226:Fortune
2714:Hepburn
2678:Sega CD
2534:Cabbage
2519:), and
2516:Pokémon
2497:Cabbage
2480:, real
2478:seasons
1861:series)
1853:Creator
1847:PostPet
1830:Cabbage
1800:, Sony
1796:, Sega
1792:, Sony
1583:巨人のドシン1
1439:US$ 380
1435:¥39,600
1431:US$ 290
1427:¥30,000
1280:Recruit
1268:St.GIGA
1244:Randnet
1212:Randnet
1165:library
1154:Cabbage
1120:Famicom
1000:durable
963:slowest
944:fastest
904:cheaper
630:Jez San
487:Creator
474:Creator
437:Cabbage
410:¥20,000
326:History
240:at the
234:Website
186:Storage
166:15,000+
150: (
112: (
8236:Arcade
8223:Amiibo
8092:R.O.B.
7829:Switch
4870:Kotaku
2486:online
2437:. The
2402:Legacy
2254:Unreal
2162:Seaman
1889:Diablo
1824:Add-On
1543:Title
1460:, and
1419:US$ 14
1415:¥1,500
1411:US$ 31
1407:¥3,300
1399:¥2,500
1169:32-bit
814:CD-ROM
749:Launch
723:As of
595:, and
524:Delays
341:US$ 90
8511:Games
8332:Media
8296:Gekko
8206:Other
7914:Lists
7762:Micro
7726:Wii U
5918:(PDF)
5911:(PDF)
5447:(PDF)
5440:(PDF)
2693:Notes
2357:'
1528:Games
1382:data.
1380:ghost
1208:modem
936:drive
913:media
906:media
899:media
823:64DD
755:Japan
171:Media
8477:CD64
8456:64DD
8269:5A22
8264:2A03
8013:64DD
7845:Home
7779:Lite
7680:Home
7623:2014
7579:2014
7553:2022
7522:2021
7485:2015
7449:2022
7417:2015
7380:2016
7349:2014
7316:2021
7271:2015
7217:2017
7185:2017
7153:2019
7123:2021
7086:2015
7050:2021
7024:2024
6994:2021
6960:2014
6924:2015
6887:2015
6861:2017
6835:link
6821:2015
6790:2015
6759:2015
6725:2014
6699:2015
6668:2020
6637:2021
6600:2020
6556:2021
6526:2020
6492:2020
6461:2020
6429:2021
6393:2020
6361:2021
6320:2021
6290:2020
6257:2020
6227:2015
6197:2020
6171:2021
6141:2015
6099:2014
6069:2014
6039:2020
6006:2020
5976:2020
5926:2015
5877:2014
5851:2021
5821:2021
5791:2020
5765:2017
5732:2015
5699:2020
5666:2020
5622:2020
5592:2020
5557:2017
5510:2015
5481:2020
5455:2015
5417:2015
5390:2015
5360:2015
5330:2020
5299:2014
5238:2014
5182:2014
5146:2015
5112:2015
5082:2014
5055:2014
5018:2014
4983:2015
4956:2021
4939:Edge
4917:2021
4882:2019
4848:2021
4793:2015
4758:2020
4723:2020
4690:2022
4656:2021
4623:2015
4593:2015
4567:2015
4537:2015
4464:2015
4378:2022
4345:2018
4240:2015
4204:2021
4165:2014
4111:2022
4073:2020
4036:2021
3888:2021
3846:2014
3815:2015
3785:2014
3751:2014
3719:2014
3685:2014
3642:2015
3613:2017
3583:2022
3551:2017
3500:2022
3458:2021
3382:2020
3349:2020
3308:2015
3273:2017
3192:2014
3161:2017
3132:2014
3102:2015
3049:2015
3010:2015
2953:2017
2888:2014
2857:2014
2765:2021
2588:and
2441:RAM
2439:4 MB
2228:Suul
1806:Xbox
1468:and
1448:and
1180:boot
1087:Sony
1085:and
1079:copy
618:and
537:and
448:Rare
440:and
430:and
281:for
256:64DD
254:The
246:2000
177:(64
72:Type
22:64DD
8359:N64
8344:NES
8274:CIC
7941:GCN
7931:N64
7921:NES
7796:2DS
7784:DSi
7721:Wii
7687:NES
7596:on
7505:IGN
7468:IGN
7436:IGN
7400:IGN
7368:IGN
7337:IGN
7304:IGN
7259:IGN
7204:IGN
7172:IGN
7141:IGN
6978:IGN
6943:IGN
6912:IGN
6778:IGN
6747:IGN
6687:IGN
6625:IGN
6587:IGN
6544:IGN
6514:IGN
6480:IGN
6448:IGN
6412:IGN
6380:IGN
6344:IGN
6278:IGN
6245:IGN
6215:IGN
6159:IGN
6124:IGN
6087:IGN
6057:IGN
6026:IGN
5994:IGN
5963:IGN
5839:IGN
5809:IGN
5720:IGN
5378:IGN
5318:IGN
5287:IGN
5262:IDG
5134:IGN
5100:IGN
4905:IGN
4836:IGN
4781:IGN
4745:IGN
4711:IGN
4644:IGN
4611:IGN
4555:IGN
4525:IGN
4264:IDG
4192:IGN
4153:IGN
4061:IGN
4024:IGN
3982:IDG
3876:IGN
3803:IGN
3773:IGN
3668:IGN
3601:IGN
3441:IGN
3370:IGN
3337:IGN
3296:IGN
3261:IGN
2993:IGN
2844:IGN
2748:IGN
2569:Wii
2565:Mii
2509:),
2348:",
2233:Teo
2208:or
1423:¥20
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1253:sic
1176:RCP
793:or
656:or
604:At
398:'s
314:IGN
191:ROM
8637::
7946:DS
7757:SP
7539:.
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