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translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.
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only a matter of time until his inquisitors will discover them. The
Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, capture Zoff, and destroy or capture his starship, the
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Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak
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gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering". The innovative interface, multi-character gameplay and atmospheric music by Fred Gray
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General Zoff, a traitor to the Empire, is holding
Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is
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Players control all six characters and have one hour and forty minutes of realtime to rescue
Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the
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According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the
Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.
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was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the
Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.
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Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
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and involved the original six characters being revived from stasis and sent on a mission to assassinate
General Zoff, who had managed to escape after being captured at the end of the previous game.
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in 1985. The player must direct the Enigma Force to rescue
Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered.
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or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
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Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.
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after being sacked for wanting the company to be more like
Imagine. The Enigma Force team were based on characters in American comics, in particular
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was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel,
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Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
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The game reached number 4 in the
Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.
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was in the planning stage when Denton
Designs was closed down in the mid 1990's. The game was to be set thirty years after
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From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:
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computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".
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The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.
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allowed the player to directly control the reduced list of characters, and play as an action game.
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Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
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later in the year, which featured a more arcade orientated style of gameplay. Whereas
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This article is about the 1985 video game. For the unrelated novel by Tanith Lee, see
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ranked the game at number 12 on its list of the top 100 Commodore 64 games.
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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553:. No. 120. Argus Specialist Publications. 9 July 1985. p. 41
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game when the company went into administration. The initial idea for
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was well-received on both released platforms, gaining a 96%
451:. No. 113. Imagine. 28 February 2013. pp. 82–87.
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604:. No. 26. Newsfield. March 1986. p. 128
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232:Denton Designs consisted of former employees of
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244:came from Ian Weatherburn who then moved to
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707:Video games featuring female protagonists
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157:. It was developed by British developer
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318:"Smash" for the ZX Spectrum version, a
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447:"Out Of The Shadows, Into The Fire".
341:were also favourably commented upon.
236:who had been working on the infamous
547:"Top 20 Software Compiled By Gallup"
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712:Video games scored by Fred Gray
326:and a 91% "Sizzler" award from
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332:for the Commodore 64 version.
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461:Game review, Crash magazine,
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646:Box, manual, and screenshots
361:The game was followed up by
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697:Single-player video games
579:. Autumn 1993. p. 33
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463:Newsfield Publications
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551:Home Computing Weekly
465:, issue 17, June 1985
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682:Denton Designs games
415:"Spirit of Imagine"
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672:Commodore 64 games
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32:Shadowfire (novel)
717:ZX Spectrum games
667:Amstrad CPC games
535:. pp. 14–21.
382:A second sequel,
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161:and published by
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16:(Redirected from
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529:"64/128 Gallery"
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75:Beyond Software
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37:1985 video game
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27:1985 video game
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621:External links
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598:"Enigma Force"
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606:. Retrieved
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581:. Retrieved
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555:. Retrieved
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510:. Retrieved
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502:"Shadowfire"
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484:. Retrieved
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476:"Shadowfire"
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423:. Retrieved
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390:Enigma Force
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151:Commodore 64
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91:Commodore 64
70:Publisher(s)
58:Developer(s)
642:at Lemon 64
449:Retro Gamer
322:award from
289:Publication
254:Teen Titans
228:Development
155:Amstrad CPC
147:ZX Spectrum
95:Amstrad CPC
87:ZX Spectrum
82:Platform(s)
656:Categories
639:Shadowfire
628:Shadowfire
583:2017-09-03
573:"Top Ton!"
557:27 October
512:27 October
486:27 October
396:References
373:icon based
369:Shadowfire
310:Shadowfire
264:Shadowfire
258:Apple Lisa
242:Shadowfire
167:Shadowfire
143:video game
138:Shadowfire
43:Shadowfire
18:Shadowfire
633:MobyGames
347:In 1993,
280:Reception
275:Reception
250:the X-Men
115:Adventure
506:Zzap! 64
190:Gameplay
145:for the
110:Genre(s)
608:8 March
425:8 March
357:Sequels
329:ZZap!64
320:Classic
125:Mode(s)
101:Release
184:Zoff V
602:Crash
480:Crash
315:Crash
302:Smash
298:Crash
292:Award
284:Award
141:is a
610:2023
559:2022
533:Info
514:2022
488:2022
427:2023
337:Info
252:and
177:Plot
149:and
104:1985
631:at
119:RPG
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435:^
417:.
404:^
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173:.
117:/
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429:.
34:.
20:)
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