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Shadowfire (video game)

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translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.
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only a matter of time until his inquisitors will discover them. The Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, capture Zoff, and destroy or capture his starship, the
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Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak
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gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering". The innovative interface, multi-character gameplay and atmospheric music by Fred Gray
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General Zoff, a traitor to the Empire, is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is
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Players control all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the
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According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.
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was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.
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Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
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and involved the original six characters being revived from stasis and sent on a mission to assassinate General Zoff, who had managed to escape after being captured at the end of the previous game.
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in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered.
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or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
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Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.
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after being sacked for wanting the company to be more like Imagine. The Enigma Force team were based on characters in American comics, in particular
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was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel,
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Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
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The game reached number 4 in the Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.
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was in the planning stage when Denton Designs was closed down in the mid 1990's. The game was to be set thirty years after
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From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:
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computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".
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The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.
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allowed the player to directly control the reduced list of characters, and play as an action game.
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Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
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later in the year, which featured a more arcade orientated style of gameplay. Whereas
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This article is about the 1985 video game. For the unrelated novel by Tanith Lee, see
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ranked the game at number 12 on its list of the top 100 Commodore 64 games.
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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game when the company went into administration. The initial idea for
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was well-received on both released platforms, gaining a 96%
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May 1985. p. 66 25: 728: 620: 712:Video games scored by Fred Gray 326:and a 91% "Sizzler" award from 565: 468: 455: 332:for the Commodore 64 version. 227: 13: 1: 461:Game review, Crash magazine, 395: 646:Box, manual, and screenshots 361:The game was followed up by 274: 7: 692:Science fiction video games 189: 10: 733: 677:Crash Smash! award winners 356: 29: 697:Single-player video games 579:. Autumn 1993. p. 33 291: 288: 124: 108: 100: 80: 68: 56: 47: 42: 687:Role-playing video games 176: 463:Newsfield Publications 199: 551:Home Computing Weekly 465:, issue 17, June 1985 197: 682:Denton Designs games 415:"Spirit of Imagine" 285: 672:Commodore 64 games 283: 200: 32:Shadowfire (novel) 717:ZX Spectrum games 667:Amstrad CPC games 535:. pp. 14–21. 382:A second sequel, 306: 305: 161:and published by 134: 133: 16:(Redirected from 724: 662:1985 video games 614: 613: 611: 609: 594: 588: 587: 585: 584: 569: 563: 562: 560: 558: 543: 537: 536: 529:"64/128 Gallery" 524: 518: 517: 515: 513: 498: 492: 491: 489: 487: 472: 466: 459: 453: 452: 444: 431: 430: 428: 426: 411: 286: 282: 234:Imagine Software 52: 40: 39: 21: 732: 731: 727: 726: 725: 723: 722: 721: 652: 651: 623: 618: 617: 607: 605: 596: 595: 591: 582: 580: 577:Commodore Force 571: 570: 566: 556: 554: 545: 544: 540: 525: 521: 511: 509: 500: 499: 495: 485: 483: 474: 473: 469: 460: 456: 446: 445: 434: 424: 422: 413: 412: 403: 398: 359: 350:Commodore Force 307: 281: 277: 230: 192: 179: 163:Beyond Software 75:Beyond Software 38: 37:1985 video game 35: 28: 27:1985 video game 23: 22: 15: 12: 11: 5: 730: 720: 719: 714: 709: 704: 699: 694: 689: 684: 679: 674: 669: 664: 650: 649: 648:at C64Sets.com 643: 635: 622: 621:External links 619: 616: 615: 598:"Enigma Force" 589: 564: 538: 519: 493: 467: 454: 432: 400: 399: 397: 394: 385:Shadowfire III 358: 355: 304: 303: 300: 294: 293: 290: 279: 276: 273: 246:Ocean Software 229: 226: 225: 224: 221: 218: 215: 191: 188: 178: 175: 159:Denton Designs 153:and later the 132: 131: 126: 122: 121: 112: 106: 105: 102: 98: 97: 84: 78: 77: 72: 66: 65: 63:Denton Designs 60: 54: 53: 45: 44: 36: 26: 9: 6: 4: 3: 2: 729: 718: 715: 713: 710: 708: 705: 703: 700: 698: 695: 693: 690: 688: 685: 683: 680: 678: 675: 673: 670: 668: 665: 663: 660: 659: 657: 647: 644: 641: 640: 636: 634: 630: 629: 625: 624: 603: 599: 593: 578: 574: 568: 552: 548: 542: 534: 530: 523: 507: 503: 497: 481: 477: 471: 464: 458: 450: 443: 441: 439: 437: 420: 419:Sinclair User 416: 410: 408: 406: 401: 393: 391: 387: 386: 380: 378: 374: 371:was entirely 370: 366: 365: 354: 352: 351: 345: 342: 339: 338: 333: 331: 330: 325: 324:Sinclair User 321: 317: 316: 311: 301: 299: 296: 295: 287: 272: 268: 265: 261: 259: 255: 251: 247: 243: 239: 235: 222: 219: 216: 213: 212: 211: 208: 204: 196: 187: 185: 174: 172: 168: 164: 160: 156: 152: 148: 144: 140: 139: 130: 129:Single-player 127: 123: 120: 116: 113: 111: 107: 103: 99: 96: 92: 88: 85: 83: 79: 76: 73: 71: 67: 64: 61: 59: 55: 51: 46: 41: 33: 19: 638: 627: 606:. 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Retrieved 418: 390:Enigma Force 389: 384: 383: 381: 377:Enigma Force 376: 368: 364:Enigma Force 363: 362: 360: 348: 346: 343: 335: 334: 327: 319: 313: 309: 308: 297: 269: 263: 262: 241: 238:Bandersnatch 237: 231: 209: 205: 201: 183: 180: 171:Enigma Force 170: 166: 151:Commodore 64 137: 136: 135: 91:Commodore 64 70:Publisher(s) 58:Developer(s) 642:at Lemon 64 449:Retro Gamer 322:award from 289:Publication 254:Teen Titans 228:Development 155:Amstrad CPC 147:ZX Spectrum 95:Amstrad CPC 87:ZX Spectrum 82:Platform(s) 656:Categories 639:Shadowfire 628:Shadowfire 583:2017-09-03 573:"Top Ton!" 557:27 October 512:27 October 486:27 October 396:References 373:icon based 369:Shadowfire 310:Shadowfire 264:Shadowfire 258:Apple Lisa 242:Shadowfire 167:Shadowfire 143:video game 138:Shadowfire 43:Shadowfire 18:Shadowfire 633:MobyGames 347:In 1993, 280:Reception 275:Reception 250:the X-Men 115:Adventure 506:Zzap! 64 190:Gameplay 145:for the 110:Genre(s) 608:8 March 425:8 March 357:Sequels 329:ZZap!64 320:Classic 125:Mode(s) 101:Release 184:Zoff V 602:Crash 480:Crash 315:Crash 302:Smash 298:Crash 292:Award 284:Award 141:is a 610:2023 559:2022 533:Info 514:2022 488:2022 427:2023 337:Info 252:and 177:Plot 149:and 104:1985 631:at 119:RPG 658:: 600:. 575:. 549:. 531:. 504:. 478:. 435:^ 417:. 404:^ 375:, 186:. 173:. 117:/ 93:, 89:, 612:. 586:. 561:. 516:. 490:. 429:. 34:. 20:)

Index

Shadowfire
Shadowfire (novel)

Developer(s)
Denton Designs
Publisher(s)
Beyond Software
Platform(s)
ZX Spectrum
Commodore 64
Amstrad CPC
Genre(s)
Adventure
RPG
Single-player
video game
ZX Spectrum
Commodore 64
Amstrad CPC
Denton Designs
Beyond Software

Imagine Software
Ocean Software
the X-Men
Teen Titans
Apple Lisa
Crash
Sinclair User
ZZap!64

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