558:(AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode", a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins. Other options are available, updating from
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573:(known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan.
476:. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.
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When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending
November 25, 2001. This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies. The game
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for ten seconds. Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and
452:
can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral
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Right now, the competitive scene is still playing the 2001 GameCube release, Super Smash Bros. Melee. It's an excellent game, and rather amazingly suited for tournament play. The speed and mechanics allow for a lot of creativity. When Super Smash Bros. Brawl was released in 2008 for the Wii, players
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s gameplay system is the battles between
Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer. Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast
1185:
s Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the
Adventure Mode as "really a hit-or-miss experience". Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong
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features 25 (26 if Zelda and Sheik are considered separate) characters, 13 (14 with Zelda and Sheik separate) more than its predecessor. Fourteen are available initially, while the other 11 characters require completing specific tasks to become available. Every character featured in the game is
460:
games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming
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stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation. The nostalgic nature of the game received a positive reaction, as well as the accompanying stages and items that allude to past
Nintendo games. Gaming journalists have welcomed the roster of 26
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introduced "Adventure Mode", which takes the player to several predefined universes of characters in the
Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between
369:
was first released in Japan in
November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and
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or GameCube between
January 2000 and July 2006 in that country. Approximately 4.06 million units have been sold in the country as of December 27, 2007. With a software-to-hardware ratio of 3:4 at one time, some have attributed the increasing sales of the GameCube near the launch date to
700:
and detail in the game, with references to changes from its predecessor. The game was in development for 13 months, beginning around autumn 2000, and
Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends. Unlike the experimental first
514:
942:. The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments. On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.
777:
was considered as a playable character, but was ultimately relegated to a cameo role as a trophy. The developers have noted characters that have very similar moves to each other on the website; such characters have been referred to as "clones" in the media.
1207:'s Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.
443:
is measured by a meter that represents damage as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a
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led to a rise in the popularity of the series, including releasing it outside of Japan. References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode",
438:
that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's
720:
On the game's official
Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with
763:
s lack of representation in the West at the time; however, they received favorable attention during the game's North
American localization, leading to the decision for the developers to include them in the Western version.
358:
s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting
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chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor. The game was ranked 58th in
1538:
The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of
1217:
Reviewers have welcomed the simplistic controls, but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by
1424:
named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".
707:, he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the stressful development cycle, in a 2010 interview, Sakurai proudly called
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were prizes for the winner. Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles. Nintendo followed this trend with
5003:
1587:. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup. Due to the large turnout and popularity that year, Evo again included
1234:
for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat". In regards to the pace of the game,
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program, a marketing label used by Nintendo to promote video games that have sold more than a million copies. In August 2005, Nintendo bundled the game with the GameCube for $ 99.99.
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1561:. Tournaments became larger, more televised and more professional. Increases in audience and competitor counts, as well as prize pools, were also seen. From 2004 to 2007,
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to Sakurai, but neither characters were added as the game was too far in development. Additional development time later enabled all three characters to be included in
1214:'s Greg Kasavin commented that "it all sounds brilliant". GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.
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Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the
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lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".
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noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point". On a similar note,
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to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to
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derived from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter which represents their series, such as a
577:
had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.
5855:
3748:
375:
2027:
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1573:, also known as "The King of Smash" was considered to be the game's best player from 2003 to 2006, and has won over $ 50,000 from Smash tournaments.
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3708:
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1306:, with more than seven million copies sold worldwide. It has been estimated that at one point in time 70% of all GameCube owners also owned
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and integrated matchmaking, allowing netplay across large distances with little latency. In the same year, an e-sports competition known as "
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commented that "Melee really scores big in the 'we've added tons of great extra stuff' department". Reviewers compared the game favorably to
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Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the
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347:, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the
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938:. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the
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and has been featured in several high-profile tournaments. Many consider it to be the most competitively viable game in the series.
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fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a
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ranked it as the 2nd best fighting game of all time. Edge magazine ranked the game 91st on their 100 best Video Games in 2007.
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688:. The project proposal/initial design document for the game was completed on July 5, 1999. Sakurai wanted to make an opening
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character, to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a
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448:, or life. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in
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version NTSC was first released on the GameCube in 2001 in Japan and later North America, Nintendo ran the first ever
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Nintendo characters, as well as the trophy system, which Nintendo Spin labeled as "a great addition to this game".
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stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".
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sequence to pay homage to the debut of the GameCube. HAL and Sakurai worked with three separate graphic houses in
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1997:
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the 16th best game ever to appear on a Nintendo console, and selected it as the 2001 "Game of the Year".
611:. Some characters represent popular franchises, while others were less-known at the time of the release;
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3379:
2068:
801:, in which there were daily updates by the game's developer, Masahiro Sakurai. Japanese gaming magazine
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designed to introduce quality-of-life features such as replays and online play, was updated to support
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also sold well in North America, where it sold 250,000-copies in nine days. In the United States,
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711:"the sharpest game in the series... it just felt really good to play", even compared to its successor,
600:
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as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat". In a similar competition,
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among others. The stages and gameplay modes reference or take designs from these franchises as well.
1279:. By July 2006, it had sold 3.2 million copies and earned $ 125 million in the United States alone.
910:
features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002,
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547:
484:
259:
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5820:
5693:
5196:
5178:
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4593:
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713:
555:
551:
400:
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5203:
4645:
1520:
939:
842:
789:, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3.
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543:
378:, with over seven million copies sold by 2008. Considered one of the most competitively viable
263:
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Fran Mirabella III stated that it was "in an entirely different league than the N64 version";
755:. Marth and Roy were initially intended to be playable exclusively in the Japanese version of
417:
5622:
5392:
5143:
945:
Shogo Sakai took over as the game's composer in place of Hirokazu Ando on February 14, 2001.
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126:
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looked at it with confusion. It was too far removed from the fast and frantic play of Melee.
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5467:
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5282:
5262:
5153:
4019:
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44:
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as a playable demonstration. The next major exposition of the game came in August 2001 at
8:
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642:. Furthermore, each character has recognizable moves from their original series, such as
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309:
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as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining
625:
series, which was not released outside Japan at the time. The characters' appearance in
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5138:
4623:
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1608:. The film detailed the history of the professional scene and profiled seven prominent
1604:
445:
387:
185:
4533:
4214:"What are the top 30 fighting games of all time? Game Informer offers their full list"
4165:
3976:
3491:
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series outside of Japan. This, combined with the high sales and positive reception of
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placed it sixth in a poll of the 100 best games ever and was in the final four of the
608:
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5571:
5491:
5402:
5347:
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4998:
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3042:
1678:
689:
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525:
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303:
297:
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commented that "movement and navigation seems slightly too sensitive". The basis of
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5515:
5498:
5455:
5352:
5332:
2742:
2628:
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2500:
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1971:
1944:
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562:, such as determining the number and type of items that appear during the battle.
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5227:
5032:
4672:"Fighting Game Fans Raise over $ 225,000 for Breast Cancer Research. Smash Wins!"
4366:
4139:
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3160:
3015:
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2824:
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360:
33:
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5422:
5317:
5232:
5173:
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chose it as the Best GameCube Game and tenth best game of the year. During the
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924:
665:
639:
284:
49:
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5809:
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offered a playable tournament of the games for fans in which a GameCube and
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5407:
5168:
5038:
4904:
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1464:
1242:" redundant, as the player is not given enough time to react to an attack.
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680:
served as co-producer. The game was one of the first games released on the
496:
370:
acknowledgments from various publications; it is now considered one of the
301:
series. It features characters from Nintendo video game franchises such as
4033:
1551:, and Ken were seen in the 2005 "I'm a Professional Gamer" episode of the
604:
546:
mode, up to four players or computer-controlled characters may fight in a
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5287:
5237:
5183:
1625:
1458:
866:
768:
736:
685:
621:
343:
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231:
4932:"Fans Just Gave Super Smash Bros. Melee Cutting-Edge Online Multiplayer"
4868:"'The Smash Brothers' might be the best eSports documentary of all time"
3295:
1249:
for a lack of originality and for being too similar to its predecessor,
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5222:
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3155:
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971:
911:
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3253:
1584:
1570:
1557:
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1047:
740:
731:, but retained Ness in consideration of delays. Video game developer
2735:
Tomokazu Sugita & Kenji Ito! Super Smash Bros. Special Game Live
1543:
and started sponsoring players professionally. Several professional
1245:
Despite the new features added to the game, some reviews criticized
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alive well beyond the game's original lifespan. It was followed by
315:
292:
288:
190:
61:
4963:"Fan mod adds modern online features to 'Super Smash Bros. Melee'"
4841:"A Fascinating Look At The World's Best Super Smash Bros. Players"
807:
reported that Nintendo advertised the game in between showings of
5322:
5257:
4169:
4166:"Top 25 GameCube Games of All-Time - #4: Super Smash Bros. Melee"
4098:
3937:"The Best and Worst of 2001: The Top Ten Video Games of the Year"
3818:
3383:
3191:
1162:
1083:
1059:
997:
803:
782:
697:
647:
3749:"At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!"
1616:, Isai, PC Chris, KoreanDJ, and Evo 2013 and Evo 2014 champion,
1149:
received critical acclaim from reviewers, most of whom credited
532:
fight in a "Sudden Death" match on the Corneria stage, based on
5728:
5337:
5292:
5148:
4994:"Smash Bros. tournament The Big House 10 canceled over netcode"
4935:
4899:
4064:"Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever"
635:
517:
513:
222:
1275:
was the 19th best-selling video game in 2001 according to the
5417:
5412:
5372:
5272:
5267:
5188:
5163:
3815:"GameCube Fighting Game of the Year: Super Smash Bros. Melee"
1285:
ranked it as the fifth highest-selling game launched for the
693:
631:
529:
204:
1322:
in competitions and awards. In their "Best of 2001" awards,
341:
and also adds characters from additional franchises such as
3125:"Melee Music Developer Roundtable: Orchestra and Chorus I"
2825:"IGN: E3: Hands-on Impressions for Super Smash bros Melee"
2723:
1210:
Critics praised the game's orchestrated soundtrack; while
374:. It achieved strong sales upon its release, becoming the
5297:
4622:. Major League Gaming. September 10, 2006. Archived from
1552:
1343:
chose it as Best Multiplayer and Best GameCube Game, and
1171:
1121:
771:
to fulfill this role. Additionally, Ayumi Tachibana from
405:
4754:"EVO 2016's lineup includes Street Fighter V and Pokken"
4586:"Will Wii U's 'Smash Bros.' win over the 'Melee' crowd?"
3538:
3536:
1222:. With a milder criticism of controls, Bryn Williams of
4649:
2851:"IGN: Spaceworld 2001: Super Smash Bros Melee hands-on"
1437:
s "100 Greatest Nintendo Games Ever" feature. In 2019,
1238:
commented that it even made gameplay features such as "
5601:
3567:
3565:
5771:
4699:"Nintendo Allows Super Smash Bros. Melee at EVO 2014"
3696:
3533:
3332:"Super Smash Bros Melee for GameCube review—GameSpot"
932:, and also as a free gift in an issue of the British
684:
and highlighted the advancement in graphics over the
382:
games due to its fast-paced and aggressive gameplay,
3967:"5th Annual Interactive Achievement Awards: Winners"
3281:. Weekly Famitsu. No.915 Pt.2. Pg.96. June 30, 2006.
1386:
s "Best Music" and "Best Fighting Game" categories.
1186:
component of the game. In their review of the game,
4838:
4724:"EVO 2015 lineup: Smash, Persona, Tekken, and more"
3562:
2323:Mirabella III, Fran; Peer Schenider; Craig Harris.
2296:Mirabella III, Fran; Peer Schenider; Craig Harris.
2239:Mirabella III, Fran; Peer Schenider; Craig Harris.
2212:Mirabella III, Fran; Peer Schenider; Craig Harris.
2155:Mirabella III, Fran; Peer Schenider; Craig Harris.
2128:Mirabella III, Fran; Peer Schenider; Craig Harris.
1970:Mirabella III, Fran; Peer Schenider; Craig Harris.
1943:Mirabella III, Fran; Peer Schenider; Craig Harris.
1916:Mirabella III, Fran; Peer Schenider; Craig Harris.
1889:Mirabella III, Fran; Peer Schenider; Craig Harris.
1862:Mirabella III, Fran; Peer Schenider; Craig Harris.
1835:Mirabella III, Fran; Peer Schenider; Craig Harris.
1808:Mirabella III, Fran; Peer Schenider; Craig Harris.
1785:. Game Freaks 365. December 3, 2001. Archived from
1755:Mirabella III, Fran; Peer Schenider; Craig Harris.
4272:"Pocket Primer: A complete history of Fire Emblem"
3725:. The Magic Box. December 27, 2007. Archived from
1945:"Guides: Super Smash Bros. Melee—Home Run Contest"
1591:at their 2014, 2015, 2016, 2017, and 2018 events.
1583:(Evo) in 2007, a fighting game tournament held in
1547:players including Christopher "KillaOR" McKenzie,
3997:
2065:"Guides: Super Smash Bros. Melee previews—Yahooo"
1484:, the game from which Roy originates. All future
1379:, respectively. It also received a nomination in
813:across movie theaters in Japan. In January 2003,
5807:
4426:Myers, Andy (October 2005). "Smash Takes Over".
3907:"The Best and Worst of 2001: Best GameCube Game"
2407:"Super Smash Bros Creator: "Melee The Sharpest""
1775:
3784:Why 'Super Smash Bros. Melee' Is Still the King
2691:"アンケート投稿拳!! from Questionnaire: 発売後のアンケート集計拳!!"
1702:
1535:most likely from August 25 to August 27, 2001.
1472:title being localized. The game, simply called
4419:
3697:Campbell, Colin; Keiser, Joe (July 29, 2006).
3151:"Super Smash Bros. Melee for GameCube Reviews"
1918:"Guides: Super Smash Bros. Melee—Classic Mode"
1810:"Guides: Super Smash Bros. Melee—Introduction"
1089:
1003:
918:. The same soundtrack was released in 2003 as
5587:
5054:
4245:EDGE presents: The 100 Best Videogames (2007)
3991:
3690:
3179:
2100:
1972:"Guides: Super Smash Bros. Melee—Target Test"
916:Dairantou Smash Brothers DX Orchestra Concert
5068:
4895:"Smash Bros.' Most Famous Moment, Explained"
4886:
4392:
4327:
4323:
4321:
3741:
3664:"Annual 2001 Video Game Best-Selling Titles"
3630:"Annual 2001 Video Game Best-Selling Titles"
3243:
3241:
3239:
3237:
3235:
2325:"Guides: Super Smash Bros. Melee–Samus Aran"
2214:"Guides: Super Smash Bros. Melee–Characters"
4866:O'Neill, Patrick Howell (October 6, 2013).
4865:
4370:. April 26, 2010. p. 2. Archived from
4269:
3597:
3488:"GameCritics.com: Smash Bros :Melee review"
3424:
3422:
3325:
3323:
3321:
3319:
3317:
3315:
3313:
3013:
2963:"Nintendo kicks-off GameCube hype in Japan"
2400:
2398:
1998:"Super Smash Bros. Melee (GameCube) review"
1506:Competitors at Awakening, a 2016 tournament
1456:s roster led to increased awareness of the
487:mode provides the player with a variety of
5594:
5580:
5061:
5047:
4442:
3972:Academy of Interactive Arts & Sciences
3373:
3371:
3369:
3367:
3365:
3363:
3361:
3359:
3357:
3185:
2989:"Nintendo Expands Player's Choice Line-up"
2130:"Guides: Super Smash Bros. Melee—Trophies"
2067:. Yahoo. November 27, 2001. Archived from
1353:Academy of Interactive Arts & Sciences
656:
587:Characters in the Super Smash Bros. series
32:
5856:Multiplayer and single-player video games
4960:
4892:
4648:. EVO 2008. March 5, 2008. Archived from
4554:
4318:
4265:
4263:
3776:
3774:
3294:(in Japanese). Geimen.net. Archived from
3232:
3228:. No. 106. January 2002. p. 89.
3217:
3215:
3213:
2157:"Guides: Super Smash Bros. Melee—Secrets"
1783:"Super Smash Bros. Melee—Game Freaks 365"
1654:by Nintendo, due to the usage of Slippi.
1349:5th Annual Interactive Achievement Awards
1326:chose it as Best Fighting GameCube Game,
5911:Video games produced by Shigeru Miyamoto
5906:Video games directed by Masahiro Sakurai
4893:Hernandez, Patricia (December 8, 2014).
4527:
4211:
3598:Satterfield, Shane (December 14, 2001).
3419:
3380:"Super GameSpy: Smash Bros Melee review"
3377:
3310:
3247:
2395:
2298:"Guides: Super Smash Bros. Melee—Events"
2101:Mirabella III, Fran (December 3, 2001).
1891:"Guides: Super Smash Bros. Melee—Stages"
1837:"Guides: Super Smash Bros. Melee—Basics"
1501:
1199:s visuals garnered a positive reaction.
512:
4839:Hernandez, Patricia (October 6, 2013).
4810:"EVO 2018 Championship lineup revealed"
4780:"EVO 2017 Championship lineup revealed"
4298:メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif
4140:"The Top 25 GameCube Games of All Time"
3847:. IGN. January 19, 2001. Archived from
3699:"The Top 100 Games of the 21st Century"
3600:"Nintendo announces more sales figures"
3458:
3354:
3250:"Super Smash Bros Melee//GC//Eurogamer"
3167:from the original on September 17, 2013
3040:
2801:. IGN. January 10, 2002. Archived from
2659:("the balloon would be easily blown"),
2627:
2593:
2559:
2499:
2465:
2431:
2241:"Guides: Super Smash Bros. Melee—Marth"
1864:"Guides: Super Smash Bros. Melee—Items"
1634:In 2020, Project Slippi, a fork of the
1318:Several publications have acknowledged
1313:
1160:. Focusing on the additional features,
5808:
4929:
4565:from the original on December 12, 2021
4500:
4482:from the original on February 17, 2012
4455:from the original on December 14, 2021
4443:Palakurthi, Anokh (December 3, 2018).
4260:
3771:
3573:"Smash Bros. Melee "Million" in Japan"
3515:"Super Smash Bros Melee—Nintendo Spin"
3260:from the original on December 20, 2008
3210:
2913:from the original on November 22, 2007
2749:from the original on February 19, 2021
2705:from the original on December 15, 2020
2688:
2643:from the original on November 17, 2007
2633:"Super Smash Bros. Melee—Ice Climbers"
2575:from the original on November 26, 2007
2537:. Kotaku. May 11, 2007. Archived from
2535:"E306 Super Smash Bros. Brawl Q&A"
2404:
2096:
2094:
2092:
2090:
2088:
2086:
2045:from the original on November 15, 2019
1978:from the original on December 10, 2007
1870:from the original on December 11, 2007
1843:from the original on December 11, 2007
1491:Fire Emblem: New Mystery of the Emblem
1156:s expansion of gameplay features from
914:released a soundtrack in Japan titled
735:originally requested the inclusion of
580:
337:includes all playable characters from
295:. It is the second installment in the
5891:Video games scored by Tadashi Ikegami
5575:
5042:
5006:from the original on December 8, 2020
4847:from the original on February 5, 2014
4696:
4678:from the original on January 30, 2016
4501:Dodero, Camille (November 21, 2006).
4473:
4425:
4395:"The making of Fire Emblem Awakening"
4290:
4044:from the original on October 23, 2012
4010:s Best and Worst Video Games of 2001"
3780:
3610:from the original on January 28, 2021
3342:from the original on October 10, 2014
3329:
3075:from the original on January 16, 2008
2383:from the original on February 9, 2007
2357:from the original on January 12, 2008
2331:from the original on January 31, 2009
2304:from the original on December 6, 2007
2247:from the original on December 5, 2007
2220:from the original on January 10, 2011
2193:from the original on February 7, 2008
2163:from the original on December 5, 2007
2136:from the original on December 9, 2007
2109:from the original on December 5, 2007
1882:
1704:Dai Rantō Sumasshu Burazāzu Derakkusu
4991:
4820:from the original on August 17, 2024
4790:from the original on August 17, 2024
4734:from the original on August 17, 2024
4583:
4195:"100 Greatest Nintendo Games Ever".
4176:from the original on August 12, 2007
4095:"1UP 200 Greatest games of all time"
3485:
3430:"N-Europe: Smash Bros :Melee review"
3105:from the original on January 5, 2008
2883:from the original on January 9, 2008
2779:from the original on January 5, 2008
2447:from the original on August 18, 2014
2405:George, Richard (December 8, 2010).
2103:"IGN: Super Smash Bros Melee review"
2008:from the original on August 17, 2024
1951:from the original on October 2, 2007
1855:
1497:
1478:in Western markets, is a prequel to
1367:", which were ultimately awarded to
1365:Outstanding Achievement in Animation
5881:Video games scored by Hirokazu Ando
4992:Good, Owen S. (November 19, 2020).
4646:"EVO 2008 Championship series—SSBM"
4476:"Know Your Roots: Ken Gets Carried"
4224:from the original on April 22, 2019
3512:
3378:Williams, Bryn (December 3, 2001).
3131:from the original on March 27, 2022
2857:from the original on August 7, 2011
2831:from the original on August 7, 2011
2609:from the original on April 14, 2016
2413:from the original on August 7, 2023
2083:
1091:
1005:
952:
781:Nintendo presented the game at the
13:
4973:from the original on July 11, 2020
4942:from the original on July 18, 2020
4278:from the original on March 4, 2016
4146:from the original on April 6, 2012
4092:
3781:Groot, Justin (December 5, 2016).
3390:from the original on July 11, 2011
3330:Lopez, Miguel (December 1, 2001).
3041:Wachman, Dylan (August 21, 2005).
3014:Casamassina, Matt (July 7, 2005).
1897:from the original on March 8, 2012
1816:from the original on June 29, 2012
1763:from the original on June 29, 2012
1449:The inclusion of Marth and Roy in
783:Electronic Entertainment Expo 2001
390:tournaments, boasting a dedicated
14:
5922:
5886:Video games scored by Shogo Sakai
5022:
4911:from the original on May 27, 2016
4212:Guerrero, John (April 20, 2019).
3845:"Insider: Reader's Choice awards"
3579:from the original on July 8, 2007
3550:from the original on June 5, 2008
3490:. GameCritics.com. Archived from
3486:Hale, Caleb (February 20, 2002).
3022:from the original on July 3, 2007
2995:from the original on June 5, 2008
2969:from the original on June 5, 2008
1757:"Guides: Super Smash Bros. Melee"
1598:community was featured in a 2013
1361:Console Fighting Game of the Year
456:During battles, items related to
394:fan community which has kept its
5793:
5781:
5756:
5755:
5736:Sodatete! Kouchuu Ouja Mushiking
5554:
5553:
4985:
4961:Smajstrla, Ann (June 23, 2020).
4954:
4923:
4859:
4832:
4802:
4772:
4746:
4716:
4697:Bogos, Steven (March 13, 2014).
4690:
4664:
4638:
4612:
3755:. March 10, 2008. Archived from
3544:"Smash Bros. Melee hot in Japan"
3436:. April 11, 2001. Archived from
3188:"Super Smash Bros. Melee Review"
2671:("they know how to fight?") and
1624:tournament is the origin of the
1110:
1105:
1100:
1095:
1090:
1024:
1019:
1014:
1009:
1004:
479:
4870:. The Daily Dot. Archived from
4577:
4548:
4528:Campbell, Sean (May 29, 2006).
4521:
4494:
4474:Brown, Chris (March 10, 2011).
4467:
4436:
4386:
4354:
4328:East, Thomas (April 13, 2013).
4236:
4205:
4188:
4158:
4132:
4117:
4086:
4056:
4034:"Spring 2004: Best. Game. Ever"
4026:
3959:
3929:
3899:
3863:
3837:
3807:
3715:
3656:
3622:
3591:
3517:. Nintendo Spin. Archived from
3506:
3479:
3463:. Nintendo Spin. Archived from
3459:Nielsen, Clark (May 27, 2007).
3452:
3402:
3284:
3279:ニンテンドーゲームキューブ - 大乱闘スマッシュブラザーズDX
3272:
3222:"Super Smash Bros. DX review".
3143:
3117:
3087:
3065:"Attending hidden manipulation"
3057:
3034:
3007:
2981:
2955:
2925:
2895:
2869:
2843:
2817:
2791:
2761:
2730:杉田智和&伊藤賢治!大乱闘スマッシュブラザーズ 特別ゲーム実況
2727:; Ito, Kenji (March 19, 2015).
2717:
2682:
2653:The four games considered were
2621:
2599:"Super Smash Bros. Melee—Marth"
2587:
2553:
2527:
2505:"Super Smash Bros. Brawl—Snake"
2493:
2471:"Super Smash Bros. Brawl—Lucas"
2459:
2425:
2369:
2343:
2316:
2289:
2259:
2232:
2205:
2175:
2148:
2121:
2057:
2020:
1990:
1963:
1936:
1612:players including Hoang, Azen,
1494:, have been released overseas.
1398:contest. In the 200th issue of
817:was re-released as part of the
653:and Link's arsenal of weapons.
472:, and the Temple stage is from
5901:Video games with 2.5D graphics
5896:Video games developed in Japan
4530:"Are they worth fighting for?"
4330:"Fire Emblem through the ages"
4270:Brown, Mark (April 18, 2013).
4256:. August 16, 2020. p. 24.
4128:. No. 200. February 2006.
3871:"2001 "Gamers' Choice Awards""
3513:Zuk, Michal (April 25, 2004).
3248:Bramwell, Tom (May 23, 2002).
2799:"IGN: Super Smash Bros. Melee"
1909:
1828:
1801:
1748:
1722:
1664:
1481:Fire Emblem: The Binding Blade
922:as a bonus for subscribing to
508:
372:greatest video games ever made
1:
4930:Walker, Ian (June 23, 2020).
4505:. The Phoenix. Archived from
4432:. Vol. 196. p. 106.
4393:East, Thomas (May 30, 2013).
4362:"The Making Of: Advance Wars"
2745:. Event occurs at 1h15m57s.
2565:"Super Smash Bros. Melee—Roy"
1715:
1581:Evolution Championship Series
376:GameCube's best-selling title
363:seen in most fighting games.
4584:Khan, Imad (June 13, 2014).
1620:. Commentary footage from a
1512:Super Smash Bros. in esports
1333:s reader choice chose it as
948:
7:
4001:Staff (February 23, 2002).
2351:"Smash Bros. FMV Explained"
1703:
747:requested the inclusion of
672:as the head of production.
565:
411:
10:
5927:
4555:Beauchamp, Travis (2013).
4532:. Got Frag. Archived from
4400:Official Nintendo Magazine
4335:Official Nintendo Magazine
4198:Official Nintendo Magazine
3546:. IGN. November 29, 2001.
3412:Official Nintendo Magazine
3016:"Super Smash Bros. Bundle"
2379:. IGN. September 7, 2001.
1614:Jason "Mew2King" Zimmerman
1509:
1433:Official Nintendo Magazine
1304:best-selling GameCube game
1134:Official Nintendo Magazine
935:Official Nintendo Magazine
584:
550:or on separate teams. The
415:
386:has been featured in many
5831:Creatures (company) games
5753:
5720:
5665:
5610:
5549:
5508:
5476:
5431:
5129:
5079:
3876:Electronic Gaming Monthly
3723:"US Platinum chart games"
3575:. IGN. January 16, 2002.
3095:"Discussions music staff"
2991:. IGN. January 23, 2003.
2933:"Super Smash Bros. Brawl"
2903:"Super Smash Bros. Melee"
2437:"Super Smash Bros. Melee"
1732:. N-Sider. Archived from
1684:
1682:
1579:was also included in the
1444:
1400:Electronic Gaming Monthly
1376:Oddworld: Munch's Oddysee
1340:Electronic Gaming Monthly
990:
987:
965:
962:
893:
877:
865:
857:
849:
836:
831:
255:
243:
196:
184:
172:
145:
135:
125:
106:
79:
67:
55:
43:
31:
26:
5841:Crossover fighting games
4297:
2853:. IGN. August 25, 2001.
2741:) (in Japanese). Japan:
2353:. IGN. August 31, 2001.
1657:
1488:titles to date, barring
1298:. As of March 10, 2008,
1265:
824:
725:, the main character of
5647:Nightmare in Dream Land
4503:"The Next action sport"
4478:. Major League Gaming.
4142:. IGN. March 16, 2007.
3292:"Geimen.net (Japanese)"
3043:"Smashing…Live! Review"
2030:Super Smash Bros. Melee
1517:Super Smash Bros. Melee
1468:, resulted in the next
1418:Super Smash Bros. Melee
1402:, the editors selected
1357:Super Smash Bros. Melee
1320:Super Smash Bros. Melee
1300:Super Smash Bros. Melee
1273:Super Smash Bros. Melee
1147:Super Smash Bros. Melee
908:Super Smash Bros. Melee
799:Super Smash Bros. Brawl
795:Super Smash Bros. Melee
757:Super Smash Bros. Melee
714:Super Smash Bros. Brawl
662:Super Smash Bros. Melee
657:Development and release
627:Super Smash Bros. Melee
592:Super Smash Bros. Melee
556:artificial intelligence
552:central processing unit
453:special, respectively.
450:Super Smash Bros. Melee
432:Super Smash Bros. Melee
401:Super Smash Bros. Brawl
273:Super Smash Bros. Melee
27:Super Smash Bros. Melee
2965:. IGN. July 12, 2001.
2879:. IGN. July 19, 2001.
2877:"Super Smashing Moves"
2677:("would have to jump")
2503:(September 21, 2007).
1618:Joseph "Mang0" Marquez
1521:competitive video game
1507:
940:New Japan Philharmonic
843:New Japan Philharmonic
774:Famicom Detective Club
634:must defeat his enemy
539:
38:North American box art
5836:Crossover video games
4561:. EastPointPictures.
4304:. November 28, 2015.
4201:(40): 07. March 2009.
4105:on September 27, 2007
2827:. IGN. May 17, 2001.
2689:Yusaki, Hiyo (2001).
2597:(December 14, 2001).
1920:. IGN. Archived from
1505:
872:Video game soundtrack
646:'s firearms from the
516:
5851:HAL Laboratory games
5743:Kid Icarus: Uprising
5303:Mr. Game & Watch
4874:on February 21, 2014
4816:. February 7, 2018.
4786:. January 25, 2017.
4730:. January 21, 2015.
4674:. February 1, 2013.
4626:on February 20, 2009
4596:on February 13, 2015
4536:on February 10, 2012
3947:on December 27, 2001
3825:on December 20, 2007
3711:on October 28, 2007.
3494:on December 31, 2007
3467:on December 11, 2008
3440:on December 25, 2008
3198:on November 14, 2014
3101:. January 18, 2002.
3071:. January 25, 2002.
2943:on November 13, 2007
2775:. January 15, 2002.
2665:("seem too small"),
2563:(January 15, 2002).
2481:on November 24, 2007
2002:www.honestgamers.com
1673:Super Smash Bros. DX
1569:on its Pro Circuit.
1314:Awards and accolades
5866:GameCube-only games
5826:2.5D fighting games
5353:Rosalina & Luma
5139:Banjo & Kazooie
4445:"The Book of Melee"
4374:on January 24, 2012
4172:. August 12, 2005.
3759:on October 14, 2013
3461:"The Games We Hate"
2631:(October 9, 2001).
2469:(October 1, 2007).
2267:"Fire Emblem (GBA)"
2032:instruction booklet
1924:on December 9, 2006
1736:on November 7, 2007
1730:"Full Game Credits"
1602:documentary called
1563:Major League Gaming
1519:is a widely played
1396:"Best. Game. Ever."
984:
959:
603:damage meter and a
581:Playable characters
474:The Legend of Zelda
310:The Legend of Zelda
281:fighting video game
5623:Kirby's Dream Land
5602:Games directed by
5540:The Smash Brothers
4760:. January 27, 2016
4558:The Smash Brothers
4022:on August 3, 2002.
3917:on October 9, 2002
3851:on August 13, 2004
3409:"Rated GameCube".
2377:"A Detailed Melee"
2183:"Character roster"
1670:Known in Japan as
1605:The Smash Brothers
1508:
1253:. Caleb Hale from
982:
957:
749:Sonic the Hedgehog
554:(CPU) characters'
540:
388:competitive gaming
88:Masayoshi Tanimura
5876:Super Smash Bros.
5871:Platform fighters
5769:
5768:
5678:Super Smash Bros.
5668:Super Smash Bros.
5569:
5568:
5522:Super Smash Bros.
5492:Super Smash Flash
5088:Super Smash Bros.
5071:Super Smash Bros.
4652:on March 25, 2014
4342:on April 16, 2013
4311:978-4-19-864056-9
4254:Future Publishing
3895:on March 6, 2008.
3795:on April 30, 2017
3729:on April 21, 2007
3678:on April 24, 2003
3298:on April 22, 2006
2629:Sakurai, Masahiro
2595:Sakurai, Masahiro
2561:Sakurai, Masahiro
2501:Sakurai, Masahiro
2467:Sakurai, Masahiro
2435:(July 17, 2001).
2433:Sakurai, Masahiro
1531:tournament named
1498:Competitive scene
1168:Super Smash Bros.
1143:
1142:
980:
979:
920:Smashing... Live!
905:
904:
704:Super Smash Bros.
664:was developed by
575:Super Smash Bros.
560:Super Smash Bros.
420:Super Smash Bros.
396:competitive scene
298:Super Smash Bros.
287:and published by
269:
268:
209:November 21, 2001
178:Super Smash Bros.
141:Hitoshi Kobayashi
118:Hitoshi Kobayashi
5918:
5816:2001 video games
5798:
5797:
5796:
5786:
5785:
5784:
5777:
5759:
5758:
5604:Masahiro Sakurai
5596:
5589:
5582:
5573:
5572:
5557:
5556:
5516:Platform fighter
5499:Super Smash Land
5456:Masahiro Sakurai
5063:
5056:
5049:
5040:
5039:
5029:Official website
5016:
5015:
5013:
5011:
4989:
4983:
4982:
4980:
4978:
4958:
4952:
4951:
4949:
4947:
4927:
4921:
4920:
4918:
4916:
4890:
4884:
4883:
4881:
4879:
4863:
4857:
4856:
4854:
4852:
4836:
4830:
4829:
4827:
4825:
4806:
4800:
4799:
4797:
4795:
4776:
4770:
4769:
4767:
4765:
4750:
4744:
4743:
4741:
4739:
4720:
4714:
4713:
4711:
4709:
4694:
4688:
4687:
4685:
4683:
4668:
4662:
4661:
4659:
4657:
4642:
4636:
4635:
4633:
4631:
4616:
4610:
4609:
4603:
4601:
4592:. Archived from
4581:
4575:
4574:
4572:
4570:
4552:
4546:
4545:
4543:
4541:
4525:
4519:
4518:
4516:
4514:
4498:
4492:
4491:
4489:
4487:
4471:
4465:
4464:
4462:
4460:
4440:
4434:
4433:
4423:
4417:
4416:
4414:
4412:
4407:on June 11, 2013
4403:. Archived from
4390:
4384:
4383:
4381:
4379:
4358:
4352:
4351:
4349:
4347:
4338:. Archived from
4325:
4316:
4315:
4294:
4288:
4287:
4285:
4283:
4274:. Pocket Gamer.
4267:
4258:
4257:
4240:
4234:
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4209:
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4156:
4155:
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4151:
4136:
4130:
4129:
4121:
4115:
4114:
4112:
4110:
4101:. Archived from
4090:
4084:
4083:
4081:
4079:
4074:on July 16, 2015
4070:. Archived from
4060:
4054:
4053:
4051:
4049:
4030:
4024:
4023:
4018:. Archived from
4009:
3995:
3989:
3988:
3986:
3984:
3975:. Archived from
3963:
3957:
3956:
3954:
3952:
3943:. Archived from
3933:
3927:
3926:
3924:
3922:
3913:. Archived from
3903:
3897:
3896:
3891:. Archived from
3879:. No. 153.
3867:
3861:
3860:
3858:
3856:
3841:
3835:
3834:
3832:
3830:
3821:. Archived from
3811:
3805:
3804:
3802:
3800:
3791:. Archived from
3778:
3769:
3768:
3766:
3764:
3745:
3739:
3738:
3736:
3734:
3719:
3713:
3712:
3707:. Archived from
3694:
3688:
3687:
3685:
3683:
3674:. Archived from
3660:
3654:
3653:
3651:
3649:
3644:on June 27, 2002
3640:. Archived from
3626:
3620:
3619:
3617:
3615:
3595:
3589:
3588:
3586:
3584:
3569:
3560:
3559:
3557:
3555:
3540:
3531:
3530:
3528:
3526:
3510:
3504:
3503:
3501:
3499:
3483:
3477:
3476:
3474:
3472:
3456:
3450:
3449:
3447:
3445:
3426:
3417:
3416:
3415:(1). March 2006.
3406:
3400:
3399:
3397:
3395:
3375:
3352:
3351:
3349:
3347:
3327:
3308:
3307:
3305:
3303:
3288:
3282:
3276:
3270:
3269:
3267:
3265:
3245:
3230:
3229:
3219:
3208:
3207:
3205:
3203:
3194:. Archived from
3186:Frankle, Gavin.
3183:
3177:
3176:
3174:
3172:
3147:
3141:
3140:
3138:
3136:
3127:. May 10, 2016.
3121:
3115:
3114:
3112:
3110:
3091:
3085:
3084:
3082:
3080:
3061:
3055:
3054:
3052:
3050:
3038:
3032:
3031:
3029:
3027:
3011:
3005:
3004:
3002:
3000:
2985:
2979:
2978:
2976:
2974:
2959:
2953:
2952:
2950:
2948:
2939:. Archived from
2929:
2923:
2922:
2920:
2918:
2899:
2893:
2892:
2890:
2888:
2873:
2867:
2866:
2864:
2862:
2847:
2841:
2840:
2838:
2836:
2821:
2815:
2814:
2812:
2810:
2795:
2789:
2788:
2786:
2784:
2765:
2759:
2758:
2756:
2754:
2725:Sugita, Tomokazu
2721:
2715:
2714:
2712:
2710:
2686:
2680:
2679:
2650:
2648:
2625:
2619:
2618:
2616:
2614:
2591:
2585:
2584:
2582:
2580:
2557:
2551:
2550:
2548:
2546:
2531:
2525:
2524:
2522:
2520:
2515:on June 23, 2012
2511:. Archived from
2497:
2491:
2490:
2488:
2486:
2477:. Archived from
2463:
2457:
2456:
2454:
2452:
2429:
2423:
2422:
2420:
2418:
2402:
2393:
2392:
2390:
2388:
2373:
2367:
2366:
2364:
2362:
2347:
2341:
2340:
2338:
2336:
2320:
2314:
2313:
2311:
2309:
2293:
2287:
2286:
2284:
2282:
2277:on June 25, 2010
2273:. Archived from
2263:
2257:
2256:
2254:
2252:
2236:
2230:
2229:
2227:
2225:
2209:
2203:
2202:
2200:
2198:
2179:
2173:
2172:
2170:
2168:
2152:
2146:
2145:
2143:
2141:
2125:
2119:
2118:
2116:
2114:
2098:
2081:
2080:
2078:
2076:
2061:
2055:
2054:
2052:
2050:
2044:
2037:
2024:
2018:
2017:
2015:
2013:
1994:
1988:
1987:
1985:
1983:
1967:
1961:
1960:
1958:
1956:
1940:
1934:
1933:
1931:
1929:
1913:
1907:
1906:
1904:
1902:
1886:
1880:
1879:
1877:
1875:
1859:
1853:
1852:
1850:
1848:
1832:
1826:
1825:
1823:
1821:
1805:
1799:
1798:
1796:
1794:
1779:
1773:
1772:
1770:
1768:
1752:
1746:
1745:
1743:
1741:
1726:
1709:
1708:
1706:
1696:
1695:
1668:
1652:cease and desist
1644:rollback netcode
1636:Dolphin emulator
1594:The competitive
1455:
1385:
1335:Game of the Year
1332:
1251:Super Smash Bros
1232:
1198:
1177:
1158:Super Smash Bros
1155:
1115:
1114:
1113:
1109:
1108:
1104:
1103:
1099:
1098:
1094:
1093:
1029:
1028:
1027:
1023:
1022:
1018:
1017:
1013:
1012:
1008:
1007:
985:
981:
960:
956:
889:
888:
884:
853:October 21, 2002
838:Soundtrack album
832:Smashing...Live!
829:
828:
739:to Sakurai, and
678:Shigeru Miyamoto
670:Masahiro Sakurai
470:Super Mario Bros
466:Mushroom Kingdom
436:platform fighter
418:Gameplay of the
357:
235:
226:
218:December 3, 2001
217:
208:
115:Masahiro Sakurai
95:Shigeru Miyamoto
74:Masahiro Sakurai
36:
24:
23:
5926:
5925:
5921:
5920:
5919:
5917:
5916:
5915:
5806:
5805:
5804:
5794:
5792:
5782:
5780:
5772:
5770:
5765:
5749:
5716:
5661:
5606:
5600:
5570:
5565:
5545:
5504:
5472:
5427:
5125:
5075:
5067:
5033:Wayback Machine
5025:
5020:
5019:
5009:
5007:
4990:
4986:
4976:
4974:
4959:
4955:
4945:
4943:
4928:
4924:
4914:
4912:
4891:
4887:
4877:
4875:
4864:
4860:
4850:
4848:
4837:
4833:
4823:
4821:
4808:
4807:
4803:
4793:
4791:
4778:
4777:
4773:
4763:
4761:
4752:
4751:
4747:
4737:
4735:
4722:
4721:
4717:
4707:
4705:
4695:
4691:
4681:
4679:
4670:
4669:
4665:
4655:
4653:
4644:
4643:
4639:
4629:
4627:
4618:
4617:
4613:
4599:
4597:
4582:
4578:
4568:
4566:
4553:
4549:
4539:
4537:
4526:
4522:
4512:
4510:
4509:on July 9, 2016
4499:
4495:
4485:
4483:
4472:
4468:
4458:
4456:
4441:
4437:
4424:
4420:
4410:
4408:
4391:
4387:
4377:
4375:
4360:
4359:
4355:
4345:
4343:
4326:
4319:
4312:
4300:(in Japanese).
4299:
4296:
4295:
4291:
4281:
4279:
4268:
4261:
4242:
4241:
4237:
4227:
4225:
4210:
4206:
4194:
4193:
4189:
4179:
4177:
4164:
4163:
4159:
4149:
4147:
4138:
4137:
4133:
4123:
4122:
4118:
4108:
4106:
4093:Semrad, Steve.
4091:
4087:
4077:
4075:
4062:
4061:
4057:
4047:
4045:
4032:
4031:
4027:
4007:
3996:
3992:
3982:
3980:
3979:on June 3, 2004
3965:
3964:
3960:
3950:
3948:
3935:
3934:
3930:
3920:
3918:
3905:
3904:
3900:
3869:
3868:
3864:
3854:
3852:
3843:
3842:
3838:
3828:
3826:
3813:
3812:
3808:
3798:
3796:
3779:
3772:
3762:
3760:
3747:
3746:
3742:
3732:
3730:
3721:
3720:
3716:
3704:Next Generation
3695:
3691:
3681:
3679:
3662:
3661:
3657:
3647:
3645:
3628:
3627:
3623:
3613:
3611:
3596:
3592:
3582:
3580:
3571:
3570:
3563:
3553:
3551:
3542:
3541:
3534:
3524:
3522:
3521:on July 4, 2007
3511:
3507:
3497:
3495:
3484:
3480:
3470:
3468:
3457:
3453:
3443:
3441:
3428:
3427:
3420:
3408:
3407:
3403:
3393:
3391:
3376:
3355:
3345:
3343:
3328:
3311:
3301:
3299:
3290:
3289:
3285:
3277:
3273:
3263:
3261:
3246:
3233:
3221:
3220:
3211:
3201:
3199:
3184:
3180:
3170:
3168:
3161:CBS Interactive
3149:
3148:
3144:
3134:
3132:
3123:
3122:
3118:
3108:
3106:
3097:(in Japanese).
3093:
3092:
3088:
3078:
3076:
3067:(in Japanese).
3063:
3062:
3058:
3048:
3046:
3045:. Sputnik Music
3039:
3035:
3025:
3023:
3012:
3008:
2998:
2996:
2987:
2986:
2982:
2972:
2970:
2961:
2960:
2956:
2946:
2944:
2931:
2930:
2926:
2916:
2914:
2905:(in Japanese).
2901:
2900:
2896:
2886:
2884:
2875:
2874:
2870:
2860:
2858:
2849:
2848:
2844:
2834:
2832:
2823:
2822:
2818:
2808:
2806:
2797:
2796:
2792:
2782:
2780:
2771:(in Japanese).
2767:
2766:
2762:
2752:
2750:
2722:
2718:
2708:
2706:
2697:(in Japanese).
2687:
2683:
2646:
2644:
2635:(in Japanese).
2626:
2622:
2612:
2610:
2601:(in Japanese).
2592:
2588:
2578:
2576:
2567:(in Japanese).
2558:
2554:
2544:
2542:
2541:on June 4, 2006
2533:
2532:
2528:
2518:
2516:
2498:
2494:
2484:
2482:
2464:
2460:
2450:
2448:
2439:(in Japanese).
2430:
2426:
2416:
2414:
2403:
2396:
2386:
2384:
2375:
2374:
2370:
2360:
2358:
2349:
2348:
2344:
2334:
2332:
2321:
2317:
2307:
2305:
2294:
2290:
2280:
2278:
2265:
2264:
2260:
2250:
2248:
2237:
2233:
2223:
2221:
2210:
2206:
2196:
2194:
2185:(in Japanese).
2181:
2180:
2176:
2166:
2164:
2153:
2149:
2139:
2137:
2126:
2122:
2112:
2110:
2099:
2084:
2074:
2072:
2071:on July 5, 2008
2063:
2062:
2058:
2048:
2046:
2042:
2035:
2026:
2025:
2021:
2011:
2009:
1996:
1995:
1991:
1981:
1979:
1968:
1964:
1954:
1952:
1941:
1937:
1927:
1925:
1914:
1910:
1900:
1898:
1887:
1883:
1873:
1871:
1860:
1856:
1846:
1844:
1833:
1829:
1819:
1817:
1806:
1802:
1792:
1790:
1781:
1780:
1776:
1766:
1764:
1753:
1749:
1739:
1737:
1728:
1727:
1723:
1718:
1713:
1712:
1676:
1669:
1665:
1660:
1555:reality series
1514:
1500:
1453:
1447:
1383:
1370:Dead or Alive 3
1330:
1316:
1282:Next Generation
1268:
1255:GameCritics.com
1230:
1196:
1175:
1153:
1144:
1111:
1106:
1101:
1096:
1025:
1020:
1015:
1010:
958:Aggregate score
955:
951:
886:
882:
881:
861:August 27, 2002
845:
827:
819:Player's Choice
659:
609:Pokémon species
589:
583:
568:
511:
482:
424:
414:
355:
239:
230:
221:
212:
203:
168:
162:Tadashi Ikegami
121:
102:
39:
22:
21:2001 video game
17:
16:2001 video game
12:
11:
5:
5924:
5914:
5913:
5908:
5903:
5898:
5893:
5888:
5883:
5878:
5873:
5868:
5863:
5861:GameCube games
5858:
5853:
5848:
5843:
5838:
5833:
5828:
5823:
5821:Fighting games
5818:
5803:
5802:
5790:
5767:
5766:
5754:
5751:
5750:
5748:
5747:
5739:
5733:
5724:
5722:
5718:
5717:
5715:
5714:
5706:
5698:
5690:
5682:
5673:
5671:
5663:
5662:
5660:
5659:
5651:
5643:
5635:
5627:
5618:
5616:
5608:
5607:
5599:
5598:
5591:
5584:
5576:
5567:
5566:
5564:
5563:
5550:
5547:
5546:
5544:
5543:
5536:
5531:
5526:
5518:
5512:
5510:
5506:
5505:
5503:
5502:
5495:
5488:
5480:
5478:
5474:
5473:
5471:
5470:
5465:
5460:
5459:
5458:
5451:HAL Laboratory
5448:
5447:
5446:
5435:
5433:
5429:
5428:
5426:
5425:
5420:
5415:
5410:
5405:
5400:
5395:
5390:
5385:
5380:
5375:
5370:
5365:
5360:
5355:
5350:
5345:
5340:
5335:
5330:
5325:
5320:
5315:
5310:
5305:
5300:
5295:
5290:
5285:
5280:
5275:
5270:
5265:
5260:
5255:
5250:
5245:
5240:
5235:
5230:
5225:
5220:
5215:
5210:
5209:
5208:
5201:
5191:
5186:
5181:
5176:
5171:
5166:
5161:
5156:
5151:
5146:
5141:
5135:
5133:
5127:
5126:
5124:
5123:
5116:
5105:
5098:
5091:
5083:
5081:
5077:
5076:
5066:
5065:
5058:
5051:
5043:
5037:
5036:
5024:
5023:External links
5021:
5018:
5017:
4984:
4953:
4922:
4885:
4858:
4831:
4801:
4771:
4745:
4715:
4689:
4663:
4637:
4611:
4576:
4547:
4520:
4493:
4466:
4435:
4429:Nintendo Power
4418:
4385:
4353:
4317:
4310:
4289:
4259:
4250:United Kingdom
4235:
4204:
4187:
4157:
4131:
4126:Nintendo Power
4116:
4085:
4055:
4025:
3990:
3958:
3928:
3898:
3883:. April 2002.
3862:
3836:
3806:
3770:
3740:
3714:
3689:
3655:
3621:
3590:
3561:
3532:
3505:
3478:
3451:
3418:
3401:
3353:
3309:
3283:
3271:
3231:
3209:
3178:
3142:
3116:
3086:
3056:
3033:
3006:
2980:
2954:
2924:
2894:
2868:
2842:
2816:
2805:on May 9, 2008
2790:
2760:
2716:
2701:. p. 51.
2681:
2662:Urban Champion
2620:
2586:
2552:
2526:
2492:
2458:
2424:
2394:
2368:
2342:
2315:
2288:
2258:
2231:
2204:
2174:
2147:
2120:
2082:
2056:
2038:. p. 32.
2019:
1989:
1962:
1935:
1908:
1881:
1854:
1827:
1800:
1789:on May 6, 2008
1774:
1747:
1720:
1719:
1717:
1714:
1711:
1710:
1694:
1691:
1688:
1662:
1661:
1659:
1656:
1510:Main article:
1499:
1496:
1446:
1443:
1413:Nintendo Power
1315:
1312:
1267:
1264:
1141:
1140:
1137:
1129:
1128:
1125:
1117:
1116:
1087:
1079:
1078:
1075:
1067:
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1055:
1054:
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1043:
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1030:
1001:
993:
992:
989:
978:
977:
974:
968:
967:
964:
953:
950:
947:
925:Nintendo Power
903:
902:
897:
891:
890:
879:
875:
874:
869:
863:
862:
859:
855:
854:
851:
847:
846:
841:
834:
833:
826:
823:
666:HAL Laboratory
658:
655:
640:Princess Peach
619:represent the
599:symbol behind
582:
579:
567:
564:
510:
507:
489:side-scrolling
481:
478:
468:stage is from
413:
410:
339:the first game
285:HAL Laboratory
267:
266:
257:
253:
252:
247:
241:
240:
238:
237:
228:
219:
210:
200:
198:
194:
193:
188:
182:
181:
174:
170:
169:
167:
166:
165:Takuto Kitsuta
163:
160:
157:
151:
149:
143:
142:
139:
133:
132:
131:Yoshiki Suzuki
129:
123:
122:
120:
119:
116:
112:
110:
104:
103:
101:
100:
97:
92:
89:
85:
83:
77:
76:
71:
65:
64:
59:
53:
52:
50:HAL Laboratory
47:
41:
40:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
5923:
5912:
5909:
5907:
5904:
5902:
5899:
5897:
5894:
5892:
5889:
5887:
5884:
5882:
5879:
5877:
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1683:大乱闘スマッシュブラザーズ
1680:
1675:
1674:
1667:
1663:
1655:
1653:
1650:" was sent a
1649:
1648:The Big House
1645:
1641:
1637:
1632:
1630:
1629:internet meme
1627:
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1549:Isai Alvarado
1546:
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1533:Premium Fight
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1439:Game Informer
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1287:PlayStation 2
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983:Review scores
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810:Pokémon 4Ever
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155:Hirokazu Ando
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127:Programmer(s)
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5559:
5538:
5529:Slamfest '99
5521:
5497:
5490:
5483:
5468:Bandai Namco
5444:Satoru Iwata
5298:Mii Fighters
5204:
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5108:
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5093:
5086:
5069:
5010:December 11,
5008:. Retrieved
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4956:
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4905:Gawker Media
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4876:. Retrieved
4872:the original
4861:
4849:. Retrieved
4834:
4822:. Retrieved
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4804:
4792:. Retrieved
4783:
4774:
4762:. Retrieved
4757:
4748:
4736:. Retrieved
4727:
4718:
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4703:The Escapist
4702:
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4682:September 2,
4680:. Retrieved
4666:
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4650:the original
4640:
4630:December 14,
4628:. Retrieved
4624:the original
4614:
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4538:. Retrieved
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4523:
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4507:the original
4496:
4486:February 18,
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4469:
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4448:
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4405:the original
4398:
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4340:the original
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4109:December 23,
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4072:the original
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4020:the original
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3993:
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3977:the original
3970:
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3951:December 23,
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3945:the original
3931:
3921:December 23,
3919:. Retrieved
3915:the original
3901:
3893:the original
3874:
3865:
3855:December 23,
3853:. Retrieved
3849:the original
3839:
3829:December 23,
3827:. Retrieved
3823:the original
3809:
3797:. Retrieved
3793:the original
3789:Wenner Media
3783:
3761:. Retrieved
3757:the original
3743:
3733:February 21,
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3727:the original
3717:
3709:the original
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3667:
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3646:. Retrieved
3642:the original
3633:
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3614:December 21,
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3593:
3583:December 21,
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3554:December 21,
3552:. Retrieved
3525:December 23,
3523:. Retrieved
3519:the original
3508:
3498:December 15,
3496:. Retrieved
3492:the original
3481:
3471:February 24,
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3465:the original
3454:
3444:December 15,
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3438:the original
3410:
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3346:December 14,
3344:. Retrieved
3302:December 14,
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3286:
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3264:December 14,
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3223:
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3196:the original
3181:
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3119:
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3059:
3047:. Retrieved
3036:
3026:November 24,
3024:. Retrieved
3009:
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2997:. Retrieved
2983:
2973:November 24,
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2957:
2947:November 24,
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2941:the original
2927:
2917:November 24,
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2897:
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2871:
2861:November 24,
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2845:
2835:November 24,
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2819:
2807:. Retrieved
2803:the original
2793:
2781:. Retrieved
2763:
2753:February 19,
2751:. Retrieved
2734:
2729:
2719:
2709:February 19,
2707:. Retrieved
2694:
2684:
2672:
2668:Clu Clu Land
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2660:
2654:
2652:
2647:November 24,
2645:. Retrieved
2623:
2613:November 24,
2611:. Retrieved
2589:
2579:November 24,
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2555:
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2539:the original
2529:
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2495:
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2479:the original
2461:
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2387:November 24,
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2345:
2335:December 22,
2333:. Retrieved
2318:
2308:December 22,
2306:. Retrieved
2291:
2281:December 22,
2279:. Retrieved
2275:the original
2270:
2261:
2251:December 22,
2249:. Retrieved
2234:
2224:December 22,
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2207:
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2177:
2167:December 22,
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2150:
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2123:
2113:December 14,
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2075:December 22,
2073:. Retrieved
2069:the original
2059:
2047:. Retrieved
2029:
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2022:
2010:. Retrieved
2001:
1992:
1982:December 22,
1980:. Retrieved
1965:
1955:December 22,
1953:. Retrieved
1938:
1928:December 22,
1926:. Retrieved
1922:the original
1911:
1901:December 22,
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4900:Kotaku
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2743:Dwango
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1127:9.6/10
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4008:'
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2733:[
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4853:2014
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4602:2015
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