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and technology which meet our cultural, historical and societal requirements, and seeks to develop more appropriate forms of technology to meet our long-term aspirations. In the Human
Centered System, there exists a symbiotic relation between the human and the machine, in which the human being would handle the qualitative subjective judgements and the machine the quantitative elements. It involves a radical redesign of the interface technologies and at a philosophical level, the objective is to provide tools (in the Heidegger sense) which would support human skill and ingenuity rather than machines which would objectivise that knowledge
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than focus on possible future solutions. In addition, human-centered design often considers context, but does not offer tailored approaches for very specific groups of people. New research on innovative approaches include youth-centered health design, which focuses on youth as the central aspect with particular needs and limitations not always addressed by human-centered design approaches. Nevertheless, human-centered design that doesn't reflect very specific groups of users and their needs is human-centered design poorly executed, since the principles of human-system interaction require the reflection of those specified needs.
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214:, even when those services are available and affordable. Human centered design is a powerful tool for improving health-seeking behaviors. This understanding can then be used to develop interventions to address the barriers and promote desired behaviors. Demand-related challenges associated with the acceptability, responsiveness, and quality of services can be addressed by working directly with users to understand their needs and perspectives. HCD can help in designing interventions that are more likely to be effective.
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premium for well-designed products and systems. Support and help-desk costs are reduced when users can understand and use products without additional assistance. In most countries, employers and suppliers have legal obligations to protect users from risks to their health, and safety and human-centered methods can reduce these risks (e.g. musculoskeletal risks). Systems designed using human-centered methods improve quality, for example, by:
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sound, human-informed, and appropriate solutions to problems in a variety of fields rather than solely product and technology-based fields. Because human-centered design focuses on the human experience, researchers and designers can address "issues of social justice and inclusion and encourage ethical, reflexive design."
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An important distinction between human-centered design and any other form of design is that human-centered design is not just about aesthetics, and is not always designing for interfaces. It could be designing for controls in the world, tasks in the world, hardware, decision-making, or cognition. For
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by moving beyond participants' involvement and producing solutions to problems rather than solely documenting them. Initial stages usually revolve around immersion, observing, and contextual framing— in which innovators immerse themselves in the problem and community. Subsequent stages may then focus
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Human-centered design has been both lauded and criticised for its ability to actively solve problems with affected communities. Criticisms include the inability of human-centered design to push the boundaries of available technology by solely tailoring to the demands of present-day solutions, rather
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Human-centered design arises from underlying principles of human factors. When it comes to those two concepts, they are quite interconnected; human factors are about discovering the attributes of human cognition and behavior that are important for making technology work for people. It is what allows
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Whilst users are very important for some types of innovation (namely incremental innovation), focusing too much on the user may result in producing an outdated or no longer necessary product or service. This is because the insights that you achieve from studying the user today are insights that are
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Using a human-centered approach to design and development has substantial economic and social benefits for users, employers and suppliers. Highly usable systems and products tend to be more successful both technically and commercially. In some areas, such as consumer products, purchasers will pay a
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The user-oriented framework relies heavily on user participation and user feedback in the planning process. Users are able to provide new perspective and ideas, which can be considered in a new round of improvements and changes. It is said that increased user participation in the design process can
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Human centeredness asserts firstly, that we must always put people before machines, however complex or elegant that machine might be, and, secondly, it marvels and delights at the ability and ingenuity of human beings. The Human
Centered Systems movement looks sensitively at these forms of science
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Human-centered design may be utilized in multiple fields, including sociological sciences and technology. It has been noted for its ability to consider human dignity, access, and ability roles when developing solutions. Because of this, human-centered design may more fully incorporate culturally
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Even after decades of thought on Human
Centered Design, management and finance systems still believe that "another's liability is one's asset" could be true of porous human bodies, embedded in nature and inseparable from each other. On the contrary, our biological and ecological interconnections
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standards) is an approach to problem-solving commonly used in process, product, service and system design, management, and engineering frameworks that develops solutions to problems by involving the human perspective in all steps of the problem-solving process. Human involvement typically takes
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who first proposed the idea that engineering design should be human-centered. This work coincided with the rise of creativity techniques and the subsequent design methods movement in the 1960s. Since then, as creative design processes and methods have been increasingly popularized for business
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Human-centered design is an approach to interactive systems development that aims to make systems usable and useful by focusing on the users, their needs and requirements, and by applying human factors/ergonomics, and usability knowledge and techniques. This approach enhances effectiveness and
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instance, if a nurse is too tired from a long shift, they might confuse the pumps through which might be administered a bag of penicillin to a patient. In this case, the human-centered design would encompass a task redesign, a possible institute policy redesign, and an equipment redesign.
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humans as a species to innovate over time. Human-centered design was used to discover that
Blackberries have less human usability than an iPhone and that important controls on a panel that look too similar will be easily confused and may cause an increased risk of human error.
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Human-centered design has its origins at the intersection of numerous fields including engineering, psychology, anthropology and the arts. As an approach to creative problem-solving in technical and business fields its origins are often traced to the founding of the
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garner a more comprehensive understanding of the design issues, due to more contextual and emotional transparency between researcher and participant. A key element of human centered design is applied ethnography, which is a research method adopted from
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Typically, human-centered design is more focused on "methodologies and techniques for interacting with people in such a manner as to facilitate the detection of meanings, desires and needs, either by verbal or non-verbal means." In contrast,
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is another approach and framework of processes which considers the human role in product use, but focuses largely on the production of interactive technology designed around the user's physical attributes rather than social problem-solving.
109:. Human-centered systems, as used in economics, computing and design, aim to preserve or enhance human skills, in both manual and office work, in environments in which technology tends to undermine the skills that people use in their work.
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related to the users of today and the environment she or he lives in today. If your solution will be available only two or three years from now, your user may have developed new preferences, wants and needs by then.
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ensure that "another's liability is our liability". Sustainable business systems can only emerge if these biological and ecological interconnections are accepted and accounted for.
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efficiency, improves human well-being, user satisfaction, accessibility and sustainability; and counteracts possible adverse effects of use on human health, safety and performance.
1525:
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Mike Cooley (1989). "Designing Human-centered
Technology: A Cross-disciplinary Project in Computer-aided Manufacturing". In Howard Rosenbrock (ed.).
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Jones, Natasha N. (2016). "Narrative
Inquiry in Human-Centered Design: Examining Silence and Voice to Promote Social Justice in Design Scenarios".
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place in initially observing the problem within context, brainstorming, conceptualizing, developing concepts and implementing the solution.
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ISO 9241-210:2010 Ergonomics of human-system interaction – Part 210: Human-centred design for interactive systems – Now
Withdrawn
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Del'Era, Claudio; Landoni, Paolo (June 2014). "Living Lab: A Methodology between User
Centered Design and Participatory Design".
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ISO 9241-210:2019 Ergonomics of human-system interaction – Part 210: Human-centred design for interactive systems – UPDATED 2019
145:. This research method requires researchers to be fully immersed in the observation so that implicit details are also recorded.
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In the context of health-seeking behaviors, Human
Centered Design can be used to understand why people do or do not seek out
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coined the term "human-centered systems" in the context of the transition in his profession from traditional drafting at a
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purposes, the standardized and defined human-centered design is mistakenly equated with the vaguely outlined "
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Buchanan, R. (2001). "Human dignity and human rights: Thoughts on the principles of human-centered design".
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increasing usability for people with a wider range of capabilities and thus increasing accessibility
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Abras, C.; Maloney-Krichmar, D.; Preece, J. (2004). Bainbridge, W. (ed.). "User-centered design".
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on community brainstorming, modeling and prototyping and implementation in community spaces.
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Programmers and
Managers: The Routinization of Computer Programmers in the United States
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ISO 13407:1999 Human-centred design processes for interactive systems – Now Withdrawn
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increasing the productivity of users and the operational efficiency of organizations
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313:. The Springer Series on Artificial Intelligence and Society. pp. 133–143.
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583:. Vol. 37, no. 4. Thousand Oaks: Sage Publications. pp. 445–456.
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being easier to understand and use, thus reducing training and support costs
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Lee, John D.; Wickens, Christopher D.; Liu, Yili; Boyle, Linda Ng (2017).
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Approach to design that considers human needs at every step of development
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401:. Human-Computer Interaction Series. London: Springer. pp. 457–485.
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Labor and Monopoly Capital: The Degradation of Work in the 20th Century
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providing a competitive advantage, for example by improving brand image
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Cooley, M. (2008). "On Human-Machine Symbiosis". In Gill, S. (ed.).
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Innovating for people: the Handbook of human-centered design methods
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Designing for People: An introduction to human factors engineering
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Giacomin, J. (2014). "What Is Human Centered Design?".
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539:. CreateSpace Independent Publishing Platform.
660:"Trauma-Informed Youth-Centered Health Design"
497:Journal of Technical Writing and Communication
180:contributing towards sustainability objectives
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685:"6 Building Blocks for Successful Innovation"
342:John Bellamy Foster; Harry Braverman (1998).
136:Wikimania Human Centered Design Visualization
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689:6 Building Blocks for Successful Innovation
371:
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626:"Human-Centered Design Considered Harmful"
581:Encyclopedia of Human-Computer Interaction
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2276:Good Design Award (Museum of Modern Art)
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399:Cognition, Communication and Interaction
206:Human-centered design approach in Health
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273:. Pittsburgh, PA: LUMA Institute. 2012.
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605:from the original on November 20, 2023
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695:from the original on January 2, 2020
433:Creativity and Innovation Management
122:, "On Human-Machine Symbiosis", 2008
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311:Designing Human-centred Technology
79:Stanford University design program
63:Human-centered design builds upon
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309:(1989). "Human-centred Systems".
636:(4). CACM: 14–19. Archived from
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613:– via www.hcd4health.org.
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174:reducing discomfort and stress
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2301:Prince Philip Designers Prize
944:Architectural lighting design
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65:participatory action research
2107:Electronic design automation
2090:Virtual home design software
1062:Automotive suspension design
319:10.1007/978-1-4471-1717-9_10
217:
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966:Environmental impact design
664:YTH – youth + tech + health
376:. London: Springer-Verlag.
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1615:Engineering design process
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624:Norman, Donald A. (2005).
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595:"HCD for Health Homepage"
171:improving user experience
2202:Industrial design rights
2190:Fashion design copyright
2102:Design quality indicator
1551:Creative problem-solving
1342:Electrical system design
1198:Sonic interaction design
1109:Photographic lens design
983:Healthy community design
648:– via www.jnd.org.
509:10.1177/0047281616653489
19:Not to be confused with
2398:New product development
2363:Enterprise architecture
2291:IF Product Design Award
2250:Design Research Society
1802:Reliability engineering
716:International Standards
346:. Monthly Review Press.
1854:Top-down and bottom-up
1203:User experience design
1104:Packaging and labeling
1077:Electric guitar design
1015:Landscape architecture
374:Human-centered systems
149:Rationale for adoption
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2383:Innovation management
2266:European Design Award
2032:Intellectual property
1849:Theory of constraints
1812:Responsibility-driven
1652:For manufacturability
1556:Creativity techniques
1394:Nuclear weapon design
1208:User interface design
1072:Corrugated box design
993:Interior architecture
357:Philip Kraft (1977).
143:cultural anthropology
135:
111:
107:computer-aided design
81:in 1958 by Professor
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33:Human-centered design
2428:Unintelligent design
2408:Philosophy of design
2122:Design specification
2075:Comprehensive layout
1647:For behaviour change
1620:Probabilistic design
1382:Power network design
919:Visual merchandising
876:Instructional design
854:Postage stamp design
503:(4). Sage: 471–492.
252:Humanistic economics
237:User-centered design
199:user-centered design
58:ISO 9241-210:2019(E)
41:human-centred design
21:User-centered design
2348:Creative industries
2271:German Design Award
2180:Design infringement
2065:Architectural model
1404:Organization design
1399:Nucleic acid design
1347:Experimental design
900:Traffic sign design
640:on January 18, 2007
2413:Process simulation
2388:Intelligent design
1712:Intelligence-based
1707:Integrated topside
1637:Framework-oriented
1322:Behavioural design
1193:Information design
871:Information design
562:The Design Journal
445:10.1111/caim.12061
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128:User participation
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2142:Technical drawing
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1864:Transgenerational
1605:Ecological design
1481:Activity-centered
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1439:Spacecraft design
1233:Public art design
1171:Video game design
1149:Experience design
1119:Production design
1099:Motorcycle design
1057:Automotive design
961:Ecological design
839:Film title design
408:978-1-84628-926-2
383:978-3-540-19567-2
328:978-3-540-19567-2
289:Architect or Bee?
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1578:Design–bid–build
1546:Cradle-to-cradle
1526:Concept-oriented
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1444:Strategic design
1414:Processor design
1389:Mechanism design
1357:Geometric design
1317:Algorithm design
1257:Jewellery design
1188:Immersive design
1082:Furniture design
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1918:Value sensitive
1908:User innovation
1787:Public interest
1752:Object-oriented
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1424:Research design
1377:Physical design
1332:Database design
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1657:For Six Sigma
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1588:architect-led
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971:Garden design
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929:Environmental
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891:Retail design
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809:Communication
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568:(4): 606–623.
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478:Design Issues
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43:, as used in
42:
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34:
30:
26:
22:
2423:STEAM fields
2393:Lean startup
2378:Indie design
2194:
2161:Intellectual
1913:Value-driven
1891:Use-centered
1797:Regenerative
1777:Policy-based
1737:Mind mapping
1686:
1642:For assembly
1583:Design–build
1501:By committee
1486:Adaptive web
1284:Sound design
1242:glass design
1240: /
1225:applied arts
1166:Level design
1037:Urban design
988:Hotel design
939:Architecture
914:Video design
907: /
898: /
866:Illustration
859:Print design
829:Brand design
697:. Retrieved
688:
679:
669:November 20,
667:. Retrieved
663:
654:
642:. Retrieved
638:the original
633:
630:Interactions
629:
619:
607:. Retrieved
598:
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454:11311/959178
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307:Cooley, Mike
301:
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285:Cooley, Mike
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2461:competition
2418:Slow design
2368:Form factor
2338:Concept art
2147:HTML editor
1827:Sustainable
1662:For testing
1506:By contract
1362:Work design
1337:Drug design
1309:engineering
1183:Icon design
1161:Game design
1139:Interaction
1087:Sustainable
1020:Sustainable
909:Type design
886:Photography
881:News design
824:Book design
819:Advertising
798:Disciplines
609:October 16,
484:(3): 35–39.
120:Mike Cooley
99:Mike Cooley
72:Development
2621:Wiktionary
2614:Wikisource
2568:technology
2538:principles
2137:Storyboard
1963:management
1958:leadership
1923:Privacy by
1762:Parametric
1732:Metadesign
1702:Integrated
1692:High-level
1677:Generative
1672:Functional
1541:Continuous
1536:Contextual
1511:C-K theory
1471:Approaches
1213:Web design
1067:CMF design
1047:Industrial
905:Typography
699:January 2,
258:References
2607:Wikiquote
2593:Wikibooks
2543:rationale
2508:knowledge
2483:education
2403:OODA loop
2127:Prototype
2112:Flowchart
2070:Blueprint
1938:computing
1874:Universal
1822:Safe-life
1727:Low-level
1717:Iterative
1697:Inclusive
1682:Geodesign
1573:Defensive
1521:Co-design
1491:Affective
644:April 15,
632:(essay).
517:147708023
463:153640858
218:Critiques
2637:Category
2600:Wikinews
2533:paradigm
2513:language
2493:engineer
2488:elements
2478:director
2163:property
2008:thinking
1998:strategy
1983:research
1943:controls
1901:Empathic
1832:Systemic
1792:Rational
1747:New Wave
1561:Critical
784:Designer
693:Archived
603:Archived
287:(1982).
231:See also
117:—
56:—
2586:Commons
2558:studies
2503:history
2471:student
2456:classic
2444:Design
2358:.design
2286:Graphex
1988:science
1978:pattern
1973:methods
1948:culture
1931:Design
1742:Modular
1595:Diffuse
1516:Closure
1238:Ceramic
896:Signage
779:Outline
39:, also
2643:Design
2563:studio
2548:review
2528:museum
2451:change
2259:Awards
2132:Sketch
2117:Mockup
2097:CAutoD
2038:Awards
2003:theory
1993:sprint
1968:marker
1933:choice
1307:&
1305:design
1141:design
1049:design
931:design
849:Motion
811:design
768:Design
543:
515:
461:
405:
380:
325:
2446:brief
2333:Agile
2052:Tools
2029:Tools
1667:For X
1303:Other
1222:Other
513:S2CID
459:S2CID
2523:load
2518:life
2498:firm
2085:CAID
1953:flow
1869:TRIZ
1757:Open
701:2020
671:2023
646:2017
611:2023
541:ISBN
403:ISBN
378:ISBN
323:ISBN
2080:CAD
2060:AAD
1837:SOD
1817:RWD
1687:HCD
1154:EED
1003:EID
505:doi
449:hdl
441:doi
315:doi
105:to
97:,
93:In
90:".
45:ISO
37:HCD
23:or
2639::
691:.
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634:12
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601:.
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566:17
564:.
525:^
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417:^
321:.
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673:.
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507::
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451::
443::
411:.
386:.
361:.
331:.
317::
295:.
35:(
27:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.