655:). To build a cannon, you pay 1 lumber and 1 ore for a foundry. When you combine a cannon and a knight you have a cannoneer. The game also adds a horse farm that you can build for one lumber and one grain. The horse farm gives you a horse that you can use to turn one of your knights into cavalry. A cavalry unit can move between road networks, even if there is no connection between them. The cannon and horse cannot be combined. The blog post writes, "Some strategists may like the idea of equipping a knight with a horse and a cannon, thus making it some kind of overpowering “mounted cannoneer.” However, you are not allowed to place both playing pieces adjacent to a knight. This being said, it’s also hard to imagine a knight on a horse holding a cannon in his arms and firing it in all directions... "
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performed before all other actions (including collecting resources). In this special phase, the barbarians' attack strength, corresponding to the combined number of cities and metropolises held by all players, is compared to Catan's defense strength, corresponding to the combined levels (i.e. 1 point for each basic, 2 for each strong, and 3 for each mighty) of all activated knights in play.
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receives a 5th non-victory point progress card during their turn, in which case the player may choose to play any one of the five progress cards in hand, bringing the progress card count back down to four. While this clarification is not overtly stated in the Cities & Knights rule book, it is enforced in the online version of the game.
342:, also the pirate), count against the resource hand limit, and may not be collected if the robber is on the terrain. Resources may be traded for commodities, and commodities may be traded for resources. Commodities can then be used to build city improvements (provided the player has a city), which provide additional benefits.
356:, the written rules are ambiguous with regards to whether commodities are collected along with normal resources when collecting from a Gold River tile, as well as whether or not commodities can be collected directly from Gold River tiles. However, online rules state that "Gold can only buy you resources, not commodities."
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die, progress cards of the corresponding type may be drawn depending on the value of the red die. Higher levels of city improvements increase the chance that progress cards will be drawn, with the highest level of city improvement allowing progress cards to be drawn regardless of the value on the red die.
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The merchant can only be deployed through the use of a
Merchant progress card (of which there are six), on a land hex near a city or a settlement. The player with the control of the merchant can trade the resource (not commodity) of that type at a two-to-one rate, as if the player had a control of a
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If the barbarians are successful in their attack (if they have a strength greater than Catan), then the players must pay the consequence. The player(s) who had the least defense will be attacked, and will have one city reduced to a settlement. If they only have settlements, or metropolises, then they
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A player with a city may use commodities to build city improvements, which allow several advantages. There are city improvements in five levels, and in three different categories. Each category of improvements requires a different commodity and higher levels require more cards of that commodity. At
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introduces a third die, known as the event die, which serves two functions. The first applies to the concept of barbarians, a periodic foe that all players must work together to defend against. Three of the sides of the event die have a picture of a ship on them. The other three sides have a symbol
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that increase the number of resource and commodity cards a player is allowed in their hand before having to discard on a roll of 7. However, they do not protect the player from the robber or barbarians. Only cities and metropolises may have walls, and each city or metropolis can only have one wall,
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Players are allowed to keep four progress cards (five in a five to six player game), and any additional ones must be discarded on the spot (unless the 5th card is a victory point, which is played immediately and the original progress cards remain). The only exception to this rule is when the player
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card, worth a victory point. Regardless of the outcome, all knights are immediately deactivated, and the barbarian ship returns to its starting point on the track. In the event of a tie among the greatest contributors of knights, none of the tied players earn a
Defender of Catan card. Instead, each
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is the concept of knights, which replace the concept of soldiers and the largest army. Knights are units that require continuous maintenance through their activation mechanism, but have a wide variety of functions. Knights can be promoted through three ranks, although promotion to the final rank
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Player A has 3 cities and 2 active basic knights. Player B has 1 city, which is a metropolis, and no active knights. Player C has 2 cities and 1 active mighty knight. Player B's city is a metropolis, and metropolises cannot be destroyed by the barbarians, so Player A loses a city because they have
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The barbarians are represented by a ship positioned on a track representing the distance between the ship and Catan (i.e. the board). Each time the event die shows a black ship, the barbarian ship takes one step closer to Catan. When the barbarians arrive at Catan, a special phase is immediately
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Progress cards are organized into three categories, corresponding to the three types of improvements. Yellow progress cards aid in commercial development, green progress cards aid in technological advancements, and blue progress cards allow for political moves. When a castle appears on the event
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Player A has 2 cities and 2 active basic knights. Player B has 3 cities and 1 active strong knight. Player C has 2 cities and 2 active basic knights. All players will lose a city, because they all tie in the number of knights activated, and the barbarian attack strength (7 cities) is greater than
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The first player with an improvement at the fourth level can claim any of their cities as a metropolis, worth four victory points instead of two for that city. Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types (because of this, a
623:. A blog post was made in connection with the release. The game adds swamp hexes to the board. The game also adds a cannon which can be combined with a knight to increase the strength of a knight by one, which makes the maximum possible strength 4, when applied to a mighty knight of strength 3 (
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Progress cards, unlike the development cards they replace, can be played on the turn that they are drawn, and more than one progress card can be played per turn. However, they can generally only be played after the dice are rolled. Progress cards granting victory points are an exception, being
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Knights are placed on the board in a similar manner to settlements, and can be used to block opposing roads, active or not. However, knights must be activated in order to perform other functions, which immediately deactivate the knight. Knights cannot perform actions on the same turn they are
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Those are only the rudimentary costs of the game however. The calendar also shows the costs of the next city improvement in each of the three categories — as a city is improved in a category, that segment has its card flipped down calendar style to reveal the newly built improvement, any
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Player A has 3 cities and 1 active strong knight. Player B has 1 city and 2 active basic knights. Player C has 2 cities and 1 active basic knight. When the barbarians attack, player C will lose one of their cities, because the attack strength (6 cities) is greater than all knights combined (5
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Player A has 3 cities and 1 active mighty knight and 1 active basic knight. Player B has 2 cities, which both are metropolises, and 1 active basic knight. Player C has 1 city, which is a metropolis, and no active knights. First in line to lose a city is player C, but because their city is a
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played immediately (without regards to whose turn it is), while the
Alchemist progress card, which allows a player to select the roll of the white and red dice, necessitates the card being played instead of rolling the numerical dice. (The event die is still rolled as normal.)
363:. A city on wool, ore, or wood, produces one corresponding resource as well as one corresponding commodity (cloth, coin, or paper). Grain and brick, however, are used for new purchasing options: grain activates knights, and brick can be used to build city walls.
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player without a non-metropolis city may not build improvements beyond the third level). If a player is the first to build an improvement to the final level (out-building the current holder of the metropolis), they take the metropolis from its current holder.
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advantages gained by the improvement, and the updated cost of upgrading to the next level in that category. Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
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metropolis we need to look at the person next in line. This would be player B, but the same applies for them: they have activated only 1 knight, but both of their cities are metropolises. This leaves player A to lose a city.
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One of the main additions to the game is commodities, which are a type of secondary resource produced only by cities. Like resources, commodities are associated with a type of terrain, can be stolen by the robber (with
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game. It does include the costs of hiring a knight, upgrading a knight's level or strength, and the cost to activate a knight. It also includes the cost of a ship, which are not used in a regular game of
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up to three walls per player. Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven. This results in a maximum of 13 cards.
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The other significant outcome of the event die is
Progress cards, which replace development cards. Because of the mechanics of progress cards explained below, one of the two white dice used in
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The player with the control of the merchant also earns a victory point. Both the victory point and the trade privilege are lost if another player takes control of the merchant.
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Out of all the available progress cards, progress cards containing victory points can be only earned in the science and politics categories.
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the "Largest Army" Card—having a large army is still an advantage, but does not earn victory points so directly as in the regular version of
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gives a calendar type flip-chart to each player, matching that player's color. The top of the chart has the standard costs from the
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As the likelihood of having the barbarian move closer to Catan is very high, a variant in common usage is that the robber (and with
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game (for settlements, upgrade to city, and roads). It does not include the
Development Card cost as those cards are not used in a
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of the tied players draw a progress card (explained below) of the type of their choosing. There are 6 Defender of Catan cards.
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The commodities are paper (which comes from forest terrain), coin (from mountain terrain), and cloth (from pasture terrain).
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552:. Like the robber, the merchant is placed on a single land hex. Unlike the robber, the merchant has a beneficial effect.
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game comes with 24 knights, 6 of each color. The 5/6 player extension adds a further 12 knights, 6 each of two new colors.
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The official website for the world of Catan. (2016). Retrieved May 17, 2016, from http://www.catan.com/service/game-rules
268:, which are used as a method of attacking other players as well as helping opponents defend Catan against a common foe.
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In total there are 36 commodity cards: 12 paper (from forest), 12 cloth (from pasture), and 12 coin (from mountains).
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If the barbarians pillage your city, then the city wall is also destroyed and the wall is removed from the board.
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scenarios (again, five to six player play only possible with the applicable five to six player extension(s)).
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of a city gate, allowing players who have sufficiently built up a city to obtain progress cards (see below).
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activated, but can be reactivated on the same turn as performing an action. These actions include:
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Should Catan prevail, the player who contributes the most to Catan's defense receives a special
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are immune to barbarians and do not count as the player contributing the least defense.
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Displacing opposing knights of a lower rank, forcing the lower ranked knight to retreat
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the third level, players earn a special ability, depending on the type of improvement.
795:"Pyramid: Pyramid Review: The Cities and Knights of Catan (For the Settlers of Catan)"
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If a knight is promoted or forced to retreat, its active status does not change.
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299:, the game is played to 13 victory points, as opposed to 10 as in the base game
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328:. Instead of soldier cards, one is now able to purchase the eponymous knights.
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In total, there are 54 progress cards: 18 science, 18 politics, and 18 trade.
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for three to four players (five to six player play is also possible with the
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the
Building Cost Cards—the information on these cards is provided by the
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five to six player extensions; two-player play is possible with the
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is a special ability granted by the city improvement the
Fortress.
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724:"Combination of 'Barbarian Attack' with "Cities & Knights""
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A city on grain or brick gives two of each, as in the original
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The following cards are not used in Cities & Knights:
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von
Sebastian Rapp; Klaus Teuber (5 December 2008).
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The game comes with 12 city walls, 3 of each color.
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49:. Unsourced material may be challenged and removed.
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310:the Development Cards—which have been replaced by
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260:expansion). It contains features taken from
414:, also the pirate) if it is stationed nearby
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612:Catan Legend of the Conquerors board game
109:Learn how and when to remove this message
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295:Because of the new rules introduced in
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47:adding citations to reliable sources
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529:City walls are a minor addition to
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13:
767:"CATAN - Legend of the Conquerors"
14:
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556:corresponding two-to-one harbor.
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387:The other significant concept in
571:standard improvement cost card,
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617:Catan: Legend of the Conquerors
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482:the next fewest active knights.
472:Examples where cities are lost:
281:Catan: Traders & Barbarians
235:The Cities and Knights of Catan
34:needs additional citations for
1193:Board games introduced in 1998
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604:Catan Legend of the Conquerors
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272:can also be combined with the
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58:"Catan: Cities & Knights"
749:"catan's official rules PDF"
697:Catan - Cities & Knights
410:Dispelling the robber (with
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679:Catan: Cities & Knights
621:Catan: Cities & Knights
222:Catan: Cities & Knights
124:Catan: Cities & Knights
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503:is replaced by a red die.
400:Moving along a road (with
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168:2, 5, or 6 (w/ expansions)
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16:Board game expansion set
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703:Official C&K rules
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648:{\displaystyle 1+3=4}
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569:The Settlers of Catan
563:City Upgrade Calendar
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326:The Settlers of Catan
319:City Upgrade Calendar
301:The Settlers of Catan
290:The Settlers of Catan
262:The Settlers of Catan
243:The Settlers of Catan
1071:The Rivals for Catan
921:Historical Scenarios
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586:Cities & Knights
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573:Cities & Knights
550:Cities & Knights
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423:Cities & Knights
389:Cities & Knights
350:Cities & Knights
297:Cities & Knights
270:Cities & Knights
252:Cities & Knights
43:improve this article
1026:Settlers of America
965:Starfarers of Catan
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806:General references
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269:
261:
255:
251:
247:
241:
234:
233:), formerly
221:
220:
219:
209:Dice rolling
181:Playing time
135:Klaus Teuber
120:
105:
96:
86:
79:
72:
65:
53:
41:Please help
36:verification
33:
1106:Video games
1037:Geographies
333:Commodities
184:~90 minutes
1182:Categories
983:Adventures
956:Starfarers
945:Great Wall
709:References
525:City walls
239:board game
173:Setup time
141:Publishers
69:newspapers
1166:Löwenherz
1159:Entdecker
1055:Card Game
1010:Histories
930:Alexander
869:Seafarers
854:Core game
733:29 August
728:Catan.com
687:Official
594:Seafarers
478:knights).
466:Seafarers
412:Seafarers
402:Seafarers
340:Seafarers
197:Age range
157:999 Games
130:Designers
992:Candamir
577:Settlers
501:Settlers
361:Settlers
248:Settlers
1146:Related
1045:Germany
999:Elasund
779:15 June
689:website
666:Pyramid
659:Reviews
383:Knights
266:knights
213:Trading
163:Players
83:scholar
934:Cheops
227:German
205:Skills
192:Medium
189:Chance
153:Capcom
145:Kosmos
85:
78:
71:
64:
56:
1188:Catan
1113:Catan
862:Catan
845:Catan
774:Catan
770:(PDF)
752:(PDF)
352:with
90:JSTOR
76:books
1128:2009
1123:2008
1118:2007
943:and
941:Troy
932:and
781:2023
735:2013
592:and
250:and
62:news
681:at
45:by
1184::
772:.
726:.
596:.
303:.
229::
211:,
836:e
829:t
822:v
797:.
783:.
754:.
737:.
643:4
640:=
637:3
634:+
631:1
321:.
314:.
225:(
112:)
106:(
101:)
97:(
87:·
80:·
73:·
66:·
39:.
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