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Catan: Seafarers

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22: 404:, which has been dropped in newer editions. The map is divided into two islands, Catan and Transcatania. Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands. Players earn victory points for connecting their settlements with settlements (not necessarily theirs) from the opposite island using ships, or to another player's shipping lines which connect two settlements together. 296:, but consists of a large continent and smaller outlying islands. On the large island, there exists a "wall of deserts" that separates the island into a large main area and separate smaller strips of land. As the name of the scenario implies, expanding through the desert into these smaller strips of land, or by sea to the outlying islands, award bonus victory points. 362:
fortress, they may attempt to attack the pirate fortress once per turn. Ships may be lost if the attack is unsuccessful, but after three successful attacks, the pirate fortress is converted into a settlement. Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
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well as the number of warships in the defending player's possession; warships are created from using Knight cards on existing ships), but lose resources if they are unsuccessful. Maritime expansion is only permitted by building a settlement at the waypoint, however, this increases the chances of a pirate attack.
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Thus, a chain of ships is always anchored at a settlement on the coast. A shipping line that is not anchored at both ends by different settlements can also move the last ship at the open end, although this can only be done once per turn and may not be done with any ships that were created on the same turn.
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island, along with a smaller chain of outlying islands. Only the main island initially has number tokens: number tokens are assigned to the outlying islands as they are expanded. However, the supply of number tokens is smaller than the number of hexes in the scenario: when the number tokens run out
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In this scenario, there are a number of "wonders", each with a large cost of building as well as a prerequisite. If a player meets the prerequisite for a wonder, they may claim the wonder for themselves. A player may only claim one wonder, and each wonder may only be claimed by one player. Wonders
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In this scenario, players begin with a pre-placed settlement on a main island. Ships may only be built in one single line, which must pass through a fixed waypoint (different for each player) en route to a pirate fortress (each player has their own pirate fortress). Once ships connect to the pirate
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The map consists of a main island and smaller outlying islands, where the namesake forgotten tribe resides. Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that
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also introduces the "Gold River" or "Gold Field" terrain, which grants nearby players one resource of their choice for every settlement adjacent to a gold tile and 2 resources for every city. Since being able to choose any resource type allows more building power, gold rivers are often either marked
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in older editions) is the first scenario where exploration is used. The board starts off with a portion of the map left blank: when players expand into the blank region, terrain hexes are drawn at random from a supply and placed in the empty space, and, if a land hex is "discovered", a number token
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Hexes on the main island for which there are no number tokens do not produce resources, but number tokens are moved in such a way so as to avoid rendering a city unproductive; furthermore, whenever possible number tokens must be reassigned from hexes bordering a player's own settlements and cities,
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for three to four players (five-to-six-player play is also possible with both of the respective five-to-six-player extensions). The main feature of this expansion is the addition of ships, gold fields, and the pirate to the game, allowing play between multiple islands. The expansion also provides
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Furthermore, the pirate mechanics have also changed: the pirate moves through the middle of the map in a fixed path every turn, and attacks the owner of any nearby settlements. Players win resources if they are able to fend off the pirate attack (which depends on the number rolled by the dice, as
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introduces the concept of ships, which serve as roads over water or along the coast. Each ship costs one lumber and one wool to create (lumber for the hull and wool for the sails). A settlement must first be built before a player can switch from building roads to building ships, or vice versa.
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Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center. By connecting to the Forgotten Tribe's settlements (represented by number tokens), players may earn cloth tokens when the number token for the Forgotten
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has a number of different scenarios or maps from which to choose. Each map uses a different selection of tiles laid out in a specific pattern, which may not use all of the tiles. Other attributes also set each map apart, for example, restrictions on the placement of initial settlements, whether
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also introduces the notion of the pirate, which acts as a waterborne robber which steals from nearby ships (similar to how the robber steals from nearby settlements). The pirate can also prevent ships from being built or moved nearby, but it does not interfere with harbors. The pirate does not
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provides scenarios for three or four players (the older fourth edition used the same maps for three- and four-player versions of the scenarios), while the extension provides scenarios for six players (the older third edition also included separate maps for five- and six-player scenarios). The
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Some scenarios have extra rules encompassing the concept of exploration, which is done by having the hex tiles placed face down. Should a player build next to unexplored terrain, the terrain tile is turned face up, and the player is rewarded with a resource should the tile revealed be
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must be built in four parts, and each wonder has a different build cost. The winner is the first player to complete their wonder, or the first player to have 10 victory points and have more parts of their wonder complete than any other player.
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is brought into the forefront. In this scenario, the map is split up into four islands of roughly equal size and resource distribution. (The six-player version found in the extension has the map split into six islands; the scenario is titled
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included a square frame, and while both older and newer editions of the frames have the same width across, the newer editions are not square-shaped, and are longer down the middle of the board compared to the sides.)
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resource-producing. In other scenarios, the board is divided into islands, and if the player builds a settlement on an island other than the ones they begin on, the settlement is worth extra victory points.
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may be assigned. As a reward for discovering land, the player making the discovery is rewarded with a bonus resource card corresponding to the type of land hex discovered.
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island as well as a few smaller islands, which award a special victory point to each player for their first settlements on them. This scenario is meant for players new to
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continues the adventures with the Forgotten Tribe. The scenario was previously available for older editions as a downloadable scenario (but only in German), titled
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tiles are distributed randomly, the number of victory points needed to win, and special victory point awards, usually for building on islands across the sea.
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roads that a player has. A settlement or city is necessary between a road and a ship for the two to be considered continuous for the purposes of this card.
710: 699: 261:.) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point. 177:, in which the only random element of setup is the placement of land tiles, number tokens, and harbors in an identically-shaped playing area, 104:
The "Longest Road" card is now renamed the "Longest Trade Route" since this is now calculated by counting the number of contiguous ships
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and the newest are generally incompatible, knowing the different frames included with the game. (In particular, older editions of
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and players expand into a new part of the outlying islands, number tokens are moved from the main island to the outlying islands.
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in older editions) is the scenario resembling Teuber's original design for the game. The game board consists of the main
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did not come with a frame for their board; a separate add-on was made available for players of the older-edition
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had previously been available as a downloadable scenario (but only in German) suitable for the older editions.
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so as to prevent harming another player's economy without harming a player's own economy at the same time.
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Tribe's villages are rolled. Cloth tokens, in turn, are worth one victory point for each pair obtained.
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When a seven is rolled or a Knight card is played, the player may move either the robber OR the pirate.
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but is not included in newer editions. Due to the sheer amounts of equipment needed, two copies of
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games, containing the newer edition frames, so as to make them compatible with the newer edition of
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with number token of only 2 or 3 dots and/or are far away from starting positions to offset this.
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The Road Building card allows a player to build 2 roads, 2 ships, or one of each when used.
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is a scenario that blankets all other scenarios that may be created from the parts of
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are required to set up this scenario. The map consists of a standard
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players may place on the coast of the main island at a later time.
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is the first scenario introduced where new mechanics introduced to
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rules and scenarios are also, for the most part, compatible with
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numerous scenarios, some of which have custom rules. The
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Water tiles and ships tokens - new in "Seafarers of Catan"
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in both German and English, and was incorporated into
377:was a downloadable scenario for older editions of 161:rules in scenarios where exploration is a factor. 415:was a scenario included in the older editions of 950: 237:incorporated into the more familiar main board. 546:"Pyramid: Pyramid Pick: The Seafarers of Catan" 599: 470:was reviewed in the online second volume of 157:manual recommends that players not use the 606: 592: 613: 566:"University Of Catan: Seafarers Of Catan" 522:"Catan – Seafarers Expansion | Catan.com" 400:was a scenario in the older editions of 213: 189:scenarios between the older editions of 20: 369: 951: 299: 119:prevent settlements from being built. 587: 392: 280: 342: 240: 13: 327:Introduced in the newer editions, 322: 16:Expansion for the Catan board game 14: 975: 264: 114:Along with the concept of ships, 407: 292:in older edition) is similar to 548:. Sjgames.com. January 22, 1999 501:Catan: Traders & Barbarians 71:Catan: Traders & Barbarians 964:Board games introduced in 1997 538: 514: 144: 125: 1: 507: 462: 439: 164: 7: 494:Catan: Cities & Knights 479: 175:Catan: Cities & Knights 77:The concepts introduced in 65:Catan: Cities & Knights 10: 980: 916: 876: 867:The Settlers of Zarahemla 851: 824: 806: 779: 752: 725: 690: 665: 624: 48:) is an expansion of the 654:Traders & Barbarians 92: 205:; the older edition of 85:'s original design for 46:Die Seefahrer von Catan 860:The Settlers of Canaan 468:The Seafarers of Catan 81:were part of designer 45: 26: 487:The Settlers of Catan 219:Heading to New Shores 214:Heading to New Shores 171:The Settlers of Catan 24: 842:The Rivals for Catan 692:Historical Scenarios 647:Cities & Knights 375:The Wonders of Catan 370:The Wonders of Catan 307:, originally titled 159:Cities & Knights 139:Cities & Knights 40:in older editions, ( 797:Settlers of America 736:Starfarers of Catan 385:in newer editions. 305:The Forgotten Tribe 300:The Forgotten Tribe 233:, with elements of 137:When combined with 398:The Great Crossing 393:The Great Crossing 309:Friendly Neighbors 286:Through the Desert 281:Through the Desert 155:Cities and Knights 37:Seafarers of Catan 27: 946: 945: 790:Struggle for Rome 681:The Kids of Catan 356:The Pirate Island 348:The Pirate Island 343:The Pirate Island 971: 608: 601: 594: 585: 584: 580: 578: 577: 568:. Archived from 557: 556: 554: 553: 542: 536: 535: 533: 532: 518: 333:Coffee for Catan 294:The Four Islands 259:The Five Islands 246:The Four Islands 241:The Four Islands 179:Catan: Seafarers 31:Catan: Seafarers 979: 978: 974: 973: 972: 970: 969: 968: 949: 948: 947: 942: 912: 907:World Explorers 872: 847: 835:Catan Card Game 820: 802: 775: 748: 721: 686: 674:Catan Dice Game 661: 620: 618:series of games 612: 575: 573: 564: 561: 560: 551: 549: 544: 543: 539: 530: 528: 520: 519: 515: 510: 482: 465: 442: 410: 395: 372: 345: 329:Cloth for Catan 325: 323:Cloth for Catan 302: 290:Into the Desert 283: 267: 255:The Six Islands 243: 216: 167: 147: 128: 95: 17: 12: 11: 5: 977: 967: 966: 961: 944: 943: 941: 940: 933: 926: 920: 918: 914: 913: 911: 910: 903: 902: 901: 896: 891: 880: 878: 874: 873: 871: 870: 863: 855: 853: 852:Licensed works 849: 848: 846: 845: 838: 830: 828: 822: 821: 819: 818: 812: 810: 804: 803: 801: 800: 793: 785: 783: 777: 776: 774: 773: 766: 758: 756: 750: 749: 747: 746: 743:Starship Catan 739: 731: 729: 723: 722: 720: 719: 708: 696: 694: 688: 687: 685: 684: 677: 669: 667: 663: 662: 660: 659: 658: 657: 650: 643: 628: 626: 622: 621: 611: 610: 603: 596: 588: 582: 581: 559: 558: 537: 512: 511: 509: 506: 505: 504: 497: 490: 481: 478: 464: 461: 441: 438: 409: 406: 394: 391: 371: 368: 344: 341: 324: 321: 301: 298: 282: 279: 270:The Fog Island 266: 265:The Fog Island 263: 242: 239: 215: 212: 166: 163: 146: 143: 127: 124: 94: 91: 15: 9: 6: 4: 3: 2: 976: 965: 962: 960: 957: 956: 954: 939: 938: 934: 932: 931: 927: 925: 922: 921: 919: 915: 909: 908: 904: 900: 897: 895: 892: 890: 887: 886: 885: 882: 881: 879: 875: 869: 868: 864: 862: 861: 857: 856: 854: 850: 844: 843: 839: 837: 836: 832: 831: 829: 827: 823: 817: 814: 813: 811: 809: 805: 799: 798: 794: 792: 791: 787: 786: 784: 782: 778: 772: 771: 767: 765: 764: 760: 759: 757: 755: 751: 745: 744: 740: 738: 737: 733: 732: 730: 728: 724: 718: 717: 713: 709: 707: 706: 702: 698: 697: 695: 693: 689: 683: 682: 678: 676: 675: 671: 670: 668: 666:Core spinoffs 664: 656: 655: 651: 649: 648: 644: 642: 641: 637: 636: 635: 634: 630: 629: 627: 623: 619: 617: 609: 604: 602: 597: 595: 590: 589: 586: 572:on 2005-12-15 571: 567: 563: 562: 547: 541: 527: 526:www.catan.com 523: 517: 513: 503: 502: 498: 496: 495: 491: 489: 488: 484: 483: 477: 475: 474: 469: 460: 458: 454: 450: 446: 437: 433: 430: 426: 422: 418: 414: 413:Greater Catan 408:Greater Catan 405: 403: 399: 390: 386: 384: 380: 376: 367: 363: 359: 357: 353: 349: 340: 336: 334: 330: 320: 316: 314: 310: 306: 297: 295: 291: 287: 278: 275: 271: 262: 260: 256: 251: 247: 238: 236: 232: 228: 224: 220: 211: 208: 204: 200: 196: 192: 187: 183: 180: 176: 172: 162: 160: 156: 151: 142: 140: 135: 132: 123: 120: 117: 112: 109: 107: 102: 99: 90: 88: 84: 80: 75: 73: 72: 67: 66: 61: 56: 55: 51: 47: 43: 39: 38: 33: 32: 23: 19: 935: 928: 924:Klaus Teuber 905: 883: 865: 858: 840: 833: 825: 807: 795: 788: 780: 768: 761: 753: 741: 734: 726: 715: 711: 704: 700: 691: 679: 672: 652: 645: 639: 638: 631: 615: 574:. 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Index


German
board game
Catan
Catan: Cities & Knights
Catan: Traders & Barbarians
Klaus Teuber
Pyramid
The Settlers of Catan
Catan: Cities & Knights
Catan: Traders & Barbarians
"Catan – Seafarers Expansion | Catan.com"
"Pyramid: Pyramid Pick: The Seafarers of Catan"
"University Of Catan: Seafarers Of Catan"
the original
v
t
e
Catan series of games
Catan
Seafarers
Cities & Knights
Traders & Barbarians
Catan Dice Game
The Kids of Catan
Alexander and Cheops
Troy and Great Wall
Starfarers of Catan
Starship Catan
Candamir

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