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386:) against that individual. If the user enters a combination of attributes that eliminates all possible members of the database, the game will inform the user to that effect and refuse to issue any warrant. Once the user reaches the final destination (indicated by witnesses warning the user to be careful) and chooses the correct location, the police chase the criminal across the screen, leading to an off-screen fight. If the user has obtained a warrant for the correct suspect, the police place the criminal under arrest and the case is closed. Otherwise, the police are left empty-handed and the criminal escapes.
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V.I.L.E. were designed from other
Broderbund employees: Carmen was modeled after Marsha Bell, the company's manager of marketing services, while the villain "Katherine Drib" was an anagram of Bird's name. Others were named based on puns, such as "Ken U. Sparadigm" for "can you spare a dime". The game would now require the player to start as a recruit for ACME, and work their way up by locating the henchmen within V.I.L.E., until finally they were ready to track Carmen. As they worked their way up, they would have less in-game time to find the crook, and the geographic trivia would become harder.
834:. Each location contains three sources of clues: The user can question a bystander, search the area, or call "Crime Net". Bystanders and "Crime Net" provide clues as to the suspect's location and, on occasion, additionally state something about the suspect. Searching an area along the perpetrator's path turns up an object that provides a clue as to the suspect's location. The Deluxe edition is the first in the series to feature dialogue spoken aloud, although most information still appears in written form and the dialogue of bystanders is not spoken but rather contained in
350:'s villains around the world, arrest them and later capture Carmen herself. The player begins the game by first going to the country where the crime took place and then obtaining hints from various sources on where the thief went next, leading to a chase around the world to find the thief before time runs out. Each case begins with the user being alerted that a spectacular theft has been committed. Starting by first traveling to the scene of the crime, the player is given several opportunities to collect clues about the suspect's next location, which come in the form of
1144:, and a Reader Review Average of 8.0, a GameFAQs Rating Average of 8.5, and a GameRankings Average of 6.2 off the website GameFAQs. Nintendo Power gave the game a rating of 3.075 out of 5. A review of the 1992 version of Where in the World Is Carmen Sandiego? by Gary Hartley for HonestGamers concluded by saying: "For the most part, this is a good game. It has its share of flaws, but you should find it above average overall". Hartley gave the game a score of 6/10 (Good).
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208:, published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1990, and featured additional animation and a reworked interface from the original version. Some of the bonus features included digitized photos from
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played. The gameplay continues to repeat in this manner as the player travels from location to location several times before catching up to the criminal. The user has only a limited amount of in-game time to travel, collect clues, and apprehend the criminal; every action taken uses up a portion of this time, and the criminal escapes if it runs out.
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clue to the next location, and this process would repeat five to six times until the villain was caught and a new game started. Siefkin believed that children would learn about the world through trial and error as they played the game. Broderbund approved of this idea for the script and incorporated it into the existing development.
929:, to be based upon the World Almanac and Book of Facts, one villain was a "demented and fabulously wealthy former professor" named Professor Estaban Devious. He would steal treasures from small countries and hide them in his Secret Museum. Siefkin's script featured several villains, one of whom he named
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an example of
Broderbund's "attention to detail", and added "that it helps teach research skills and fundamentals of geography as well seems almost too good to be true ... it's entertaining enough to disguise the fact that you might be learning something while you play". The magazine gave it the 1989
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CD version "adds substantial value to an already excellent game". The San Diego Union said the "'Carmen
Sandiego Deluxe' game is challenging, but still fun", adding that "Kids will be anything but bored". Boston Globe said it was "for older children". Pittsburgh Post-Gazette described it as a "fast
884:
As Bigham, Portwood, and
Elliott worked on this approach, Broderbund co-founder Gary Carlston suggested changing the game from an adventure to one focused on geography, recalling his own travels as a child in Europe in the 1950s. Bigham was not as thrilled with this idea, but continued on with the
917:
Bigham refined and developed this idea further. In the initial script, the game would select a random villain and a stolen treasure, and start the player in a randomly-selected city with a clue of where to go next via Bigham's menu interface. Getting the right answer would give the player another
397:
The Master System version plays quite differently compared to the other versions. Instead of using a menu-based system, a sprite character representing the user can be moved to the respective buildings within a country, to get a warrant or back to the airport to travel. The user must duck or jump
377:
If the player travels to an incorrect location, they receive nonsensical clues and will have to backtrack to the previous location to try again. If the player travels to the correct location, a simple animation of an obvious, but otherwise harmless V.I.L.E. henchman lurking across the screen is
950:
as it succinctly informed the player of the game's goal. With this, they fleshed out two organizations: V.I.L.E. – Villains' International League of Evil – and the ACME Detective Agency – with ACME jokingly considered an initialism for "A Company that Makes
Everything". Some of the villains in
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artist, and Lauren
Elliott, as to start developing a more complete story and art for the game. Bigham's initial idea, based on the childhood game of cops and robbers, did not readily get Portwood's attention, but as Bigham pared down the concept, in particular focusing the game on catching one
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has forgotten which one she's working for". Carlston also liked the name as they could design a female character for it, allowing young women to be able to connect with the game, as well as not having to worry about her backstory of why she became a crook. The name also lent well to the title
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home computer gaining popularity, Bigham believed he could write an adventure game for children, using the graphics of the Apple II to provide menu-driven commands to replace text commands. Bigham developed the game to a point where it contained enough locations and concepts to take it to
406:
This is a list of the thirty locations visited in the game, organized in alphabetical order by country. Note that cities are identified as they were in the game and that they are followed by the country that the city would have been located in at the time the game was produced.
237:
In the game, the player takes the role of a rookie in the fictional ACME Detective Agency, tasked to track down crooks from the V.I.L.E. organization who have stolen famous works from around the world. They do this by using their knowledge of geography (aided by the
941:, California. Project manager Katherine Bird latched onto that name believing it captured something exotic and mysterious. She was described in the original game manual as "An agent, double agent, triple agent, and quadruple agent in so many countries that even
1137:
paced detective chase". The Los
Angeles Times said " creators at Broderbund have remade her bigger and badder than ever in a terrific new CD-ROM release of "Where in the World Is Carmen Sandiego? Deluxe Edition", and gave the game a rating of 5 out of 5 stars.
381:
Occasionally, a witness will give a partial description of the criminal, allowing the user to eliminate one or more V.I.L.E. members as suspects. When only one viable suspect remains, Interpol issues an "arrest warrant" (the in-game equivalent of an
242:) to question witnesses or investigate clues to track down where the crook has gone. Successfully solving these crimes increases the player's rank in ACME, leading to more difficult cases and later tasked to find the leader of V.I.L.E. and namesake,
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263:
with the game shifted its approach. While it was not intended as an educational game at release, the game proved very successful as an educational tool for schools. By 1995, over four million copies of the game had been sold, and established the
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The user becomes eligible for promotion after solving enough cases. Before the new rank is granted, though, the user must correctly answer a geography question with the help of a reference book included with the program (used as a form of
358:
about the target place. There are thirty countries that can be visited in the game and each is identified by the name of a prominent city, though this city is not always consistent with the image of the country shown in the game.
1053:
called its performance "an incredible accomplishment for any piece of entertainment software and especially remarkable for an educational game." It had surpassed two million units sold by 1991, and four million by 1995. In 2003,
921:
Siefkin left the project soon after submitting the script to become a foreign service officer, serving as a diplomat in several of the countries featured in the game. He is listed in the game manual as a contributing author.
861:, which had only published externally developed software. The conception of the game began in 1983, though it did not start off as an educational game. Broderbund programmer Dane Bigham had played the text adventure game
1616:
914:, transforming the cavern into a map of the world, where the rooms of the cavern become countries with real treasures, and the clues were based on the languages, culture, and geography of those countries.
1247:
394:). Each rank gives harder assignments with more potential locations to visit. The culprit in the final case is Carmen Sandiego herself; apprehending her earns the user a spot in the game's Hall of Fame.
1857:
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gave the
Commodore 64 version four-plus stars out of five, describing it as "a really good educational game ... you'll hardly be aware that you've been taught. The graphics and gameplay are nice, too".
1071:, and stated that "The graphics are nice and the manual is well written with a dossier on each thief. The game is good for schools or played as family activity. Everyone is sure to learn something."
307:
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The connection between
Colossal Cave Adventure and Carmen Sandiego was first discussed by computer game historian and commentator Bob Clark on the site Game Design Advance.
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was a commercial blockbuster. It was
Broderbund's third best-selling Commodore game as of late 1987. In April 1989, the game was awarded a "Diamond" certification from the
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was still in production. Bigham was still not sure if the game would be successful, and once the game was complete by 1985, took a brief leave from Broderbund to work with
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game as one of "love-hate", as he had been more inspired to develop action games, and Carlston had denied him opportunities to work on these at Broderbund while
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game focusing on refining the game's interface. To write a narrative, Carlston hired writer David Siefkin, and initially suggested a narrative around the
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gave the SNES version a positive review. They described it as identical to the earlier PC and Genesis versions, and praised the graphics and the strong
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was popular from a market area they did not anticipate, that being from an educational standpoint, becoming a core piece of software in many schools.
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1419:"WOW. Early ideas for what eventually became Carmen Sandiego, dug up at @museumofplay. She was "Esteban Devious". pic.twitter.com/OJOl6I6nIM"
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s interface was designed as a graphic menu-driven adventure game to remove the ambiguity of previous text adventure games.
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The game was initially developed as a menu-driven interface to replace the text-driven interface of adventure games like
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1047:) up until June 1989. It went on to achieve sales above 800,000 units by December 1989. At the time, Joyce Worley of
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Siefkin wrote the first script for the game beside the swimming pool in Strawberry Canyon on the campus of the
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to use for the commands programmed into the game, a limitation of computational power at that time. With the
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knife attacks from henchmen and gun attacks from Carmen's gang, and will lose some time recovering if hit.
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Compute! Choice Award for Educational Software, stating that it successfully combined teaching and fun.
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259:. Along the way, the idea of introducing geography as part of the game and distributing the
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A screenshot from the game, showing the options to the player at a given location.
214:, over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60
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during that summer. When he returned to Broderbund, he was surprised that
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criminal at a time rather than multiple, Portwood warmed up to the idea.
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93:
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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1222:"Where in the World Is Carmen Sandiego? (Deluxe Edition) for PC - G4tv"
858:
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933:. Siefkin adapted Carmen's name from the Brazilian singer and actress
867:, but found that players would struggle in trying to find the correct
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was "by far the best-selling educational software in North America".
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Broderbund's "Rubber Room", the offices of Gene Portwood, a former
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Worley, Joyce (December 1989). "Mega Hits: The Best of the Best".
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1392:"Disnatches, Act Two; Or: Where In the World Is Hideo Kojima?"
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for sales above 500,000 units, making it one of the top two
1832:"Children's educational software still an exploding market"
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In later games, "Crime Net" would be written as "Crimenet".
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514:
440:
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1988:"Where in the World Is Carmen Sandiego? review (Genesis)"
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351:
223:
113:
1884:"Los Angeles Times: Archives - Globe-Trotting Gangsters"
1858:"Pittsburgh Post-Gazette - Google News Archive Search"
1716:
1610:"Computer-Assisted Education May Not Enhance Learning"
1179:
Where in the World Is Carmen Sandiego? Deluxe Edition
1655:
1248:"Eugene Register-Guard - Google News Archive Search"
268:
franchise. This game is not to be confused with the
1314:
954:Bigham considered his relationship with this first
1658:"Where in the World Is Carmen Sandiego? For Apple"
899:, as Carlston had plans to ship the game with the
272:sometimes mistakenly called the "Deluxe" version.
196:on April 23, 1985. It is the first product in the
1962:"Where in the World Is Carmen Sandiego? for SNES"
1936:"Where in the World Is Carmen Sandiego? for SNES"
1499:Petska-Juliussen, Karen; Juliussen, Egil (1990).
826:, on CD-ROM, adds digitized photographs from the
2646:
1649:
850:Portwood and Elliott in the "Rubber Room", 1985
1641:Wagner, Roy (December 1986). "Commodore Key".
2586:Houghton Mifflin Harcourt Learning Technology
2089:
2062:can be played for free in the browser at the
1910:"IGN: Where in the World Is Carmen Sandiego?"
1680:
1461:
1450:
1308:
824:Where in the World Is Carmen Sandiego? Deluxe
716:Where in the World Is Carmen Sandiego? Deluxe
1528:"TELEVISION; The Case of the Game-Show Ploy"
1446:
1444:
1271:
1269:
1140:The game was given a press score of 6.3 by
314:. Unsourced material may be challenged and
2755:Video games developed in the United States
2096:
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1710:
1525:
1352:
1350:
1348:
1346:
1344:
721:
32:
2735:Super Nintendo Entertainment System games
1470:"The Commodore Games That Live On And On"
334:Learn how and when to remove this message
202:franchise. The game was distributed with
1770:"Where in the World Is Carmen Sandiego?"
1526:Rabinovitz, Jonathan (October 6, 1991).
1454:Video Games & Computer Entertainment
1441:
1356:
1266:
1050:Video Games & Computer Entertainment
845:
361:
1645:. Vol. 1, no. 33. p. 36.
1467:
1416:
1371:from the original on September 15, 2017
1341:
1192:"'CARMEN SANDIEGO'; Point of Reference"
857:was the first product developed within
255:for graphic-enabled computers like the
2647:
2059:Where in the World Is Carmen Sandiego?
2042:Where in the World Is Carmen Sandiego?
2030:Where in the World Is Carmen Sandiego?
2018:Where in the World Is Carmen Sandiego?
1968:from the original on September 8, 2009
1942:from the original on February 27, 2011
1890:from the original on November 11, 2017
1656:McCullough, Karen G. (February 1986).
1640:
1357:Craddock, David (September 15, 2017).
1287:from the original on November 11, 2017
1254:from the original on November 21, 2022
1112:Where in the World Is Carmen Sandiego?
1031:Where in the World Is Carmen Sandiego?
996:Software Publishers Association (1985)
948:Where In the World Is Carmen Sandiego?
855:Where in the World Is Carmen Sandiego?
346:The goal of the game is to track down
185:Where in the World Is Carmen Sandiego?
27:Where in the World Is Carmen Sandiego?
2875:Video games set in the United Kingdom
2077:
1864:from the original on October 28, 2020
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1590:from the original on February 7, 2023
1546:from the original on December 1, 2017
1505:. New York: Brady. pp. 3.10–11.
1202:from the original on January 30, 2009
1168:from the original on January 10, 2020
2880:Video games set in the United States
1668:from the original on January 6, 2013
1329:from the original on August 12, 2014
1315:Fisher, Lawrence M. (July 9, 1991).
908:University of California at Berkeley
893:, but later directed him to use the
312:adding citations to reliable sources
279:
275:
2870:Video games set in the Soviet Union
2103:
1912:. Au.cheats.ign.com. Archived from
1698:from the original on March 16, 2014
1480:from the original on March 26, 2016
1318:"Software Star Hits the Media Road"
1228:from the original on August 6, 2017
1121:
977:
205:The World Almanac and Book of Facts
149:Super Nintendo Entertainment System
13:
1994:from the original on March 7, 2012
1838:from the original on March 4, 2016
1775:The Strong National Museum of Play
1622:from the original on March 6, 2017
1502:The Computer Industry Almanac 1990
1283:. April 1994. pp. 20–42, 33.
1108:The Strong National Museum of Play
1004:Classroom Computer Learning (1986)
14:
2901:
2010:
1786:from the original on May 14, 2023
1729:from the original on July 9, 2016
1429:from the original on May 21, 2019
1065:Roy Wagner reviewed the game for
1041:in the United States (along with
705:
2629:
2628:
2050: (archived January 13, 2013)
1990:. HonestGamers. March 20, 2009.
1688:"The 189 Compute! Choice Awards"
1468:Ferrell, Keith (December 1987).
284:
2750:Video games adapted into comics
1980:
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1902:
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1850:
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1417:Cifaldi, Frank (May 29, 2014).
1410:
1359:"The Making Of Carmen Sandiego"
1277:"Invasion Of The Data Stashers"
1035:Software Publishers Association
1020:Software Publishers Association
1012:Software Publishers Association
910:. Siefkin was also inspired by
392:protection against disk copying
2354:The Secret of the Stolen Drums
1574:. Vol. 107, no. 19.
1383:
1299:
1240:
1214:
1184:
1154:
841:
234:version was released in 1994.
1:
2890:World Video Game Hall of Fame
1147:
1116:World Video Game Hall of Fame
230:were released in 1992, and a
2860:Video games set in Sri Lanka
2855:Video games set in Singapore
2765:Video games set in Australia
2760:Video games set in Argentina
2315:Great Amtrak Train Adventure
1758:. October 1993. p. 100.
1694:. January 1989. p. 24.
973:
401:
7:
2865:Video games set in Thailand
2740:TRS-80 Color Computer games
1806:"ProQuest Archiver: Titles"
1578:. May 1, 1995. p. 91.
1039:best-selling computer games
828:National Geographic Society
10:
2906:
2805:Video games set in Iceland
2800:Video games set in Hungary
1007:Outstanding Software Award
2885:Video games set in Turkey
2850:Video games set in Russia
2840:Video games set in Norway
2830:Video games set in Mexico
2795:Video games set in Greece
2790:Video games set in France
2775:Video games set in Canada
2770:Video games set in Brazil
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2835:Video games set in Nepal
2825:Video games set in Japan
2820:Video games set in Italy
2810:Video games set in India
2785:Video games set in Egypt
2780:Video games set in China
2533:To Steal or Not to Steal
925:In an early draft named
2845:Video games set in Peru
2815:Video games set in Iraq
2464:Netflix animated series
1056:Computers and Education
912:Colossal Cave Adventure
864:Colossal Cave Adventure
252:Colossal Cave Adventure
2347:Treasures of Knowledge
1576:Nielsen Business Media
1162:"FM Towns ROM Archive"
1015:SPA Certified Platinum
851:
374:
190:educational video game
2705:Detective video games
2690:Carmen Sandiego games
1812:on September 16, 2016
1643:Computer Gaming World
1615:. Robins Lane Press.
1281:Computer Gaming World
1129:Computer Gaming World
1068:Computer Gaming World
999:Best Learning Product
849:
791:1990 (DOS), 1992 (CD)
413:Cities and countries
384:Interpol "Red Notice"
365:
270:1996 rebooted version
134:TRS-80 Color Computer
2715:Educational software
2695:Classic Mac OS games
2601:The Learning Company
2340:ThinkQuick Challenge
2330:The Learning Company
1566:"That's Edutainment"
1457:: 130–132, 137, 138.
832:Smithsonian/Folkways
308:improve this section
2745:TurboGrafx-CD games
2725:Master System games
2576:Broderbund Software
984:
747:Brøderbund Software
736:Brøderbund Software
211:National Geographic
2730:Sega Genesis games
2700:Commodore 64 games
2591:Mattel Interactive
2399:Adventures in Math
2054:The DOS version of
1725:. pp. 14–21.
1532:The New York Times
1476:. pp. 18–22.
1323:The New York Times
1198:. March 29, 1992.
1196:The New York Times
982:
852:
375:
2670:Amstrad CPC games
2642:
2641:
2581:DIC Entertainment
2489:Out of This World
2422:
2421:
2324:
2323:
2044:at Classic Gaming
1512:978-0-13-154122-1
1474:Compute's Gazette
1027:
1026:
1023:Certified Diamond
821:
820:
778:Microsoft Windows
703:
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344:
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276:Plot and gameplay
181:
180:
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2680:Apple IIGS games
2655:1985 video games
2632:
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2251:Junior Detective
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2064:Internet Archive
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1964:. GameRankings.
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1808:. Archived from
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1719:"64/128 Gallery"
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1398:on March 5, 2016
1394:. Archived from
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689:Papua New Guinea
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36:
24:
23:
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2660:Adventure games
2645:
2644:
2643:
2638:
2620:
2616:WQED Pittsburgh
2564:
2538:
2499:
2495:Rockapella song
2468:
2418:
2359:
2320:
2294:
2238:
2204:
2122:
2118:Title character
2109:
2106:Carmen Sandiego
2102:
2055:
2048:Wayback Machine
2013:
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1754:. No. 51.
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1325:. pp. D7.
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1081:Carmen Sandiego
1060:Carmen Sandiego
1028:
980:
976:
931:Carmen Sandiego
891:Time-Life Books
844:
836:speech balloons
830:and music from
757:Carmen Sandiego
711:
710:1990 video game
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404:
370:
368:Carmen Sandiego
348:Carmen Sandiego
340:
329:
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278:
266:Carmen Sandiego
244:Carmen Sandiego
218:, and 16 maps.
199:Carmen Sandiego
153:
68:Carmen Sandiego
22:
21:1985 video game
19:
18:1985 video game
12:
11:
5:
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2727:
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2720:FM Towns games
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2712:
2707:
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2697:
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2687:
2685:Atari ST games
2682:
2677:
2675:Apple II games
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2560:Janese Swanson
2557:
2555:Lauren Elliott
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2518:World of Music
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2289:Math Detective
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2282:Word Detective
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2243:3rd Generation
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2209:2nd Generation
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2199:America's Past
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2146:1st Generation
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2011:External links
2009:
2006:
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1748:"ProReviews".
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1664:. p. 47.
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1132:said that the
1126:In April 1994
1123:
1122:Deluxe version
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2069:French manual
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1423:@frankcifaldi
1420:
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1181:FM Towns ROM.
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896:World Almanac
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816:Single-player
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293:This section
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222:versions for
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139:TurboGrafx-16
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129:Master System
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2413:Google Earth
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2177:North Dakota
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2029:
2017:
1996:. Retrieved
1982:
1970:. Retrieved
1956:
1944:. Retrieved
1938:. GameFAQs.
1930:
1918:. Retrieved
1914:the original
1904:
1892:. Retrieved
1878:
1866:. Retrieved
1852:
1840:. Retrieved
1826:
1814:. Retrieved
1810:the original
1800:
1788:. Retrieved
1773:
1764:
1749:
1743:
1731:. Retrieved
1722:
1712:
1702:November 10,
1700:. Retrieved
1691:
1682:
1670:. Retrieved
1661:
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1636:
1624:. Retrieved
1604:
1592:. Retrieved
1569:
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1550:November 25,
1548:. Retrieved
1531:
1521:
1501:
1494:
1482:. Retrieved
1473:
1463:
1452:
1433:December 30,
1431:. Retrieved
1422:
1412:
1400:. Retrieved
1396:the original
1385:
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144:Sega Genesis
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2665:Amiga games
2606:WGBH Boston
2504:Other media
2446:(game show)
2438:(game show)
2332:(1997–2004)
2299:Promotional
2139:(1985–1997)
1998:February 3,
1972:February 3,
1946:February 3,
1920:February 3,
1733:October 30,
1672:November 8,
1484:January 24,
1172:October 29,
1101:edutainment
1058:wrote that
988:Publication
927:World Quest
889:works from
842:Development
802:Educational
765:Platform(s)
598:Mexico City
172:Educational
94:Amstrad CPC
76:Platform(s)
2649:Categories
2137:Broderbund
2032:(enhanced)
2020:(original)
1780:The Strong
1148:References
859:Broderbund
499:San Marino
495:San Marino
324:April 2021
194:Broderbund
99:Apple IIGS
58:Broderbund
47:Broderbund
2710:DOS games
2611:WildBrain
2569:Companies
2369:Riverdeep
2365:Mindscape
2310:(Prodigy)
2036:MobyGames
2024:MobyGames
1868:April 20,
1816:April 20,
1594:August 8,
1584:0006-2510
1571:Billboard
1540:0362-4331
1333:August 9,
1258:April 20,
1232:April 20,
1110:inducted
1106:In 2021,
979:Reception
974:Reception
939:San Diego
903:with it.
627:Kathmandu
582:Sri Lanka
524:Singapore
457:New Delhi
452:Australia
428:ReykjavĂk
423:Argentina
402:Locations
356:word play
295:does not
228:Macintosh
216:countries
124:Macintosh
2634:Category
2526:Universe
2457:episodes
2427:TV shows
1992:Archived
1966:Archived
1940:Archived
1888:Archived
1862:Archived
1836:Archived
1784:Archived
1727:Archived
1696:Archived
1692:Compute!
1666:Archived
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1626:March 5,
1617:Archived
1588:Archived
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1226:Archived
1200:Archived
1166:Archived
1076:Compute!
873:Apple II
869:synonyms
806:strategy
797:Genre(s)
774:FM Towns
694:New York
676:Budapest
636:Istanbul
611:Thailand
506:Montreal
354:-filled
257:Apple II
176:strategy
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109:Atari ST
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2596:SoftKey
2484:(album)
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1842:July 7,
1751:GamePro
1114:to its
1103:value.
1096:GamePro
1079:called
901:Almanac
812:Mode(s)
788:Release
680:Hungary
607:Bangkok
578:Colombo
564:Comoros
486:Baghdad
432:Iceland
316:removed
301:sources
261:Almanac
240:Almanac
232:Windows
158:Release
2543:People
2394:(2011)
2386:(2009)
2277:(1997)
2269:(1996)
2266:U.S.A.
2261:(1996)
2228:(1992)
2225:U.S.A.
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2187:(1989)
2170:Europe
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2162:U.S.A.
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1790:May 6,
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983:Awards
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960:Carmen
956:Carmen
878:Disney
782:Mac OS
752:Series
665:London
660:Norway
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470:Rwanda
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220:CD-ROM
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2307:World
2258:World
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593:Egypt
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2184:Time
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1974:2011
1948:2011
1922:2011
1896:2017
1870:2017
1844:2017
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1792:2022
1735:2017
1723:Info
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