Knowledge

Oware

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two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house (or set aside if the board has no scoring houses). However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board. (However, see discussion on Grand Slam variations below). In the adjacent diagram, the lower player would capture all the seeds in houses
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Reflecting traditional African values, players of oware encourage participation by onlookers, making it perhaps the most social two-player abstract. In recreational play, it is normal for spectators to discuss the game in progress and to advise the players. Games may provide a focus for entertainment
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The game is over when one player has captured 25 or more seeds, or each player has taken 24 seeds (draw). If both players agree that the game has been reduced to an endless cycle, the game ends when each player has seeds in his holes and then each player captures the seeds on their side of the board.
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In Oware Abapa, capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: If the previous-to-last seed also brought an opponent's house to
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Boards may be elaborately carved or simple and functional; they may include a pedestal, or be hinged to fold lengthwise or crosswise and latch for portability and storage with the seeds inside. While most commonly located at either end, scoring houses may be placed elsewhere, and the rows need not be
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The game starts with four seeds in each house. The objective of the game is to capture more seeds than one's opponent. Since the game has only 48 seeds, capturing 25 is sufficient to win the game. Since there is an even number of seeds, it is possible for the game to end in a draw, where each player
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Knowing the number of seeds in each house is, of course, important to game play. When there are many seeds in a house, sometimes enough to make a full lap of the board or more, they cannot easily be counted by eye, and their number is often guarded by the player who controls that house. This may be
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The game requires an oware board and 48 seeds. A typical oware board has two straight rows of six pits, called "houses", and optionally one large "score" house at each end. Each player controls the six houses on their side of the board, and the score house on their end. The game begins with four
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The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is
662:. Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house. The diagram shows the result of sowing from house 657:
Players take turns moving the seeds. On a turn, a player chooses one of the six houses under their control. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house, in a process called
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family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. Its origin is uncertain but it is widely believed to be of
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done by repeatedly moving the seeds in the house. A player may count the seeds when contemplating a move; in such cases the last few are usually counted in the hand to avoid revealing their number.
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A grand slam is capturing all of an opponent's seeds in one turn. There are variations to the rule that applies, which may be one of the following:
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As a strategy game, Oware requires keen strategic insights for human players. However, computer analysis has shown that Oware (or Awari) is a
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Grand slam captures are allowed, however, all remaining stones on the board are awarded to the opponent.
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Such a move is legal, but no capture results. International competitions often follow this rule.
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and meeting others. The game, or variations of it, also had an important role in teaching
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possible, the current player captures all seeds in their own territory, ending the game.
1487: 1359: 1330: 938:. African Studies Program, University of Illinois at Urbana-Champaign. 20 December 1982 755: 1197: 1650: 1320: 1300: 1114: 1015: 964: 278: 229: 1315: 1147: 1050: 154: 72: 1192: 885: 615: 608: 467: 114: 42: 1540: 1449: 1310: 1267: 1233: 812: 92: 61: 1688: 1533: 1528: 1381: 1257: 820: 622: 601: 594: 587: 578: 571: 543: 481: 460: 453: 446: 437: 430: 423: 416: 409: 402: 322: 315: 308: 301: 294: 287: 271: 264: 257: 250: 243: 236: 170: 1180: 1175: 1014:(2nd ed.). Columbia, Missouri: Purple Squirrel Productions. p. 7. 792: 1658: 1295: 1151: 1054: 1041: 851:
for which, with best play, either player is able to force a drawn result.
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variation, considered to be the most appropriate for serious, adult play.
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One commercial version was marketed in 1964 by 3M, as the board game
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Such a move is legal, but the last (or first) house is not captured.
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Oware game variant. On this board players would sit left and right.
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but one of the earliest Western scholars to study the game,
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web-based Oware (Javascript) with optional computer players
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How to Play Warri : The Caribbean Oware Mancala Game
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Variations allowing Grand slams to end the game are
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Weight for weighing gold dust - Awele or Awari game
1134:Romein, John W.; Bal, Henri E. (September 2002). 800:Oware is perhaps the most widespread game in the 340:straight. When a board has a hinged cover like a 1686: 1028: 936:"African Games of Strategy: A Teaching Manual" 1218: 1035:Romein, John W.; Bal, Henri E. (June 2002). 222:seeds in each of the twelve smaller houses. 1232: 103:, oware and its variants have many names - 1225: 1211: 1009: 1133: 1034: 791: 783: 730:Grand slam captures are not legal moves. 698: 379: 330: 276: 227: 29: 1411:Owabi Forest Reserve and Bird Sanctuary 762:in 2002; either side can force a draw. 14: 1687: 1010:Chamberlin, David B. (November 2017). 842: 779: 511:The lower player prepares to sow from 1206: 1106: 956: 1457:Ashanti parliamentary constituencies 691:but not b (as it has four seeds) or 1306:1733 slave insurrection on St. John 911:"Oware - Played all over the world" 788:AwalĂ© with the shape of an elephant 24: 25: 1716: 1396:Bobiri Forest Butterfly Sanctuary 1169: 983: 1674: 1673: 807:Considered the national game of 743:Various other rules also exist. 621: 614: 607: 600: 593: 586: 577: 570: 563: 556: 549: 542: 480: 473: 466: 459: 452: 445: 436: 429: 422: 415: 408: 401: 321: 314: 307: 300: 293: 286: 277: 270: 263: 256: 249: 242: 235: 228: 209:Following are the rules for the 149:(Caribbean) Pallanguzhi (India) 1127: 27:Ghanaian abstract strategy game 1100: 1068: 977: 950: 928: 903: 878: 13: 1: 871: 716: 1505:Economy of the Asante Empire 1498:Kumasi International Airport 1406:Kogyae Strict Nature Reserve 1401:Bomfobiri Wildlife Sanctuary 1371:Districts and Municipalities 673: 366: 216: 41:For people named Oware, see 7: 1198:Oh-Wah-Ree on boardgamegeek 854: 10: 1721: 707: 351:, the seeds are typically 40: 1705:Traditional mancala games 1671: 1643: 1524: 1517: 1483: 1476: 1445:Emperor-King Osei Tutu II 1435: 1428: 1355: 1348: 1283: 1248: 1241: 946:– via Google Books. 375: 195:Robert Sutherland Rattray 986:"Rules of oware - AualĂ©" 765: 359:. Some tourist sets use 204: 1654:(Ghana National Anthem) 1463:Governance and politics 1336:War of the Golden Stool 754:and John Romein at the 722:"Grand slam" variations 1273:Ashanti independentism 1193:Oware on boardgamegeek 1187:Oware online by PlayOK 1152:10.3233/ICG-2002-25306 1107:Davis, Lucile (1999). 1055:10.3233/ICG-2002-25306 957:Davis, Lucile (1999). 827:, the language of the 797: 789: 385: 384:A player sowing seeds. 336: 53:abstract strategy game 38: 839:to African children. 817:Antigua & Barbuda 795: 787: 699:Let the opponent play 648:are captured but not 383: 334: 33: 1263:Ashanti protectorate 1088:on February 24, 2021 1493:Boankra Inland Port 1291:Battle of Nsamankow 843:Theory and Strategy 780:History and society 139:ouri, ouril or uril 99:and throughout the 1488:Economy of Ashanti 1440:Ashanti Asantehene 1331:Anglo-Ashanti wars 1326:Battle of AtakpamĂ© 984:Soler, Joan Sala. 813:Ashanti City-State 798: 790: 756:Vrije Universiteit 386: 337: 39: 1682: 1681: 1667: 1666: 1652:Yen Ara Asaase Ni 1600:Anansi the spider 1513: 1512: 1472: 1471: 1424: 1423: 1416:Kumasi Metropolis 1344: 1343: 1321:Second Maroon War 1301:Battle of Feyiase 1136:"Awari Is Solved" 1120:978-0-7368-0069-3 1037:"Awari is Solved" 1021:978-0-9994889-0-4 970:978-0-7368-0069-3 804:family of games. 633: 632: 508: 507: 372:has captured 24. 329: 328: 16:(Redirected from 1712: 1695:Culture of Ghana 1677: 1676: 1522: 1521: 1481: 1480: 1433: 1432: 1353: 1352: 1316:First Maroon War 1246: 1245: 1227: 1220: 1213: 1204: 1203: 1163: 1162: 1160: 1158: 1146:(3): 162 - 165. 1131: 1125: 1124: 1104: 1098: 1097: 1095: 1093: 1087: 1081:. Archived from 1080: 1072: 1066: 1065: 1063: 1061: 1032: 1026: 1025: 1007: 1001: 1000: 998: 996: 990:www.joansala.com 981: 975: 974: 954: 948: 947: 945: 943: 932: 926: 925: 923: 921: 907: 901: 900: 898: 896: 882: 625: 618: 611: 604: 597: 590: 581: 574: 567: 560: 553: 546: 519: 484: 477: 470: 463: 456: 449: 440: 433: 426: 419: 412: 405: 394: 325: 318: 311: 304: 297: 290: 281: 274: 267: 260: 253: 246: 239: 232: 225: 197:, used the name 73:Bono East Region 21: 1720: 1719: 1715: 1714: 1713: 1711: 1710: 1709: 1685: 1684: 1683: 1678: 1663: 1639: 1509: 1468: 1420: 1340: 1284:Major conflicts 1279: 1237: 1231: 1172: 1167: 1166: 1156: 1154: 1132: 1128: 1121: 1105: 1101: 1091: 1089: 1085: 1078: 1074: 1073: 1069: 1059: 1057: 1033: 1029: 1022: 1008: 1004: 994: 992: 982: 978: 971: 955: 951: 941: 939: 934: 933: 929: 919: 917: 909: 908: 904: 894: 892: 884: 883: 879: 874: 857: 845: 782: 768: 748:strongly solved 724: 719: 710: 701: 676: 655: 378: 369: 219: 207: 46: 43:Oware (surname) 28: 23: 22: 15: 12: 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1006: 991: 987: 980: 972: 966: 962: 961: 953: 937: 931: 916: 915:www.oware.org 912: 906: 891: 890:BoardGameGeek 887: 881: 877: 867: 864: 862: 859: 858: 852: 850: 840: 838: 832: 830: 826: 822: 821:Akan language 818: 814: 810: 805: 803: 794: 786: 777: 775: 774: 763: 761: 757: 753: 749: 744: 738: 735: 732: 729: 728: 727: 714: 705: 696: 694: 690: 686: 682: 671: 667: 665: 661: 654: 653: 651: 647: 643: 639: 629: 628: 624: 620: 617: 613: 610: 606: 603: 599: 596: 592: 589: 585: 584: 580: 576: 573: 569: 566: 562: 559: 555: 552: 548: 545: 541: 540: 536: 533: 530: 527: 524: 521: 520: 517: 516: 514: 503: 500: 497: 494: 491: 488: 487: 483: 479: 476: 472: 469: 465: 462: 458: 455: 451: 448: 444: 443: 439: 435: 432: 428: 425: 421: 418: 414: 411: 407: 404: 400: 399: 396: 395: 392: 391: 390:Example turn: 382: 373: 364: 362: 361:cowrie shells 358: 354: 350: 345: 343: 333: 324: 320: 317: 313: 310: 306: 303: 299: 296: 292: 289: 285: 284: 280: 273: 269: 266: 262: 259: 255: 252: 248: 245: 241: 238: 234: 231: 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Retrieved 1143: 1140:ICGA Journal 1139: 1129: 1113:. Capstone. 1109: 1102: 1090:. Retrieved 1083:the original 1070: 1058:. Retrieved 1046: 1042:ICGA Journal 1040: 1030: 1011: 1005: 993:. Retrieved 989: 979: 963:. Capstone. 959: 952: 940:. Retrieved 930: 918:. Retrieved 914: 905: 893:. 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Index

Wari (game)

Oware (surname)
abstract strategy game
mancala
Ashanti
Bono Region
Bono East Region
Ahafo Region
Central Region
Western Region
Eastern Region
Ashanti Region
Ghana
Caribbean
ayoayo
Yoruba
Ivory Coast
Benin
Mali
Cape Verde
Dagbani
Ewe
Igbo
Edo
Ga
Robert Sutherland Rattray
Store (0)
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