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Virtual goods

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games, which derive income from subscription fees. This doesn't deter all players from saving playing time by illicitly buying in-game currency with real-world cash from an alternate source– violating their agreement with the game's operator in the process.
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In online games, virtual goods could be lost due to some unexpected reasons. This brings problems for service providers as well as purchaser. Encryption techniques primarily used for other purposes may, here too, provide functionality. These may include
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in virtual worlds own things within the context of the virtual world and users will collect each games' virtual currency to purchase land, supplies and various items used to enhance their status and add points. Some virtual currencies are
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vary wildly depending upon who is making the prediction. 2013 sales will be US$ 4 billion according to one analyst and a year later reach 14 billion according to a different analyst.
917: 874: 803: 815: 505: 1000: 828: 160:, in 1997, it became the first company to profit from the sale of virtual goods. But it wasn't until the mid-2000s, with companies like Korean 1025: 34:, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. 547: 167:
Virtual goods may continue to be a primarily Asian phenomenon, as between 2007–2010 70% of worldwide sales were made in this region.
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generated more than $ 1 billion in revenue across all platforms. This revenue comes entirely from in-game purchases, which — in
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Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include
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While many companies have embraced exchanging cash for virtual goods, the practice is forbidden in most
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leading the way, that virtual good sales became instituted as a legitimate revenue-making scheme.
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The World of text MMOs / MUDs – An Interview with Matt Mihaly, CEO of Iron Realms Entertainment
1434: 506:"Lucrative Alternatives to Online Advertising businessweek.com, October 23, 2008, 5:00PM EST" 398: 1367: 1311: 1246: 1221: 1196: 237: 105:, relying upon measurement of in-game achievements in order to accrue exchangeable points. 8: 1252: 1156: 804:
The world’s most lucrative social network? China’s Tencent beats $ 1 billion revenue mark
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and text-only games on other computers. This practice continued with the advent of
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in 2009, something that had become popular in some parts of the country.
86: 58: 27: 758:"Changyou Selects PlaySpan's UltimatePay for its Online Game Properties" 129:. Players would sell virtual goods, such as swords, coins, potions, and 233: 145:, many online games now derive revenue from the sale of virtual goods. 902: 1176: 368: 363: 328: 745:
Unlike reality, virtual retail sales are hot, especially for avatars
1267: 1171: 1138: 1026:"Here's How You Make $ 12,000 In Profit a Day Selling Virtual Guns" 671:"Fortnite — a free video game — is a billion- dollar money machine" 353: 318: 298: 283: 176: 66: 757: 1352: 1181: 1118: 1085: 1080: 413: 388: 348: 293: 161: 1357: 1133: 126: 65:, and the games that use this model are usually referred to as 1347: 1337: 1090: 1013:
Digital tills are ringing to the sound of an unreal Christmas
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China bars use of virtual money for trading in real goods
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PRC Ministry of Commerce, Monday, June 29, 2009 2100 GMT
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are non-physical objects and money purchased for use in
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Redefining MMOs: The massive money of microtransactions
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outlawed the practice of buying real-world goods with
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Uh-Oh: World of Warcraft Introduces Microtransactions
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s case — offer no competitive advantage to the game.
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Virtual goods revenue to hit $ 7.3 billion this year
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Virtual goods give Web firms new revenue in ad slump
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news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
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A virtual farm turns new ground for game developers
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While this practice is forbidden in most 1389: 1057: 1043: 685:bbc.com, 01:36 GMT, Friday, 22 August 2008 608:money.cnn.com, July 27, 2006: 11:35 AM EDT 535:Wired's Game | Life blog, November 6, 2009 528: 526: 481:Virtual Goods: the next big business model 276: 152:began auctioning items to players of its 951: 738: 694: 628: 593:playnoevil.com, Friday, September 8. 2006 571:reuters.com, Tue Dec 29, 2009 12:50pm EST 564: 562: 461: 458:reuters.com, Fri Dec 23, 2011 11:32am EST 884: 872:Playdom Fuels Its Virtual Goods Business 776: 640:reuters.com, Thu Mar 25, 2010 7:05am EDT 113:The first virtual goods to be sold were 625:cnet.com, November 15, 2010 9:51 AM PST 618: 616: 614: 523: 1417: 903:Second Life Marketplace Featured Items 559: 1038: 601: 599: 579: 577: 545:How to Stay in the Game (Part 2 of 2) 45:, virtual goods may be classified as 927: 676: 611: 673:, "Business Insider", July 29, 2018 13: 1003:forbes.com, 10.29.09, 12:40 PM EDT 946:Trade Me founder invests in gaming 733:QQ: China's New Coin of the Realm? 596: 574: 486: 14: 1446: 924:develop-online.net, April 2, 2012 831:. Thomson Reuters. Archived from 784:"Facebook Blog, February 7, 2007" 493:Sales of virtual goods boom in US 1399: 1398: 1388: 683:Poor earning virtual gaming gold 72: 1167:Bartle taxonomy of player types 1018: 994: 975: 963: 865: 821: 806:venturebeat.com, March 19, 2009 786:. Blog.facebook.com. 2007-02-07 750: 726: 714: 688: 663: 606:Cyworld ready to attack MySpace 247: 991:Microsoft's Xbox Official Site 538: 498: 449: 158:Achaea, Dreams of Divine Lands 1: 960:massively.com, Sep 11th 2009 442: 934:Virtual Products = Real Cash 483:techcrunch.com, Jun 20, 2007 92:A key revenue driver within 7: 970:The MANN-conomy update: FAQ 764:. PlaySpan, Inc. 2010-03-18 420: 218: 10: 1451: 893:Wed Nov 4, 2009 6:02am EST 432:Walled garden (technology) 251: 170: 108: 55:social networking services 1386: 1343:Iron Realms Entertainment 1328: 1296: 1242:Player versus environment 1147: 1104: 1073: 1015:The Guardian, 17 Dec 2009 379:Sony Online Entertainment 344:Iron Realms Entertainment 150:Iron Realms Entertainment 41:and digital clothing for 1305:Designing Virtual Worlds 982:Xbox 360: Get the Points 1028:, "Vice", June 30, 2015 735:wsj.com, March 30, 2007 359:Second Life Marketplace 277:Virtual goods purveyors 205:Fortnite: Battle Royale 133:, to each other in the 747:USA Today, 23 Dec 2009 141:online games, such as 57:, community sites, or 1001:Zynga's Gaming Gamble 399:Xbox Live Marketplace 1368:Mythic Entertainment 1312:A Rape in Cyberspace 1247:Player versus player 1222:Non-player character 1107:codebases, libraries 238:digital certificates 195:sold for $ 330,000. 1157:Alternate character 1066:Multi-user dungeons 948:tvnz.co.nz, Mar. 11 862:Nexon Official Site 512:on October 27, 2008 1425:Multi-user dungeon 987:2009-01-23 at the 920:2012-04-05 at the 905:Wed April 26, 2011 877:2010-12-29 at the 858:2009-06-01 at the 589:2008-10-02 at the 550:2010-02-07 at the 24:online communities 16:Non-physical goods 1412: 1411: 1373:Plaintext Players 1363:The Mud Connector 936:cnbc.com, Oct. 09 394:World of Warcraft 192:Entropia Universe 143:World of Warcraft 79:social networking 63:microtransactions 1442: 1402: 1401: 1392: 1391: 1237:Player character 1232:Persistent world 1059: 1052: 1045: 1036: 1035: 1029: 1022: 1016: 1010: 1004: 998: 992: 979: 973: 967: 961: 955: 949: 943: 937: 931: 925: 912: 906: 900: 894: 888: 882: 869: 863: 850: 844: 843: 841: 840: 825: 819: 813: 807: 801: 795: 794: 792: 791: 780: 774: 773: 771: 769: 754: 748: 742: 736: 730: 724: 718: 712: 711: 709: 707: 692: 686: 680: 674: 667: 661: 660: 658: 657: 647: 641: 635: 626: 620: 609: 603: 594: 581: 572: 566: 557: 542: 536: 530: 521: 520: 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286: 280: 278: 275: 252:Main article: 249: 246: 242:fingerprinting 226:access control 220: 217: 172: 169: 110: 107: 83:virtual worlds 74: 71: 15: 9: 6: 4: 3: 2: 1447: 1436: 1433: 1431: 1428: 1426: 1423: 1422: 1420: 1407: 1406: 1397: 1396: 1385: 1379: 1376: 1374: 1371: 1369: 1366: 1364: 1361: 1359: 1356: 1354: 1351: 1349: 1346: 1344: 1341: 1339: 1336: 1335: 1333: 1331:organizations 1327: 1321: 1320: 1316: 1313: 1309: 1307: 1306: 1302: 1301: 1299: 1295: 1289: 1286: 1284: 1281: 1279: 1276: 1274: 1273:Virtual goods 1271: 1269: 1266: 1264: 1261: 1259: 1256: 1254: 1251: 1248: 1245: 1243: 1240: 1238: 1235: 1233: 1230: 1228: 1225: 1223: 1220: 1218: 1215: 1213: 1210: 1208: 1207:Kill stealing 1205: 1203: 1200: 1198: 1195: 1193: 1190: 1188: 1185: 1183: 1180: 1178: 1175: 1173: 1170: 1168: 1165: 1163: 1160: 1158: 1155: 1154: 1152: 1146: 1140: 1137: 1135: 1132: 1130: 1127: 1125: 1122: 1120: 1117: 1115: 1112: 1111: 1109: 1103: 1097: 1094: 1092: 1089: 1087: 1084: 1082: 1079: 1078: 1076: 1072: 1067: 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Retrieved 510:the original 500: 488: 451: 265: 257: 254:Gold farming 248:Illicit sale 222: 209: 203: 200:free-to-play 197: 190: 188: 181: 174: 166: 147: 123:PLATO system 117:for use in 112: 94:social media 91: 76: 59:online games 36: 28:online games 19: 18: 1378:Simutronics 1150:terminology 701:Dot Esports 409:Flirtomatic 374:SmallWorlds 309:Habbo hotel 304:Gaia online 260:blockbuster 202:video game 139:blockbuster 49:instead of 1419:Categories 1329:Companies, 1319:Terra Nova 1288:Zone, Area 972:Valve 2010 839:2012-05-28 790:2012-11-26 656:2010-06-23 516:2012-11-26 443:References 234:encryption 103:time-based 81:websites, 37:Including 1148:Concepts, 369:Slide.com 364:RuneScape 329:Kongzhong 1405:Category 1268:Twinking 1258:Spawning 1202:Immortal 1187:Grinding 1172:Cybersex 1139:TinyMUCK 985:Archived 918:Archived 875:Archived 856:Archived 816:ABC News 768:June 12, 706:7 August 587:Archived 548:Archived 421:See also 354:Playfish 319:Hotornot 299:Facebook 289:Changyou 284:Cellufun 219:Research 210:Fortnite 177:Facebook 67:freemium 47:services 1353:Lysator 1182:Griefer 1119:GodWars 1086:DikuMUD 1081:AberMUD 414:OPSkins 389:Tencent 349:Playdom 294:Cyworld 230:hashing 171:Revenue 162:Cyworld 131:avatars 127:MMORPGs 109:History 98:avatars 89:sites. 69:games. 43:avatars 1358:Kesmai 1283:Wizard 1197:Healer 1162:Avatar 1134:Talker 1068:(MUDs) 240:, and 1348:Jagex 1338:Areae 1253:Quest 1091:LPMud 404:Zynga 384:Valve 334:Nexon 267:China 213:' 184:items 148:When 115:items 51:goods 1395:List 1263:Tank 1212:Loot 1129:MUSH 770:2012 708:2019 339:Ning 324:IMVU 119:MUDs 85:and 1177:God 1124:MOO 1114:DGD 1096:MU* 314:Hi5 154:MUD 26:or 1421:: 760:. 699:. 630:^ 613:^ 598:^ 576:^ 561:^ 525:^ 463:^ 244:. 236:, 232:, 228:, 156:, 30:. 1314:" 1310:" 1058:e 1051:t 1044:v 842:. 793:. 772:. 710:. 659:. 519:.

Index

online communities
online games
Digital goods
digital gifts
avatars
services
goods
social networking services
online games
microtransactions
freemium
social networking
virtual worlds
online gaming
social media
avatars
time-based
items
MUDs
PLATO system
MMORPGs
avatars
informal sector
blockbuster
World of Warcraft
Iron Realms Entertainment
MUD
Achaea, Dreams of Divine Lands
Cyworld
Facebook

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