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Vampire: The Masquerade – Redemption

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that Pink is an assassin working for Vukodlak. Pink escapes and Wilhem rejoins Christof, hoping to reclaim the humanity he has sacrificed during the previous 800 years. Together, Christof, Wilhem, Lily, and Samuel discover that Vukodlak is hidden beneath a church within his Cathedral of Flesh and that Anezka is still in his servitude. In the cathedral they find that Vukodlak has awoken; he tries to influence Christof by offering him Anezka then revealing that she is completely dependent on Vukodlak's blood and will die without him. Christof refuses and Vukodlak drops the group into tunnels beneath the cathedral. Christof finds the Wall of Memories, which hold Anezka's memories of the last millennia, showing she continued to hope as Vukodlak found new ways to defile and torment her. She eventually sacrificed her innocence to gain Vukodlak's trust, using her position to delay his resurrection over hundreds of years until, with no options left, she prayed for Christof's return. The group returns to the Cathedral and battles Vukodlak.
806: 417:, which are used to unlock or upgrade existing disciplines and improve each characters' statistics, such as strength or agility. Weapons, armor, and other accessories can be purchased or upgraded using money or valuable items, which are collected throughout the game. The character's inventory is grid-based; objects occupy an allotted amount of space, requiring the management of the storage space available. A belt allows some items to be selected for immediate use during gameplay, such as healing items, without the need to access them in the main inventory. The first version of the game allows progress to be saved only in the main character's haven or safehouse; it automatically saves other data at specific points. An update to the game enabled players to save their in-game data at any point in the in-game narrative. 487:
Tzimisce clans that will devastate humans caught up in it. Wilhem and Christof gain the favor of the local Jews and Cappadocians, who devote their member Serena to the Brujah cause. The Ventrue Prince Brandl tells the group that in Vienna, the Tremere are abducting humans to turn them into ghouls—servitors addicted and empowered by vampire blood. The group infiltrate the Tremere chantry in Prague, and stop the Gangrel Erik from being turned into a Gargoyle, and he joins them. Christof learns that Anezka, seeking Christof's redemption, has visited the Tremere and Tzimisce clans, and the Vienna Tremere stronghold, Haus de Hexe. There, the Tremere leader Etrius turns Erik into a Gargoyle, forcing Christof to kill him. Etrius reveals that the Tzimisce abducted Anezka.
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scenario, and change events in the game in real time without making it too complex to understand for the average player. Much of the technology was simple to implement, requiring typical multiplayer software components that would allow users to connect with each other. The largest task required the development of an interface that could provide the Storyteller with control over the aspects of a multiplayer game without it becoming too complex. The interface had to contain lists of objects, characters, and other resources, and options to manipulate those resources. It had to be mostly accessible using a mouse as input, reserving the keyboard for less common and more advanced commands. The mode was inspired by the text-based
321:, providing the player with missions to progress through a set narrative. Certain actions committed by Christof throughout the game can raise or lower his humanity, affecting which of the game's three endings the player receives. As a vampire, Christof is imbued with a variety of abilities and powers that can be used to combat or avoid enemies and obstacles. Use of these abilities drains Christof's supply of blood which can be replenished by drinking from enemies or innocents. It includes multiplayer gameplay called "Storyteller", which allows one player to create a narrative for a group of players with the ability to modify the game dynamically in reaction to the players' actions. 457:; it depicts a world in which vampires, werewolves, demons, and other creatures influence human history. The vampires are divided into seven Clans of the Camarilla—the vampire government—each with distinctive traits and abilities. The Toreadors are the closest to humanity—they have a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are either cursed with insanity or blessed with insight; the Gangrel are loners in synchronization with their animalistic nature; the Tremere are secretive, untrustworthy, and wield blood magic; and the monstrous Nosferatu are condemned to remain hidden in the shadows. 785:
3D objects. They came up with a temporary solution and planned to improve the pathfinding later into development. By the time they properly addressed the problem, many of the levels were almost complete and featured few markers the programmers could use to control movement. They could identify walkable tiles but not walls, cliffs, and other environmental hazards. Ideal solutions, such as creating zones for characters to walk through would have taken too much time to retroactively add into the 100 created levels, so the programmers spent several weeks making small, iterative fixes to conceal the obvious errors in the pathfinding and leave less obvious ones intact.
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also scaled back the scope of their multiplayer testing and canceled the planned release of an interactive pre-launch demo. The delay allowed Nihilistic to retain most of the intended design but they were forced to remove the ability to play the entire single-player campaign as a team online, compensating for this by adding two multiplayer scenarios built using levels from the single-player game. Huebner said they did not plan appropriately for multiplayer when building the Java scripts for the single-player game, meaning the scripts did not work effectively in multiplayer mode.
758:. Reasoning that most people would be familiar with vampire tropes, the team wrote the game assuming players would not need an explanation of the genre's common elements, while enabling them to explore White Wolf's additions to the mythos. When translating the pen-and-paper RPG to a video game, the team redesigned some of the disciplines to make them simpler to understand. For example, in the pen-and-paper game, the "Protean" discipline includes the abilities to see in the dark, grow claws, melt into the ground, and change into an animal, however in 520: 410:
scale of the damage or their effect, and the cost of using it. The characters' health and disciplines are reliant on blood, which can only be replenished by feeding on the living—including other party members—or finding blood containers such as bottles and plasma bags. Drinking an innocent to death and other negative actions reduces the player's humanity, increasing the likelihood of entering a frenzy when injured or low on blood, during which they indiscriminately attack friend and foe.
627:) developed concept art to establish the look of the game's environments, and Patrick Lambert developed character concepts and full-color drawings for the modelers and animators to use. Huebner considered the most important external relationship was with a small start-up company called Oholoko, which produced cinematic movies for the game's story elements and endings. Nihilistic met with various computer animation firms but their prices were too expensive for the project budget. 332:. The team relied on eight outside contractors to provide elements that the team could not supply, such as music and artwork. The game's development was difficult: late changes to software forced the developers to abandon completed code and assets; a focus on high-quality graphics and sound meant that the game ran poorly on some computer systems; and the original scope of the game exceeded the game's schedule and budget, forcing the team to cancel planned features. 2481:: Proclamation of Voivode Urdo, Viceroy, Council of Voivodes. Master of the Hellhounds. Sculptor of the Flesh of Thousands. Be it known to all Voivodes, that Voivode Vukodlak, Scourge of the Carpathians, hath refused our most solemn and lawful petition to cease his mad scheme...in proclaiming his mad ambitions to grow in stature to rival the ancient Cainites, he hath drawn much unwanted attention from the other Clans and other powerful and jealous forces... 34: 5260: 499:
from humanity and the Sabbat who seek to regain dominion over it. The Society's excavation also enables Vukodlak's followers to recover Vyšehrad. After escaping, Christof meets Pink, who agrees to help him. They learn that the Setite clan has been shipping Vyšehrad contraband to New York City and infiltrate a Setite brothel to gain information. They kill the Setite leader Lucretia and recruit Lily, an enslaved prostitute.
685:. When the team eventually switched to Direct3D, it was forced to abandon some custom code it had built to compensate for Glide's limitations such as texture and graphic management, which required the re-exporting of hundreds of levels and models for the new software. The late API switch also limited the time available to test the game's compatibility on a wide range of hardware. The team focused on building the game for 5272: 2717:: For I have turned my hand to the corruption of the Voivode's resurrection. In the guise of offering wise council to Vukodlak, I poison his heart against those who could speed his resurrection. I accuse the faithful of disloyalty, I accuse the powerful of dangerous ambition, I praise the weak and ineffectual...and so he believes every doubt I whisper in his head. And so he crushed his own resurrection. 470:
a human with a pure soul who loves Chrisof even after his transformation. As a member of the Brujah under Ecaterina the Wise, Christof allies with Wilhem Streicher, the Gangrel Erik, and the Cappadocian Serena during his journeys through 12th century Prague. Other characters in this era include the slaver Count Orsi, the Tremere Etrius, and the Ventrue Prince Brandl.
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monsters, and characters across the map. Character statistics, such as experience points, abilities, and disciplines, can also be modified. Finally, the Storyteller can assume the role of any character at any given time. These functions allow the Storyteller to dynamically manipulate the play environment while the other players traverse it.
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supplement physical attacks. Each discipline can be upgraded, becoming a more powerful version of itself; alternatively, other in-game benefits can be gained. The game features disciplines that allow the player to enhance the character's physical abilities such as speed, strength, or durability. Disciplines can also allow the player to
2425:: Then, with the blood of Vukodlak in my veins, I'll be able to destroy all vampires. Of course I don't mean all vampires. I'll require a well-maintained flock of imprisoned vampires to keep me supplied with blood...my first three hundred years of life will soon seem like nothing more than a prelude to my holy domination of the earth. 1243:
become stuck on environmental objects or each other during combat, use up their costliest abilities on enemies regardless of their threat, and were poor at staying alive in battle. Enemies were similarly dismissed for either not noticing the playable character in obvious circumstances or failing to respond to attacks on themselves.
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vampire blood— and the Setite leader Lucretia. During his journey, Christof comes into conflict with Vukodlak, a powerful Tzimisce vampire intent on usurping the clans' ancestors and taking their power for himself. Trapped in a mystical sleep by those who oppose his plot, Vukodlak commands his followers to help resurrect him.
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while offensive mode sends the character directly into battle. The main character and active allies are represented by portraits on screen that reflect their current physical or emotional state, showing sadness, anger, feeding, or the presence of injuries or staking—having been stabbed through the heart and rendered immobile.
1146:) said that while the game was attractive, the visuals were superficial and failed to emphasize the game's horror elements. They were also critical of the third-person in-game camera positioning, claiming that it obscured the area directly in front of the player and did not allow the player to look upwards. 1216:
criticism focused on technical problems when it was released, undermining the game experience or making it unplayable. Several reviewers noted issues with the initial lack of a function to save game progress at any point, which meant that dying or technical issues with the game could necessitate them
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The programmers identified early on that pathfinding—the ability of the variable-sized characters to navigate through the environment—would be a problem. Huebner cited the difficulty of programming characters to navigate an environment in which level designers are free to add stairs, ramps, and other
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requiring approximately 1GB of storage space to install. Additionally, textures were made in 32-bit color, models were extremely detailed—featuring between 1,000 and 2,000 triangles each on average—and levels were illuminated with high-resolution light-maps. Because the game was designed for high-end
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Huebner said the team struggled with restraint. From inception, the team had developed its assets for a high-end system to ensure the finished project would have top-of-the-range graphics, and because if necessary, it could more easily scale down the art down than scale it up. However, the art teams
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for art and level design, which would save money by allowing the company to license a single piece of software, but the lead artists successfully lobbied against this plan, believing that allowing the respective teams to choose the software would allow them to work most efficiently. Huebner said this
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is French crusader Christof Romuald, a once-proud, religious church knight who is transformed into a Brujah vampire. With his religious faith destroyed, Christof is forced to reassess his understanding of good and evil as he acclimates to his new life. Christof's anchor to humanity is the nun Anezka,
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features an online multiplayer component which allows players to engage in scenarios together. One player assumes the role of the Storyteller, guiding other players through a scenario using the Storyteller interface. The interface allows the Storyteller to create or modify scenarios by placing items,
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including swords, shields, bows, and guns, stakes, and holy water. Some weapons have a secondary, more powerful attack; for example a sword can be spun to decapitate a foe. Because they are vampires, allies and enemies are susceptible to damage from sunlight. Disciplines (vampiric powers) are used to
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From the outset, the team wanted to make a grand RPG, but were restricted by their budget and schedule. They were reluctant to cut any content such as one of the time periods or the multiplayer aspect, and they decided to postpone the original release date from March 2000 to June the same year. They
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series. Id allowed Nihilistic to license QERadiant and modify it to create a customized tool for its 3D environments. Because QERadiant was a finished, functional tool, it allowed the level designers to begin developing levels from the project's start and then export them into the NOD engine, rather
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over twenty-four months; the team expanded to twelve members by the end of development. The development team included Nihilistic President and CEO Ray Gesko, lead programmer Rob Huebner, world designer Steve Tietze, level designer Steve Thoms, lead artist Maarten Kraaijvanger, artist Yujin Kiem, art
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said the number of enemies and the difficulty of defeating them often meant the playable character would run away or die. The repetitive combat was also criticized by other reviewers, who disliked that it involved repeatedly clicking on enemies until they were dead; and running away if the playable
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The multiplayer "Storyteller" mode was conceived early in the development cycle. Diverting from the typical death match or co-operative gameplay multiplayer modes, Storyteller required Nihilistic to develop an interface that could give one player, the Storyteller, enough control to run a particular
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format was not spacious enough to accommodate more than one version of the game. The finished product barely fitted onto two CD-ROMs; some sound assets were removed to fit the format. This caused the game to use a large amount of computer resources and limited the ability to port it to more limited
672:. This was the NOD engine, which the developers could customize for the game's 3D perspective and role-playing mechanics. The team also considered that developing its own engine would allow it to freely reuse code for future projects or to license the engine for profit. NOD was prototyped using the 548:
in April 1998, shortly after the developer's founding in March that year. Its development was publicly announced in March 1999. Intending to move away from the first-person games the team members had worked on with previous companies, Nihilistic prepared a design and story for a futuristic RPG with
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varies depending upon the quantity of humanity Christof has retained during the game. If the quantity is great, Christof kills Vukodlak, reconciles with Anezka, and turns her into a vampire, sparing her from death. If his humanity is moderate, he surrenders to Vukodlak and becomes a ghoul; Vukodlak
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In 1999, the Society of Leopold excavates the site of Vyšehrad Castle; they recover Christof's body and take it to London, where he is awoken by a female voice. He learns that the events at Vyšehrad and the resulting human uprising divided the vampires into two sects: the Camarilla who seek to hide
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Castle have been revealed to the humans, who have launched an assault on the structure. Christof, Wilhem, and Serena infiltrate the castle and find that the powerful, slumbering Vukodlak has enslaved Anezka as a ghoul. Anezka rejects Christof and prepares to revive Vukodlak, but the outside assault
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Initially defiant, Christof agrees to accompany Ecaterina's servant Wilhem on a mission to master his new vampiric abilities. Afterward, he meets with Anezka and refuses to taint her with his cursed state. At Ecaterina's haven, the Brujah tell Christof about an impending war between the Tremere and
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The playable character can lead a group of three additional allies into battle, controlling their actions to attack a single enemy or to use specific powers. Characters can be set to one of three modes: defensive, neutral, or offensive. In defensive mode, the character remains distant from battles,
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said the in-game combat became a confusing mess once allies became involved, in part due to poor artificial intelligence (AI) that caused them to use powers liberally and become low on blood as a result. The AI was considered to be insufficient for the game; pathfinding failures meant allies would
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language. Speaking to that studio's lead programmer Billy Zelsnak, Nihilistic decided to experiment with Java, having little prior knowledge of it. The language successfully integrated into the NOD engine without problems, providing a standardized and freely distributable scripting engine. Several
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Christof, Pink, and Lily travel to New York City aboard a contraband ship, rescue the Nosferatu Samuel from the Sabbat, and infiltrate a warehouse storing the Vyšehrad contraband. There they encounter Wilhem, who is now a Sabbat under Ecaterina following the collapse of their group. Wilhem reveals
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In 1141 in Prague, crusader Christof Romuald is wounded in battle. He recovers in a church, where he is cared for by a nun called Anezka. The pair instantly fall in love but are restrained by their commitments to God. Christof enters a nearby silver mine to kill a monstrous Tzimisce vampire who is
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Christof continues his quest into the late-20th century, where he allies with the Brujah Pink, the enslaved Toreador Lily, and the Nosferatu Samuel. Other characters include the 300-year-old human leader of the Society of Leopold, Leo Allatius—who has unnaturally extended his lifespan by consuming
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an enemy or a potential feeding victim, render the character invisible to escape detection, turn the character into mist, summon serpents to attack enemies, heal, revive their allies, and teleport to a haven. Each discipline can be upgraded up to five times, affecting the abilities' durations, the
2453:: Exalted Council of Voivodes, Lords of Clan Tzimisce. Most Grave Charges Put to Voivode Vukodlak, Scourge of the Carpathians: Thou art called to answer: Hast thou, Voivode Vukodlak, issued the blasphemous decree that thou art performing conjurations crafted to usurp the mantle of our Grand-sires? 676:
application programming interface (API) because the team believed it would be more stable during the engine's development, intending that once the engine was more complete, it would be moved to a more general API designed to support a wide range of hardware such as Direct3D. However, once a basic
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perspective; the playable character is shown on the screen while an optional first-person mode used to view the character's immediate environment is available. The camera can be freely rotated around the character and positioned above it to give a greater overview of the immediate area. The game
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Activision provided a budget of US$ 1.8 million; the amount was intentionally kept low to make the project manageable for Nihilistic and reduce the risk to Activision, which was relatively inexperienced with RPGs at the time. Nihilistic's management was committed to the entire team working in a
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had sold approximately 111,193 units across North America by October, earning $ 4.88 million. Approximately 57,000 units were sold in Germany by March 2001. It spent four months on its list of the 30 top-selling games, peaking at number 5 in July 2000, before leaving the charts in October.
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said the multiplayer mode was the redeeming factor of the game, though it was still marred by bugs. Others noted that aspects of the multiplayer interface were insufficient, such as the inability to store custom dialog, requiring the Storyteller to type text in real time during gameplay.
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said, "there has never been a more beautifully created RPG". The level design and environments were praised for the level of detail, providing a brooding, atmospheric aesthetic with "painstaking" detail. Reviewers also made positive comments about the game's lighting effects. Conversely,
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character was about to die against unending waves of enemies. Disciplines were considered helpful in adding variety to combat, but battles were too fast-paced to allow the tactical use of a wide range of powers because of the inability to pause the combat to allow the issuing of orders.
2565:: In the newly established township called Prague, we may, at long last, have ranged beyond the reach of the hated Council. And then we may begin the measureless task of breaking the vile sorcery that locks thy lofty presence away from us. Then let the world shudder at thy resurrection. 831:
was released for Microsoft Windows in North America on June 7, 2000, Europe on June 30, and Australia on July 26. The game's release included a standalone copy of the game, and a Collector's Edition containing a copy of the game, a hardbound, limited edition of White Wolf's
2689:: Even if you could destroy me, which you cannot, you would destroy her as well. Remember, she is my ghoul, and after all these centuries she is utterly dependent on my blood. If I die, she shatters into thousand year-old dust. But serve me, and I'll give her to you. 2537:: ...Yet with deference to those Voivodes who correctly point out the considerable risks of outright warefare, the Council shall blight Vukodlak with a mighty conjuration that shall plunge the disloyal Voivode into a Grievous Torpor that shall last twenty centuries... 1161:
said some speeches became an "agonizingly long filibuster" that only served to delay the return of control to the player. Other sources called it one of the richest, most engrossing stories to be found outside films and novels, and more original than most RPGs.
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also features the Cappadocian clan; the Society of Leopold—modern-day vampire hunters; the Assamite clan of assassin vampires; the Setite clan; the Tzimisce clan, the Giovanni clan, and the Sabbat—vampires who revel in their nature, embracing the beast within.
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The small size of the team led to Nihilistic relying on eight external contractors to provide elements the team could not supply. Nick Peck was chosen to provide sounds effects, ambient loops, and additional voice recordings based on his previous work on
2509:: Ecaterina would like to stop the Antediluvians. But if Vukodlak succeeds in rising with the power to consume them, he will become the most powerful being on earth. He's too unstable to wield that kind of power. It would doom kindred and mortals alike. 2593:: Friar Ignatius insists that the large carved stones over the ruins were protective blessings, placed after the fall of Vysehrad Castle by persons unknown. He maintains that the Tzimisce could freely pillage the ruins once we broke through the wards. 860:, Youth Engine, and Kevin Manthei. Nihilistic also released Embrace, a level editor with access to the game's code to allow users to modify levels and scripts. Developed by Varcon Systems, a port for Mac OS was released on November 14, 2001. 1174:
from being a true RPG because it lacked interaction with many characters, and the lack of player impact on the story made it seem as though they were not building characters but rather were getting them to the story milestones. According to
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betrays Christof and forces him to murder Anezka. A lesser quantity of humanity results in Christof killing Vukodlak by drinking his blood. Greatly empowered, Christof forsakes his humanity, murders Anezka, and revels in his new power.
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was taxing to run on low- and mid-range systems. Nihilistic had intended to include both 16-bit and 32-bit versions of the game textures, and different sound quality levels to allow players to choose which versions to install, but the
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to create 3D art. Nihilistic's management wanted Kraaijvanger to use a less expensive tool but relented when the cost was found to be lower than had been thought. Throughout the project, the art team built over 1,500 3D models.
2397:: Help me, please! They're Sabbat. I refused to be turned, now they seek to kill me!...Thank you! Thank you! I'm in your debt! I am Samuel, of Clan Nosferatu...I owe you a life boon! I'll gladly join you and fight your enemies! 346:
version following in November 2001. The game received a mixed critical response; reviewers praised its graphics and its multiplayer functionality but were polarized by the quality of the story and combat. It received the 1999
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one-room environment with no walls, doors, or offices, believing this would force the individual groups to communicate and allow each department to respond to queries immediately, saving hours or days of development time.
2745::...despite my greatest efforts, his resurrection is now inescapable. There are none who can help me. I can only hope against hope for the return of the one man Vukodlak fears. I pray that God restores Christof. 1960:: Because Pink is a liar and an assassin...Christof. You can't trust Pink. He's an assassin from Clan Assamite, and he's working for Vukodlak! He's here to murder you as soon as you are no longer useful to him. 1258:
said that combat was initially fun but very repetitive, and it became a chore by the later stages of the game, noting that every enemy dungeon consisted of four levels filled with identical enemies, while
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called the game "little more than a hack-and-slash adventure", and said the game's focus on combat was counter to the greater focus on political intrigue and social interaction prevalent in the source
668:, but decided those engines, which were primarily designed for first-person shooters, would not be sufficient for its point-and-click driven RPG and decided to create its own engine for development of 393:
to click on an enemy or environmental object to attack it or to activate it. Interaction is context based; clicking on an enemy initiates combat, while clicking on a door causes it to open or close.
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than waiting for up to six months for Nihilistic to develop a custom tool or learning a new 3D level editor. In twenty-four months, the three level designers built over 100 in-game environments for
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chronicling the first vampire, a Camarilla pendant, a strategy guide, and an alternative game case cover. The Collector's Edition also included a copy of the game's soundtrack, featuring songs by
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At the start of development, Nihilistic wanted to support editing of the game by the user-community, having seen the benefits to the community while working on other games. Staff who worked on
2313:: Well. Well, well. When the cat is away the rats come out to play. The luck of the gods is with thee, for on any other night the full force of Tremere would have dissolved thee into slop. 2341:: Therefore we are resolved to entrate Prince Rudolf Brandle for assistance. Even though he is of clan Ventrue! To make amends for withholding this letter from thee, we go tonight. Come! 733:
knew the experience of creating a new, customized programming language called COG that gave the programmers the results they wanted but cost time and significant project resources. With
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on May 30, 2000. The game features 300,000 lines of code, with a further 66,000 lines of Java for scripts. In January 2000, it was announced that Nihilistic was seeking a studio to port
1919: 718:. They obtained blueprints and sketches of buildings from medieval Prague and Vienna to better represent that period and locations. The four-person art team led by Kraaijvanger used 3336: 617:
provided the musical score for the game's 12th century sections, while a duo called Youth Engine provided the modern-day sections' score. Some artwork was outsourced; Peter Chan (
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these were made into individual disciplines to make them instantly accessible, instead of requiring the player to select Protean and then select one of the sub-abilities.
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tormenting the city. Christof's victory is noted by the local vampires, one of whom, Ecaterina the Wise, turns him into a vampire to prevent another clan from taking him.
3374: 1776: 3075: 3018: 1585: 3702: 3637: 3105: 2909: 1889: 3463: 1993:: Don't Kill me! I'm not one of the Setites! I'm from Clan Toreador! ...Thank you for freeing me I've been trapped in that damn brothel for nearly a year. 5362: 5312: 1194:
said the voices were inappropriate and the 12th century European voices sounding like modern Americans, but that the modern era featured better actors.
1454: 5322: 5042: 4937: 2155:: I am Ecaterina the Wise, Ecaterina the Promethian, Ecaterina the leader of the Brujah clan. We are the children of Caine, and now thou art one of us. 1850: 1827: 1372: 689:
systems to avoid the limitations of supporting a wider range of systems, which had restricted the development of the company founders' previous game,
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of 12th century Prague and Vienna to late-20th century London and New York City in search of his humanity and his kidnapped love, the nun Anezka.
5122: 2625:: Yes, it's true, Christof. I had no choice...Ecaterina is an archbishop of the Sabbat now, but she fights against the Sabbat who serve Vukodlak! 1737: 3878: 3758: 1679: 5342: 5302: 3436: 3514: 2781:: My love has redeemed me across a thousand years. I would that I could offer salvation in return, but I have none to give. Only damnation. / 5063: 3545: 3262: 797:, a multiplayer real-time virtual world in which high-ranking users can manipulate the game's environment and dynamically create adventures. 1911: 5332: 5327: 5030: 1202:. The weather effects, background sound, and moody music were said to blend together well and help immerse the player in the game's world. 648:
video game console, however this version was never released. In February 2001, after the release of the PC version, it was announced that
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occur in two time periods: 12th century Prague and Vienna, and late-20th century London and New York City. The game is set in the
4956: 4603: 2221:: Very well. Christof, go thou with Wilhem Streicher. Trust what he says if thou wouldst outlive the night. Go my swordsmen... / 1166:
criticized the linear storyline, and said the few dialog choices available to the player had no real impact on the storytelling.
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was still running in Glide, which at that point lacked some of the basic features the team needed to demonstrate at that year's
5135: 4963: 4756: 4494: 4090: 2773:: Anezka. My accursed soul trembles to utter these selfish, blasphemous words. But thou need not die if thou wouldst endure. / 2869:: If you could feel the power of the fiends blood, you would know that humanity is...overrated. And now! I claim my prize! / 1768: 742:
designers were trained to use Java to allow them to build the several hundred scripts required to drive the game's storyline.
4898: 4388: 3366: 2785:: Damnation with thee would be as sweet as salvation. Let thy love cast me down, and raise me up, forever. Take me my love. . 875: 691: 3405: 3067: 3010: 5070: 5004: 4860: 4813: 3954: 3097: 1074:
provides the game a score of 74 out of 100 based on 22 reviews. Reviewers compared it to other successful RPGs, including
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Responses to the story were ambivalent; some reviewers called it strong with good dialog; others said it was poor.
596: 119: 3471: 2857:: There is another way! I can save Anezka if I consume thy blood, and take all thy ill gotten power as my own! / 677:
engine was in place in Glide, the programmers turned their attention to gameplay and functionality. By June 1999,
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added that the repetitive gameplay meant that losing progress and having to repeat it was a particular downside.
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series. Nihilistic had developed an original game concept with similar designs and themes prior to their work on
2257:: In partial payment of the boon I owe, I offer thee my prized Childe, Serena. She will aid thee in thy efforts. 5129: 5022: 2369:: Well, well, well. Hey barkeep" Get this antique bloodsucker a swig a' vitae, courtesy of Pink of Clan Brujah! 771:
computer systems, it relied on algorithms to scale down the models; combined with the high detail art assets,
5372: 5317: 5213: 5190: 4723: 4714: 682: 151: 1858: 1446: 5236: 4787: 4291: 1819: 65: 3428: 3158: 2028:: That would be Lucretia...If anyone knows about shipping it's her. She knows everything the Setites know. 1364: 5307: 4823: 4298: 4249: 4049: 3506: 3188: 916: 738: 563:
approached the team using the White Wolf license, they adapted parts of their original design to fit the
3254: 3221: 911: 5250: 4130: 4075: 3982: 2950: 2861:: I am reborn. Let Kindred and mortal alike cower in my presence for now I know what power truly is. / 1107: 1020: 703:
saved the project more time than any other decision made during development. The level designers chose
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for Best Role-Playing game. It was successful enough to merit the production of the indirect sequel
299:
who is killed and revived as a vampire. The game depicts Christof's centuries-long journey from the
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s review even included recommended instructions for cheats that worked around the technical flaws.
1229:
was potentially only a few patches away from being a 5 out of 5 game, if not for technical issues.
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to take advantage of their previous experience using the software while working on Id Software's
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the following month as their first game. It took the team two years to complete on a budget of
4036:
Mallinson, Paul (August 1999). "Sink Your Teeth Into...Vampire: The Masquerade - Redemption".
2183: 373:. The interface shows the inventory on the right, and the current party members at the bottom. 5197: 5155: 4610: 4362: 4263: 4256: 4212: 3993: 2041: 1138: 972: 869: 686: 277: 94: 4013:
McDonald, T. Liam (October 2000). "Games & Books - Vampire: The Masquerade—Redemption".
365: 5101: 4572: 4348: 4320: 4191: 1533: 1082: 385: 53: 41: 33: 8: 4883: 4766: 4730: 4693: 4461: 4454: 4405: 4334: 4242: 4226: 4184: 3950: 3924: 3814: 2841: 2797: 2757: 2729: 2701: 2673: 2637: 2605: 2577: 2549: 2521: 2493: 2465: 2437: 2409: 2381: 2353: 2325: 2297: 2269: 2237: 2205: 2139: 2008: 1977: 1944: 1288: 1179:, while the game's linearity was a negative, it kept the narrative tight and compelling. 619: 545: 348: 269: 126: 75: 46: 5276: 4837: 4707: 4617: 4475: 4419: 3572: 3397: 794: 318: 159: 5227: 4355: 4284: 4154: 4117: 4024: 2117: 454: 390: 339: 291: 164: 114: 104: 1270:
said the multiplayer feature was a revelation and worth the cost of the game alone.
5220: 4876: 4801: 4565: 4511: 4412: 4369: 4015: 1125: 849: 821: 442: 414: 232: 369:
From the third-person perspective, the player character Christof Romuald wields a
5108: 5094: 4219: 4094: 1823: 1102: 845: 837: 817: 810: 437: 3946: 3596:"My kind of modders are re-building the first Vampire: the Masquerade in Skyrim" 750:
The Nihilistic team used their experience adapting an existing property for the
579:
helped Nihilistic decide to work with Activision. The Nihilistic team developed
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follows a linear, mission-based structure. Interaction is achieved by using a
5286: 5163: 4780: 4028: 1094: 857: 841: 722: 699: 665: 614: 609: 247: 219: 185: 134: 1157:
called the dialog poor, sophomoric, and often overly-verbose; in particular
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perspectives. The player controls Christof and up to three allies through a
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said it was innovative and may serve as an inspiration for future games.
1217:
to reload a previous save, and then repeat up to 30 minutes of gameplay.
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achieved enough success to merit the 2004 release of an indirect sequel,
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technician Anthony Chiang, and programmers Yves Borckmans and Ingar Shu.
572: 324:
Founded in March 1998, Nihilistic's twelve-man team began development of
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Wolf, Michael (September 2000). "Vampire: The Masquerade - Redemption".
3980:
Erickson, Daniel (August 2000). "Vampire: The Masquerade - Redemption".
2873:: Tell Ecaterina to expect a warm homecoming. Her child has been reborn! 2253:: Hail, Garinol of Clan Cappadocian, Master of the art of death / ... / 491: 3633: 3605: 2849: 2805: 2765: 2737: 2709: 2681: 2645: 2613: 2585: 2557: 2529: 2501: 2473: 2445: 2417: 2389: 2361: 2333: 2305: 2277: 2245: 2213: 2147: 2016: 1985: 1952: 1071: 946: 560: 550: 523: 273: 58: 3068:"Nihilistic Software's Vampire: The Masquerade -- Redemption (Page 3)" 3011:"Nihilistic Software's Vampire: The Masquerade -- Redemption (Page 2)" 4744: 4106: 3664: 3510: 3459: 3071: 3014: 2905: 2024:: Where is their leader? We have questions about illegal shipping. / 1769:"Curtis Armstrong on Twitter - September 15, 2015 (Verified Account)" 1088: 1076: 984: 704: 673: 645: 4546: 4122: 2933: 2931: 2929: 2927: 867:
was the third best-selling Windows game in the United States behind
3698: 3600: 3432: 3401: 3258: 3162: 3101: 1031: 1008: 906:, which is set in the same fictional universe and was developed by 853: 519: 406: 296: 4002:
Hill, Mark (August 2000). "Vampire: The Masquerade - Redemption".
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said its "brilliant" graphics were among "the best in gaming" and
5259: 4038: 4004: 2973: 2924: 2072:"Vampire: The Masquerade - Bloodlines Character System Interview" 1854: 1772: 1325: 1045: 893: 880: 660:
Nihilistic initially looked at existing game engines such as the
649: 595:
s story was developed with input from Wolf; it was co-written by
3991:
Green, Jeff (April 1999). "Vampire The Masquerade: Redemption".
2657:: Then come! Let us redeem thy humanity with our good works! / 2045: 1628: 1626: 1182:
Reviewers variously appreciated and disliked the voice acting.
777: 343: 194: 1225:, who provided the game with a score of 3 out of 5, said that 3486: 2902:"Nihilistic Software's Vampire: The Masquerade -- Redemption" 2777:: Thou would still have me Christof? I scarcely dared hope / 1741: 1198:
said the acting was inconsistent but was better than that of
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Completing objectives and defeating enemies is rewarded with
3729: 1650: 1623: 3367:"Vampire: The Masquerade -- Redemption Collector's Edition" 1469: 1387: 642: 490:
Returning to Prague, Christof finds the Tzimisce in nearby
295:
series. It follows Christof Romuald, a 12th-century French
357:(2004), which takes place in the same fictional universe. 3541: 3370: 3225: 3192: 3131: 3128:"Vampire: The Masquerade Redemption Headed To Dreamcast?" 2954: 2285:: This must be the house of Count Orsi, the slave master. 2075: 1915: 1885: 1613: 1611: 1609: 1607: 1605: 1603: 1581: 1450: 1368: 766:
were not stopped from producing new assets, resulting in
2865:: Fool! You have forsaken all claim to your humanity! / 1295:
was named Best RPG ahead of the first-person action RPG
445:(pictured in 2017) voiced the 20th century vampire Pink. 3038: 3036: 3846: 1638: 1600: 1578:"Three Nights Of Vampire: The Masquerade -- Night Two" 1406: 1404: 1402: 5248: 3836: 3834: 3832: 3398:"MacSoft ships Vampire: The Masquerade -- Redemption" 2740:. Level/area: Cathedral of Flesh 3 (Wall of Memory). 2712:. Level/area: Cathedral of Flesh 3 (Wall of Memory). 1555: 1553: 1551: 1123:
said it was the best game to look at and watch since
1117:
said it was the most attractive PC game at the time,
3033: 1190:
said the acting ranged from adequate to good, while
1101:
The game's graphics received near-unanimous praise.
4079:(53 (Lifecycle 1)). Imagine Media: 39–42. May 1999. 4072: 2979: 2937: 2840: 2796: 2756: 2728: 2700: 2672: 2636: 2604: 2576: 2548: 2520: 2492: 2464: 2436: 2408: 2380: 2352: 2324: 2296: 2268: 2236: 2204: 2138: 2007: 1976: 1943: 1399: 3858: 3829: 3717: 2684:. Level/area: Cathedral of Flesh (New York City). 2648:. Level/area: Cathedral of Flesh (New York City). 2504:. Level/area: Cathedral of Flesh (New York City). 1548: 3457: 3311:"Vampire : La Mascarade - Redemption sur PC" 3061: 3059: 3057: 3055: 3053: 3051: 3004: 3002: 3000: 2998: 2996: 2994: 2992: 2990: 2988: 2198: 2003: 2001: 5284: 1939: 1937: 1904: 4046: 3492: 3249: 3247: 2834: 2750: 2064: 1814: 1111:said the graphics were the best in any PC RPG. 4035: 4001: 3735: 3688: 3686: 3216: 3214: 3048: 2985: 2790: 2666: 2542: 2514: 2458: 2430: 2169: 2167: 2165: 2163: 2132: 1998: 1873: 1812: 1810: 1808: 1806: 1804: 1802: 1800: 1798: 1796: 1794: 1673: 1671: 1669: 1667: 1665: 1656: 1632: 1475: 1393: 4138: 3752: 3750: 3748: 3746: 3744: 3695:"Vampire: The Masquerade - Redemption Review" 3624: 3622: 3359: 2630: 2598: 2486: 2402: 2042:"Vampire: The Masquerade - Redemption Review" 1972: 1970: 1968: 1934: 1882:"Vampire: The Masquerade - Bloodlines Review" 1820:"Vampire - The Masquerade: Redemption Review" 1572: 1570: 1568: 1488: 1486: 1484: 1441: 1439: 567:series, which became the original design for 400:The player can access various long-range and 3910: 3908: 3906: 3904: 3800: 3798: 3796: 3794: 3792: 3790: 3788: 3786: 3784: 3566: 3244: 3181: 3120: 3090: 2895: 2893: 2891: 2889: 2887: 2885: 2883: 2881: 2722: 2570: 2374: 2290: 2230: 1437: 1435: 1433: 1431: 1429: 1427: 1425: 1423: 1421: 1419: 910:. A remake is currently in development as a 652:was developing a MacOS version of the game. 3870: 3683: 3560: 3211: 3150: 3098:"Vampire Impressions and Brand-New Screens" 2694: 2318: 2160: 2103: 2101: 2099: 2097: 1851:"10 Years, 10 Great Games: Earnest's picks" 1791: 1662: 1359: 1357: 1355: 1353: 1351: 1349: 1347: 1345: 1206:said the sound quality was sometimes poor. 5363:Video games developed in the United States 5313:Fantasy video games set in the Middle Ages 4145: 4131: 3741: 3661:"Vampire The Masquerade : Redemption" 3619: 3593: 3567:Ehrensperger, Andrew (September 7, 2014). 3420: 2943: 2346: 1965: 1565: 1517: 1481: 32: 5323:Multiplayer and single-player video games 3901: 3781: 3529: 2878: 2621:: Is't the truth? Are thou now Sabbat? / 2262: 2033: 1766: 1760: 1731: 1729: 1727: 1725: 1416: 876:Who Wants To Be A Millionaire 2nd Edition 4073:"Vampire: The Masquerade - Redemption". 4012: 3986:(8 (Lifecycle 2)). Imagine Media: 84–85. 3979: 3876: 3852: 3756: 3658: 3587: 3498: 3451: 3389: 2094: 1879: 1842: 1767:Armstrong, Curtis (September 15, 2015). 1723: 1721: 1719: 1717: 1715: 1713: 1711: 1709: 1707: 1705: 1677: 1644: 1617: 1342: 804: 518: 436: 364: 3939: 3692: 3652: 3065: 3008: 2899: 2336:. Level/area: The University (Prague). 2216:. Level/area: The University (Prague). 2150:. Level/area: The University (Prague). 1848: 1830:from the original on September 19, 2015 1779:from the original on September 15, 2015 1447:"Vampire: The Masquerade -- Redemption" 1365:"Vampire: The Masquerade -- Redemption" 5285: 3630:"Vampire: The Masquerade - Redemption" 3504: 3426: 3169:from the original on November 21, 2013 3156: 2364:. Level/area: Club Tenebrae (London). 2052:from the original on December 11, 2017 2039: 526:aesthetics are present throughout the 5343:Video games set in the Czech Republic 5303:Dark fantasy role-playing video games 4152: 4126: 3990: 3914: 3804: 3548:from the original on October 23, 2012 3535: 3395: 3042: 2392:. Level/area: New York City Streets. 2173: 2107: 1702: 1523: 1492: 1410: 692:Star Wars Jedi Knight: Dark Forces II 4113:Vampire: The Masquerade – Redemption 4102:Vampire: The Masquerade – Redemption 4057: 3864: 3840: 3723: 3705:from the original on January 8, 2015 3671:from the original on August 26, 2014 2846:Vampire: The Masquerade - Redemption 2817:: Traitor! Thou hast murdered me! / 2802:Vampire: The Masquerade - Redemption 2762:Vampire: The Masquerade - Redemption 2734:Vampire: The Masquerade - Redemption 2706:Vampire: The Masquerade - Redemption 2678:Vampire: The Masquerade - Redemption 2642:Vampire: The Masquerade - Redemption 2610:Vampire: The Masquerade - Redemption 2582:Vampire: The Masquerade - Redemption 2554:Vampire: The Masquerade - Redemption 2526:Vampire: The Masquerade - Redemption 2498:Vampire: The Masquerade - Redemption 2470:Vampire: The Masquerade - Redemption 2442:Vampire: The Masquerade - Redemption 2414:Vampire: The Masquerade - Redemption 2386:Vampire: The Masquerade - Redemption 2358:Vampire: The Masquerade - Redemption 2330:Vampire: The Masquerade - Redemption 2302:Vampire: The Masquerade - Redemption 2274:Vampire: The Masquerade - Redemption 2242:Vampire: The Masquerade - Redemption 2210:Vampire: The Masquerade - Redemption 2176:"Vampire: The Masquerade—Redemption" 2144:Vampire: The Masquerade - Redemption 2013:Vampire: The Masquerade - Redemption 1982:Vampire: The Masquerade - Redemption 1949:Vampire: The Masquerade - Redemption 1735: 1559: 1526:"Vampire: The Masquerade—Redemption" 1495:"Vampire: The Masquerade—Redemption" 903:Vampire: The Masquerade – Bloodlines 829:Vampire: The Masquerade – Redemption 542:Vampire: The Masquerade – Redemption 451:Vampire: The Masquerade – Redemption 378:Vampire: The Masquerade – Redemption 354:Vampire: The Masquerade – Bloodlines 261:Vampire: The Masquerade – Redemption 27:Vampire: The Masquerade – Redemption 5333:Video games scored by Kevin Manthei 5328:Vampire: The Masquerade video games 3915:Sones, Benjamin E. (June 7, 2000). 3805:Sones, Benjamin E. (June 7, 2000). 3594:Litchfield, Ted (October 7, 2022). 3464:"The Year's Ten Best-Selling Games" 3377:from the original on March 17, 2015 3232:from the original on March 17, 2015 3199:from the original on March 17, 2015 3189:"Vampire: The Masquerade Interview" 3138:from the original on March 18, 2015 3078:from the original on April 24, 2015 3021:from the original on April 24, 2015 2961:from the original on March 21, 2015 2912:from the original on March 22, 2015 2280:. Level/area: Western Ringstrasse. 2225:: Time to cut thy teeth, fledgling. 2108:Sones, Benjamin E. (June 7, 2000). 2082:from the original on March 22, 2016 1922:from the original on March 22, 2016 1880:McNamara, Tom (November 17, 2004). 1588:from the original on March 21, 2015 1457:from the original on March 18, 2015 1375:from the original on March 18, 2015 1315:Ported to Mac OS by Varcon Systems. 927: 384:(RPG) presented primarily from the 13: 3957:from the original on April 1, 2015 3917:"Vampire: The Masquerade (Page 3)" 3879:"Vampire: The Masquerade (Page 3)" 3807:"Vampire: The Masquerade (Page 2)" 3517:from the original on April 8, 2015 3505:Faylor, Chris (February 4, 2010). 3439:from the original on April 6, 2015 3408:from the original on April 6, 2015 3396:Cohen, Peter (November 14, 2001). 3265:from the original on April 6, 2015 3108:from the original on April 6, 2015 3066:Huebner, Robert (August 2, 2000). 3009:Huebner, Robert (August 2, 2000). 2951:"Vampire: The Masquerade Screens!" 2900:Huebner, Robert (August 2, 2000). 2616:. Level/area: Giovanni Warehouse. 2588:. Level/area: Society of Leopold. 2420:. Level/area: Society of Leopold. 1955:. Level/area: Giovanni Warehouse. 1892:from the original on July 17, 2014 1680:"Vampire: The Masquerade (Page 2)" 892:received a digital release on the 14: 5384: 5116:Werewolf: Conspicuous Consumption 4084: 4053:. Future Verlag GmbH. March 2001. 3659:Bramwell, Tom (August 24, 2000). 3507:"Vampire Redemption Rises on GOG" 3222:"Nihilistic Starts New 3D Engine" 3157:Walker, Trey (February 7, 2001). 1849:Cavalli, Earnest (July 9, 2014). 1524:Mayer, Robert (October 6, 1999). 809:The soundtrack includes songs by 5353:Video games set in New York City 5270: 5258: 4554:Rage: Warriors of the Apocalypse 4526:Chronicle of the Black Labyrinth 4097: (archived February 4, 2002) 3640:from the original on May 6, 2015 2560:. Level/area: Castle Vyseherad. 2532:. Level/area: Castle Vyseherad. 2476:. Level/area: Castle Vyseherad. 2448:. Level/area: Castle Vyseherad. 2174:Mayer, Robert (April 18, 2000). 2040:Oxbrow, Craig (August 1, 2000). 1493:Mayer, Robert (April 17, 2000). 1170:said the linear story prevented 1070:The aggregating review websites 698:The programmers suggested using 495:collapses the castle upon them. 4434:Dirty Secrets of the Black Hand 4042:(79). Dennis Publishing: 41–44. 4008:(92). Dennis Publishing: 59–62. 3329: 3303: 3277: 863:During its first week on sale, 5130:Revelations of the Dark Mother 3973: 3693:Kasavin, Greg (June 9, 2000). 3343:. July 5, 2000. Archived from 2980:Next Generation & May 1999 2938:Next Generation & May 1999 2019:. Level/area: Setite Brothel. 1988:. Level/area: Setite Brothel. 1736:Todd, Brett (August 8, 2000). 1318: 1309: 514: 1: 5214:Vampire: The Eternal Struggle 5191:GURPS Vampire: The Masquerade 4023:(7). Games Publications: 57. 3571:. GameStakers. Archived from 3427:Parker, Sam (June 20, 2000). 1335: 683:Electronic Entertainment Expo 655: 4788:Land of Eight Million Dreams 4292:Kindred of the Ebony Kingdom 3337:"News July 2000: 26-07-2000" 2308:. Level/area: Haus De Hexe. 1282: 1246:Combat was also criticized; 923: 7: 4824:Book of Storyteller Secrets 4250:Mage: The Sorcerers Crusade 3997:(177). Ziff Davis: 108–115. 3536:Sulic, Ivan (May 6, 2008). 917:The Elder Scrolls V: Skyrim 553:aesthetics to those of the 427: 360: 10: 5389: 5338:Video games set in Austria 5265:Speculative fiction/Horror 5031:World of Darkness Preludes 3493:PC Player & March 2001 3429:"Vampire Bites Into Sales" 3159:"Vampire going to the Mac" 896:service in February 2010. 800: 599:, a writer for the source 432: 282:tabletop role-playing game 5348:Video games set in London 5182: 5147: 5086: 5014: 4980: 4906: 4897: 4847: 4811: 4754: 4669: 4591: 4492: 4386: 4379: 4308: 4162: 3759:"Vampire: The Masquerade" 3736:PC Zone & August 2000 3538:"New Vampire Game Coming" 2829:: You are mine, Crusader! 2110:"Vampire: The Masquerade" 1657:PC Zone & August 2000 1633:PC Zone & August 2000 1476:PC Zone & August 2000 1394:PC Zone & August 1999 965: 962: 940: 937: 745: 635:released to manufacturing 243: 231: 174: 158: 146: 125: 113: 103: 93: 74: 64: 52: 40: 31: 26: 5037:Werewolf: The Apocalypse 4701:Pardoners and Puppeteers 4682:Charnel Houses of Europe 4533:Dark Alliance: Vancouver 4427:Dark Alliance: Vancouver 4199:Changeling: The Dreaming 4178:Werewolf: The Apocalypse 3255:"More New Vampire Shots" 1324:Published for Mac OS by 1302: 559:series. After publisher 5137:Vampire: The Masquerade 4831:Constantinople by Night 4342:Promethean: The Created 4271:Mummy: The Resurrection 4236:Werewolf: The Wild West 4171:Vampire: The Masquerade 4068:(9). Future plc: 94–96. 3921:Computer Games Magazine 3877:Salminen, Carl (2000). 3811:Computer Games Magazine 3757:Salminen, Carl (2000). 2813:: Excellent. Kneel. / 2535:Council Proclamation #4 2479:Council Proclamation #3 2451:Council Proclamation #2 2180:Computer Games Magazine 2114:Computer Games Magazine 1678:Salminen, Carl (2000). 1530:Computer Games Magazine 1499:Computer Games Magazine 1252:Vampire: The Masquerade 1058:Computer Games Magazine 556:Vampire: The Masquerade 529:Vampire: The Masquerade 477: 449:The events depicted in 382:role-playing video game 289:, a part of the larger 286:Vampire: The Masquerade 276:. The game is based on 266:role-playing video game 152:Vampire: The Masquerade 4951:Choice of Games series 4582:Under a Blood Red Moon 4483:Under a Blood Red Moon 4469:Sabbat: The Black Hand 4328:Werewolf: The Forsaken 4278:Victorian Age: Vampire 4206:Vampire: The Dark Ages 2852:. Level/area: Ending. 2808:. Level/area: Ending. 2768:. Level/area: Ending. 2248:. Level/area: Prague. 825: 781:console environments. 537: 465:The main character of 446: 374: 5156:Kindred: The Embraced 4991:Hunter: The Reckoning 4774:Dreams and Nightmares 4611:The Book of Chantries 4363:Geist: The Sin-Eaters 4264:Hunter: The Reckoning 4257:Wraith: The Great War 3994:Computer Gaming World 2848:(Microsoft Windows). 2804:(Microsoft Windows). 2764:(Microsoft Windows). 2736:(Microsoft Windows). 2708:(Microsoft Windows). 2680:(Microsoft Windows). 2644:(Microsoft Windows). 2612:(Microsoft Windows). 2584:(Microsoft Windows). 2556:(Microsoft Windows). 2528:(Microsoft Windows). 2500:(Microsoft Windows). 2472:(Microsoft Windows). 2444:(Microsoft Windows). 2416:(Microsoft Windows). 2388:(Microsoft Windows). 2360:(Microsoft Windows). 2332:(Microsoft Windows). 2304:(Microsoft Windows). 2276:(Microsoft Windows). 2244:(Microsoft Windows). 2212:(Microsoft Windows). 2146:(Microsoft Windows). 2015:(Microsoft Windows). 1984:(Microsoft Windows). 1951:(Microsoft Windows). 1139:Computer Gaming World 973:Computer Gaming World 808: 522: 440: 368: 342:in June 2000, with a 278:White Wolf Publishing 5373:NStigate Games games 5318:Classic Mac OS games 5102:Vampire: Netherworld 5058:Wraith: The Oblivion 4938:Coteries of New York 4349:Changeling: The Lost 4321:Vampire: The Requiem 4192:Wraith: The Oblivion 3947:"Game Critic Awards" 3228:. November 2, 1998. 1748:on February 10, 2001 912:total conversion mod 687:hardware accelerated 309:is presented in the 109:Maarten Kraaijvanger 5043:Heart of the Forest 4945:Shadows of New York 4884:A World of Darkness 4767:Book of Lost Dreams 4731:Necropolis: Atlanta 4625:The Book of Shadows 4604:Beyond the Barriers 4462:Necropolis: Atlanta 4455:Giovanni Chronicles 4406:Book of the Kindred 4335:Mage: The Awakening 4243:Kindred of the East 4185:Mage: The Ascension 3951:Game Critics Awards 3474:on February 2, 2001 2842:Nihilistic Software 2798:Nihilistic Software 2758:Nihilistic Software 2730:Nihilistic Software 2702:Nihilistic Software 2674:Nihilistic Software 2638:Nihilistic Software 2606:Nihilistic Software 2591:Father Leo Allatius 2578:Nihilistic Software 2550:Nihilistic Software 2522:Nihilistic Software 2494:Nihilistic Software 2466:Nihilistic Software 2438:Nihilistic Software 2423:Father Leo Allatius 2410:Nihilistic Software 2382:Nihilistic Software 2354:Nihilistic Software 2326:Nihilistic Software 2298:Nihilistic Software 2270:Nihilistic Software 2238:Nihilistic Software 2206:Nihilistic Software 2186:on February 9, 2005 2140:Nihilistic Software 2009:Nihilistic Software 1978:Nihilistic Software 1945:Nihilistic Software 1536:on February 6, 2005 1289:Game Critics Awards 959: 934: 620:Day of the Tentacle 549:similar themes and 546:Nihilistic Software 540:The development of 349:Game Critics Awards 270:Nihilistic Software 47:Nihilistic Software 5308:Gothic video games 5198:Mind's Eye Theatre 5064:The Orpheus Device 4838:Libellus Sanguinis 4715:Spooks and Oracles 4618:The Book of Crafts 4476:Second Inquisition 4420:Clanbook: Lasombra 3195:. March 29, 2000. 2957:. March 24, 1999. 2078:. April 30, 2004. 1918:. April 30, 2004. 1584:. March 30, 2000. 1453:. April 10, 2000. 957: 932: 826: 795:Multi-User Dungeon 538: 447: 375: 5246: 5245: 5228:Darkness Unveiled 5082: 5081: 5023:World of Darkness 4930:Ocean House Hotel 4893: 4892: 4356:Hunter: The Vigil 4285:Demon: The Fallen 4155:World of Darkness 3285:"New UK releases" 3134:. June 16, 2000. 1371:. June 16, 2000. 1067: 1066: 955: 954: 601:pen-and-paper RPG 571:. Endorsement by 455:World of Darkness 415:experience points 340:Microsoft Windows 338:was released for 292:World of Darkness 272:and published by 257: 256: 224:November 14, 2001 5380: 5298:Activision games 5293:2000 video games 5275: 5274: 5273: 5263: 5262: 5254: 5123:The Fragile Path 4904: 4903: 4877:Time of Judgment 4802:The Shadow Court 4651:Celestial Chorus 4512:Book of the Wyrm 4413:Chicago by Night 4384: 4383: 4370:Mummy: The Curse 4147: 4140: 4133: 4124: 4123: 4091:Official website 4080: 4069: 4054: 4043: 4032: 4009: 3998: 3987: 3967: 3966: 3964: 3962: 3943: 3937: 3936: 3934: 3932: 3927:on June 16, 2004 3923:. Archived from 3912: 3899: 3898: 3896: 3894: 3889:on April 6, 2015 3885:. Archived from 3874: 3868: 3862: 3856: 3850: 3844: 3838: 3827: 3826: 3824: 3822: 3817:on June 16, 2004 3813:. Archived from 3802: 3779: 3778: 3776: 3774: 3769:on April 6, 2015 3765:. Archived from 3754: 3739: 3733: 3727: 3721: 3715: 3714: 3712: 3710: 3690: 3681: 3680: 3678: 3676: 3656: 3650: 3649: 3647: 3645: 3626: 3617: 3616: 3614: 3612: 3591: 3585: 3584: 3582: 3580: 3575:on March 7, 2016 3564: 3558: 3557: 3555: 3553: 3533: 3527: 3526: 3524: 3522: 3502: 3496: 3490: 3484: 3483: 3481: 3479: 3470:. Archived from 3468:Quarter to Three 3455: 3449: 3448: 3446: 3444: 3424: 3418: 3417: 3415: 3413: 3393: 3387: 3386: 3384: 3382: 3363: 3357: 3356: 3354: 3352: 3333: 3327: 3326: 3324: 3322: 3307: 3301: 3300: 3298: 3296: 3281: 3275: 3274: 3272: 3270: 3261:. May 31, 2000. 3251: 3242: 3241: 3239: 3237: 3218: 3209: 3208: 3206: 3204: 3185: 3179: 3178: 3176: 3174: 3154: 3148: 3147: 3145: 3143: 3124: 3118: 3117: 3115: 3113: 3104:. May 30, 2000. 3094: 3088: 3087: 3085: 3083: 3063: 3046: 3040: 3031: 3030: 3028: 3026: 3006: 2983: 2977: 2971: 2970: 2968: 2966: 2947: 2941: 2935: 2922: 2921: 2919: 2917: 2897: 2876: 2875: 2844:(June 7, 2000). 2838: 2832: 2831: 2800:(June 7, 2000). 2794: 2788: 2787: 2760:(June 7, 2000). 2754: 2748: 2747: 2732:(June 7, 2000). 2726: 2720: 2719: 2704:(June 7, 2000). 2698: 2692: 2691: 2676:(June 7, 2000). 2670: 2664: 2663: 2640:(June 7, 2000). 2634: 2628: 2627: 2608:(June 7, 2000). 2602: 2596: 2595: 2580:(June 7, 2000). 2574: 2568: 2567: 2552:(June 7, 2000). 2546: 2540: 2539: 2524:(June 7, 2000). 2518: 2512: 2511: 2496:(June 7, 2000). 2490: 2484: 2483: 2468:(June 7, 2000). 2462: 2456: 2455: 2440:(June 7, 2000). 2434: 2428: 2427: 2412:(June 7, 2000). 2406: 2400: 2399: 2384:(June 7, 2000). 2378: 2372: 2371: 2356:(June 7, 2000). 2350: 2344: 2343: 2328:(June 7, 2000). 2322: 2316: 2315: 2300:(June 7, 2000). 2294: 2288: 2287: 2272:(June 7, 2000). 2266: 2260: 2259: 2240:(June 7, 2000). 2234: 2228: 2227: 2208:(June 7, 2000). 2202: 2196: 2195: 2193: 2191: 2182:. Archived from 2171: 2158: 2157: 2142:(June 7, 2000). 2136: 2130: 2129: 2127: 2125: 2120:on June 14, 2004 2116:. Archived from 2105: 2092: 2091: 2089: 2087: 2068: 2062: 2061: 2059: 2057: 2037: 2031: 2030: 2011:(June 7, 2000). 2005: 1996: 1995: 1980:(June 7, 2000). 1974: 1963: 1962: 1947:(June 7, 2000). 1941: 1932: 1931: 1929: 1927: 1908: 1902: 1901: 1899: 1897: 1877: 1871: 1870: 1868: 1866: 1861:on July 20, 2014 1857:. Archived from 1846: 1840: 1839: 1837: 1835: 1826:. June 1, 2000. 1816: 1789: 1788: 1786: 1784: 1764: 1758: 1757: 1755: 1753: 1744:. Archived from 1738:"I Vant to Suck" 1733: 1700: 1699: 1697: 1695: 1690:on April 5, 2015 1686:. Archived from 1675: 1660: 1654: 1648: 1642: 1636: 1630: 1621: 1615: 1598: 1597: 1595: 1593: 1574: 1563: 1557: 1546: 1545: 1543: 1541: 1532:. Archived from 1521: 1515: 1514: 1512: 1510: 1505:on April 6, 2005 1501:. Archived from 1490: 1479: 1473: 1467: 1466: 1464: 1462: 1443: 1414: 1408: 1397: 1391: 1385: 1384: 1382: 1380: 1361: 1329: 1322: 1316: 1313: 1235: 1215: 1126:The Last Express 960: 956: 935: 931: 850:Darling Violetta 822:Darling Violetta 754:games to design 597:Daniel Greenberg 594: 443:Curtis Armstrong 331: 319:linear structure 223: 207: 198: 189: 120:Daniel Greenberg 36: 24: 23: 5388: 5387: 5383: 5382: 5381: 5379: 5378: 5377: 5283: 5282: 5281: 5271: 5269: 5257: 5249: 5247: 5242: 5178: 5143: 5109:Mage: Such Pain 5095:The Book of Nod 5078: 5010: 4976: 4889: 4843: 4807: 4750: 4665: 4658:Cult of Ecstasy 4587: 4488: 4375: 4311: 4304: 4158: 4151: 4095:Wayback Machine 4087: 4076:Next Generation 3983:Next Generation 3976: 3971: 3970: 3960: 3958: 3945: 3944: 3940: 3930: 3928: 3913: 3902: 3892: 3890: 3875: 3871: 3863: 3859: 3851: 3847: 3839: 3830: 3820: 3818: 3803: 3782: 3772: 3770: 3755: 3742: 3734: 3730: 3722: 3718: 3708: 3706: 3691: 3684: 3674: 3672: 3657: 3653: 3643: 3641: 3628: 3627: 3620: 3610: 3608: 3592: 3588: 3578: 3576: 3569:"David Mullich" 3565: 3561: 3551: 3549: 3534: 3530: 3520: 3518: 3503: 3499: 3491: 3487: 3477: 3475: 3456: 3452: 3442: 3440: 3425: 3421: 3411: 3409: 3394: 3390: 3380: 3378: 3373:. May 5, 2000. 3365: 3364: 3360: 3350: 3348: 3347:on May 31, 2002 3335: 3334: 3330: 3320: 3318: 3309: 3308: 3304: 3294: 3292: 3291:. June 30, 2000 3283: 3282: 3278: 3268: 3266: 3253: 3252: 3245: 3235: 3233: 3220: 3219: 3212: 3202: 3200: 3187: 3186: 3182: 3172: 3170: 3155: 3151: 3141: 3139: 3126: 3125: 3121: 3111: 3109: 3096: 3095: 3091: 3081: 3079: 3064: 3049: 3041: 3034: 3024: 3022: 3007: 2986: 2978: 2974: 2964: 2962: 2949: 2948: 2944: 2936: 2925: 2915: 2913: 2898: 2879: 2839: 2835: 2795: 2791: 2755: 2751: 2727: 2723: 2699: 2695: 2671: 2667: 2635: 2631: 2603: 2599: 2575: 2571: 2547: 2543: 2519: 2515: 2491: 2487: 2463: 2459: 2435: 2431: 2407: 2403: 2379: 2375: 2351: 2347: 2323: 2319: 2295: 2291: 2267: 2263: 2235: 2231: 2203: 2199: 2189: 2187: 2172: 2161: 2137: 2133: 2123: 2121: 2106: 2095: 2085: 2083: 2070: 2069: 2065: 2055: 2053: 2038: 2034: 2006: 1999: 1975: 1966: 1942: 1935: 1925: 1923: 1910: 1909: 1905: 1895: 1893: 1878: 1874: 1864: 1862: 1847: 1843: 1833: 1831: 1824:Game Revolution 1818: 1817: 1792: 1782: 1780: 1765: 1761: 1751: 1749: 1734: 1703: 1693: 1691: 1676: 1663: 1655: 1651: 1643: 1639: 1631: 1624: 1616: 1601: 1591: 1589: 1576: 1575: 1566: 1558: 1549: 1539: 1537: 1522: 1518: 1508: 1506: 1491: 1482: 1474: 1470: 1460: 1458: 1445: 1444: 1417: 1409: 1400: 1392: 1388: 1378: 1376: 1363: 1362: 1343: 1338: 1333: 1332: 1323: 1319: 1314: 1310: 1305: 1285: 1268:Game Revolution 1261:Next Generation 1254:tabletop game. 1233: 1223:Next Generation 1213: 1184:Game Revolution 1108:Next Generation 1103:Game Revolution 1068: 1021:Next Generation 933:Aggregate score 930: 926: 838:Type O Negative 834:The Book of Nod 811:Type O Negative 803: 748: 720:Alias Wavefront 658: 633:was officially 592: 517: 480: 435: 430: 363: 330:US$ 1.8 million 329: 227: 218: 211: 202: 193: 184: 142: 89: 22: 21:2000 video game 17: 16:2000 video game 12: 11: 5: 5386: 5376: 5375: 5370: 5365: 5360: 5355: 5350: 5345: 5340: 5335: 5330: 5325: 5320: 5315: 5310: 5305: 5300: 5295: 5280: 5279: 5267: 5244: 5243: 5241: 5240: 5233: 5232: 5231: 5224: 5210: 5209: 5208: 5205:The Masquerade 5194: 5186: 5184: 5180: 5179: 5177: 5176: 5168: 5160: 5151: 5149: 5145: 5144: 5142: 5141: 5139:(Vault Comics) 5133: 5126: 5119: 5112: 5105: 5098: 5090: 5088: 5084: 5083: 5080: 5079: 5077: 5076: 5075: 5074: 5067: 5055: 5054: 5053: 5046: 5034: 5027: 5018: 5016: 5012: 5011: 5009: 5008: 5001: 4994: 4986: 4984: 4978: 4977: 4975: 4974: 4967: 4960: 4953: 4948: 4941: 4934: 4933: 4932: 4920: 4912: 4910: 4901: 4895: 4894: 4891: 4890: 4888: 4887: 4880: 4873: 4866: 4865: 4864: 4861:Survival Guide 4851: 4849: 4845: 4844: 4842: 4841: 4834: 4827: 4819: 4817: 4809: 4808: 4806: 4805: 4798: 4791: 4784: 4777: 4770: 4762: 4760: 4752: 4751: 4749: 4748: 4741: 4734: 4727: 4720: 4719: 4718: 4711: 4704: 4697: 4685: 4677: 4675: 4667: 4666: 4664: 4663: 4662: 4661: 4654: 4645:Tradition Book 4642: 4635: 4628: 4621: 4614: 4607: 4599: 4597: 4589: 4588: 4586: 4585: 4578: 4577: 4576: 4569: 4557: 4550: 4543: 4536: 4529: 4522: 4515: 4508: 4500: 4498: 4490: 4489: 4487: 4486: 4479: 4472: 4465: 4458: 4451: 4444: 4441:Fall of London 4437: 4430: 4423: 4416: 4409: 4402: 4399:Ashes to Ashes 4394: 4392: 4381: 4377: 4376: 4374: 4373: 4366: 4359: 4352: 4345: 4338: 4331: 4324: 4316: 4314: 4306: 4305: 4303: 4302: 4295: 4288: 4281: 4274: 4267: 4260: 4253: 4246: 4239: 4232: 4231: 4230: 4223: 4216: 4202: 4195: 4188: 4181: 4174: 4166: 4164: 4163:Tabletop games 4160: 4159: 4150: 4149: 4142: 4135: 4127: 4121: 4120: 4109: 4098: 4086: 4085:External links 4083: 4082: 4081: 4070: 4055: 4044: 4033: 4010: 3999: 3988: 3975: 3972: 3969: 3968: 3938: 3900: 3869: 3857: 3845: 3828: 3780: 3740: 3728: 3716: 3682: 3651: 3618: 3586: 3559: 3528: 3497: 3485: 3450: 3419: 3388: 3358: 3328: 3302: 3276: 3243: 3210: 3180: 3149: 3119: 3089: 3047: 3045:, p. 111. 3032: 2984: 2972: 2942: 2923: 2877: 2833: 2825:: No! NOOO! / 2789: 2749: 2721: 2693: 2665: 2629: 2597: 2569: 2541: 2513: 2485: 2457: 2429: 2401: 2373: 2345: 2317: 2289: 2261: 2229: 2197: 2159: 2131: 2093: 2063: 2032: 1997: 1964: 1933: 1903: 1872: 1841: 1790: 1759: 1701: 1661: 1649: 1637: 1622: 1599: 1564: 1547: 1516: 1480: 1468: 1415: 1413:, p. 114. 1398: 1386: 1340: 1339: 1337: 1334: 1331: 1330: 1317: 1307: 1306: 1304: 1301: 1284: 1281: 1272:Computer Games 1248:Computer Games 1188:Computer Games 1164:Computer Games 1151:GameRevolution 1114:Computer Games 1065: 1064: 1061: 1053: 1052: 1049: 1041: 1040: 1037: 1028: 1027: 1024: 1016: 1015: 1012: 1004: 1003: 1000: 997:GameRevolution 992: 991: 988: 980: 979: 976: 968: 967: 964: 953: 952: 949: 943: 942: 939: 928: 925: 922: 802: 799: 747: 744: 657: 654: 516: 513: 506:The ending of 479: 476: 434: 431: 429: 426: 362: 359: 255: 254: 245: 241: 240: 235: 229: 228: 226: 225: 215: 210: 209: 200: 191: 181: 176: 172: 171: 162: 156: 155: 148: 144: 143: 141: 140: 137: 131: 129: 123: 122: 117: 111: 110: 107: 101: 100: 99:Robert Huebner 97: 91: 90: 88: 87: 86:Jacob Stephens 84: 80: 78: 72: 71: 68: 62: 61: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 5385: 5374: 5371: 5369: 5368:MacSoft games 5366: 5364: 5361: 5359: 5358:Windows games 5356: 5354: 5351: 5349: 5346: 5344: 5341: 5339: 5336: 5334: 5331: 5329: 5326: 5324: 5321: 5319: 5316: 5314: 5311: 5309: 5306: 5304: 5301: 5299: 5296: 5294: 5291: 5290: 5288: 5278: 5268: 5266: 5261: 5256: 5255: 5252: 5239: 5238: 5234: 5230: 5229: 5225: 5223: 5222: 5218: 5217: 5216: 5215: 5211: 5207: 5206: 5202: 5201: 5200: 5199: 5195: 5193: 5192: 5188: 5187: 5185: 5181: 5174: 5173: 5169: 5166: 5165: 5164:L.A. by Night 5161: 5158: 5157: 5153: 5152: 5150: 5146: 5140: 5138: 5134: 5132: 5131: 5127: 5125: 5124: 5120: 5118: 5117: 5113: 5111: 5110: 5106: 5104: 5103: 5099: 5097: 5096: 5092: 5091: 5089: 5085: 5073: 5072: 5068: 5066: 5065: 5061: 5060: 5059: 5056: 5052: 5051: 5047: 5045: 5044: 5040: 5039: 5038: 5035: 5033: 5032: 5028: 5025: 5024: 5020: 5019: 5017: 5013: 5007: 5006: 5002: 5000: 4999: 4995: 4993: 4992: 4988: 4987: 4985: 4983: 4979: 4973: 4972: 4968: 4966: 4965: 4961: 4959: 4958: 4954: 4952: 4949: 4947: 4946: 4942: 4940: 4939: 4935: 4931: 4928: 4927: 4926: 4925: 4921: 4919: 4918: 4914: 4913: 4911: 4909: 4905: 4902: 4900: 4896: 4886: 4885: 4881: 4879: 4878: 4874: 4872: 4871: 4867: 4863: 4862: 4858: 4857: 4856: 4853: 4852: 4850: 4846: 4840: 4839: 4835: 4833: 4832: 4828: 4826: 4825: 4821: 4820: 4818: 4816: 4815: 4810: 4804: 4803: 4799: 4797: 4796: 4792: 4790: 4789: 4785: 4783: 4782: 4781:Immortal Eyes 4778: 4776: 4775: 4771: 4769: 4768: 4764: 4763: 4761: 4759: 4758: 4753: 4747: 4746: 4742: 4740: 4739: 4735: 4733: 4732: 4728: 4726: 4725: 4721: 4717: 4716: 4712: 4710: 4709: 4705: 4703: 4702: 4698: 4696: 4695: 4691: 4690: 4689: 4686: 4684: 4683: 4679: 4678: 4676: 4674: 4673: 4668: 4660: 4659: 4655: 4653: 4652: 4648: 4647: 4646: 4643: 4641: 4640: 4636: 4634: 4633: 4629: 4627: 4626: 4622: 4620: 4619: 4615: 4613: 4612: 4608: 4606: 4605: 4601: 4600: 4598: 4596: 4595: 4590: 4584: 4583: 4579: 4575: 4574: 4570: 4568: 4567: 4563: 4562: 4561: 4558: 4556: 4555: 4551: 4549: 4548: 4544: 4542: 4541: 4537: 4535: 4534: 4530: 4528: 4527: 4523: 4521: 4520: 4516: 4514: 4513: 4509: 4507: 4506: 4502: 4501: 4499: 4497: 4496: 4491: 4485: 4484: 4480: 4478: 4477: 4473: 4471: 4470: 4466: 4464: 4463: 4459: 4457: 4456: 4452: 4450: 4449: 4445: 4443: 4442: 4438: 4436: 4435: 4431: 4429: 4428: 4424: 4422: 4421: 4417: 4415: 4414: 4410: 4408: 4407: 4403: 4401: 4400: 4396: 4395: 4393: 4391: 4390: 4385: 4382: 4378: 4372: 4371: 4367: 4365: 4364: 4360: 4358: 4357: 4353: 4351: 4350: 4346: 4344: 4343: 4339: 4337: 4336: 4332: 4330: 4329: 4325: 4323: 4322: 4318: 4317: 4315: 4313: 4310:Chronicles of 4307: 4301: 4300: 4296: 4294: 4293: 4289: 4287: 4286: 4282: 4280: 4279: 4275: 4273: 4272: 4268: 4266: 4265: 4261: 4259: 4258: 4254: 4252: 4251: 4247: 4245: 4244: 4240: 4238: 4237: 4233: 4229: 4228: 4224: 4222: 4221: 4217: 4215: 4214: 4210: 4209: 4208: 4207: 4203: 4201: 4200: 4196: 4194: 4193: 4189: 4187: 4186: 4182: 4180: 4179: 4175: 4173: 4172: 4168: 4167: 4165: 4161: 4157: 4156: 4148: 4143: 4141: 4136: 4134: 4129: 4128: 4125: 4119: 4115: 4114: 4110: 4108: 4104: 4103: 4099: 4096: 4092: 4089: 4088: 4078: 4077: 4071: 4067: 4063: 4062: 4056: 4052: 4051: 4047:"NachSpiel". 4045: 4041: 4040: 4034: 4030: 4026: 4022: 4018: 4017: 4011: 4007: 4006: 4000: 3996: 3995: 3989: 3985: 3984: 3978: 3977: 3956: 3952: 3948: 3942: 3926: 3922: 3918: 3911: 3909: 3907: 3905: 3888: 3884: 3880: 3873: 3867:, p. 94. 3866: 3861: 3855:, p. 84. 3854: 3853:Erickson 2000 3849: 3843:, p. 98. 3842: 3837: 3835: 3833: 3816: 3812: 3808: 3801: 3799: 3797: 3795: 3793: 3791: 3789: 3787: 3785: 3768: 3764: 3760: 3753: 3751: 3749: 3747: 3745: 3738:, p. 61. 3737: 3732: 3726:, p. 96. 3725: 3720: 3704: 3700: 3696: 3689: 3687: 3670: 3666: 3662: 3655: 3639: 3635: 3631: 3625: 3623: 3607: 3603: 3602: 3597: 3590: 3579:September 13, 3574: 3570: 3563: 3547: 3543: 3539: 3532: 3516: 3512: 3508: 3501: 3495:, p. 30. 3494: 3489: 3473: 3469: 3465: 3461: 3458:Asher, Mark; 3454: 3438: 3434: 3430: 3423: 3407: 3403: 3399: 3392: 3376: 3372: 3368: 3362: 3346: 3342: 3338: 3332: 3316: 3315:Jeuxvideo.com 3312: 3306: 3290: 3289:Eurogamer.net 3286: 3280: 3264: 3260: 3256: 3250: 3248: 3231: 3227: 3223: 3217: 3215: 3198: 3194: 3190: 3184: 3168: 3164: 3160: 3153: 3137: 3133: 3129: 3123: 3107: 3103: 3099: 3093: 3077: 3073: 3069: 3062: 3060: 3058: 3056: 3054: 3052: 3044: 3039: 3037: 3020: 3016: 3012: 3005: 3003: 3001: 2999: 2997: 2995: 2993: 2991: 2989: 2982:, p. 39. 2981: 2976: 2960: 2956: 2952: 2946: 2940:, p. 40. 2939: 2934: 2932: 2930: 2928: 2911: 2907: 2903: 2896: 2894: 2892: 2890: 2888: 2886: 2884: 2882: 2874: 2872: 2868: 2864: 2860: 2856: 2851: 2847: 2843: 2837: 2830: 2828: 2824: 2820: 2816: 2812: 2807: 2803: 2799: 2793: 2786: 2784: 2780: 2776: 2772: 2767: 2763: 2759: 2753: 2746: 2744: 2739: 2735: 2731: 2725: 2718: 2716: 2711: 2707: 2703: 2697: 2690: 2688: 2683: 2679: 2675: 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188::

Index

The cover art depicts the face of a vampire shrouded in shadow, baring his teeth.
Developer(s)
Nihilistic Software
Publisher(s)
Activision
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Daniel Greenberg
Composer(s)
Kevin Manthei
Vampire: The Masquerade
Platform(s)
Windows
Mac OS
NA
EU
AU
NA
Genre(s)
Role-playing
Single-player
multiplayer
role-playing video game
Nihilistic Software
Activision
White Wolf Publishing
tabletop role-playing game

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