285:). On the frontier "Wilderzone" of human space, hardy neo-barbarian tribes compete for possession of new worlds. Tribal warriors enter combat in powered armor, relying on skill and bravery to win glory. BioDerm Hordes have started to invade tribal space. Though the tribes boast of being the finest warriors humanity has ever produced, they face a genetically modified race that has literally bred itself for battle. The stakes are epic, and the Wilderzone is aflame with a new kind of war. The player controls J. Ransom, a recently recruited newblood. After a training segment, the story follows J. Ransom through missions to fight off the BioDerm horde and keep control of tribal space.
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236:: Both teams have a flag, and the objective is to capture the other teams flag. The "runner" is unencumbered by the flag, that is; he/she can still use weapons and grenades freely and without debilitation. After either team has captured the flag 8 times, or the time limit runs out, the game is over and the team with the most points wins. In CTF, team points reflect how many times a team has captured, or attempted to capture the flag. Trying to capture the flag, but dying before reaching the base, gives the player's team one point. Successfully getting the enemy flag to one's own base rewards the player team a hundred points.
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242:: This is an asset-guarding game. Usually there are four buildings or bases scattered over the whole map. Inside each of these is a switch. The objective is to touch the switch in any building and try to prevent the enemy team from doing the same for as long as possible. For every second that a base is held, that team gets one point. When the time runs out, the team with the most team points wins.
248:: A survival-based game. The objective is to kill as many people as possible and collect the flags that they drop, and then try to bring those flags back to a central "nexus" for points. There are no teams in Hunter, so everyone is an enemy. If someone drops more than five flags, everyone in the game is alerted as to who has the flags and who dropped them.
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In all games but hunters and deathmatch, there are team and player points. Depending on the game style, team and player points can reflect two completely different things. Player points are usually earned through an individual player's accomplishments that help the team as a whole. Player points are
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has a Heads Up
Display (HUD). The HUD consists of a crosshair, health, energy reserve, grenades and grenade type, pack type, armor heat, lock-on detection, and vehicle condition. The HUD also has target identification, that is, a red arrow over the target is an enemy, a green arrow is a friend. An
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is a first-person shooter game with an emphasis on mobility. There are many game types in the single-player campaign and multi-player, including capture the flag (CTF), capture and hold, hunter, team deathmatch, and deathmatch. Campaign usually consists of some mixture of these game types.
326:
Sierra
Entertainment was the publisher for Tribes Aerial Assault. Tribes Aerial Assault was developed by Inevitable Entertainment. As Tribes Aerial Assault was a port from the PC game Tribes 2. Essentially making it a simplified Tribes 2 for the Playstation 2 console.
209:. It was one of the first PlayStation 2 titles designed almost exclusively for online play and was the first online PlayStation 2 shooter that supports both modem and broadband connections. It was announced in tandem with Sony's online strategy for the PlayStation 2 at
314:
the year before, Sierra had hoped that gameplay elements popular on the PC would translate well to console and would catch on with a much bigger audience. Unlike the Xbox however, the PlayStation required an
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earned by setting and deploying equipment, repairing friendly assets, destroying enemy assets, defending friendly assets, and completing objectives of the game.
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254:: Two teams duke it out until time runs out. 1 kill = 1 point. The team with the most points when time runs out wins.
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is the jetpack feature. The jetpack runs on armor energy and allows players to fly for short to medium distances.
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did not arrive in Europe until June 2003, and
Ethernet ports were not added to the PlayStation 2 until 2004.
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260:: No teams, few rules, kill or be killed. The person with the most points at time-out wins.
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In early
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It is the year 3945 A.C. (five years after the events of
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880:"Tribes Aerial Assault Review for PS2 on GamePro.com"
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The game received "average" reviews according to the
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786:"Tribes Aerial Assault for PlayStation 2 Reviews"
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1129:- A website with a download link to the game
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855:. No. 115. p. 116. Archived from
822:. No. 160. p. 292. Archived from
1376:Video games developed in the United States
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878:The D-Pad Destroyer (September 27, 2002).
300:for the PlayStation 2 demonstrated at the
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747:"Hi-Rez makes previous Tribes games free"
695:
969:
292:
1077:"'Tribes: Aerial Assault' (PS2) Review"
1024:
939:Satterfield, Shane (October 30, 2002).
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996:
744:
675:"Tribes Aerial Assault online update"
317:external device for online connection
780:
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334:. In 2015, the game was released as
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997:Smith, David (September 26, 2002).
970:Bedigian, Louis (October 6, 2002).
911:MacDonald, Ryan (October 1, 2002).
845:Brogger, Kristian (November 2002).
536:
349:
13:
1032:Official U.S. PlayStation Magazine
567:PlayStation: The Official Magazine
529:Official U.S. PlayStation Magazine
14:
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1103:
1058:"Review: Tribes Aerial Assault".
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586:
476:
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264:Like most first-person shooters,
941:"GameSpy: Tribes Aerial Assault"
698:"E3 2001 Hands-on: Tribes 2 PS2"
696:Shoemaker, Brad (May 17, 2001).
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972:"Tribes: Aerial Assault Review"
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745:Sykes, Tom (October 30, 2015).
1025:Rybicki, Joe (November 2002).
913:"Tribes Aerial Assault Review"
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689:
677:. Gamespot. September 26, 2002
667:
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1:
1035:. p. 194. Archived from
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302:Electronic Entertainment Expo
1256:CyberStorm 2: Corporate Wars
1144:AADS Home Page (web archive)
1075:Lee, Ed (October 14, 2002).
1064:. November 2002. p. 51.
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7:
1346:Midway Studios Austin games
812:EGM staff (November 2002).
216:
10:
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1371:Tribes (video game series)
1366:Sierra Entertainment games
974:. GameZone. Archived from
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819:Electronic Gaming Monthly
721:"tribesaerialassault.com"
719:tribesaerialassault.com.
395:Electronic Gaming Monthly
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1361:PlayStation 2-only games
1249:MissionForce: CyberStorm
999:"Tribes: Aerial Assault"
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201:video game released for
47:Inevitable Entertainment
1351:Multiplayer video games
1125:March 24, 2017, at the
1027:"Tribes Aerial Assault"
847:"Tribes Aerial Assault"
814:"Tribes Aerial Assault"
725:tribesaerialassault.com
1134:Tribes: Aerial Assault
332:Tribes: Aerial Assault
305:
298:Tribes: Aerial Assault
271:Tribes: Aerial Assault
266:Tribes: Aerial Assault
222:Tribes: Aerial Assault
194:Tribes: Aerial Assault
27:Tribes: Aerial Assault
645:Tribes Aerial Assault
296:
116:Timothy Steven Clarke
1087:on December 16, 2002
978:on December 27, 2008
859:on November 19, 2005
655:. September 24, 2002
311:Halo: Combat Evolved
207:Sierra Entertainment
199:first-person shooter
171:First-person shooter
59:Sierra Entertainment
1356:PlayStation 2 games
951:on November 7, 2005
892:on February 6, 2005
763:on October 30, 2015
381:
356:
269:unusual feature of
619:review aggregation
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157:September 24, 2002
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1279:Starsiege: Tribes
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1336:2002 video games
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1112:Official website
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1083:. Archived from
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240:Capture and hold
234:Capture the Flag
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1127:Wayback Machine
1120:Tribes Universe
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355:Aggregate score
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252:Team Deathmatch
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21:2002 video game
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80:Jaime Grieves
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70:Bey Bickerton
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1221:Earthsiege 2
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1089:. Retrieved
1085:the original
1070:
1059:
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1041:. Retrieved
1037:the original
1030:
1020:
1008:. Retrieved
1002:
992:
980:. Retrieved
976:the original
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953:. Retrieved
949:the original
934:
922:. Retrieved
916:
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894:. Retrieved
890:the original
883:
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861:. Retrieved
857:the original
850:
840:
828:. Retrieved
824:the original
817:
807:
795:. Retrieved
789:
765:. Retrieved
761:the original
750:
740:
728:. Retrieved
724:
714:
704:December 28,
702:. Retrieved
691:
681:December 28,
679:. Retrieved
669:
657:. Retrieved
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304:(E3) in 2002
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124:
96:Dave Meddish
54:Publisher(s)
42:Developer(s)
18:
1214:Battledrome
1190:video games
767:October 30,
730:November 8,
385:Publication
289:Development
205:in 2002 by
185:multiplayer
134:Platform(s)
112:Composer(s)
86:Designer(s)
76:Producer(s)
66:Director(s)
1330:Categories
1239:CyberStorm
1207:Earthsiege
1184:CyberStorm
1116:(archived)
791:Metacritic
757:Future plc
700:. Gamespot
629:References
623:Metacritic
369:Metacritic
360:Aggregator
258:Deathmatch
1314:3: Rivals
1300:Vengeance
1228:Starsiege
1197:Metaltech
1180:Metaltech
1139:MobyGames
351:Reception
346:Reception
106:Cyrus Lum
102:Artist(s)
94:Eric Lanz
1286:Tribes 2
1123:Archived
1091:June 16,
1043:June 16,
1010:June 16,
982:June 16,
955:June 16,
924:June 16,
918:GameSpot
896:June 16,
863:June 16,
830:June 16,
797:June 16,
752:PC Gamer
659:July 17,
621:website
506:GameZone
457:GameSpot
336:freeware
283:Tribes 2
217:Gameplay
166:Genre(s)
945:GameSpy
885:GamePro
469:GameSpy
419:GamePro
400:6.17/10
177:Mode(s)
145:Release
1307:Ascend
1270:series
1268:Tribes
1241:series
1199:series
1188:Tribes
1186:, and
1081:X-Play
647:Ships"
579:X-Play
522:7.2/10
510:8.5/10
462:7.2/10
373:73/100
246:Hunter
213:2001.
126:Tribes
121:Series
388:Score
363:Score
308:Like
277:Story
1093:2017
1045:2017
1012:2017
984:2017
957:2017
926:2017
898:2017
865:2017
832:2017
799:2017
769:2015
732:2023
706:2020
683:2020
661:2024
572:8/10
412:8/10
1137:at
1061:PSM
1004:IGN
652:IGN
517:IGN
338:by
1332::
1182:,
1079:.
1029:.
1001:.
943:.
915:.
882:.
849:.
816:.
788:.
777:^
755:.
749:.
723:.
649:.
625:.
342:.
211:E3
183:,
153:NA
1172:e
1165:t
1158:v
1095:.
1047:.
1014:.
986:.
959:.
928:.
900:.
867:.
834:.
801:.
771:.
734:.
708:.
685:.
663:.
643:"
155::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.