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Tribes: Aerial Assault

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285:). On the frontier "Wilderzone" of human space, hardy neo-barbarian tribes compete for possession of new worlds. Tribal warriors enter combat in powered armor, relying on skill and bravery to win glory. BioDerm Hordes have started to invade tribal space. Though the tribes boast of being the finest warriors humanity has ever produced, they face a genetically modified race that has literally bred itself for battle. The stakes are epic, and the Wilderzone is aflame with a new kind of war. The player controls J. Ransom, a recently recruited newblood. After a training segment, the story follows J. Ransom through missions to fight off the BioDerm horde and keep control of tribal space. 294: 236:: Both teams have a flag, and the objective is to capture the other teams flag. The "runner" is unencumbered by the flag, that is; he/she can still use weapons and grenades freely and without debilitation. After either team has captured the flag 8 times, or the time limit runs out, the game is over and the team with the most points wins. In CTF, team points reflect how many times a team has captured, or attempted to capture the flag. Trying to capture the flag, but dying before reaching the base, gives the player's team one point. Successfully getting the enemy flag to one's own base rewards the player team a hundred points. 607: 602: 557: 497: 447: 442: 597: 592: 587: 552: 547: 542: 537: 492: 487: 482: 477: 437: 432: 427: 242:: This is an asset-guarding game. Usually there are four buildings or bases scattered over the whole map. Inside each of these is a switch. The objective is to touch the switch in any building and try to prevent the enemy team from doing the same for as long as possible. For every second that a base is held, that team gets one point. When the time runs out, the team with the most team points wins. 248:: A survival-based game. The objective is to kill as many people as possible and collect the flags that they drop, and then try to bring those flags back to a central "nexus" for points. There are no teams in Hunter, so everyone is an enemy. If someone drops more than five flags, everyone in the game is alerted as to who has the flags and who dropped them. 228:
In all games but hunters and deathmatch, there are team and player points. Depending on the game style, team and player points can reflect two completely different things. Player points are usually earned through an individual player's accomplishments that help the team as a whole. Player points are
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has a Heads Up Display (HUD). The HUD consists of a crosshair, health, energy reserve, grenades and grenade type, pack type, armor heat, lock-on detection, and vehicle condition. The HUD also has target identification, that is, a red arrow over the target is an enemy, a green arrow is a friend. An
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is a first-person shooter game with an emphasis on mobility. There are many game types in the single-player campaign and multi-player, including capture the flag (CTF), capture and hold, hunter, team deathmatch, and deathmatch. Campaign usually consists of some mixture of these game types.
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Sierra Entertainment was the publisher for Tribes Aerial Assault. Tribes Aerial Assault was developed by Inevitable Entertainment. As Tribes Aerial Assault was a port from the PC game Tribes 2. Essentially making it a simplified Tribes 2 for the Playstation 2 console.
209:. It was one of the first PlayStation 2 titles designed almost exclusively for online play and was the first online PlayStation 2 shooter that supports both modem and broadband connections. It was announced in tandem with Sony's online strategy for the PlayStation 2 at 314:
the year before, Sierra had hoped that gameplay elements popular on the PC would translate well to console and would catch on with a much bigger audience. Unlike the Xbox however, the PlayStation required an
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earned by setting and deploying equipment, repairing friendly assets, destroying enemy assets, defending friendly assets, and completing objectives of the game.
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is the jetpack feature. The jetpack runs on armor energy and allows players to fly for short to medium distances.
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did not arrive in Europe until June 2003, and Ethernet ports were not added to the PlayStation 2 until 2004.
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In early November 2008, Sierra shut down the online servers for 21 games, including
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It is the year 3945 A.C. (five years after the events of
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The game received "average" reviews according to the
877: 718: 786:"Tribes Aerial Assault for PlayStation 2 Reviews" 1327: 534: 1164: 1129:- A website with a download link to the game 584: 474: 424: 938: 855:. No. 115. p. 116. Archived from 822:. No. 160. p. 292. Archived from 1376:Video games developed in the United States 1171: 1157: 878:The D-Pad Destroyer (September 27, 2002). 300:for the PlayStation 2 demonstrated at the 32: 910: 811: 747:"Hi-Rez makes previous Tribes games free" 695: 969: 292: 1077:"'Tribes: Aerial Assault' (PS2) Review" 1024: 939:Satterfield, Shane (October 30, 2002). 844: 1328: 1152: 996: 744: 675:"Tribes Aerial Assault online update" 317:external device for online connection 780: 778: 334:. In 2015, the game was released as 1074: 997:Smith, David (September 26, 2002). 970:Bedigian, Louis (October 6, 2002). 911:MacDonald, Ryan (October 1, 2002). 845:Brogger, Kristian (November 2002). 536: 349: 13: 1032:Official U.S. PlayStation Magazine 567:PlayStation: The Official Magazine 529:Official U.S. PlayStation Magazine 14: 1387: 1103: 1058:"Review: Tribes Aerial Assault". 775: 586: 476: 426: 264:Like most first-person shooters, 941:"GameSpy: Tribes Aerial Assault" 698:"E3 2001 Hands-on: Tribes 2 PS2" 696:Shoemaker, Brad (May 17, 2001). 605: 600: 595: 590: 585: 555: 550: 545: 540: 535: 495: 490: 485: 480: 475: 445: 440: 435: 430: 425: 321:PlayStation online functionality 1068: 1051: 1018: 990: 972:"Tribes: Aerial Assault Review" 963: 932: 904: 745:Sykes, Tom (October 30, 2015). 1025:Rybicki, Joe (November 2002). 913:"Tribes Aerial Assault Review" 871: 838: 805: 738: 712: 689: 677:. Gamespot. September 26, 2002 667: 635: 288: 1: 1035:. p. 194. Archived from 628: 302:Electronic Entertainment Expo 1256:CyberStorm 2: Corporate Wars 1144:AADS Home Page (web archive) 1075:Lee, Ed (October 14, 2002). 1064:. November 2002. p. 51. 345: 7: 1346:Midway Studios Austin games 812:EGM staff (November 2002). 216: 10: 1392: 1371:Tribes (video game series) 1366:Sierra Entertainment games 974:. GameZone. 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September 24, 2002 311:Halo: Combat Evolved 207:Sierra Entertainment 199:first-person shooter 171:First-person shooter 59:Sierra Entertainment 1356:PlayStation 2 games 951:on November 7, 2005 892:on February 6, 2005 763:on October 30, 2015 381: 356: 269:unusual feature of 619:review aggregation 379: 354: 306: 157:September 24, 2002 1323: 1322: 1279:Starsiege: Tribes 614: 613: 377: 376: 190: 189: 1383: 1336:2002 video games 1173: 1166: 1159: 1150: 1149: 1115: 1114: 1112:Official website 1097: 1096: 1094: 1092: 1083:. Archived from 1072: 1066: 1065: 1055: 1049: 1048: 1046: 1044: 1039:on June 19, 2004 1022: 1016: 1015: 1013: 1011: 994: 988: 987: 985: 983: 967: 961: 960: 958: 956: 947:. Archived from 936: 930: 929: 927: 925: 908: 902: 901: 899: 897: 888:. Archived from 875: 869: 868: 866: 864: 842: 836: 835: 833: 831: 809: 803: 802: 800: 798: 782: 773: 772: 770: 768: 759:. 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Index


Developer(s)
Inevitable Entertainment
Publisher(s)
Sierra Entertainment
Director(s)
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Tribes
Platform(s)
PlayStation 2
NA
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter
PlayStation 2
Sierra Entertainment
E3

Electronic Entertainment Expo
Halo: Combat Evolved
external device for online connection
PlayStation online functionality
freeware
Hi-Rez Studios
Metacritic

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