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Total Eclipse (1988 video game)

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The game starts having just arrived with a biplane parked outside the pyramid he is about to enter, two hours before the eclipse. The player has to enter and explore the pyramid, avoid traps, trigger and activate puzzles and navigate through maze-like rooms. Causes of death include
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takes place from the point of view of the main character, who can move freely within the 3D environment of the game. This time, however, the emphasis is more on adventure, puzzle-solving and survival; with multi-level environments to move around and explore.
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which is used for manipulating the environment, such as shooting at doors, chests and mechanisms to open or trigger them. There are also a few enemies. The pistol has infinite ammo.
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A water jar, with water which diminishes as the player progresses; when it is empty the player will die of dehydration. The jar can be refilled with water found around the levels.
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that serve as keys to barred doors; these are finite throughout the pyramid, and part of the challenge consists not wasting them.
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to explode, devastating Earth with debris. He decides to travel to the pyramid and destroy Re's shrine, preventing the curse.
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caused by various hazards such as falling off ledges, getting crushed by falling stones and taking too many hits from
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was improved for this release, adding spheres to the collection of shapes used for building the 3D environments.
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awarded a higher score of 84%, praising the game's moody music and claustrophobic feel, and stating that "
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games as its biggest downfall. The reviewer, Gary Barett, concluded, "Do not misunderstand me, though,
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A torch, with a limited battery-life, which allows you to explore some of the darker areas of the game.
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Pairs of symbols, which the player must shoot in order to trigger something (e.g. open a locked door)
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a score of 78% in its July issue of 1989, bemoaning the similarity to previous
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is the best of Freescape games, but the originality has gone".
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across the sun's face, both of which show the remaining time.
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The player can also find treasure, which simply serves as a
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The game backstory as explained in the manual is that an
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Paul Gregory, Chris Andrew, Sean Ellis, and Ian Andrew
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priest has put a curse on a pyramid dedicated to the
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3D Construction Kit II / Virtual Reality Studio 2.0
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added multi-levels and stairs to the 3D environment
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It can also be considered an early example of a 883: 479:comes close in terms of realism but to my mind 315:and a depiction of the sun with the moon as it 739: 856:3D Construction Kit / Virtual Reality Studio 330:Items that can be found in the pyramid are 947:Video games developed in the United Kingdom 746: 732: 29: 287:The key elements of the game consist of: 294:A heart-rate monitor, which serves as a 263: 942:Video games based on Egyptian mythology 279:games developed by Major Developments, 884: 753: 622: 609:Game review, Amstrad Action magazine, 727: 256:that serve as keys to locked doors. 232:, and that the curse will cause the 397: 13: 14: 973: 691: 387:Total Eclipse II: The Sphinx Jinx 813:Driller / Space Station Oblivion 570: 652: 616: 603: 578: 564: 536: 493: 483:has a lot better atmosphere". 366:was the third game to use the 358: 1: 486: 544:"Total Eclipse instructions" 393: 228:will obstruct the sun above 7: 791:Karyssia: Queen of Diamonds 259: 10: 978: 623:Barett, Gary (July 1989). 937:Single-player video games 870:Graphic Adventure Creator 843: 800: 761: 410: 407: 152: 136: 126: 94: 82: 72: 62: 50: 40: 28: 23: 957:Video games set in Egypt 932:Incentive Software games 613:, issue 40, January 1989 952:Video games set in 1930 586:"Total Eclipse Keys at 211: 675:Cite journal requires 640:Cite journal requires 524:Cite journal requires 272: 922:First-person shooters 350:and only accumulates 267: 846:Game creation system 662:(51). July 1989: 70. 206:first-person shooter 147:first-person shooter 709:Freeware remake of 503:(51). 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Index


Developer(s)
Publisher(s)
Incentive Software
Designer(s)
Composer(s)
Engine
Freescape
Platform(s)
Amiga
Atari ST
Amstrad CPC
C64
MS-DOS
ZX Spectrum
1988
Genre(s)
Adventure
first-person shooter
Single player
first person
adventure game
Amiga
Atari ST
Amstrad CPC
Commodore 64
MS-DOS
ZX Spectrum
1988
first-person shooter

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