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Thrasher Presents Skate and Destroy

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250:. In keeping with the realistic nature of the game, players can break their skateboard and even bones if they crash hard enough (especially if the player does so into moving vehicles). Breaking their skateboard will mean the player has to restart their run and will lose their score, so it is in their best interest to use the 'bail' button combination (L2 + R2), as well as the 'tuck' button (Circle/O), while in the air to minimize the damage. 643: 605: 600: 595: 531: 457: 452: 447: 638: 633: 628: 623: 590: 585: 526: 521: 516: 511: 442: 437: 267:, a Guard Dog, or a Street Mugger; this occurs when the time limit reaches ten seconds. The player is seen from behind, with said chasers arm or (in case of the dog) head in view ready to attack the skater, who then must leave the level through one of the designated exit doors. If the skater is caught, then their score is annulled and the run must be done again. 32: 282:, the player must go back through the levels and once again complete them. At the end of the runs, the player is able to take a photo of any tricks performed in that run to feature on the cover. Completing all of this lets the player feature in the 'Skater of the Year' issue of the magazine, which marks the end of the game. 270:
In the competition levels (last level of each zone), the player's objective is also to gain score, except this time they are being judged on "high difficulty, risk and style". Repeating the same tricks in the same areas devalues their point score, so the player must use a wide selection of different
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This is the main gameplay mode, where the player advances through 12 different levels in a series of two-minute runs. When the player enters a level, there is no time limit so they are free to explore the whole area before starting their run with the Select button. The player then has two minutes to
356:. Players can rename and re-clothe (when new clothes are unlocked) any skater if so desired. Each player has different statistics, meaning that some tricks will be performed more easily. Also, each character also has a special move that is executed with a specific combination. 274:
At certain points in the game, the player is also offered choices of sponsors. Three are available at once, but only one can be chosen, which then gives the player new decks, shirts, pants and shoes to outfit their skater with.
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The objective of the game is to take one of the six fictional skaters and work through a total of 12 levels across the globe, gaining sponsors, decks and clothing, and eventually appearing on the front of
319:: One player does a trick, then the other must match it. If they do not, they are assigned one of the letters of 'HORSE'. The first player to get all the letters, spelling out the whole word, loses. 1225: 331:: Taking advantage of the ragdoll physics, the players take turns inflicting the most damage to the player by crashing into different objects in the level. The highest score wins. 278:
Once the player has completed the game on the Expert setting, they are classified as a 'Pro Skater'. However, to fully complete the game and to feature on the cover of
187:, being seen as "technically superior to Tony Hawk" and an "almost sim-like approach to the sport". Aside from less advanced graphics, this was one of the reasons 903: 229:
of skateboarding as a whole, the focus of the game is mostly on technical tricks and to perform tricks efficiently, a formula that the future skateboarding
1411: 1381: 1232: 725: 1168: 1109: 1391: 936: 1062: 1376: 1406: 300:, just renamed. Each game takes place on a different level associated with the specific challenge. The game types are follows: 780: 1386: 913: 1401: 1173: 614: 711: 1309: 874: 1396: 325:: Each player takes turns doing different tricks at five different spots. The highest total point score wins. 1218: 1140: 809: 663: 576: 271:
tricks and objects in the level, as well as avoiding bails (sometimes almost completely) to progress.
1371: 1199: 1017: 844: 685: 478: 296:, the players do not skate simultaneously, instead they take turns. The game types are identical to 1072: 292: 119: 1135: 239:
series, even from its outset, had a focus on arcade style gameplay and is rather more forgiving.
195:(due to unconventional controls) is fairly steep compared to the 'pick up and play' style of the 123: 155: 68: 1099: 290:
There are seven total multiplayer game types available for two players. In the same way as
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necessary to complete the level without breaking their board or getting caught by ether a
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Reviewers noted the more realistic style and different control layout, compared to
104: 1009: 1349: 981: 712:"Take-Two Releases Thrasher for PS [date mislalebed as "April 27, 2000"]" 466: 247: 200: 1007: 313:: Players take turns doing single tricks. The highest scoring single trick wins. 1259: 1210: 875:"Thrasher: Skate and Destroy Review [date mislabeled as "May 2, 2000"]" 766: 264: 231: 192: 169: 151: 56: 1365: 1104: 1042: 564: 490: 225:, which added to the overall difficulty of the game. Because it is more of a 143: 91: 1253: 908: 753: 721: 658: 402: 159: 109: 1008:
Chou, Che; Johnston, Chris; Hager, Dean; Davison, John (February 2000).
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gave the game each a score of 7/10, and the other two gave it 6.5/10.
307:: Each player has a two-minute run to beat the other player's score. 1291: 1063:"Thrasher: Skate and Destroy Review for PlayStation on GamePro.com" 716: 540: 183: 175:
Despite having less recognition, it received high scores from both
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The game is unique for its soundtrack as it only features early
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songs from the late 1980s to early 1990s as compared to other
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The game received above-average reviews according to the
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There are six fictional characters to choose from in
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version was also developed, but was later cancelled.
709: 842: 235:series of video games would build on, whereas the 1177:. Vol. 3, no. 5. Ziff Davis. p. 94 199:games. It is also one of the first games to have 1363: 1240: 1169:"Thrasher [Presents]: Skate and Destroy" 1136:"Thrasher [Presents]: Skate and Destroy" 872: 746: 213:magazine - from which the game takes its name. 1133: 781:"Thrasher Presents Skate and Destroy Releases" 620: 1226: 807: 1166: 582: 508: 434: 810:"Thrasher: Skate and Destroy (GBC Preview)" 667:called it "a sim that's tedious, not fun". 246:developed sports titles, the game features 158:. The game was later published in Japan by 1412:Video games developed in the United States 1233: 1219: 971: 934: 30: 1382:Multiplayer and single-player video games 710:Sato, Yukiyoshi Ike (November 23, 1999). 343:: The highest wallride in the level wins. 1097: 937:"Thrasher: Skate & Destroy - Review" 838: 836: 1021:. No. 127. Ziff Davis. p. 184 868: 866: 843:Perry, Douglass C. (December 6, 1999). 1364: 1214: 1129: 1127: 1112:from the original on January 16, 2020 873:Gerstmann, Jeff (November 15, 1999). 833: 728:from the original on October 21, 2000 376:video game soundtracks in the genre. 1060: 898: 896: 863: 808:Harris, Craig (September 17, 1999). 1328:Thrasher Presents Skate and Destroy 1201:Thrasher Presents Skate and Destroy 1100:"Test: Thrasher: Skate And Destroy" 622: 383: 285: 133:Thrasher Presents Skate and Destroy 25:Thrasher Presents Skate and Destroy 13: 1174:Official U.S. PlayStation Magazine 1124: 615:Official U.S. PlayStation Magazine 337:: Longest grind in the level wins. 14: 1423: 1193: 912:. CBS Interactive. Archived from 893: 747:Schofield, Jack (July 29, 1999). 584: 510: 436: 1392:PlayStation (console)-only games 1310:King of the Road (skateboarding) 641: 636: 631: 626: 621: 603: 598: 593: 588: 583: 529: 524: 519: 514: 509: 455: 450: 445: 440: 435: 162:on March 4, 2000 under the name 1160: 1134:Fischer, Blake (January 2000). 1091: 1054: 1033: 1001: 974:"Thrasher: Skate & Destroy" 677: 1377:Cancelled Game Boy Color games 1167:Rybicki, Joe (February 2000). 965: 928: 801: 773: 740: 703: 1: 1407:Underground Development games 1010:"Thrasher: Skate and Destroy" 845:"Thrasher: Skate and Destroy" 696: 359: 347: 253: 1241:High Speed Productions, Inc. 379: 7: 1387:PlayStation (console) games 1098:Kornifex (March 10, 2000). 972:Edge staff (January 2000). 216: 139:Thrasher: Skate and Destroy 10: 1428: 1061:iBot (December 17, 1999). 1402:Skateboarding video games 1341: 1319: 1301: 1276: 1269: 1246: 1018:Electronic Gaming Monthly 686:Electronic Gaming Monthly 479:Electronic Gaming Monthly 421: 418: 396: 393: 115: 103: 74: 62: 50: 38: 29: 24: 670: 293:Dave Mirra Freestyle BMX 146:video game developed by 1108:(in French). Webedia. 1397:Rockstar Games games 953:on November 15, 2014 191:was ignored, as the 1285:Thrasher (magazine) 1079:on February 7, 2005 661:. Blake Fischer of 415: 390: 655:review aggregation 413: 388: 1359: 1358: 1337: 1336: 1073:IDG Entertainment 987:Future Publishing 947:All Media Network 789:. Blue Flame Labs 650: 649: 411: 410: 280:Thrasher Magazine 150:and published by 129: 128: 96:November 23, 1999 87:November 15, 1999 1419: 1372:1999 video games 1274: 1273: 1235: 1228: 1221: 1212: 1211: 1187: 1186: 1184: 1182: 1164: 1158: 1157: 1155: 1153: 1131: 1122: 1121: 1119: 1117: 1095: 1089: 1088: 1086: 1084: 1075:. Archived from 1058: 1052: 1051: 1037: 1031: 1030: 1028: 1026: 1014: 1005: 999: 998: 996: 994: 978: 969: 963: 962: 960: 958: 949:. 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Index


Developer(s)
Z-Axis
Publisher(s)
Rockstar Games
Platform(s)
PlayStation
EU
NA
Genre(s)
Sports
Single-player
multiplayer
skateboard
Z-Axis
Rockstar Games
PlayStation
UEP Systems
Game Boy Color
IGN
GameSpot
learning curve
ragdoll physics
Thrasher
simulation
Skate
Z-Axis
ragdoll physics
high score
Police Officer

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