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The Lab (video game)

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203:). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for minigames involving dodging projectiles. The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face. 1852: 879: 305:. Additional environments can be reached either by manipulating the plug on the Postcard notice board in the Lab or by using the drop down menu presented on the mirror screen on the host PC. These include a Venice town square and a cave listed as "lava tube". The "lava tube" does not feature the robotic dog or sticks but instead has a balloon machine capable of inflating different coloured balloons that float about the cave. 262:
based game, the two motion controllers are used to aim and fire a bow, with one controller acting as the bow shaft and the other as the arrow. The player is tasked with defending a castle gate against an invading force while standing on top of the castle walls. It has been praised for its precise
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involves picking up a spaceship with the motion controllers and moving it around in the virtual space to avoid an increasingly difficult barrage of projectiles. The controlled spaceship can also fire back at enemy ships and the game features various levels, boss encounters, and a scoreboard. The
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universe and offers eight different game types that involve short demo experiences that use different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included. During the
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at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available. Each core has a different main personality trait, with a variety of voices contributing to the roles.
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This minigame is described as a "virtual holiday" that transports the player to the top of a mountain or an "Icelandic wilderness" where they can move around with the teleport system. A robot dog accompanies the player and
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A medical-based experience, this minigame largely lacks gameplay of any kind, but instead features the future possibilities and application of VR technology in the medical and scientific fields.
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controls and range of motion, akin to archery outside of the game. The enemy models were represented by black figures represented in Aperture Science ads that had been illustrated in both
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This minigame features a previous Valve-created tech demo for the HTC Vive that was originally released in March 2016. It features a human player inside a testing lab run by
481: 357:. The minigame is largely presented as an "interactive comedy sketch" with a set script and events. In contrast with the other minigames, which were made using the 301:
can be played with the canine by using a stick. The mountain area was created by combining many photographs of a mountain range nearby to the Valve headquarters,
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games. In addition to shooting arrows at these models to defeat them, aimed shots at targets also activate traps, such as burning oil.
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on April 5, 2016. It uses VR technology to showcase a series of play experiences accessed through a hub room. The game is set in the
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ability to play the game by only using the player's upper body is one of the hallmarks of the minigame.
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where the player can peel away layers of the body to look at specific biological features.
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where the planets and other objects can be picked up, moved, and thrown.
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uses full 3D motion via the HTC Vive tracking system and two hand-held
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within the pocket universe that is the hub area, itself within the
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where they are tasked with repairing the robot Atlas from
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This minigame involves a virtual representation of the
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universe, was cancelled when it went over schedule.
580:"Hands On: The Lab, Valve's Portal-Themed VR Games" 319:involves a 3D human figure that is made up of many 684:"Valve Releases 'The Lab' Unity Renderer for Free" 211:There are eight different minigames available in 1869: 408:, was still in development, they built most of 729: 727: 382:puts the player in the item shop from Valve's 1131: 764: 724: 1918:Video games developed in the United States 1138: 1124: 771: 757: 707: 650: 460:Academy of Interactive Arts & Sciences 173:Academy of Interactive Arts & Sciences 29: 733: 622: 618: 616: 614: 612: 610: 608: 606: 604: 602: 507: 1870: 573: 571: 569: 567: 239:series of games, this minigame uses a 1119: 752: 681: 577: 538: 536: 534: 532: 479: 308: 599: 542: 564: 13: 644: 529: 181:Immersive Reality Game of the Year 14: 1939: 739:The Final Hours of Half-Life Alyx 623:Jenkins, David (April 13, 2016). 1851: 1850: 877: 654:; Dyer, Mitch (March 24, 2016). 191:The majority of movement within 480:Perez, Daniel (March 7, 2016). 384:multiplayer online battle arena 340: 326: 701: 675: 578:Smith, Adam (March 21, 2016). 508:Kuchera, Ben (April 5, 2016). 501: 473: 444: 395: 372: 1: 708:Joe Ludwig (March 5, 2015). 437: 152:(VR) video game developed by 682:James, Paul (June 2, 2016). 543:Meer, Alec (April 6, 2016). 412:using a third-party engine, 289: 226: 7: 186: 169:20th Annual D.I.C.E. 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Index


Developer(s)
Valve
Publisher(s)
Portal
Engine
Unity
Source 2
Platform(s)
Windows
Genre(s)
Action
Single-player
virtual reality
Valve
Windows
Portal
20th Annual D.I.C.E. Awards
Academy of Interactive Arts & Sciences
Immersive Reality Game of the Year
motion controllers
Steam controller
pocket universes
Aperture Science
Angry Birds
calibration
Personality Cores
archery
bullet hell
fetch

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