38:
155:
and are placed in locations such as on handheld or worn devices or in the environment to detect the relative locations of other devices and the environment, or to detect the movements of any or all parts of a user's body. They may be used in combination with paired light emitters that are tracked
305:
controller used an image sensor so it could be used as a pointing device along with an accelerometer to track straight-line motions and the direction of gravity. The
Nunchuk accessory for use in a second hand also featured an accelerometer. A later line of accessories and refreshed controllers
240:
resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on
119:
in different combinations to detect and measure movements, sometimes as separate inputs and sometimes together to provide a more precise or more reliable input. In modern devices most of the sensors are specialized
135:(IMUs) are used to detect the rate of change in rotation using gyroscopes and change in speed using accelerometers. These are often found together on the same integrated circuit and can be used together to provide
252:
headset was an early unreleased VR device with built-in motion tracking, first announced in 1991. Its sensors tracked the player's movement and head position. Another early example is the 2000
681:
373:
Nintendo and Sony would adopt motion tracking using gyroscopes and accelerometers as a standard hardware feature in successive generations starting with their handheld consoles the
201:
Unrelated to their use in motion tracking, mechanical sensors continue to see much use in joysticks and other controls that are found on motion controllers and other input devices.
188:
and other types of integrated circuit technologies. These sensors are used to track mechanical connections between a control element and a static object such as an arcade cabinet.
287:(Genesis) in 1993 and could read the player's physical movements using full-body motion tracking. It was a commercial failure due to its "unwieldiness and inaccuracy".
198:
have been used to detect balance changes and other body movements through changes in weight distribution and momentary fluctuation in measured weight.
603:
407:, and options available to users allowed the use of its gyroscope as a pointer control. Its motion tracking features would later be adapted for the
164:
A magnetic field sensor in a device may be used to detect the direction of the earth's magnetic field, or the direction to a nearby base station.
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feature added gyroscopic sensors to track all three axes of rotation independent of whether the controller had line of sight to the sensors bar.
689:
758:
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382:
434:
393:. The consoles also had support for some devices in the previous generation of motion controllers depending on individual games.
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controller included, which featured three-axis accelerometer motion tracking and a one axis gyroscope while not including the
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controllers, while supporting the use of older generations of motion controllers when playing backwards compatible games.
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controllers feature 6DOF sensors in each controller in the pair as well as in the main body of the console. The optional
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have historically seen use as the basis for motion tracking but they have since mostly been replaced for that purpose by
17:
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Nintendo and Sony included those sensors as a standard feature of their two handed game controllers, the
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was based on the Light Harp invented by Assaf Gurner. It was released as an optional accessory for the
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seen in other modern consoles citing interference concerns. Both features were included in the later
264:, which used motion tracking technology to detect the player's movements, which are reflected by the
237:
132:
583:
37:
400:
399:'s Steam Controller was designed solely for use with PC's and required its Steam software. Its
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Several wand-based devices with accelerometer and gyroscopic sensors followed, including the
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30:
For motion controllers that calculate and control the motion of mechanical actuators, see
8:
573:
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124:. The following items are examples of current and historical methods of tracking motion.
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directly when seen by the camera, or indirectly through reflections of infrared light.
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381:, both of which had the required three-axis accelerometers and gyroscopes. In the
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Many of the technologies needed for motion controllers are often used together in
734:"Ready to Rumble? Immersion's Victor Viegas on PlayStation 3's Lack of Vibration"
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Swing. Other systems used different mechanisms for input, such as
Microsoft's
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were seen in optional peripherals for home video game consoles in the 1980s.
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759:"HP ships Swing motion controller hardware with Pavilion PCs in India"
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continues to provide similar motion tracking for the included
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The Wii Remote Plus and Wii Remote with Motion Plus accessory
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Motion controllers became more widely distributed with the
185:
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sensors were made available for use by games published on
458:
298:
604:"The Disappearance of Yu Suzuki: Part 1 from 1UP.com"
115:
Motion controllers have used a variety of different
703:
103:to provide a variety of functions, including for
777:
499:(PlayStation 3, PlayStation 4 and PlayStation 5)
272:was an early proposed motion controller for the
725:
418:hybrid home/portable console and its included
224:Early uses of motion controllers included the
151:Image sensors are used in conjunction with
127:
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292:seventh generation of video game consoles
27:Video game controller that tracks motions
682:"Top 10 Tuesday: Worst Game Controllers"
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383:eighth generation of video game consoles
36:
430:controllers also feature 6DOF sensors.
14:
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84:and other simulation purposes, and as
639:Vapourware: The tech that never was
107:to use them as motion controllers.
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351:to aid in position tracking), and
25:
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172:Mechanical sensing methods using
236:, which was controlled using a
159:
110:
751:
710:Castaneda, Karl (2006-05-13).
656:
633:Lanxon, Nate (11 March 2008).
626:
596:
537:Nintendo Switch Pro Controller
424:Nintendo Switch Pro Controller
76:Motion controllers see use as
13:
1:
712:"Nintendo and PixArt Team Up"
589:
370:, which used a magnetometer.
366:and computer vision, and the
167:
732:Murdey, Chase (2006-05-17).
680:Horowitz, Ken (2004-08-03).
479:DualShock 3, 4 and DualSense
7:
557:
323:haptic feedback (vibration)
10:
807:
219:
146:
133:Inertial Measurement Units
29:
669:Killer List of Videogames
238:video game arcade cabinet
210:Ultrasonic triangulation
204:
714:. Nintendo World Report
584:Virtual reality headset
128:Inertial Motion Sensors
137:six degrees of freedom
69:, or other sensors to
42:
268:within the game. The
40:
564:3D motion controller
329:controller refresh.
182:incremental encoders
791:Japanese inventions
614:on 13 November 2013
574:Gesture recognition
449:Notable controllers
243:video game consoles
178:Hall effect sensors
122:integrated circuits
105:mobile applications
317:launched with the
94:Personal computers
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18:Motion controllers
359:, which combined
306:labeled with the
254:light gun shooter
51:motion controller
16:(Redirected from
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786:Game controllers
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688:. Archived from
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610:. Archived from
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547:Steam Controller
497:PlayStation Move
435:ninth generation
364:structured light
341:PlayStation Move
266:player character
214:mercury switches
86:pointing devices
78:game controllers
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541:Nintendo Switch
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349:PlayStation Eye
345:computer vision
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192:Weighing scales
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153:computer vision
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82:virtual reality
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428:Poké Ball Plus
334:ASUS Eee Stick
281:Sega Activator
270:Atari Mindlink
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174:potentiometers
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59:accelerometers
32:Motion control
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692:on 2010-02-06
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763:. Retrieved
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690:the original
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143:) tracking.
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111:Technologies
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71:track motion
55:input device
50:
44:
608:www.1up.com
569:Flick Stick
523:Razer Hydra
391:DualShock 4
368:Razer Hydra
327:DualShock 3
308:Motion Plus
257:arcade game
229:arcade game
101:smartphones
780:Categories
765:2011-11-01
761:. Engadget
744:2006-07-01
718:2007-02-24
696:2010-12-04
664:Police 911
618:12 January
590:References
552:Steam Deck
455:Wii Remote
409:Steam Deck
303:Wii Remote
301:console's
285:Mega Drive
274:Atari 2600
261:Police 911
196:load cells
168:Mechanical
63:gyroscopes
57:that uses
738:Gamasutra
635:"Sega VR"
443:DualSense
437:the Sony
90:smart TVs
47:computing
643:CNET.com
558:See also
517:Xbox One
513:Xbox 360
389:and the
377:and the
361:infrared
347:via the
343:(adding
296:Nintendo
226:Sega AM2
667:at the
533:Joy-Con
505:(Wii U)
469:Sixaxis
433:In the
420:Joy-Con
379:PS Vita
319:Sixaxis
250:Sega VR
233:Hang-On
220:History
147:Cameras
117:sensors
67:cameras
648:15 May
509:Kinect
357:Kinect
294:. The
194:using
180:, and
80:, for
528:Xavix
463:Wii U
405:Steam
397:Valve
205:Other
650:2012
620:2022
535:and
515:and
489:and
461:and
426:and
414:The
401:6DOF
338:Sony
313:The
279:The
248:The
212:and
186:MEMS
141:6DOF
92:and
88:for
49:, a
459:Wii
375:3DS
299:Wii
45:In
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