226:, although the character cannot slide nor climb ceilings like in the original game. However, he can still climb walls, as well as ropes. In addition to his cypher, he can also use a rifle whenever he is standing still. If the player character has collected enough energy icons throughout each stage, he will transform into a wheeled robot when confronting the boss at the end of each stage. As a robot, Strider can shoot lasers, but cannot jump nor crouch. His robot form has a separate health gauge from his regular health gauge as a human. When his robot gauge runs out, he will transform back to a human. The game consists of five stages.
368:. They gave the Game Gear version a unanimous score of 7 out of 10, but were sharply divided in their opinions. Two of them felt it to be "surprisingly better on the Game Gear than on the Genesis", citing better playability with far less choppiness in the animation, while the other two felt it to be far worse than the Genesis version, complaining of both inferior graphics and the annoyingly long distance the player character is knocked back when hit.
39:
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gave the
Genesis version a 6.75 out of 10, describing it as a decent but disappointing sequel. They praised the massive size of the game and the high amount of digitized voices, but criticized that the animation is much too choppy. Three of the four also felt that the gameplay lacked the excitement
327:
in Europe. This version features gameplay similar to its
Genesis counterpart. Unlike the Genesis version, the Strider's supply of shurikens are unlimited, but he can only throw two on-screen at the same time. Due to the fewer buttons of the Master System's controller, shurikens are thrown while the
316:
but only if he collects them first. Instead of transforming into a robot when he confronts a boss, Hinjo collects orbs throughout each stage instead. These orbs will surround Hinjo and protect him when he faces the stage's boss. The player can choose between Hiryu's original cypher from the first
374:
took the middle ground, saying the "Graphics and game play parallel the
Genesis version." They praised the controls, large sprites, and detailed backgrounds, but criticized the slower pace and droning soundtrack, and concluded "Strider fans will welcome his return, but others will shrug."
221:
The objective of the game is to rescue the
Princess of Planet Magenta from a terrorist group that is keeping her captive. The controls in the computer version are similar to U.S. Gold's home computer ports of the original
312:
The player controls Hinjo similarly to Hiryu in the first
Genesis game (with the ability to slide and move under ceilings retained). Instead of a gun like in the home computer versions, Hinjo throws
354:
magazine gave the game a positive review, and went so far as to claim that Capcom wanted to use the
Sinclair port of this game as the basis for a coin-op sequel.
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301:(who is referred in the game's manual as the "Evil Master"). Although the main character uses the same sprite as in the Genesis version of the original
297:
differs from the previous computer version in several ways. While the plot is the same, the antagonist is now the
Grandmaster (Meio) from the original
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to "seeing a loved one revived as a mindless zombie". Travis Fahs, writing a Retro feature for
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version was being developed and listed as 50% complete, but it was never released.
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Two years after the release of the computer versions, U.S. Gold and
Tiertex ported
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for its console ports, but that the core problem of dull level design remained.
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In a
Strider series retrospective, Ken Horowitz of Sega-16.com compared
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to the Sega
Genesis/Mega Drive. In addition to its European release,
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was also released for the American Sega Genesis under the title of
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305:, this Strider is addressed in the manual as "Hinjo" (instead of "
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player is standing still. This version was converted to the
610:. No. 51. Sendai Publishing. October 1993. p. 44.
593:. No. 51. Sendai Publishing. October 1993. p. 40.
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416:. No. 14 (December 1990). November 1990. p. 84.
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Capcom later developed their own sequel in 1999, titled
309:", the actual code name of the original protagonist).
501:. U.S. Gold. Level/area: Instruction manual, page 4.
486:. U.S. Gold. Level/area: Instruction manual, page 5.
471:. U.S. Gold. Level/area: Instruction manual, page 3.
456:. U.S. Gold. Level/area: Instruction manual, page 1.
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and released in North America and also in Europe as
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For the 1999 Capcom-produced sequel to Strider, see
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165:(released in North America under the title of
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537:"ProNews Report: Atari Expands Lynx Line-up"
428:"Transcription of Strider II's Amiga Manual"
947:Video games developed in the United Kingdom
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725:
37:
513:"Lynx Column - Atari Attack - Strider II"
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209:, which ignores U.S. Gold's version of
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499:Journey from Darkness: Strider Returns
484:Journey from Darkness: Strider Returns
469:Journey from Darkness: Strider Returns
454:Journey from Darkness: Strider Returns
334:Journey from Darkness: Strider Returns
291:Journey from Darkness: Strider Returns
168:Journey from Darkness: Strider Returns
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670:"The Shrouded Past of Strider Hiryu"
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317:game or a new "sweeping" cypher.
644:"History of: The Strider Series"
604:"Review Crew: Strider Returns".
587:"Review Crew: Strider Returns".
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642:Horowitz, Ken (31 May 2005).
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927:Tiertex Design Studios games
668:Fahs, Travis (20 Aug 2008).
631:. October 1993. p. 139.
549:. January 1992. p. 160.
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21:Strider 2 (1999 video game)
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702:at SpectrumComputing.co.uk
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917:Single-player video games
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360:Electronic Gaming Monthly
293:. The Genesis version of
261:was later remade for the
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525:. July 1991. p. 20.
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942:Video games about ninja
357:The four reviewers of
822:Capcom Arcade Stadium
237:was released for the
205:for the arcades and
902:Master System games
937:Video game sequels
912:Sega Genesis games
892:Commodore 64 games
952:ZX Spectrum games
877:Amstrad CPC games
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807:Compilations
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677:. Retrieved
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651:. Retrieved
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570:. Retrieved
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562:"Strider II"
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91:Commodore 64
62:Publisher(s)
50:Developer(s)
907:Platformers
872:Amiga games
839:Moto Kikaku
648:Sega-16.com
432:Lemon Amiga
255:ZX Spectrum
251:Amstrad CPC
207:PlayStation
107:ZX Spectrum
83:Amstrad CPC
74:Platform(s)
43:1990 advert
861:Categories
780:Strider II
707:Strider II
699:Strider II
394:References
388:Strider II
338:Atari Lynx
321:Strider II
287:Strider II
283:Strider II
259:Strider II
235:Strider II
211:Strider II
162:Strider II
32:Strider II
788:Strider 2
712:MobyGames
523:Newsfield
497:Tiertex.
482:Tiertex.
467:Tiertex.
452:Tiertex.
408:"Strider"
344:Reception
330:Game Gear
314:shurikens
273:in 1992.
271:Game Gear
202:Strider 2
181:U.S. Gold
95:Game Gear
67:U.S. Gold
568:(61): 51
243:Atari ST
217:Gameplay
143:platform
134:Genre(s)
87:Atari ST
832:Related
796:Strider
772:Strider
764:Strider
748:Strider
624:GamePro
542:GamePro
371:GamePro
366:Strider
303:Strider
299:Strider
230:Release
224:Strider
193:Strider
149:Mode(s)
113:Release
103:Genesis
55:Tiertex
799:(2014)
791:(1999)
783:(1990)
767:(1989)
750:series
679:21 Dec
653:21 Dec
572:20 Dec
253:, and
185:Capcom
173:action
139:Action
845:Osman
775:(NES)
756:Games
437:5 Jan
336:. An
307:Hiryu
277:Ports
239:Amiga
79:Amiga
681:2009
655:2009
574:2009
518:Raze
439:2010
413:Zero
269:and
710:at
674:IGN
629:IDG
547:IDG
384:IGN
187:'s
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