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Strategy game

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383:, every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because the player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe the player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games. 49: 417: 405:(TBS). Often the computer is expected to emulate a strategically thinking "side" similar to that of a human player (such as directing armies and constructing buildings), or emulate the "instinctive" actions of individual units that would be too tedious for a player to administer (such as for a peasant to run away when attacked, as opposed to standing still until otherwise ordered by the player); hence there is an emphasis on artificial intelligence. 846: 281: 38: 224:. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business and that the playing of these games helps to automate strategic awareness. 159:, believed to have originated in India around the sixth century CE. The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games. Chess became a game of skill and tactics often forcing the players to think two or three moves ahead of their opponent just to keep up. 247:
This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions. Abstract games cannot be completely divided from simulations and so
96:, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the 299:
are simulations of military battles, campaigns, or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be
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video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although
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Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down
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The history of turn-based strategy games goes back to the times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India. Many were played widely through their regions of origin, but only some are still played today.
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and Mentalis have all been described as "abstract strategy" games despite having a chance element. A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example,
152:. Due to claims that some artifacts from c. 5000 BCE might be old mancala boards, it has been suggested that mancala may be the oldest known strategy game, but this claim has been disputed. 311:, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard 182:, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game. 141:
from c. 2500 BCE which often been called one of the oldest board games, likely had some strategy elements as well, although it is generally seen as a luck-based
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A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as
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chance and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends.
747: 873: 81:, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal 17: 690: 193:. However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as 655: 574: 670: 123:(πόλις), which appears in the literature around 450 BCE, and the more or less contemporary Chinese game of weiqi (‘ 866: 379:
series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in
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Strategy video games are categorized based on whether they offer the continuous gameplay of
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BOARD GAME STUDIES COLLOQUIUM- The Evolutions of Board Games, Apr 2021, Paris, France
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games can be thought of as existing on a continuum of almost pure abstraction (like
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Power Play: The Literature and Politics of Chess in the Late Middle Ages
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is one of the most well-known and frequently played strategy games.
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war is dominant in strategy games, it is not the whole story.
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The book of games : strategy, tactics & history
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Traditionally, wargames have been played either with
127:’), which, under the name of yi (弈), is mentioned in 412: 119:, oldest strategy games would be the "Greek game of 148:One of the earliest strategy games still played is 671:"How to automate strategic & tactical thinking 499:"A Timeline of Mind Games, with Some Correlations" 134:(Lunyu) compiled between ca 470/50 and 280 BCE." 1146: 155:Another game that has stood the test of time is 92:Strategy games are also seen as a descendant of 220:One of the most focused team strategy games is 874: 741: 334:. Popular strategic board wargames include 888: 881: 867: 845: 748: 734: 458: 456: 618: 559: 536: 85:-style thinking, and typically very high 518: 496: 364:is a successful tactical scale wargame. 279: 47: 36: 453: 386: 14: 1147: 688: 862: 729: 643: 514: 512: 492: 490: 650:. University of Pennsylvania Press. 167: 462: 322:Popular miniature wargames include 24: 621:"The History of Chess: The Basics" 553: 509: 487: 254:) to almost pure simulation (like 25: 1166: 401:(RTS), or the discrete phases of 367:It is instructive to compare the 844: 519:Depaulis, Thierry (2020-10-01). 497:Depaulis, Thierry (2021-04-13). 415: 215: 755: 689:Rundle, Michael (2013-04-09). 682: 664: 637: 612: 591: 30:For the video game genre, see 13: 1: 446: 242: 227: 7: 1076:Collectible miniatures game 1066:Constructible strategy game 408: 328:or its fantasy counterpart 10: 1171: 1134:Tabletop role-playing game 525:Board Game Studies Journal 390: 273: 269: 231: 171: 106: 52:The 1979 strategy wargame 29: 1091: 1039: 991: 897: 842: 764: 463:Dor, Simon (April 2018). 1011:Dedicated deck card game 619:(MisterCutie), Matthew. 599:"11 Ancient Board Games" 560:Botermans, Jack (2008). 521:"Board Games Before Ur?" 381:Empire: Total War (2009) 162: 180:abstract strategy games 1049:Abstract strategy game 917:Cooperative board game 293: 263:Strat-o-Matic Baseball 174:Abstract strategy game 73:in which the players' 58: 45: 1129:Social deduction game 1124:Paper-and-pencil game 1001:Collectible card game 937:Cross and circle game 644:Adams, Jenny (2011). 538:10.2478/bgs-2020-0007 361:Advanced Squad Leader 283: 87:situational awareness 51: 40: 922:Deduction board game 907:Adventure board game 387:Strategy video games 1016:Shedding-type games 850:List of game genres 695:The Huffington Post 403:turn-based strategy 393:Strategy video game 32:Strategy video game 18:Strategy board game 1006:Deck-building game 949:Running-fight game 676:2015-02-23 at the 399:real-time strategy 294: 59: 46: 1142: 1141: 1031:Trick-taking game 856: 855: 331:Warhammer Fantasy 168:Abstract strategy 16:(Redirected from 1162: 1026:Tarot card games 969:Chinese dominoes 883: 876: 869: 860: 859: 848: 847: 750: 743: 736: 727: 726: 720: 719: 717: 716: 709:"Strategy Games" 705: 699: 698: 686: 680: 668: 662: 661: 641: 635: 634: 632: 631: 616: 610: 609: 607: 606: 595: 589: 588: 557: 551: 550: 540: 516: 507: 506: 494: 485: 484: 460: 425: 420: 419: 325:Warhammer 40,000 139:Royal Game of Ur 117:Thierry Depaulis 21: 1170: 1169: 1165: 1164: 1163: 1161: 1160: 1159: 1145: 1144: 1143: 1138: 1114:Icehouse pieces 1087: 1071:Miniatures game 1054:Connection game 1035: 987: 959:Tile-based game 893: 887: 857: 852: 838: 760: 754: 724: 723: 714: 712: 707: 706: 702: 687: 683: 678:Wayback Machine 669: 665: 658: 642: 638: 629: 627: 617: 613: 604: 602: 597: 596: 592: 577: 558: 554: 517: 510: 495: 488: 461: 454: 449: 421: 414: 411: 395: 389: 343:Axis and Allies 278: 272: 245: 236: 230: 222:contract bridge 218: 176: 170: 165: 109: 35: 28: 23: 22: 15: 12: 11: 5: 1168: 1158: 1157: 1155:Strategy games 1140: 1139: 1137: 1136: 1131: 1126: 1121: 1116: 1111: 1106: 1101: 1095: 1093: 1089: 1088: 1086: 1085: 1080: 1079: 1078: 1068: 1063: 1062: 1061: 1056: 1045: 1043: 1037: 1036: 1034: 1033: 1028: 1023: 1018: 1013: 1008: 1003: 997: 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Retrieved 703: 694: 684: 666: 646: 639: 628:. Retrieved 624: 614: 603:. Retrieved 601:. 2016-03-01 593: 562: 555: 528: 524: 502: 472: 469:Game Studies 468: 423:Games portal 396: 380: 376:Civilization 374: 369: 366: 359: 353: 347: 341: 335: 329: 323: 321: 306: 295: 261: 255: 249: 246: 237: 219: 198: 184: 177: 154: 147: 136: 114: 110: 97: 91: 77:, and often 66: 62: 60: 55:Divine Right 53: 27:Type of game 954:Tables game 944:Legacy game 829:Traditional 302:H. G. Wells 197:, Octiles, 129:Confucius’s 1059:Tafl games 976:Train game 899:Board game 794:Redemption 715:2008-12-28 630:2017-04-10 605:2017-04-10 447:References 441:Mind sport 309:miniatures 243:Simulation 200:Can't Stop 195:backgammon 79:autonomous 1119:Piecepack 1099:Dice game 993:Card game 932:Race game 912:Amerigame 625:Chess.com 547:2183-3311 481:1604-7982 370:Total War 349:Diplomacy 292:from 1824 288:military 276:Wargaming 257:Diceball! 228:Eurogames 143:race game 99:Total War 94:war games 75:uncoerced 1149:Category 1109:Megagame 1021:Patience 964:Dominoes 927:Eurogame 824:Tabletop 814:Strategy 784:Guessing 779:Gambling 769:Children 674:Archived 585:86069181 409:See also 313:counters 297:Wargames 234:Eurogame 210:Stratego 205:Sequence 132:Analects 1083:Wargame 892:by type 711:. Apple 317:hex map 290:wargame 270:Wargame 251:Abalone 150:mancala 107:History 819:Street 774:Chance 759:genres 654:  583:  573:  545:  479:  352:, and 286:German 1092:Other 834:Video 809:Sport 804:Skill 789:Party 475:(1). 315:on a 187:chess 163:Types 157:chess 121:polis 69:is a 42:Chess 981:18XX 757:Game 652:ISBN 581:OCLC 571:ISBN 543:ISSN 477:ISSN 337:Risk 189:and 137:The 71:game 533:doi 266:). 260:or 178:In 65:or 1151:: 693:. 623:. 579:. 569:. 541:. 529:14 527:. 523:. 511:^ 501:. 489:^ 473:18 471:. 467:. 455:^ 358:. 346:, 340:, 319:. 284:A 212:. 203:, 191:Go 145:. 125:go 89:. 61:A 882:e 875:t 868:v 749:e 742:t 735:v 718:. 697:. 660:. 633:. 608:. 587:. 549:. 535:: 505:. 483:. 34:. 20:)

Index

Strategy board game
Strategy video game

Chess

Divine Right
game
uncoerced
autonomous
decision tree
situational awareness
war games
Total War
Thierry Depaulis
polis
go
Confucius’s
Analects
Royal Game of Ur
race game
mancala
chess
Abstract strategy game
abstract strategy games
chess
Go
backgammon
Can't Stop
Sequence
Stratego

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