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Starmaster

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starfighters. They can also see their Mission Attack Control Computer (MACC) which shows stats such as their energy remaining, their ship damage status and the energy required to make a warp to a selected location on the map. The color of the display panel also showcased information, such as green indicating they are flying to an empty sector while a red panel suggested flying to sections with enemy starfighters. The player can select a sector of the galaxy to which to warp to either engage with enemies or dock with a starbase for refueling and repairs. While warping to a section, the player must avoid meteors by either dodging them or shooting them with lasers. Getting hit causes energy to be depleted or could cause damage to the ship. Damage to the player limits the player's abilities. These range from losing shields leading to one hit kills from meteors or enemies, losing the ability to fire lasers, losing radar which makes warp travel cost double the energy, and losing radar which no longer lets you view enemies on the galactic chart.
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and the starbase disappears from the map. When entering an enemy sector, the player will have a gunsight represented by a crosshair shaped like an x. The player must destroy enemy starfighters by firing lasers from their ship in the fastest amount of time all while conserving energy. Each laser shot drains 100 units of energy while being hit by an enemy can drain 100 to 500 units of energy. The sector is cleared once control console turns from red to green.
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To remove damage, the player must travel to a sector with a starbase and dock which will restore their energy and repair any damage done to their ship. Enemy starfighters are continuously attempting to surround and destroy starbases. When they succeed in taking over a starbase, an explosion is heard
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is set in outerspace where the player must protect starbases from enemy starfighters. The game can be played a four levels of difficulty, with the first being "Ensign" having nine enemy fighters to defeat with meteors and enemies moving at normal speed while the highest being "StarMaster" with 31
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The game ends when the player runs out of energy, all enemies' ships are destroyed or the player's ship is destroyed. When the mission is over, the top line of the MACC screen displays an evaluation based on how what difficulty level the played, how many enemies were destroyed, how many starbases
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The game has four distinct modes of operation: galactic chart analysis, warp travel, docking with a starbase, and engaging an enemy. On the galactic chart, the player navigates a map of the galaxy that is on a six by six matrix. Here they can view their location, starbase locations, and enemy
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noted the familiarity of the game noting it belonged to the "Trek" genre of games which had dozens of titles, but was an achievement for its richness for an Atari 2600 game. The reviewers concluded that the game had staying power due to its wide range of play possibilities. Tim Onosko of
39: 144:. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors. 535:
had on Miller's game, but found it far more satisfying than the Atari 2600 version of the game, being visually superior to the Atari 2600 port and more challenging than other similar games such as
374:." Miller said the game took about four to five months to complete. Activision employee Steve Kitchen said that Miller had spent months making the stars look correct in 413:
was included as receiving multiple mentions without cracking the top five most mentioned titles. By 1983, it became Miller's most commercially financial game.
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for the Atari 2600." Weiss echoed these statements saying that the game was a "a must-have for fans of the genre" specifically highlighting its gameplay.
1435: 352:, and that he could make a game that more realistically simulated outer space flight by moving the stars towards the player. In a 2003 interview with 202:
The game became Miller's most successful game at that point in his career and would receive positive reviews from publications such as
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was the "a game to challenge the most sophisticated player, with enough features to make total mastery a long-term proposition."
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of home computers, saying he "sought to replicate that feeling of flying through space on the much more limited
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required the players to use the "TV Type" switch on the Atari 2600 console to load the MACC menu.
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enemies to defeat and the speed of meteors and enemies moving at 2.5 times the speed as Ensign.
1117: 573:(1982). and that despite simple graphics and only one type of enemy, it was "easily the best 1373: 546: 299: 222: 196: 1178:
Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: A Critical Look at Video Games".
994: 494: 438: 421: 405: 367: 305: 210: 58: 46: 8: 1245: 258: 68: 594: 349: 186: 80: 1365: 1345: 1267: 1224: 1207: 1185: 1030: 1026: 527: 1300:(January 19, 1983). "Designers are Stars in Video-Game-Field; Some Get Fan Mail;". 1202: 1180: 520: 430: 204: 100: 500: 344: 181: 550:(1982) it won a "Certificate of Merit" in the "Videogame of the Year" category. 226:(1982) it won a "Certificate of Merit" in the "Videogame of the Year" category. 1329: 1317: 1297: 1280: 480: 216: 1399: 1241: 1228: 1211: 1189: 560: 537: 426: 357: 1384: 608: 569: 552: 362: 191: 253: 294: 148: 234: 371: 290: 152: 141: 133: 129: 85: 51: 1390: 1288:
Onosko, Tim (April 9, 1982a). "Video Game Future Shoots for Stars".
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Kunkel, Bill; Katz, Arnie (October 1982). "Programmable Parade".
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Backiel, Al (January 2003). "The Wacky World of... Alan Miller".
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said that the game was superior to the Atari 2600 port of
315:(1978). After leaving Atari, Inc. to form Activision with 1072: 929: 409:, readers were asked about their favorite console games. 983:"Arcade Videogames Will Dominate Second-Half Releases". 782: 780: 661: 659: 657: 655: 653: 651: 649: 544:
In 1983, at the Fourth Annual Arcade Awards, along with
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remain, and how fast the player reached their end goal.
946: 944: 671: 1111:. Vol. 2, no. 4. Fun & Games Publishing. 707: 705: 703: 634: 1223:. Vol. 1, no. 8. Reese Publishing Company. 1206:. Vol. 1, no. 5. Reese Publishing Company. 777: 646: 1105:
Hacker, Randi (February 1984). "The Space Program".
941: 804: 792: 765: 584: 917: 864: 729: 717: 700: 688: 151:developing games for the Atari 2600 before forming 1184:. Vol. 6, no. 11. Reese Communications. 893: 852: 840: 753: 741: 342:, Miller described his influences as the game was 883: 881: 879: 508:were the best new releases of the month and that 1397: 389:was released in June 1982. Activision president 876: 1263:"Fall Home Video Game More Fun and Challenge" 987:. A Gralla Publication. May 1982. p. 92. 559:From retrospective reviews, Skyler Miller of 293:. Miller had previously developed games at 1436:Video games developed in the United States 1218: 1177: 935: 682: 37: 1108:Electronic Fun with Computers & Games 1296: 711: 257:Along with controlling the game via the 252: 233: 1287: 1087: 1043: 1011: 923: 786: 759: 747: 531:saw the influence of the computer game 419:was included in the compilation titles 1398: 1260: 1196: 1155: 1104: 1065: 846: 810: 798: 771: 694: 1336: 1158:"Video Artists Use Strokes of Genius" 1020: 998:. Vol. 1, no. 4. July 1982. 950: 735: 723: 1310: 1136:Harris, Craig (December 15, 2006a). 1066:Dunham, Jeremy (November 21, 2002). 1046:"The Replay Interviews: David Crane" 1044:Donovan, Tristan (January 3, 2011). 1007:. Vol. 2, no. 2. May 1983. 899: 1116:Harris, Craig (December 11, 2006). 622:List of Activision games: 1980–1999 448: 393:predicted high sales comparable to 13: 1339:Classic Home Video Games 1972-1984 1235: 1088:Fleming, Jeffrey (July 30, 2007). 887: 565:Classic Home Video Games 1972-1984 14: 1452: 1359: 1068:"Activision Anthology PS2 Review" 1003:"Questionnaire Results Tallied". 563:and Brett Alan Weiss in his book 147:Miller had previously worked for 1311:Vogt, Rick (November 19, 1982). 1261:Onosko, Tim (October 22, 1982). 1138:"Activision Hits Remixed Review" 970:(Back cover). Activision1. 1982. 601: 587: 978:. Activision. 1982. AX-016-03A. 140:and published in June 1982 by 1200:(July 1982). "Inside Gaming". 1023:Atari Archive: Vol.1 1977-1978 277: 1: 1343:McFarland & Company, Inc. 1156:Hubner, John (June 1, 1982). 1135: 976:Starmaster Basic Instructions 870: 627: 1115: 966: 858: 640: 444: 7: 1173:– via Newspapers.com. 1090:"The History of Activision" 1002: 991: 974: 911: 834: 665: 580: 556:(1982) won the main award. 229: 21:Starmaster (disambiguation) 10: 1457: 992:"Critically Speaking...". 982: 960: 912:The Video Game Update 1982 835:The Video Game Update 1983 822: 381: 18: 1441:Single-player video games 1163:Austin American-Statesman 461: 458: 175:(1981). Miller described 111: 99: 91: 79: 67: 57: 45: 36: 31: 617:List of Atari 2600 games 319:, Miller made the games 1426:Space combat simulators 1303:The Wall Street Journal 575:space combat simulation 498:stated that along with 435:Activision Hits Remixed 356:, Miller also included 179:as being influenced by 106:Space combat simulation 1118:"Activision Anthology" 936:Kunkel & Katz 1983 683:Kunkel & Katz 1982 266: 239: 1421:Atari 2600-only games 1337:Weiss, Brett (2007). 1021:Bunch, Kevin (2022). 1005:The Video Game Update 995:The Video Game Update 495:The Video Game Update 406:The Video Game Update 256: 237: 211:The Video Game Update 197:Atari 8-bit computers 1298:Sansweet, Stephen J. 1248:on November 14, 2014 439:PlayStation Portable 422:Activision Anthology 19:For other uses, see 1313:"Video Game Report" 455: 238:Gameplay screenshot 823:Merchandizing 1982 595:Video games portal 518:and Arnie Katz of 453: 350:Magnavox Odyssey 2 338:For his next game 267: 240: 187:Magnavox Odyssey 2 1431:Video game clones 1351:978-0-7864-3226-4 1290:The Capital Times 1268:The Capital Times 1036:978-1-955183-21-5 528:The Capital Times 490: 489: 159:and making games 121: 120: 1448: 1416:Atari 2600 games 1411:Activision games 1406:1982 video games 1355: 1333: 1327: 1325: 1307: 1293: 1284: 1278: 1276: 1257: 1255: 1253: 1244:. Archived from 1236:Miller, Skyler. 1232: 1221:Electronic Games 1215: 1203:Electronic Games 1193: 1174: 1172: 1170: 1152: 1150: 1148: 1132: 1130: 1128: 1112: 1101: 1099: 1097: 1092:. Game Developer 1084: 1082: 1080: 1062: 1060: 1058: 1040: 1017: 1008: 999: 988: 979: 971: 954: 948: 939: 933: 927: 921: 915: 909: 903: 897: 891: 885: 874: 868: 862: 856: 850: 844: 838: 832: 826: 820: 814: 808: 802: 796: 790: 784: 775: 769: 763: 757: 751: 745: 739: 733: 727: 721: 715: 709: 698: 692: 686: 680: 669: 663: 644: 641:Activision1 1982 638: 611: 606: 605: 597: 592: 591: 590: 521:Electronic Games 456: 452: 431:Game Boy Advance 403:in May 1982. In 368:Atari 8-bit line 285:was designed by 205:Electronic Games 132:written for the 41: 29: 28: 1456: 1455: 1451: 1450: 1449: 1447: 1446: 1445: 1396: 1395: 1362: 1352: 1323: 1321: 1274: 1272: 1251: 1249: 1168: 1166: 1146: 1144: 1126: 1124: 1095: 1093: 1078: 1076: 1056: 1054: 1037: 1027:Press Run Books 963: 958: 957: 949: 942: 934: 930: 922: 918: 910: 906: 898: 894: 886: 877: 869: 865: 857: 853: 845: 841: 833: 829: 821: 817: 809: 805: 797: 793: 785: 778: 770: 766: 758: 754: 746: 742: 734: 730: 722: 718: 710: 701: 693: 689: 681: 672: 666:Activision 1982 664: 647: 639: 635: 630: 607: 600: 593: 588: 586: 583: 501:Chopper Command 491: 451: 447: 437:(2006) for the 425:(2002) for PC, 384: 366:(1980) for the 348:(1978) for the 345:Cosmic Conflict 280: 232: 195:(1980) for the 185:(1978) for the 182:Cosmic Conflict 27: 26:1982 video game 24: 17: 16:1982 video game 12: 11: 5: 1454: 1444: 1443: 1438: 1433: 1428: 1423: 1418: 1413: 1408: 1394: 1393: 1382: 1371: 1370:at Atari Mania 1361: 1360:External links 1358: 1357: 1356: 1350: 1334: 1330:Newspapers.com 1318:The Fresno Bee 1308: 1294: 1285: 1281:Newspapers.com 1258: 1233: 1216: 1194: 1175: 1153: 1133: 1113: 1102: 1085: 1063: 1051:Game Developer 1041: 1035: 1018: 1016:. No. 50. 1009: 1000: 989: 980: 972: 962: 959: 956: 955: 953:, p. 115. 940: 938:, p. 108. 928: 916: 904: 892: 875: 863: 851: 839: 827: 815: 803: 791: 776: 764: 752: 740: 738:, p. 236. 728: 726:, p. 140. 716: 699: 687: 670: 645: 632: 631: 629: 626: 625: 624: 619: 613: 612: 598: 582: 579: 488: 487: 484: 481:The Fresno Bee 476: 475: 472: 464: 463: 460: 449: 446: 443: 383: 380: 279: 276: 231: 228: 217:The Fresno Bee 119: 118: 113: 109: 108: 103: 97: 96: 93: 89: 88: 83: 77: 76: 71: 65: 64: 61: 55: 54: 49: 43: 42: 34: 33: 25: 15: 9: 6: 4: 3: 2: 1453: 1442: 1439: 1437: 1434: 1432: 1429: 1427: 1424: 1422: 1419: 1417: 1414: 1412: 1409: 1407: 1404: 1403: 1401: 1392: 1388: 1387: 1383: 1381: 1377: 1376: 1372: 1369: 1368: 1364: 1363: 1353: 1347: 1344: 1340: 1335: 1331: 1320: 1319: 1314: 1309: 1305: 1304: 1299: 1295: 1291: 1286: 1282: 1270: 1269: 1264: 1259: 1247: 1243: 1239: 1234: 1230: 1226: 1222: 1217: 1213: 1209: 1205: 1204: 1199: 1195: 1191: 1187: 1183: 1182: 1176: 1165: 1164: 1159: 1154: 1143: 1139: 1134: 1123: 1119: 1114: 1110: 1109: 1103: 1091: 1086: 1075: 1074: 1069: 1064: 1053: 1052: 1047: 1042: 1038: 1032: 1028: 1024: 1019: 1015: 1014:Digital Press 1010: 1006: 1001: 997: 996: 990: 986: 985:Merchandizing 981: 977: 973: 969: 965: 964: 952: 947: 945: 937: 932: 925: 920: 913: 908: 902:, p. C8. 901: 896: 889: 884: 882: 880: 872: 867: 860: 855: 848: 843: 836: 831: 825:, p. 92. 824: 819: 813:, p. 19. 812: 807: 801:, p. 59. 800: 795: 789:, p. 23. 788: 783: 781: 774:, p. 14. 773: 768: 761: 756: 749: 744: 737: 732: 725: 720: 713: 712:Sansweet 1983 708: 706: 704: 697:, p. 13. 696: 691: 685:, p. 64. 684: 679: 677: 675: 667: 662: 660: 658: 656: 654: 652: 650: 642: 637: 633: 623: 620: 618: 615: 614: 610: 604: 599: 596: 585: 578: 576: 572: 571: 566: 562: 557: 555: 554: 549: 548: 542: 540: 539: 538:Phaser Patrol 534: 530: 529: 523: 522: 517: 513: 511: 507: 503: 502: 497: 496: 485: 483: 482: 478: 477: 473: 471: 470: 466: 465: 457: 454:Review scores 442: 440: 436: 432: 428: 427:PlayStation 2 424: 423: 418: 414: 412: 408: 407: 402: 398: 397: 392: 388: 379: 377: 373: 369: 365: 364: 359: 358:Doug Neubauer 355: 354:Digital Press 351: 347: 346: 341: 336: 334: 333: 328: 327: 322: 318: 314: 313: 308: 307: 302: 301: 296: 292: 288: 284: 275: 271: 264: 260: 255: 251: 247: 244: 236: 227: 225: 224: 219: 218: 213: 212: 207: 206: 200: 198: 194: 193: 188: 184: 183: 178: 174: 173: 168: 167: 162: 158: 154: 150: 145: 143: 139: 135: 131: 127: 126: 117: 116:Single-player 114: 110: 107: 104: 102: 98: 94: 90: 87: 84: 82: 78: 75: 72: 70: 66: 62: 60: 56: 53: 50: 48: 44: 40: 35: 30: 22: 1385: 1374: 1366: 1338: 1328:– via 1322:. Retrieved 1316: 1301: 1289: 1279:– via 1273:. Retrieved 1271:. p. 41 1266: 1250:. Retrieved 1246:the original 1238:"Starmaster" 1220: 1201: 1198:Kunkel, Bill 1179: 1167:. Retrieved 1161: 1147:February 23, 1145:. Retrieved 1141: 1127:February 23, 1125:. Retrieved 1121: 1106: 1096:February 21, 1094:. Retrieved 1079:February 23, 1077:. Retrieved 1071: 1057:February 21, 1055:. Retrieved 1049: 1022: 1013: 1004: 993: 984: 975: 967: 931: 924:Onosko 1982a 919: 907: 895: 871:Harris 2006a 866: 854: 842: 830: 818: 806: 794: 787:Backiel 2003 767: 760:Fleming 2007 755: 748:Donovan 2011 743: 731: 719: 690: 636: 609:1980s portal 570:Star Raiders 568: 564: 558: 553:Demon Attack 551: 545: 543: 536: 533:Star Raiders 532: 526: 519: 514: 509: 505: 499: 493: 492: 479: 467: 434: 420: 416: 415: 410: 404: 400: 394: 386: 385: 375: 363:Star Raiders 361: 353: 343: 339: 337: 330: 324: 320: 310: 304: 298: 282: 281: 272: 268: 262: 248: 242: 241: 221: 215: 209: 203: 201: 192:Star Raiders 190: 180: 176: 170: 164: 160: 146: 124: 123: 122: 59:Publisher(s) 47:Developer(s) 859:Harris 2006 847:Dunham 2002 811:Onosko 1982 799:Hacker 1984 772:Kunkel 1982 695:Kunkel 1982 516:Bill Kunkel 459:Publication 399:(1982) for 329:(1981) and 317:David Crane 309:(1978) and 295:Atari, Inc. 287:Alan Miller 278:Development 169:(1981) and 157:David Crane 138:Alan Miller 81:Platform(s) 74:Alan Miller 69:Designer(s) 1400:Categories 1386:Starmaster 1375:Starmaster 1367:Starmaster 968:Starmaster 951:Weiss 2007 736:Bunch 2022 724:Bunch 2022 628:References 510:Starmaster 506:Starmaster 417:Starmaster 411:Starmaster 401:Starmaster 387:Starmaster 376:Starmaster 372:Atari 2600 340:Starmaster 332:Ice Hockey 312:Basketball 291:Activision 283:Starmaster 263:Starmaster 243:Starmaster 177:Starmaster 172:Ice Hockey 153:Activision 142:Activision 134:Atari 2600 130:video game 125:Starmaster 86:Atari 2600 63:Activision 52:Activision 32:Starmaster 1391:MobyGames 1229:0730-6687 1212:0730-6687 1190:0147-8907 900:Vogt 1982 450:Reception 445:Reception 335:(1981). 95:June 1982 1380:AtariAge 1275:June 11, 1252:June 11, 581:See also 547:Atlantis 541:(1982). 391:Jim Levy 360:'s game 323:(1980), 321:Checkers 303:(1977), 300:Surround 297:such as 259:joystick 230:Gameplay 223:Atlantis 163:(1980), 161:Checkers 101:Genre(s) 1324:June 5, 1242:AllGame 1169:June 5, 961:Sources 561:AllGame 469:AllGame 433:and in 396:Pac-Man 382:Release 306:Hangman 112:Mode(s) 92:Release 1348:  1227:  1210:  1188:  1033:  888:Miller 429:, and 326:Tennis 166:Tennis 1181:Video 462:Score 155:with 149:Atari 128:is a 1346:ISBN 1326:2024 1277:2023 1254:2024 1225:ISSN 1208:ISSN 1186:ISSN 1171:2024 1149:2024 1129:2024 1098:2024 1081:2024 1059:2024 1031:ISBN 289:for 214:and 189:and 1389:at 1378:at 1142:IGN 1122:IGN 1073:IGN 474:4/5 136:by 1402:: 1341:. 1315:. 1265:. 1240:. 1160:. 1140:. 1120:. 1070:. 1048:. 1029:. 1025:. 943:^ 878:^ 779:^ 702:^ 673:^ 648:^ 504:, 441:. 378:. 261:, 208:, 199:. 1354:. 1332:. 1306:. 1292:. 1283:. 1256:. 1231:. 1214:. 1192:. 1151:. 1131:. 1100:. 1083:. 1061:. 1039:. 926:. 914:. 890:. 873:. 861:. 849:. 837:. 762:. 750:. 714:. 668:. 643:. 486:A 23:.

Index

Starmaster (disambiguation)

Developer(s)
Activision
Publisher(s)
Designer(s)
Alan Miller
Platform(s)
Atari 2600
Genre(s)
Space combat simulation
Single-player
video game
Atari 2600
Alan Miller
Activision
Atari
Activision
David Crane
Tennis
Ice Hockey
Cosmic Conflict
Magnavox Odyssey 2
Star Raiders
Atari 8-bit computers
Electronic Games
The Video Game Update
The Fresno Bee
Atlantis

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