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Space flight simulation game

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1671: 4490: 676: 1286: 42: 766:, which has changed little since its genesis, is for the player to begin in a relatively small, outdated ship with little money or status and for the player to gain in status and power through trading, exploration, combat or a mix of different methods. The ship the player controls is generally larger than that in pure space combat simulator. Notable examples of the genre include 1713:. The very things that made these games classics, such as their open-endedness, complex control systems and attention to detail, have been cited as reasons for their decline. It was believed that no major new space sim series would be produced as long as the genre relied on complex control systems such as the keyboard and joystick. There were outliers, however, such as the 1108: 930:. Most fans prefer to use this input method whenever possible, but expense and practicality mean that many are forced to use the keyboard and mouse combination (or gamepad if such is the case). The lack of uptake among the majority of modern gamers has also made joysticks a sort of anachronism, though some new 813:
Games of this type often allow the player to choose among multiple roles to play and multiple paths to victory. This aspect of the genre is very popular, but some people have complained that, in some titles, the leeway given to the player too often is only superficial, and that, in reality, the roles
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Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter
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can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres. Mods for the game such as
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simulates clearing sectors of enemy ships while managing resources and damage to the ship's different systems. In addition to forward and rear views from the ship, the game provides both a galactic map and sector scanner to show enemy and friendly starbase locations. The game does not pause while
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includes a realistic space flight simulator within its full scale representation of the universe (including both real and procedurally generated astronomical objects), utilizing realistic orbital mechanics and an atmospheric model for certain flyable shuttles. It also includes interstellar travel
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All space trading and combat games feature the core gameplay elements of directly controlling the flight of some sort of space vessel, generally armed, and of navigating from one area to another for a variety of reasons. As technology has improved it has been possible to implement a number of
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in November and December 2012. The game was completed and released in 2014, and expansions are being released in stages, or "seasons". Born Ready Games also closed a successful Kickstarter campaign at the end of 2012, having raised nearly $ 180,000 to assist with the completion of
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is one of the most popularly requested games to be remade, and some argue that it is still the best example of the genre to date, with more recent titles—including its sequels—not rising up to its level. It has been credited as opening the door for future online
1654:"raised the bar for the whole industry", as the game was five times more expensive to create than most of its contemporaries. Because the game was highly successful, other publishers had to match its production value in order to compete. This forced a large portion of the 619:
Real Solar System, Realism Overhaul and Kerbalism can be installed to add more realism to the game by replacing the standard in-game solar system with a 1:1 replica of the real Solar System as well as adding more realistic rocket engines, radiation,
455:. As such, the player normally concentrates on following checklists or planning tasks. Piloting is generally limited to dockings, landings or orbital maneuvers. The reward for the player is on mastering real or realistic spacecraft, 419:
Space flight games and simulators, at one time popular, had for much of the new millennium been considered a "dead" genre. However, open-source and enthusiast communities managed to produce some working, modern titles (e.g.
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But weren't just for learning on, a handful of games were actually released for the Beeb - two of the most influential games ever in fact – one of which was Revs. (...) The other super influential game by the way, was
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is used professionally in aerospace engineering and research, with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark to judge new simulation code to the standards of the space industry
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games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on
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David Braben is one of the old-time legends of British computer gaming – along with Ian Bell, he co-wrote the space simulator Elite, a hugely influential game often earmarked as one of the best ever made.
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has the ability to accelerate time supported by the fact that the physics simulation runs on a separate clock than the visuals - this is very important to simulate long space missions. Being modern,
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in a military force of similar and larger spaceships and do not take into account the physics of space flight, often citing some technological advancement to explain the lack thereof. The prominent
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engine, and the latter has reached the stage where it is offered as a working title to the public. In 2013 a hobbyist space flight simulator project was realized under usage of the open source
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Besides the array of space-themed trade and combat games, there also exist a small number of games with similar mechanics, but with a less traditional historical setting. These include the
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simulates orbital and atmospheric flight, but as of 2021 does not cover flight between planets (although its flight dynamics engine supports Mars and has been used to model the NASA
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An additional sub-class of space trading games eliminate combat entirely, focusing instead entirely on trading and economic manipulation in order to achieve success.
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was named one of the sixteen most influential games in history at Telespiele, a German technology and games trade show, and is being exhibited at such places as the
2314: 810:. Many games of this genre place a strong emphasis on factional conflict, leading to many small mission-driven subplots that unravel the tensions of the galaxy. 398:
The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. The game
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In 1984, Ian Bell was the one of the authors of a game that by many still is regarded as the best game ever written, Elite (the other author was David Braben).
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Elite is still one of the most influential games to date, having inspired EVE Online, Freespace, Jumpgate, Homeworld and a handful of other space titles.
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in particular affected the marketing and economics of computer games and reestablished the "action game" as the most lucrative type of computer game.
806:, for instance, players may ignore the plot for as long as they wish and are even given the option to disable the plot completely and instead play in 4237: 2277: 1160: 2955: 944:, sometimes considered one of the more cumbersome and difficult series to master within the trading and combat genre, was initially planned for the 4207: 291: 3975: 2977: 1008:, an online multi-player space simulator in which players attempt to destroy each other's ships. The earliest known space trader dates to 1974's 4657: 2717: 2659: 3311: 3600: 2245: 1658:
industry to become more conservative, as big-budget games need to be an assured hit for it to be profitable in any way. Crawford opined that
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is widely considered to be the breakthrough game of the genre, and as having successfully melded the "space trading" and flight sim genres.
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In some instances, plot plays only a limited role and only a loose narrative framework tends to be provided. In certain titles of the
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trading and combat set in an outer space populated by both human and NPC opponents. In 2009, it was named the #10 best PC game by
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has been in one reviewer's opinion critiqued as being rigid in its narrative structure, being in one case compared negatively with
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If, however - like me - you consider Elite to be the best game ever made, X - Beyond The Frontier is by far its closest relation.
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has made a lasting impression on developers, worldwide, extending even into different genres. In interviews, senior producers of
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in what is sometimes referred to as a "living universe" – a dream some have held since the genre's early beginnings. Also with
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Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include
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use this control system exclusively). By far the most popular control system among genre enthusiasts, however, is the
5162: 4092: 3869: 3113: 2555: 2208: 1325: 1227:'s "101 Best PC Games Ever" list in 2007. Similar praise has been bestowed elsewhere in the media from time to time. 1059:
mainframe game. Using smoothly scaled 2D sprites and 3D particles to mimic a first person view of a volume of space,
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has been continually developed into modern times including having modern graphics, while others above have not been.
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was a marked departure from the standard formula up to that point, bringing space combat to a level approaching the
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The seeming decline of the space flight simulators and games in the late 1990s also coincided with the rise of the
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in 1985, featured a cockpit view, a radar displaying enemy and base locations, the ability to warp anywhere, and a
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designs and simplification of controls offer the promise that space sims may be playable in their full capacity on
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set a new record, managing to raise more than $ 114 million as of May 2016, and is still under development.
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Realistic simulators feature spacecraft systems and instrument simulation, using a combination of extensive
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was highly influential upon later games of its type, although it did have some precursors. Games similar to
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was released in 1984 as an entirely different branch of the space trader tree, having been inspired by
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Most modern space flight games on the personal computer allow a player to utilise a combination of the
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also features Newtonian style physics for the behaviour of the spacecraft, but not orbital mechanics.
505:(1992) is also notable for historical accuracy and detail. In this game, the player takes the role of 5284: 5190: 5129: 4295: 4261: 4011: 1481: 780: 492: 373: 2709: 2655: 2304:"Further Development of Verification Check-casesforSix-Degree-of-Freedom Flight Vehicle Simulations" 5174: 4744: 4635: 4617: 4470: 4109:"Stretch Goals - Roberts Space Industries - Follow the development of Star Citizen and Squadron 42" 3743: 3668: 3303: 2895: 1450:
exploration with a radar displaying the destination and player/enemy positions as well as an early
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Stretch Goals - Roberts Space Industries - Follow the development of Star Citizen and Squadron 42
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was notably well-received, even by the aerospace community. Some more recent games, most notably
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and included a star map with multiple ports buying and selling 6 commodities. It was written in
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and extraplanetary combat. Such games generally place the player into the controls of a small
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Realistic space simulators seek to represent a vessel's behaviour under the influence of the
226: 54: 2900: 5167: 5058: 4902: 4698: 4392: 4350: 3663: 1872: 1832: 1808: 1776: 1688: 1206:'s 2000 "Top 25 PC Games of All Time" list, the #3 most influential video game ever by the 1195: 1191: 1154: 875: 614: 486: 428: 367: 92: 8: 4924: 4874: 4829: 4662: 4542: 2058: 1760: 1709: 1495: 1462: 977: 631: 620: 521: 514: 456: 422: 361: 216: 3071: 3040: 2865: 2781: 2171: 2026: 531:, provide more elaborate simulations. They have 3D virtual cockpits and external views. 5325: 5267: 4929: 4897: 4772: 4749: 4605: 4575: 4410: 4380: 3281: 2820: 2609: 1684: 1567:
films. Set beginning in the year 2654, and characterized by designer Chris Roberts as "
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of memory and on a single floppy disk. The latest incarnation of the franchise, titled
1219: 1148: 1102: 985: 957: 935: 815: 768: 748: 638:(2019) is an example of a lunar landing simulation with realistic physics designed for 480: 400: 177: 80: 3183: 5330: 5243: 5238: 4909: 4855: 4764: 4597: 4557: 4360: 4088: 4080: 3865: 3706: 3572: 3109: 2348: 2084: 1792: 1517: 1246: 919: 915: 349: 328: 309: 258: 148: 5320: 5231: 5018: 5013: 5008: 4991: 4986: 4941: 4782: 4547: 4448: 4387: 4327: 4284: 4108: 3698: 3214: 2373: 2340: 1755: 1744: 1503: 1256: 1235: 981: 865: 824: 680: 675: 651: 434: 313: 163: 63: 5289: 4979: 4834: 4455: 4415: 4365: 3939: 3918: 3633: 3147: 1736:
has been a good source for space sims in recent years, however. In November 2012
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series, which model craft at a larger scale and/or in a more strategic fashion.
117: 4934: 4640: 4524: 4436: 4431: 4322: 4028: 3458: 3384: 3332: 3015: 2754: 2332: 2120: 1763: 1679:, a space flight simulator game: a Llama class ship docks on a mine base (2008) 1558: 1454: 1081: 945: 598:
has realistic graphics and an orbital renderer that can handle calculations of
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glider). The simulation has been continually developed into modern times, as
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in 2007, and "best game ever" for the BBC Micro by Beebug Magazine in 1984.
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If the definition is expanded to include decision making and planning, then
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The video game explosion: a history from PONG to Playstation and beyond
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lacked any space flight simulator elements, instead featuring abstract
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with the ultimate goal of being the first side to conduct a successful
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as the game that impacted him most on the Commodore 64. Developers of
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play too frequently restricted by scripted sequences. As an example,
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garnered almost $ 250,000 on Kickstarter, was released in May 2017.
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Space combat games tend to be mission-based, as opposed to the more
5310: 5262: 5208: 5134: 5124: 5003: 4716: 4233: 4202: 3944: 3861: 3203:"Title: Space-themed videogames: an effective way to promote space" 3076: 1934: 1759:. The game was completed and released in January 2013. Lastly, the 1576: 1423: 1351: 927: 701: 97: 662:"Space shooter" redirects here. For space shoot 'em up games, see 4610: 3980: 3542: 2713: 2506:"[1.8.+] Real Solar System v18.1.5 [27 Jun 2021]" 2487: 1868: 1580: 1433: 1224: 1002:
Early attempts at 3D space simulation date back as far as 1974's
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AIAA Modeling and Simulation Technologies Conference and Exhibit
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in space", it features a multinational cast of pilots from the "
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as a means of controlling the game (games such as Microsoft's
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emission with huge distances involved. Of particular note is
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these displays are active; they keep updating in real-time.
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regimes with a flight dynamics engine that can incorporate
3770:"Inside TradeWars - History - Timeline - TradeWars Museum" 4087:. Second Edition. Wordware Publishing, Inc. p. 264. 2531:"[1.10.1] Realism Overhaul [27 Jul 2021]" 1203: 860:, have expanded the scope of the experience by including 3274:"Keep Looking Up: Space-based Eve Online Enjoys Success" 4882: 3244:"Evolution and Risk: CCP on the Freedoms of EVE Online" 1900:"Dev Diary: The Inspirations Behind Jumpgate Evolution" 2948:"GDC: Game Designers Rant On Making Games That Matter" 1779:
community has also been active, with projects such as
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extensions to gameplay, such as dynamic economies and
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series. It also resulted in direct clones, including
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and other elements to make the game more realistic.
1966:"The History of Elite: Space, the Endless Frontier" 1959: 1957: 1955: 1791:serving as platforms for non-professional efforts. 2440:"FlightSim.Com - FlightGear Space Shuttle Project" 828:, another series praised for its open-ended play. 207: 3439:Barnett, Jane (2006-10-24). "Game On in London!". 1521:, also feature themes of space combat and trade. 722:series all use this approach. Exceptions include 5347: 4221: 3516:"Elite - An Outstanding New Game from Acornsoft" 3213:(5). Emerald Group Publishing Limited: 553–566. 1952: 757: 30:For simulating the outer space environment, see 2464:"FlightSim.Com - FlightGear - Visiting the ISS" 1129:as one of the inspirations for their acclaimed 684:is a space flight combat game released in 2013. 4230:"Amazing dad builds son a spaceship simulator" 4227: 3699:"GameWeb - Classic Commodore Games on The Net" 3443: 3101: 2856:"Born Free: the History of the Openworld Game" 2710:"Space Rangers 2: Rise of the Dominators (PC)" 2608:. GameTunnel. October 20, 2007. Archived from 2374:"The Grand View – FlightGear Flight Simulator" 1964:Barton, Matt; Bill Loguidice (April 7, 2009). 4269: 3064: 2884: 2882: 1440:which allowed the player ship to rotate, and 692:genre feature futuristic scenarios involving 285: 4048: 4042: 4016: 3973: 3507: 2275: 1418:ever released. Other early examples include 566:can accurately handle speeds from subsonic, 3830:"Star Trek: Strategic Operations Simulator" 3697:Karlsson, Peter (2000). Gayk, Wanja (ed.). 3484:"The ten most influential video games ever" 3432: 3194: 3034: 3032: 2849: 2847: 2702: 2648: 2202: 2200: 2198: 2196: 2194: 2192: 2190: 2188: 2159: 1893: 1891: 1889: 466:Classical games with this approach include 4276: 4262: 3739:"The complete history of open-world games" 3731: 3690: 3477: 3475: 3127: 3125: 2999: 2975: 2879: 2775: 2773: 2771: 2740: 2738: 2736: 2734: 2598: 2311:NASA Engineering and Safety Center Academy 2239: 2237: 2235: 2056: 1924: 1922: 1920: 1858: 1856: 1854: 1852: 1533:is named "Jamison"; the main character in 292: 278: 4079: 3661: 3655: 3603:. Gay Gamer. May 29, 2008. Archived from 3561: 3530: 3402: 3295: 2888: 2853: 2656:"Space Rangers 2: Rise of the Dominators" 2246:"What Happened To The Last Starfighters?" 1897: 1411:Star Trek: Strategic Operations Simulator 1326:Learn how and when to remove this message 1194:" exhibition organized and toured by the 814:offered to players are very similar, and 4051:"Flying the Rebel Alphabet in an X-Wing" 3705:(8/2000). Winnenden: CSW Verlag: 19–20. 3696: 3593: 3408: 3333:"Hard Truck: Apocalyptic Wars interview" 3325: 3200: 3029: 2914: 2844: 2814: 2812: 2810: 2808: 2744: 2623: 2269: 2185: 2082: 1886: 1862: 1669: 1106: 1037:was introduced in 1980 for the then-new 1014:, a game where the entire interface was 862:thousands of simultaneous online players 674: 3621: 3472: 3438: 3376: 3356: 3350: 3301: 3122: 3008:"Flatspace II: The Rise of the Scarrid" 3005: 2945: 2939: 2768: 2731: 2232: 2206: 2134: 2114: 2039:from the original on September 27, 2007 1989: 1928: 1917: 1849: 1509:Some tabletop and board games, such as 1465:pulls the player towards it. Following 1391: 951: 854:Some more recent games, such as 2003's 446: 249:List of business simulation video games 14: 5348: 4190: 4166: 3627: 3496:from the original on September 2, 2011 3271: 3102:Goldberg, Marty; Vendel, Curt (2012). 2833:from the original on December 11, 2008 2581:"Perilune - 3D Moon Landing Simulator" 2330: 2284:from the original on December 27, 2013 2221:from the original on February 25, 2008 2076: 2057:Vandervell, Andrew (August 16, 2006). 2021: 1995: 1898:Hartmeyer, Steve (February 13, 2008). 1583:warrior race (heavily inspired by the 1405:Rendezvous: A Space Shuttle Simulation 890:), aims to bridge the gap between the 475:Rendezvous: A Space Shuttle Simulation 202: 71:Construction and management simulation 4283: 4257: 3662:Shoemaker, Richie (August 13, 2001). 3569:"The Hot 100 Game Developers Of 2007" 3482:Moran, Michael (September 20, 2007). 3481: 3357:Carroll, Russell (October 27, 2003). 3265: 3131: 3038: 2969: 2891:"Games that changed the world: Elite" 2889:Shoemaker, Richie (August 14, 2002). 2818: 2805: 2779: 2673: 2556:"[1.5 - 1.10] Kerbalism 3.11" 2165: 2097:from the original on October 28, 2004 2083:Purchese, Robert (October 21, 1999). 2050: 2015: 1828:List of space flight simulation games 1748:was also successfully crowdfunded on 1396:Other notable early examples include 1067:It is one of the games that inspired 1049:created the game as a combination of 998:List of space flight simulation games 938:at some time in the future. In fact, 264:List of space flight simulation games 27:Genre of flight simulator video games 4198:"Privateer Gemini Gold 1.02a Review" 3780:from the original on 31 January 2018 3664:"PC Review: X - Beyond the Frontier" 3579:from the original on August 20, 2012 3513: 2745:Brenesal, Barry (December 6, 2005). 2320:from the original on March 10, 2021. 2148:from the original on January 7, 2008 2142:"Space Interceptor: Project Freedom" 2115:Peckham, Matt (September 26, 2006). 2108: 1308:adding citations to reliable sources 1279: 1091:for the Atari 2600, both from 1982. 657: 426:); and 2011's commercially released 5366:Space trading and combat simulators 4240:from the original on April 13, 2018 4210:from the original on March 11, 2008 3382: 2854:Whitehead, Dan (February 4, 2008). 2606:"SW3DG releases Evochron Renegades" 2296: 2243: 1929:Aihoshi, Richard (August 1, 2000). 1865:"GameSpy.com - Hall of Fame: Elite" 1695:game genres, with such examples as 1506:keeping track of the current date. 1399:Space Shuttle: A Journey into Space 469:Space Shuttle: A Journey into Space 24: 4119:from the original on 18 March 2018 4022: 3751:from the original on June 18, 2008 3676:from the original on June 24, 2007 3421:from the original on June 11, 2010 3409:Plunkett, Luke (August 27, 2007). 3339:from the original on July 26, 2008 3335:. Duck and Cover. April 25, 2005. 3314:from the original on June 10, 2008 3053:from the original on June 25, 2007 2958:from the original on June 23, 2008 2794:from the original on March 3, 2007 2065:from the original on July 20, 2011 1996:Eberle, Matt (November 17, 2004). 900: 25: 5382: 4228:Michelle Starr (April 11, 2013). 4085:Game Design Theory & Practice 3628:Barrat, Andy (January 30, 2008). 3601:"Presented in Retrovision: Elite" 3550:from the original on May 15, 2007 3451:"The Top 25 PC Games of All Time" 3302:Johnson, Joe (February 9, 2006). 2780:Fahey, Rob (September 30, 2003). 2395:"Space Shuttle - FlightGear wiki" 2258:from the original on June 7, 2008 2244:Wen, Howard (February 12, 2008). 1978:from the original on June 6, 2011 1863:Willimas, Bryn (September 2000). 1544: 1370:, and the original space trader, 254:List of city-building video games 4488: 4061:from the original on 2 July 2014 3810:from the original on 6 June 2011 3800:"The Ten Greatest PC Games Ever" 3526:from the original on 2010-10-12. 2946:Carless, Simon (March 5, 2008). 2494:from the original on 2015-04-26. 1284: 511:Head of the Soviet Space Program 40: 4167:Miller, Matt (March 14, 2017). 4160: 4149:from the original on 2017-04-15 4131: 4101: 4073: 4027:. George Hooper. Archived from 3999: 3974:Ray Barnholt (August 6, 2008). 3967: 3951:from the original on 2012-05-04 3927: 3912: 3893: 3874: 3846: 3822: 3792: 3762: 3717:from the original on 2001-05-04 3457:. July 24, 2000. Archived from 3391:from the original on 2008-05-15 3304:"Infinity: Quest for the Earth" 3254:from the original on 2007-09-14 3236: 3225:from the original on 2010-02-20 3184:"Atari 2600 Review: Starmaster" 3176: 3158: 3140: 3095: 3084:from the original on 2009-04-13 3039:Fahey, Rob (February 6, 2004). 3006:Peckham, Matt (March 7, 2006). 2988:from the original on 2014-08-07 2928:from the original on 2007-06-13 2720:from the original on 2007-11-16 2662:from the original on 2006-02-26 2573: 2548: 2523: 2498: 2488:"Kerbal Space Program by Squad" 2456: 2432: 2411: 2387: 2366: 2324: 2207:LaMosca, Adam (July 18, 2006). 2085:"X: Beyond The Frontier Review" 1902:. The MMO Gamer. Archived from 1838:Space travel in science fiction 1295:needs additional citations for 1025: 753:space trading and combat games. 2976:Hutchinson, Lee (2014-08-03). 2276:Andrew Groen (June 18, 2013). 1803:are being developed using the 1525:influenced the development of 905: 13: 1: 4049:Emrich, Alan (October 1992). 3514:Fell, David (November 1984). 3361:. Game Tunnel. Archived from 3108:. Syzygy Press. p. 526. 2819:Fahey, Rob (April 11, 2003). 2170:. GameCritics. Archived from 2144:. MyGamer. November 9, 2004. 1843: 1728: 1446:, which allowed first-person 1267: 1161:Infinity: The Quest for Earth 874:, a title in development by 764:space trading and combat game 758:Space trading and combat game 502:Buzz Aldrin's Race Into Space 423:Orbiter Spaceflight Simulator 319:that lets players experience 5361:Space flight simulator games 4169:"The Kickstarter Compendium" 3538:"The 101 best PC games ever" 2166:Weise, Matt (May 28, 2003). 2059:"DarkStar One Review for PC" 1823:List of observatory software 1338:Though not as well known as 1180:as a source of inspiration. 1167:Hard Truck: Apocalyptic Wars 1142:, CCP's co-founder, credits 762:The general formula for the 590:instruments for navigation. 580:computational fluid dynamics 441: 7: 3976:"Star Luster: To boldly go" 2560:Kerbal Space Program Forums 2535:Kerbal Space Program Forums 2510:Kerbal Space Program Forums 2119:. SciFi.com. Archived from 1816: 1376:. As a pure space trader, 1346:is noteworthy as the first 737:Star Trek: Bridge Commander 572:high hypersonic or re-entry 342: 327:. Common mechanics include 10: 5387: 4486: 2633:. GameZone. Archived from 2331:Berndt, Jon (2004-08-16), 2000:. GameZone. Archived from 1665: 1650:said in an interview that 1625:animated television series 1273: 1100: 995: 991: 668: 661: 528:Space Shuttle Mission 2007 29: 5371:Fiction about spaceflight 5303: 5219: 5183: 5145: 5039: 5032: 4957: 4873: 4848: 4798: 4763: 4735: 4697: 4688: 4626: 4596: 4566: 4523: 4497: 4424: 4401: 4336: 4313: 4304: 4296:List of video game genres 4291: 4012:Killer List of Videogames 3219:10.1108/02640470510631272 2782:"X2 - The Threat preview" 2747:"IGN: X3: Reunion Review" 1482:Microsoft Space Simulator 962:virtual instrument panels 781:Wing Commander: Privateer 493:Microsoft Space Simulator 374:Microsoft Space Simulator 4588:Digital collectible card 3852:Mark J. P. Wolf (2008), 3744:Computer and Video Games 3669:Computer and Video Games 3630:"Racing Into The Future" 2896:Computer and Video Games 1557:(1990–2007) series from 1537:is named "Jameson") and 1432:which featured an early 1094: 354:faster than light travel 76:Business simulation game 4673:Roguelike deck-building 4581:Roguelike deck-building 3148:"The History Of: Elite" 3041:"X2: The Threat Review" 1719:series (1999–2018) and 1621:space combat simulation 1529:(the main character in 834:cooperative online play 671:Combat flight simulator 650:using the hypothetical 306:space flight simulation 193:Combat flight simulator 18:Space combat simulation 3207:The Electronic Library 3105:Atari: Business is Fun 3072:"X3: Reunion for Xbox" 1680: 1202:was also named #12 on 1115: 1085:for Intellivision and 882:, who was involved in 685: 412:are sometimes called " 323:to varying degrees of 198:Space flight simulator 171:Sports management game 103:Social simulation game 55:Simulation video games 4915:Tactical role-playing 4680:Tactical role-playing 4055:Computer Gaming World 3201:Scatteia, L. (2005). 3132:Hague, James (1997). 2027:"Darkstar One Review" 1673: 1633:collectible card game 1188:London Science Museum 1110: 1039:Atari 8-bit computers 948:but later cancelled. 678: 507:Administrator of NASA 227:Vehicular combat game 86:Government simulation 5295:Vertically scrolling 3365:on February 28, 2008 2903:on February 11, 2007 2612:on February 28, 2008 1998:"Star Sonata Review" 1833:Planetarium software 1615:eventually became a 1573:Terran Confederation 1559:Origin Systems, Inc. 1457:where approaching a 1392:Other early examples 1304:improve this article 1196:Barbican Art Gallery 1155:Battlecruiser 3000AD 960:and mouse clicks on 952:Realistic simulators 876:Cloud Imperium Games 842:Sid Meier's Pirates! 615:Kerbal Space Program 584:celestial simulation 560:free and open-source 447:Realistic simulation 429:Kerbal Space Program 368:Kerbal Space Program 93:Life simulation game 4925:Turn-based strategy 4830:Submarine simulator 4636:Action role-playing 4543:Interactive fiction 4206:. January 9, 2008. 3988:on October 18, 2012 3806:. 8 February 2009. 3607:on October 31, 2010 3154:. January 29, 2009. 2821:"Freelancer Review" 2399:wiki.flightgear.org 2345:10.2514/6.2004-4923 2123:on October 17, 2006 1941:on November 7, 2013 1491:, released for the 1469:were games such as 1463:gravitational field 1223:, was named #77 on 1176:likewise all claim 1053:and the text-based 978:Apollo Lunar Module 632:Apollo Lunar Module 525:and, to an extent, 457:celestial mechanics 217:Submarine simulator 183:Vehicle simulations 49:Part of a series on 5326:Video game modding 5268:Nonlinear gameplay 4930:Turn-based tactics 4898:Real-time strategy 4081:Rouse III, Richard 3774:wiki.classictw.com 3272:Breeden II, John. 2562:. 15 December 2019 2421:. 18 December 2015 2209:"Lost in the Void" 2174:on January 6, 2008 2061:. VideoGamer.com. 1793:Unofficial remakes 1681: 1539:Jumpgate Evolution 1472:The Halley Project 1443:Ginga Hyoryu Vifam 1220:Frontier: Elite II 1149:Jumpgate Evolution 1116: 1103:Elite (video game) 986:Simulation cockpit 958:keyboard shortcuts 731:Independence War 2 688:Most games in the 686: 515:human Moon landing 481:The Halley Project 208:Space trading game 178:Fishing video game 81:City-building game 5356:Video game genres 5343: 5342: 5339: 5338: 5331:Video game remake 5239:Emergent gameplay 4910:Real-time tactics 4869: 4868: 4808:Flight simulation 4538:Graphic adventure 4484: 4483: 4285:Video game genres 4179:on April 16, 2017 3919:Gingahyōryū Vifam 3640:on April 20, 2008 3575:. March 3, 2007. 3573:GamesIndustry.biz 2537:. 28 January 2017 2468:www.flightsim.com 2444:www.flightsim.com 2354:978-1-62410-074-1 2280:. The PA Report. 2025:(July 17, 2006). 1518:Merchant of Venus 1386:PC World Magazine 1364:, the board game 1350:space trader. A 1336: 1335: 1328: 1247:World of Warcraft 1236:persistent worlds 658:Space combat game 645:The game/program 386:Star Wars: X-Wing 350:Newtonian physics 329:space exploration 302: 301: 259:List of god games 203:Space combat game 188:Flight simulation 16:(Redirected from 5378: 5321:Video game clone 5037: 5036: 5033:Related concepts 4840:Vehicular combat 4695: 4694: 4568:Digital tabletop 4548:Interactive film 4508:Grand Theft Auto 4499:Action-adventure 4492: 4449:Platform fighter 4328:Platform fighter 4311: 4310: 4278: 4271: 4264: 4255: 4254: 4249: 4248: 4246: 4245: 4225: 4219: 4218: 4216: 4215: 4194: 4188: 4187: 4185: 4184: 4175:. Archived from 4164: 4158: 4157: 4155: 4154: 4135: 4129: 4128: 4126: 4124: 4105: 4099: 4098: 4077: 4071: 4070: 4068: 4066: 4046: 4040: 4039: 4037: 4036: 4023:Hooper, George. 4020: 4014: 4003: 3997: 3996: 3994: 3993: 3984:. Archived from 3971: 3965: 3959: 3957: 3956: 3931: 3925: 3916: 3910: 3897: 3891: 3878: 3872: 3850: 3844: 3843: 3838:. 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Archived from 1860: 1756:Strike Suit Zero 1745:Elite: Dangerous 1637:series of novels 1623:video games, an 1331: 1324: 1320: 1317: 1311: 1288: 1280: 1257:Elite: Dangerous 1216: 1045:for the system. 982:numerical keypad 825:Grand Theft Auto 725:Independence War 681:Strike Suit Zero 652:Alcubierre drive 642:mobile devices. 600:light scattering 586:that also feeds 435:Elite: Dangerous 314:flight simulator 294: 287: 280: 44: 37: 36: 21: 5386: 5385: 5381: 5380: 5379: 5377: 5376: 5375: 5346: 5345: 5344: 5335: 5299: 5290:Twitch gameplay 5215: 5179: 5141: 5028: 4980:Survival horror 4953: 4903:Time management 4865: 4844: 4835:Train simulator 4794: 4759: 4731: 4684: 4622: 4592: 4562: 4519: 4493: 4480: 4420: 4416:Survival horror 4397: 4332: 4300: 4287: 4282: 4252: 4243: 4241: 4226: 4222: 4213: 4211: 4196: 4195: 4191: 4182: 4180: 4165: 4161: 4152: 4150: 4143:Kickstarter.com 4137: 4136: 4132: 4122: 4120: 4107: 4106: 4102: 4095: 4078: 4074: 4064: 4062: 4047: 4043: 4034: 4032: 4021: 4017: 4004: 4000: 3991: 3989: 3972: 3968: 3954: 3952: 3940:Virtual Console 3933: 3932: 3928: 3917: 3913: 3898: 3894: 3879: 3875: 3851: 3847: 3828: 3827: 3823: 3813: 3811: 3798: 3797: 3793: 3783: 3781: 3768: 3767: 3763: 3754: 3752: 3737: 3736: 3732: 3720: 3718: 3695: 3691: 3679: 3677: 3660: 3656: 3643: 3641: 3634:G4techTV Canada 3626: 3622: 3610: 3608: 3599: 3598: 3594: 3582: 3580: 3567: 3566: 3562: 3553: 3551: 3536: 3535: 3531: 3520:Beebug Magazine 3512: 3508: 3499: 3497: 3480: 3473: 3464: 3462: 3449: 3448: 3444: 3437: 3433: 3424: 3422: 3407: 3403: 3394: 3392: 3387:. looneygames. 3381: 3377: 3368: 3366: 3355: 3351: 3342: 3340: 3331: 3330: 3326: 3317: 3315: 3300: 3296: 3287: 3285: 3270: 3266: 3257: 3255: 3250:. 17 May 2005. 3242: 3241: 3237: 3228: 3226: 3199: 3195: 3182: 3181: 3177: 3164: 3163: 3159: 3146: 3145: 3141: 3130: 3123: 3116: 3100: 3096: 3087: 3085: 3070: 3069: 3065: 3056: 3054: 3037: 3030: 3021: 3019: 3004: 3000: 2991: 2989: 2974: 2970: 2961: 2959: 2944: 2940: 2931: 2929: 2922:"X2 The Threat" 2920: 2919: 2915: 2906: 2904: 2887: 2880: 2871: 2869: 2852: 2845: 2836: 2834: 2817: 2806: 2797: 2795: 2778: 2769: 2760: 2758: 2743: 2732: 2723: 2721: 2708: 2707: 2703: 2694: 2692: 2679: 2678: 2674: 2665: 2663: 2658:. 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Condé Nast. 2968: 2938: 2913: 2878: 2843: 2804: 2767: 2730: 2701: 2672: 2647: 2622: 2597: 2572: 2547: 2522: 2512:. 2 April 2018 2497: 2479: 2455: 2431: 2410: 2386: 2365: 2353: 2323: 2295: 2268: 2231: 2184: 2158: 2133: 2117:"DarkStar One" 2107: 2075: 2049: 2023:Gillen, Kieron 2014: 1988: 1951: 1916: 1885: 1847: 1845: 1842: 1841: 1840: 1835: 1830: 1825: 1818: 1815: 1766:space shooter 1764:roguelike-like 1730: 1727: 1667: 1664: 1660:Wing Commander 1652:Wing Commander 1648:Chris Crawford 1646:Game designer 1641:action figures 1619:consisting of 1613:Wing Commander 1598:Wing Commander 1554:Wing Commander 1548: 1546:Wing Commander 1543: 1427:computer games 1393: 1390: 1334: 1333: 1292: 1290: 1283: 1274:Main article: 1271: 1266: 1101:Main article: 1098: 1093: 1082:Space Spartans 1076:Wing Commander 1029: 1024: 993: 990: 972:(or any other 953: 950: 907: 904: 902: 899: 888:Wing Commander 759: 756: 707:Wing Commander 659: 656: 448: 445: 443: 440: 380:Wing Commander 344: 341: 300: 299: 297: 296: 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4174: 4173:Game Informer 4170: 4163: 4148: 4144: 4140: 4134: 4118: 4114: 4110: 4104: 4096: 4094:1-55622-912-7 4090: 4086: 4082: 4076: 4060: 4056: 4052: 4045: 4031:on 2006-05-30 4030: 4026: 4019: 4013: 4009: 4008: 4002: 3987: 3983: 3982: 3977: 3970: 3963: 3950: 3946: 3942: 3941: 3936: 3935:"Star Luster" 3930: 3924: 3920: 3915: 3909: 3905: 3901: 3896: 3890: 3886: 3882: 3877: 3871: 3870:0-313-33868-X 3867: 3863: 3859: 3855: 3849: 3841: 3837: 3836: 3831: 3825: 3809: 3805: 3801: 3795: 3779: 3775: 3771: 3765: 3750: 3746: 3745: 3740: 3734: 3727: 3716: 3712: 3708: 3704: 3700: 3693: 3686: 3675: 3671: 3670: 3665: 3658: 3651: 3639: 3635: 3631: 3624: 3617: 3606: 3602: 3596: 3589: 3578: 3574: 3570: 3564: 3549: 3545: 3544: 3539: 3533: 3525: 3521: 3517: 3510: 3495: 3491: 3490: 3485: 3478: 3476: 3460: 3456: 3452: 3446: 3435: 3420: 3416: 3412: 3405: 3390: 3386: 3379: 3364: 3360: 3353: 3338: 3334: 3328: 3313: 3309: 3305: 3298: 3284:on 2013-10-29 3283: 3279: 3278:GamesIndustry 3275: 3268: 3253: 3249: 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1514: 1513: 1507: 1505: 1501: 1497: 1494: 1490: 1489: 1484: 1483: 1478: 1474: 1473: 1468: 1464: 1460: 1456: 1453: 1449: 1445: 1444: 1439: 1436:mechanic and 1435: 1431: 1428: 1425: 1421: 1420:Nasir Gebelli 1417: 1413: 1412: 1407: 1406: 1401: 1400: 1389: 1387: 1383: 1379: 1375: 1374: 1369: 1368: 1363: 1362: 1357: 1353: 1349: 1345: 1341: 1330: 1327: 1319: 1316:November 2014 1309: 1305: 1299: 1298: 1293:This section 1291: 1287: 1282: 1281: 1277: 1270: 1265: 1263: 1259: 1258: 1253: 1249: 1248: 1243: 1242: 1237: 1232: 1228: 1226: 1222: 1221: 1213: 1209: 1205: 1201: 1197: 1193: 1189: 1185: 1181: 1179: 1175: 1174: 1169: 1168: 1163: 1162: 1157: 1156: 1151: 1150: 1145: 1141: 1140:Þórólfur Beck 1137: 1136: 1132: 1128: 1124: 1120: 1113: 1109: 1104: 1097: 1092: 1090: 1089: 1084: 1083: 1078: 1077: 1072: 1071: 1065: 1062: 1058: 1057: 1052: 1048: 1047:Doug Neubauer 1044: 1040: 1036: 1035: 1028: 1023: 1021: 1017: 1013: 1012: 1007: 1006: 999: 989: 987: 983: 979: 975: 971: 970:Space Shuttle 967: 963: 959: 949: 947: 943: 942: 937: 933: 929: 925: 921: 917: 913: 898: 895: 893: 889: 885: 881: 880:Chris Roberts 877: 873: 872: 867: 863: 859: 858: 852: 850: 849: 844: 843: 837: 835: 829: 827: 826: 821: 817: 811: 809: 805: 803: 797: 795: 794: 789: 788: 783: 782: 777: 776: 771: 770: 765: 755: 754: 750: 745: 743: 739: 738: 733: 732: 727: 726: 721: 720: 715: 714: 709: 708: 703: 699: 695: 691: 683: 682: 677: 672: 665: 655: 653: 648: 643: 641: 637: 633: 629: 624: 622: 617: 616: 611: 609: 605: 601: 597: 593: 589: 585: 581: 577: 573: 570:, through to 569: 565: 561: 557: 553: 549: 546: 542: 541: 536: 534: 530: 529: 524: 523: 518: 516: 512: 508: 504: 503: 497: 495: 494: 489: 488: 483: 482: 477: 476: 471: 470: 464: 462: 458: 454: 439: 437: 436: 431: 430: 425: 424: 417: 415: 411: 407: 403: 402: 396: 394: 393: 388: 387: 382: 381: 376: 375: 370: 369: 364: 363: 357: 355: 351: 340: 338: 334: 330: 326: 322: 318: 315: 311: 307: 295: 290: 288: 283: 281: 276: 275: 273: 272: 265: 262: 260: 257: 255: 252: 250: 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Retrieved 1873:the original 1809: 1804: 1800: 1796: 1786: 1780: 1774: 1767: 1754: 1743: 1739:Star Citizen 1737: 1734:Crowdfunding 1732: 1720: 1714: 1708: 1702: 1696: 1682: 1674: 1659: 1651: 1645: 1629:feature film 1612: 1606: 1596: 1592: 1569:World War II 1562: 1552: 1550: 1545: 1538: 1534: 1530: 1526: 1522: 1516: 1510: 1508: 1486: 1480: 1476: 1470: 1466: 1441: 1437: 1429: 1416:vector games 1409: 1408:(1982), and 1403: 1397: 1395: 1385: 1377: 1371: 1365: 1359: 1355: 1343: 1339: 1337: 1322: 1313: 1302:Please help 1297:verification 1294: 1268: 1255: 1245: 1239: 1230: 1229: 1218: 1211: 1208:Times Online 1199: 1183: 1182: 1177: 1171: 1165: 1159: 1153: 1147: 1143: 1133: 1126: 1118: 1117: 1111: 1095: 1086: 1080: 1074: 1068: 1066: 1061:Star Raiders 1060: 1054: 1050: 1034:Star Raiders 1032: 1031: 1027:Star Raiders 1026: 1009: 1003: 1001: 955: 939: 923: 914:keys of the 909: 896: 891: 887: 883: 871:Star Citizen 869: 855: 853: 851:franchises. 846: 840: 838: 830: 823: 819: 812: 808:sandbox mode 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Luster 1479:(1987) and 1373:Star Trader 1348:multiplayer 1262:Kickstarter 1241:Second Life 1011:Star Trader 941:X3: Reunion 906:Video games 878:(headed by 700:or smaller 698:starfighter 647:SpaceEngine 490:(1992) and 333:space trade 317:video games 164:Kart racing 154:Racing game 149:Sports game 137:Virtual pet 5350:Categories 5273:Open world 5184:Production 5105:Nonviolent 4788:Sim racing 4755:Government 4690:Simulation 4381:Twin-stick 4315:Platformer 4244:2017-05-27 4214:2008-06-20 4183:2017-04-16 4153:2017-04-14 4035:2007-11-26 3992:2011-05-08 3955:2011-05-08 3755:2008-06-20 3721:2014-11-25 3680:2008-06-20 3644:2008-06-20 3611:2008-06-20 3583:2008-06-20 3554:2008-06-20 3500:2008-06-20 3465:2008-06-20 3425:2008-06-20 3395:2008-06-20 3369:2008-06-20 3343:2008-06-20 3318:2008-06-20 3288:2008-06-20 3258:2007-08-05 3229:2008-06-20 3088:2008-06-20 3057:2008-06-20 3022:2008-06-20 2992:2014-11-24 2962:2008-06-20 2932:2008-06-20 2907:2008-06-20 2872:2008-06-20 2837:2008-06-19 2798:2008-06-19 2761:2008-05-20 2724:2007-11-17 2695:2007-11-17 2666:2007-11-17 2641:2007-11-17 2631:"Evochron" 2616:2007-11-16 2566:2022-06-14 2541:2022-06-14 2516:2022-06-14 2473:2021-03-10 2449:2021-03-10 2425:2021-03-10 2404:2021-03-10 2380:2021-03-11 2360:2021-03-11 2262:2008-06-20 2225:2007-11-17 2178:2007-11-17 2152:2007-11-17 2127:2007-11-17 2101:2008-06-19 2069:2008-06-19 2043:2008-06-19 2008:2008-06-18 1982:2009-12-27 1945:2008-06-19 1910:2008-06-20 1879:2008-06-20 1844:References 1813:software. 1761:non-linear 1729:Resurgence 1722:Eve Online 1656:video game 1448:open space 1382:open world 1378:Trade Wars 1356:Trade Wars 1344:Trade Wars 1276:Trade Wars 1269:Trade Wars 1264:campaign. 1238:, such as 1217:s sequel, 1135:EVE Online 1088:Starmaster 1043:killer app 996:See also: 974:spaceplane 966:autopilots 932:controller 924:Freelancer 884:Freelancer 857:EVE Online 820:Freelancer 816:open-ended 787:Freelancer 751:nature of 749:open-ended 669:See also: 608:FlightGear 596:FlightGear 592:FlightGear 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Index

Space combat simulation
Space simulator

Simulation video games
Subgenres
Construction and management simulation
Business simulation game
City-building game
Government simulation
Life simulation game
God game
Social simulation game
Dating sim
Eroge
Bishōjo
Otome
Farm life sim
Virtual pet
Immersive sim
Sports game
Racing game
Sim racing
Kart racing
Sports management game
Fishing video game
Vehicle simulations
Flight simulation
Combat flight simulator
Space flight simulator
Space combat game

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