613:, a method of rendering which was new and unexplored at the time. The developers believed that the engine would be fitting for the game, as it could allow for more expansive levels that could take advantage of the character's abilities, such as gliding. This dynamic system, used to complement the large and sprawling environments, generated two different versions of a level; one version rendered in high detail and the other a simpler, textureless render. Objects in the player's vicinity were drawn using the detailed render, whereas distant ones were drawn from the simple render. This system allowed objects to be displayed from far distances while adhering to the PlayStation's limited RAM capabilities; it was one of the first video games to make use of such a system.
1140:'s analog stick, although Smith expressed that controls were unsuited for maneuvering in "high-risk areas." The camera system received varying reactions, with Boyer praising it as one of the best in any 3D platformer and Fielder declaring that it fixed the common issues present in most other 3D platform games, while Harris criticized its lack of precision when following the player, stating that it "tends to float around on a loose tether", and highlighted the camera system as one of the game's only flaws. Fielder wrote that an overabundance of extra lives caused the game to feel "like it was aimed at a younger or broader audience," holding the final boss and the bonus level as the only exceptions. Despite praising
446:) who was banished from the kingdom due to his abrasive demeanor and sent to an abandoned junkyard, which he renames to "Gnasty's World". The dragons' openly dismissive and derisive commentary concerning Gnasty enrages him, driving him to unleash a full-fledged attack on the kingdom. Using his magic, he casts a spell across the land that encases every dragon in a crystal shell; he also steals the dragons' prized collection of treasure, turning the gemstones into devious gnorc soldiers and other creatures to help him take over the dragon worlds.
647:. Copeland was given early builds of the game's levels, which he played through to get a feel for them and come up with a fitting composition. He was also given game cheats such as invincibility so that he could have an easier time clearing levels. Copeland wrote four songs per day, all of which he further developed and polished the next day. According to Copeland, each song in the game was written to correspond to a specific level, but this correlation ultimately went unused. Copeland has looked back positively on his work on
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where he finally confronts and defeats Gnasty. After Spyro's quest is over, he has access to Gnasty's treasure portal, which can only be opened if Spyro rescues every dragon in the kingdom and recovers all of the dragons' treasure and retrieves the stolen dragon eggs. A secret ending can then be unlocked by retrieving everything inside of the treasure portal. In this ending, Spyro is seen getting interviewed on TV when another spell is placed on the dragons, prompting Spyro to set out on yet another adventure.
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enemies carry fireproof metal armor, meaning that they can only be defeated by charging, while larger enemies can only be hit using fire breath, as they will immediately crush Spyro otherwise. Spyro can also use his wings to glide in midair, letting him travel further distances in the air and access areas otherwise unreachable via a regular jump. Throughout the game, Spyro is accompanied by Sparx, a yellow dragonfly who protects Spyro from taking damage and serves as the player's system of
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1119:" while calling the in-game environments "breathtaking". Harris wrote that the game "utilizes the PlayStation's hardware to the max", and praised the quality of the in-game animations; he particularly praised the rescued dragons' talking animations, which he said gave the characters "incredible personality." Fielder praised the game's dynamic lighting system and character designs, and noted "a near-complete lack of
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421:. Sparx's current health is represented by the color of his body; if Spyro is hurt by an obstacle, such as an enemy or by touching water, Sparx changes colors, with yellow, blue and green representing different subsequent amounts of withheld damage. If the player is damaged too many times, Sparx disappears, leaving Spyro vulnerable to losing a life if he is hurt again. Sparx can be rejuvenated by consuming
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413:. These gems are located in numerous different places, including inside enemies, breakable boxes, and treasure chests, and most stages contain a set amount of treasure to be found. There are also stolen dragon eggs that must be reclaimed by chasing and defeating thieves. Finding every collectible in the game unlocks an additional world that otherwise cannot be accessed.
726:, which had a far larger library of children's titles at the time compared to the PlayStation's largely adult-centric demographic. An advertisement campaign was pushed to promote the game, featuring a character from the game, Toasty the Sheep, protesting against the title character's actions against sheep. The campaign included TV commercials, featuring an actor in an
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received a "Gold" award from the
Verband der Unterhaltungssoftware Deutschland (VUD) by the end of August 1999, for sales of at least 100,000 units across Germany, Austria and Switzerland. By December 1999, the game had sold 1,000,000 copies in North America. As of 2007, the title had gone on to sell
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engineer who specialized in flight controlsβwas brought on to help with programming camera movement as well Spyro's movement controls. The game's camera was particularly challenging; initially, it always followed directly behind Spyro, but the resulting high-speed movements were found to make several
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was unique compared to other 3D platform games of the time; Spyro's ability to glide allowed him to travel long distances in the air, meaning that the player could cross almost an entire level if starting from a high enough point. While this made designing levels more difficult for the team, it also
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is an open-ended 3D platformer, featuring large, sprawling levels in which the player must locate collectable items, among which are gemstones, crystallized dragons, and stolen dragon eggs. Spyro's abilities as a dragon include fire breath, a head-on charging attack, and a mid-air glide which he can
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Many critics held praise for the game's level design and controls, though some noted its simplicity and low difficulty level (with the exception of Tree Tops). Fielder called the level design "exceptional", while Boyer praised the levels for encouraging exploration among players. Sushi-X called the
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editor Scott Alan
Marriott applauded the graphics, scenery, characters and control as some of the best on the PlayStation, if not the best at the time of the games release. Fielder spoke positively of Copeland's compositional work, calling it "wonderfully atmospheric." Slo Mo described the music as
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are open-ended, and they revolve around exploring and obtaining various collectible items to progress in the game. Each stage contains a number of crystallized dragons, whom Spyro must turn back to normal by locating and stepping on their statue bases. These dragons give the player advice on how to
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Spyro has two main offensive moves, which are used to attack enemies as well as destroy certain objects: charging, in which Spyro sprints forward and rams into things with his head, and breathing fire. These attacks must be used appropriately for certain enemies and situations; for instance, some
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Spyro visits each of the dragon homeworlds, defeating Gnasty's forces who have been set out to stop him. Along the way, he frees the crystallized dragons, who give him advice and urge him to recover any stolen treasure and dragon eggs along the way. He eventually makes his way to Gnasty's World,
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In the world of dragons, the Dragon
Kingdom consists of five Homeworlds β the Artisans, the Peace Keepers, the Magic Crafters, the Beast Makers, and the Dream Weavers β which have lived in harmony for many years. One day, a TV interview with a pair of dragons from the Artisan realm catches the
60:
288:, the game started out as a more mature title with a dark and realistic approach, but the direction was shifted to have a more whimsical and light-hearted tone to appeal to a wider market of consumers. The game was one of the first on the PlayStation to utilize shifting
620:- with the smooth skies entirely reliant on the technique to depict clouds and other distant details without the use of textures. Base textures were intentionally kept relatively desaturated so as to prevent them from becoming oversaturated with use of the technique.
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was introduced by
Insomniac artist Craig Stitt, who suggested the concept out of his own interest in the mythical creature. Initially, the game's tone was far darker and more realistic; according to Insomniac's COO, John Fiorito, who joined the company in 1997 during
510:, an executive at Universal Interactive Studios and the game's producer, advised that the team create a game with more mass market appeal, as the demographics of the PlayStation were decreasing and its selection of children's titles were greatly outnumbered by the
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progress through the game, as well as their respective locations acting as save points after the dragon has been freed. Another important collectible in the game is the dragons' stolen treasure, which is dispersed throughout each level in the form of multicolored
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friend, Sparx, who must journey across the Dragon
Kingdom to defeat Gnasty Gnorc, who has overtaken the five dragon Homeworlds by trapping the other dragons in crystal and turning their hoard of gems into an army of minions.
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in every way imaginable." Despite this, he wrote that the game "only gets very, very high marks, instead of outrageously high marks", citing its lack of high difficulty as the main factor that made it inferior to games like
586:. This was most evident with Spyro's basic jump, which triggered the camera to quickly tilt up and down, compared by Whiting to the motion of a rocking boat; this was ultimately tweaked so that the camera would stay steady.
527:, the name was scrapped. After considering the name "Pyro," which was ultimately considered "too mature", they finally settled on "Spyro". In-game dialogue was written by Peter Kleiner, and Spyro's character was designed by
551:, who had their office located directly across the hall from theirs. The two developers frequently worked together, playing early builds of each other's games and later sharing game technology. As a result, a demo of
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consist of six dragon "home worlds", each of which acts as a dedicated hub, containing portals that serve as gateways to different levels. The player must progress from one
Homeworld to the next by talking to a
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series following the third game, the success of the PlayStation titles lent itself to a continued series of games across various platforms. The game, alongside its two successors, was later remade as part of
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s developers, sales were initially slow at the game's launch but quickly began picking up following the holiday season. In the week of
November 29, 1998, it was the 3rd best-selling game in the UK, behind
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was coded with efficiency in mind, as 3D rendering technology was new at the time and the game had to fit the limited specifications of the PlayStation. Around 80% of the game's code was written using
1219:β released in 1999 and 2000, respectively. As of the year 2000, the series had sold more than 3.2 million copies in the U.S. and over 4 million copies worldwide. Insomniac stopped developing the
450:, a young purple dragon, is the only dragon that manages to avoid getting crystallized by the attack. Aided by his dragonfly companion, Sparx, Spyro eagerly sets out to locate and defeat Gnasty.
326:. Although sales were initially sluggish, it found larger success following the advent of the 1998 holiday season and went on to sell nearly five million copies worldwide, making it one of the
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330:. Critics praised the game's graphics and gameplay, while some noted its low difficulty level. The game established Spyro as a well-known platforming mascot on the PlayStation alongside
1144:, Sushi-X noted the game's "lack of diversity" in obstacles and objects leading to "repetitive play." Boyer lamented that the common trope of collecting items, while still very fun in
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as he ventures across the realms of the Dragon World to defeat the antagonistic Gnasty Gnorc, as well as rescue his fellow dragons and recover all of their stolen treasure.
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was released by Sony
Computer Entertainment as part of a general effort to reach out to a younger age demographic and compete with the more popular children's platform, the
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that he tried to make Spyro's voice sound like "a kid at camp that everybody likes." Alazraqui did not continue in this role after the first game, being replaced by
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537:. Spyro was originally going to be green, but the developers worried he would blend in with grass, so they eventually changed him to purple. During development of
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enough to encourage them to make a second game. Artist Craig Stitt suggested a game about a dragon, and work began on a new game. Taking inspiration from the film
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734:. On August 16, 1999, SCEA announced that the game would be included as a part of their "Greatest Hits" lineup of budgeted releases alongside other games such as
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According to programmer Peter
Hastings, the dragon character was originally going to be named "Pete", but due to copyright concerns over similarities to the
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2007:
722:, was part of a general effort to appeal to a wider demographic of younger audiences and provide more games suited for younger players to compete with the
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called the game "a proficient, fully 3D platform game" for the PlayStation, comparing it favorably to one of the more recent platformers on the system,
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Critics lauded the game's presentation, specifically speaking praise for its graphics, technical performance, and
Copeland's music done for the game.
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after the player has found the required collectibles in the current given world. In addition to regular platforming stages, each Homeworld contains a
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among rendered objects, thanks to a panoramic engine developed by Alex Hastings which allowed the game's open-ended nature to be fully realized.
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named it the best 3D platform game for the PlayStation, but criticized Spyro's limited abilities and said that the game was not as varied as
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called the game "easily the best 3D platform game on the PlayStation", despite noting its largely child-friendly nature. Shawn Smith of
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being their first considerable success, Insomniac went on to develop several other successful video game franchises, including the
346:, were later released for the PlayStation in 1999 and 2000, respectively. Although Insomniac gave up the development rights to the
758:, and alongside the announcement of a price drop for the PlayStation console to compete with the highly anticipated launch of the
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698:. It was then later released in North America on September 9, 1998, and in Europe on October 23 of the same year. According to
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having a "catchy, mellow jazz-rock swing to it" while also praising the voice work for its wide array of unique voices.
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made use of a 3D panoramic engine, developed by Alex Hastings, that could display far-away objects by utilizing varying
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1247:. The game's rendering system, new and unheard of at the time, has gone on to be used in several other 3D video games.
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that roam throughout most levels. Sparx also helps Spyro collect items by retrieving any gems that Spyro passes by.
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and a hidden flight stage that involves flying throughout an environment and destroying a number of objects.
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1692:"Spyro the Dragon for PlayStation β Technical Information, Game Information, Technical Support β Gamespot"
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use to scale large distances, all of which must be used strategically to find items and defeat enemies.
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Gameplay on a Sony PlayStation showing Spyro and his companion Sparx in the first boss level "Toasty".
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play controls "perfectly tuned" whilst Fielder wrote that they worked well both with and without the
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2244:"Cool Consumer Promotions Support Launch of Highly Anticipated Spyro β2- : Ripto's Rage!"
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and encourage the team to continue with their next endeavor. The idea of a game about a
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2195:: Verband der Unterhaltungssoftware Deutschland. September 10, 1999. Archived from
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meant that levels could be made more open-ended and explorative in nature. To make
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1901:"The 'Spyro Reignited Trilogy' looks, sounds and plays just like you remember it"
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778:. A remake of the game, alongside its two sequels, was included as a part of the
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was a commercial failure, its positive critical reception was enough to impress
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1025:'s Craig Harris hailed it as the most fun 3D platformer he had played since
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provided the voice of Spyro in the game, and additional voices were done by
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Boyer, Crispin; Ricciardi, John; Smith, Shawn; Sushi-X (November 1998).
702:'s American Marketing Vice President, Andrew House, at a press party in
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1790:"Gamasutra β Features β Lessons in Color Theory for Spyro the Dragon"
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reviewer "Slo Mo" wrote that the game's graphics and animations gave
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278:, which sold poorly but was generally praised by critics, impressing
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started development following the release of Insomniac's debut game,
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1619:. Season 1. Episode 11. September 22, 2002. Event occurs at 21:42.
832:, it took home a "Gold" prize for revenues above β¬20,000,000 in the
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The game made extensive use of vertex shading to colour objects and
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said that the graphics were "among the finest" on the PlayStation.
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This article is about the video game. For the title character, see
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762:. On December 12, 2012, the game was digitally re-released to the
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2459:. No. 112. Lombard, Illinois: EGM Media, LLC. p. 251.
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helped to push the character of Spyro as a popular platforming
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The Making of Spyro the Dragon (From PlayStation Underground)
1585:"Dragon Years: The History and Evolution of Spyro - Part One"
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244:
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2613:. Academy of Interactive Arts & Sciences. Archived from
1207:, spawning 2 more platforming sequels for the PlayStation β
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s development, inspiration was taken in part from the film
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1822:"Gamasutra - Lessons in Color Theory for Spyro the Dragon"
651:, calling the game's music some of his best compositions.
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and Michael Connor. Alazraqui explained in an issue of
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Promotional artwork, featuring the titular protagonist
2637:"Second Interactive Achievement Awards - Craft Award"
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series, it stars the title character, a young purple
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1203:. It was the first game in what became an expansive
1879:Boyer, Crispin (October 1998). "Spyro the Dragon".
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1835:
2667:"Always Independent: The Story of Insomniac Games"
1844:"Talking Spyro with The Police's Stewart Copeland"
1663:"Always Independent: The Story of Insomniac Games"
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438:attention of Gnasty Gnorc, a powerful gnorc (half
2607:"Second Interactive Achievement Awards - Console"
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1067:as his favorite "PS mascot game". Joe Fielder of
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1402:"Save the Universe with a Purple Dragon review"
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2091:"Spyro Reignnited Trilogy delayed to November"
730:costume of Toasty, and a promotional website,
639:The game's music was composed and produced by
393:, who transports Spyro to the next world on a
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2064:"Spyro the Dragon returns to PSN next week!"
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643:, formerly the drummer for the British band
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1161:Academy of Interactive Arts & Sciences
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2157:"Milia News; ECCSELL Awards Name Winners"
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1998:"Is Sony Pulling the Wool Over Our Eyes?"
1995:
1962:
1919:"Is Sony Pulling the Wool Over Our Eyes?"
1788:John Fiorito, Craig Stitt (May 2, 2000).
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1153:2nd Annual Interactive Achievement Awards
547:creator and fellow PlayStation developer
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1737:"Behind the scenes of Spyro The Dragon"
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1518:from the original on September 24, 2015
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1165:Outstanding Achievement in Art/Graphics
1077:, and proclaiming that it "excels over
1021:, based on an aggregate of 18 reviews.
594:, while other parts were programmed in
577:βs controls feel fluid, Matt Whitingβa
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3865:Video games scored by Stewart Copeland
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1702:from the original on November 19, 2010
1661:Moriarty, Colin (September 28, 2012).
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1365:"Spyro the Dragon" instruction booklet
304:, alongside additional voices done by
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2492:. No. 112. Oakland, California:
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2154:
2089:Michael McWhertor (August 17, 2018).
2070:from the original on December 9, 2012
1956:
1878:
1747:from the original on October 24, 2018
1341:
3835:Sony Interactive Entertainment games
3778:Category:Universal Interactive games
2578:
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2254:from the original on October 4, 2018
1601:
1583:Carmichael, Stephanie (2012-05-04).
1578:
1576:
1574:
1287:
1180:The Legend of Zelda: Ocarina of Time
841:a total of nearly 5,000,000 units.
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2514:Harris, Craig (September 9, 1998).
2500:
2366:
2232:from the original on July 18, 2018.
2136:from the original on March 13, 2017
1885:. No. 111. Lombard, Illinois:
1530:
1506:Harris, Craig (September 9, 1998).
1424:
1412:from the original on April 20, 2019
1373:Sony Computer Entertainment America
848:
24:
2707:from the original on June 13, 2018
2673:from the original on June 13, 2018
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2302:
2043:from the original on June 13, 2018
2031:"Sony Slashes PlayStation to $ 99"
2010:from the original on June 13, 2018
1977:from the original on June 13, 2018
1842:GamesTM Team (September 2, 2016).
1669:from the original on June 12, 2018
1448:from the original on June 12, 2018
1315:Fielder, Joe (September 9, 1998).
1031:, writing "Two claws up. Way up."
1017:currently holds a score of 85% at
792:in November 2018, followed by the
25:
3876:
2723:
2103:from the original on May 14, 2019
2062:Fielder, Joe (December 7, 2012).
1571:
1382:from the original on May 16, 2018
1237:series of platform games and the
973:
598:due to its simplicity and speed.
470:was the second game developed by
3825:PlayStation (console)-only games
3772:
3771:
3383:
3382:
2770:
2390:. November 1998. pp. 50β51.
2386:. No. 204. United Kingdom:
2276:Pham, Alex (November 26, 2007).
2218:Horn, Andre (January 14, 2004).
1996:IGN Staff (September 10, 1998).
1802:from the original on May 9, 2010
1271:
1257:
992:
987:
982:
977:
972:
828:. At the 1999 Milia festival in
2685:
2659:
2572:
2560:
2339:
2236:
2189:"VUD β Sales-Awards August '99"
2122:IGN Staff (December 11, 1998).
2115:
2082:
2022:
1989:
1963:IGN Staff (September 9, 1998).
1931:
1911:
1893:
1814:
1781:
1169:Console Action Game of the Year
1159:was named as a finalist by the
690:was first unveiled at the 1998
2963:Crash Team Racing Nitro-Fueled
1499:
1199:for the PlayStation alongside
1177:, while the latter was won by
1123:" during gameplay. Sushi-X of
457:
328:best-selling PlayStation games
13:
1:
2569:#33 (December 1998), p. 94β97
2556:. November 1998. p. 142.
2278:"The independent imagination"
2191:(Press release) (in German).
2029:IGN Staff (August 13, 1999).
1484:. No. 111. Oakland, CA:
1434:Randy Nelson (July 2, 1998).
1250:
486:Universal Interactive Studios
480:, in December 1996. Although
18:Spyro the Dragon (video game)
3840:Spyro the Dragon video games
2970:Crash Bandicoot: On the Run!
2693:"Spyro Heats Up PlayStation"
2418:. November 1998. p. 85.
1965:"Spyro Rolls Into Las Vegas"
1939:"Spyro the Dragon sur PSone"
844:
7:
3845:Universal Interactive games
3820:PlayStation (console) games
2581:"Spyro the Dragon - Review"
2348:"Spyro the Dragon - Review"
2155:Staff (February 12, 1999).
1047:is to the PlayStation what
700:Sony Computer Entertainment
601:
360:
236:Sony Computer Entertainment
91:Sony Computer Entertainment
10:
3881:
3231:The City That Never Sleeps
836:during the previous year.
719:Rugrats: Search for Reptar
682:
462:
334:, and two sequels, titled
29:
3860:Single-player video games
3830:PlayStation Network games
3767:
3686:
3659:
3634:
3607:
3580:
3516:
3438:
3378:
3359:
3338:
3278:
3256:
3206:
3199:
3163:
3062:
3053:Spyro: Year of the Dragon
3026:
2938:
2920:
2874:
2838:
2792:
2781:
2583:. AllGame. Archived from
2456:Electronic Gaming Monthly
2414:. No. 64. Bath, UK:
2350:. AllGame. Archived from
1882:Electronic Gaming Monthly
1767:"SPYRO Character Designs"
1317:"Spyro the Dragon Review"
1186:
1125:Electronic Gaming Monthly
1115:"the look and feel of an
1059:Electronic Gaming Monthly
1040:Electronic Gaming Monthly
918:Electronic Gaming Monthly
886:
883:
861:
858:
775:Spyro: Year of the Dragon
672:Electronic Gaming Monthly
564:
343:Spyro: Year of the Dragon
296:, the former drummer for
209:
193:
164:
152:
140:
128:
118:
106:
96:
84:
72:
57:
52:
2477:"PlayStation ProReview:
2475:Slo Mo (November 1998).
2383:Computer and Video Games
1486:International Data Group
1470:Eye Spy (October 1998).
1034:Computer and Video Games
894:Computer and Video Games
803:
623:
242:. The first game in the
38:. For the remaster, see
3730:Woody Woodpecker Racing
3176:Resistance: Fall of Man
1769:. The Animation Academy
1064:Gex 3D: Enter the Gecko
781:Spyro Reignited Trilogy
737:Crash Bandicoot: Warped
708:Crash Bandicoot: Warped
618:provide light and shade
554:Crash Bandicoot: Warped
432:
354:Spyro Reignited Trilogy
40:Spyro Reignited Trilogy
3716:Xena: Warrior Princess
3458:2: Cortex Strikes Back
3046:Spyro 2: Ripto's Rage!
2669:. September 28, 2012.
2579:Marriott, Scott Alan.
2346:Marriott, Scott Alan.
2220:"VUD-Gold-Awards 2003"
769:Spyro 2: Ripto's Rage!
636:
380:; the player controls
370:
337:Spyro 2: Ripto's Rage!
34:. For the series, see
3815:Insomniac Games games
3571:Attack of the Rhynocs
3432:Universal Interactive
2904:The Cortex Conspiracy
2897:Attack of the Rhynocs
1408:. September 1, 1998.
732:sheepagainstspyro.com
631:
382:the titular character
368:
280:Universal Interactive
3758:Battlestar Galactica
3670:Rise of the Akkadian
3650:Return of the Legend
3200:Marvel Comics series
3132:Full Frontal Assault
3104:Tools of Destruction
2703:. October 10, 2000.
2587:on November 14, 2014
2354:on November 14, 2014
2066:. PlayStation.Blog.
1860:on September 3, 2016
1239:first-person shooter
784:compilation for the
3855:Fantasy video games
3643:Quest of the Dragon
3564:Enter the Dragonfly
3493:The Wrath of Cortex
3368:Ratchet & Clank
3219:Marvel's Spider-Man
3209:Marvel's Spider-Man
3146:Ratchet & Clank
3075:Ratchet & Clank
3065:Ratchet & Clank
2841:The Legend of Spyro
2822:Enter the Dragonfly
2647:on November 3, 1999
2617:on October 11, 1999
2496:. pp. 154β155.
2327:on November 3, 2013
1889:. pp. 122β123.
1613:"Insomniac Games".
1234:Ratchet & Clank
880:
855:
800:in September 2019.
3695:Way of the Warrior
3557:2: Season of Flame
3543:Year of the Dragon
3486:The Huge Adventure
3265:Marvel's Wolverine
2865:Dawn of the Dragon
2815:Year of the Dragon
2169:on August 30, 1999
1854:Imagine Publishing
1508:"Spyro the Dragon"
1436:"Spyro the Dragon"
1329:on October 5, 2013
1265:Video games portal
1225:Year of the Dragon
1216:Year of the Dragon
1191:The popularity of
878:
853:
637:
561:, and vice versa.
371:
3787:
3786:
3661:The Scorpion King
3598:Operation Genesis
3472:Crash Team Racing
3398:
3397:
3346:Ratchet and Clank
3274:
3273:
2986:
2985:
2977:Crash Team Rumble
2954:Spyro's Adventure
2929:Reignited Trilogy
2858:The Eternal Night
2567:PlayStation Power
2416:Future Publishing
2388:Future Publishing
2290:on March 12, 2017
2283:Los Angeles Times
1826:www.gamasutra.com
1559:on April 23, 1999
1553:Universal Studios
1549:official website"
1205:video game series
1011:
1010:
1003:PlayStation Power
876:
875:
798:Microsoft Windows
764:PlayStation Store
755:Twisted Metal III
679:for the sequels.
582:playtesters feel
529:Charles Zembillas
234:and published by
219:
218:
177:September 9, 1998
113:Charles Zembillas
32:Spyro (character)
16:(Redirected from
3872:
3805:1998 video games
3800:Spyro the Dragon
3775:
3774:
3536:2: Ripto's Rage!
3529:Spyro the Dragon
3507:Crash Nitro Kart
3425:
3418:
3411:
3402:
3401:
3386:
3385:
3322:Song of the Deep
3308:Sunset Overdrive
3204:
3203:
3039:Spyro the Dragon
3013:
3006:
2999:
2990:
2989:
2801:Spyro the Dragon
2765:
2758:
2751:
2742:
2741:
2731:Spyro the Dragon
2717:
2716:
2714:
2712:
2689:
2683:
2682:
2680:
2678:
2663:
2657:
2656:
2654:
2652:
2643:. Archived from
2633:
2627:
2626:
2624:
2622:
2603:
2597:
2596:
2594:
2592:
2576:
2570:
2564:
2558:
2557:
2543:
2537:
2536:
2534:
2532:
2518:Spyro the Dragon
2511:
2498:
2497:
2485:
2479:Spyro the Dragon
2472:
2461:
2460:
2452:
2446:Spyro the Dragon
2439:
2420:
2419:
2406:Spyro the Dragon
2401:
2392:
2391:
2378:Spyro the Dragon
2373:
2364:
2363:
2361:
2359:
2343:
2337:
2336:
2334:
2332:
2323:. Archived from
2317:for PlayStation"
2315:Spyro the Dragon
2309:
2300:
2299:
2297:
2295:
2286:. Archived from
2273:
2264:
2263:
2261:
2259:
2240:
2234:
2233:
2215:
2209:
2208:
2206:
2204:
2199:on June 23, 2000
2185:
2179:
2178:
2176:
2174:
2165:. Archived from
2152:
2146:
2145:
2143:
2141:
2119:
2113:
2112:
2110:
2108:
2086:
2080:
2079:
2077:
2075:
2059:
2053:
2052:
2050:
2048:
2026:
2020:
2019:
2017:
2015:
1993:
1987:
1986:
1984:
1982:
1960:
1954:
1953:
1951:
1950:
1935:
1929:
1928:
1915:
1909:
1908:
1907:. July 23, 2018.
1897:
1891:
1890:
1876:
1870:
1869:
1867:
1865:
1856:. Archived from
1839:
1830:
1829:
1818:
1812:
1811:
1809:
1807:
1785:
1779:
1778:
1776:
1774:
1763:
1757:
1756:
1754:
1752:
1733:
1712:
1711:
1709:
1707:
1688:
1679:
1678:
1676:
1674:
1658:
1645:
1639:
1634:
1625:
1624:
1610:
1599:
1598:
1596:
1595:
1580:
1569:
1568:
1566:
1564:
1555:. Archived from
1547:Spyro the Dragon
1541:
1528:
1527:
1525:
1523:
1503:
1497:
1496:
1494:
1492:
1474:Spyro the Dragon
1467:
1458:
1457:
1455:
1453:
1431:
1422:
1421:
1419:
1417:
1398:
1392:
1391:
1389:
1387:
1381:
1370:
1360:
1339:
1338:
1336:
1334:
1325:. Archived from
1312:
1281:
1276:
1275:
1267:
1262:
1261:
1260:
1193:Spyro the Dragon
1157:Spyro the Dragon
1015:Spyro the Dragon
997:
996:
995:
991:
990:
986:
985:
981:
980:
976:
975:
881:
877:
856:
852:
838:Spyro the Dragon
814:
696:Atlanta, Georgia
688:Spyro the Dragon
655:Carlos Alazraqui
641:Stewart Copeland
633:Stewart Copeland
611:levels of detail
607:Spyro the Dragon
570:Spyro the Dragon
499:
468:Spyro the Dragon
406:Spyro the Dragon
378:3D platform game
374:Spyro the Dragon
320:Spyro the Dragon
302:Carlos Alazraqui
294:Stewart Copeland
290:levels of detail
270:Spyro the Dragon
263:Spyro the Dragon
223:Spyro the Dragon
204:action-adventure
186:October 23, 1998
185:
176:
135:Stewart Copeland
62:
53:Spyro the Dragon
50:
49:
21:
3880:
3879:
3875:
3874:
3873:
3871:
3870:
3869:
3790:
3789:
3788:
3783:
3763:
3682:
3677:Sword of Osiris
3655:
3630:
3603:
3576:
3512:
3451:Crash Bandicoot
3441:Crash Bandicoot
3434:
3429:
3399:
3394:
3374:
3355:
3334:
3315:Edge of Nowhere
3270:
3252:
3195:
3159:
3118:A Crack in Time
3111:Quest for Booty
3090:Up Your Arsenal
3058:
3022:
3020:Insomniac Games
3017:
2987:
2982:
2934:
2916:
2890:Season of Flame
2870:
2851:A New Beginning
2834:
2788:
2777:
2769:
2726:
2721:
2720:
2710:
2708:
2691:
2690:
2686:
2676:
2674:
2665:
2664:
2660:
2650:
2648:
2635:
2634:
2630:
2620:
2618:
2611:Interactive.org
2605:
2604:
2600:
2590:
2588:
2577:
2573:
2565:
2561:
2552:. No. 47.
2549:Next Generation
2545:
2544:
2540:
2530:
2528:
2512:
2501:
2483:
2473:
2464:
2450:
2440:
2423:
2403:
2402:
2395:
2375:
2374:
2367:
2357:
2355:
2344:
2340:
2330:
2328:
2311:
2310:
2303:
2293:
2291:
2274:
2267:
2257:
2255:
2242:
2241:
2237:
2225:GamePro Germany
2216:
2212:
2202:
2200:
2187:
2186:
2182:
2172:
2170:
2153:
2149:
2139:
2137:
2120:
2116:
2106:
2104:
2087:
2083:
2073:
2071:
2060:
2056:
2046:
2044:
2027:
2023:
2013:
2011:
1994:
1990:
1980:
1978:
1961:
1957:
1948:
1946:
1937:
1936:
1932:
1917:
1916:
1912:
1899:
1898:
1894:
1877:
1873:
1863:
1861:
1840:
1833:
1820:
1819:
1815:
1805:
1803:
1786:
1782:
1772:
1770:
1765:
1764:
1760:
1750:
1748:
1735:
1734:
1715:
1705:
1703:
1690:
1689:
1682:
1672:
1670:
1659:
1648:
1637:
1635:
1628:
1612:
1611:
1602:
1593:
1591:
1581:
1572:
1562:
1560:
1543:
1542:
1531:
1521:
1519:
1504:
1500:
1490:
1488:
1468:
1461:
1451:
1449:
1432:
1425:
1415:
1413:
1406:Game Revolution
1400:
1399:
1395:
1385:
1383:
1379:
1368:
1362:
1361:
1342:
1332:
1330:
1313:
1288:
1277:
1270:
1263:
1258:
1256:
1253:
1201:Crash Bandicoot
1189:
1028:Crash Bandicoot
1012:
993:
988:
983:
978:
966:Next Generation
854:Aggregate score
851:
847:
812:
806:
794:Nintendo Switch
749:Cool Boarders 3
685:
626:
604:
567:
544:Crash Bandicoot
534:Crash Bandicoot
497:
472:Insomniac Games
465:
460:
435:
395:hot air balloon
363:
332:Crash Bandicoot
232:Insomniac Games
189:
180:
171:
79:Insomniac Games
68:
48:
47:1998 video game
43:
28:
27:1998 video game
23:
22:
15:
12:
11:
5:
3878:
3868:
3867:
3862:
3857:
3852:
3847:
3842:
3837:
3832:
3827:
3822:
3817:
3812:
3810:3D platformers
3807:
3802:
3785:
3784:
3782:
3781:
3768:
3765:
3764:
3762:
3761:
3754:
3747:
3740:
3733:
3726:
3719:
3712:
3705:
3698:
3690:
3688:
3684:
3683:
3681:
3680:
3673:
3665:
3663:
3657:
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3646:
3638:
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3605:
3604:
3602:
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3594:
3586:
3584:
3578:
3577:
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3560:
3553:
3546:
3539:
3532:
3524:
3522:
3514:
3513:
3511:
3510:
3503:
3496:
3489:
3482:
3475:
3468:
3461:
3454:
3446:
3444:
3436:
3435:
3428:
3427:
3420:
3413:
3405:
3396:
3395:
3393:
3392:
3379:
3376:
3375:
3373:
3372:
3363:
3361:
3357:
3356:
3354:
3353:
3348:
3342:
3340:
3336:
3335:
3333:
3332:
3325:
3318:
3311:
3304:
3297:
3290:
3282:
3280:
3276:
3275:
3272:
3271:
3269:
3268:
3260:
3258:
3254:
3253:
3251:
3250:
3243:
3236:
3235:
3234:
3227:
3214:
3212:
3201:
3197:
3196:
3194:
3193:
3186:
3179:
3171:
3169:
3161:
3160:
3158:
3157:
3150:
3142:
3139:Into the Nexus
3135:
3128:
3121:
3114:
3107:
3100:
3093:
3086:
3083:Going Commando
3079:
3070:
3068:
3060:
3059:
3057:
3056:
3049:
3042:
3034:
3032:
3024:
3023:
3016:
3015:
3008:
3001:
2993:
2984:
2983:
2981:
2980:
2973:
2966:
2959:
2958:
2957:
2942:
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2936:
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2933:
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2924:
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2914:
2907:
2900:
2893:
2886:
2878:
2876:
2872:
2871:
2869:
2868:
2861:
2854:
2846:
2844:
2836:
2835:
2833:
2832:
2825:
2818:
2811:
2804:
2796:
2794:
2790:
2789:
2782:
2779:
2778:
2768:
2767:
2760:
2753:
2745:
2739:
2738:
2725:
2724:External links
2722:
2719:
2718:
2684:
2658:
2628:
2598:
2571:
2559:
2538:
2499:
2462:
2444:"Review Crew:
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1988:
1955:
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1498:
1472:"Spotlight on
1459:
1423:
1393:
1340:
1285:
1284:
1283:
1282:
1268:
1252:
1249:
1223:series after
1188:
1185:
1100:Super Mario 64
1085:Super Mario 64
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834:European Union
805:
802:
766:together with
760:Sega Dreamcast
694:convention in
684:
681:
625:
622:
603:
600:
566:
563:
557:was hidden in
464:
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2911:Shadow Legacy
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2883:Season of Ice
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2829:A Hero's Tail
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2808:Ripto's Rage!
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2248:Business Wire
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2228:(in German).
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2009:
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1943:Jeuxvideo.com
1940:
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1927:. 1998-09-10.
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1828:. 2 May 2000.
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1174:Banjo-Kazooie
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1090:Banjo-Kazooie
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1050:Banjo-Kazooie
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879:Review scores
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808:According to
801:
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783:
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3709:Running Wild
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3190:Resistance 3
3188:
3183:Resistance 2
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2709:. Retrieved
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2675:. Retrieved
2661:
2649:. Retrieved
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2201:. Retrieved
2197:the original
2183:
2171:. Retrieved
2167:the original
2160:
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2138:. Retrieved
2127:
2124:"UK Top Ten"
2117:
2105:. Retrieved
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2012:. Retrieved
2001:
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1979:. Retrieved
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1942:
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1793:
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1771:. Retrieved
1761:
1751:November 23,
1749:. Retrieved
1704:. Retrieved
1695:
1671:. Retrieved
1614:
1592:. Retrieved
1588:
1561:. Retrieved
1557:the original
1546:
1522:September 5,
1520:. Retrieved
1511:
1501:
1489:. Retrieved
1479:
1473:
1450:. Retrieved
1439:
1414:. Retrieved
1396:
1384:. Retrieved
1364:
1331:. Retrieved
1327:the original
1320:
1279:1990s portal
1242:
1232:
1228:
1224:
1220:
1214:
1210:Ripto's Rage
1208:
1192:
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1043:wrote that "
1038:
1032:
1026:
1019:GameRankings
1014:
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1002:
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868:GameRankings
837:
823:
817:
809:
807:
779:
773:
767:
753:
747:
743:Gran Turismo
741:
735:
731:
717:
713:A Bug's Life
711:
707:
687:
686:
670:
659:Clancy Brown
653:
648:
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615:
606:
605:
587:
574:
569:
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306:Clancy Brown
283:
273:
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243:
222:
221:
220:
144:
102:Michael John
86:Publisher(s)
74:Developer(s)
44:
3687:Other games
3591:Interactive
3279:Other games
2793:Main series
2621:28 December
2591:January 17,
2358:January 17,
2074:December 7,
1945:(in French)
1151:During the
1055:Nintendo 64
884:Publication
819:Tomb Raider
728:animatronic
724:Nintendo 64
549:Naughty Dog
512:Nintendo 64
503:DragonHeart
458:Development
423:butterflies
324:Nintendo 64
285:Dragonheart
240:PlayStation
159:PlayStation
154:Platform(s)
130:Composer(s)
98:Producer(s)
3794:Categories
3723:The Grinch
3479:Crash Bash
3339:Characters
3294:Outernauts
3166:Resistance
3154:Rift Apart
3097:Deadlocked
2947:Skylanders
2711:August 19,
2677:August 19,
2651:11 January
2546:"Finals".
2531:October 2,
2331:October 2,
2258:October 4,
2140:August 19,
2047:August 19,
2014:August 19,
1981:August 19,
1949:2023-11-24
1887:Ziff Davis
1806:October 2,
1673:August 19,
1594:2020-04-02
1452:August 19,
1333:October 2,
1251:References
1244:Resistance
1053:is to the
859:Aggregator
645:The Police
508:Mark Cerny
399:boss fight
391:balloonist
298:The Police
256:, and his
226:is a 1998
3737:4x4 EVO 2
3702:Disruptor
3635:Bruce Lee
3618:The Mummy
3609:The Mummy
3329:Stormland
3287:Disruptor
3225:accolades
3125:All 4 One
2921:Remasters
2875:Spin-offs
2736:MobyGames
2697:IGN Staff
2203:April 23,
2193:Paderborn
2173:April 23,
1864:April 23,
1795:Gamasutra
1773:April 30,
1706:March 31,
1563:April 23,
1416:April 20,
1386:April 19,
1138:DualShock
850:Reception
845:Reception
704:Las Vegas
677:Tom Kenny
482:Disruptor
477:Disruptor
442:and half
411:gemstones
357:in 2018.
275:Disruptor
258:dragonfly
120:Writer(s)
108:Artist(s)
3389:Category
2705:Archived
2671:Archived
2252:Archived
2230:Archived
2162:GameSpot
2134:Archived
2101:Archived
2068:Archived
2041:Archived
2008:Archived
1975:Archived
1905:Newsweek
1800:Archived
1745:Archived
1700:Archived
1696:GameSpot
1667:Archived
1589:GameZone
1516:Archived
1446:Archived
1410:Archived
1377:Archived
1375:. 1998.
1322:GameSpot
1069:GameSpot
942:GameSpot
790:Xbox One
602:Graphics
592:Assembly
584:nauseous
361:Gameplay
238:for the
200:Platform
195:Genre(s)
3625:Returns
3360:Related
2489:GamePro
2294:May 12,
2107:May 24,
2096:Polygon
1849:GamesTM
1741:GamesTM
1643:YouTube
1491:May 24,
1481:GamePro
1241:series
1129:AllGame
1108:GamePro
935:18.5/20
930:GamePro
923:33.5/40
825:FIFA 99
683:Release
635:in 2006
463:Concept
210:Mode(s)
165:Release
3465:Warped
3370:(film)
3257:Others
3149:(2016)
3078:(2002)
2776:series
1197:mascot
1187:Legacy
1121:pop-up
1079:Blasto
1074:Blasto
947:8.3/10
830:Cannes
752:, and
716:, and
565:Design
519:Disney
490:dragon
419:health
386:Worlds
252:named
250:dragon
141:Series
3519:Spyro
3351:Spyro
3029:Spyro
2939:Other
2785:Spyro
2773:Spyro
2484:(PDF)
2451:(PDF)
1616:Icons
1380:(PDF)
1369:(PDF)
1229:Spyro
1221:Spyro
1163:for "
1146:Spyro
1142:Spyro
1113:Spyro
1045:Spyro
887:Score
862:Score
813:'
810:Spyro
804:Sales
649:Spyro
624:Audio
588:Spyro
575:Spyro
559:Spyro
539:Spyro
521:film
498:'
495:Spyro
448:Spyro
440:gnome
427:sheep
376:is a
348:Spyro
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