Knowledge

Spyro the Dragon

Source πŸ“

613:, a method of rendering which was new and unexplored at the time. The developers believed that the engine would be fitting for the game, as it could allow for more expansive levels that could take advantage of the character's abilities, such as gliding. This dynamic system, used to complement the large and sprawling environments, generated two different versions of a level; one version rendered in high detail and the other a simpler, textureless render. Objects in the player's vicinity were drawn using the detailed render, whereas distant ones were drawn from the simple render. This system allowed objects to be displayed from far distances while adhering to the PlayStation's limited RAM capabilities; it was one of the first video games to make use of such a system. 1140:'s analog stick, although Smith expressed that controls were unsuited for maneuvering in "high-risk areas." The camera system received varying reactions, with Boyer praising it as one of the best in any 3D platformer and Fielder declaring that it fixed the common issues present in most other 3D platform games, while Harris criticized its lack of precision when following the player, stating that it "tends to float around on a loose tether", and highlighted the camera system as one of the game's only flaws. Fielder wrote that an overabundance of extra lives caused the game to feel "like it was aimed at a younger or broader audience," holding the final boss and the bonus level as the only exceptions. Despite praising 446:) who was banished from the kingdom due to his abrasive demeanor and sent to an abandoned junkyard, which he renames to "Gnasty's World". The dragons' openly dismissive and derisive commentary concerning Gnasty enrages him, driving him to unleash a full-fledged attack on the kingdom. Using his magic, he casts a spell across the land that encases every dragon in a crystal shell; he also steals the dragons' prized collection of treasure, turning the gemstones into devious gnorc soldiers and other creatures to help him take over the dragon worlds. 647:. Copeland was given early builds of the game's levels, which he played through to get a feel for them and come up with a fitting composition. He was also given game cheats such as invincibility so that he could have an easier time clearing levels. Copeland wrote four songs per day, all of which he further developed and polished the next day. According to Copeland, each song in the game was written to correspond to a specific level, but this correlation ultimately went unused. Copeland has looked back positively on his work on 454:
where he finally confronts and defeats Gnasty. After Spyro's quest is over, he has access to Gnasty's treasure portal, which can only be opened if Spyro rescues every dragon in the kingdom and recovers all of the dragons' treasure and retrieves the stolen dragon eggs. A secret ending can then be unlocked by retrieving everything inside of the treasure portal. In this ending, Spyro is seen getting interviewed on TV when another spell is placed on the dragons, prompting Spyro to set out on yet another adventure.
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enemies carry fireproof metal armor, meaning that they can only be defeated by charging, while larger enemies can only be hit using fire breath, as they will immediately crush Spyro otherwise. Spyro can also use his wings to glide in midair, letting him travel further distances in the air and access areas otherwise unreachable via a regular jump. Throughout the game, Spyro is accompanied by Sparx, a yellow dragonfly who protects Spyro from taking damage and serves as the player's system of
629: 3773: 3384: 1259: 1119:" while calling the in-game environments "breathtaking". Harris wrote that the game "utilizes the PlayStation's hardware to the max", and praised the quality of the in-game animations; he particularly praised the rescued dragons' talking animations, which he said gave the characters "incredible personality." Fielder praised the game's dynamic lighting system and character designs, and noted "a near-complete lack of 1273: 994: 421:. Sparx's current health is represented by the color of his body; if Spyro is hurt by an obstacle, such as an enemy or by touching water, Sparx changes colors, with yellow, blue and green representing different subsequent amounts of withheld damage. If the player is damaged too many times, Sparx disappears, leaving Spyro vulnerable to losing a life if he is hurt again. Sparx can be rejuvenated by consuming 989: 984: 979: 974: 366: 413:. These gems are located in numerous different places, including inside enemies, breakable boxes, and treasure chests, and most stages contain a set amount of treasure to be found. There are also stolen dragon eggs that must be reclaimed by chasing and defeating thieves. Finding every collectible in the game unlocks an additional world that otherwise cannot be accessed. 726:, which had a far larger library of children's titles at the time compared to the PlayStation's largely adult-centric demographic. An advertisement campaign was pushed to promote the game, featuring a character from the game, Toasty the Sheep, protesting against the title character's actions against sheep. The campaign included TV commercials, featuring an actor in an 840:
received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of August 1999, for sales of at least 100,000 units across Germany, Austria and Switzerland. By December 1999, the game had sold 1,000,000 copies in North America. As of 2007, the title had gone on to sell
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engineer who specialized in flight controlsβ€”was brought on to help with programming camera movement as well Spyro's movement controls. The game's camera was particularly challenging; initially, it always followed directly behind Spyro, but the resulting high-speed movements were found to make several
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was unique compared to other 3D platform games of the time; Spyro's ability to glide allowed him to travel long distances in the air, meaning that the player could cross almost an entire level if starting from a high enough point. While this made designing levels more difficult for the team, it also
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is an open-ended 3D platformer, featuring large, sprawling levels in which the player must locate collectable items, among which are gemstones, crystallized dragons, and stolen dragon eggs. Spyro's abilities as a dragon include fire breath, a head-on charging attack, and a mid-air glide which he can
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Many critics held praise for the game's level design and controls, though some noted its simplicity and low difficulty level (with the exception of Tree Tops). Fielder called the level design "exceptional", while Boyer praised the levels for encouraging exploration among players. Sushi-X called the
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editor Scott Alan Marriott applauded the graphics, scenery, characters and control as some of the best on the PlayStation, if not the best at the time of the games release. Fielder spoke positively of Copeland's compositional work, calling it "wonderfully atmospheric." Slo Mo described the music as
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are open-ended, and they revolve around exploring and obtaining various collectible items to progress in the game. Each stage contains a number of crystallized dragons, whom Spyro must turn back to normal by locating and stepping on their statue bases. These dragons give the player advice on how to
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Spyro has two main offensive moves, which are used to attack enemies as well as destroy certain objects: charging, in which Spyro sprints forward and rams into things with his head, and breathing fire. These attacks must be used appropriately for certain enemies and situations; for instance, some
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Spyro visits each of the dragon homeworlds, defeating Gnasty's forces who have been set out to stop him. Along the way, he frees the crystallized dragons, who give him advice and urge him to recover any stolen treasure and dragon eggs along the way. He eventually makes his way to Gnasty's World,
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In the world of dragons, the Dragon Kingdom consists of five Homeworlds – the Artisans, the Peace Keepers, the Magic Crafters, the Beast Makers, and the Dream Weavers – which have lived in harmony for many years. One day, a TV interview with a pair of dragons from the Artisan realm catches the
60: 288:, the game started out as a more mature title with a dark and realistic approach, but the direction was shifted to have a more whimsical and light-hearted tone to appeal to a wider market of consumers. The game was one of the first on the PlayStation to utilize shifting 620:- with the smooth skies entirely reliant on the technique to depict clouds and other distant details without the use of textures. Base textures were intentionally kept relatively desaturated so as to prevent them from becoming oversaturated with use of the technique. 492:
was introduced by Insomniac artist Craig Stitt, who suggested the concept out of his own interest in the mythical creature. Initially, the game's tone was far darker and more realistic; according to Insomniac's COO, John Fiorito, who joined the company in 1997 during
510:, an executive at Universal Interactive Studios and the game's producer, advised that the team create a game with more mass market appeal, as the demographics of the PlayStation were decreasing and its selection of children's titles were greatly outnumbered by the 409:
progress through the game, as well as their respective locations acting as save points after the dragon has been freed. Another important collectible in the game is the dragons' stolen treasure, which is dispersed throughout each level in the form of multicolored
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friend, Sparx, who must journey across the Dragon Kingdom to defeat Gnasty Gnorc, who has overtaken the five dragon Homeworlds by trapping the other dragons in crystal and turning their hoard of gems into an army of minions.
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in every way imaginable." Despite this, he wrote that the game "only gets very, very high marks, instead of outrageously high marks", citing its lack of high difficulty as the main factor that made it inferior to games like
586:. This was most evident with Spyro's basic jump, which triggered the camera to quickly tilt up and down, compared by Whiting to the motion of a rocking boat; this was ultimately tweaked so that the camera would stay steady. 527:, the name was scrapped. After considering the name "Pyro," which was ultimately considered "too mature", they finally settled on "Spyro". In-game dialogue was written by Peter Kleiner, and Spyro's character was designed by 551:, who had their office located directly across the hall from theirs. The two developers frequently worked together, playing early builds of each other's games and later sharing game technology. As a result, a demo of 2903: 388:
consist of six dragon "home worlds", each of which acts as a dedicated hub, containing portals that serve as gateways to different levels. The player must progress from one Homeworld to the next by talking to a
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series following the third game, the success of the PlayStation titles lent itself to a continued series of games across various platforms. The game, alongside its two successors, was later remade as part of
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s developers, sales were initially slow at the game's launch but quickly began picking up following the holiday season. In the week of November 29, 1998, it was the 3rd best-selling game in the UK, behind
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was coded with efficiency in mind, as 3D rendering technology was new at the time and the game had to fit the limited specifications of the PlayStation. Around 80% of the game's code was written using
1219:– released in 1999 and 2000, respectively. As of the year 2000, the series had sold more than 3.2 million copies in the U.S. and over 4 million copies worldwide. Insomniac stopped developing the 450:, a young purple dragon, is the only dragon that manages to avoid getting crystallized by the attack. Aided by his dragonfly companion, Sparx, Spyro eagerly sets out to locate and defeat Gnasty. 326:. Although sales were initially sluggish, it found larger success following the advent of the 1998 holiday season and went on to sell nearly five million copies worldwide, making it one of the 2251: 330:. Critics praised the game's graphics and gameplay, while some noted its low difficulty level. The game established Spyro as a well-known platforming mascot on the PlayStation alongside 1144:, Sushi-X noted the game's "lack of diversity" in obstacles and objects leading to "repetitive play." Boyer lamented that the common trope of collecting items, while still very fun in 384:
as he ventures across the realms of the Dragon World to defeat the antagonistic Gnasty Gnorc, as well as rescue his fellow dragons and recover all of their stolen treasure.
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was released by Sony Computer Entertainment as part of a general effort to reach out to a younger age demographic and compete with the more popular children's platform, the
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that he tried to make Spyro's voice sound like "a kid at camp that everybody likes." Alazraqui did not continue in this role after the first game, being replaced by
2100: 1843: 537:. Spyro was originally going to be green, but the developers worried he would blend in with grass, so they eventually changed him to purple. During development of 282:
enough to encourage them to make a second game. Artist Craig Stitt suggested a game about a dragon, and work began on a new game. Taking inspiration from the film
2067: 734:. On August 16, 1999, SCEA announced that the game would be included as a part of their "Greatest Hits" lineup of budgeted releases alongside other games such as 1799: 1316: 517:
According to programmer Peter Hastings, the dragon character was originally going to be named "Pete", but due to copyright concerns over similarities to the
3224: 2007: 722:, was part of a general effort to appeal to a wider demographic of younger audiences and provide more games suited for younger players to compete with the 3849: 1071:
called the game "a proficient, fully 3D platform game" for the PlayStation, comparing it favorably to one of the more recent platformers on the system,
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Critics lauded the game's presentation, specifically speaking praise for its graphics, technical performance, and Copeland's music done for the game.
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after the player has found the required collectibles in the current given world. In addition to regular platforming stages, each Homeworld contains a
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among rendered objects, thanks to a panoramic engine developed by Alex Hastings which allowed the game's open-ended nature to be fully realized.
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named it the best 3D platform game for the PlayStation, but criticized Spyro's limited abilities and said that the game was not as varied as
17: 327: 506:, and the game was initially "realistic and kind of dark and gritty" before it eventually took a more whimsical, light-hearted direction. 1037:
called the game "easily the best 3D platform game on the PlayStation", despite noting its largely child-friendly nature. Shawn Smith of
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being their first considerable success, Insomniac went on to develop several other successful video game franchises, including the
346:, were later released for the PlayStation in 1999 and 2000, respectively. Although Insomniac gave up the development rights to the 758:, and alongside the announcement of a price drop for the PlayStation console to compete with the highly anticipated launch of the 3669: 2864: 2636: 2666: 1662: 1057:", and stated that it "combines the two most-important aspects in any good game: graphics and gameplay." Crispin Boyer, also of 3757: 3457: 3230: 2857: 2156: 2133: 1821: 1584: 698:. It was then later released in North America on September 9, 1998, and in Europe on October 23 of the same year. According to 3839: 3844: 3819: 3777: 3492: 3145: 3074: 2850: 1179: 3715: 3485: 3415: 3089: 1372: 610: 289: 2090: 2063: 1857: 1132:
having a "catchy, mellow jazz-rock swing to it" while also praising the voice work for its wide array of unique voices.
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made use of a 3D panoramic engine, developed by Alex Hastings, that could display far-away objects by utilizing varying
3859: 3829: 3676: 3138: 3082: 1247:. The game's rendering system, new and unheard of at the time, has gone on to be used in several other 3D video games. 2188: 1789: 429:
that roam throughout most levels. Sparx also helps Spyro collect items by retrieving any gems that Spyro passes by.
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and a hidden flight stage that involves flying throughout an environment and destroying a number of objects.
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use to scale large distances, all of which must be used strategically to find items and defeat enemies.
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Gameplay on a Sony PlayStation showing Spyro and his companion Sparx in the first boss level "Toasty".
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play controls "perfectly tuned" whilst Fielder wrote that they worked well both with and without the
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and encourage the team to continue with their next endeavor. The idea of a game about a
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meant that levels could be made more open-ended and explorative in nature. To make
301: 293: 194: 134: 2729: 2443: 3440: 3314: 3019: 2410: 1901:"The 'Spyro Reignited Trilogy' looks, sounds and plays just like you remember it" 1405: 1094: 905: 793: 778:. A remake of the game, alongside its two sequels, was included as a part of the 748: 617: 543: 471: 418: 394: 231: 78: 484:
was a commercial failure, its positive critical reception was enough to impress
2748: 1084: 833: 706:, the game, along with other upcoming 4th quarter PlayStation releases such as 2196: 1636: 3793: 2247: 785: 666: 398: 313: 227: 172: 1025:'s Craig Harris hailed it as the most fun 3D platformer he had played since 657:
provided the voice of Spyro in the game, and additional voices were done by
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Boyer, Crispin; Ricciardi, John; Smith, Shawn; Sushi-X (November 1998).
702:'s American Marketing Vice President, Andrew House, at a press party in 3478: 3293: 2946: 1886: 644: 507: 390: 297: 199: 3736: 2735: 2553: 2192: 1794: 1790:"Gamasutra – Features – Lessons in Color Theory for Spyro the Dragon" 1137: 1116: 1111:
reviewer "Slo Mo" wrote that the game's graphics and animations gave
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started development following the release of Insomniac's debut game,
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The game made extensive use of vertex shading to colour objects and
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said that the graphics were "among the finest" on the PlayStation.
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This article is about the video game. For the title character, see
2988: 762:. On December 12, 2012, the game was digitally re-released to the 2488: 2224: 1848: 1740: 1556: 1480: 1171:", and "Console Game of the Year"; the first two awards went to 1128: 1107: 929: 824: 2740: 2459:. No. 112. Lombard, Illinois: EGM Media, LLC. p. 251. 1272: 1196: 1195:
helped to push the character of Spyro as a popular platforming
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The Making of Spyro the Dragon (From PlayStation Underground)
1585:"Dragon Years: The History and Evolution of Spyro - Part One" 1204: 439: 426: 244: 145: 35: 2613:. Academy of Interactive Arts & Sciences. Archived from 1207:, spawning 2 more platforming sequels for the PlayStation – 578: 500:
s development, inspiration was taken in part from the film
2441: 1822:"Gamasutra - Lessons in Color Theory for Spyro the Dragon" 651:, calling the game's music some of his best compositions. 2700: 2524: 2493: 2128: 2035: 2002: 1969: 1923: 1787: 1440: 1022: 953: 443: 691: 669:
and Michael Connor. Alazraqui explained in an issue of
425:, which are found by killing passive creatures such as 64:
Promotional artwork, featuring the titular protagonist
2637:"Second Interactive Achievement Awards - Craft Award" 1656: 1654: 1652: 1650: 248:
series, it stars the title character, a young purple
1254: 1203:. It was the first game in what became an expansive 1879:Boyer, Crispin (October 1998). "Spyro the Dragon". 1837: 1835: 2667:"Always Independent: The Story of Insomniac Games" 1844:"Talking Spyro with The Police's Stewart Copeland" 1663:"Always Independent: The Story of Insomniac Games" 1647: 438:attention of Gnasty Gnorc, a powerful gnorc (half 2607:"Second Interactive Achievement Awards - Console" 2470: 2468: 2466: 2088: 1067:as his favorite "PS mascot game". Joe Fielder of 3791: 1832: 1731: 1729: 1727: 1725: 1723: 1721: 1719: 1717: 1402:"Save the Universe with a Purple Dragon review" 541:, Insomniac had a very close relationship with 2463: 2399: 2397: 2091:"Spyro Reignnited Trilogy delayed to November" 730:costume of Toasty, and a promotional website, 639:The game's music was composed and produced by 393:, who transports Spyro to the next world on a 3416: 3004: 2756: 2437: 2435: 2433: 2431: 2429: 2427: 2425: 1872: 1714: 1394: 474:, following the release of their first game, 2599: 2064:"Spyro the Dragon returns to PSN next week!" 1841: 1686: 1684: 1433: 971: 643:, formerly the drummer for the British band 2394: 2217: 2211: 3850:Video games developed in the United States 3423: 3409: 3011: 2997: 2763: 2749: 2641:Academy of Interactive Arts & Sciences 2629: 2422: 2055: 1632: 1630: 1582: 1161:Academy of Interactive Arts & Sciences 58: 3430: 2157:"Milia News; ECCSELL Awards Name Winners" 2121: 2028: 1998:"Is Sony Pulling the Wool Over Our Eyes?" 1995: 1962: 1919:"Is Sony Pulling the Wool Over Our Eyes?" 1788:John Fiorito, Craig Stitt (May 2, 2000). 1759: 1681: 1465: 1463: 1153:2nd Annual Interactive Achievement Awards 547:creator and fellow PlayStation developer 531:, who had previously done design work on 2271: 2269: 2181: 1660: 1358: 1356: 1354: 1352: 1350: 1348: 1346: 1344: 1310: 627: 364: 2148: 2061: 1737:"Behind the scenes of Spyro The Dragon" 1627: 1608: 1606: 1604: 1518:from the original on September 24, 2015 1469: 1314: 1308: 1306: 1304: 1302: 1300: 1298: 1296: 1294: 1292: 1290: 1165:Outstanding Achievement in Art/Graphics 1077:, and proclaiming that it "excels over 1021:, based on an aggregate of 18 reviews. 594:, while other parts were programmed in 577:’s controls feel fluid, Matt Whitingβ€”a 14: 3865:Video games scored by Stewart Copeland 3792: 2513: 2509: 2507: 2505: 2503: 2474: 2371: 2369: 1702:from the original on November 19, 2010 1661:Moriarty, Colin (September 28, 2012). 1539: 1537: 1535: 1533: 1505: 1460: 1429: 1427: 1365:"Spyro the Dragon" instruction booklet 304:, alongside additional voices done by 3404: 2992: 2744: 2492:. No. 112. Oakland, California: 2307: 2305: 2266: 2154: 2089:Michael McWhertor (August 17, 2018). 2070:from the original on December 9, 2012 1956: 1878: 1747:from the original on October 24, 2018 1341: 3835:Sony Interactive Entertainment games 3778:Category:Universal Interactive games 2578: 2345: 2275: 2254:from the original on October 4, 2018 1601: 1583:Carmichael, Stephanie (2012-05-04). 1578: 1576: 1574: 1287: 1180:The Legend of Zelda: Ocarina of Time 841:a total of nearly 5,000,000 units. 3018: 2514:Harris, Craig (September 9, 1998). 2500: 2366: 2232:from the original on July 18, 2018. 2136:from the original on March 13, 2017 1885:. No. 111. Lombard, Illinois: 1530: 1506:Harris, Craig (September 9, 1998). 1424: 1412:from the original on April 20, 2019 1373:Sony Computer Entertainment America 848: 24: 2707:from the original on June 13, 2018 2673:from the original on June 13, 2018 2539: 2302: 2043:from the original on June 13, 2018 2031:"Sony Slashes PlayStation to $ 99" 2010:from the original on June 13, 2018 1977:from the original on June 13, 2018 1842:GamesTM Team (September 2, 2016). 1669:from the original on June 12, 2018 1448:from the original on June 12, 2018 1315:Fielder, Joe (September 9, 1998). 1031:, writing "Two claws up. Way up." 1017:currently holds a score of 85% at 792:in November 2018, followed by the 25: 3876: 2723: 2103:from the original on May 14, 2019 2062:Fielder, Joe (December 7, 2012). 1571: 1382:from the original on May 16, 2018 1237:series of platform games and the 973: 598:due to its simplicity and speed. 470:was the second game developed by 3825:PlayStation (console)-only games 3772: 3771: 3383: 3382: 2770: 2390:. November 1998. pp. 50–51. 2386:. No. 204. United Kingdom: 2276:Pham, Alex (November 26, 2007). 2218:Horn, Andre (January 14, 2004). 1996:IGN Staff (September 10, 1998). 1802:from the original on May 9, 2010 1271: 1257: 992: 987: 982: 977: 972: 828:. At the 1999 Milia festival in 2685: 2659: 2572: 2560: 2339: 2236: 2189:"VUD – Sales-Awards August '99" 2122:IGN Staff (December 11, 1998). 2115: 2082: 2022: 1989: 1963:IGN Staff (September 9, 1998). 1931: 1911: 1893: 1814: 1781: 1169:Console Action Game of the Year 1159:was named as a finalist by the 690:was first unveiled at the 1998 2963:Crash Team Racing Nitro-Fueled 1499: 1199:for the PlayStation alongside 1177:, while the latter was won by 1123:" during gameplay. Sushi-X of 457: 328:best-selling PlayStation games 13: 1: 2569:#33 (December 1998), p. 94–97 2556:. November 1998. p. 142. 2278:"The independent imagination" 2191:(Press release) (in German). 2029:IGN Staff (August 13, 1999). 1484:. No. 111. Oakland, CA: 1434:Randy Nelson (July 2, 1998). 1250: 486:Universal Interactive Studios 480:, in December 1996. Although 18:Spyro the Dragon (video game) 3840:Spyro the Dragon video games 2970:Crash Bandicoot: On the Run! 2693:"Spyro Heats Up PlayStation" 2418:. November 1998. p. 85. 1965:"Spyro Rolls Into Las Vegas" 1939:"Spyro the Dragon sur PSone" 844: 7: 3845:Universal Interactive games 3820:PlayStation (console) games 2581:"Spyro the Dragon - Review" 2348:"Spyro the Dragon - Review" 2155:Staff (February 12, 1999). 1047:is to the PlayStation what 700:Sony Computer Entertainment 601: 360: 236:Sony Computer Entertainment 91:Sony Computer Entertainment 10: 3881: 3231:The City That Never Sleeps 836:during the previous year. 719:Rugrats: Search for Reptar 682: 462: 334:, and two sequels, titled 29: 3860:Single-player video games 3830:PlayStation Network games 3767: 3686: 3659: 3634: 3607: 3580: 3516: 3438: 3378: 3359: 3338: 3278: 3256: 3206: 3199: 3163: 3062: 3053:Spyro: Year of the Dragon 3026: 2938: 2920: 2874: 2838: 2792: 2781: 2583:. AllGame. Archived from 2456:Electronic Gaming Monthly 2414:. No. 64. Bath, UK: 2350:. AllGame. Archived from 1882:Electronic Gaming Monthly 1767:"SPYRO Character Designs" 1317:"Spyro the Dragon Review" 1186: 1125:Electronic Gaming Monthly 1115:"the look and feel of an 1059:Electronic Gaming Monthly 1040:Electronic Gaming Monthly 918:Electronic Gaming Monthly 886: 883: 861: 858: 775:Spyro: Year of the Dragon 672:Electronic Gaming Monthly 564: 343:Spyro: Year of the Dragon 296:, the former drummer for 209: 193: 164: 152: 140: 128: 118: 106: 96: 84: 72: 57: 52: 2477:"PlayStation ProReview: 2475:Slo Mo (November 1998). 2383:Computer and Video Games 1486:International Data Group 1470:Eye Spy (October 1998). 1034:Computer and Video Games 894:Computer and Video Games 803: 623: 242:. The first game in the 38:. For the remaster, see 3730:Woody Woodpecker Racing 3176:Resistance: Fall of Man 1769:. The Animation Academy 1064:Gex 3D: Enter the Gecko 781:Spyro Reignited Trilogy 737:Crash Bandicoot: Warped 708:Crash Bandicoot: Warped 618:provide light and shade 554:Crash Bandicoot: Warped 432: 354:Spyro Reignited Trilogy 40:Spyro Reignited Trilogy 3716:Xena: Warrior Princess 3458:2: Cortex Strikes Back 3046:Spyro 2: Ripto's Rage! 2669:. September 28, 2012. 2579:Marriott, Scott Alan. 2346:Marriott, Scott Alan. 2220:"VUD-Gold-Awards 2003" 769:Spyro 2: Ripto's Rage! 636: 380:; the player controls 370: 337:Spyro 2: Ripto's Rage! 34:. For the series, see 3815:Insomniac Games games 3571:Attack of the Rhynocs 3432:Universal Interactive 2904:The Cortex Conspiracy 2897:Attack of the Rhynocs 1408:. September 1, 1998. 732:sheepagainstspyro.com 631: 382:the titular character 368: 280:Universal Interactive 3758:Battlestar Galactica 3670:Rise of the Akkadian 3650:Return of the Legend 3200:Marvel Comics series 3132:Full Frontal Assault 3104:Tools of Destruction 2703:. October 10, 2000. 2587:on November 14, 2014 2354:on November 14, 2014 2066:. PlayStation.Blog. 1860:on September 3, 2016 1239:first-person shooter 784:compilation for the 3855:Fantasy video games 3643:Quest of the Dragon 3564:Enter the Dragonfly 3493:The Wrath of Cortex 3368:Ratchet & Clank 3219:Marvel's Spider-Man 3209:Marvel's Spider-Man 3146:Ratchet & Clank 3075:Ratchet & Clank 3065:Ratchet & Clank 2841:The Legend of Spyro 2822:Enter the Dragonfly 2647:on November 3, 1999 2617:on October 11, 1999 2496:. pp. 154–155. 2327:on November 3, 2013 1889:. pp. 122–123. 1613:"Insomniac Games". 1234:Ratchet & Clank 880: 855: 800:in September 2019. 3695:Way of the Warrior 3557:2: Season of Flame 3543:Year of the Dragon 3486:The Huge Adventure 3265:Marvel's Wolverine 2865:Dawn of the Dragon 2815:Year of the Dragon 2169:on August 30, 1999 1854:Imagine Publishing 1508:"Spyro the Dragon" 1436:"Spyro the Dragon" 1329:on October 5, 2013 1265:Video games portal 1225:Year of the Dragon 1216:Year of the Dragon 1191:The popularity of 878: 853: 637: 561:, and vice versa. 371: 3787: 3786: 3661:The Scorpion King 3598:Operation Genesis 3472:Crash Team Racing 3398: 3397: 3346:Ratchet and Clank 3274: 3273: 2986: 2985: 2977:Crash Team Rumble 2954:Spyro's Adventure 2929:Reignited Trilogy 2858:The Eternal Night 2567:PlayStation Power 2416:Future Publishing 2388:Future Publishing 2290:on March 12, 2017 2283:Los Angeles Times 1826:www.gamasutra.com 1559:on April 23, 1999 1553:Universal Studios 1549:official website" 1205:video game series 1011: 1010: 1003:PlayStation Power 876: 875: 798:Microsoft Windows 764:PlayStation Store 755:Twisted Metal III 679:for the sequels. 582:playtesters feel 529:Charles Zembillas 234:and published by 219: 218: 177:September 9, 1998 113:Charles Zembillas 32:Spyro (character) 16:(Redirected from 3872: 3805:1998 video games 3800:Spyro the Dragon 3775: 3774: 3536:2: Ripto's Rage! 3529:Spyro the Dragon 3507:Crash Nitro Kart 3425: 3418: 3411: 3402: 3401: 3386: 3385: 3322:Song of the Deep 3308:Sunset Overdrive 3204: 3203: 3039:Spyro the Dragon 3013: 3006: 2999: 2990: 2989: 2801:Spyro the Dragon 2765: 2758: 2751: 2742: 2741: 2731:Spyro the Dragon 2717: 2716: 2714: 2712: 2689: 2683: 2682: 2680: 2678: 2663: 2657: 2656: 2654: 2652: 2643:. Archived from 2633: 2627: 2626: 2624: 2622: 2603: 2597: 2596: 2594: 2592: 2576: 2570: 2564: 2558: 2557: 2543: 2537: 2536: 2534: 2532: 2518:Spyro the Dragon 2511: 2498: 2497: 2485: 2479:Spyro the Dragon 2472: 2461: 2460: 2452: 2446:Spyro the Dragon 2439: 2420: 2419: 2406:Spyro the Dragon 2401: 2392: 2391: 2378:Spyro the Dragon 2373: 2364: 2363: 2361: 2359: 2343: 2337: 2336: 2334: 2332: 2323:. Archived from 2317:for PlayStation" 2315:Spyro the Dragon 2309: 2300: 2299: 2297: 2295: 2286:. Archived from 2273: 2264: 2263: 2261: 2259: 2240: 2234: 2233: 2215: 2209: 2208: 2206: 2204: 2199:on June 23, 2000 2185: 2179: 2178: 2176: 2174: 2165:. Archived from 2152: 2146: 2145: 2143: 2141: 2119: 2113: 2112: 2110: 2108: 2086: 2080: 2079: 2077: 2075: 2059: 2053: 2052: 2050: 2048: 2026: 2020: 2019: 2017: 2015: 1993: 1987: 1986: 1984: 1982: 1960: 1954: 1953: 1951: 1950: 1935: 1929: 1928: 1915: 1909: 1908: 1907:. July 23, 2018. 1897: 1891: 1890: 1876: 1870: 1869: 1867: 1865: 1856:. Archived from 1839: 1830: 1829: 1818: 1812: 1811: 1809: 1807: 1785: 1779: 1778: 1776: 1774: 1763: 1757: 1756: 1754: 1752: 1733: 1712: 1711: 1709: 1707: 1688: 1679: 1678: 1676: 1674: 1658: 1645: 1639: 1634: 1625: 1624: 1610: 1599: 1598: 1596: 1595: 1580: 1569: 1568: 1566: 1564: 1555:. Archived from 1547:Spyro the Dragon 1541: 1528: 1527: 1525: 1523: 1503: 1497: 1496: 1494: 1492: 1474:Spyro the Dragon 1467: 1458: 1457: 1455: 1453: 1431: 1422: 1421: 1419: 1417: 1398: 1392: 1391: 1389: 1387: 1381: 1370: 1360: 1339: 1338: 1336: 1334: 1325:. Archived from 1312: 1281: 1276: 1275: 1267: 1262: 1261: 1260: 1193:Spyro the Dragon 1157:Spyro the Dragon 1015:Spyro the Dragon 997: 996: 995: 991: 990: 986: 985: 981: 980: 976: 975: 881: 877: 856: 852: 838:Spyro the Dragon 814: 696:Atlanta, Georgia 688:Spyro the Dragon 655:Carlos Alazraqui 641:Stewart Copeland 633:Stewart Copeland 611:levels of detail 607:Spyro the Dragon 570:Spyro the Dragon 499: 468:Spyro the Dragon 406:Spyro the Dragon 378:3D platform game 374:Spyro the Dragon 320:Spyro the Dragon 302:Carlos Alazraqui 294:Stewart Copeland 290:levels of detail 270:Spyro the Dragon 263:Spyro the Dragon 223:Spyro the Dragon 204:action-adventure 186:October 23, 1998 185: 176: 135:Stewart Copeland 62: 53:Spyro the Dragon 50: 49: 21: 3880: 3879: 3875: 3874: 3873: 3871: 3870: 3869: 3790: 3789: 3788: 3783: 3763: 3682: 3677:Sword of Osiris 3655: 3630: 3603: 3576: 3512: 3451:Crash Bandicoot 3441:Crash Bandicoot 3434: 3429: 3399: 3394: 3374: 3355: 3334: 3315:Edge of Nowhere 3270: 3252: 3195: 3159: 3118:A Crack in Time 3111:Quest for Booty 3090:Up Your Arsenal 3058: 3022: 3020:Insomniac Games 3017: 2987: 2982: 2934: 2916: 2890:Season of Flame 2870: 2851:A New Beginning 2834: 2788: 2777: 2769: 2726: 2721: 2720: 2710: 2708: 2691: 2690: 2686: 2676: 2674: 2665: 2664: 2660: 2650: 2648: 2635: 2634: 2630: 2620: 2618: 2611:Interactive.org 2605: 2604: 2600: 2590: 2588: 2577: 2573: 2565: 2561: 2552:. No. 47. 2549:Next Generation 2545: 2544: 2540: 2530: 2528: 2512: 2501: 2483: 2473: 2464: 2450: 2440: 2423: 2403: 2402: 2395: 2375: 2374: 2367: 2357: 2355: 2344: 2340: 2330: 2328: 2311: 2310: 2303: 2293: 2291: 2274: 2267: 2257: 2255: 2242: 2241: 2237: 2225:GamePro Germany 2216: 2212: 2202: 2200: 2187: 2186: 2182: 2172: 2170: 2153: 2149: 2139: 2137: 2120: 2116: 2106: 2104: 2087: 2083: 2073: 2071: 2060: 2056: 2046: 2044: 2027: 2023: 2013: 2011: 1994: 1990: 1980: 1978: 1961: 1957: 1948: 1946: 1937: 1936: 1932: 1917: 1916: 1912: 1899: 1898: 1894: 1877: 1873: 1863: 1861: 1840: 1833: 1820: 1819: 1815: 1805: 1803: 1786: 1782: 1772: 1770: 1765: 1764: 1760: 1750: 1748: 1735: 1734: 1715: 1705: 1703: 1690: 1689: 1682: 1672: 1670: 1659: 1648: 1637: 1635: 1628: 1612: 1611: 1602: 1593: 1591: 1581: 1572: 1562: 1560: 1543: 1542: 1531: 1521: 1519: 1504: 1500: 1490: 1488: 1468: 1461: 1451: 1449: 1432: 1425: 1415: 1413: 1406:Game Revolution 1400: 1399: 1395: 1385: 1383: 1379: 1368: 1362: 1361: 1342: 1332: 1330: 1313: 1288: 1277: 1270: 1263: 1258: 1256: 1253: 1201:Crash Bandicoot 1189: 1028:Crash Bandicoot 1012: 993: 988: 983: 978: 966:Next Generation 854:Aggregate score 851: 847: 812: 806: 794:Nintendo Switch 749:Cool Boarders 3 685: 626: 604: 567: 544:Crash Bandicoot 534:Crash Bandicoot 497: 472:Insomniac Games 465: 460: 435: 395:hot air balloon 363: 332:Crash Bandicoot 232:Insomniac Games 189: 180: 171: 79:Insomniac Games 68: 48: 47:1998 video game 43: 28: 27:1998 video game 23: 22: 15: 12: 11: 5: 3878: 3868: 3867: 3862: 3857: 3852: 3847: 3842: 3837: 3832: 3827: 3822: 3817: 3812: 3810:3D platformers 3807: 3802: 3785: 3784: 3782: 3781: 3768: 3765: 3764: 3762: 3761: 3754: 3747: 3740: 3733: 3726: 3719: 3712: 3705: 3698: 3690: 3688: 3684: 3683: 3681: 3680: 3673: 3665: 3663: 3657: 3656: 3654: 3653: 3646: 3638: 3636: 3632: 3631: 3629: 3628: 3621: 3613: 3611: 3605: 3604: 3602: 3601: 3594: 3586: 3584: 3578: 3577: 3575: 3574: 3567: 3560: 3553: 3546: 3539: 3532: 3524: 3522: 3514: 3513: 3511: 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One 2921:Remasters 2875:Spin-offs 2736:MobyGames 2697:IGN Staff 2203:April 23, 2193:Paderborn 2173:April 23, 1864:April 23, 1795:Gamasutra 1773:April 30, 1706:March 31, 1563:April 23, 1416:April 20, 1386:April 19, 1138:DualShock 850:Reception 845:Reception 704:Las Vegas 677:Tom Kenny 482:Disruptor 477:Disruptor 442:and half 411:gemstones 357:in 2018. 275:Disruptor 258:dragonfly 120:Writer(s) 108:Artist(s) 3389:Category 2705:Archived 2671:Archived 2252:Archived 2230:Archived 2162:GameSpot 2134:Archived 2101:Archived 2068:Archived 2041:Archived 2008:Archived 1975:Archived 1905:Newsweek 1800:Archived 1745:Archived 1700:Archived 1696:GameSpot 1667:Archived 1589:GameZone 1516:Archived 1446:Archived 1410:Archived 1377:Archived 1375:. 1998. 1322:GameSpot 1069:GameSpot 942:GameSpot 790:Xbox One 602:Graphics 592:Assembly 584:nauseous 361:Gameplay 238:for the 200:Platform 195:Genre(s) 3625:Returns 3360:Related 2489:GamePro 2294:May 12, 2107:May 24, 2096:Polygon 1849:GamesTM 1741:GamesTM 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Index

Spyro the Dragon (video game)
Spyro (character)
Spyro
Spyro Reignited Trilogy

Spyro
Developer(s)
Insomniac Games
Publisher(s)
Sony Computer Entertainment
Producer(s)
Artist(s)
Charles Zembillas
Writer(s)
Composer(s)
Stewart Copeland
Spyro
Platform(s)
PlayStation
NA
EU
Genre(s)
Platform
action-adventure
Single-player
platform game
Insomniac Games
Sony Computer Entertainment
PlayStation
Spyro

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