380:, Morbius the Malevolent kidnaps Eleanor, Princess of Arcadia, to sacrifice her ritually and become the Evil Baron of Darkness. Shadax the wizard, after witnessing the kidnapping, heads to Morbius' stronghold, the fortress Kâstleröck, to rescue Eleanor. Once while researching Kâstleröck in the Library of Arcadia to find a way to overthrow Morbius, Shadax learned of a secret entrance into Kâstleröck and the whereabouts of the Staff of Demnos, an ancient weapon with the power to defeat Morbius. The staff was hidden in Kâstleröck because that was where Morbius would least expect to find it. Morbius' spies searched for the Staff but did not find it because it was broken into six pieces and made invisible. However, every one hundred years on the winter solstice, all six pieces become visible. Knowing a way in, Shadax enters Kâstleröck to reassemble the Staff of Demnos, overthrow Morbius' forces of darkness, and save Princess Eleanor. Upon restoring the Staff of Demnos, Shadax seeks out and frees Eleanor from imprisonment and destroys Morbius with the Staff.
424:. All the game's item positions and events were placed on a "master map" hand-drawn on a very large sheet of graph paper, and were based on Wilson's understanding of what the player might think or need at any particular point. This detailed approach put Wilson at odds with Webb, who failed to see why such an amount of time would be taken to design a game as opposed to expediently inserting rooms into a map at random. At one point, Webb presented Wilson with an alternate map created by his girlfriend the previous night, which consisted of 255 randomly-connected empty rooms. Out of guilt for their furious arguments and pleasure with the final product, Wilson would ultimately give Webb a co-designer credit in the game's
794:-like opening to its soaring jig halfway through, the title screen music tramples over all other NES music". He additionally described the game's primary background track as "considerably more mellow but no less proficient and listenable", and preferred its presence as in-game music "because there's no way I could play ANYTHING with that title screen going nuts". Nate Andrews of Nintendo World Report said that "the regality of the opening track provides a fantastic build up for the ensuing blast, which nearly forces you to take a knee under its spectacle before dropping into extended, kicking jig, then moving into the rest of the
332:; these potions can either grant temporary invincibility, destroy all moving objects in a room, freeze time, or make invisible objects visible. At the beginning of the game, the beakers can only hold up to two doses of a potion each, though upgrades can be obtained later on. Any number of potions can be cast simultaneously within a given room, but the spell(s) will only last as long as Shadax remains within that room; any effects from the potion(s) will disappear when the room is vacated.
492:, which convinced Follin that the technical boundaries of the contemporary generation of hardware have been reached, and refocused his attention from the score's technique to the composition. While Follin retrospectively identified the title theme to be his favourite among his own compositions, he felt that his work on the in-game music could have been improved to be "a lot more spacious and interesting", as it "looped too short and became irritating quite quickly".
34:
268:. The game focuses on the wizard Shadax's bid to defeat the evil baron Morbius and rescue Princess Eleanor, whom Morbius plans to sacrifice. Shadax aims to gather the six pieces of the titular Staff of Demnos hidden within the fortress of Kâstleröck. The game's setting is non-linear, and consists of 250 rooms, each with a particular puzzle to solve.
540:, only to be given verbal promises about the percentage of the profits he would receive. Following the game's completion, these promises were casually broken, and Wilson would not receive any monetary gain from the title's sales. Wilson left Software Creations following this development, and struggled to obtain work for the next two years.
343:, giant spiders and demons. The rooms often include movable blocks that can be found either lying on the floor or falling from above. These blocks can be used to move safely around the rooms and bypass enemies and hazards. Falling blocks can be frozen in mid-air with the time-freezing potion and be used as steps. There are also hovering
775:
days" that was "quite refreshing" in the face of the NES's lack of isometric-perspective titles. However, he argued that the game's quantity of puzzles negatively impacted their variety, and felt that the puzzles were "a bit too easy to solve, which reduces its long-term appeal". Leadbetter described
532:
logo in the final printed poster. The cover art was lambasted by Wilson as having nothing to do with the game that was written, and he deemed it inferior to a proposed cover created by Neal Sutton that had already been supplied to CSG. He also derided the instruction booklet written by CSG as "a mass
487:
due to the game's fantasy-oriented title and setting. The title theme's changing moods and phases were an attempt by Follin to keep the track interesting; Follin felt that the constant evolution required to keep music in general interesting was imperative in video game music due to its lack of vocals
411:
is the first original game to be developed within the company, which had previously only developed converted titles between 8-bit consoles. Mark Wilson, having previously worked as a programmer and a graphics artist for the company, saw Webb's proposal as an opportunity to attempt the role of a video
783:
The game's score was singled out for praise. Leadbetter proclaimed that "the renowned Tim Follin comes up trumps yet again with some brilliant atmospheric scores", and both he and
Glancey, along with Rignall, considered the soundtrack to be some of the best they had heard on the NES. Regan described
367:
that allow them to return to a certain room when all lives are lost instead of having to restart the game from the beginning. At any point in the game, the player can access a map that chronicles any room that they have entered and indicates all possible exits; some of these exits appear on the map,
347:
that can be pushed through the air and ridden as transportation, but cannot be picked up and carried. In some rooms, bombs can be detonated to create an entrance to a previously blocked-off passageway, though the detonators are hidden within nearby rooms. Other rooms contain portals that provide the
415:
In spite of his personal dislike of isometric games up to that point, Wilson thought it sensible to create an isometric title as the company's first original work, as no such format had previously been attempted on the NES. Over the course of four weeks, Wilson designed the entire game as sketches
444:
was eventually designed by Wilson. In creating the game's setting and aesthetic, Wilson acknowledged the slim capacity for storytelling on
Nintendo's cheapest available cartridge, and thus focused on the game's atmosphere, which he says "traded on the simplest and most basic of fantasy ideas". On
784:
the game's soundtrack as "moody and atmospheric", and Semrad called the music "fantastic". Wyles, however, described the sound effects as "ropey" and the in-game background music as "mediocre". The title theme in particular became one of Follin's best-known tracks in retrospect. Brett Elston of
523:
The cover art and encased poster were created by Mike
Winterbauer, who credited the job with getting him more high-profile work. Upon observing Shadax's small appearance in the game, Winterbauer decided to create an impressive and muscular wizard for the cover art. He considered posing for the
319:
puzzle game in which the player controls the wizard Shadax, who must navigate 250 rooms within the fortress Kâstleröck and assemble the six pieces of the Staff of Demnos to defeat the baron
Morbius and rescue the princess Eleanor. Shadax's basic abilities consist of jumping, and picking up and
776:
the graphics as "excellent throughout, with some of the best backdrops and sprites ever seen in this type of game", and
Glancey also felt the game's graphics were "really lovely". Rignall, Regan and Semrad described the graphics as "great", and Steve Harris and Ken "Sushi-X" Williams of
832:
in
November 1993. The game's plot centers on Shadax's son Glendaal, who must rescue Shadax from his treacherous apprentice Sonia. The game consists of 450 rooms split between eight dungeons, and also features an isometric perspective, but includes a rotatable camera that incorporates
301:
368:
but will not appear in-game until a certain task is performed. Aside from the map, the player can view an inventory listing a percentage of the total number of rooms they have visited, as well as the total number of magic items they have found.
754:
respectively considered the game to be "unique" and "a refreshing change of pace from all of the me-too type puzzle games", the publication's four reviewers collectively found the controls difficult and awkward. Robin Wyles of
512:. After a response from Nintendo stating their desire to publish the title, Nintendo was given the publishing rights for all other regions, and the resulting contract with Nintendo would lead to other high-profile NES and
477:. The primary background music was made to be atmospheric and dark, while the opening theme was made to be powerful. On his approach to the score, Follin commented that the "folk" melody style he had previously used for
459:
308:. One of the game's many hazards is the large translucent tiles pictured here, which vanish quickly after being jumped on and risk sending the player character Shadax plummeting to the floor of spikes below.
461:
528:. The poster depicts a cutaway view of the castle with different levels and creatures in several rooms. To Winterbauer's disappointment, a princess perched in the castle's tower was covered by the
520:
in a loincloth. When Wilson refused to make the change, CSG then made the request that Shadax's beard in the cutscenes be shortened, and the alteration was made against Wilson's protest.
363:
scattered throughout the fortress. Although the screen only registers ten lives at one time, the player can continue to accumulate more lives from that point. The player can also collect
274:
is the first original game to be developed by
Software Creations, which had previously only worked on converted titles between 8-bit consoles. The game features a musical score by
976:
806:
album" and that it "psyches you out with its single-note fanfare intro, instantly kicks into high gear with cascading synth lines, then settles into a propulsive 6/8 rock beat".
745:
is a challenging game that "puzzle fans should find interesting", "the excitement fades" as "shifting blocks to stand on or to prevent the attacks of a nasty becomes boring".
1660:
1456:
1516:
460:
1984:
300:
1563:
1959:
1267:
1627:
957:
1320:
348:
only access to certain rooms within the fortress. Some rooms can only be cleared or accessed after finding and using of one of four hidden magic
1298:
524:
painting himself, but decided that a bodybuilder would be a more suitable model, and called upon one that he had met while grocery shopping in
1989:
1954:
546:
was announced in April 1990, and was released that July in North
America, and then a full year later in Europe. It was also published by
1600:
709:
described the gameplay as "excellent, with some brain-bending puzzles and nice power-ups for Shadax's abilities". Paul
Glancey, also of
780:
said the game was "beautiful". While Wyles appreciated the game's isometric perspective, he saw the colour schemes as "unimaginative".
1979:
1031:
440:
During the game's early stages of development, the player character Shadax appeared as a nondescript purple rectangle; the Shadax
1650:
1442:
1393:
1812:
1746:
1702:
1502:
933:
282:
was received positively by critics for its puzzles and graphics, and the audio was singled out for praise. A sequel, titled
855:
829:
513:
289:
425:
278:, who has named the game's title track as his favourite among his compositions. It became one of his best-known tracks.
1994:
558:
in North
America consisted of a photograph of what Wilson described as "an oiled-up bodybuilder with long hair wearing
536:
Wilson spent the game's development time attempting to obtain a contract from Software Creations covering his work on
508:, Software Creations owner Richard Kay grew impatient and quickly sold the game's North American publishing rights to
1969:
488:
and performance at the time. During development, a colleague of Follin played for him several works of game composer
1974:
1944:
339:, vanishing bridges and tiles, and floating mines, and may also be inhabited by antagonistic creatures such as
1555:
316:
265:
161:
1918:
1949:
1894:
Tactics Ogre: Let Us Cling Together Developer Diary - The History of Tactics Ogre and Final Fantasy Tactics
914:
579:
516:
games. Upon receiving the game's publishing rights, CSG demanded that Shadax be changed from a wizard to a
102:
1623:
1257:
1964:
398:
253:
49:
717:
as "a BIG game with an awful lot of secrets to discover", and compared the game's puzzles to those of
1939:
1853:
1741:
1697:
1336:
928:
815:
750:
627:
284:
1772:
1290:
837:
effects. Tim Follin reprised his role as composer and was joined in this duty by his brother Geoff.
828:, was announced in January 1992, initially for a summer release that year, and was released for the
790:
proclaimed that "if any 8-bit song could take you on a journey, this is it. From its modest, almost
1451:
705:
615:
229:
33:
1902:
1419:
584:
951:
849:
and its quarter-view perspective served as inspiration for a prototype design he showcased to
562:
pink posing trunks", which he called "embarrassingly bad". The first 5,000 customers to order
1586:
882:
4.6/5 for graphics/sound, 2.7/5 for play control, 3.7/5 for challenge, and 4/5 for theme/fun.
447:
428:
screens. Wilson would later regret this action; during a subsequent interview with Wilson at
124:
763:
525:
56:
44:
8:
1362:
559:
479:
441:
144:
112:
1014:
325:
156:
1799:
1376:
1873:
1314:
986:
737:
and noted that some of the puzzles were "very devious". However, Matt Regan, also of
567:
547:
249:
219:
134:
81:
1559:
842:
795:
214:
1770:"NEW GAMES CROSS REVIEW: ソルスティスII" [New Games Cross Review: Solstice II].
1729:
1685:
916:
1225:
1216:
915:
Steve Harris, Ed Semrad, Martin Alessi and Ken "Sushi-X" Williams (August 1990).
377:
1868:
1479:
1417:
Brumley, Al (March 9, 1990). "Zap-happy crowd puts video game skills to test".
1357:
850:
724:
703:
was met with a positive critical reception upon release. Richard Leadbetter of
651:
509:
432:, one of the interviewers falsely identified Webb as the game's sole designer.
335:
Many of the fortress's rooms feature hazards such as floors covered in spikes,
257:
70:
1892:
324:
boots that augment his jumping height. He is additionally equipped with a few
1933:
1026:
729:
687:
421:
417:
356:
336:
175:
65:
1595:
786:
349:
344:
663:
1888:
1655:
1171:
799:
719:
517:
489:
403:
360:
1207:
1221:
803:
791:
474:
429:
320:
dropping objects. Early in the game, Shadax can obtain a pair of magic
275:
149:
1169:
Bevan, Mike (13 December 2013). "Bubbles, Baseball and Buzz Saws...".
1924:
1511:
1334:"Electronic Gaming Preview - The Ultimate Video Game Preview Guide".
1262:
757:
452:
566:
from CSG Imagesoft received a free "Player's Pak", consisting of an
445:
stylistic influences, Wilson cited "all of the usual suspects from
1440:
505:
261:
92:
1898:
1807:
1388:
981:
639:
1539:
834:
675:
329:
201:
87:
500:
The game's development spanned the course of 20 months. While
1776:(in Japanese). No. 257. 12–19 November 1993. p. 38.
1012:
574:, a player's score card, trading cards and colored stickers.
340:
188:
76:
364:
802:
remarked that the theme "sounds like a lost track from a
321:
582:, with the first press coverage of the game in March by
550:
in Japan on July 20 of the same year under the subtitle
841:
was released to generally positive critical reception.
1701:. Vol. 5, no. 30. January 1992. p. 84.
328:
that can be used to store four different varieties of
761:
compared the game's visuals and gameplay to those of
1164:
1162:
1160:
1835:
1651:"5 lesser-known NES games with killer soundtracks"
1131:No, Morbius! For I possess the Staff of Demnos! /
1109:
1441:Richard Leadbetter and Paul Glancey (July 1991).
1157:
1931:
1724:
1722:
1680:
1678:
1202:
1477:"Solstice: The Quest for the Staff of Demons".
1200:
1198:
1196:
1194:
1192:
1190:
1188:
1186:
1184:
1182:
1057:
1055:
1053:
1051:
1867:
1648:
1114:(NES). Nintendo. Level/area: Ending sequence.
1008:
1006:
1004:
1002:
1000:
998:
996:
1719:
1675:
1255:
397:was initiated by the programmer Mike Webb of
1621:
1584:
1179:
1048:
956:: CS1 maint: multiple names: authors list (
853:, which formed the technical foundation for
1985:Video games developed in the United Kingdom
1920:Solstice: The Quest for the Staff of Demnos
1887:
1553:
1500:
1319:: CS1 maint: numeric names: authors list (
1291:"An interview with artist Mike Winterbauer"
1288:
1210:Solstice: The Quest for the Staff of Demnos
1127:Too late, Shadax! The evil has awakened! /
1013:Julian Rignall and Matt Regan (June 1991).
993:
239:Solstice: The Quest for the Staff of Demnos
1483:. Vol. 14. July 1990. pp. 44–45.
1327:
383:
32:
1861:
1239:
1237:
1235:
977:"NEW GAMES CROSS REVIEW: ソルスティス 三次元迷宮の狂獣"
495:
1960:Nintendo Entertainment System-only games
1871:(September 1994). "Eye of the Monitor".
1811:. No. 45. April 1993. p. 126.
457:
388:
299:
1800:"CES '93 Report: Gaming on the Horizon"
1745:. No. 32. March 1992. p. 94.
1496:
1494:
1492:
1490:
1416:
1392:. No. 12. July 1990. p. 102.
1301:from the original on September 22, 2023
771:as "an admirable attempt to relive the
1932:
1857:. No. 57. April 1994. p. 40.
1436:
1434:
1432:
1430:
1232:
1556:"Tim Follin: Chiptune Wizard Supreme"
1340:. No. 9. April 1990. p. 65.
1168:
1147:
1145:
1143:
971:
969:
967:
910:
908:
906:
904:
902:
900:
898:
1836:Software Creations (November 1993).
1536:
1487:
504:was given an early demonstration to
435:
407:-style isometric title for the NES.
1990:Video games with isometric graphics
1955:Nintendo Entertainment System games
1585:Brett Elston (September 14, 2010).
1427:
1423:(Home Final ed.). p. 17a.
856:Tactics Ogre: Let Us Cling Together
748:While Marc Camron and Ed Semrad of
733:also made a positive comparison to
595:
554:. CSG's advertisement campaign for
533:of illiterate and asinine drivel".
416:and notes on paper, often within a
359:can be obtained by collecting blue
13:
1663:from the original on April 3, 2019
1630:from the original on April 3, 2019
1603:from the original on April 3, 2019
1566:from the original on April 3, 2019
1289:8-bit Steve (September 22, 2023).
1270:from the original on April 3, 2019
1256:Dan Whitehead (February 1, 2014).
1140:
964:
895:
14:
2006:
1912:
1622:Nate Andrews (January 10, 2012).
1554:Alex Beyman (December 30, 2018).
1537:Andy (January 1992). "Solstice".
473:The game's music was composed by
465:A sample of the opening theme of
1980:Video games scored by Tim Follin
1905:from the original on 2021-12-21.
1840:(SNES). Level/area: End credits.
1455:. No. 116. pp. 60–62.
1110:Software Creations (July 1990).
1881:
1877:. No. 209. pp. 61–62.
1844:
1829:
1818:from the original on 2016-04-02
1792:
1780:
1763:
1752:from the original on 2017-12-31
1708:from the original on 2019-04-23
1642:
1615:
1578:
1547:
1530:
1519:from the original on 2016-09-13
1470:
1459:from the original on 2019-03-23
1410:
1399:from the original on 2019-04-23
1369:
1344:
1282:
1249:
1175:. No. 122. pp. 74–79.
1037:from the original on 2019-05-19
939:from the original on 2019-04-03
869:
798:soundtrack". Layton Shumway of
1649:Layton Shumway (May 5, 2012).
1103:
1091:
1079:
1067:
1030:. No. 9. pp. 38–40.
588:as part of the Championships.
1:
1543:. No. 1. pp. 28–30.
1064:instruction manual, pp. 11–18
989:. August 3, 1990. p. 17.
985:(in Japanese). No. 106.
889:
266:Nintendo Entertainment System
162:Nintendo Entertainment System
38:Cover art by Mike Winterbauer
1789:instruction booklet, pp. 4–5
1501:Robin Wyles (October 1991).
1258:"Code Britannia: Tim Follin"
1100:instruction manual, pp. 7–10
591:
580:Nintendo World Championships
483:was particularly suited for
7:
1515:. No. 12. p. 46.
1243:CSG Imagesoft Inc. (1990).
932:. No. 13. p. 18.
295:
10:
2011:
1224:. November 2007. pp.
813:
401:, who desired to create a
304:An example of gameplay in
1995:Single-player video games
1854:Electronic Gaming Monthly
1742:Electronic Gaming Monthly
1698:Electronic Gaming Monthly
1626:. Nintendo World Report.
1365:. April 1990. p. 92.
1337:Electronic Gaming Monthly
1154:instruction manual, p. 20
1076:instruction manual, p. 19
929:Electronic Gaming Monthly
816:Equinox (1993 video game)
809:
751:Electronic Gaming Monthly
628:Electronic Gaming Monthly
608:
605:
578:was featured in the 1990
552:Sanjigen Meikyū no Kyō Jū
469:, composed by Tim Follin.
225:
213:
167:
155:
143:
133:
123:
111:
101:
55:
43:
31:
26:
1970:Software Creations games
1851:"Review Crew: Equinox".
1587:"Game music of the day:
1452:Computer and Video Games
1088:instruction manual, p. 6
862:
711:Computer and Video Games
706:Computer and Video Games
616:Computer and Video Games
1975:Video games about magic
1945:Epic/Sony Records games
1624:"Super Follin Brothers"
1420:The Dallas Morning News
585:The Dallas Morning News
384:Development and release
371:
288:, was released for the
1773:Weekly Famicom Tsūshin
1245:The Making of Solstice
496:Publishing and release
470:
309:
256:. It was published by
464:
448:The Lord of the Rings
389:Conception and design
317:isometric-perspective
303:
260:in North America and
1123:Princess Eleanor! /
741:, stated that while
1950:Fantasy video games
1363:Nintendo of America
602:
393:The development of
264:in Europe, for the
1965:Puzzle video games
1730:"Super NES Times:
1208:"The Making of...
600:
471:
399:Software Creations
376:On the eve of the
310:
254:Software Creations
50:Software Creations
987:ASCII Corporation
697:
696:
570:on the making of
548:Epic/Sony Records
462:
436:Visuals and audio
250:puzzle video game
235:
234:
82:Epic/Sony Records
2002:
1940:1990 video games
1907:
1906:
1885:
1879:
1878:
1865:
1859:
1858:
1848:
1842:
1841:
1833:
1827:
1826:
1824:
1823:
1817:
1804:
1796:
1790:
1784:
1778:
1777:
1767:
1761:
1760:
1758:
1757:
1751:
1738:
1726:
1717:
1716:
1714:
1713:
1707:
1694:
1682:
1673:
1672:
1670:
1668:
1646:
1640:
1639:
1637:
1635:
1619:
1613:
1612:
1610:
1608:
1582:
1576:
1575:
1573:
1571:
1551:
1545:
1544:
1534:
1528:
1527:
1525:
1524:
1498:
1485:
1484:
1474:
1468:
1467:
1465:
1464:
1438:
1425:
1424:
1414:
1408:
1407:
1405:
1404:
1398:
1385:
1373:
1367:
1366:
1348:
1342:
1341:
1331:
1325:
1324:
1318:
1310:
1308:
1306:
1286:
1280:
1279:
1277:
1275:
1253:
1247:
1241:
1230:
1229:
1204:
1177:
1176:
1166:
1155:
1149:
1138:
1137:
1107:
1101:
1095:
1089:
1083:
1077:
1071:
1065:
1059:
1046:
1045:
1043:
1042:
1036:
1023:
1010:
991:
990:
973:
962:
961:
955:
947:
945:
944:
938:
925:
912:
883:
873:
843:Hiroshi Minagawa
603:
599:
480:Ghouls 'n Ghosts
463:
205:
192:
179:
91:
80:
69:
36:
24:
23:
2010:
2009:
2005:
2004:
2003:
2001:
2000:
1999:
1930:
1929:
1915:
1910:
1886:
1882:
1866:
1862:
1850:
1849:
1845:
1834:
1830:
1821:
1819:
1815:
1802:
1798:
1797:
1793:
1785:
1781:
1769:
1768:
1764:
1755:
1753:
1749:
1736:
1728:
1727:
1720:
1711:
1709:
1705:
1692:
1684:
1683:
1676:
1666:
1664:
1647:
1643:
1633:
1631:
1620:
1616:
1606:
1604:
1583:
1579:
1569:
1567:
1552:
1548:
1535:
1531:
1522:
1520:
1499:
1488:
1476:
1475:
1471:
1462:
1460:
1439:
1428:
1415:
1411:
1402:
1400:
1396:
1383:
1375:
1374:
1370:
1361:. No. 11.
1350:
1349:
1345:
1333:
1332:
1328:
1312:
1311:
1304:
1302:
1287:
1283:
1273:
1271:
1254:
1250:
1242:
1233:
1206:
1205:
1180:
1167:
1158:
1150:
1141:
1108:
1104:
1096:
1092:
1084:
1080:
1072:
1068:
1060:
1049:
1040:
1038:
1034:
1021:
1011:
994:
975:
974:
965:
949:
948:
942:
940:
936:
923:
913:
896:
892:
887:
886:
874:
870:
865:
818:
812:
698:
598:
594:
568:8 mm video tape
498:
458:
438:
412:game designer.
391:
386:
378:winter solstice
374:
298:
209:
200:
196:
187:
183:
174:
118:
97:
86:
75:
64:
39:
22:
21:1990 video game
17:
16:1990 video game
12:
11:
5:
2008:
1998:
1997:
1992:
1987:
1982:
1977:
1972:
1967:
1962:
1957:
1952:
1947:
1942:
1928:
1927:
1914:
1913:External links
1911:
1909:
1908:
1891:(2011-04-14).
1880:
1869:Sandy Petersen
1860:
1843:
1828:
1791:
1779:
1762:
1718:
1674:
1641:
1614:
1577:
1546:
1529:
1486:
1480:Nintendo Power
1469:
1426:
1409:
1381:advertisement"
1368:
1358:Nintendo Power
1343:
1326:
1281:
1248:
1231:
1178:
1156:
1139:
1102:
1090:
1078:
1066:
1047:
992:
963:
893:
891:
888:
885:
884:
876:Nintendo Power
867:
866:
864:
861:
851:Yasumi Matsuno
814:Main article:
811:
808:
725:Julian Rignall
695:
694:
691:
683:
682:
679:
671:
670:
667:
659:
658:
655:
652:Nintendo Power
647:
646:
643:
635:
634:
631:
623:
622:
619:
611:
610:
607:
596:
593:
590:
497:
494:
437:
434:
390:
387:
385:
382:
373:
370:
337:conveyor belts
297:
294:
233:
232:
227:
223:
222:
217:
211:
210:
208:
207:
197:
195:
194:
184:
182:
181:
171:
169:
165:
164:
159:
153:
152:
147:
141:
140:
137:
131:
130:
127:
121:
120:
115:
109:
108:
105:
99:
98:
96:
95:
84:
73:
61:
59:
53:
52:
47:
41:
40:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
2007:
1996:
1993:
1991:
1988:
1986:
1983:
1981:
1978:
1976:
1973:
1971:
1968:
1966:
1963:
1961:
1958:
1956:
1953:
1951:
1948:
1946:
1943:
1941:
1938:
1937:
1935:
1926:
1922:
1921:
1917:
1916:
1904:
1900:
1897:(Web video).
1896:
1895:
1890:
1884:
1876:
1875:
1870:
1864:
1856:
1855:
1847:
1839:
1832:
1814:
1810:
1809:
1801:
1795:
1788:
1783:
1775:
1774:
1766:
1748:
1744:
1743:
1735:
1733:
1725:
1723:
1704:
1700:
1699:
1691:
1689:
1681:
1679:
1662:
1658:
1657:
1652:
1645:
1629:
1625:
1618:
1602:
1598:
1597:
1592:
1590:
1581:
1565:
1561:
1557:
1550:
1542:
1541:
1533:
1518:
1514:
1513:
1508:
1506:
1497:
1495:
1493:
1491:
1482:
1481:
1473:
1458:
1454:
1453:
1448:
1446:
1437:
1435:
1433:
1431:
1422:
1421:
1413:
1395:
1391:
1390:
1382:
1380:
1372:
1364:
1360:
1359:
1354:
1347:
1339:
1338:
1330:
1322:
1316:
1305:September 22,
1300:
1296:
1292:
1285:
1269:
1265:
1264:
1259:
1252:
1246:
1240:
1238:
1236:
1227:
1223:
1219:
1218:
1213:
1211:
1203:
1201:
1199:
1197:
1195:
1193:
1191:
1189:
1187:
1185:
1183:
1174:
1173:
1165:
1163:
1161:
1153:
1148:
1146:
1144:
1136:
1134:
1130:
1126:
1122:
1118:
1113:
1106:
1099:
1094:
1087:
1082:
1075:
1070:
1063:
1058:
1056:
1054:
1052:
1033:
1029:
1028:
1027:Mean Machines
1020:
1018:
1009:
1007:
1005:
1003:
1001:
999:
997:
988:
984:
983:
978:
972:
970:
968:
959:
953:
952:cite magazine
935:
931:
930:
922:
920:
911:
909:
907:
905:
903:
901:
899:
894:
881:
877:
872:
868:
860:
858:
857:
852:
848:
844:
840:
836:
831:
827:
823:
817:
807:
805:
801:
797:
793:
789:
788:
781:
779:
774:
770:
766:
765:
760:
759:
753:
752:
746:
744:
740:
739:Mean Machines
736:
732:
731:
730:Mean Machines
726:
722:
721:
716:
712:
708:
707:
702:
692:
690:
689:
688:Mean Machines
685:
684:
680:
678:
677:
673:
672:
668:
666:
665:
661:
660:
656:
654:
653:
649:
648:
644:
642:
641:
637:
636:
632:
630:
629:
625:
624:
620:
618:
617:
613:
612:
604:
601:Review scores
589:
587:
586:
581:
577:
573:
569:
565:
561:
557:
553:
549:
545:
541:
539:
534:
531:
527:
521:
519:
515:
511:
510:CSG Imagesoft
507:
503:
493:
491:
486:
482:
481:
476:
468:
456:
454:
450:
449:
443:
433:
431:
427:
423:
419:
413:
410:
406:
405:
400:
396:
381:
379:
369:
366:
362:
358:
353:
351:
346:
345:crystal balls
342:
338:
333:
331:
327:
323:
318:
314:
307:
302:
293:
291:
287:
286:
281:
277:
273:
269:
267:
263:
259:
258:CSG Imagesoft
255:
252:developed by
251:
247:
246:
241:
240:
231:
230:Single-player
228:
224:
221:
218:
216:
212:
203:
199:
198:
193:July 20, 1990
190:
186:
185:
177:
173:
172:
170:
166:
163:
160:
158:
154:
151:
148:
146:
142:
138:
136:
132:
128:
126:
125:Programmer(s)
122:
116:
114:
110:
106:
104:
100:
94:
89:
85:
83:
78:
74:
72:
71:CSG Imagesoft
67:
63:
62:
60:
58:
54:
51:
48:
46:
42:
35:
30:
25:
19:
1919:
1893:
1883:
1872:
1863:
1852:
1846:
1837:
1831:
1820:. Retrieved
1806:
1794:
1786:
1782:
1771:
1765:
1754:. Retrieved
1740:
1731:
1710:. Retrieved
1696:
1687:
1686:"Next Wave:
1665:. Retrieved
1654:
1644:
1632:. Retrieved
1617:
1605:. Retrieved
1594:
1588:
1580:
1568:. Retrieved
1549:
1538:
1532:
1521:. Retrieved
1510:
1504:
1478:
1472:
1461:. Retrieved
1450:
1444:
1418:
1412:
1401:. Retrieved
1387:
1378:
1371:
1356:
1352:
1351:"Pak Watch:
1346:
1335:
1329:
1303:. Retrieved
1294:
1284:
1272:. Retrieved
1261:
1251:
1244:
1215:
1209:
1170:
1151:
1132:
1128:
1124:
1120:
1116:
1115:
1111:
1105:
1097:
1093:
1085:
1081:
1073:
1069:
1061:
1039:. Retrieved
1025:
1016:
980:
941:. Retrieved
927:
918:
879:
875:
871:
854:
846:
838:
825:
821:
820:A sequel to
819:
785:
782:
777:
772:
768:
762:
756:
749:
747:
742:
738:
734:
728:
718:
714:
713:, described
710:
704:
700:
699:
686:
674:
662:
650:
638:
626:
614:
583:
575:
571:
563:
555:
551:
543:
542:
537:
535:
529:
522:
501:
499:
484:
478:
472:
466:
446:
439:
426:attract mode
414:
408:
402:
394:
392:
375:
361:pointed hats
354:
334:
312:
311:
305:
283:
279:
271:
270:
248:, is a 1990
244:
243:
242:, or simply
238:
237:
236:
57:Publisher(s)
45:Developer(s)
18:
1889:Square Enix
1656:VentureBeat
1596:GamesRadar+
1172:Retro Gamer
800:VentureBeat
787:GamesRadar+
773:Knight Lore
735:Knight Lore
720:Knight Lore
606:Publication
518:bodybuilder
490:Rob Hubbard
422:Oxford Road
404:Knight Lore
157:Platform(s)
145:Composer(s)
139:Mark Wilson
119:Mark Wilson
113:Designer(s)
107:Richard Kay
103:Director(s)
1934:Categories
1822:2019-04-23
1756:2019-04-23
1712:2019-04-23
1523:2019-04-03
1463:2019-04-03
1403:2019-04-23
1295:The Pixels
1222:Future plc
1135:No... NO!!
1119:Shadax! /
1041:2019-04-03
943:2019-04-03
890:References
767:, and saw
475:Tim Follin
430:MicroProse
418:McDonald's
276:Tim Follin
150:Tim Follin
1925:MobyGames
1263:Eurogamer
830:Super NES
824:, titled
597:Reception
592:Reception
453:Excalibur
292:in 1993.
290:Super NES
206:July 1991
180:July 1990
135:Artist(s)
129:Mike Webb
117:Mike Webb
1903:Archived
1813:Archived
1747:Archived
1703:Archived
1667:April 3,
1661:Archived
1634:April 3,
1628:Archived
1607:April 3,
1601:Archived
1589:Solstice
1570:April 3,
1564:Archived
1517:Archived
1505:Solstice
1457:Archived
1445:Solstice
1394:Archived
1379:Solstice
1353:Solstice
1315:cite web
1299:Archived
1274:April 3,
1268:Archived
1152:Solstice
1133:Morbius:
1125:Morbius:
1117:Eleanor:
1112:Solstice
1098:Solstice
1086:Solstice
1074:Solstice
1062:Solstice
1032:Archived
1017:Solstice
934:Archived
919:Solstice
880:Solstice
847:Solstice
845:enjoyed
822:Solstice
769:Solstice
743:Solstice
715:Solstice
701:Solstice
576:Solstice
572:Solstice
564:Solstice
556:Solstice
544:Solstice
538:Solstice
530:Solstice
526:Pasadena
506:Nintendo
502:Solstice
485:Solstice
467:Solstice
409:Solstice
395:Solstice
313:Solstice
306:Solstice
296:Gameplay
280:Solstice
272:Solstice
262:Nintendo
245:Solstice
215:Genre(s)
93:Nintendo
27:Solstice
1899:YouTube
1838:Equinox
1808:GamePro
1787:Equinox
1732:Equinox
1688:Equinox
1389:GamePro
1129:Shadax:
1121:Shadax:
982:Famitsu
839:Equinox
826:Equinox
764:Cadaver
640:Famitsu
330:potions
326:beakers
285:Equinox
226:Mode(s)
168:Release
1874:Dragon
1560:Medium
1540:Total!
878:rated
835:Mode 7
810:Legacy
796:prog-y
792:hobbit
676:Total!
669:71/100
657:3.75/5
633:7.5/10
621:93/100
560:dayglo
442:sprite
355:Extra
341:trolls
315:is an
220:Puzzle
1816:(PDF)
1803:(PDF)
1750:(PDF)
1737:(PDF)
1706:(PDF)
1693:(PDF)
1397:(PDF)
1384:(PDF)
1228:–107.
1035:(PDF)
1022:(PDF)
937:(PDF)
924:(PDF)
863:Notes
645:26/40
609:Score
365:coins
357:lives
322:elfin
1669:2019
1636:2019
1609:2019
1572:2019
1512:Raze
1321:link
1307:2023
1276:2019
1217:Edge
958:link
758:Raze
664:Raze
514:SNES
372:Plot
350:keys
1923:at
1355:".
1226:104
804:Yes
778:EGM
727:of
693:85%
681:90%
455:".
451:to
420:on
1936::
1901:.
1805:.
1739:.
1721:^
1695:.
1677:^
1659:.
1653:.
1599:.
1593:.
1562:.
1558:.
1509:.
1489:^
1449:.
1429:^
1386:.
1317:}}
1313:{{
1297:.
1293:.
1266:.
1260:.
1234:^
1220:.
1214:.
1181:^
1159:^
1142:^
1050:^
1024:.
995:^
979:.
966:^
954:}}
950:{{
926:.
897:^
859:.
723:.
352:.
202:EU
189:JP
176:NA
88:EU
77:JP
66:NA
1825:.
1759:.
1734:"
1715:.
1690:"
1671:.
1638:.
1611:.
1591:"
1574:.
1526:.
1507:"
1503:"
1466:.
1447:"
1443:"
1406:.
1377:"
1323:)
1309:.
1278:.
1212:"
1044:.
1019:"
1015:"
960:)
946:.
921:"
917:"
204::
191::
178::
90::
79::
68::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.