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Snakes and ladders

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schools, the implementation of the game as media in English lessons of fifth graders not only improved the students' vocabulary but also stimulated their interest and excitement about the learning process. Researchers from Carnegie Mellon University found that pre-schoolers from low income backgrounds who played an hour of numerical board games like snakes and ladders matched the performance of their middle-class counterparts by showing improvements in counting and recognizing number shapes. An eco-inspired version of the game was also used to teach students and teachers about climate change and environmental sustainability.
368:. The décor and art of the early English boards of the 20th century reflect this relationship. By the 1940s very few pictorial references to Indian culture remained, due to the economic demands of the war and the collapse of British rule in India. Although the game's sense of morality has lasted through the game's generations, the physical allusions to religious and philosophical thought in the game as presented in Indian models appear to have all but faded. There has even been evidence of a possible Buddhist version of the game existing in India during the Pala-Sena time period. 2181: 3349: 3592: 2262: 45: 282: 1441: 546:(ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake" (or chute), the player moves the token down to the snake's lower-numbered square. 624:
lessons: squares on the bottom of the ladders show a child doing a good or sensible deed, at the top of the ladder there is an image of the child enjoying the reward; squares at the top of the chutes show children engaging in mischievous or foolish behavior, on the bottom of the chute the image shows
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which, unlike the original game, involves skill. Instead of tokens for each player, there is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five by five board). There is no die to roll; instead, the player chooses any token and moves it one to four
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When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfilment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience
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The game is a simple race based on sheer luck, and it is popular with young children. The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other
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has 100 squares, with 19 chutes and ladders. A player will need an average of 39.2 spins to move from the starting point, which is off the board, to square 100. A two-player game is expected to end in 47.76 moves with a 50.9% chance of winning for the first player. These calculations are based on a
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in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals,
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The phrase "back to square one" originated in the game of snakes and ladders, or at least was influenced by it – the earliest attestation of the phrase refers to the game: "Withal he has the problem of maintaining the interest of the reader who is always being sent back to square one in a sort of
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Even though the concept of major virtues against vices and related Eastern spiritualism is not much emphasized in modern incarnations of the game, the central mechanism of snakes and ladders makes it an effective tool for teaching young children about various subjects. In two separate Indonesian
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The size of the grid varies, but is most commonly 8×8, 10×10 or 12×12 squares. Boards have snakes and ladders starting and ending on different squares; both factors affect the duration of play. Each player is represented by a distinct game piece token. A single die is rolled to determine random
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with a free and adaptive game project. This refers on the one hand to systemic game pedagogy. The players and the educators develop the game from ground up and set the rules. The second element of the Monza project is mathematization. Over several years, teachers and learners abstract the game
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Variants exists where a player must roll the exact number to reach the final square. Depending on the variation, if the die roll is too large, the token either remains in place or goes off the final square and back again. (For example, if a player requiring a
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in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to
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as lower forms of life. The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching the last square (number 100) represented the attainment of
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flowers and people. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain liberation (
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Yuliana, Ita, "The Implementation of Snakes And Ladders Game to Improve Students' Vocabulary Among the Fifth Grade Students of SD N Bapangsari in the Academic Year 2012/2013". SCRIPTA – Pendidikan Bahasa Inggris 1.2 (2013).
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is rolled, the player, after moving, immediately rolls again for another turn; otherwise play passes to the next player in turn. The player who is first to bring their token to the last square of the track is the winner.
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and Indolence caused one to end up in Illness, Disgrace and Poverty. While the Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained equal numbers of each.
260:, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The underlying ideals of the game inspired a version introduced in 537:
Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, at the edge of the board next to the "1" grid square). Players take turns rolling a single
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Sari, Candrika Citra, and Siti Muniroh. "Developing snake and ladder game board as a media to teach english vocabulary to elementary school students". SKRIPSI Jurusan Sastra Inggris-Fakultas Sastra UM (2012).
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In Canada the game has been traditionally sold as "Snakes and Ladders" and produced by the Canada Games Company. Several Canada-specific versions have been produced over the years, including a version with
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Black children were depicted in the Milton Bradley game for the first time in 1974. There have been many pop culture versions of the game, with graphics featuring such children's television characters as
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in 1943. The playground setting replaced the snakes, which were thought to be disliked by children at the time. It is played on a 10x10 board, and players advance their pieces according to a
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variant where throwing a six does not lead to an additional roll; and where the player must roll the exact number to reach square 100 and if they overshoot it their counter does not move.
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Siegler, Robert S., and Ramani, Geetha B., "Playing Linear Numerical Board Games Promotes Low-income Children’s Numerical Development". Developmental Science 11.5 (2008): 655-61. Web.
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to move their token by the number of squares indicated by the die rolled. Tokens follow a fixed route marked on the gameboard which usually follows a
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An early British version of the game depicts the path of a young boy and girl making their way through a cartoon railroad and train system.
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rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes.
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is required to win), a player can end up further away from the final square after their move, than before it.
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Schick, Irvin Cemil. "Chess of the Gnostics: The Sufi Version of Snakes and Ladders in Turkey and India." In
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Masters, James. "Moksha-Patamu (Snakes and Ladders)." The Online Guide to Traditional Games. N.p., n.d. Web.
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Parlett (1999), p. 91: "An additional throw is conferred by a six if one die is used, or a double if two."
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movement of a player's token in the traditional form of play; two dice may be used for a shorter game.
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Shimkhada, Deepak (1983), "A Preliminary Study of the Game of Karma in India, Nepal, and Tibet" in
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Althoen, S.C.; King, L.; Schilling, K. (March 1993). "How Long Is a Game of Snakes and Ladders?".
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Play = Learning : How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth
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games made from cardboard were distributed on the back of egg boxes as part of a promotion.
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Snakes and ladders originated as part of a family of Indian dice board games that included
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Hugh-Jones, E.M. (June 1952). "The American Economy, 1860–1940. by A. J. Youngson Brown".
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Morrison, Sarah, "Battling climate-change: How snakes and ladders could save the planet".
780: 8: 3649: 3577: 3400: 3007: 2853: 2804: 2376: 2343: 2237: 2093: 1755: 1713: 827: 533:. The illustrations show good deeds and their rewards; bad deeds and their consequences. 2832: 1860: 1685: 1636: 1334: 1250: 1172: 1164: 1003: 885:, Vanina Kopp and Elizabeth Lapina, eds. (Turnhout: Brepols Publishers, 2020), 173–216. 709: 420: 713: 3431: 2846: 2769: 2762: 2658: 2509: 2449: 2054: 1594: 1545: 1510: 1425:
Topsfield, Andrew (2006), "Snakes and Ladders in India: Some Further Discoveries" in
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spaces. Whoever moves the last token to the Home space (i.e. the last number) wins.
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festival in order to stay awake during the night. In Bengali-speaking regions,
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The cumulative probability of finishing a game of snakes and ladders by turn N
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Einführung in die Spielpädagogik (3., aktualisierte und erweiterte Auflage.)
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The most widely known edition of snakes and ladders in the United States is
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https://www.researchgate.net/publication/347654229_Monza_-_parlor_game
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Topsfield, Andrew (1985), "The Indian Game of Snakes and Ladders" in
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Singer, D. G., Michnick Golinkoff, R. & Hirsh-Pasek, K. (2006).:
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equipment, showing children climbing ladders and descending chutes.
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which was published by the Milton Bradley Company starting in 1943.
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Any version of snakes and ladders can be represented exactly as an
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Games and Visual Culture in the Middle Ages and the Renaissance
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The association of Britain's snakes and ladders with India and
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Berlekamp, Elwyn R; Conway, John H; Guy, Richard K (1982).
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Dictionary of toys and games in American popular culture
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Meyer, S. L., Rickenbacher, L. & Zürcher, E. (2020).
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Religions in Play: Games, Rituals, and Virtual Worlds
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rather than a die. The theme of the board design is
306:, (game of wisdom), the version associated with the 364:began with the returning of colonial families from 1390: 1388: 1333: 1307: 244:The game was popular in ancient India by the name 3621: 588:, the authors propose a variant which they call 442:In the original game the squares of virtue are: 173:regarded today as a worldwide classic. The game 781:"Chutes and Ladders from Milton Bradley (1943)" 909:The art of play. Board and card games of India 671:experiences into the language of mathematics. 2305: 1467: 1267: 1127: 666:Meyer et al. (2020) explored on the basis of 3334:Winston Steinburger and Sir Dudley Ding Dong 1155:(478). The Mathematical Association: 71–76. 902: 900: 854: 1108:. HfHnews, (25) / Zurich. available under: 931: 861:. Theologischer Verlag Zürich. p. 94. 2312: 2298: 2274:Licensed or not originally published by MB 1481: 1474: 1460: 1232: 796: 794: 674: 248:. It was also associated with traditional 43: 28:Chutes and Ladders (American Horror Story) 1037: 994: 992: 990: 906: 897: 751: 739:"Chutes and Ladders – Snakes and Ladders" 720:, Canada, named after snakes and ladders. 706:intellectual game of snakes and ladders." 625:the children suffering the consequences. 1393:Winning Ways for Your Mathematical Plays 1362: 1305: 1114: 1085: 678: 655:During the early 1990s in South Africa, 517: 280: 1365:Rebirth: The Tibetan Game of Liberation 1328: 1268:Freehill-Maye, Lynn (26 January 2016). 1076: 1066: 855:Bornet, Philippe; Burger, Maya (2012). 813:. Devdutt Pattanaik. 17 September 2007. 791: 462:(78). The squares of vice or evil are: 3622: 987: 888: 778: 2293: 1455: 1189: 1015: 1013: 875: 822: 820: 699: 2279:Only in the United States and Canada 1270:"In Toronto Cafes, Board Games Rule" 1056: 1000:At 50, Still Climbing, Still Sliding 938:[Moksha board of Shapludu]. 826: 596: 349:philosophy, the game represents the 759:, Brockhampton Press, p. 162, 411:and is often played by devotees of 194:names, such as the morality-themed 21:Snakes and ladders (disambiguation) 13: 1382: 1010: 834:. Exeter Books. pp. 134–135. 817: 333:and exists in various versions in 14: 3686: 1433: 1336:The Oxford History of Board Games 1042:. R&L Education. p. 35. 811:"Playing with fate and free will" 620:The artwork on the board teaches 3609:(except Japan and parts of Asia) 3591: 3590: 3347: 3198:Ben & Holly's Little Kingdom 2261: 2260: 2179: 1439: 1332:(1999). "Snakes & Ladders". 1204:from the original on 2022-10-09. 779:Coopee, Todd (2 December 2019). 375:, this game is popularly called 310:, encompassed the concepts like 1553:Broadsides and Boarding Parties 1363:Tatz, Mark; Kent, Jody (1977). 1261: 1226: 1208: 1183: 1031: 962: 953: 925: 1306:Augustyn, Frederick J (2004). 848: 830:(1983). "Snakes and Ladders". 803: 772: 755:(1994), "Snakes and Ladders", 745: 731: 53:on cloth (India, 19th century) 1: 724: 557: 527: 3670:Milton Bradley Company games 3252:Kiya & the Kimoja Heroes 366:India during the British Raj 345:. In this version, based on 203: 49:Game of Snakes and ladders, 30:. For the song by Korn, see 7: 3675:Products introduced in 1943 1651:Go to the Head of the Class 1038:Hinebaugh, Jeffrey (2009). 513: 386: 378: 175:originated in ancient India 10: 3691: 2319: 2122:Jordan vs Bird: One on One 1567:The Checkered Game of Life 1190:Audet, Daniel (Dec 2012). 932:Alimuzzaman (6 May 2020). 907:Topsfield, Andrew (2006). 800:Augustyn (2004), pp. 27–28 294:National Museum, New Delhi 212: 25: 18: 3645:Roll-and-move board games 3586: 3533: 3507: 3469: 3376: 3356: 3345: 3182: 2724: 2342: 2327: 2256: 2225: 2204: 2188: 2177: 2159: 2078: 2046: 1958: 1891: 1502: 1489: 325:A version popular in the 181:, and was brought to the 141: 127: 119: 111: 103: 95: 69: 65:2nd century CE to present 58: 42: 32:Shoots and Ladders (song) 16:Ancient Indian board game 3496:Hasbro Family Game Night 1149:The Mathematical Gazette 1040:A Board Game Education P 934: 757:The Family Book of Games 649:runs instead of snakes. 387:Paramapada Sopāna Paṭamu 278:(spiritual liberation). 3635:Traditional board games 3449:Archetype Entertainment 3259:The Magic Hockey Skates 2450:Glitter Force Doki-Doki 1429:66:1, pp. 143–179. 1422:46:3, pp. 203–226. 1415:44:4, pp. 308–322. 1342:Oxford University Press 1241:(246). Wiley: 411–414. 716:chain headquartered in 675:Mathematics of the game 3630:Children's board games 3226:Dungeons & Dragons 3088:Pretty Pretty Princess 1907:Heads Up Action Soccer 1770:Pretty Pretty Princess 1581:Conquest of the Empire 1483:Milton Bradley Company 1120:Heimlich, U. (2015).: 689:absorbing Markov chain 684: 534: 296: 292:version of the game), 2868:Don't Spill the Beans 1981:Don't Spill the Beans 1095:, 14 April 2013. Web. 911:. Marg Publications. 682: 521: 284: 227:(known in English as 3444:Wizards of the Coast 3396:Hasbro Entertainment 3266:Magic: The Gathering 2931:Hungry Hungry Hippos 2812:Chutes & Ladders 2684:Treehouse Detectives 2629:Rom the Space Knight 2495:Kota the triceratops 2422:A Real American Hero 2009:Hungry Hungry Hippos 1448:at Wikimedia Commons 1235:The Economic Journal 1215:"Back to square one" 1027:on 20 February 2008. 1021:"Snakes and Ladders" 935:সাপলুডুর মক্সা বোর্ড 19:For other uses, see 3578:Saban Capital Group 3487:Television programs 3401:Astley Baker Davies 2861:Don't Break the Ice 2238:McLoughlin Brothers 1756:Pirate and Traveler 1602:Don't Break the Ice 1106:Monza - Parlor Game 710:Snakes & Lattes 407:the game is called 39: 3655:Indian board games 3212:Cupcake & Dino 1861:Voice of the Mummy 1812:Snakes and ladders 1446:Snakes and ladders 1397:. Academic Press. 1274:The New York Times 1004:The New York Times 832:The Boardgame Book 700:In popular culture 693:Chutes and Ladders 685: 668:Chutes and Ladders 657:Chutes and Ladders 603:Chutes and Ladders 590:Adders-and-Ladders 535: 524:Chutes and Ladders 421:Vaikuntha Ekadashi 331:shatranj al-'urafa 329:world is known as 297: 239:Chutes and Ladders 197:Chutes and Ladders 163:Snakes and ladders 152:Chutes and Ladders 38:Snakes and ladders 37: 3660:Indian inventions 3617: 3616: 3604:(U.S. and Canada) 3432:Tiger Electronics 3343: 3342: 2847:Crocodile Dentist 2763:Barrel of Monkeys 2756:Axis & Allies 2749:Ants in the Pants 2659:Stretch Armstrong 2510:Littlest Pet Shop 2287: 2286: 2226:Related companies 2217:Gamemaster Series 2175: 2174: 2055:Barrel of Monkeys 1967:Ants in the Pants 1525:Axis & Allies 1511:13 Dead End Drive 1444:Media related to 1314:. Haworth Press. 1220:The Phrase Finder 998:Slesin, Suzanne. 974:boardgamegeek.com 632:Dora the Explorer 597:Specific editions 431:, it is known as 262:Victorian England 160: 159: 3682: 3594: 3593: 3573:Lionsgate Canada 3406:Discovery Family 3351: 2952:The Game of Life 2854:Designer's World 2340: 2339: 2314: 2307: 2300: 2291: 2290: 2264: 2263: 2212:Company building 2183: 2101:California Games 2069:Buffalo Bill Gun 1892:Electronic games 1644:Fortress America 1623:Enchanted Palace 1500: 1499: 1476: 1469: 1462: 1453: 1452: 1443: 1408: 1396: 1378: 1367:. Anchor Press. 1359: 1339: 1325: 1313: 1293: 1292: 1290: 1288: 1265: 1259: 1258: 1230: 1224: 1212: 1206: 1205: 1203: 1197:. Bulletin AMQ. 1196: 1187: 1181: 1180: 1144: 1138: 1131: 1125: 1118: 1112: 1102: 1096: 1089: 1083: 1080: 1074: 1070: 1064: 1060: 1054: 1053: 1035: 1029: 1028: 1017: 1008: 996: 985: 984: 982: 980: 966: 960: 957: 951: 950: 948: 946: 929: 923: 922: 904: 895: 892: 886: 879: 873: 872: 852: 846: 845: 824: 815: 814: 807: 801: 798: 789: 788: 776: 770: 769: 749: 743: 742: 735: 532: 529: 393:Saanp aur Seedhi 389: 381: 250:Hindu philosophy 169:for two or more 47: 40: 36: 3690: 3689: 3685: 3684: 3683: 3681: 3680: 3679: 3620: 3619: 3618: 3613: 3600: 3582: 3541:Hasbro Universe 3529: 3503: 3465: 3427:Parker Brothers 3378: 3372: 3360: 3358: 3352: 3339: 3273:Mighty Machines 3205:The Big Knights 3178: 3145:Trivial Pursuit 3105:(US and Canada) 2910:Hi Ho! Cherry-O 2720: 2649:Starting Lineup 2572:Equestria Girls 2485:Kibaoh Klashers 2409:FurReal Friends 2335: 2333: 2331: 2329: 2323: 2318: 2288: 2283: 2270: 2252: 2243:Parker Brothers 2221: 2200: 2184: 2171: 2155: 2108:Captain Skyhawk 2074: 2042: 1954: 1887: 1847:Trump: The Game 1721:Mystery Mansion 1679:Hi Ho! Cherry-O 1630:Fireball Island 1491: 1485: 1480: 1436: 1405: 1385: 1383:Further reading 1375: 1356: 1322: 1297: 1296: 1286: 1284: 1266: 1262: 1247:10.2307/2227038 1231: 1227: 1213: 1209: 1201: 1194: 1188: 1184: 1161:10.2307/3619261 1145: 1141: 1132: 1128: 1119: 1115: 1103: 1099: 1093:The Independent 1090: 1086: 1081: 1077: 1071: 1067: 1061: 1057: 1050: 1036: 1032: 1019: 1018: 1011: 997: 988: 978: 976: 970:"BoardGameGeek" 968: 967: 963: 958: 954: 944: 942: 936: 930: 926: 919: 905: 898: 893: 889: 880: 876: 869: 853: 849: 842: 825: 818: 809: 808: 804: 799: 792: 777: 773: 767: 753:Pritchard, D.B. 750: 746: 737: 736: 732: 727: 714:board game café 702: 677: 599: 567:to win rolls a 560: 530: 522:Milton Bradley 516: 308:Jain philosophy 215: 206: 156: 91: 54: 35: 24: 17: 12: 11: 5: 3688: 3678: 3677: 3672: 3667: 3662: 3657: 3652: 3647: 3642: 3640:Tabletop games 3637: 3632: 3615: 3614: 3612: 3611: 3606: 3599: 3598: 3587: 3584: 3583: 3581: 3580: 3575: 3570: 3565: 3563:Control-Vision 3560: 3555: 3554: 3553: 3548: 3537: 3535: 3531: 3530: 3528: 3527: 3522: 3517: 3511: 3509: 3505: 3504: 3502: 3501: 3500: 3499: 3489: 3484: 3479: 3473: 3471: 3467: 3466: 3464: 3463: 3462: 3461: 3459:Invoke Studios 3456: 3454:D&D Beyond 3451: 3441: 3436: 3435: 3434: 3429: 3424: 3422:Milton Bradley 3416: 3411: 3410: 3409: 3403: 3393: 3388: 3382: 3380: 3374: 3373: 3371: 3370: 3364: 3362: 3354: 3353: 3346: 3344: 3341: 3340: 3338: 3337: 3330: 3323: 3316: 3309: 3302: 3295: 3292:Pat & Stan 3288: 3283: 3276: 3269: 3262: 3255: 3248: 3241: 3234: 3229: 3222: 3215: 3208: 3201: 3194: 3186: 3184: 3180: 3179: 3177: 3176: 3169: 3162: 3155: 3148: 3141: 3134: 3127: 3120: 3113: 3106: 3098: 3091: 3084: 3077: 3070: 3063: 3058: 3053: 3046: 3039: 3032: 3025: 3018: 3011: 3004: 2997: 2996: 2995: 2983: 2976: 2969: 2962: 2955: 2948: 2941: 2934: 2927: 2920: 2913: 2906: 2899: 2892: 2885: 2878: 2871: 2864: 2857: 2850: 2843: 2836: 2829: 2822: 2815: 2808: 2801: 2794: 2787: 2780: 2773: 2766: 2759: 2752: 2745: 2738: 2730: 2728: 2722: 2721: 2719: 2718: 2713: 2708: 2703: 2698: 2697: 2696: 2686: 2681: 2676: 2671: 2666: 2661: 2656: 2654:Stickle Bricks 2651: 2646: 2641: 2636: 2631: 2626: 2621: 2616: 2611: 2606: 2601: 2596: 2591: 2586: 2584:My Pet Monster 2581: 2580: 2579: 2574: 2567:My Little Pony 2564: 2559: 2554: 2549: 2544: 2539: 2534: 2529: 2524: 2517: 2512: 2507: 2502: 2497: 2492: 2487: 2482: 2475: 2470: 2465: 2460: 2455: 2454: 2453: 2439: 2432: 2427: 2426: 2425: 2411: 2406: 2401: 2399:Easy-Bake Oven 2396: 2391: 2384: 2379: 2374: 2369: 2364: 2359: 2354: 2348: 2346: 2337: 2325: 2324: 2317: 2316: 2309: 2302: 2294: 2285: 2284: 2282: 2281: 2276: 2269: 2268: 2257: 2254: 2253: 2251: 2250: 2245: 2240: 2235: 2229: 2227: 2223: 2222: 2220: 2219: 2214: 2208: 2206: 2205:Related topics 2202: 2201: 2199: 2198: 2196:Milton Bradley 2192: 2190: 2186: 2185: 2178: 2176: 2173: 2172: 2170: 2169: 2163: 2161: 2157: 2156: 2154: 2153: 2146: 2139: 2132: 2129:Marble Madness 2125: 2118: 2115:Digger T. 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Index

Snakes and ladders (disambiguation)
Chutes and Ladders (American Horror Story)
Shoots and Ladders (song)

gouache
Ancient India
Board game
Race game
Dice game
Counting
observation
board game
players
originated in ancient India
United Kingdom
die
gyan chauper
pachisi
Ludo
Parcheesi
Hindu philosophy
Victorian England
Moksha
be reborn

Jain
National Museum, New Delhi
Jain philosophy
karma
Moksha

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