218:, in Japan. Operating through a cartridge and a peripheral called the Mega Modem, it allowed Mega Drive owners to play 17 games online. A North American version, the "Tele-Genesis", was announced but never released. Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal. Due to Meganet's low number of games, high price, and the Mega Drive's lack of success in Japan, the system was a commercial failure. By 1992, the Mega Modem peripheral could be found in bargain bins at a reduced price, and a remodeled version of the Mega Drive released in 1993 removed the EXT 9-pin port, preventing connections to the Meganet service.
528:) caused retailers to dump their inventory of systems, thereby sealing the fate of the Sega Channel once and for all." Buchanan echoes the same sentiments, stating, "Perhaps if the SEGA Channel had been released earlier in the console's lifecycle—the Genesis launched in 1989 in America—things might have turned out differently. After all, the service did gain notice for its advancement of gaming and technology." UGO also notes the potential the Sega Channel could have had with some more development time in the field of competitive
184:
1984:
1547:
275:
544:
558:
29:
261:, which had been released in Japan already. This placed the release of the Sega Channel during the Genesis' decline from the market. At its peak, the Sega Channel had over 250,000 subscribers, but by 1997, the number had dropped to 230,000, two years after Nakayama shifted focus from the Genesis to the Saturn. Though Sega looked at options to bring the service to PCs, the rise of
516:, stating: "SEGA and the entire industry learned important lessons from the SEGA Channel. SEGA was still committed to the idea of downloads and online, as evidenced by the Dreamcast's SegaNet... You can also see the DNA of early services like the SEGA Channel in modern portals like XBLA and PSN, where demos are now a staple." The staff of
345:
363:
The Sega
Channel service hosted up to 50 Genesis games at any one time. Titles would rotate monthly; however, some updates happened on a weekly basis. In 1997, Sega changed the number of games hosted at a time to 70 and the update frequency to biweekly. Games for the service included titles developed
290:
output in the rear of the cartridge. Starting up a
Genesis console with an active Sega Channel adapter installed would prompt for the service's main menu to be loaded, which was a process that took approximately 30 seconds. From there, gamers could access the content they wished to play and download
225:
services to deliver content. In the US, national testing began in June, and deployment began in
December, with a complete US release in 1994. By June 1994, 21 cable companies had signed up to carry the Sega Channel service. US fees varied depending on location, but were approximately
285:
After making the initial purchase and paying the activation fee, Genesis owners would receive an adapter that would be inserted into the cartridge slot of the console. The adapter connected the console to a cable television wire, doing so by the use of a
265:
and
Internet gaming drove away the demand for such a service. In late November of 1997 it was announced that the Sega Channel would be shut down on June 30, 1998, but it ended up staying on for another month, finally being discontinued on July 31, 1998.
523:
Ken
Horowitz of Sega-16 criticizes Sega's poor timing of the launch of the Sega Channel and the subscription's high price. According to Horowitz: "Who would spend $ 13 a month to play games for a dying system? This horrendous blunder (one of many by
532:, stating: "If the Sega Channel had come a little earlier in the life of the Genesis it would have seen much more exposure, and maybe online play would have been feasible for games that could have been developed directly for the service."
490:. The service would go on to garner as many as 250,000 subscribers; however, Sega had anticipated having over one million subscribers by the end of its first year, and had made the service available to over 20 million households.
499:
writer Adam
Redsell noted how the Sega Channel caused many cable companies to clean their broadcast signals and its role in the development of high-speed internet, stating "...the very fact that you’re enjoying
328:, to the local cable providers. In Canada, and across South America and Europe, however, the satellite transmission stage was bypassed altogether in favor of direct uploads of the Sega Channel CD-ROM via a
175:. Though criticized for its poorly timed launch and costly subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services.
493:
Retrospective reception of the Sega
Channel praises its innovation and role in the development of online gaming, but criticizes its high subscription fees and timing into the market.
2033:
769:
971:
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Programming and transmission of the Sega
Channel's monthly services started with a production team at Sega, which would put together content every month and load it onto a
2008:
827:
694:
914:
204:
168:
725:
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19 monthly fee. During the planning stages of the service, Sega looked to capitalize on the rental market, which had seen some success with the
230:
15 monthly, plus a $ 25 activation fee, which included the adapter. The Sega
Channel expanded into Canada in late 1995, with an approximately
390:
875:
1130:
1157:
457:
during a brief 24-hour period where the full game was accessible were given a phone number to call, making them eligible to win prizes.
777:
428:. Though games and demos rotated on a regular basis, categories into which games were placed remained static and did not change. With
961:
436:. The service also contained a lockout system, which would allow parents to set a passcode in order to access mature-rated content.
291:
it into their system, which could take up to a few minutes per game. This data would be downloaded into the adaptor's on-board 4 MB
394:. Some of these games had reduced content compared to their cartridge release so that they could fit the adapter's memory, such as
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195:
Released in Japan as the Mega Drive in 1988, North
America in 1989, and Europe and other regions as the Mega Drive in 1990, the
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1229:
478:
found that children between 9 and 13 years old were five times more likely to subscribe to the Sega Channel than to purchase a
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were directly accessible from the network, as well as game hints. The service also hosted contests, such as a promotion with
1404:
353:, a game which, while not available in North America in cartridge format, was available on the Sega Channel in that region.
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in order to prevent download interruptions. To ensure no issues, cable providers had to "clean" their broadcast signal.
1962:
143:, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by
1608:
508:, credited the Sega Channel with its role in the development of modern gaming and content delivery services, such as
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819:
684:
1414:
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900:
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115:
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400:. The Sega Channel also hosted games in some regions that would not receive a cartridge release, such as
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1396:
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Sega Channel adapter in original box complete with power adapter, coaxial adapter, and documentation
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329:
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also credited the Sega Channel with being an important step in the development of both services.
408:
396:
167:. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's
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472:
s "Best of What's New" award for the year 1994. Likewise, in August 1995, a survey conducted by
2013:
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2018:
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service, through which customers could access Genesis games online, play game demos, and get
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internet right now could well be thanks to SEGA." Levi Buchanan, also writing for
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242:, and was looking to base the service's games and demos to sell more cartridges.
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418:, which were hosted on the service in North America. The service also offered
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In addition to games and demos, the Sega Channel also hosted other features.
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In April 1993, Sega announced the Sega Channel service, which would use
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332:. In order for the signal to function properly, it had to be clear of
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in mind, all games for the service received a rating from the
1384:
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310:, Colorado. From the station, the signal was transmitted via
382:; as well as titles developed by licensees of Sega, such as
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Sczepaniak, John (2006). "Retroinspection: Mega Drive".
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Television channels and stations disestablished in 1998
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269:
2029:
Television channels and stations established in 1994
1051:"Surfing the Interactive Wave with the Sega Channel"
962:"Sega Channel Looks to Bring On-Demand Gaming to PC"
539:
820:"Sega Channel: The First Real Downloadable Content"
646:
644:
642:
465:During its lifetime, the Sega Channel won one of
2009:Defunct television networks in the United States
2000:
453:, and a 1995 event where players who completed
1015:
1013:
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249:ended development on the Sega Genesis and its
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748:Sega Service Manual: Genesis II/Mega Drive II
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709:
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770:"Sega Channel To Offer Games Via Cable TV"
758:
685:"Sega: A Soothsayer of the Games Industry"
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33:The Sega Channel logo and mascot, Sega Pat
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257:. This decision was made to support the
182:
16:Online game service for the Sega Genesis
1079:"The Sega Channel Spreads Nationwide".
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665:
460:
2001:
1152:
1150:
1148:
1067:
986:
917:from the original on December 21, 2013
890:
878:from the original on February 22, 2014
830:from the original on December 12, 2013
767:
728:from the original on September 3, 2015
317:Galaxy 7 satellite, which uploaded at
1573:
1211:
1133:from the original on December 9, 2014
1120:
792:
718:"Disconnected: The TeleGenesis Modem"
697:from the original on October 12, 2013
270:Technical aspects and specifications
1510:Sonic's Ultimate Genesis Collection
1145:
974:from the original on March 21, 2014
818:Horowitz, Ken (December 21, 2004).
774:Broward and Palm Beach Sun Sentinel
716:Horowitz, Ken (November 10, 2006).
13:
1203:Sega Channel Developer Information
1121:Gazza, Brian (November 27, 2008).
960:Johnston, Chris (March 30, 1997).
14:
2045:
1186:
1983:
1982:
1546:
1545:
864:Buchanan, Levi (June 11, 2008).
768:McCash, Vicki (April 28, 1993).
556:
542:
210:In 1990, Sega started its first
27:
1166:. July 10, 2008. Archived from
1114:
1093:
1043:
929:
683:Redsell, Adam (May 20, 2012).
1:
946:. December 1995. p. 206.
632:
1063:. June 1995. pp. 28–29.
1021:"Sega Channel: How It Works"
1006:. February 1998. p. 24.
302:. It was then sent to TCI's
214:-based service for Genesis,
7:
1931:Gulf and Western Industries
1089:. May 1995. pp. 34–35.
901:"Sega Channel Is Expanding"
535:
422:of upcoming games, such as
10:
2050:
2024:Online video game services
1475:Mega Drive Advanced Gaming
1434:Best-selling Genesis games
1158:"History of Online Gaming"
359:List of Sega Genesis games
356:
178:
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1239:Sega Genesis / Mega Drive
1110:. March 1997. p. 22.
1103:Electronic Gaming Monthly
1056:Electronic Gaming Monthly
999:Electronic Gaming Monthly
108:
96:
76:
56:
48:
38:
26:
1936:Sega Technical Institute
1599:
434:Videogame Rating Council
339:
330:cable television headend
245:In early 1995, Sega CEO
207:of video game consoles.
1503:Sega Genesis Collection
1415:Cancelled Sega CD games
1405:Cancelled Genesis games
409:Mega Man: The Wily Wars
397:Super Street Fighter II
116:http://sega.com/channel
1769:Online gaming services
1025:Sega Enterprises, Ltd.
752:Sega Enterprises, Ltd.
592:Nintendo Switch Online
354:
282:
192:
1963:Video game franchises
1127:Blame the Control Pad
347:
312:Hughes Communications
277:
238:being rented through
186:
132:service developed by
1660:Mega Drive / Genesis
1170:on December 13, 2013
780:on December 13, 2013
461:Reception and legacy
367:Sonic & Knuckles
306:station, located in
1946:Sega Sammy Holdings
1921:Development studios
1642:Video game consoles
1427:Cancelled 32X games
936:"At the Deadline".
602:PlayStation Network
514:PlayStation Network
155:services by way of
23:
1926:Gremlin Industries
1791:Dreamcast services
1540:Sega Master System
1123:"The Sega Channel"
906:The New York Times
866:"The Sega Channel"
659:Imagine Publishing
550:Video games portal
475:Sports Illustrated
355:
324:and downloaded at
283:
279:Scientific Atlanta
253:, the Sega CD and
203:'s entry into the
193:
191:, released in 1993
141:video game console
21:
1996:
1995:
1893:Sega World Sydney
1753:Licensed consoles
1567:
1566:
1309:
1308:
913:. July 12, 1994.
661:. pp. 42–47.
430:parental controls
373:Eternal Champions
364:by Sega, such as
149:Time Warner Cable
122:
121:
69:December 14, 1994
2041:
1986:
1985:
1957:Sega v. Accolade
1951:SCSK Corporation
1898:SegaWorld London
1876:Amusement venues
1701:Portable devices
1622:Pinball machines
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1517:Sega v. Accolade
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1195:Official website
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1002:. No. 103.
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776:. Archived from
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526:Sega Enterprises
510:Xbox Live Arcade
482:or the upcoming
379:Space Harrier II
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223:cable television
153:cable television
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31:
24:
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1059:. No. 71.
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1031:on June 5, 1997
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657:. No. 27.
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468:Popular Science
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450:Triple Play '96
445:Electronic Arts
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1100:"Tidbits...".
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1786:Sega Net Link
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1397:Genesis games
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577:Famicom Modem
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415:Alien Soldier
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369:
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350:Alien Soldier
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288:coaxial cable
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89:July 31, 1998
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37:
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25:
19:
2019:Sega Genesis
1955:
1801:Sega Forever
1781:Sega Channel
1780:
1776:Sega Meganet
1727:Dual systems
1617:Arcade games
1556:
1538:
1524:Console Wars
1522:
1515:
1508:
1501:
1494:
1487:
1480:
1473:
1466:
1459:
1455:Genesis Mini
1381:Third-party
1377:Sega Meganet
1372:Sega Channel
1371:
1340:Third-party
1174:December 10,
1172:. Retrieved
1168:the original
1163:UGO Networks
1161:
1135:. Retrieved
1126:
1116:
1101:
1095:
1080:
1054:
1045:
1033:. Retrieved
1029:the original
997:
996:"Dead Air".
976:. Retrieved
965:
937:
931:
919:. Retrieved
904:
880:. Retrieved
869:
832:. Retrieved
823:
782:. Retrieved
778:the original
773:
747:
742:
730:. Retrieved
721:
711:
699:. Retrieved
688:
652:
612:Sega NetLink
572:Apple Arcade
564:1990s portal
522:
518:UGO Networks
505:
494:
492:
473:
466:
464:
454:
448:
438:
423:
413:
407:
401:
395:
389:
383:
377:
371:
365:
362:
348:
326:1.1 GHz
297:
284:
263:cable modems
244:
220:
216:Sega Meganet
209:
197:Sega Genesis
194:
189:Sega Genesis
138:Sega Genesis
126:Sega Channel
125:
123:
103:Sega Genesis
77:Discontinued
22:Sega Channel
18:
1810:Accessories
1734:LaserActive
1558:Sega Saturn
1555:Successor:
1314:Accessories
1301:Sega Gopher
1286:LaserActive
1274:Third-party
1137:February 6,
1035:December 8,
978:December 9,
921:December 8,
882:December 8,
834:December 6,
784:December 9,
732:December 4,
701:December 6,
654:Retro Gamer
607:Satellaview
530:multiplayer
488:PlayStation
484:Nintendo 64
480:Sega Saturn
455:Primal Rage
441:Cheat codes
425:Primal Rage
319:1.435
259:Sega Saturn
240:Blockbuster
173:Sega Saturn
165:cheat codes
161:pay to play
159:. It was a
130:online game
98:Platform(s)
57:Launch date
2003:Categories
1941:Sonic Team
1888:Sega World
1817:Atomiswave
1482:Mega Power
1108:Ziff Davis
1061:Ziff Davis
1004:Ziff Davis
633:References
357:See also:
205:16-bit era
187:A Model 2
1905:GameWorks
1852:Sega Card
1760:Sega Zone
1739:TeraDrive
1708:Game Gear
1692:Dreamcast
1450:Sega Pico
1422:32X games
1296:Sega Zone
1265:TeraDrive
1199:(archive)
627:Xbox Live
597:PlayCable
502:broadband
304:satellite
39:Developer
1988:Category
1883:Joypolis
1832:Dreameye
1551:Category
1496:Sega Pro
1489:MegaTech
1344:BatterUP
1131:Archived
972:Archived
967:GameSpot
915:Archived
876:Archived
828:Archived
726:Archived
695:Archived
582:GameLine
536:See also
403:Pulseman
255:Sega 32X
212:internet
151:through
136:for the
1914:Related
1862:Sega VR
1847:Menacer
1842:Lock-On
1796:ALL.Net
1650:SG-1000
1443:Related
1331:Menacer
1326:Sega VR
1321:Sega CD
1291:Mega Sg
1082:GamePro
939:GamePro
824:Sega-16
722:Sega-16
391:Aladdin
385:Bubsy 2
251:add-ons
236:Sega CD
179:History
128:was an
110:Website
1837:GD-ROM
1718:Gopher
1687:Saturn
1461:Gemaga
1349:J-Cart
1246:Models
587:Stadia
308:Denver
300:CD-ROM
1713:Nomad
1385:XBAND
1260:Nomad
754:1993.
622:XBAND
420:demos
340:Games
334:noise
315:'
232:Can$
1682:Pico
1675:Mini
1632:VR-1
1627:R360
1601:Sega
1468:Mega
1253:Sega
1176:2013
1139:2019
1037:2013
980:2013
923:2013
884:2013
836:2013
786:2013
734:2013
703:2013
512:and
412:and
388:and
376:and
228:US$
201:Sega
199:was
147:and
134:Sega
124:The
49:Type
43:Sega
1867:VMU
1670:32X
1336:32X
1087:IDG
944:IDG
871:IGN
690:IGN
506:IGN
496:IGN
486:or
321:GHz
293:RAM
145:TCI
2005::
1665:CD
1160:.
1147:^
1129:.
1125:.
1069:^
1053:.
1023:.
1012:^
988:^
970:.
964:.
952:^
909:.
903:.
892:^
874:.
868:.
844:^
826:.
822:.
794:^
772:.
760:^
750:.
724:.
720:.
693:.
687:.
667:^
641:^
447:'
406:,
370:,
85:NA
65:NA
1593:e
1586:t
1579:v
1231:e
1224:t
1217:v
1178:.
1141:.
1039:.
982:.
925:.
886:.
838:.
788:.
736:.
705:.
470:'
87::
67::
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