7170:
3032:
precariousness inherent to the unknown environments of roguelikes gives that investment a great deal of meaning." Additionally, many of these newer rogue-lites strive to address the apparent high difficulty and ruthlessness that traditional roguelikes were known for, and newer players will be able to find more help through user-generated game guides and walkthroughs made possible through wide
Internet accessibility. Fabien Fischer offers that players have taken to independently developed rogue-lites as they have tired from "superficial gameplay, whitewashing spectacle, the content craze, and
613:, so no game is the same on subsequent playthroughs. Most roguelikes have an ultimate goal of either claiming an item located at the deepest level of the dungeon, or defeating a specific monster that lives on that level. Typical roguelikes assess the player's performance at the end of the game through a score based on the amount of treasure, money, experience earned, and how fast the player finished the game, if they managed to do so. The score is displayed in a ranked scoreboard to compare the player's performance on successive runs.
907:
52:
1014:
2266:
624:
2732:
1074:, whereby achieving certain goals will unlock persistent features such as the ability to select a new character at the start of the game or the addition of new items and monsters in the procedural generation of the game's levels. Alternatively, each run through rogue-lite may be to collect resources which one then advances their character within the metagame, and a player may simply forgo a complete run once they have collected sufficient materials for that advancement.
991:, many traditional roguelikes were modified to include support for having multiple windows. This was useful to not only show the character-based dungeon, but details on the character's inventory, the monster they were in battle with, and other status messages, in separate windows. Having access to multiple windows also allowed having menus to complete more complex commands. More recent examples of roguelikes that have stayed with ASCII art-based displays include
1050:, causing confusion and dilution of the term. Some players of the Berlin Interpretation roguelikes disliked the dilution of the term, believing that in the 1990s and 2000s, the term "roguelikes" served well to distinguish games that forwent aesthetics to focus on depth of gameplay from games more comparable to interactive movies, particularly games that incorporated real-time gameplay elements which tended to reduce the game's complexity. As such, the term "
22:
2941:
1058:" has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition. The phrase "procedural death labyrinth" has also been applied to such games, as they retain the notion of permadeath and random level generation but lack the other high-value factors normally associated with roguelike games.
1062:
a high-value factor in these types of games. Game journalist Joshua Bycer observed that several games considered as rogue-lites feature fixed events, even if the means to reach that may be through procedural generation, whereas a roguelike game typically lacks this level of predictability. For example, several rogue-lites require the player to travel a fixed number of biomes, each which culminates in a
2978:. The result was a platform game incorporating the notion of permadeath in which the player takes an explorer character through randomly-generated caves. The intent was to create "deep" gameplay in which the game could be replayed over and over again, with the randomly generated situations driving the need for the player to develop novel, emergent strategies on the fly. Developer
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of the 2008 International
Roguelike Conference, the "Roguelike Celebration" was held for the first time in September 2016 in San Francisco where several past and present roguelike developers gathered to discuss the history and future direction of the genre. It has since been organized again in 2017, 2018 and 2019 in San Francisco, and as virtual events in 2020, 2021 and 2022.
2072:
773:, giving the player as much time as needed to make a decision. Gameplay is usually step-based, where player actions are performed serially and take a variable measure of in-game time to complete. Game processes (e.g., monster movement and interaction, progressive effects such as poisoning or starvation) advance based on the passage of time dictated by these actions.
1270:(1979). It is unclear if these PLATO games inspired the roguelike genre as there is no evidence that the early roguelike creators had access to these games. The core roguelike games were developed independently of each other, many of the developers not learning about their respective projects until several years after the genre took off.
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an extremely useful item to complete the game. Though the DevTeam released the code publicly, they carefully maintained who could contribute to the code base to avoid excessive forking of the vanilla game, and remain relatively quiet about suggested improvements to each release, working in relatively secrecy from its player base.
3136:
newsgroup in 2005 for roguelike developers, informally challenging them to create the core of a novel roguelike within 7 days to be submitted for judging and play by the public. The competition has continued annually each year, since growing from 5–6 entries in 2005 to over 130 in 2014. In the spirit
3131:
The roguelike genre has developed with the expansion of both classical roguelikes and rogue-lite titles, a dedicated fan community has come about to not only discuss games within it but to craft their own tales of near-death adventures or amusing stories in roguelikes. Within this community, there is
2387:
map of the fictional realm of
Ancardia, and would have the player complete various quests in those dungeons to progress the game. A major feature was the influence of Chaos forces through unsealed portals, which the player would have to close. While in areas affected by Chaos, the player's character
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minicomputer for the school and instituted a course curriculum that allowed students to do whatever they wanted on the computers, including playing games, as long as they had completed assignments by the end of each semester. Fenlason, Woodland, Thome, and Payne met through these courses and became a
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from
Tolkien's fiction, and incorporated more of the deadlier creatures described within the Middle Earth mythology. They kept the Balrog as a difficult creature that must be overcome at a mid-game level, while Morgoth became the final boss the player must defeat to win the game. Following Cutler and
1273:
Roguelike games were initially developed for computing environments with limited memory, including shared mainframe systems and early home computers; this limitation prevented developers from retaining all but a few dungeon levels in memory while the game was running, leading to procedural generation
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Rogue-lites favor short gameplay runs with victory conditions, in contrast to some traditional roguelikes that can be played indefinitely. The shortness of a single gameplay run in rogue-lites can motivate players to continually replay the game in the hope of reaching completion, making replayability
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to limit which monsters are visible from the player's position. Dungeons tend to be connected by stairs; lower dungeon levels generally are more difficult than higher ones, so that an underdeveloped character will have difficulty progressing too fast. Dungeon levels and the population of monsters and
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series. Several changes to the roguelike formula had to be made for this conversion: they had developed ways to reduce the difficulty of the roguelike by using progressively more difficult dungeons that were randomly generated, and made permadeath an option by selection of difficulty level. An added
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is used to generate the game's levels in a deterministic fashion so that each player will have the same encounters; players attempt to complete the game through those levels or otherwise get the highest score through online leaderboards. Rogue-lites may also allow the player to enter the random seed
573:
that roam the dungeon. Most combat is performed simply by attempting to move the character into the same space as the monster. The game then calculates the damage that the character and monster deal. Other types of attacks, such as firing an arrow or performing an offensive magic spell, can often be
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said that including roguelike elements into other game mechanics can be difficult due to the complex interfaces roguelikes tend to have, but eventually "it becomes an increasingly beautiful, deep, and everlasting design that allows you to generate a seemingly dynamic experience for players, so that
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Though new classical roguelike variants would continue to be developed within the
Western market, the genre languished as more advanced personal computers capable of improved graphics capabilities and games that utilized these features became popular. However, some of these new graphical games drew
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series) in the high fantasy setting, and the use of pre-defined levels with some procedural elements that the player would encounter deeper in the dungeons. Further iterations of the game included branching pathways through the dungeon and optional character-based quests that could grant the player
821:
further considers "stamina decay" as another feature related to resource management. The player's character constantly needs to find food to avoid starvation, which prevents the player from exploiting health regeneration by simply either passing turns for a long period of time or fighting very weak
518:
being the oldest of these types of games, was picked as "the least of all available evils". By the time it was suggested that a group be created to discuss the development of these kind of games in 1998, the "roguelike" term was already established within the community. This usage parallels that of
489:
around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases. With several individual groups for each game, it was
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It seems to me that we'd do a lot better taking all of the dungeon-adventure games, including ones that don't have their own newsgroups like larn and omega, and reorganizing them under rec.games.dungeon – recognizing the intrinsic similarities of all these games. It would make it a lot easier for
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developer Keith Burgun, that more popular titles may not always offer. David
Bamguart of Gaslamp Games stated that there is a thrill of the risk inherent in rogue-lites with random generation and permadeath, helping the player become more invested in the fate of their player character: "The deadly
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approach rather than true randomness. Procedural generation uses a set of rules defined by the game developers to seed the generation of the dungeon generally to assure that each level of the dungeon can be completed by the player without special equipment, and also can generate more aesthetically
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who created a new subgenre designated "rogue-lite", though the games are also sometimes called "roguelike-likes". Indie developers began to incorporate roguelike elements into genres not normally associated with roguelikes, creating games that would form the basis of this new subgenre. Two of the
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library that enabled them to better manipulate characters on the terminal screen, prompting Toy and
Wichman to create a graphical-like randomized adventure game. They created the story of the game by having the player seek out the "Amulet of Yendor", "Yendor" being "Rodney" spelled backwards, the
1162:
as a leading example; in such games, the player generally fights through wave after wave of enemies, their character often fully firing or using all possible attacks without player intervention, with the ability to expand their character through a random selection of power-ups as they defeat more
1030:
With computers and video game consoles capable of more advanced graphics and gameplay, numerous games have emerged that are loosely based on the classic roguelike design but diverge in one or more features. Many of these games use the concepts of procedurally generated maps and permadeath, while
2541:
genre, popular for
Western computer audiences, into a more streamlined approach better suited for Japanese players that preferred consoles. With roguelikes starting to gain popularity, Chunsoft's developers believed they could do a similar treatment for that genre to make it better suited for
3123:, was built to strongly incorporate elements of non-linear narrative into the game, giving the reason for the player to continually delve into replaying the game, and helped to draw in players to the roguelike genre that otherwise had been put off by its high difficulty level before.
1120:
writer
Richard C. Moss alternatively suggested that the term "roguelike" is less necessarily about any specific genre definition but instead the idea that "games can be deep, inventive, challenging, and endlessly compelling experiences through their rules and their systems alone".
437:, several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include
2115:
Astrand's graduation, Sean March and Geoff Hill took over the development to see the game through to a public release outside of the university, adding in elements such as giving the player a sense of the rewards and dangers of a level when they entered it the first time.
2126:, there were efforts to have code maintainers (the "devteam") to fix bugs, clean up the code and implement suggestions into the code. Due to numerous shifts in those maintaining the code (due to other obligations), and the number of potential user suggestions to include,
473:. To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like". Despite this alternative naming suggestion these games are often referred to as roguelike and use the roguelike tag on various market places such as
3248:
people who like one of these games to find newsgroups about other, basically similar games, and would finally provide a home for all those random posts about Larn and other games of the same genre that keep popping up in rec.games.hack and other inappropriate places.
806:
is "The Dev Team Thinks of
Everything" in that the developers seem to have anticipated every possible combination of actions that a player may attempt to try in their gameplay strategy, such as using gloves to protect one's character while wielding the corpse of a
747:. Once a character dies, the player must begin a new game, known as a "run", which will regenerate the game's levels anew due to procedural generation. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the
506:, all of which shared common elements, that the groups be consolidated under an umbrella term to facilitate cross-game discussion. Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with
1373:, which required the player to navigate through randomly generated dungeon levels, acquire a sword, and make it back to the surface with that sword through more randomly generated levels. The more advanced computers available at the school, such as the
2689:
Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets. Such titles include
814:
The player must use resource management to survive. Items that help sustain the player, such as food and healing items, are in limited supply, and the player must figure out how to use these most advantageously to survive in the dungeon.
1043:, and a player may never complete these games over numerous play sessions, making these titles difficult to sell to a broader audience. These new games would include elements to reduce the difficulty as to draw in a larger audience.
597:, with the game only reacting when the player makes an action with the character. This allows players to evaluate a difficult situation, such as being cornered by several monsters, at their own pace and determine the best strategy.
414:
The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors that distinguished the "pure" roguelike games
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With the large number of Roguelike games and variants in existence and in development, there are occasional discussions about programming problems such as dungeon-generation algorithms which are of interest to designers of several
802:. For example, to get through a locked door, the player may attempt to pick the lock, kick it down, burn down the door, or even tunnel around it, depending on their current situation and inventory. A common phrase associated with
838:
The game requires the player to explore the world, and discover the purpose of unidentified items. In games featuring random generation, this must be done again every playthrough, as both the map and the appearances of items
2877:
genre, and which frequently uses procedural generation to create the worlds that players must survive in, was developed by Sami Maaranen and was influenced by roguelikes, with its initial interface being similar to that of
692:. The Interpretation was designed to determine "how roguelike a game is", noting that missing a factor does not eliminate a game from being a roguelike, nor does possessing the features make a game roguelike. John Harris of
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games, player-characters may die or become too injured, resetting their progress to the start of the dungeon, but the games typically provide means to store and recover equipment and other items from the previous run. The
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were the introduction of a wider variety of monsters, borrowing from other mythologies and lores, including anachronistic and contemporary cultural elements (such as a tourist class with a flash-bulb camera inspired by
639:
What gameplay elements explicitly define a "roguelike" game remains a point of debate within the video game community. There is broad agreement that roguelike games incorporate gameplay elements popularized by the
3048:
each time they play your game they're getting a totally new adventure". Procedural-generated world lets developers create many hours worth of game content without spending resources on designing detailed worlds.
856:
The game involves exploring dungeons which are made up of rooms and interconnecting corridors. Some games may have open areas or natural features, such as rivers, though these are considered against the Berlin
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close group of friends and competent programmers. Harvey had invited the group to the computer labs at UC Berkeley where they had the opportunity to use the mainframe systems there, and were introduced to
934:. These games typically included one or two text lines presenting the player's current status at the bottom of the screen, and text-based menu screens to manage inventory, statistics, and other details.
4044:
766:
s Michael Toy, they saw their approach to permadeath not as a means to make the game painful or difficult but to put weight on every decision the player made as to create a more immersive experience.
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as showing how to distill down the nature of a traditional roguelike to apply it to other gaming genres which they had done for their rogue-lites. Justin Ma and Matthew Davis, the co-developers of
3867:
2807:
s first major release in ten years in 2015 is set to help the DevTeam expand the game further. New roguelikes that adhere to core Berlin Interpretation rules are still being created, including
4387:
731:
family where the player can buy and sell equipment, but these are considered to reduce the randomness set by the Berlin Interpretation. This "random generation" is nearly always based on some
2450:
was often remembered for its odd inventory approach in which the player would have to pick up an object, considering it being held, and then moving that object to a bag or an equipment slot.
6245:
569:, the player moves the character through the dungeon, collecting treasure which can include new weapons, armours, magical devices, potions, scrolls, food, and money, while having to fight
4619:
3900:
355:
graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include
6583:
5919:
1499:, and together they would go on to create the company A.I. Design to port the games for various home systems along with publishing support by Epyx, later bringing Wichman back to help.
2430:(in the availability of a shop level and general difficulty increasing with dungeon level), but while these two games have spiraled in size to take multiple play sessions to complete,
1377:, enabled him to expand out the game further from the highly limited memory on the PET. On seeing the prospects of selling computer software, he eventually got a publication deal with
6606:
6082:
5789:
2606:, released in 1995. Chunsoft found that they were more creative with how they developed the game without the need to respect an existing property. Since then, Chunsoft has developed
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to the USENIX conferences to be distributed on their digital tapes, from which it was later discovered and built upon through USENET newsgroups, porting it to various systems. Like
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3558:
6873:
4975:
4109:
5444:
4179:
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3027:
The newfound success in rogue-lites is considered part of a larger trend in those that play both board and computer games, looking for "rich play experiences", as described by
4486:
6710:
3202:
I would like to propose formally that a new hierarchy be created, namely rec.games.roguelike. This hierarchy would contain groups dedicated to discussion of rogue-type games.
6746:
4586:
5952:
5756:
3329:
I would like to propose formally that a new hierarchy be created, namely rec.games.dungeon. This hierarchy would contain groups dedicated to discussion of rogue-type games.
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that kept the depth of gameplay with a focused theme and setting. The resulting game featured several different dungeons, many generated procedurally, connected through an
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6779:
6550:
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computer; its limited memory forced them to use a simple text-based interface for the game. Toy eventually dropped out of school but got a job at the computing labs at
759:
introduced the permadeath feature after introducing a save function, finding that players were repeatedly loading saved games to achieve the best results. According to
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1935:
of the games, adding in new monsters, items, and gameplay features, creating several dozen variants. This process was aided by switching code to languages with better
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4453:
668:
was. At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the "
4519:
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980:-based graphical front ends, as well as interfaces that took advantage of keyboard and mouse UI controls, but otherwise still kept to the core tile-based gameplay.
973:
that gave an "aesthetic construction of nostalgia" by "depicting textual symbols as aesthetic forms in their own right" and consistency across multiple roguelikes.
798:
The game has a degree of complexity due to the number of different game systems in place that allow the player to complete certain goals in multiple ways, creating
6517:
2911:, both space exploration games that included randomly generated planets and encounters, and permadeath. Digital Eel based their work on the space exploration game
2442:, developed by Laurence Brothers in the late 1980s, is credited with introducing an overworld concept to the roguelike genre, prior to the feature's appearance in
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6380:
3669:
2056:
within the game. He got help from several playtesters as well as another student, Jimmey Wayne Todd, who helped to program a deeper character generation system.
589:, and other attributes. Monsters may drop treasure to be looted. The character dies if they lose all their hit points. As most roguelikes feature the concept of
206:
5723:
2040:, levels were not persistent: when the player left the level and then tried to return, a new level would be procedurally generated. Among other improvements to
2841:(2013) Some games would also take advantage of the ease of developing in the tile-based ASCII interfaces common to roguelikes. For example, the highly popular
751:
is deleted upon resumption or character death. Players can circumvent this by backing up stored game data ("save scumming"), an act that is usually considered
4941:
6018:
2438:
also uses a fixed-time feature, in that the player had only so many turns to complete a goal, though there were ways to jump back in time as to extend play.
6212:
5223:
2511:(1990), but which lacked the depth of a typical computer-based roguelike. Neither proved to be successful games. There was also the 1991 Japanese exclusive
6677:
6281:
3940:
6484:
3234:
922:, commonly UNIX-based computer mainframes and terminals used at colleges and universities before transitioning to personal computers. Games used a mix of
880:. Some games such as NetHack even have the player's former characters reappear as enemies within the dungeon. Multi-player turn-based derivatives such as
5404:
828:, called this aspect a sort of "clock", imposing some type of deadline or limitation on how much the player can explore and creating tension in the game.
2682:
games were not as successful in Western markets when published there, as the target players – younger players who likely had not experienced games like
1389:, enabling him to use graphics and sound as part of the game. The game was considered a success, and when it was ported to the PC in 1983, it out-shone
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252:
4803:
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6314:
4514:
4377:
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853:
The game aimed to provide a tactical challenge that may require players to play through several times to learn the appropriate tactics for survival.
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2825:(2015). A subclass of "coffeebreak roguelikes" that could be completed in a short period of time have developed, often derived from entries in the
6235:
5289:
3316:
649:(1980), which bore out many variations due to its success; As of 2015, several hundred games claiming to be roguelikes were available through the
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627:
288:
201:
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setting and the character Torneko, helping to make the game familiar to its planned audience and giving a story for the player to follow. While
1907:. Solid lines represent games developed from the parent's source code, while dotted lines represent games that were inspired by the parent game.
1096:, and "that stray a bit further from the genre but still manage to scratch the same itch as a great roguelike". These include games such as the
7337:
5485:
5063:
2715:
791:, in that every action should be available to the player regardless of where they are in the game. The Interpretation notes that shops like in
95:
6573:
4354:
593:, this represents the end of the game, and the player will need to restart the game with a newly made character. Roguelikes are nearly always
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3890:
3702:
2953:-based rogue-lite that has up to four players playing in a mixed cooperative/competitive gameplay to explore procedurally generated dungeons.
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and make it "more understandable, more easy-to-play version" of the title that could be played on consoles. This led to the creation of the
148:
6616:
6072:
2215:, inspiring them to create their own version as their class project. Fenlason had created a list of features they wanted to improve upon in
5779:
5548:
3740:
1244:(1975) believed to be the first dungeon crawl game, and featured random monster encounters, though only used a single fixed dungeon level.
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are often shared between players. Some roguelikes allow traces of former player characters to appear in later game sessions in the form of
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153:
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for a dragon. Later games would take advantage of colour-based text graphics to increase the variation of creature types, such as a red
740:
items may vary from run to run. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next.
6955:
6115:
5434:
4169:
3024:. All of these games earned critical praise, and their success has led to a more modern resurgence in rogue-lites since their release.
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In considering the popularity of roguelikes that deviate from the Berlin Interpretation, the rogue-lites, some subgenres have emerged.
5690:
4420:
2741:, incorporating user interface elements more common to other hack-and-slash games such as a mini-map and a persistent inventory window
2558:
4703:
4309:
1039:. Other titles deriving from roguelike games are based on the observation that the traditional roguelikes are difficult with a steep
226:
6639:
6344:
5531:
4476:
1046:
Many games with some of the Berlin Interpretation elements call themselves "roguelike", but bear little resemblance to the original
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of a dungeon, with basic equipment such as a simple weapon, armor, torches, and food. Following along the role-playing concept of a
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6474:
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could be used to improve specific skills, such as weapon proficiency or trap detection. One fork of this would form the basis for
850:
Monsters have behavior that is similar to the player-character, such as the ability to pick up items and use them, or cast spells.
672:". The Berlin Interpretation set out a set of high-value and low-value factors, basing these lists on five canon roguelike games:
5746:
1174:, where the player builds their deck over the course of the game, forcing them to plan strategy on the fly. While the 2014 game
7416:
6769:
6540:
4205:
3857:
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variants; at least sixty known variants exist with about a half dozen still under active development. One significant fork was
1916:
led developers to create their own versions of the game, though their efforts were originally limited by the lack of access to
245:
5844:
5246:
4271:
3635:
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and was inspired by the game but dismayed at the complexity and elements he found unnecessary or distracting. Biskup created
1927:
but with features that they wanted to see. These versions would be distributed with source code, and along with the original
1923:
s source, which was not released until BSD v4.3 in 1986. These developers resorted to building games from scratch similar to
604:. Many roguelikes include visibility elements, such as a torch to provide illumination to see monsters in nearby squares, or
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5657:
5154:
4826:
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3824:
2974:, who wanted to take the deep gameplay that is offered by roguelikes and combine it with the ease and pick-up-and-play of a
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without having access to its source code. Fenlason was not able to include all the desired features, and his involvement in
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2273:, showing a town-like area (with buildings indicated by the line symbols) with a river passing through it (the blue tiles)
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games, it was successful enough for Chunsoft to develop a second title based on a wholly original character and setting,
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such as having a level's layout saved once the player moved off that level. They approached Toy and Arnold at a local
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languages, and cleaning up and modularizing the code so that contributors can better follow where changes can be made.
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2301:, and Janet Walz, another computer hacker. Calling themselves the DevTeam, they began to make major modifications to
2044:, Koeneke included a persistent town at the highest level where players could buy and sell equipment, and the use of
976:
With modern computer systems, users developed alternate means of displaying the game, such as graphical tilesets and
451:
238:
1207:, attempting to create games for the nascent computer field in the early 1980s, particularly influenced by the 1975
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directly as to be able to rechallenge the same set of levels or share a difficult set of levels with other players.
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game and programming clones of it for various other computer systems. It was also inspired by interactive fiction
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Johnson, Mark R. (2017). "The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference".
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1465:, where he met with Arnold. Arnold helped to optimize the curses code and implement more features into the game.
725:
generation to increase replayability. Games may include pre-determined levels such as a town level common to the
664:
introduced new concepts or eschewed other principles that they felt moved the games away from the flavor of what
6667:
6271:
3464:
Solving the Narrative Paradox in VEs — Lessons from RPGs. Intelligent Virtual Agents: 4th International Workshop
2198:(1982) was developed by Jay Fenlason with help from Kenny Woodland, Mike Thome, and Jonathan Payne, students at
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554:
178:
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7492:
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2172:) in 2002, which later swapped out the Tolkien and Zelazny fiction setting for a new original one to become
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by Jim E. Wilson, making the game more portable to a larger variety of computers while fixing various bugs.
2028:
stories. Following Tolkien's fiction, the player's goal was to descend to the depths of Moria to defeat the
1308:
roleplaying, included procedural generation using a modification of the random maze generator from the game
864:
Though this is not addressed by the Berlin Interpretation, roguelikes are generally single-player games. On
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7487:
7352:
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2082:, which this screenshot is from—incorporated a fixed town level where players could buy and sell equipment.
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2400:, would gain a devteam to maintain the code and implement updates and patches to avoid excessive forking.
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3798:
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2250:
s development concluded after the students had left the school. Fenlason had provided the source code to
2131:
1940:
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moving away from tile-based movement and turn-based gameplay, often using another gameplay genre such as
930:
characters to visually represent elements of the dungeon levels, creatures, and items on the level as in
6041:
5330:
4443:
4065:
Craddock 2015, Bonus Round: "Excerpt from One Week Dungeons: Diaries of a Seven-Day Roguelike Challenge"
1170:, where combat is resolved by using cards or an equivalent object. These games are inspired by physical
835:-based gameplay, where the goal is to kill many monsters, and where other peaceful options do not exist.
545:, nearly all roguelikes give the player control of a character, which they may customize by selecting a
8040:
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2456:(1995) was created by Linley Henzell and featured a skill-based character progression system, in which
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The game presents the status of the player and the game through numbers on the game's screen/interface.
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536:
369:
352:
304:
107:
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added a randomly-generated Deep Dungeon that was inspired by the procedural generation of roguelikes.
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1304:
is also recognized as the first commercial roguelike game. The game, inspired by Worth's enjoyment of
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7809:
6975:
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6202:
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5048:
Craddock 2015, Chapter 5: "When the Inmates Run the Asylum – Hack-ing at Lincoln-Sudbury High School"
4873:
3037:
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2452:
2286:(1987). When Mike Stephenson, an analyst at a computer hardware manufacturer, took maintainership of
919:
890:
5495:
5319:
Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"
5059:
1178:
is considered the first example of such a video game, the popularity of the genre was cemented with
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Examples of successful games that have integrated roguelike components into other genres include:
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strong interest in developing roguelikes. The 7 Day Roguelike challenge (7DRL) was born out of a
2492:
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1988:
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1212:
1114:, the latter which retains the classic ASCII art-approach to gameplay as traditional roguelikes.
727:
375:
173:
43:
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2673:
games and Western roguelikes following the Berlin Interpretation is the lack of permadeath – in
1483:
was "the biggest waste of CPU cycles in history". Its popularity led to the game's inclusion on
581:, and after earning enough points, the character will gain an experience level, improving their
7837:
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7626:
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7212:
7186:
7169:
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Those people who agree on a name seem to favor "roguelike" as the least of all available evils.
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2194:
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1993:
1936:
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752:
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445:
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4378:"People who argue about the definition of roguelikes are annoying, but what if they're right?"
4238:
2227:, but were refused, forcing them to develop the routines from scratch. The resulting program,
1312:, role-playing elements for the characters, tile-based movement and turn-based combat. Though
698:
exemplified this by using these criteria to numerically score some seemingly roguelike games;
340:, is considered the forerunner and the namesake of the genre, with derivative games mirroring
7784:
7753:
7743:
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7178:
4965:"Interview: Author David Craddock on Dungeon Hacks and the fascinating history of roguelikes"
2963:
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monsters at low level dungeons. Rich Carlson, one of the creators of an early roguelike-like
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Some players and developers sought a more narrow definition for "roguelike" as variations on
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but wanted to provide a shorter experience that would be easier to replay, akin to tabletop
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
5680:
4907:
The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students
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2174:
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2017:
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was packaged and sold by hand by Worth either at local stores or through mail fulfillment.
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524:
433:. Since then, with more powerful home computers and gaming systems and the rapid growth of
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8:
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7554:
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5813:"Final Fantasy XIV's New 'Deep Dungeon' Will Be Different Than Anything Else In The Game"
5528:
4415:
3379:
3350:
3309:
3227:
3194:
2966:, is considered to be a major contribution to the growth of indie-developed rogue-lites.
2867:
featuring a scripted story that uses an ASCII interface and roguelike gameplay elements.
2815:
2756:
2525:, that centred on four distinct roguelike questlines divided into ten difficulty levels.
2477:
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1956:
1292:
984:
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770:
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429:
318:
168:
85:
6640:"Vampire Survivors: our collective obsession with the quirky, genre-defining indie game"
2388:
would become tainted, causing mutations that could be either detrimental or beneficial.
1234:. Some elements of the roguelike genre were present in dungeon crawlers written for the
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commercially and were hesitant about releasing it; Toy would go on to meet Jon Lane at
1414:
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scored highest, earning 57.5 points of 60 available based on the Interpretation, while
570:
469:
324:
216:
128:
90:
27:
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code passed through several hands, and some variants were created by different forks.
2235:
influences, and derived its name from being both a "hack and slash" game as well as a
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s code, they increased the number of levels and monsters, flavored the game based on
1471:
proved popular with college students and computer researchers at the time, including
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The player generally has to explore the dungeon to reveal its contents, similar to a
357:
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campaign he had run himself in the prior years. Before graduating and attending the
1156:. Within action roguelikes have also emerged a minimalistic shooter roguelike, with
906:
847:
The game is based on controlling only a single character throughout one playthrough.
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988:
970:
969:. Sociologist Mark R. Johnson described these commonality of symbols and glyphs as
941:
character across text-based roguelikes, which had been chosen by the developers of
780:. Gameplay takes place on a uniform grid of tiles. This is usually presented in an
578:
486:
296:
163:
59:
3625:
2666:
series were popular, and would become a staple of the Japanese video game market.
7969:
7659:
7514:
7135:
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7045:
6909:
6868:
5647:
5553:
5535:
5019:
4836:
4784:
Craddock 2015, Chapter 4: "There and Back Again: Retrieving the Sword of Fargoal"
4734:
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6110:
6106:"PWYW Pick: SanctuaryRPG blends old-school aesthetics and new-school mechanics"
6077:
5466:
5368:
5335:
5091:
3793:
3452:
Craddock 2015, Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"
3413:
3151:
3068:
2843:
2652:
2588:
2507:
2045:
2021:
1476:
1208:
1180:
1110:
1040:
1023:
832:
737:
722:
714:, games commonly compared to roguelikes, earned only about half of the points.
694:
586:
550:
457:
51:
6902:
6701:"How S.F.'s Supergiant made 'Hades,' one of 2020's most acclaimed video games"
5186:
5003:
Craddock 2015, Chapter 3: "Rodney and the Free Market: Building Rogue, Part 2"
3341:
Solovay, Andrew. (July 20, 1993). "3rd RFD: rec.games.roguelike.* hierarchy".
2312:, in part due to their collaboration over the game being done through USENET.
8029:
7758:
7599:
7540:
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7332:
7123:
7082:
7025:
6891:
6863:
6611:
5140:
Craddock 2015, Chapter 8: "Neapolitan Roguelike: The Many Flavors of Angband"
4146:
3481:
3223:
3185:
Solovay, Andrew. (July 27, 1993). "CFV: rec.games.roguelike reorganization".
2975:
2874:
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2151:
1932:
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1354:
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277:
133:
80:
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623:
7995:
7957:
7799:
7649:
7567:
7232:
7194:
7155:
7055:
7035:
7017:
6913:
6574:"Crypt of the NecroDancer pairs roguelike dungeon crawling with DDR rhythm"
6512:
5876:
4680:
4676:"Vampire Survivors—a cheap, minimalistic indie game—is my game of the year"
4614:
3591:
3061:
2998:
2979:
2890:
The roguelike genre saw a resurgence in Western markets after 2000 through
2869:
2859:
2768:
2731:
2704:
2692:
2533:
2472:
2025:
1472:
1386:
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1235:
1225:
1153:
1116:
961:
could indicate a green dragon that would shoot acid. Players would use the
300:
211:
3370:
Grabiner, David. (March 9, 1998). "RFD: rec.games.roguelike.development".
2202:
at the time, while participating in the school's computer lab overseen by
1903:
The hierarchy of the major Roguelike games that are known to descend from
7906:
7880:
7703:
7676:
7654:
7457:
7406:
7050:
6985:
4878:
4481:
4243:
4210:
3084:
2908:
2726:
2091:(1990) was developed by Alex Cutler and Andy Astrand while attending the
1488:
1381:, where they helped him to refine the marketing of the game, renaming it
1349:(1982), developed by Jeff McCord starting in 1979. The game was based on
1133:
1078:
1032:
6912:– A column about roguelikes and their various aspects by John Harris at
4862:
Craddock 2015, Chapter 1: "The BAM-Like: Exploring Beneath Apple Manor".
2012:
due to computer administrator restrictions, he began trying to recreate
7952:
7928:
7875:
7763:
7467:
7386:
6994:
6337:"IGF awards 2013: FTL acceptance speech for Excellence in Design award"
5784:
5780:"Baroque, Sting's Eerie Roguelike, Comes To iOS With Score Attack Mode"
5751:
5124:
Craddock 2015, Chapter 7: "None Shall Pass: Braving the Mines of Moria"
4704:"How One Of Gaming's Most Intimidating Genres Spawned A Legion Of Hits"
4035:"@Play 85: A Talk with Digital Eel, Makers of the Infinite Space Games"
3056:
2913:
2698:
2517:
1445:
1071:
869:
865:
808:
748:
744:
590:
520:
434:
138:
2642:
1430:. The game was inspired by Toy's prior experience in playing the 1971
7726:
7644:
7325:
6644:
6309:
5652:
4708:
4610:"Dungeon crawler or looter shooter? Nine video game genres explained"
4551:
2986:"totally revamped my thinking about single-player videogame design".
2940:
2927:
2853:
2781:
2686:– found the lack of a traditional role-playing game save system odd.
2491:
Through 1993, roguelikes primarily existed in computer space, and no
2384:
2330:
1290:, the first known game with the core roguelike gameplay elements was
1274:
to avoid the memory storage issue. Procedural generation led to high
1089:
931:
877:
73:
6933:
3891:"Rogue co-creator: permadeath was never supposed to be 'about pain'"
2379:
from scratch with the aim of creating a more story-driven game than
945:
to stand for "where you're at". Other common examples would include
561:. At the start of the game, the character is placed at the top-most
7990:
7942:
7888:
7814:
7804:
7683:
7396:
6923:
6801:
5980:
5331:"COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death"
5159:
4736:
Dungeons & Desktops: The History of Computer Role-Playing Games
4382:
3630:
2971:
2958:
2528:
2512:
2053:
1496:
1484:
1297:
1203:
The creation of roguelike games came from hobbyist programmers and
439:
404:
21:
2495:
variants had yet existed. Two of the earliest-known attempts were
7290:
5849:
5718:
5490:
5439:
5251:
4831:
4003:
3829:
3735:
2950:
2282:
2111:
1670:
1329:
1070:. Associated with their short length, many rogue-lites feature a
993:
817:
632:
363:
5910:"20 years later, David Brevik shares the story of making Diablo"
5247:"Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review"
4310:"Going Rogue: A Brief History of the Computerized Dungeon Crawl"
2873:(1992), the game that is considered to be the forerunner of the
2789:, including the nature of randomly generated dungeons and loot.
1077:
Several rogue-lites feature daily challenges, in which a preset
657:
RogueBasin tracks hundreds of roguelikes and their development.
6882:
5817:
4647:
4411:"What the hell is a roguelike? We try to hash out a definition"
4102:"Remembering the best shareware-era DOS games that time forgot"
3972:
Craddock 2015, Chapter 6: "It Takes a Village: Raising NetHack"
3133:
2831:
2522:
2220:
2207:
2123:
2029:
2005:
1992:(1983) was developed by Robert Alan Koeneke while a student at
1458:
1374:
1240:
1132:
Action roguelikes are typically based on combining gameplay of
5976:"Dragon Fin Soup: a fairytale roguelike set on a space turtle"
3662:"Roguelikes: A Unique & Challenging Spin On The RPG Genre"
2537:
series, a series which established fundamental aspects of the
2422:(1986), developed by Noah Morgan, borrowed concepts from both
1964:
could be classified into two branches based on two key games,
1006:
523:", a term used in 1990s that later evolved into more generic "
7935:
7776:
6896:
5364:"COLUMN: @Play: Crawlapalooza Part 1, Skills and Advancement"
2647:
923:
873:
781:
329:
5486:"Koichi Nakamura Interview: On the Birth of the Console RPG"
4546:
Bycer, Joshua (2021). "Chapter 9: The Roguelike Confusion".
2099:, they wanted to expand the game even further. Working from
1453:
name of the wizard they envisioned had created the dungeon.
1092:
of being roguelikes or rogue-lites, as they are inspired by
983:
As computers offered more advanced user interfaces, such as
937:
The player's character was nearly always represented by the
6835:
Craddock, David L (August 5, 2015). Magrath, Andrew (ed.).
6409:"Where I'm @: A Brief Look At The Resurgence of Roguelikes"
6042:"The Best Roguelikes To Play When You're On A Coffee Break"
5747:"One Man's Quest To Bring Mystery Dungeon Games To Android"
4969:
4477:"Procedural Death Jam cites Spelunky and FTL as influences"
4317:
3461:
2496:
1378:
717:
The Berlin Interpretation defined nine high-value factors:
654:
5517:"Permanece vigente Akira Toriyama gracias a 'Dragon Ball'"
5428:
5426:
5424:
5422:
4170:"Control Dwarf Fortress With Isometric Graphics And Mouse"
3858:"Procedural vs. Randomly Generated Content in Game Design"
2792:
Existing roguelikes continue to be developed: a sequel to
2071:
6375:
5619:
5586:
5218:
4796:"How Procedural Generation Took Over The Gaming Industry"
4276:
2885:
2476:(1993) offered randomized dungeons and permadeath within
1440:. While looking for a way to randomize the experience of
630:"Vultures" sprite-based interface for the roguelike game
4345:"Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?"
3587:"ASCII art + permadeath: The history of roguelike games"
1357:
which he shared locally with friends while a student at
25:
A procedurally-generated dungeon in the 1980 video game
7562:
6475:"Postmortem: McMillen and Himsl's The Binding of Isaac"
5419:
5155:"The Game Archaeologist: A brief history of roguelikes"
4028:
4026:
1286:
Though the term "roguelike" derives from the 1980 game
6541:"Slay the Spire finally taught me how to build a deck"
5435:"Roguelikes: How a Niche PC RPG Genre Went Mainstream"
2996:(2011), and Kenny and Teddy Lee, the co-developers of
2727:
Continued development in Western markets (2002–onward)
2483:
1332:
which many college students had easy access to, while
1136:
within roguelikes instead of the turn-based gameplay.
957:
for a red dragon that would shoot fire, while a green
843:
Low-value factors from the Berlin Interpretation are:
6737:"Devs discuss the past and future of the 'roguelike'"
6508:"Dead Cells review — the apotheosis of the Roguelike"
5044:
5042:
5040:
5038:
5036:
5034:
5032:
3724:
3722:
3720:
3695:"Berlin Interpretation (definition of a "Roguelike")"
1224:
on filesystems without long filenames), and from the
5280:"The Twelve Years Of Nethack: Version 3.6.0 Out Now"
4728:
4726:
4023:
3931:"'Roguelikes': Getting to the heart of the it-genre"
2962:(2008), released shortly after the formation of the
2426:(in that there are persistent and fixed levels) and
2408:
Not all early roguelikes were readily classified as
1339:
Another early roguelike whose development pre-dated
6770:"The Many Faces Of Roguelikes: Seven Days Of Rogue"
6265:
6263:
5681:"NDS Review – Mystery Dungeon: Shiren the Wanderer"
4059:
2614:series for various platforms, In addition to their
411:, also fall within the concept of roguelike games.
31:, the game after which the roguelike genre is named
5943:"NetHack gets first major update in over a decade"
5029:
3717:
3534:Craddock 2015, Introduction: "Rodney and Friends".
3267:"On the Historical Origin of the "Roguelike" Term"
2826:
1502:
609:treasure within them are generated randomly using
5549:"Japan Votes on All Time Top 100 – Edge Magazine"
4932:"The History of Rogue: Have @ You, You Deadly Zs"
4723:
3655:
3653:
3530:
3528:
3526:
3524:
736:pleasing levels. In addition, the appearances of
8027:
6260:
5714:"Three things to get you excited about Shiren 3"
5315:
5313:
5311:
5309:
5307:
5136:
5134:
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5118:
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5114:
4999:
4997:
4995:
4993:
4858:
4856:
4854:
4780:
4778:
4776:
4774:
4772:
4076:"7 roguelikes that every developer should study"
3992:
3990:
3988:
3986:
3984:
3982:
3980:
3978:
3968:
3966:
3964:
3962:
3960:
3958:
3818:
3816:
3549:"@Play 80: Welcome back to the Dungeons of Doom"
3369:
3340:
3295:
3184:
2293:s code, he improved it, taking suggestions from
918:Early roguelikes were developed to be played on
6371:"Roguelikes: The Rebirth of the Counterculture"
6364:
6362:
6009:"A Free, Short Roguelike: The Ground Gives Way"
4929:
4577:"Before Spelunky and FTL, There Was Only ASCII"
4303:
4301:
4299:
4199:
4197:
3580:
3578:
3576:
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3444:
3442:
3440:
3438:
3436:
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3258:
3256:
2570:
2434:was aimed to be completed in a single session.
1487:v4.2 in 1984, though at that time, without its
5845:"Nightmare of Druaga: Fushigino Dungeon (PS2)"
4510:"What Separates a Roguelike from a Roguelite?"
3782:
3780:
3778:
3650:
3620:
3521:
3213:
2785:and other roguelikes influenced the design of
2716:massively multiplayer online role playing game
2564:
2347:for short, derived from concepts presented in
2052:language allowed him to create a more diverse
1426:and Michael Toy in 1980 while students at the
1248:inspired similar PLATO-based dungeon crawlers
1124:
6949:
6730:
6728:
5483:
5388:
5304:
5127:
5111:
4990:
4930:Barton, Matt; Loguidice, Bill (May 9, 2009).
4851:
4769:
4541:
4539:
4537:
4501:
3996:
3975:
3955:
3813:
3776:
3774:
3772:
3770:
3768:
3766:
3764:
3762:
3760:
3758:
3616:
3614:
3095:which establishes roguelike progression in a
2937:that has elements in common with roguelikes.
2851:, and would serve as a major inspiration for
2182:remains in development today by the devteam.
1931:source, other developers were able to create
1385:, and giving him access to the more powerful
1353:, an earlier title McCord had created on the
246:
6827:
6638:Di Benedetto, Antonio G. (August 17, 2023).
6637:
6359:
4409:Kuchera, Ben; Groen, Andrew (May 13, 2013).
4408:
4342:
4296:
4194:
3626:"The 50 most important PC games of all time"
3573:
3433:
3253:
1361:in Kentucky; the game itself was based on a
1198:
811:as a weapon to petrify enemies by its touch.
5612:
5148:
5146:
5060:"Freeware Game Pick: Brogue (Brian Walker)"
4667:
4239:"Cloudy with a chance of being eviscerated"
4206:"Roguelikes Aren't Done With ASCII Art Yet"
3924:
3922:
3920:
3918:
3494:
3402:
3400:
3398:
3396:
2895:earliest cited examples of rogue-lites are
2847:(2006) uses the roguelike interface atop a
1007:Rogue-lites and procedural death labyrinths
303:narrative, reflecting their influence from
6956:
6942:
6725:
6402:
6400:
6398:
4962:
4923:
4534:
3789:"COLUMN: @Play: The Berlin Interpretation"
3755:
3689:
3687:
3611:
3542:
3540:
3409:"Video Games That Embrace Irony and Death"
2746:influence for roguelike concepts, notably
2572:Torneko's Great Adventure: Mystery Dungeon
1166:Another type of roguelike subgenre is the
253:
239:
6734:
6665:
6571:
6269:
5214:"A History of Roguelikes in 6 Free Games"
4963:Carmichael, Stephanie (August 12, 2015).
4818:
4673:
3731:"Rise Of The Roguelikes: A Genre Evolves"
2622:games span various franchises, including
1491:. Toy and Arnold had anticipated selling
490:suggested that with rising popularity of
6872:) is being considered for deletion. See
6834:
6572:McWhertor, Michael (September 2, 2013).
6472:
5810:
5459:
5244:
5179:
5152:
5143:
4904:
4871:
4474:
4236:
4204:Valentin, Christian (October 17, 2016).
4203:
3915:
3728:
3393:
2939:
2730:
2280:would eventually be dropped in favor of
2264:
2070:
1950:While there are some direct variants of
1328:had advantage of being distributed over
1012:
905:
622:
20:
6749:from the original on September 17, 2016
6586:from the original on September 24, 2019
6538:
6439:
6406:
6395:
6368:
6302:
6215:from the original on September 10, 2014
6200:
6073:"Where Do Dwarf-Eating Carp Come From?"
5777:
5744:
5394:
5376:from the original on September 24, 2015
5343:from the original on September 24, 2015
5211:
5099:from the original on September 24, 2015
4643:"More Games Need Daily Challenge Modes"
4640:
4574:
4357:from the original on September 15, 2016
4130:
3903:from the original on September 24, 2016
3888:
3684:
3659:
3537:
3406:
2559:Torneko no Daibōken: Fushigi no Dungeon
1972:, that were developed in the spirit of
1088:further identified games they consider
577:Defeating monsters earns the character
510:, but after three weeks of discussion,
8028:
6812:from the original on December 11, 2014
6735:Brightman, John (September 16, 2016).
6473:McMillen, Edmund (November 28, 2012).
6421:from the original on September 3, 2014
6383:from the original on September 3, 2014
6347:from the original on February 16, 2016
6317:from the original on December 24, 2015
6272:"Spelunky: The Everlasting Platformer"
6182:from the original on November 17, 2015
6167:
6070:
6052:from the original on November 17, 2015
6021:from the original on November 17, 2015
5955:from the original on December 10, 2015
5842:
5792:from the original on November 18, 2015
5759:from the original on December 22, 2015
5711:
5447:from the original on February 13, 2020
5432:
5361:
5328:
5084:
5051:
4806:from the original on November 17, 2015
4732:
4701:
4607:
4522:from the original on November 12, 2020
4507:
4441:
4375:
4343:O'Conner, Alice (September 14, 2016).
4307:
4251:from the original on November 17, 2013
4237:Nakamura, Darren (November 14, 2013).
4032:
3943:from the original on September 2, 2014
3889:Francis, Bryant (September 19, 2016).
3786:
3672:from the original on November 16, 2015
3561:from the original on December 18, 2015
3546:
3466:. Berlin: Springer. pp. 245–246.
3462:Rouchart, Sandy; Aylett, Ruth (2003).
3421:from the original on November 17, 2015
3265:Zapata, Santiago (November 13, 2017).
3264:
3087:-style approach in a roguelike dungeon
3072:, bringing roguelike progression to a
3014:Weird Worlds: Return to Infinite Space
2904:Weird Worlds: Return to Infinite Space
2886:Growth of the rogue-lite (2005–onward)
2849:construction and management simulation
2308:s code. They named their new version
1281:
530:
6963:
6937:
6767:
6713:from the original on January 23, 2021
6680:from the original on January 16, 2021
6666:Wiltshire, Alex (February 12, 2020).
6505:
6454:from the original on February 5, 2016
6233:
6168:Murphy, Stephen (December 26, 2012).
6136:
6118:from the original on November 7, 2021
6103:
6085:from the original on October 15, 2014
6006:
5988:from the original on November 3, 2015
5973:
5907:
5292:from the original on December 8, 2015
5277:
5259:from the original on November 9, 2015
5193:from the original on October 15, 2007
5153:Olivetti, Justin (January 18, 2014).
4874:"RPG Reload File 047 – 'Rogue Touch'"
4674:Zimmerman, Aaron (October 20, 2022).
4655:from the original on November 3, 2015
4641:Klepeck, Patrick (November 2, 2015).
4622:from the original on October 11, 2021
4545:
4456:from the original on January 22, 2014
4284:from the original on January 22, 2016
4269:
4167:
3855:
3743:from the original on October 13, 2018
3705:from the original on November 6, 2015
3499:. Lake Geneva, WI: TSR. p. 114.
3319:from the original on November 7, 2021
3277:from the original on October 14, 2018
3237:from the original on January 22, 2011
2531:had gained success by developing the
2110:, the massive fortress controlled by
1888:
1886:
1884:
1882:
1880:
1878:
1876:
1874:
1872:
1866:
1860:
1858:
1856:
1854:
1852:
1850:
1848:
1846:
1844:
1835:
1826:
1824:
1822:
1820:
1818:
1816:
1814:
1812:
1810:
1804:
1802:
1800:
1798:
1792:
1790:
1788:
1786:
1784:
1782:
1780:
1778:
1776:
1767:
1756:
1754:
1752:
1750:
1748:
1746:
1737:
1731:
1729:
1727:
1725:
1719:
1717:
1715:
1713:
1711:
1709:
1707:
1701:
1693:
1691:
1684:
1682:
1679:
1668:
1662:
1660:
1658:
1656:
1650:
1648:
1646:
1644:
1642:
1640:
1638:
1632:
1624:
1622:
1613:
1611:
1608:
1597:
1571:
1569:
1567:
1565:
1539:
1530:
1519:
1517:
1515:
1513:
1511:
1296:(1978), written by Don Worth for the
6888:rec.games.roguelike Usenet hierarchy
6604:
6487:from the original on August 23, 2017
6440:Fischer, Fabian (February 4, 2016).
6284:from the original on January 2, 2016
6270:Frushtick, Russ (October 23, 2012).
5940:
5726:from the original on January 2, 2016
5693:from the original on January 2, 2016
5660:from the original on January 2, 2016
5645:
5627:from the original on January 2, 2016
5594:from the original on January 2, 2016
5407:from the original on October 3, 2017
5245:Davidson, Pete (December 17, 2013).
4886:from the original on August 26, 2015
4218:from the original on January 4, 2020
4112:from the original on August 10, 2021
4082:from the original on August 10, 2021
3928:
3584:
3298:"RFD: rec.games.dungeon.* hierarchy"
3216:"Time for a new level of hierarchy?"
2898:Strange Adventures in Infinite Space
2603:Mystery Dungeon: Shiren the Wanderer
2206:. Harvey had been able to acquire a
2200:Lincoln-Sudbury Regional High School
1428:University of California, Santa Cruz
825:Strange Adventures in Infinite Space
16:Subgenre of role-playing video games
6553:from the original on April 28, 2019
6248:from the original on April 13, 2015
6039:
5922:from the original on March 19, 2016
5889:from the original on April 29, 2012
5678:
5613:Casamassina, Matt (July 25, 2007).
5579:
5433:Parish, Jeremy (January 17, 2019).
5226:from the original on April 13, 2014
5212:Spenser, Alex (December 26, 2013).
5087:"Column: @Play: Angband – At Last!"
5066:from the original on April 20, 2015
5006:
4793:
4047:from the original on March 23, 2016
3870:from the original on March 20, 2020
3638:from the original on April 30, 2019
3599:from the original on March 19, 2020
3585:Moss, Richard C. (March 19, 2020).
2618:titles, many of the other Chunsoft
2016:but specifically flavored with the
901:
13:
6698:
6668:"How Hades plays with Greek myths"
6520:from the original on June 14, 2019
6442:"What do you mean, losing is fun?"
6236:"Infinite Caves, Infinite Stories"
6137:Smith, Graham (October 20, 2014).
5825:from the original on June 16, 2016
5467:"Cave Noire – Hardcore Gaming 101"
4827:"The Essential 50 Part 12 – Rogue"
4824:
4608:Stuart, Keith (October 11, 2021).
4589:from the original on July 28, 2015
4548:Game Design Deep Dive - Roguelikes
4489:from the original on March 5, 2014
4475:Nakamura, Darren (March 3, 2014).
3822:
3787:Harris, John (December 18, 2009).
3729:Hatfield, Tom (January 29, 2013).
3660:Brookes, Tim (September 2, 2013).
3407:Rothman, Joshua (April 22, 2014).
3002:(2012), credit Yu's approach with
2223:conference for the source code to
1463:University of California, Berkeley
1396:s PC release the same year due to
1144:with the roguelike formula, while
14:
8052:
6876:to help reach a consensus. ›
6855:
6782:from the original on May 13, 2014
6407:Pearson, Dan (January 30, 2013).
6149:from the original on May 24, 2019
5811:Schreier, Jason (June 16, 2016),
5362:Harris, John (January 15, 2010).
5167:from the original on May 18, 2015
5085:Harris, John (January 19, 2008).
4944:from the original on May 12, 2014
4909:. Cengage Learning. p. 338.
4872:Musgrave, Shaun (July 16, 2015).
4757:from the original on May 10, 2017
4442:Doucet, Lars (December 3, 2013).
4390:from the original on June 7, 2021
3999:"The Gateway Guide to Roguelikes"
3455:
3296:Solovay, Andrew. (July 2, 1993).
2669:A primary difference between the
2586:was that it used the established
2403:
2269:An example of a fixed level from
2164:codebase would be used to create
1022:combines roguelike elements with
299:. Most roguelikes are based on a
276:traditionally characterized by a
7168:
6899:– The Roguelike information wiki
6794:
6761:
6692:
6659:
6631:
6598:
6565:
6532:
6499:
6466:
6433:
6329:
6296:
6007:Smith, Adam (October 19, 2015).
5941:Kerr, Chris (December 8, 2015).
5484:Jeremy Parish (August 6, 2012).
5278:Smith, Adam (December 8, 2015).
5057:
4444:"On Procedural Death Labyrinths"
4272:"The Evolution of the Roguelike"
4270:Forde, Jack (January 21, 2016).
4182:from the original on May 5, 2015
4011:from the original on May 9, 2015
3929:Nutt, Christian (May 21, 2014).
3214:Panitz, Aliza. (June 18, 1993).
3060:, a roguelike incorporated with
2596:did not sell as well as typical
2546:stated their intent was to take
2361:Technical University of Dortmund
1369:in 1981, he had started work on
965:, using one keypress to enter a
50:
6802:"The 7 Day Roguelike Challenge"
6539:Gilliam, Ryan (June 11, 2019).
6303:Stanton, Rich (July 29, 2013).
6234:Birch, Anthony (July 7, 2009).
6227:
6203:"Making a Case for Short Games"
6194:
6170:"A Game 20 Years In the Making"
6161:
6130:
6104:LeRay, Lena (August 24, 2014).
6097:
6071:Weiner, Johan (July 24, 2011).
6064:
6033:
6000:
5974:Skyes, Tom (October 31, 2015).
5967:
5934:
5901:
5869:
5843:Parish, J (February 11, 2004).
5836:
5804:
5771:
5738:
5705:
5672:
5639:
5606:
5573:
5557:. March 3, 2006. Archived from
5541:
5522:
5510:
5477:
5355:
5329:Harris, John (April 26, 2008).
5322:
5271:
5238:
5205:
5078:
4956:
4898:
4865:
4794:Lee, Joel (November 28, 2014).
4787:
4702:Gordon, Lewis (June 30, 2022).
4695:
4634:
4601:
4575:Johnson, Mark (July 22, 2015).
4568:
4468:
4435:
4402:
4369:
4336:
4308:Brewer, Nathan (July 7, 2016).
4263:
4230:
4168:Smith, Graham (June 26, 2014).
4161:
4124:
4094:
4068:
4033:Harris, John (March 22, 2016).
3997:Jeremy Parish (April 6, 2015).
3882:
3849:
3547:Harris, John (March 11, 2015).
3488:
3020:as part of their influence for
2771:, acknowledged that games like
2542:Japanese audiences. Chunsoft's
2122:was released to the public via
1503:Following evolution (1980–1995)
1403:s superior graphics and sound.
653:game catalog, and the user-run
616:
485:The term "roguelike" came from
6768:Smith, Adam (March 20, 2012).
6699:Li, Roland (January 3, 2021).
6605:Tack, Daniel (April 6, 2016).
6506:Grubb, Jeff (August 6, 2018).
6369:Mahardy, Mike (July 4, 2014).
6139:"Survival Games Are Important"
5908:Wawro, Alex (March 18, 2016).
4508:Hawkes, Ethan (July 6, 2013).
3856:Bycer, Josh (August 7, 2015).
3825:"Essential 50: Part 12. Rogue"
3363:
3334:
3289:
3207:
3178:
3036:design" in titles produced by
2231:, stayed true to the original
2150:and altered the theme towards
2078:and its descendants—including
1979:
1278:, as no two games were alike.
784:representation of the dungeon.
1:
6861:
6201:Carlson, Rich (May 2, 2005).
5778:Spenser (December 27, 2012).
5712:Caoili, Eric (May 28, 2008).
5582:"Shiren Wanders Into America"
4376:Winkie, Luke (June 6, 2021).
3167:
2863:(2014) is a more traditional
2827:Seven Day Roguelike Challenge
2556:, with the first title being
2185:
1457:was originally executed on a
1228:setting of the tabletop game
1140:is an example of combining a
535:Drawing from the concepts of
124:Social interaction in MMORPGs
6305:"The making of Rogue Legacy"
5877:"The best game ever – Linux"
5646:Lyon, James (May 22, 2008).
3172:
3157:Roguelike deck-building game
3126:
2865:turn-based role playing game
2355:was originally developed by
2297:, a philosophy professor at
2258:, the maintainership of the
2008:, but without the source to
553:, and gender, and adjusting
435:indie video game development
7:
3140:
3106:, a minimalistic roguelike
3040:developers and publishers.
2917:along with roguelikes like
2829:; examples include such as
2571:
1479:had joked at the time that
1320:, it was not as popular as
1125:Subgenres within roguelikes
795:do break this non-modality.
537:tabletop role-playing games
322:predates it, the 1980 game
305:tabletop role-playing games
291:, grid-based movement, and
10:
8057:
7166:
6341:Game Developers Conference
6040:Lee, Joel (July 7, 2014).
5745:Spensor (April 10, 2012).
5679:Day, John (May 27, 2008).
5580:Nix (September 20, 2007).
3624:staff (January 18, 2016).
2539:computer role-playing game
2340:Ancient Domains of Mystery
2299:University of Pennsylvania
2064:) is a close variation on
1412:
1191:
1187:
1000:Cataclysm: Dark Days Ahead
949:for monetary treasure and
920:text-based user interfaces
894:do exist and are playable
370:Ancient Domains of Mystery
7983:
7899:
7863:
7825:
7719:
7712:
7637:
7553:
7528:
7478:
7443:
7415:
7377:
7368:
7306:
7276:
7246:
7203:
7177:
7104:
7081:
7016:
6993:
6984:
6976:List of video game genres
6971:
6828:General and cited sources
5397:"Hackin' the Nights Away"
5395:Scorpia (February 1994).
2949:(2014) is a multiplayer,
2748:action role-playing games
2565:
2134:, leading to a number of
1864:
1862:
1840:
1833:
1796:
1794:
1772:
1765:
1723:
1721:
1705:
1703:
1697:
1677:
1654:
1652:
1636:
1634:
1628:
1606:
1591:
1589:
1587:
1585:
1583:
1581:
1579:
1563:
1559:
1557:
1555:
1549:
1547:
1545:
1535:
1528:
1199:Early history (1975–1980)
480:
397:. The Japanese series of
7268:Digital collectible card
6874:templates for discussion
5529:ドラクエVSファイナルファンタジー 売り上げ対決
4147:10.1177/1555412015585884
3121:action role-playing game
3080:Crypt of the Necrodancer
3064:-style of platform games
2810:Dungeon Crawl Stone Soup
2738:Dungeon Crawl Stone Soup
2662:. Several titles in the
2463:Dungeon Crawl Stone Soup
2363:. After playing through
2319:s major deviations from
2166:Troubles of Middle Earth
1406:
1152:are effective roguelike
464:Crypt of the NecroDancer
394:Dungeon Crawl Stone Soup
332:based game that runs in
44:Role-playing video games
7353:Roguelike deck-building
7261:Roguelike deck-building
6706:San Francisco Chronicle
5615:"Nintendo Sales Update"
3376:news.announce.newgroups
3347:news.announce.newgroups
3306:news.announce.newgroups
3191:news.announce.newgroups
2923:beer and pretzels games
2646:, and a crossover with
2637:Pokémon Mystery Dungeon
2157:The Chronicles of Amber
1367:University of Tennessee
1213:Colossal Cave Adventure
831:The game is focused on
154:History of Western RPGs
144:History of Eastern RPGs
5187:"Angband variant list"
5024:Free software magazine
5018:July 26, 2020, at the
4905:Carreker, Dan (2012).
3012:(2012), credited both
3009:FTL: Faster Than Light
2954:
2901:(2002) and its sequel
2892:independent developers
2796:successfully received
2752:Blizzard Entertainment
2742:
2659:Etrian Mystery Dungeon
2453:Linley's Dungeon Crawl
2274:
2083:
1994:University of Oklahoma
1363:Dungeons & Dragons
1359:Henry Clay High School
1306:Dungeons & Dragons
1231:Dungeons & Dragons
1168:roguelike deck-builder
1027:
915:
700:Linley's Dungeon Crawl
682:Linley's Dungeon Crawl
636:
542:Dungeons & Dragons
446:FTL: Faster Than Light
310:Dungeons & Dragons
282:procedurally generated
32:
8036:Roguelike video games
7595:Tactical role-playing
7360:Tactical role-playing
6908:May 15, 2019, at the
6839:. Press Start Press.
6619:on September 24, 2019
5538:from www9.plala.or.jp
5534:July 1, 2010, at the
5401:Computer Gaming World
5022:by Ben Asselstine on
4733:Barton, Matt (2008).
4324:on September 19, 2016
3801:on September 20, 2015
3497:Dungeon Masters Guide
2964:Berlin Interpretation
2943:
2734:
2268:
2146:), which expanded on
2093:University of Warwick
2074:
2004:. Having access to a
1216:(often simply titled
1016:
909:
733:procedural generation
670:Berlin Interpretation
626:
611:procedural generation
512:rec.games.roguelike.*
427:from edge cases like
24:
7975:Vertically scrolling
5885:. January 27, 2000.
5561:on December 26, 2009
4839:on February 28, 2013
3837:on February 28, 2013
3495:Gygax, Gary (1979).
3045:The Binding of Isaac
2993:The Binding of Isaac
2577:(1993) based on the
2478:AD&D 2nd Edition
2233:Dungeons and Dragons
2178:(2009). The vanilla
2130:would become highly
2020:of the same name in
1146:The Binding of Isaac
987:and point-and-click
755:; the developers of
525:first-person shooter
452:The Binding of Isaac
159:Non-player character
7605:Turn-based strategy
7510:Submarine simulator
7316:Action role-playing
7223:Interactive fiction
6607:"Enter the Gungeon"
5471:Hardcore Gaming 101
5403:. pp. 62, 64.
5399:. Scorpion's View.
5013:Freeing an old game
4416:Penny Arcade Report
4320:USA. Archived from
4108:. August 21, 2019.
2990:, the developer of
2934:The Sorcerer's Cave
2816:Dungeons of Dredmor
2594:Torneko no Daibōken
2584:Torneko no Daibōken
2487:games (1993–onward)
2359:while a student at
1996:, inspired by both
1960:, most variants of
1444:, they came across
1334:Beneath Apple Manor
1314:Beneath Apple Manor
1302:Beneath Apple Manor
1293:Beneath Apple Manor
1282:Concurrent variants
1209:text adventure game
574:performed as well.
531:Gameplay and design
508:rec.games.dungeon.*
319:Beneath Apple Manor
289:turn-based gameplay
38:Part of a series on
8006:Video game modding
7948:Nonlinear gameplay
7610:Turn-based tactics
7578:Real-time strategy
6775:Rock Paper Shotgun
6673:Rock Paper Shotgun
6343:. March 28, 2013.
6143:Rock Paper Shotgun
6014:Rock Paper Shotgun
5285:Rock Paper Shotgun
4978:on August 15, 2015
4350:Rock Paper Shotgun
4175:Rock Paper Shotgun
3273:. self-published.
3162:List of roguelikes
3074:deck building game
2955:
2743:
2566:トルネコの大冒険 不思議のダンジョン
2275:
2142:(1994) (short for
2084:
1912:The popularity of
1415:Rogue (video game)
1194:List of roguelikes
1028:
916:
708:Toe Jam & Earl
637:
149:History of MMORPGs
129:Character creation
33:
8041:Video game genres
8023:
8022:
8019:
8018:
8011:Video game remake
7919:Emergent gameplay
7590:Real-time tactics
7549:
7548:
7488:Flight simulation
7218:Graphic adventure
7164:
7163:
6965:Video game genres
6920:Roguelike Roundup
6846:978-0-692-50186-3
6414:GamesIndustry.biz
5058:Shaw, Cassandra.
4916:978-1-4354-6082-9
4750:978-1-56881-411-7
4134:Games and Culture
4078:. June 12, 2017.
3473:978-3-540-39396-2
3271:Slashie's Journal
3103:Vampire Survivors
3092:Enter the Gungeon
2970:was developed by
2720:Final Fantasy XIV
2458:experience points
2175:Tales of Maj'Eyal
2018:complex cave maze
1901:
1900:
1891:Tales of Maj'Eyal
1172:living card games
1159:Vampire Survivors
1150:Enter the Gungeon
1105:ToeJam & Earl
800:emergent gameplay
579:experience points
487:Usenet newsgroups
388:Tales of Maj'Eyal
338:terminal emulator
274:role-playing game
263:
262:
8048:
8001:Video game clone
7717:
7716:
7713:Related concepts
7520:Vehicular combat
7375:
7374:
7248:Digital tabletop
7228:Interactive film
7188:Grand Theft Auto
7179:Action-adventure
7172:
7129:Platform fighter
7008:Platform fighter
6991:
6990:
6958:
6951:
6944:
6935:
6934:
6929:7 Day Roguelikes
6850:
6822:
6821:
6819:
6817:
6798:
6792:
6791:
6789:
6787:
6765:
6759:
6758:
6756:
6754:
6732:
6723:
6722:
6720:
6718:
6696:
6690:
6689:
6687:
6685:
6663:
6657:
6656:
6654:
6652:
6635:
6629:
6628:
6626:
6624:
6615:. Archived from
6602:
6596:
6595:
6593:
6591:
6569:
6563:
6562:
6560:
6558:
6536:
6530:
6529:
6527:
6525:
6503:
6497:
6496:
6494:
6492:
6470:
6464:
6463:
6461:
6459:
6437:
6431:
6430:
6428:
6426:
6404:
6393:
6392:
6390:
6388:
6366:
6357:
6356:
6354:
6352:
6333:
6327:
6326:
6324:
6322:
6300:
6294:
6293:
6291:
6289:
6267:
6258:
6257:
6255:
6253:
6231:
6225:
6224:
6222:
6220:
6198:
6192:
6191:
6189:
6187:
6165:
6159:
6158:
6156:
6154:
6134:
6128:
6127:
6125:
6123:
6101:
6095:
6094:
6092:
6090:
6068:
6062:
6061:
6059:
6057:
6037:
6031:
6030:
6028:
6026:
6004:
5998:
5997:
5995:
5993:
5971:
5965:
5964:
5962:
5960:
5938:
5932:
5931:
5929:
5927:
5905:
5899:
5898:
5896:
5894:
5873:
5867:
5866:
5864:
5862:
5853:. Archived from
5840:
5834:
5833:
5832:
5830:
5808:
5802:
5801:
5799:
5797:
5775:
5769:
5768:
5766:
5764:
5742:
5736:
5735:
5733:
5731:
5709:
5703:
5702:
5700:
5698:
5676:
5670:
5669:
5667:
5665:
5643:
5637:
5636:
5634:
5632:
5610:
5604:
5603:
5601:
5599:
5577:
5571:
5570:
5568:
5566:
5545:
5539:
5526:
5520:
5519:from Milenio.com
5514:
5508:
5507:
5505:
5503:
5494:. Archived from
5481:
5475:
5474:
5473:. July 13, 2017.
5463:
5457:
5456:
5454:
5452:
5430:
5417:
5416:
5414:
5412:
5392:
5386:
5385:
5383:
5381:
5359:
5353:
5352:
5350:
5348:
5326:
5320:
5317:
5302:
5301:
5299:
5297:
5275:
5269:
5268:
5266:
5264:
5242:
5236:
5235:
5233:
5231:
5209:
5203:
5202:
5200:
5198:
5183:
5177:
5176:
5174:
5172:
5150:
5141:
5138:
5125:
5122:
5109:
5108:
5106:
5104:
5082:
5076:
5075:
5073:
5071:
5055:
5049:
5046:
5027:
5026:(March 12, 2007)
5010:
5004:
5001:
4988:
4987:
4985:
4983:
4974:. Archived from
4960:
4954:
4953:
4951:
4949:
4927:
4921:
4920:
4902:
4896:
4895:
4893:
4891:
4869:
4863:
4860:
4849:
4848:
4846:
4844:
4835:. Archived from
4825:Parish, Jeremy.
4822:
4816:
4815:
4813:
4811:
4791:
4785:
4782:
4767:
4766:
4764:
4762:
4743:pp. 30–37.
4741:A K Peters, Ltd.
4730:
4721:
4720:
4718:
4716:
4699:
4693:
4692:
4690:
4688:
4671:
4665:
4664:
4662:
4660:
4638:
4632:
4631:
4629:
4627:
4605:
4599:
4598:
4596:
4594:
4572:
4566:
4565:
4543:
4532:
4531:
4529:
4527:
4505:
4499:
4498:
4496:
4494:
4472:
4466:
4465:
4463:
4461:
4439:
4433:
4432:
4430:
4428:
4419:. Archived from
4406:
4400:
4399:
4397:
4395:
4373:
4367:
4366:
4364:
4362:
4340:
4334:
4333:
4331:
4329:
4305:
4294:
4293:
4291:
4289:
4267:
4261:
4260:
4258:
4256:
4234:
4228:
4227:
4225:
4223:
4201:
4192:
4191:
4189:
4187:
4165:
4159:
4158:
4128:
4122:
4121:
4119:
4117:
4098:
4092:
4091:
4089:
4087:
4072:
4066:
4063:
4057:
4056:
4054:
4052:
4030:
4021:
4020:
4018:
4016:
3994:
3973:
3970:
3953:
3952:
3950:
3948:
3926:
3913:
3912:
3910:
3908:
3886:
3880:
3879:
3877:
3875:
3853:
3847:
3846:
3844:
3842:
3833:. Archived from
3823:Parish, Jeremy.
3820:
3811:
3810:
3808:
3806:
3797:. Archived from
3784:
3753:
3752:
3750:
3748:
3726:
3715:
3714:
3712:
3710:
3691:
3682:
3681:
3679:
3677:
3657:
3648:
3647:
3645:
3643:
3618:
3609:
3608:
3606:
3604:
3582:
3571:
3570:
3568:
3566:
3544:
3535:
3532:
3519:
3518:
3492:
3486:
3485:
3459:
3453:
3450:
3431:
3430:
3428:
3426:
3404:
3391:
3390:
3367:
3361:
3360:
3338:
3332:
3331:
3326:
3324:
3293:
3287:
3286:
3284:
3282:
3262:
3251:
3250:
3244:
3242:
3211:
3205:
3204:
3182:
2838:Desktop Dungeons
2806:
2766:
2735:A screenshot of
2628:series based on
2576:
2574:
2568:
2567:
2318:
2307:
2292:
2249:
2237:programming hack
2105:
2095:. Having played
1922:
1509:
1508:
1402:
1398:Sword of Fargoal
1395:
1383:Sword of Fargoal
1346:Sword of Fargoal
1238:. This includes
1205:computer hackers
960:
956:
952:
948:
940:
902:Early roguelikes
765:
587:magic capability
513:
509:
346:
297:player character
272:) is a style of
255:
248:
241:
164:Player character
54:
35:
34:
8056:
8055:
8051:
8050:
8049:
8047:
8046:
8045:
8026:
8025:
8024:
8015:
7979:
7970:Twitch gameplay
7895:
7859:
7821:
7708:
7660:Survival horror
7633:
7583:Time management
7545:
7524:
7515:Train simulator
7474:
7439:
7411:
7364:
7302:
7272:
7242:
7199:
7173:
7160:
7100:
7096:Survival horror
7077:
7012:
6980:
6967:
6962:
6910:Wayback Machine
6877:
6858:
6853:
6847:
6830:
6825:
6815:
6813:
6800:
6799:
6795:
6785:
6783:
6766:
6762:
6752:
6750:
6733:
6726:
6716:
6714:
6697:
6693:
6683:
6681:
6664:
6660:
6650:
6648:
6636:
6632:
6622:
6620:
6603:
6599:
6589:
6587:
6570:
6566:
6556:
6554:
6537:
6533:
6523:
6521:
6504:
6500:
6490:
6488:
6471:
6467:
6457:
6455:
6438:
6434:
6424:
6422:
6405:
6396:
6386:
6384:
6367:
6360:
6350:
6348:
6335:
6334:
6330:
6320:
6318:
6301:
6297:
6287:
6285:
6268:
6261:
6251:
6249:
6232:
6228:
6218:
6216:
6199:
6195:
6185:
6183:
6166:
6162:
6152:
6150:
6135:
6131:
6121:
6119:
6102:
6098:
6088:
6086:
6069:
6065:
6055:
6053:
6038:
6034:
6024:
6022:
6005:
6001:
5991:
5989:
5972:
5968:
5958:
5956:
5939:
5935:
5925:
5923:
5906:
5902:
5892:
5890:
5875:
5874:
5870:
5860:
5858:
5857:on May 22, 2011
5841:
5837:
5828:
5826:
5809:
5805:
5795:
5793:
5776:
5772:
5762:
5760:
5743:
5739:
5729:
5727:
5710:
5706:
5696:
5694:
5677:
5673:
5663:
5661:
5644:
5640:
5630:
5628:
5611:
5607:
5597:
5595:
5578:
5574:
5564:
5562:
5547:
5546:
5542:
5536:Wayback Machine
5527:
5523:
5515:
5511:
5501:
5499:
5498:on May 12, 2013
5482:
5478:
5465:
5464:
5460:
5450:
5448:
5431:
5420:
5410:
5408:
5393:
5389:
5379:
5377:
5360:
5356:
5346:
5344:
5327:
5323:
5318:
5305:
5295:
5293:
5276:
5272:
5262:
5260:
5243:
5239:
5229:
5227:
5210:
5206:
5196:
5194:
5185:
5184:
5180:
5170:
5168:
5151:
5144:
5139:
5128:
5123:
5112:
5102:
5100:
5083:
5079:
5069:
5067:
5056:
5052:
5047:
5030:
5020:Wayback Machine
5011:
5007:
5002:
4991:
4981:
4979:
4961:
4957:
4947:
4945:
4928:
4924:
4917:
4903:
4899:
4889:
4887:
4870:
4866:
4861:
4852:
4842:
4840:
4823:
4819:
4809:
4807:
4792:
4788:
4783:
4770:
4760:
4758:
4751:
4731:
4724:
4714:
4712:
4700:
4696:
4686:
4684:
4672:
4668:
4658:
4656:
4639:
4635:
4625:
4623:
4606:
4602:
4592:
4590:
4573:
4569:
4562:
4544:
4535:
4525:
4523:
4515:Hard Core Gamer
4506:
4502:
4492:
4490:
4473:
4469:
4459:
4457:
4440:
4436:
4426:
4424:
4423:on June 7, 2013
4407:
4403:
4393:
4391:
4374:
4370:
4360:
4358:
4341:
4337:
4327:
4325:
4306:
4297:
4287:
4285:
4268:
4264:
4254:
4252:
4235:
4231:
4221:
4219:
4202:
4195:
4185:
4183:
4166:
4162:
4129:
4125:
4115:
4113:
4100:
4099:
4095:
4085:
4083:
4074:
4073:
4069:
4064:
4060:
4050:
4048:
4031:
4024:
4014:
4012:
3995:
3976:
3971:
3956:
3946:
3944:
3927:
3916:
3906:
3904:
3887:
3883:
3873:
3871:
3854:
3850:
3840:
3838:
3821:
3814:
3804:
3802:
3785:
3756:
3746:
3744:
3727:
3718:
3708:
3706:
3693:
3692:
3685:
3675:
3673:
3658:
3651:
3641:
3639:
3619:
3612:
3602:
3600:
3583:
3574:
3564:
3562:
3545:
3538:
3533:
3522:
3507:
3493:
3489:
3474:
3460:
3456:
3451:
3434:
3424:
3422:
3405:
3394:
3368:
3364:
3339:
3335:
3322:
3320:
3294:
3290:
3280:
3278:
3263:
3254:
3240:
3238:
3224:rec.games.moria
3212:
3208:
3183:
3179:
3175:
3170:
3143:
3129:
2988:Edmund McMillen
2888:
2822:Dragon Fin Soup
2804:
2800:in 2012, while
2764:
2729:
2680:Mystery Dungeon
2675:Mystery Dungeon
2671:Mystery Dungeon
2664:Mystery Dungeon
2620:Mystery Dungeon
2612:Mystery Dungeon
2562:
2553:Mystery Dungeon
2544:Koichi Nakamura
2502:Fatal Labyrinth
2489:
2485:Mystery Dungeon
2406:
2326:Terry Pratchett
2316:
2305:
2290:
2247:
2191:
2144:Zelazny Angband
2103:
2046:data structures
1985:
1941:object-oriented
1920:
1910:
1909:
1908:
1894:
1830:
1762:
1743:
1688:
1674:
1619:
1603:
1525:
1505:
1422:was written by
1417:
1411:
1400:
1393:
1284:
1201:
1196:
1190:
1127:
1009:
958:
954:
950:
946:
938:
904:
857:Interpretation.
763:
642:text-based game
619:
533:
511:
507:
483:
400:Mystery Dungeon
344:
293:permanent death
259:
184:Threefold model
17:
12:
11:
5:
8054:
8044:
8043:
8038:
8021:
8020:
8017:
8016:
8014:
8013:
8008:
8003:
7998:
7993:
7987:
7985:
7981:
7980:
7978:
7977:
7972:
7967:
7965:Side-scrolling
7962:
7961:
7960:
7955:
7945:
7940:
7933:
7926:
7921:
7916:
7915:
7914:
7903:
7901:
7897:
7896:
7894:
7893:
7892:
7891:
7886:
7873:
7867:
7865:
7861:
7860:
7858:
7857:
7852:
7851:
7850:
7845:
7840:
7829:
7827:
7823:
7822:
7820:
7819:
7818:
7817:
7812:
7810:Climate change
7807:
7797:
7792:
7787:
7782:
7781:
7780:
7768:
7761:
7756:
7751:
7746:
7741:
7736:
7729:
7723:
7721:
7714:
7710:
7709:
7707:
7706:
7701:
7696:
7691:
7686:
7681:
7680:
7679:
7669:
7664:
7663:
7662:
7652:
7647:
7641:
7639:
7635:
7634:
7632:
7631:
7630:
7629:
7627:Grand strategy
7619:
7618:
7617:
7607:
7602:
7597:
7592:
7587:
7586:
7585:
7575:
7570:
7565:
7559:
7557:
7551:
7550:
7547:
7546:
7544:
7543:
7538:
7532:
7530:
7526:
7525:
7523:
7522:
7517:
7512:
7507:
7506:
7505:
7500:
7495:
7484:
7482:
7476:
7475:
7473:
7472:
7471:
7470:
7465:
7455:
7449:
7447:
7441:
7440:
7438:
7437:
7432:
7427:
7421:
7419:
7413:
7412:
7410:
7409:
7404:
7399:
7394:
7389:
7383:
7381:
7372:
7366:
7365:
7363:
7362:
7357:
7356:
7355:
7345:
7343:Monster-taming
7340:
7335:
7330:
7329:
7328:
7323:
7321:Looter shooter
7312:
7310:
7304:
7303:
7301:
7300:
7295:
7288:
7282:
7280:
7274:
7273:
7271:
7270:
7265:
7264:
7263:
7252:
7250:
7244:
7243:
7241:
7240:
7235:
7230:
7225:
7220:
7215:
7209:
7207:
7201:
7200:
7198:
7197:
7192:
7183:
7181:
7175:
7174:
7167:
7165:
7162:
7161:
7159:
7158:
7153:
7148:
7147:
7146:
7133:
7132:
7131:
7121:
7120:
7119:
7117:Hack and slash
7108:
7106:
7102:
7101:
7099:
7098:
7093:
7087:
7085:
7079:
7078:
7076:
7075:
7070:
7065:
7064:
7063:
7058:
7053:
7043:
7038:
7033:
7028:
7022:
7020:
7014:
7013:
7011:
7010:
7005:
7003:Endless runner
6999:
6997:
6988:
6982:
6981:
6979:
6978:
6972:
6969:
6968:
6961:
6960:
6953:
6946:
6938:
6932:
6931:
6926:
6917:
6900:
6894:
6885:
6857:
6856:External links
6854:
6852:
6851:
6845:
6831:
6829:
6826:
6824:
6823:
6793:
6760:
6742:Game Developer
6724:
6691:
6658:
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6480:Game Developer
6465:
6447:Game Developer
6432:
6394:
6358:
6328:
6295:
6259:
6226:
6208:Game Developer
6193:
6160:
6129:
6111:IndieGames.com
6096:
6078:New York Times
6063:
6032:
5999:
5966:
5948:Game Developer
5933:
5915:Game Developer
5900:
5868:
5835:
5803:
5770:
5737:
5704:
5671:
5638:
5605:
5572:
5540:
5521:
5509:
5476:
5458:
5418:
5387:
5369:Game Set Watch
5354:
5336:Game Set Watch
5321:
5303:
5270:
5237:
5204:
5178:
5142:
5126:
5110:
5092:Game Set Watch
5077:
5050:
5028:
5005:
4989:
4955:
4937:Game Developer
4922:
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4897:
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4694:
4666:
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4467:
4449:Game Developer
4434:
4401:
4368:
4335:
4295:
4262:
4229:
4193:
4160:
4141:(2): 115–135.
4123:
4093:
4067:
4058:
4040:Game Developer
4022:
3974:
3954:
3936:Game Developer
3914:
3896:Game Developer
3881:
3863:Game Developer
3848:
3812:
3794:Game Set Watch
3754:
3716:
3683:
3649:
3610:
3572:
3554:Game Developer
3536:
3520:
3505:
3487:
3472:
3454:
3432:
3392:
3362:
3333:
3288:
3252:
3206:
3176:
3174:
3171:
3169:
3166:
3165:
3164:
3159:
3154:
3152:Random dungeon
3149:
3142:
3139:
3128:
3125:
3119:, a roguelite
3112:
3111:
3099:
3088:
3076:
3069:Slay the Spire
3065:
2887:
2884:
2844:Dwarf Fortress
2728:
2725:
2653:Etrian Odyssey
2589:Dragon Quest 4
2508:Dragon Crystal
2488:
2482:
2405:
2404:Other variants
2402:
2190:
2184:
2022:J.R.R. Tolkien
1984:
1978:
1933:software forks
1902:
1899:
1897:
1896:
1887:
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1881:
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1857:
1855:
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1849:
1847:
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1838:
1837:
1836:Other Variants
1834:
1832:
1825:
1823:
1821:
1819:
1817:
1815:
1813:
1811:
1808:
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1768:Other Variants
1766:
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1683:
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1680:Other Variants
1678:
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1609:Other Variants
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1531:Other Variants
1529:
1527:
1518:
1516:
1514:
1512:
1507:
1506:
1504:
1501:
1477:Dennis Ritchie
1413:Main article:
1410:
1405:
1283:
1280:
1200:
1197:
1189:
1186:
1181:Slay the Spire
1126:
1123:
1111:Dwarf Fortress
1056:roguelike-like
1041:learning curve
1008:
1005:
971:semiotic codes
903:
900:
878:grave markings
862:
861:
858:
854:
851:
848:
841:
840:
836:
833:hack and slash
829:
812:
796:
785:
774:
767:
749:stored session
743:The game uses
741:
723:random dungeon
721:The game uses
695:Game Set Watch
618:
615:
532:
529:
482:
479:
458:Slay the Spire
407:, inspired by
328:, which is an
261:
260:
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136:
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126:
118:
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100:
99:
98:
88:
86:Monster-taming
83:
78:
77:
76:
63:
62:
56:
55:
47:
46:
40:
39:
15:
9:
6:
4:
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7855:Single-player
7853:
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7608:
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7600:Tower defense
7598:
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7574:
7571:
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7542:
7541:Immersive sim
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7430:City-building
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7354:
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7336:
7334:
7333:Dungeon crawl
7331:
7327:
7324:
7322:
7319:
7318:
7317:
7314:
7313:
7311:
7309:
7305:
7299:
7298:Tile-matching
7296:
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7289:
7287:
7286:Hidden object
7284:
7283:
7281:
7279:
7275:
7269:
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7256:Deck-building
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7091:Battle royale
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6893:
6892:Google Groups
6889:
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6884:
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6807:
6803:
6797:
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6771:
6764:
6753:September 16,
6748:
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6712:
6708:
6707:
6702:
6695:
6679:
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6674:
6669:
6662:
6647:
6646:
6641:
6634:
6623:September 23,
6618:
6614:
6613:
6612:Game Informer
6608:
6601:
6590:September 23,
6585:
6581:
6580:
6575:
6568:
6557:September 23,
6552:
6548:
6547:
6542:
6535:
6524:September 23,
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5753:
5748:
5741:
5725:
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5720:
5715:
5708:
5692:
5688:
5687:
5686:Worth Playing
5682:
5675:
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5649:
5642:
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5622:
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5609:
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4328:September 15,
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3506:0-935696-02-4
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3083:which uses a
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2875:survival game
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2639:
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2631:Final Fantasy
2627:
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2621:
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2609:
2608:over 25 games
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2416:descendants.
2415:
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2374:
2371:, he came to
2370:
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2357:Thomas Biskup
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2159:
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2152:Roger Zelazny
2149:
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2019:
2015:
2011:
2007:
2003:
1999:
1995:
1991:
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1982:
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1424:Glenn Wichman
1421:
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1399:
1392:
1388:
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1380:
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1372:
1371:GammaQuest II
1368:
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1360:
1356:
1355:Commodore PET
1352:
1348:
1347:
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1337:
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1331:
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1323:
1319:
1315:
1311:
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1303:
1299:
1295:
1294:
1289:
1279:
1277:
1276:replayability
1271:
1269:
1268:
1264:(1978), and
1263:
1262:
1257:
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1252:
1247:
1243:
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1169:
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1155:
1154:shooter games
1151:
1147:
1143:
1142:platform game
1139:
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1122:
1119:
1118:
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1095:
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1059:
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1042:
1038:
1034:
1025:
1021:
1020:
1019:Abyss Odyssey
1015:
1011:
1004:
1002:
1001:
996:
995:
990:
986:
981:
979:
974:
972:
968:
964:
944:
935:
933:
929:
925:
921:
914:in ASCII mode
913:
908:
899:
897:
893:
892:
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883:
879:
875:
871:
867:
859:
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852:
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827:
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805:
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648:
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629:
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621:
614:
612:
607:
606:line of sight
603:
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592:
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584:
580:
575:
572:
568:
567:dungeon crawl
564:
560:
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552:
548:
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497:
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278:dungeon crawl
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135:
134:Dialogue tree
132:
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127:
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122:
121:
120:
119:
115:
114:
109:
106:
104:
101:
97:
94:
93:
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89:
87:
84:
82:
81:Dungeon crawl
79:
75:
72:
71:
70:
67:
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64:
61:
58:
57:
53:
49:
48:
45:
42:
41:
37:
36:
30:
29:
23:
19:
7996:Toys-to-life
7936:
7929:
7881:
7826:Player modes
7790:Personalized
7775:
7764:
7732:
7638:Other genres
7568:Auto battler
7536:Falling-sand
7498:Lunar Lander
7347:
7308:Role-playing
7291:
7233:Visual novel
7195:Metroidvania
7187:
7141:
7073:Third-person
7046:Shoot 'em up
7031:First-person
6914:GameSetWatch
6867:
6836:
6814:. Retrieved
6806:Rogue Temple
6805:
6796:
6784:. Retrieved
6773:
6763:
6751:. Retrieved
6740:
6715:. Retrieved
6704:
6694:
6684:February 12,
6682:. Retrieved
6671:
6661:
6651:September 9,
6649:. Retrieved
6643:
6633:
6621:. Retrieved
6617:the original
6610:
6600:
6588:. Retrieved
6577:
6567:
6555:. Retrieved
6544:
6534:
6522:. Retrieved
6513:Venture Beat
6511:
6501:
6491:December 20,
6489:. Retrieved
6478:
6468:
6456:. Retrieved
6445:
6435:
6423:. Retrieved
6412:
6385:. Retrieved
6374:
6349:. Retrieved
6331:
6321:December 23,
6319:. Retrieved
6308:
6298:
6288:December 23,
6286:. Retrieved
6275:
6250:. Retrieved
6241:The Escapist
6239:
6229:
6217:. Retrieved
6206:
6196:
6186:November 14,
6184:. Retrieved
6175:The Escapist
6173:
6163:
6151:. Retrieved
6132:
6120:. Retrieved
6109:
6099:
6087:. Retrieved
6076:
6066:
6056:November 16,
6054:. Retrieved
6045:
6035:
6025:November 16,
6023:. Retrieved
6012:
6002:
5990:. Retrieved
5979:
5969:
5957:. Retrieved
5946:
5936:
5924:. Retrieved
5913:
5903:
5891:. Retrieved
5880:
5871:
5859:. Retrieved
5855:the original
5848:
5838:
5827:, retrieved
5816:
5806:
5796:November 17,
5794:. Retrieved
5783:
5773:
5763:December 19,
5761:. Retrieved
5750:
5740:
5730:December 19,
5728:. Retrieved
5717:
5707:
5697:December 19,
5695:. Retrieved
5684:
5674:
5664:December 19,
5662:. Retrieved
5651:
5648:"DS Roundup"
5641:
5631:February 10,
5629:. Retrieved
5618:
5608:
5598:February 10,
5596:. Retrieved
5585:
5575:
5563:. Retrieved
5559:the original
5552:
5543:
5524:
5512:
5500:. Retrieved
5496:the original
5489:
5479:
5470:
5461:
5449:. Retrieved
5438:
5409:. Retrieved
5400:
5390:
5380:November 12,
5378:. Retrieved
5367:
5357:
5347:November 12,
5345:. Retrieved
5334:
5324:
5294:. Retrieved
5283:
5273:
5263:November 12,
5261:. Retrieved
5250:
5240:
5230:November 12,
5228:. Retrieved
5217:
5207:
5195:. Retrieved
5181:
5169:. Retrieved
5158:
5103:December 29,
5101:. Retrieved
5090:
5080:
5068:. Retrieved
5053:
5008:
4980:. Retrieved
4976:the original
4968:
4958:
4946:. Retrieved
4935:
4925:
4906:
4900:
4890:September 1,
4888:. Retrieved
4877:
4867:
4841:. Retrieved
4837:the original
4830:
4820:
4810:November 13,
4808:. Retrieved
4799:
4789:
4761:December 19,
4759:. Retrieved
4735:
4713:. Retrieved
4707:
4697:
4685:. Retrieved
4681:Ars Technica
4679:
4669:
4657:. Retrieved
4646:
4636:
4624:. Retrieved
4615:The Guardian
4613:
4603:
4591:. Retrieved
4580:
4570:
4547:
4526:December 21,
4524:. Retrieved
4513:
4503:
4491:. Retrieved
4480:
4470:
4458:. Retrieved
4447:
4437:
4425:. Retrieved
4421:the original
4414:
4404:
4392:. Retrieved
4381:
4371:
4359:. Retrieved
4348:
4338:
4326:. Retrieved
4322:the original
4313:
4286:. Retrieved
4275:
4265:
4255:November 18,
4253:. Retrieved
4242:
4232:
4220:. Retrieved
4209:
4184:. Retrieved
4173:
4163:
4138:
4132:
4126:
4114:. Retrieved
4106:Ars Technica
4105:
4096:
4084:. Retrieved
4070:
4061:
4049:. Retrieved
4038:
4013:. Retrieved
4002:
3945:. Retrieved
3934:
3905:. Retrieved
3894:
3884:
3872:. Retrieved
3861:
3851:
3839:. Retrieved
3835:the original
3828:
3805:November 17,
3803:. Retrieved
3799:the original
3792:
3745:. Retrieved
3734:
3709:November 17,
3707:. Retrieved
3698:
3676:November 12,
3674:. Retrieved
3665:
3640:. Retrieved
3629:
3621:
3601:. Retrieved
3592:Ars Technica
3590:
3565:December 19,
3563:. Retrieved
3552:
3496:
3490:
3463:
3457:
3425:November 14,
3423:. Retrieved
3412:
3386:
3365:
3357:
3336:
3328:
3321:. Retrieved
3291:
3279:. Retrieved
3270:
3246:
3239:. Retrieved
3209:
3201:
3180:
3130:
3114:
3113:
3108:shoot 'em up
3101:
3097:shoot 'em up
3090:
3078:
3067:
3062:Metroidvania
3055:
3050:
3044:
3043:McMillen of
3042:
3028:
3026:
3021:
3017:
3013:
3007:
3003:
2999:Rogue Legacy
2997:
2991:
2983:
2982:stated that
2980:Jason Rohrer
2967:
2957:
2956:
2944:
2932:
2926:
2918:
2912:
2902:
2896:
2889:
2879:
2870:UnReal World
2868:
2860:SanctuaryRPG
2858:
2852:
2842:
2836:
2830:
2820:
2819:(2011), and
2814:
2808:
2801:
2793:
2791:
2786:
2780:
2776:
2772:
2769:David Brevik
2761:
2755:
2744:
2736:
2718:
2709:
2705:Shining Soul
2703:
2697:
2693:Azure Dreams
2691:
2688:
2683:
2679:
2674:
2670:
2668:
2663:
2657:
2651:
2641:
2635:
2629:
2623:
2619:
2615:
2611:
2601:
2598:Dragon Quest
2597:
2593:
2587:
2583:
2582:benefit for
2579:Dragon Quest
2578:
2557:
2551:
2547:
2534:Dragon Quest
2532:
2527:
2516:
2506:
2500:
2493:home console
2490:
2484:
2473:Dungeon Hack
2471:
2461:
2451:
2447:
2443:
2439:
2435:
2431:
2427:
2423:
2417:
2413:
2409:
2407:
2397:
2393:
2389:
2380:
2376:
2372:
2368:
2364:
2352:
2348:
2344:
2338:
2337:
2329:
2320:
2313:
2309:
2302:
2287:
2281:
2277:
2276:
2270:
2259:
2255:
2251:
2244:
2240:
2239:to recreate
2232:
2228:
2224:
2216:
2212:
2204:Brian Harvey
2193:
2192:
2186:
2179:
2173:
2169:
2165:
2161:
2155:
2147:
2143:
2139:
2135:
2127:
2119:
2117:
2100:
2096:
2086:
2085:
2079:
2075:
2065:
2061:
2057:
2041:
2037:
2032:, akin to a
2026:Middle Earth
2013:
2009:
2001:
1997:
1987:
1986:
1980:
1973:
1969:
1965:
1961:
1955:
1951:
1949:
1939:, including
1928:
1924:
1917:
1913:
1911:
1904:
1889:
1827:
1757:
1738:
1685:
1669:
1614:
1598:
1520:
1492:
1480:
1473:Ken Thompson
1468:
1467:
1454:
1441:
1437:
1431:
1419:
1418:
1407:
1397:
1390:
1387:Commodore 64
1382:
1370:
1362:
1350:
1344:
1340:
1338:
1333:
1325:
1321:
1317:
1313:
1309:
1305:
1301:
1291:
1287:
1285:
1272:
1265:
1259:
1255:
1249:
1245:
1239:
1236:PLATO system
1229:
1226:high fantasy
1221:
1217:
1211:
1202:
1179:
1175:
1165:
1157:
1149:
1145:
1137:
1134:action games
1131:
1128:
1117:Ars Technica
1115:
1109:
1103:
1097:
1093:
1085:
1084:
1076:
1068:Rogue Legacy
1067:
1060:
1055:
1051:
1047:
1045:
1033:action games
1029:
1017:
1010:
998:
992:
982:
975:
942:
936:
917:
911:
889:
885:
881:
870:leaderboards
863:
842:
823:
816:
803:
792:
787:The game is
776:The game is
769:The game is
760:
756:
726:
716:
711:
707:
703:
699:
693:
689:
685:
681:
677:
673:
669:
665:
661:
659:
644:
638:
631:
620:
617:Key features
599:
576:
540:
534:
515:
503:
499:
495:
491:
484:
468:
462:
456:
450:
444:
438:
428:
424:
420:
416:
413:
408:
398:
392:
386:
380:
374:
368:
362:
356:
353:sprite-based
341:
323:
317:
315:
308:
301:high fantasy
269:
265:
264:
108:Tactical RPG
102:
26:
18:
7912:Hypercasual
7833:Multiplayer
7749:Educational
7699:Programming
7694:Photography
7667:Incremental
7463:Kart racing
7407:Virtual pet
7238:Walking sim
7213:Escape room
7112:Beat 'em up
7051:Bullet hell
6862:‹ The
6458:February 4,
6122:November 6,
5992:November 4,
5959:December 8,
5451:January 17,
5411:November 9,
5296:December 8,
5197:January 18,
4879:TouchArcade
4687:October 27,
4659:November 4,
4626:October 12,
4482:Destructoid
4288:January 22,
4244:Destructoid
4211:Kill Screen
3642:January 18,
3281:October 14,
3085:rhythm game
3034:Skinner Box
2909:Digital Eel
2835:(2013) and
2767:s creator,
2505:(1990) and
2343:(1994), or
2060:(short for
2048:within the
2034:boss battle
1937:data typing
1489:source code
1310:Dragon Maze
1176:Dream Quest
1079:random seed
1037:platformers
1024:beat 'em up
997:(2017) and
910:A level in
557:points and
514:, based on
8030:Categories
7953:Open world
7864:Production
7785:Nonviolent
7468:Sim racing
7435:Government
7370:Simulation
7061:Twin-stick
6995:Platformer
6897:Roguebasin
6879:Roguelikes
6816:August 31,
6786:August 31,
6425:August 30,
6387:August 30,
6351:January 1,
6219:August 31,
6089:August 30,
5785:Siliconera
5752:Siliconera
4982:August 31,
4222:January 4,
4116:August 10,
4086:August 10,
3947:August 30,
3699:RogueBasin
3414:New Yorker
3168:References
3057:Dead Cells
3029:100 Rogues
2976:platformer
2914:Starflight
2907:(2005) by
2699:Dark Cloud
2518:Cave Noire
2062:UNIX Moria
2036:. As with
2006:VAX-11/780
1954:, such as
1459:VAX-11/780
1446:Ken Arnold
1351:GammaQuest
1192:See also:
1090:edge cases
1066:, such as
1064:boss fight
1052:rogue-lite
866:multi-user
809:cockatrice
778:grid-based
771:turn-based
745:permadeath
602:fog of war
595:turn-based
591:permadeath
583:hit points
555:attributes
521:Doom clone
349:character-
270:rogue-like
217:Roguelikes
179:Statistics
139:GNS theory
69:Action RPG
7739:Christian
7727:Advergame
7615:Artillery
7348:Roguelike
7326:Soulslike
7205:Adventure
7041:Light gun
6717:March 25,
6645:The Verge
6310:Eurogamer
6153:August 7,
6046:MakeUseOf
5926:March 18,
5653:Eurogamer
4800:MakeUseOf
4709:The Verge
4552:CRC Press
4051:March 22,
3874:March 19,
3841:March 29,
3747:April 24,
3666:MakeUseOf
3603:March 19,
3482:166468859
3372:Newsgroup
3343:Newsgroup
3302:Newsgroup
3220:Newsgroup
3187:Newsgroup
3173:Citations
3127:Community
2928:Deathmaze
2854:Minecraft
2782:Telengard
2640:based on
2385:overworld
2331:Discworld
2208:PDP-11/70
1998:Adventure
1945:scripting
1442:Adventure
1438:Adventure
1433:Star Trek
1316:predated
1218:Adventure
1184:in 2017.
1163:enemies.
1026:gameplay.
978:Isometric
932:ASCII art
891:Crossfire
868:systems,
789:non-modal
628:Isometric
403:games by
266:Roguelike
202:Free MMOs
174:RPG terms
103:Roguelike
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7991:Minigame
7943:Masocore
7889:Fan game
7759:Licensed
7684:Non-game
7555:Strategy
7425:Business
7124:Fighting
7083:Survival
7068:Tactical
6924:Kuro5hin
6906:Archived
6864:template
6810:Archived
6780:Archived
6747:Archived
6711:Archived
6678:Archived
6584:Archived
6551:Archived
6518:Archived
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6452:Archived
6419:Archived
6381:Archived
6345:Archived
6315:Archived
6282:Archived
6246:Archived
6213:Archived
6180:Archived
6147:Archived
6116:Archived
6083:Archived
6050:Archived
6019:Archived
5986:Archived
5981:PC Gamer
5953:Archived
5920:Archived
5887:Archived
5861:July 14,
5829:June 16,
5823:archived
5790:Archived
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5724:Archived
5691:Archived
5658:Archived
5625:Archived
5592:Archived
5565:June 24,
5532:Archived
5502:April 4,
5445:Archived
5405:Archived
5374:Archived
5341:Archived
5290:Archived
5257:Archived
5224:Archived
5191:Archived
5165:Archived
5160:Engadget
5097:Archived
5070:April 4,
5064:Archived
5016:Archived
4948:June 12,
4942:Archived
4884:Archived
4843:March 1,
4804:Archived
4755:Archived
4653:Archived
4620:Archived
4593:July 31,
4587:Archived
4520:Archived
4493:March 5,
4487:Archived
4460:March 5,
4454:Archived
4388:Archived
4383:PC Gamer
4355:Archived
4314:Insights
4282:Archived
4249:Archived
4216:Archived
4180:Archived
4155:64436113
4110:Archived
4080:Archived
4045:Archived
4009:Archived
3941:Archived
3901:Archived
3868:Archived
3741:Archived
3703:Archived
3670:Archived
3636:Archived
3631:PC Gamer
3622:PC Gamer
3597:Archived
3559:Archived
3515:13642005
3419:Archived
3317:Archived
3275:Archived
3235:Archived
3141:See also
3018:Spelunky
3004:Spelunky
2984:Spelunky
2972:Derek Yu
2968:Spelunky
2959:Spelunky
2857:, while
2813:(2006),
2760:(1996).
2529:Chunsoft
2513:Game Boy
2466:(2006).
2162:ZAngband
2140:ZAngband
2054:bestiary
1828:ZAngband
1497:Olivetti
1485:BSD UNIX
1298:Apple II
1258:(1978),
1254:(1975),
1138:Spelunky
1102:series,
1086:US Gamer
1072:metagame
1003:(2013).
963:keyboard
886:MAngband
753:cheating
571:monsters
539:such as
440:Spelunky
405:Chunsoft
334:terminal
307:such as
280:through
7958:Sandbox
7800:Serious
7733:Bishōjo
7650:Fitness
7622:Wargame
7480:Vehicle
7453:Fishing
7392:Farming
7292:Sokoban
7156:Stealth
7142:Pac-Man
7018:Shooter
6866:below (
6579:Polygon
6546:Polygon
6277:Polygon
5893:May 28,
5850:1UP.com
5719:Joystiq
5491:1UP.com
5440:USGamer
5252:USGamer
4832:1UP.com
4715:July 2,
4427:July 1,
4394:June 6,
4004:USGamer
3830:1UP.com
3736:GameSpy
3380:Usenet:
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3351:Usenet:
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3323:May 17,
3310:Usenet:
3304::
3241:May 17,
3228:Usenet:
3222::
3195:Usenet:
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2951:brawler
2919:NetHack
2880:NetHack
2802:NetHack
2777:NetHack
2711:Baroque
2643:Pokémon
2625:Chocobo
2610:in the
2480:rules.
2398:Angband
2394:NetHack
2392:, like
2381:NetHack
2373:NetHack
2349:NetHack
2314:NetHack
2310:NetHack
2283:NetHack
2271:NetHack
2256:Angband
2180:Angband
2148:Angband
2136:Angband
2128:Angband
2120:Angband
2112:Morgoth
2108:Angband
2088:Angband
2080:Angband
1759:Angband
1671:NetHack
1330:ARPANET
1256:orthanc
1188:History
994:Cogmind
985:windows
967:command
912:NetHack
882:TomeNET
839:change.
818:USGamer
804:NetHack
793:Angband
738:magical
704:NetHack
686:NetHack
678:Angband
633:NetHack
504:Angband
425:Angband
421:NetHack
382:Angband
364:NetHack
316:Though
295:of the
207:MMORPGs
7907:Casual
7900:Design
7882:Doujin
7795:Sci-fi
7771:Sexual
7744:Comedy
7720:Themes
7704:Typing
7677:Rhythm
7655:Horror
7493:Combat
7458:Racing
7445:Sports
7402:Social
7387:Dating
7338:MMORPG
7278:Puzzle
6986:Action
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6869:Curlie
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2787:Diablo
2762:Diablo
2757:Diablo
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2221:USENIX
2189:-based
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2124:USENET
2101:UMoria
2097:UMoria
2058:UMoria
2050:Pascal
2030:Balrog
1983:-based
1957:Brogue
1686:UMoria
1450:curses
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1267:avatar
1246:pedit5
1241:pedit5
1222:advent
1108:, and
1099:Diablo
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896:online
888:, and
874:ghosts
712:Diablo
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7930:Gacha
7876:Indie
7838:Co-op
7777:Eroge
7765:Otome
7754:Girls
7689:Party
7672:Music
7529:Other
7503:Space
7190:clone
7151:Snake
7144:clone
7105:Other
7026:Arena
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5882:Salon
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4582:Paste
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1966:Moria
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1918:Rogue
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7379:Life
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7036:Hero
6841:ISBN
6818:2014
6788:2014
6755:2016
6719:2021
6686:2020
6653:2023
6625:2019
6592:2019
6559:2019
6526:2019
6493:2015
6460:2016
6427:2014
6389:2014
6353:2016
6323:2015
6290:2015
6254:2015
6221:2014
6188:2015
6155:2015
6124:2015
6091:2014
6058:2015
6027:2015
5994:2015
5961:2015
5928:2016
5895:2012
5863:2010
5831:2016
5798:2015
5765:2015
5732:2015
5699:2015
5666:2015
5633:2011
5600:2011
5567:2011
5554:Edge
5504:2013
5453:2019
5413:2017
5382:2015
5349:2015
5298:2015
5265:2015
5232:2015
5199:2009
5173:2015
5105:2015
5072:2015
4984:2015
4970:Syfy
4950:2014
4911:ISBN
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4689:2022
4661:2015
4628:2021
4595:2015
4556:ISBN
4528:2020
4495:2014
4462:2014
4429:2013
4396:2021
4363:2016
4330:2016
4318:IEEE
4290:2016
4257:2013
4224:2020
4188:2015
4118:2021
4088:2021
4053:2016
4017:2015
3949:2014
3909:2016
3876:2020
3843:2010
3807:2015
3749:2013
3711:2015
3678:2015
3644:2016
3605:2020
3567:2015
3511:OCLC
3501:ISBN
3478:OCLC
3468:ISBN
3427:2015
3325:2018
3283:2018
3243:2018
3016:and
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2794:ADOM
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2444:ADOM
2436:Larn
2432:Larn
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1970:Hack
1968:and
1943:and
1895:2009
1831:1994
1763:1990
1744:1994
1740:ADOM
1689:1988
1675:1987
1620:1983
1604:1982
1600:Hack
1526:1980
1379:Epyx
1343:was
1148:and
928:ANSI
710:and
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655:wiki
551:race
496:Hack
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