538:(NPC), while exploring an area alongside that NPC. A typical escort quest would involve protecting a character as he or she moves through an enemy-infested area. A majority of the time, the quest will demand the player to slay multiple enemies to ensure the safety of the NPC. Escort quests can be beneficial, forcing the players to focus on a particular area in order to play out a scene or reveal a section of the plot. Escort quests can also be used to funnel a character from one location to another, leading the player along a route or path. However, problems with this type of quest can occur if the
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586:. Completion of each quest is a prerequisite to beginning the next quest in the chain. Quests usually increase in difficulty as a player progresses through the chain. The quests typically reveal a single plotline in stages, where events during the stages of the plotline explain the reason or reasons for the different quests. Quest chains can also start with opening or
522:, also known as collection quests or fetch quests, require a character to collect a number of items. These can either be gathered from a location or environment, or require the character to kill creatures in order to collect the required items. The quest may also require the character to collect a number of different items, for example to assemble a device.
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Elements from the above types can be combined to make more complex quests. For example, a quest could require that the player find the parts needed to assemble a specific weapon (Gather Quest), and then use these parts to kill a specific foe (Kill quest). Hybrid quests may also include puzzles and
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Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this
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Questing is a tool used in role-playing games to avoid putting players in a position where they only perform a repetitive action, such as killing creatures. Players may be performing this activity in order to gain new skills and progress to new areas, or to gain in-game money in order to buy new
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or collecting a list of specific items. Some quests may take only a few minutes or hours to complete, while others may take several days or weeks. Often, the larger the reward, the longer the quest takes to finish, and it is common for a quest to require characters to have met a certain set of
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quest or fetch-carry quest. This involves the character being sent to deliver an item from one location to another. Sometimes, the character may need to collect the item first, instead of being handed the item to deliver when starting the quest. These quests are made challenging by asking the
590:
quests, in order to encourage characters to journey to a new area, where further elements of the quest chain are revealed. Through mechanisms like these, the setting of a particular location is explained to the player, with the plot or storyline being disclosed as the character progresses.
456:. It is a smaller mission within a larger storyline, and can be used as a means to provide non-linear structures to an otherwise linear plot. As a general rule, the completion of sidequests is not essential for the game to be finished, but can bring various benefits to the
477:
sends the character out to kill either a specific number of named creatures, or a specific NPC (non-player character). These types of quests often require the character to bring back proof of their work, such as trophies, or body parts (boar tusks, wolf pelts, etc.).
445:", can slow down a character's progression in the game and ultimately limit the player's enjoyment. Having a number of quests for characters to tackle is seen as a way to provide variety, and to counter the need to grind in these types of games.
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controlling the NPC causes the NPC to behave in unexpected or unmanageable ways. Because many escort quests are often perceived as being poorly done, they are very unpopular amongst the gaming community.
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is reached. Enemies in these quests are usually either immortal or infinite in number, until the player is successful. At this point, the enemies would either be killed, or stop appearing.
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In the most general sense, a quest is a "hunt for a specific outcome", in contrast to simply winning a game. Typical quests involve killing a set number of
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Walker, Jill. "A Network of Quests in World of
Warcraft". Second Person: Role-Playing and Story in Games and Playable Media. March 8, 2007
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Our areas also include the ability to track a player's progress in a task, and allows for incredibly detailed quests.
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requires a player to attack certain enemies or structures with a combination of attacks until the required number of
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manner, quests are used to provide the player with further background to the setting their characters are in. This
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character to journey through unfamiliar or dangerous terrain, sometimes while facing a time limit.
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Many types of quests are referred to as "sidequests". These are quests which deviate from the main
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is a group of quests that are completed in sequence. Quest chains are also known as
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depend on guessing the correct syntax to carry out a (typically simple) operation.
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in order to learn new skills and abilities, or any combination of the above.
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Ryan, Marie-Laure (2004). "Quest Games as Post-Narrative
Discourse".
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items, such as armor and equipment. This process, commonly known as "
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is a combination of killing enemies to maintain the well-being of a
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is an optional section of a video game, and is commonly found in
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Michael Lummis; Danielle
Vanderlip (2004). "What is a Quest?".
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is also used to advance any story or plot the game might have.
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729:
Creating
Emotion in Games: The Craft and Art of Emotioneering
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131:, each quest having different requirements and rewards
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Narrative Across Media: The
Languages of Storytelling
405:locations or areas, an increase in the character's
51:. Unsourced material may be challenged and removed.
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638:, Game Developers Conference 2005, March 11, 2005
437:pre-conditions before they are allowed to begin.
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630:"Effective Quest Design in MMORPG Environment"
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424:and are not required to complete the game.
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858:World of Warcraft: Official Strategy Guide
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651:. The MUD Connector. 1999. Archived from
557:A phenomenon unique to text-based games,
111:Learn how and when to remove this message
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756:
724:
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1568:Turns, rounds and time-keeping systems
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817:
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49:adding citations to reliable sources
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401:or in-game currency, access to new
13:
694:Tom McNamara (December 10, 2004).
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391:massively multiplayer online games
14:
1817:
917:Allen Rausch (December 7, 2004).
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1076:Bartle taxonomy of player types
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36:needs additional citations for
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1:
1801:Role-playing game terminology
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502:Another type of quest is the
224:Social interaction in MMORPGs
1365:Glossary of video game terms
894:Russ Pitts (July 25, 2020).
803:"Mario Party Advance Review"
7:
594:
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379:player-controlled character
10:
1822:
919:"World of Warcraft review"
826:AI Game Engine Programming
696:"World of Warcraft Review"
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16:Player task in video games
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1252:Iron Realms Entertainment
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1151:Player versus environment
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1596:Destructible environment
1214:Designing Virtual Worlds
733:. New York: New Riders.
454:role-playing video games
144:Role-playing video games
60:"Quest" video games
828:. Charles River Media.
757:Scorpia (August 1994).
725:Freeman, David (2004).
673:. U of Nebraska Press.
540:artificial intelligence
254:History of Western RPGs
244:History of Eastern RPGs
127:Selection interface in
1806:Video game terminology
896:"Escort Missions Suck"
824:Schwab, Brian (2004).
655:on November 20, 2007.
649:"May Mud of the Month"
393:. Rewards may include
132:
1638:Procedural generation
813:fetch and carry quest
763:Computer Gaming World
126:
1425:Non-player character
1277:Mythic Entertainment
1221:A Rape in Cyberspace
1156:Player versus player
1131:Non-player character
1016:codebases, libraries
929:on December 14, 2004
759:"Scorpia The Avatar"
706:on December 13, 2004
536:non-player character
259:Non-player character
45:improve this article
1664:Movement techniques
1448:Collision detection
1066:Alternate character
975:Multi-user dungeons
777:"Guild Wars Review"
761:. Scorpia's Sting.
636:on August 12, 2005.
138:Part of a series on
129:Dawn of the Dragons
1745:Advance And Secure
606:Nonlinear gameplay
506:, also known as a
464:Common quest types
387:role-playing games
249:History of MMORPGs
229:Character creation
133:
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1760:Last man standing
1543:Scripted sequence
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1282:Plaintext Players
1272:The Mud Connector
871:978-0-7440-0405-2
765:. pp. 29–33.
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1775:King of the hill
1750:Capture the flag
1633:Persistent world
1601:Instance dungeon
1528:Random encounter
1523:Quick time event
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1389:Experience point
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925:. Archived from
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787:on May 14, 2005.
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565:Hybrid quests
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559:syntax quests
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547:Syntax quests
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526:Escort quests
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520:Gather quests
515:Gather quests
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234:Dialogue tree
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181:Dungeon crawl
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101:December 2015
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62: –
61:
57:
56:Find sources:
50:
46:
40:
39:
34:This article
32:
28:
23:
22:
19:
1729:Speedrunning
1533:Replay value
1517:
1399:Critical hit
1312:
1302:
1226:
1212:
1206:Publications
1161:
1126:Mob, Monster
931:. Retrieved
927:the original
912:
900:. Retrieved
889:
880:
857:
825:
819:
812:
806:
797:
790:
785:the original
780:
771:
762:
728:
720:
708:. Retrieved
704:the original
699:
689:
670:
664:
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653:the original
643:
634:the original
624:
587:
583:
579:
577:
574:Quest chains
568:
556:
532:Escort quest
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529:
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518:
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487:
485:
482:Combo quests
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268:
208:Tactical RPG
128:
107:
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67:
55:
43:Please help
38:verification
35:
18:
1717:Competitive
1712:Cooperative
1707:Multiplayer
1611:Bonus stage
1578:Fast travel
1287:Simutronics
1059:terminology
791:FedEx quest
584:quest lines
580:quest chain
488:combo quest
469:Kill quests
375:video games
1790:Categories
1755:Deathmatch
1738:Game modes
1628:Open world
1538:Saved game
1508:Permadeath
1498:Paper doll
1463:Fog of war
1408:Characters
1372:Attributes
1355:Video game
1238:Companies,
1228:Terra Nova
1197:Zone, Area
862:BradyGames
617:References
588:breadcrumb
475:kill quest
407:experience
317:Roguelikes
279:Statistics
239:GNS theory
169:Action RPG
71:newspapers
1697:Nonlinear
1650:Overworld
1468:Game over
1440:Mechanics
1057:Concepts,
933:April 29,
902:April 29,
811:Mentions
789:Mentions
710:April 28,
601:MacGuffin
570:riddles.
450:sidequest
434:creatures
415:mechanism
302:Free MMOs
274:RPG terms
203:Roguelike
174:Soulslike
160:Subgenres
1770:Survival
1692:Emergent
1676:Strafing
1643:Map seed
1623:Mini-map
1616:Minigame
1548:Spawning
1513:Power-up
1503:Password
1453:Cutscene
1357:concepts
1314:Category
1177:Twinking
1167:Spawning
1111:Immortal
1096:Grinding
1081:Cybersex
1048:TinyMUCK
595:See also
443:grinding
428:Overview
397:such as
1589:Scenery
1262:Lysator
1091:Griefer
1028:GodWars
995:DikuMUD
990:AberMUD
923:GameSpy
377:that a
371:mission
307:MMORPGs
85:scholar
1702:Twitch
1655:Skybox
1379:Health
1267:Kesmai
1192:Wizard
1106:Healer
1071:Avatar
1043:Talker
977:(MUDs)
868:
832:
737:
677:
492:combos
216:Topics
196:MMORPG
87:
80:
73:
66:
58:
1606:Level
1553:Stats
1518:Quest
1394:Magic
1257:Jagex
1247:Areae
1162:Quest
1000:LPMud
611:Quest
508:FedEx
403:level
399:items
383:party
369:, or
367:quest
327:TRPGs
293:Lists
269:Quest
92:JSTOR
78:books
1573:Warp
1483:Item
1415:Boss
1384:Life
1304:List
1172:Tank
1121:Loot
1038:MUSH
935:2008
904:2008
866:ISBN
830:ISBN
735:ISBN
712:2008
675:ISBN
530:The
486:The
422:plot
395:loot
389:and
322:RPGs
312:MUDs
64:news
1473:HUD
1420:Bot
1086:God
1033:MOO
1023:DGD
1005:MU*
781:IGN
700:IGN
191:MUD
47:by
1792::
921:.
864:.
860:.
844:^
805:.
779:.
749:^
698:.
578:A
473:A
460:.
448:A
381:,
365:A
1347:e
1340:t
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354:e
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108:(
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99:(
89:·
82:·
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68:·
41:.
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