1293:
266:
1302:
30:
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185:-designed ATB system took prevalence; variations of the ATB system have been used in multiple entries since then. These various elements have been positively received by critics over the series' lifetime, contributing to its overall worldwide success, with the gameplay and narratives frequently cited as setting a standard for RPGs. The series also produced spin-off entries including
1088:" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time despite player actions being in progress, adding an element of urgency to battles. The ATB system was designed by
944:, he has appeared in multiple forms as everything from a player character to an antagonist. His most frequent occupation is an engineer, and he is commonly associated with the party's airship. Cid was originally created as a character that would appear in multiple forms: his one common attribute was that he was an intelligent and wise figure "like
1416:, the current font style was adopted, along with a specially-designed logo by Amano. The emblem relates to a game's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. His work on
6015:
1214:
game has unique abilities which develop as the player's level increases. In some games, the player can assign a character a specific job at the start of the game, while other games allow characters to combine and learn abilities from a number of jobs. In addition to other abilities, a character's job
996:
games has followed certain conventions of the role-playing genre. Players take control of a party of characters, commanding anywhere between three and eight during battles. Players must face a variety of enemies who continually try to damage the player; in battle, the characters can select a variety
691:
in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Twin antagonists, with the second main antagonist being hidden for the majority of the game, is also a
1221:
saw the introduction of the Job Change System: through special crystals, the four player characters were granted a variety of jobs that could be switched at any point by the player. The Job Change system was initially proposed by
Sakaguchi as he wanted to give players freedom to customize the party
1096:
race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters. Ito himself described the inspiration as his wish to balance pure turn-based mechanics with real-time battle mechanics, which played into a movement in
Formula
1012:
Magic is another common role-playing element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies;
1226:
with 22 available jobs. Jobs have recurring functions throughout the series. Some of the more traditional classes include the
Warrior/Fighter, the Dragoon, the Thief, and variations on magical classes such as White and Black Mages. More original classes have appeared throughout the series, such as
1279:, Middle-Eastern, Asian, and Classical mythology. As groups within the games, they have been referred to by several names (Espers, Guardian Forces, Aeons, Eidolons, Astrals, Primals, Eikons), and have taken either core roles in the story or less prominent roles as tools for the player characters.
670:
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Other aspects explored are the relationships between characters, which range from
1189:
veteran Ryota Suzuki, again focused on action with a single protagonist with a focus on switching elemental abilities gained from the world's summons. Battles were also split between standard combat with smaller enemies, and large cinematic battles with their own mechanics.
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1227:
Bards, Scholars, and
Summoners. Due to the series' popularity, they have become staples of RPGs since their debut. The complexity and scope of the job system, as well as whether or not characters are capable of changing jobs, varies from game to game. The original
837:. Such magical technology is often used as a metaphor for overreaching, evil ambition, breaking the rules of the world, and stealing its energy no matter the cost. Extremely powerful magitek armor is recurring in various games in the series, such as in
1706:
series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The side view perspective with groups of monsters against a group of characters used by the early
1748:
included the series on a ranking of the best games and series of all time, with one of its points of praise being the narratives. That magazine later cited the "melodramatic storylines" used in the series as a factor in its longevity. In a review of
1180:
games up to this point, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties. The battle system of
909:(bat); while frequently seen running shops or assuming some other background role, they have also appeared as party allies or playable characters. The Moogles were also created by Ishii, originally designed in his school days by combining a
1069:, character abilities improved based on the number of times they were used and the number of hit points accumulated during battles: if a character used magic, they would become strong in magic while other attributes would suffer. For
3699:
1771:
had "shaped and defined role-playing games across generations of consoles", though felt the series had lost some of its appeal as its more recent installments differed too much from their predecessors, with some fans referring to
1205:
are often referred to as "jobs"; they have been present in the series since the first game, where players chose each character's job from the outset. Kawazu created this system to give players freedom to customize the party. For
1411:
Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as a piece of full artwork rather than a simple logo. Since
1020:
Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for traveling short distances, but others include sea and land vessels. Following
1051:, particularly the incorporation of enemy-specific weaknesses that were otherwise missing from Japanese games at the time. He also added elements such as weapon and item abilities based on their successful implementation in
1439:. His greater involvement was also due to scheduling conflicts with Amano's overseas trips to open exhibitions in Europe and North America. Nomura would end up having a substantial input into the character stories. While
740:
and were instrumental in keeping the world in balance. Due to this, control over the crystals forms part of a chosen games' core narrative. The concept of crystals was introduced into the original game by game designer
5318:
1239:, the Job System was reintroduced as a second level to the class system. Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series.
1029:, a car dubbed "Regalia" was introduced as both a ground-based transport and later as a vehicle that could be converted to function as an airship. Airships are often unlocked for players fairly late in the game.
77:, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have
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2938:
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384:(2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to a darker theme. Nojima also created the original scenario of
1113:, which switched to a system called the "Conditional Turn-based Battle" system: while reverting to a purely turn-based model, it included additional elements such as in-battle party member switching.
1467:, Nomura created the main characters alongside being one of the main creative forces behind its development. A trend with Nomura's characters is their names being related to the weather or the sky (
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280:
series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots. Multiple writers have worked on the
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235:'s last-ditch attempt at success within the video game market; Sakaguchi had long wished to create a role-playing game, but the company had denied him the opportunity until then. The first
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997:
of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw", or "Summon". The battle is won when all enemies are defeated. Up until
1144:. While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on
292:, who was asked on board the project by staff who were fans of his work in anime. He was asked to create a scenario that would make players cry. Terada would provide the scenarios for
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most commonly uses an experience point-based leveling system, where each battle awards experience points and gaining levels increases character statistics such as health and magic.
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679:, a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Esoteric and mystical elements also take a central role in several games, though later games such as
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was released in 1987, and was a commercial and critical success that fueled the development of further games. The series garnered international popularity with the release of
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1911:
1073:, the system changed back to a traditional class-based model: Kawazu said that the reason for this was because no-one could fully understand the system he had created for
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2543:
1065:, Kawazu designed the battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters. In
341:(1994) was worked on by a group of four or five different writers, including Kitase. Sakaguchi was responsible for providing the basic story from the original game until
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1133:: dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player.
314:(1991) was pushed forward onto the next generation of game hardware, Terada's planned scenario was scrapped by the management and he parted with Square on poor terms.
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4820:
1585:, for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for games such as
1539:, he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures. He returned to work on
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1275:. Summons can be either optional acquisitions or tied to story events and particular characters. The names of summons derive from multiple cultures, including
1715:. The class changing systems and multiple types of magic available were also influential on the genre, as were the use of a variety of vehicles. By contrast,
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In games with universes containing more advanced technology, it is often depicted as predominantly powered by magic. This is specifically called magitek in
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1543:, where he needed to adjust from working on a static project to designing for the more fluid environment of an MMORPG. He would also contribute designs to
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games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a
602:
film franchises. Eventually mixed reactions to the subseries prompted Square Enix to move away from the esoteric and complex storylines it incorporated.
416:
left due to illness. The initial script was written by Miwa Shoda, whose work was fleshed out by
Watanabe. Watanabe would later work on the scenarios of
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1952:
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has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".
637:
did not originally take place in
Ivalice, being incorporated into the subseries by Square Enix long after its release. The game's references to other
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3623:
257:
has become one of Square Enix's major gaming franchises; as of 2016, the series has sold 110 million copies worldwide across 48 video game releases.
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5148:
1013:"Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying
3968:
1690:. A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created the clothing for the main cast of
4789:
2387:
1825:
as an influence on either their general game design or specific games. Several independent developers have drawn on both classic and contemporary
6204:[Wear the image of a dragon knight and design look of "FFVI"! 5th "Lightning FFXIII Returns" development staff interview (Art Edition)].
6084:
1427:
onward, the main character designer for the series was
Tetsuya Nomura, whose first major contribution had been character and monster designs for
578:; while the subseries' games have unique settings and stories, they all share a common mythos surrounding crystals and their associated deities.
5382:
4910:
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did away with the Job System in favour of a character class-driven system where equipment determined skills and growth. For the later stages of
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system with characters appearing on the left-hand side of the screen, a feature later adopted by multiple other role-playing games (RPGs). For
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745:. Based on positive fan feedback, Terada suggested carrying them into future entries. Since then, crystals have taken prominent roles in
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used real-time command-based combat systems and removed random encounters, playing in a similar fashion to other contemporary MMORPGs.
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3259:
716:. In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from the
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6998:
5604:
5001:
3597:
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5807:
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1364:, Amano was given more freedom to create elaborate character designs. Amano returned as character designer and general artwork for
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was also intended to be a standalone game, and was later expanded into the series' first official trilogy with the development of
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641:
games were originally intended as fan service. Ivalice itself was the creation of Yasumi
Matsuno, the main creative force behind
6665:
6232:
4701:
3862:
2896:""Do Namazu speak Ibaraki dialect?" "Why can we summon Phoenix?" ―― Q&A session from our readers with FFXIV's Mr. Banri Oda"
2613:
1984:
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2009:
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which have appeared in multiple roles. Numerous writers have worked on the series, including
Sakaguchi himself, early writer
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108:. Some settings and specific themes have been used in multiple installments and subseries, including the fictional world of
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and continuing in following games, enemies were visible in the field and could be avoided. Like other role-playing games,
809:, crystals were included as the equivalent to limited fuel sources, with their fading power triggering the plot's events.
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3283:"@HPF_LD my orignal [sic] plan is that VS dose not belong to Ivalice. ..please, no flames about my bad English"
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has frequently been classed as a game that helped solidify the structure and style of RPGs for many years to follow.
1711:
games has been frequently imitated, supplanting the prior RPG standard of one-on-one battles against monsters from a
1640:
1565:
455:
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would become Nomura's favorite project, its graphical limitations meant that his art style was limited in turn. For
1392:
it was the game staff that took and adjusted his artwork to suit the games. He returned as a character designer for
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7267:
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was Limit Breaks, special cinematic moves that have become a staple of the series. The ATB system was in use until
540:
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114:
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7757:
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5179:「最近目指しているのは,洗練された美しいドット絵,ですね」――FF誕生以前から,アルバム「FINAL FANTASY TRIBUTE ~THANKS~」までを,スクウェア・エニックスのデザイナー・渋谷員子氏に振り返ってもらった
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124:
mythos. The art design for the series has been associated with multiple artists, the three most prominent being
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7680:
7387:
7198:
7126:
6695:
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was originally planned as a platform for the development of multiple games planned out in advance, compared to
552:
461:
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4148:
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s
Lightning was given a weather-based name, Nomura gave Noctis his current name: Noctis' name translates from
1152:
continued using the Paradigm system with added gameplay functions based on criticism of the first game, while
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in Japanese) to aid the party through cinematic actions. The concept of summoning was proposed for the first
564:
519:
515:
5220:
4282:
Loguidice, Bill; Barton. Matt (2009). "Final Fantasy VII (1997): It's Never Final in the World of Fantasy".
2147:
1404:
was an aquatic monster, he did not know this at the time, so he designed Bahamut as a "mecha dragon". As of
7708:
7701:
6301:
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4226:
4026:
3782:
3152:"FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama: Compilation of games puts new spin on FF series"
2680:
1400:, Amano created the game's world map. One of the designs he recalled was for the summon Bahamut: while the
1338:
6582:
3633:
3013:"Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase"
81:
carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.
8219:
7990:
7868:
7625:
7325:
6899:
5729:
5152:
2752:[Final Fantasy XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe].
1757:
cited that game as a genre-defining game with its storyline and emphasis on character development, while
952:
series". Two other recurring human characters are Biggs and Wedge, a duo named after characters from the
216:
59:
704:. Most games feature names inspired from various cultures' history, languages, and mythology, including
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was designed to retain the strategic elements of earlier games while emulating the cinematic action of
212:
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7767:
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4906:
4844:"Final Fantasy XVI - An Interview With Naoki Yoshida On Eikons, Boss Fights, And When We'll See More"
4321:
4182:
3444:
3351:
3108:
1480:
6031:"Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more"
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changed to a more action-based, single-character version that incorporated design elements cut from
8108:
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7274:
7115:
7021:
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6352:
1646:
1626:
1408:, Amano's artwork has been created fairly early in a game's development based on the basic themes.
1222:
members. The Job System has continued to have a strong role in the series, being most prominent in
683:
focus on simple narratives and understandable knowledge for its lore. The central conflict in many
5829:
142:
and continues to design each game's logo, Nomura has designed characters for multiple games since
88:
series features recurring thematic elements, including magical crystals and creatures such as the
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Other artists have also contributed to the series. Hideo Minaba contributed character designs to
885:
that regularly acts as a means of transport for characters. The Chocobo was created by Ishii for
70:
1850:"What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet"
1829:
games when developing games, citing examples within their narratives, game design, and visuals.
1372:, in addition to featuring work by Amano, also had contributions from other designers including
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8263:
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7402:
7176:
4382:
3690:"Final Fantasy 15: Everything you need to know, including release date and Episode Duscae demo"
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1678:. A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from
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used an action-based system that was described as a "realistic" version of those used in the
1047:
829:, while other games have similar elements under a different name, such as mako technology in
619:
483:
459:(2013), alongside new writer Kazutoyo Maehiro. The lead writer for expansions beginning with
284:
series over its existence, the most prominent having worked on the mainline games. The first
246:
165:
3755:[30 Minutes with Hajime Tabata] (in Spanish). La Capital Ovidada. October 13, 2016.
3184:
1742:
cited the visuals of the series as a reason for its long-standing critical praise. In 1996,
617:. Taking place within a single world across a large time period, Ivalice is the setting for
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1045:. When creating it, he closely followed the mechanics created in the Western tabletop game
523:
496:
265:
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1447:, he worked with other artists to make the characters more realistic. Nomura returned for
8:
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settings is the use of important magical crystals; in early games, they represented the
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6008:"Roberto Ferrari ART ロベルト•フェラーリ イラスト - SQUARE-ENIX Final Fantasy XV ☆ FF Versus Type 0"
5177:
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3385:"Some Of Final Fantasy XIV: A Realm Reborn's Scenarios Were Inspired By Yasumi Matsuno"
3317:
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lore. In contrast, overt references such as terminology and branding were removed from
510:
was expanded into a multimedia series to avoid creating a video game series; named the
418:
368:
270:
232:
51:
18:"Four Fiends" redirects here. For the four legendary threats in Chinese mythology, see
6085:"Final Fantasy XV feedback live stream full report: Episode Duscae 2.0 coming mid-May"
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1384:, Amano created his artwork based on specific descriptions from game staff, while for
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games, although they remain unconnected in a narrative sense. A recurring animal in
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1616:. Italian-born artist Roberto Ferrari worked as a secondary character designer for
1522:
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587:
568:). A different subseries linked by common elements, and indirectly inspired by the
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4877:"Hironobu Sakaguchi On His Lifetime of Achievement and the Future of Terra Battle"
2929:"Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer"
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6233:"Mevius Final Fantasy is free-to-play; story, characters, and abilities detailed"
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4790:"Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed"
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2780:"The Adventure Continues With Three All-New Final Fantasy XI Expansion Chapters!"
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2019:
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series as an example of video games have evolved their combat systems over time.
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5319:"The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano"
3942:"Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers"
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3889:"Final Fantasy 15's Magitek armor is here, no longer looks like Power Rangers"
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7224:
7186:
6884:
5323:
5061:
4848:
2174:
1801:
1276:
1014:
858:
629:
207:
193:
42:
4669:(in Japanese). Tokyo: Studio Bentstuff. January 28, 2010. pp. 306–308.
2810:
7745:
7330:
7214:
7181:
7166:
7003:
6323:
5670:"RPGFan Exclusive Interview: Isamu Kamikokuryou, Art Director, Square Enix"
4417:
4345:"Final Fantasy XV PC Release In Consideration, Plans For Paid And Free DLC"
4317:
3568:
3161:
2993:
1510:
1468:
1089:
742:
289:
182:
97:
5026:人のフィルターがゲームを形作る。「聖剣伝説 RISE of MANA」プロデューサーの小山田 将氏とシリーズ生みの親である石井浩一氏へのインタビュー
3837:"Watch Noctis battle Magitek units in new Final Fantasy 15 battle footage"
1573:
games: he had a major role in the design of Lightning's new appearance in
7797:
7750:
7318:
7156:
7136:
6895:
6610:
6445:
6201:竜騎士や『FFVI』のロックをイメージしたウェアもデザイン! 『ライトニング リターンズ FFXIII』開発スタッフインタビュー第5回(アート編)
5747:
5200:
4440:
4121:
4002:
3997:
3786:
3694:
3221:"Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right"
2783:
2640:
2445:
1980:
1884:
1795:
would adopt its usage-based skill systems. Ishii's experience working on
1763:
1723:
1452:
1373:
1301:
1097:
One where cars were shifting towards using semi-automatic gearboxes. For
1093:
882:
805:
as a central plot due to being given "short shrift in recent games". For
713:
432:
220:
55:
29:
19:
6606:"Final Fantasy retrospective: A look back at 25 years of the RPG series"
6510:. No. 21. United States: Imagine Media. September 1996. p. 64.
5125:
2479:
917:. Other recurring races include common monsters such as the cactus-like
8193:
7161:
5834:[Special Interview: Isamu Kamikokuryo / Final Fantasy XIII-2].
5554:
5527:
5481:(PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
5357:
5183:
5030:
4934:"An Interview with Final Fantasy XIV's Producer/Director Naoki Yoshida"
2900:
2540:"Final Fantasy X Writer Shares His Thoughts And Memories Of The Series"
2205:
1630:. Yusaku Nakaaki worked with Naora and Nomura to create characters for
697:
308:
on his career, as many only knew him from his video game writing. When
5985:] (in Japanese). SQUARE ENIX. February 1, 2012. pp. 250–253.
422:(2009) and its sequels, which would become one of his major projects.
378:(2001) alongside other writers. He returned to write the scenario for
7254:
6830:
6826:"6 ways that the Final Fantasy franchise continues to influence devs"
6577:
5835:
5255:
4696:
4149:"The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In"
3592:
3225:
3016:
2356:
1947:
1248:
1215:
usually determines the types of weapons and armor that they can use.
1025:, more modern and futuristic vehicle designs have been included. For
973:
956:
franchise who are often used for comic relief. Making their debut in
717:
592:
3624:"Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development"
2388:"The Making of Dissidia Final Fantasy—Final Words from the Producer"
1332:
were created by Yoshitaka Amano, a noted artist who had worked with
692:
recurring element. Other common plot and setting themes include the
6798:
6544:
6412:
6297:
6011:
5802:
5638:
5287:
5066:
4268:
3918:
3813:
3079:
3047:
2933:
2685:
2480:"Nomura, Kitase and Nojima Discuss Final Fantasy VII's Development"
2422:(in French). Final Fantasy World. November 28, 2009. Archived from
2142:
1754:
1654:, and he would later serve as a costume and character designer for
1456:
1451:, designing the main cast and creating a setting influenced by the
1247:
A different system is "Summoning", a mechanic where characters can
721:
675:
to rivalry. Other recurring situations that drive the plot include
4757:"Lightning Returns: Final Fantasy XIII Devs Answer Your Questions"
2749:『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー
1001:, battles were triggered through random encounters: starting with
992:
Since the series' inception, gameplay in the majority of mainline
8246:
8241:
7899:
7618:
7551:
7313:
7108:
6793:
6142:
5755:
5549:
5352:
5120:
4964:
4496:
4460:
4387:
4231:
4087:
3628:
3507:
3356:
3337:
3302:
3156:
2753:
2733:
2571:
2567:"Fresh Details and Videos for Final Fantasy XIII and Versus XIII"
2512:
2456:
2392:
2324:
2289:
2014:
1943:"Final Fantasy 7 retrospective – The game that killed Squaresoft"
1814:
1810:
1638:. Akira Oguro created the character artwork for the mobile games
1401:
918:
878:
676:
610:
109:
89:
63:
6852:
6757:"You Can Play Dragon Age: Origins Sort Of Like Four Other Games"
4817:"Final Fantasy XV director addresses fan concerns, new gameplay"
4613:"Final Fantasy XIV: A Realm Reborn Interview with Naoki Yoshida"
4030:
3783:"Producer Naoki Yoshida shares his vision for Final Fantasy XVI"
1396:, working from specifications provided by the game's staff. For
613:, the setting for games within the game collection known as the
8251:
7287:
6761:
6573:"'Dirge of Cerberus' defies expectations, for better and worse"
5866:
5085:
5059:
Juba, Joe (May 2016). "Final Fantasy XV – The Clearing Storm".
4263:
3969:"Final Fantasy XV Pre-Beta Version Complete, Moogles Confirmed"
1853:
1186:
921:, the Tonberry, the Malboro, the Behemoth, and the Iron Giant.
894:
701:
653:. Matsuno's work with Ivalice later inspired the scenarios for
331:(1992), the scenario was a collaboration between Sakaguchi and
93:
4992:"Meet the Guy Who Saved Final Fantasy XIV from Total Disaster"
2870:"Final Fantasy XIV Anniversary – Messages from the Developers"
1809:
spin-off. Numerous industry developers and studios (including
964:
games. A different character is Gilgamesh; first appearing in
522:, and post-release content including other spin-off games and
486:
while using a lighter tone than its predecessor. No sequel to
7460:
7445:
7008:
6481:. No. 177. June 25, 2007. pp. 72–79. Archived from
6058:"Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0"
5952:
5771:"This FFXIV: Heavensward Art Gallery is Absolutely Beautiful"
5521:
1495:
1476:
1460:
910:
850:
5983:
Final Fantasy Type-0 Artwork Book: Secret Vermillion History
5113:
3998:"Final Fantasy III 30th Anniversary Special Interview Vol.2"
3473:
1057:. This first version of the battle system was a traditional
514:
Universe, it is split between pre-release media including a
197:, and in turn influenced later game developers and studios.
8067:
4281:
2169:
Dave, Morris (2004). "Insider Secrets: Final Fantasy X-2".
1785:
1431:. He was chosen by Sakaguchi as the character designer for
1210:, jobs were attached to specific characters. Each job in a
1101:, Ito evolved the system further as he felt the version in
945:
672:
224:
187:
5798:"Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo"
5251:"The Final Fantasist: A Conversation With Yoshitaka Amano"
4227:"30 Things You (Probably) Didn't Know About Final Fantasy"
3573:
GT Retrospectives: Final Fantasy Retrospective – Part XIII
2274:(in Japanese). No. 37. Micro Magazine. November 2000.
1658:. Toshiyuki Itahana first worked on character designs for
1634:, and along with Ferrari created secondary characters for
869:
Characters and monsters have made appearances in multiple
6638:
6379:
6347:
5924:
5752:
Final Fantasy XIV: Eorzea – The Making of a Realm: Part 7
5573:
5420:
4761:
4554:
4524:"Interview with Final Fantasy Creator Hironobu Sakaguchi"
3661:
3189:
2998:
GT Retrospectives: Final Fantasy Retrospective – Part VII
2966:
2080:
1717:
1092:. According to Kawazu, Ito was inspired while watching a
914:
317:
After Terada's departure, scenario work was delegated to
6260:"GC 2015: Final Fantasy XV interview with Hajime Tabata"
4492:"Final Fantasy's Hiroyuki Ito and the Science of Battle"
4422:
GT Retrospectives: Final Fantasy Retrospective – Part II
3912:
3414:
Japan Pop!: Inside the World of Japanese Popular Culture
304:(1990). He later had mixed feelings about the impact of
6328:
GT Retrospectives: Final Fantasy Retrospective – Part I
5283:"Q&A: Final Fantasy Concept Artist Yoshitaka Amano"
3863:"Get a first look at Final Fantasy XIV's magitek armor"
3809:"The Mog Log: Final Fantasy XIV's magitek disassembled"
3318:"@HPF_LD if you will, It just kind of fan service. thx"
3044:"The director of 'Final Fantasy XV' isn't finished yet"
2841:"Final Fantasy XIV: A Realm Reborn Developer Interview"
5601:"Japan Expo 2013: Interview with Tetsuya Nomura (ENG)"
4610:
4083:【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る
3745:
2811:"Planner Yaeko Sato Details Final Fantasy XIV's Story"
1912:"Sakaguchi discusses the development of Final Fantasy"
1531:, creating the Bangaa race that would later appear in
960:
as footsoldiers, they have since appeared in multiple
445:(2010), the writer was Yaeko Sato, who also worked on
6726:"BioWare: Final Fantasy movie influenced Mass Effect"
6283:
6281:
6194:
6192:
5022:
4961:"The Mog Log: Parties and roles in Final Fantasy XIV"
4456:"A Conversation With the Creator of Final Fantasy IV"
4383:"What's the Deal with Square Enix's Akitoshi Kawazu?"
924:
A human character that has frequently appeared is Cid
6441:"What is your favorite Final Fantasy combat system?"
5497:"Final Fantasy Versus XIII – all the details so far"
3440:"Interview with Yoshinori Kitase and Tetsuya Nomura"
1483:). He wanted to break this tradition when designing
345:. Sakaguchi would also write the scenario draft for
8151:
Brave Father Online: Our Story of Final Fantasy XIV
6696:"Molyneux: Final Fantasy VII Defined the RPG Genre"
5863:"Square Enix On Bringing Lightning Returns To Life"
5663:
5661:
4931:
4146:
3469:
3467:
3125:"Kitase Discusses Compilation of Final Fantasy VII"
1352:as general artwork designer, filling that role for
6278:
6189:
6113:(in French). Final Fantasy World. April 28, 2015.
5885:
5854:
5172:
5170:
3727:"Gamescom 2015: Hajime Tabata Interview (English)"
3411:
3066:
2004:
2002:
1730:s Chris Hovermale cited the battle systems of the
801:to help with marketing. Crystals were included in
532:was later expanded into a multimedia series gamed
412:(2005) as a scenario writer after original writer
325:(1991), along with being the game's designer. For
211:media franchise began with the development of the
6251:
5016:
4808:
3409:
3250:
3248:
3214:
3212:
2678:
2382:
1799:was reflected in his design philosophies for the
1779:Kawazu would develop the concepts he created for
1129:used a similar real-time command-based system to
893:game since then. A second recurring race are the
8278:
5658:
5416:"IGN Presents: The History of Final Fantasy VII"
5114:Mielke, John; Minamoto, Hiroko (July 20, 2006).
5082:"The Iconic Final Fantasy Art Of Tetsuya Nomura"
3617:
3615:
3492:
3464:
3143:
2838:
2653:
2605:体験版『FF15』エピソード・ダスカ2.00でカトブレパスと戦える?ストーリーについて重大発表も
1843:
1841:
1593:, in addition to creating character designs for
696:, an apocalypse, and conflicts between advanced
6432:
6334:
6257:
6168:
6055:
5860:
5789:
5768:
5762:
5593:
5539:
5537:
5524:Official U.S. PlayStation Magazine August, 2001
5490:
5488:
5413:
5167:
5054:
5052:
4958:
4868:
4841:
4583:
4307:
4305:
4303:
4180:"Final Fantasy VII: Behind the Scenes Report".
4024:
3939:
3913:Riley, Adam; Smith, Lesley (February 8, 2007).
3563:
3561:
3559:
3557:
3555:
3309:
3274:
3182:
3116:
3075:"More Compilation of Final Fantasy VII details"
2926:
2808:
2740:
2564:
2477:
2239:
2131:
2129:
2127:
2125:
2123:
1999:
1847:
1581:. Naora had a presence within the series since
1328:The artwork and character designs of the first
1260:
1080:The battle system most closely associated with
933:
6817:
6103:
5697:
5667:
5449:
5248:
5079:
4989:
4904:
4835:
4547:
4489:
4453:
4380:
4311:
4251:
4224:
3992:
3990:
3966:
3780:
3648:
3621:
3553:
3551:
3549:
3547:
3545:
3543:
3541:
3539:
3537:
3535:
3382:
3245:
3218:
3209:
3122:
3004:
2959:
2953:
2864:
2862:
2772:
2628:
2317:
2162:
2121:
2119:
2117:
2115:
2113:
2111:
2109:
2107:
2105:
2103:
2073:
1776:as "the last traditional game in the series".
1650:. Toshitaka Matsuda's first major work was on
1577:. He was also involved in the world design of
1254:
927:
474:The first game to receive a direct sequel was
398:by Saori Itamuro. Another recurring writer is
273:in 2007, who worked on multiple game scenarios
6868:
6718:
5950:
5822:
5628:
5626:
5624:
5622:
5407:
5374:
4754:
4689:
3933:
3721:
3719:
3717:
3612:
3072:
2598:
2596:
2594:
2503:
2501:
1940:
1838:
1662:, then later served as a main artist for the
6322:
6049:
5795:
5534:
5485:
5244:
5242:
5218:
5109:
5107:
5049:
4787:
4781:
4516:
4434:
4428:
4416:
4412:
4410:
4376:
4374:
4372:
4370:
4368:
4366:
4300:
4218:
4202:(in Japanese). Gigazine. December 29, 2014.
4111:
4109:
4018:
3915:"Hiromichi Tanaka, Square Enix (Transcript)"
3687:
3654:
3567:
3502:Bringing Fantasy to Life in Final Fantasy XV
3448:. No. 196. October 2005. Archived from
3099:
3010:
2992:
2872:. Final Fantasy XIV Anniversary site. 2014.
2705:
2647:
2634:
2473:
2471:
2313:
2311:
2235:
2233:
2231:
2168:
1903:
976:, was created by Sakaguchi, and designed by
968:, he has made cameo appearances in multiple
6688:
6399:
6340:
6316:
6230:
6224:
6138:"More Details on Final Fantasy IV's Sequel"
6135:
6082:
6028:
6022:
5746:
5718:
5693:
5691:
5522:Sam Kennedy and Gary Steinman, ed. (2001).
5494:
5312:
5310:
4874:
4683:
4636:
4634:
4579:
4577:
4550:"E3 2009: Final Fantasy XIV – What We Know"
4186:. No. 97. August 1997. pp. 18–19.
4115:
3987:
3532:
3432:
3403:
3149:
2859:
2444:
2412:
2100:
1872:
372:(1999). He was also a major contributor to
362:: he first joined the development team for
6875:
6861:
6367:
6076:
5999:
5740:
5726:"Vagrant Story: from the Development Team"
5619:
5561:
5445:
5443:
5380:
5343:
5275:
5212:
5140:
5073:
4900:
4898:
4748:
4724:"Yoshinori Kitase on Final Fantasy XIII-2"
4640:
4604:
4543:
4541:
4485:
4483:
4336:
3960:
3906:
3776:
3774:
3714:
3585:
3376:
3344:
3112:. No. 196. October 2005. p. 104.
3035:
2986:
2672:
2591:
2498:
2438:
2376:
2278:
2260:
2135:
2069:
2067:
2065:
2063:
2061:
1697:
1435:after being amused by his storyboards for
6781:
6748:
6658:
6625:
6527:. No. 50. February 1999. p. 79.
6438:
6162:
6129:
5470:
5316:
5239:
5104:
5058:
4643:Final Fantasy XII Official Strategy Guide
4407:
4363:
4106:
4074:
3886:
2834:
2832:
2711:
2558:
2509:"Interview with Nomura, Kitase and Naora"
2468:
2308:
2228:
2200:
2198:
2196:
2194:
2059:
2057:
2055:
2053:
2051:
2049:
2047:
2045:
2043:
2041:
1105:was incomplete. A mechanic introduced in
972:games since then. Gilgamesh, named after
394:. His original scenario was reworked for
366:, and would later write the scenario for
6603:
6597:
6465:
5891:
5700:"Who's Working On Final Fantasy Type-0?"
5688:
5307:
5023:Shinchitsujo, Tairiku (April 28, 2014).
4983:
4952:
4932:Cunningham, Michael (October 18, 2011).
4925:
4907:"GZ Interview: Final Fantasy XI Q&A"
4659:
4631:
4574:
4286:. Focal Press/Elsevier. pp. 77–92.
3860:
3806:
3352:"Final Fantasy XII Roundtable Interview"
3176:
2920:
2802:
1909:
1612:, and would later design characters for
358:One of the notable recurring writers is
264:
62:). The franchise centers on a series of
28:
6564:
6537:
6514:
6497:
6006:Ferrari, Roberto (September 29, 2015).
6005:
5944:
5634:"Q&A: Final Fantasy XII developers"
5569:"New Final Fantasy Versus XIII Details"
5515:
5440:
4895:
4814:
4716:
4538:
4480:
4447:
4190:
4140:
3834:
3771:
3474:Clarke, Andy; Mitchell, Grethe (2007).
2962:"Final Fantasy X-2 Developer Interview"
2464:from the original on November 17, 2021.
1934:
1878:
1348:. Amano was brought on board the first
785:. Crystals also took a central role in
402:. His first job on the series was with
8279:
6838:from the original on November 29, 2016
6754:
6736:from the original on November 30, 2018
6706:from the original on November 30, 2018
6631:
6405:
6064:from the original on December 25, 2012
6018:from the original on January 19, 2016.
5971:
5920:"The Final Fantasy IX Team Spills All"
5912:
5476:
5116:"A Day in The Life of Yoshitaka Amano"
5037:from the original on December 27, 2015
4883:from the original on September 9, 2015
4206:from the original on December 29, 2014
4173:
4147:Farokhmanesh, Megan (March 20, 2015).
4118:"Final Fantasy: Anniversary Interview"
4045:
3681:
3579:
3520:from the original on November 17, 2021
3087:from the original on December 16, 2014
2888:
2876:from the original on September 2, 2014
2829:
2817:from the original on December 24, 2012
2531:
2344:
2320:"Final Fantasy: Kitase's Inside Story"
2191:
2038:
1967:
889:, and have appeared in every mainline
482:is set in the same fictional world of
6856:
6823:
6769:from the original on November 7, 2018
6570:
6531:
5932:from the original on January 14, 2016
5861:Ashcraft, Brian (November 10, 2012).
5831:上国料勇氏スペシャルインタビュー/FINAL FANTASY XIII-2
5581:from the original on December 7, 2014
5221:"Reflections With Soraya Saga Part 1"
5146:
4959:Lefebvre, Eliot (December 29, 2012).
4905:Hopper, Steven (September 27, 2011).
4275:
4239:from the original on November 8, 2012
4199:スマホでファイナルファンタジーVIをプレイしてみたら想像以上の冒険になった
3975:from the original on November 9, 2015
3759:from the original on October 22, 2016
3669:from the original on October 27, 2014
3600:from the original on January 25, 2009
3293:from the original on February 8, 2016
3262:from the original on October 11, 2007
3197:from the original on October 27, 2014
3041:
2809:Gantayat, Anoop (December 23, 2009).
2693:from the original on October 18, 2012
2565:Haywald, Justin (December 12, 2008).
2420:"Interview: FFCC The Crystal Bearers"
1670:Lightning Returns: Final Fantasy XIII
1656:Lightning Returns: Final Fantasy XIII
156:, and games associated with Ivalice.
6755:Totilo, Stephen (October 19, 2009).
6604:Reynolds, Matthew (April 11, 2012).
5959:from the original on January 4, 2014
5892:Gantayat, Anoop (January 31, 2011).
5668:Winkler, Chris (November 15, 2006).
5607:from the original on January 8, 2014
5080:Plunkett, Luke (February 16, 2015).
4823:from the original on October 2, 2014
4592:from the original on October 9, 2015
4342:
4312:Jenkins, David (February 28, 2007).
4051:
4025:Gantayat, Anoop (October 25, 2011).
3948:from the original on October 1, 2012
3887:McWhertor, Michael (July 31, 2017).
3835:Hillier, Brenna (February 1, 2016).
3733:from the original on August 11, 2015
3622:Gifford, Kevin (December 21, 2011).
3315:
3280:
3123:Stone, Cortney (September 1, 2005).
3106:"Afterthoughts: Final Fantasy VII".
3073:Kohler, Chris (September 24, 2004).
3054:from the original on August 26, 2017
2960:Dunham, Jeremy (November 25, 2003).
2908:from the original on August 11, 2021
2679:Niizumi, Hirohiko (August 1, 2005).
2656:Final Fantasy XII Scenario Ultimania
2546:from the original on January 9, 2014
2537:
2318:Parish, Jeremy (February 24, 2010).
2088:from the original on August 12, 2011
793:, which both used the crystal-based
605:A world later incorporated into the
575:Fabula Nova Crystallis Final Fantasy
453:; Sato stayed on as lead writer for
6538:Kasavin, Greg (December 12, 2005).
6406:Vestal, Andrew (November 2, 1998).
6383:. December 29, 2009. Archived from
6341:Casamassina, Matt (July 19, 2005).
6266:from the original on August 7, 2015
6239:from the original on March 28, 2015
6150:from the original on August 4, 2011
6111:"FFXV: Tabata commente les retours"
6091:from the original on April 28, 2015
6037:from the original on April 10, 2016
5873:from the original on April 13, 2016
5754:(Video) (in Japanese and English).
5698:Sahdev, Ishaan (January 19, 2011).
5557:. February 8, 2008. pp. 42–45.
5503:from the original on August 1, 2013
5428:from the original on March 11, 2010
5295:from the original on March 28, 2016
5227:from the original on March 12, 2016
4815:Slayton, Olivia (October 2, 2014).
4732:. December 19, 2011. Archived from
4667:Final Fantasy XIII Battle Ultimania
4490:Parish, Jeremy (October 22, 2012).
4381:Parish, Jeremy (October 15, 2012).
4161:from the original on April 19, 2016
3967:Dunning, Jason (November 9, 2015).
3940:Gantayat, Anoop (August 24, 2011).
3861:Olivetti, Justin (April 11, 2013).
3498:
3391:from the original on March 14, 2015
2847:from the original on April 11, 2014
2786:. November 22, 2008. Archived from
2654:Studio BentStuff, ed. (2006). "4".
2352:"Dissidia: Final Fantasy Interview"
2216:from the original on April 30, 2021
2074:Kolan, Patrick (January 18, 2007).
2010:"Interview with Hironobu Sakaguchi"
1987:from the original on April 25, 2016
1955:from the original on March 26, 2016
1563:. He would return to this role for
1521:, which he worked on together with
1513:. Yoshida's first major games were
1336:on multiple anime series including
351:(2000), with further contributions
249:, which became the highest-selling
215:in the series. It was developed at
148:, and Yoshida has been involved in
13:
6805:from the original on July 21, 2012
6453:from the original on July 19, 2019
6439:Hovermale, Chris (July 14, 2019).
6375:"Ranking the Final Fantasy Series"
6287:
6258:Makowaik, André (August 6, 2015).
6212:from the original on March 4, 2016
6177:from the original on March 3, 2016
5951:Minaba, Hideo (February 6, 2012).
5777:from the original on June 29, 2015
5706:from the original on July 15, 2014
5676:from the original on March 3, 2016
5414:McLaughlin, Rus (April 30, 2008).
5190:from the original on June 29, 2015
5092:from the original on April 3, 2016
5004:from the original on March 4, 2016
4940:from the original on April 2, 2015
4796:from the original on June 10, 2015
4788:Yip, Spencer (November 15, 2013).
4755:Karmali, Luke (January 30, 2014).
4704:from the original on June 24, 2009
4692:"FF to look like Advent Children?"
4562:from the original on July 31, 2013
4395:from the original on April 1, 2015
4351:from the original on April 4, 2016
4116:Maki, Jonas (September 24, 2012).
3807:Lefebvre, Eliot (April 13, 2013).
3328:from the original on April 2, 2014
3183:Gantayat, Anoop (April 23, 2007).
3023:from the original on March 6, 2016
2941:from the original on July 18, 2022
2839:Van Duine, Erren (July 30, 2012).
2760:from the original on July 11, 2014
2486:from the original on July 20, 2012
2296:from the original on March 3, 2016
1860:from the original on March 4, 2016
1251:summoned monsters (summoned beasts
1142:Final Fantasy VII: Advent Children
1037:The battle system of the original
660:
136:. Amano designed characters up to
75:eponymous first game in the series
14:
8298:
6882:
6540:"Final Fantasy IV Advance Review"
6169:Gantayat, Anoop (July 26, 2010).
6136:Sato, Yoshi (December 19, 2007).
6117:from the original on May 18, 2015
6056:Gantayat, Anoop (July 26, 2011).
5842:from the original on May 30, 2013
5769:Leack, Jonathan (June 26, 2013).
5646:from the original on May 12, 2016
5458:from the original on July 9, 2012
5383:"The Making Of: Final Fantasy VI"
5350:"Interview with Tetsuya Nomura".
5263:from the original on May 12, 2016
4990:Lin, Joseph C. (April 14, 2015).
4913:from the original on May 16, 2016
4842:LaBlanc, Wesley (June 21, 2022).
4769:from the original on May 12, 2016
4504:from the original on May 26, 2016
4454:Parish, Jeremy (April 15, 2011).
4225:Parish, Jeremy (April 15, 2011).
4128:from the original on May 16, 2016
4094:from the original on July 8, 2014
4062:from the original on May 16, 2016
3702:from the original on May 13, 2016
3383:Sahdev, Ishaan (March 21, 2014).
3364:from the original on May 31, 2016
3011:Yoon, Andrew (October 24, 2013).
2974:from the original on June 3, 2004
2927:Hussain, Tamoor (June 21, 2022).
2616:from the original on June 6, 2015
2579:from the original on May 31, 2016
2248:from the original on May 12, 2008
1789:, and other franchises including
1652:Final Fantasy XII: Revenant Wings
1641:Final Fantasy IV: The After Years
1566:Final Fantasy XII: Revenant Wings
1342:, and also did illustrations for
1032:
456:Final Fantasy XIV: A Realm Reborn
435:, who returned for the expansion
159:The original gameplay created by
8208:
8207:
6824:Irwin, Jon (November 29, 2016).
6632:Dunham, Jeremy (July 26, 2007).
6171:"Final Fantasy Legends Detailed"
6029:Romano, Sal (December 7, 2015).
5896:. Andriasang.com. Archived from
5894:"Latest on Final Fantasy Type-0"
4645:. DKPublishing. pp. 35–39.
4584:Donaldson, Alex (May 28, 2006).
4029:. Andriasang.com. Archived from
3781:Heaney, Duncan (June 22, 2022).
3688:Martin, Liam (August 13, 2015).
3233:from the original on May 8, 2014
2478:Gantayat, Anoop (May 16, 2012).
2364:from the original on May 1, 2016
2076:"The Evolution of Final Fantasy"
1881:"Square Enix History (timeline)"
1848:Schreier, Jason (July 8, 2012).
1608:, worked as an art director for
1551:. Kamikokuryo first did work on
1420:brought him international fame.
1300:
1291:
535:Compilation of Final Fantasy VII
321:. Tokita wrote the scenario for
115:Compilation of Final Fantasy VII
8173:Final Fantasy Trading Card Game
8144:Final Fantasy XIV: Dad of Light
6571:Kraus, Alex (August 30, 2006).
5796:Lanxon, Nate (March 12, 2010).
5249:Parish, Jeremy (May 10, 2016).
5149:"Final Fantasy IV DS Interview"
4611:Cunningham, Michael A. (2012).
4548:Dunham, Jeremy (June 4, 2009).
4267:(in Japanese) (November 1993).
3880:
3854:
3828:
3800:
3586:Rob, Fahey (October 31, 2006).
2637:Final Fantasy X Ultimania Omega
1559:, then became art director for
6231:Romano, Sal (March 27, 2015).
6083:Romano, Sal (April 28, 2015).
5553:(in Japanese). No. 1001.
5495:Romano, Sal (August 6, 2010).
5356:(in Japanese). No. 1224.
4875:Thew, Geoff (March 19, 2015).
4690:Bramwell, Tom (June 7, 2006).
3753:"30 Minutos Con Hajime Tabata"
3655:Tanaka, John (June 10, 2009).
3588:"This Great Fantasy Interview"
3499:Dan, Inoue (August 22, 2019).
3219:Parish, Jeremy (May 6, 2014).
3042:Smith, Mat (August 26, 2017).
2515:. June 5, 1998. Archived from
2138:"The History of Final Fantasy"
2022:. June 5, 1998. Archived from
1941:Stanton, Rick (June 2, 2013).
1910:Fear, Ed (December 13, 2007).
1805:series, which began life as a
1525:. He also did design work for
1501:Other notable artists include
1271:but was not implemented until
538:, which included video games (
465:is Banri Oda. The scenario of
1:
6504:"Top 100 Games of All Time".
6408:"The History of Console RPGs"
5479:Final Fantasy X International
5381:Edge Staff (August 5, 2013).
5219:Yip, Spencer (June 4, 2010).
4027:"Final Fantasy Type-0 Update"
3729:. Finaland. August 11, 2015.
1976:事業概要/株式会社スクウェア・エニックス・ホールディングス
1832:
1528:Final Fantasy Tactics Advance
1282:
1017:to either allies or enemies.
901:, a portmanteau of the words
769:. They took minimal roles in
722:legendary Japanese swordsmith
54:, and developed and owned by
6521:"Top 50 Games of All Time".
6343:"State of the RPG: GameCube"
6294:The History of Final Fantasy
5477:Square (December 20, 2001).
5317:Juba, Joe (April 27, 2016).
4271:: 188–192. November 1, 1993.
3258:(in French). FFWorld. 2004.
3150:Smith, Luke (June 7, 2006).
2712:@shodamiwa (June 20, 2013).
2658:(in Japanese). Square Enix.
1783:into its own series, titled
1339:Science Ninja Team Gatchaman
1314:was defined by two artists:
1242:
260:
7:
5151:. GameBrink. Archived from
4314:"(Never the) Final Fantasy"
3657:"Final Fantasy XIII Update"
2681:"FFXII producer steps down"
2286:"FFインタビュー3 『ファイナルファンタジーIV』"
2206:"Kenji Terada - Interviews"
1813:'s Maxime Beland, multiple
1261:
987:
934:
833:and magicite technology in
738:Japanese classical elements
732:A recurring concept within
223:after its 2003 merger with
200:
10:
8303:
6290:"The Main Final Fantasies"
5979:ファイナルファンタジー零式 公式設定資料集 朱ノ秘史
5603:. Finaland. July 7, 2013.
4437:Final Fantasy IX Ultimania
3514:Game Developers Conference
3410:Craig, Timothy J. (2000).
1547:, and its first expansion
1193:
17:
8203:
8160:
8084:
8031:
7933:
7822:
7569:
7348:
7059:
6914:
6907:
6892:
6634:"Final Fantasy II Review"
4615:. RPGamer. Archived from
4586:"Final Fantasy XI Review"
4183:Electronic Gaming Monthly
4058:. Final Fantasy XV Blog.
3971:. PlayStation Lifestyle.
3445:Electronic Gaming Monthly
3127:. RPGamer. Archived from
3109:Electronic Gaming Monthly
1498:to "Night of Light Sky".
1255:
1170:series and spin-off game
928:
897:, whose Japanese name is
392:Final Fantasy Versus XIII
6666:"IGN - 97. Koichi Ishii"
6200:
5978:
5830:
5544:
5178:
5025:
4641:BradyGAMES, ed. (2006).
4258:
4198:
4082:
4054:
3917:. Cubed3. Archived from
2748:
2643:. pp. 191–193, 476.
2604:
2538:Sato (January 8, 2014).
2267:
2240:Boulette, Bryan (2007).
1975:
1713:first-person perspective
1688:Final Fantasy Dimensions
1647:Final Fantasy Dimensions
1627:Final Fantasy VII Remake
71:role-playing video games
5450:Knight, Sheila (2003).
4534:: 24–25. November 2006.
3316:松野泰己 (June 28, 2011).
3281:松野泰己 (June 28, 2011).
2451:Inside Final Fantasy IX
1698:Reception and influence
1686:. She also did work on
974:the mythological figure
865:Characters and monsters
649:. It first appeared in
490:was planned initially.
471:is written by Maehiro.
8095:Legend of the Crystals
8022:World of Final Fantasy
7893:Fabula Nova Crystallis
7781:The Dawn of the Future
6702:. September 23, 2008.
6330:(Video). GameTrailers.
5928:. September 21, 2000.
5732:. 2000. Archived from
5147:Xcomp (May 31, 2007).
4424:(Video). GameTrailers.
4343:Sato (April 4, 2016).
4090:. September 20, 2013.
3575:(Video). GameTrailers.
3000:(Video). GameTrailers.
2242:"Remade in Excellence"
2171:The Art of Game Worlds
1672:, and the mobile game
1136:The battle system for
1048:Dungeons & Dragons
940:. Making his debut in
795:Fabula Nova Crystallis
580:Fabula Nova Crystallis
520:original net animation
431:(2002) was created by
274:
166:Dungeons & Dragons
121:Fabula Nova Crystallis
38:
7998:The 4 Heroes of Light
6208:. November 16, 2013.
5838:. December 15, 2011.
5642:. November 20, 2003.
4856:on September 30, 2022
4052:Taji (May 13, 2016).
3185:"Ten Years of FFXIII"
1922:on September 22, 2013
1515:Final Fantasy Tactics
620:Final Fantasy Tactics
599:The Lord of the Rings
556:) and film projects (
268:
32:
6960:Stranger of Paradise
6789:"Gamers Heart Japan"
5577:. October 22, 2008.
5545:1000号記念スペシャル表紙プロジェクト
5452:"Tetsuya Nomura 20s"
5291:. December 7, 2000.
4530:(in Japanese) (39).
4033:on December 21, 2011
3571:(November 2, 2007).
2426:on December 16, 2010
1675:Mobius Final Fantasy
1632:Final Fantasy Type-0
1618:Final Fantasy Type-0
1599:Final Fantasy Type-0
1595:Final Fantasy XIII-2
1334:Tatsunoko Production
1173:Final Fantasy Type-0
1150:Final Fantasy XIII-2
524:downloadable content
390:(2016), then called
355:and Nobuaki Komoto.
6420:on February 6, 2009
6262:. Nova Crystallis.
5810:on January 20, 2013
5773:. Game Revolution.
5155:on November 6, 2007
4971:on January 29, 2015
4736:on February 3, 2012
4443:. pp. 578–582.
2996:(August 28, 2007).
2904:. August 10, 2021.
2519:on October 12, 2010
2400:on October 12, 2012
2386:(August 27, 2009).
2177:. pp. 98–102.
1485:Noctis Lucis Caelum
8232:Recurring elements
8102:The Spirits Within
7970:Mario Hoops 3-on-3
7879:Crystal Chronicles
7838:War of the Visions
7577:Final Fantasy XIII
7088:Final Fantasy VIII
6676:on October 5, 2013
6387:on August 31, 2011
6355:on August 10, 2011
6173:. Andriasang.com.
6060:. Andriasang.com.
5736:on August 8, 2002.
5368:2013-11-04 at the
5206:2016-05-18 at the
5186:. March 16, 2013.
4879:. Hardcore Gamer.
4435:Studio BentStuff.
4324:on August 10, 2011
4055:ゲーム業界のビッグイベントE3とは?
3944:. Andriasang.com.
3476:Videogames and art
3452:on August 18, 2011
2790:on January 6, 2009
2635:Studio BentStuff.
2482:. Andriasang.com.
2448:(March 21, 2019).
1767:said in 2012 that
1665:Crystal Chronicles
1571:Final Fantasy XIII
1553:Final Fantasy VIII
1489:Final Fantasy XIII
1445:Final Fantasy VIII
1176:. Unlike mainline
1138:Final Fantasy XIII
1086:Active Time Battle
787:Final Fantasy XIII
492:Final Fantasy XIII
437:Rise of the Zilart
419:Final Fantasy XIII
369:Final Fantasy VIII
275:
271:Hironobu Sakaguchi
233:Hironobu Sakaguchi
213:titular first game
79:recurring elements
52:Hironobu Sakaguchi
39:
8274:
8273:
8186:Final Fantasy VII
8075:Super Smash Bros.
7818:
7817:
7813:
7812:
7646:Lightning Returns
7598:Final Fantasy XVI
7584:Final Fantasy XIV
7565:
7564:
7560:
7559:
7377:Final Fantasy XII
7344:
7343:
7339:
7338:
7081:Final Fantasy VII
7055:
7054:
7050:
7049:
6936:Final Fantasy III
6801:. April 3, 2011.
6732:. June 28, 2011.
6473:"Final Frontiers"
6326:(July 15, 2007).
5395:on August 8, 2013
5331:on April 29, 2016
5069:. pp. 38–64.
4676:978-4-06-204397-7
4619:on March 11, 2016
4532:ASCII Media Works
4420:(July 23, 2007).
4293:978-0-240-81146-8
3485:978-1-84150-954-9
2756:. July 11, 2014.
2720:). Archived from
2714:"@Vagrant_XII..."
2384:Kitase, Yoshinori
2020:ASCII Corporation
1792:The Elder Scrolls
1759:Final Fantasy VII
1668:spin-off series,
1583:Final Fantasy VII
1541:Final Fantasy XIV
1533:Final Fantasy XII
1507:Isamu Kamikokuryo
1441:Final Fantasy VII
1425:Final Fantasy VII
1376:. From the first
1273:Final Fantasy III
1229:Final Fantasy XIV
1219:Final Fantasy III
1199:Character classes
1183:Final Fantasy XVI
1154:Lightning Returns
1127:Final Fantasy XII
1121:, and its sequel
1107:Final Fantasy VII
1071:Final Fantasy III
1023:Final Fantasy VII
807:Final Fantasy XVI
747:Final Fantasy III
625:Final Fantasy XII
547:Dirge of Cerberus
530:Final Fantasy VII
503:Lightning Returns
468:Final Fantasy XVI
442:Final Fantasy XIV
425:The scenario for
409:Final Fantasy XII
381:Final Fantasy X-2
364:Final Fantasy VII
242:Final Fantasy VII
163:was based around
145:Final Fantasy VII
8294:
8211:
8210:
7942:Airborne Brigade
7675:Original version
7591:Final Fantasy XV
7572:
7571:
7567:
7566:
7370:Final Fantasy XI
7356:Final Fantasy IX
7351:
7350:
7346:
7345:
7074:Final Fantasy VI
7062:
7061:
7057:
7056:
6943:Final Fantasy IV
6929:Final Fantasy II
6917:
6916:
6912:
6911:
6877:
6870:
6863:
6854:
6853:
6848:
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6845:
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6785:
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6743:
6741:
6722:
6716:
6715:
6713:
6711:
6692:
6686:
6685:
6683:
6681:
6672:. Archived from
6662:
6656:
6655:
6653:
6651:
6646:on July 13, 2011
6642:. Archived from
6629:
6623:
6622:
6620:
6618:
6601:
6595:
6594:
6592:
6590:
6585:on June 29, 2011
6581:. Archived from
6568:
6562:
6561:
6559:
6557:
6552:on June 28, 2011
6548:. Archived from
6535:
6529:
6528:
6518:
6512:
6511:
6501:
6495:
6494:
6492:
6490:
6469:
6463:
6462:
6460:
6458:
6436:
6430:
6429:
6427:
6425:
6416:. Archived from
6403:
6397:
6396:
6394:
6392:
6371:
6365:
6364:
6362:
6360:
6351:. Archived from
6338:
6332:
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6320:
6314:
6313:
6311:
6309:
6300:. Archived from
6288:Vestal, Andrew.
6285:
6276:
6275:
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6271:
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5966:
5964:
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5939:
5937:
5916:
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5909:
5907:
5905:
5900:on March 3, 2016
5889:
5883:
5882:
5880:
5878:
5858:
5852:
5851:
5849:
5847:
5826:
5820:
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5817:
5815:
5806:. Archived from
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5787:
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5766:
5760:
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5438:
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5402:
5400:
5391:. Archived from
5378:
5372:
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5336:
5327:. Archived from
5314:
5305:
5304:
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5124:. Archived from
5111:
5102:
5101:
5099:
5097:
5077:
5071:
5070:
5065:. No. 277.
5056:
5047:
5046:
5044:
5042:
5020:
5014:
5013:
5011:
5009:
4987:
4981:
4980:
4978:
4976:
4967:. Archived from
4956:
4950:
4949:
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4923:
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4920:
4918:
4902:
4893:
4892:
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4863:
4861:
4852:. Archived from
4839:
4833:
4832:
4830:
4828:
4812:
4806:
4805:
4803:
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4528:GameAxis Unwired
4520:
4514:
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4511:
4509:
4487:
4478:
4477:
4475:
4473:
4468:on April 4, 2015
4464:. Archived from
4451:
4445:
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4432:
4426:
4425:
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4402:
4400:
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4340:
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4333:
4331:
4329:
4320:. Archived from
4309:
4298:
4297:
4279:
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4272:
4255:
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4216:
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3982:
3980:
3964:
3958:
3957:
3955:
3953:
3937:
3931:
3930:
3928:
3926:
3921:on March 3, 2007
3910:
3904:
3903:
3901:
3899:
3884:
3878:
3877:
3875:
3873:
3858:
3852:
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3769:
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3764:
3749:
3743:
3742:
3740:
3738:
3723:
3712:
3711:
3709:
3707:
3685:
3679:
3678:
3676:
3674:
3652:
3646:
3645:
3643:
3641:
3636:on March 5, 2016
3632:. Archived from
3619:
3610:
3609:
3607:
3605:
3583:
3577:
3576:
3565:
3530:
3529:
3527:
3525:
3511:
3496:
3490:
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3333:
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3216:
3207:
3206:
3204:
3202:
3180:
3174:
3173:
3171:
3169:
3164:on June 27, 2015
3160:. Archived from
3147:
3141:
3140:
3138:
3136:
3131:on March 3, 2016
3120:
3114:
3113:
3103:
3097:
3096:
3094:
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3070:
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2892:
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2800:
2799:
2797:
2795:
2776:
2770:
2769:
2767:
2765:
2744:
2738:
2737:
2731:
2729:
2724:on March 5, 2016
2709:
2703:
2702:
2700:
2698:
2676:
2670:
2669:
2651:
2645:
2644:
2632:
2626:
2625:
2623:
2621:
2612:. June 4, 2015.
2600:
2589:
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2586:
2584:
2562:
2556:
2555:
2553:
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2535:
2529:
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2466:
2465:
2442:
2436:
2435:
2433:
2431:
2416:
2410:
2409:
2407:
2405:
2396:. Archived from
2380:
2374:
2373:
2371:
2369:
2348:
2342:
2341:
2339:
2337:
2328:. Archived from
2315:
2306:
2305:
2303:
2301:
2292:. May 25, 2007.
2282:
2276:
2275:
2264:
2258:
2257:
2255:
2253:
2237:
2226:
2225:
2223:
2221:
2202:
2189:
2188:
2166:
2160:
2159:
2157:
2155:
2146:. Archived from
2136:Andrew, Vestal.
2133:
2098:
2097:
2095:
2093:
2071:
2036:
2035:
2033:
2031:
2026:on July 17, 2011
2006:
1997:
1996:
1994:
1992:
1971:
1965:
1964:
1962:
1960:
1938:
1932:
1931:
1929:
1927:
1918:. Archived from
1907:
1901:
1900:
1898:
1896:
1887:. Archived from
1876:
1870:
1869:
1867:
1865:
1845:
1781:Final Fantasy II
1751:Final Fantasy VI
1729:
1692:Final Fantasy XV
1660:Final Fantasy IX
1636:Final Fantasy XV
1622:Final Fantasy XV
1606:Final Fantasy IX
1579:Final Fantasy XV
1523:Hiroshi Minagawa
1493:
1465:Final Fantasy XV
1429:Final Fantasy VI
1414:Final Fantasy IV
1406:Final Fantasy XV
1402:original Bahamut
1398:Final Fantasy XI
1394:Final Fantasy IX
1370:Final Fantasy VI
1362:Final Fantasy IV
1345:Vampire Hunter D
1304:
1295:
1266:
1264:
1258:
1257:
1208:Final Fantasy IV
1162:Final Fantasy XV
1115:Final Fantasy XI
1075:Final Fantasy II
1067:Final Fantasy II
1063:Final Fantasy II
1041:was designed by
1027:Final Fantasy XV
999:Final Fantasy XI
958:Final Fantasy VI
942:Final Fantasy II
939:
937:
931:
930:
887:Final Fantasy II
819:Final Fantasy VI
681:Final Fantasy XV
615:Ivalice Alliance
588:Shinji Hashimoto
512:Final Fantasy XV
508:Final Fantasy XV
428:Final Fantasy XI
400:Daisuke Watanabe
387:Final Fantasy XV
360:Kazushige Nojima
348:Final Fantasy IX
343:Final Fantasy VI
338:Final Fantasy VI
333:Yoshinori Kitase
323:Final Fantasy IV
311:Final Fantasy IV
295:Final Fantasy II
178:Final Fantasy IV
175:. Starting with
139:Final Fantasy VI
102:Kazushige Nojima
33:The logo of the
8302:
8301:
8297:
8296:
8295:
8293:
8292:
8291:
8277:
8276:
8275:
8270:
8199:
8168:The Black Mages
8156:
8116:Advent Children
8086:
8080:
8040:Bravely Default
8027:
7949:All the Bravest
7929:
7814:
7809:
7786:
7714:
7658:
7561:
7556:
7516:
7498:
7434:
7363:Final Fantasy X
7340:
7335:
7292:
7203:
7147:Edgar and Sabin
7120:
7067:Final Fantasy V
7051:
7046:
7034:The After Years
6992:
6976:
6965:
6903:
6888:
6881:
6851:
6841:
6839:
6822:
6818:
6808:
6806:
6787:
6786:
6782:
6772:
6770:
6753:
6749:
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6724:
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6709:
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6694:
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6626:
6616:
6614:
6602:
6598:
6588:
6586:
6569:
6565:
6555:
6553:
6536:
6532:
6524:Next Generation
6520:
6519:
6515:
6507:Next Generation
6503:
6502:
6498:
6488:
6486:
6485:on July 6, 2011
6471:
6470:
6466:
6456:
6454:
6437:
6433:
6423:
6421:
6404:
6400:
6390:
6388:
6373:
6372:
6368:
6358:
6356:
6339:
6335:
6321:
6317:
6307:
6305:
6304:on July 8, 2012
6286:
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6027:
6023:
6004:
6000:
5993:
5980:
5977:
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5972:
5962:
5960:
5955:. Designation.
5949:
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5917:
5913:
5903:
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5886:
5876:
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5431:
5429:
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5398:
5396:
5379:
5375:
5370:Wayback Machine
5360:. May 15, 2012.
5349:
5348:
5344:
5334:
5332:
5315:
5308:
5298:
5296:
5281:
5280:
5276:
5266:
5264:
5247:
5240:
5230:
5228:
5217:
5213:
5208:Wayback Machine
5193:
5191:
5182:(in Japanese).
5180:
5176:
5175:
5168:
5158:
5156:
5145:
5141:
5131:
5129:
5128:on May 25, 2016
5112:
5105:
5095:
5093:
5078:
5074:
5057:
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5040:
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5029:(in Japanese).
5027:
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4522:
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4517:
4507:
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4488:
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4471:
4469:
4452:
4448:
4439:(in Japanese).
4433:
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4379:
4364:
4354:
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4174:
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4162:
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4131:
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4097:
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4086:(in Japanese).
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3686:
3682:
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3603:
3601:
3584:
3580:
3566:
3533:
3523:
3521:
3505:
3497:
3493:
3486:
3472:
3465:
3455:
3453:
3438:
3437:
3433:
3426:
3418:. M.E. Sharpe.
3408:
3404:
3394:
3392:
3381:
3377:
3367:
3365:
3360:. May 9, 2004.
3350:
3349:
3345:
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3329:
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3310:
3296:
3294:
3279:
3275:
3265:
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3090:
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2807:
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2793:
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2773:
2763:
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2750:
2746:
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2741:
2727:
2725:
2710:
2706:
2696:
2694:
2677:
2673:
2666:
2652:
2648:
2639:(in Japanese).
2633:
2629:
2619:
2617:
2608:(in Japanese).
2606:
2602:
2601:
2592:
2582:
2580:
2563:
2559:
2549:
2547:
2536:
2532:
2522:
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2507:
2506:
2499:
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2429:
2427:
2418:
2417:
2413:
2403:
2401:
2381:
2377:
2367:
2365:
2360:. May 7, 2009.
2350:
2349:
2345:
2335:
2333:
2332:on May 26, 2016
2316:
2309:
2299:
2297:
2284:
2283:
2279:
2269:
2266:
2265:
2261:
2251:
2249:
2238:
2229:
2219:
2217:
2204:
2203:
2192:
2185:
2167:
2163:
2153:
2151:
2134:
2101:
2091:
2089:
2072:
2039:
2029:
2027:
2008:
2007:
2000:
1990:
1988:
1977:
1973:
1972:
1968:
1958:
1956:
1939:
1935:
1925:
1923:
1908:
1904:
1894:
1892:
1891:on May 30, 2007
1877:
1873:
1863:
1861:
1846:
1839:
1835:
1774:Final Fantasy X
1745:Next Generation
1727:
1700:
1587:Final Fantasy X
1503:Akihiko Yoshida
1491:
1449:Final Fantasy X
1386:Final Fantasy V
1366:Final Fantasy V
1326:
1325:
1324:
1323:
1316:Yoshitaka Amano
1310:The artwork of
1307:
1306:
1305:
1297:
1296:
1285:
1252:
1245:
1224:Final Fantasy V
1196:
1111:Final Fantasy X
1099:Final Fantasy V
1043:Akitoshi Kawazu
1035:
990:
982:Yoshitaka Amano
966:Final Fantasy V
925:
849:in the form of
718:Arthurian sword
694:Gaia hypothesis
689:sovereign state
663:
661:Common elements
559:Advent Children
488:Final Fantasy X
476:Final Fantasy X
406:. He worked on
404:Final Fantasy X
375:Final Fantasy X
328:Final Fantasy V
269:Series creator
263:
245:(1997) for the
219:, later dubbed
203:
161:Akitoshi Kawazu
134:Akihiko Yoshida
126:Yoshitaka Amano
68:science fantasy
48:media franchise
23:
12:
11:
5:
8300:
8290:
8289:
8272:
8271:
8269:
8268:
8267:
8266:
8256:
8255:
8254:
8249:
8244:
8239:
8229:
8228:
8227:
8217:
8204:
8201:
8200:
8198:
8197:
8190:
8182:
8175:
8170:
8164:
8162:
8158:
8157:
8155:
8154:
8147:
8140:
8133:
8126:
8119:
8112:
8105:
8098:
8090:
8088:
8082:
8081:
8079:
8078:
8071:
8064:
8057:
8054:Kingdom Hearts
8050:
8047:Itadaki Street
8043:
8035:
8033:
8032:Related series
8029:
8028:
8026:
8025:
8018:
8017:
8016:
8001:
7994:
7987:
7980:
7973:
7966:
7959:
7952:
7945:
7937:
7935:
7931:
7930:
7928:
7927:
7926:
7925:
7921:Final Bar Line
7917:
7903:
7896:
7889:
7882:
7875:
7874:
7873:
7858:
7857:
7856:
7844:
7843:
7842:
7826:
7824:
7820:
7819:
7816:
7815:
7811:
7810:
7808:
7807:
7802:
7801:
7800:
7789:
7787:
7785:
7784:
7777:
7774:Pocket Edition
7770:
7765:
7760:
7755:
7754:
7753:
7748:
7743:
7738:
7733:
7728:
7717:
7715:
7713:
7712:
7705:
7698:
7695:Shadowbringers
7691:
7684:
7677:
7672:
7667:
7661:
7659:
7657:
7656:
7655:
7654:
7642:
7641:
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7601:
7594:
7587:
7580:
7570:
7563:
7562:
7558:
7557:
7555:
7554:
7549:
7546:Revenant Wings
7542:
7537:
7536:
7535:
7530:
7519:
7517:
7515:
7514:
7509:
7501:
7499:
7497:
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7448:
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7410:
7405:
7400:
7395:
7384:
7381:
7380:
7373:
7366:
7359:
7349:
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7337:
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7334:
7333:
7328:
7323:
7322:
7321:
7316:
7311:
7306:
7295:
7293:
7291:
7290:
7285:
7278:
7271:
7264:
7259:
7258:
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7247:
7242:
7237:
7232:
7227:
7222:
7217:
7206:
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7184:
7179:
7174:
7169:
7164:
7159:
7154:
7149:
7144:
7139:
7134:
7123:
7121:
7119:
7118:
7113:
7112:
7111:
7106:
7104:Faris Scherwiz
7095:
7092:
7091:
7084:
7077:
7070:
7060:
7053:
7052:
7048:
7047:
7045:
7044:
7037:
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7025:
7018:
7013:
7012:
7011:
7006:
6995:
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6991:
6990:
6985:
6979:
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6893:
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6889:
6880:
6879:
6872:
6865:
6857:
6850:
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6816:
6780:
6747:
6717:
6687:
6657:
6624:
6596:
6563:
6530:
6513:
6496:
6464:
6431:
6398:
6366:
6333:
6315:
6277:
6250:
6223:
6206:Dengeki Online
6188:
6161:
6128:
6102:
6075:
6048:
6021:
5998:
5992:978-4757535190
5991:
5970:
5943:
5911:
5884:
5853:
5821:
5788:
5761:
5739:
5717:
5702:. Siliconera.
5687:
5657:
5618:
5592:
5560:
5550:Famitsu Weekly
5533:
5514:
5484:
5469:
5454:. FLAREgamer.
5439:
5406:
5373:
5353:Shūkan Famitsū
5342:
5306:
5274:
5238:
5223:. Siliconera.
5211:
5166:
5139:
5103:
5072:
5048:
5015:
4982:
4951:
4924:
4894:
4867:
4834:
4807:
4792:. Siliconera.
4780:
4747:
4715:
4682:
4675:
4658:
4651:
4630:
4603:
4573:
4537:
4515:
4479:
4446:
4427:
4406:
4362:
4347:. Siliconera.
4335:
4299:
4292:
4274:
4250:
4217:
4189:
4172:
4139:
4105:
4073:
4044:
4017:
3986:
3959:
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3905:
3879:
3853:
3827:
3799:
3770:
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3713:
3680:
3647:
3611:
3578:
3531:
3491:
3484:
3463:
3431:
3424:
3402:
3387:. Siliconera.
3375:
3343:
3308:
3273:
3244:
3208:
3175:
3142:
3115:
3098:
3065:
3034:
3003:
2985:
2952:
2919:
2887:
2858:
2828:
2813:. Andriasang.
2801:
2771:
2739:
2704:
2671:
2664:
2646:
2627:
2610:Dengeki Online
2590:
2557:
2542:. Siliconera.
2530:
2513:Shūkan Famitsu
2497:
2467:
2437:
2411:
2375:
2343:
2307:
2277:
2272:Game Criticism
2259:
2227:
2190:
2183:
2161:
2150:on May 2, 2003
2099:
2037:
2015:Shūkan Famitsu
1998:
1966:
1933:
1902:
1871:
1836:
1834:
1831:
1819:Peter Molyneux
1699:
1696:
1545:A Realm Reborn
1320:Tetsuya Nomura
1309:
1308:
1299:
1298:
1290:
1289:
1288:
1287:
1286:
1284:
1281:
1244:
1241:
1237:A Realm Reborn
1195:
1192:
1185:, designed by
1167:Kingdom Hearts
1123:A Realm Reborn
1034:
1033:Battle systems
1031:
1015:status effects
989:
986:
978:Tetsuya Nomura
883:galliform bird
867:
866:
815:
814:
803:A Realm Reborn
730:
729:
714:Middle-Eastern
668:
667:
662:
659:
655:A Realm Reborn
414:Yasumi Matsuno
319:Takashi Tokita
262:
259:
253:game to date.
202:
199:
130:Tetsuya Nomura
106:Yasumi Matsuno
9:
6:
4:
3:
2:
8299:
8288:
8287:Final Fantasy
8285:
8284:
8282:
8265:
8262:
8261:
8260:
8257:
8253:
8250:
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8245:
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8206:
8205:
8202:
8196:
8195:
8191:
8189:
8187:
8183:
8181:
8180:
8179:8-Bit Theater
8176:
8174:
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8165:
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8159:
8153:
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8146:
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8000:
7999:
7995:
7993:
7992:
7991:Record Keeper
7988:
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7866:
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7863:
7859:
7855:
7854:List of media
7852:
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6923:
6922:Final Fantasy
6919:
6918:
6913:
6910:
6906:
6901:
6897:
6891:
6887:
6886:
6885:Final Fantasy
6878:
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6859:
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5772:
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5662:
5645:
5641:
5640:
5635:
5629:
5627:
5625:
5623:
5606:
5602:
5596:
5585:September 10,
5580:
5576:
5575:
5570:
5564:
5556:
5552:
5551:
5540:
5538:
5530:. p. 96.
5529:
5525:
5518:
5507:September 11,
5502:
5498:
5491:
5489:
5480:
5473:
5457:
5453:
5446:
5444:
5432:September 14,
5427:
5423:
5422:
5417:
5410:
5394:
5390:
5389:
5384:
5377:
5371:
5367:
5364:
5359:
5355:
5354:
5346:
5330:
5326:
5325:
5324:Game Informer
5320:
5313:
5311:
5294:
5290:
5289:
5284:
5278:
5262:
5258:
5257:
5252:
5245:
5243:
5226:
5222:
5215:
5209:
5205:
5202:
5189:
5185:
5181:
5173:
5171:
5154:
5150:
5143:
5127:
5123:
5122:
5117:
5110:
5108:
5091:
5087:
5083:
5076:
5068:
5064:
5063:
5062:Game Informer
5055:
5053:
5036:
5032:
5028:
5019:
5003:
4999:
4998:
4993:
4986:
4970:
4966:
4962:
4955:
4939:
4935:
4928:
4912:
4908:
4901:
4899:
4882:
4878:
4871:
4855:
4851:
4850:
4849:Game Informer
4845:
4838:
4822:
4818:
4811:
4795:
4791:
4784:
4768:
4764:
4763:
4758:
4751:
4735:
4731:
4730:
4725:
4719:
4703:
4699:
4698:
4693:
4686:
4678:
4672:
4668:
4662:
4654:
4652:0-7440-0837-9
4648:
4644:
4637:
4635:
4618:
4614:
4607:
4591:
4587:
4580:
4578:
4561:
4557:
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4503:
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4390:
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4377:
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4373:
4371:
4369:
4367:
4350:
4346:
4339:
4323:
4319:
4315:
4308:
4306:
4304:
4295:
4289:
4285:
4284:Vintage Games
4278:
4270:
4266:
4265:
4254:
4238:
4234:
4233:
4228:
4221:
4205:
4201:
4193:
4185:
4184:
4176:
4160:
4156:
4155:
4150:
4143:
4127:
4123:
4119:
4112:
4110:
4093:
4089:
4085:
4077:
4061:
4057:
4048:
4032:
4028:
4021:
4006:. May 1, 2020
4005:
4004:
3999:
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3991:
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3970:
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3920:
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3668:
3664:
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3599:
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3552:
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3542:
3540:
3538:
3536:
3519:
3515:
3509:
3504:
3503:
3495:
3487:
3481:
3478:. Intellect.
3477:
3470:
3468:
3451:
3447:
3446:
3441:
3435:
3427:
3425:0-7656-0561-9
3421:
3416:
3415:
3406:
3390:
3386:
3379:
3363:
3359:
3358:
3353:
3347:
3339:
3327:
3323:
3319:
3312:
3304:
3292:
3288:
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3277:
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3257:
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3215:
3213:
3196:
3192:
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3179:
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3146:
3130:
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2708:
2692:
2688:
2687:
2682:
2675:
2667:
2665:4-7575-1696-7
2661:
2657:
2650:
2642:
2638:
2631:
2615:
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2599:
2597:
2595:
2578:
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2415:
2399:
2395:
2394:
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2385:
2379:
2363:
2359:
2358:
2353:
2347:
2336:September 11,
2331:
2327:
2326:
2321:
2314:
2312:
2295:
2291:
2287:
2281:
2273:
2263:
2247:
2243:
2236:
2234:
2232:
2215:
2211:
2207:
2201:
2199:
2197:
2195:
2186:
2184:0-06-072430-7
2180:
2176:
2175:HarperCollins
2172:
2165:
2149:
2145:
2144:
2139:
2132:
2130:
2128:
2126:
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2122:
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2110:
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2056:
2054:
2052:
2050:
2048:
2046:
2044:
2042:
2025:
2021:
2017:
2016:
2011:
2005:
2003:
1986:
1982:
1978:
1970:
1954:
1950:
1949:
1944:
1937:
1921:
1917:
1913:
1906:
1890:
1886:
1882:
1879:Square Enix.
1875:
1859:
1855:
1851:
1844:
1842:
1837:
1830:
1828:
1827:Final Fantasy
1824:
1823:Final Fantasy
1821:) have cited
1820:
1816:
1812:
1808:
1807:Final Fantasy
1804:
1803:
1798:
1797:Final Fantasy
1794:
1793:
1788:
1787:
1782:
1777:
1775:
1770:
1769:Final Fantasy
1766:
1765:
1760:
1756:
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1747:
1746:
1741:
1740:
1735:
1733:
1732:Final Fantasy
1726:
1725:
1720:
1719:
1714:
1710:
1709:Final Fantasy
1705:
1704:Final Fantasy
1695:
1693:
1689:
1685:
1681:
1680:Final Fantasy
1677:
1676:
1671:
1667:
1666:
1661:
1657:
1653:
1649:
1648:
1643:
1642:
1637:
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743:Koichi Ishii
733:
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666:Story themes
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228:
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186:
183:Hiroyuki Ito
176:
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119:
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98:Kenji Terada
85:
83:
78:
73:(RPGs). The
41:
40:
34:
26:
24:
15:
8225:video games
8137:Kingsglaive
8130:Brotherhood
7934:Other games
7907:Theatrhythm
7798:Dion Lesage
7758:Development
7681:Heavensward
7488:HD Remaster
7268:Compilation
7199:Opera House
6896:Square Enix
6611:Digital Spy
6446:Destructoid
6235:. Gematsu.
6154:February 6,
6121:November 4,
6087:. Gematsu.
6068:January 28,
6041:December 7,
6033:. Gematsu.
5877:January 18,
5748:Square Enix
5499:. Gematsu.
5363:Translation
5231:January 16,
5201:Translation
5041:February 4,
4936:. RPGamer.
4860:October 13,
4819:. Gematsu.
4773:January 30,
4441:Square Enix
4122:Gamereactor
4098:January 28,
4003:Square Enix
3979:November 9,
3792:October 13,
3787:Square Enix
3763:October 22,
3695:Digital Spy
3524:October 31,
3256:"Interview"
3201:October 26,
3027:October 26,
2945:October 13,
2843:. RPGSite.
2784:Square Enix
2641:Square Enix
2446:Square Enix
2430:January 25,
2244:. RPGamer.
1981:Square Enix
1926:October 16,
1885:Square Enix
1764:Digital Spy
1753:from 2005,
1724:Destructoid
1549:Heavensward
1318:(left) and
1094:Formula One
905:(mole) and
570:Compilation
553:Crisis Core
500:(2011) and
462:Heavensward
433:Masato Kato
298:(1988) and
288:writer was
247:PlayStation
221:Square Enix
56:Square Enix
50:created by
20:Four Perils
8194:Moguri Mod
8188:NES demake
8123:Last Order
7862:Dimensions
7793:Characters
7721:Characters
7688:Stormblood
7665:Hildibrand
7609:Characters
7523:Characters
7441:Characters
7388:Characters
7299:Characters
7210:Characters
7127:Characters
7099:Characters
7022:Chronicles
6999:Characters
6908:Main games
6898:(formerly
6680:August 27,
5672:. RPGFan.
5555:Enterbrain
5528:Ziff Davis
5358:Enterbrain
5184:4Gamer.net
5031:4Gamer.net
4975:January 6,
4827:October 2,
4623:January 6,
4259:チョコボのFF研究室
3952:August 24,
3737:August 15,
3168:August 25,
3091:August 10,
3058:August 26,
2912:August 11,
2901:4Gamer.net
2268:寺田憲史インタビュー
2220:August 11,
1895:August 20,
1833:References
1569:, and the
1283:Art design
1262:Shoukanjuu
1235:and later
1059:turn-based
698:technology
609:series is
565:Last Order
118:, and the
58:(formerly
8109:Unlimited
8087:animation
8085:Films and
7963:Explorers
7823:Subseries
7741:Lunafreya
7709:Dawntrail
7702:Endwalker
7614:Lightning
7250:Sephiroth
7240:Cait Sith
6831:Gamasutra
6650:August 6,
6589:August 6,
6578:USA Today
6556:August 6,
6489:August 3,
6424:August 6,
6391:August 6,
6359:August 4,
6308:August 2,
6270:August 8,
6181:March 14,
6095:April 28,
5836:Microsoft
5462:April 13,
5399:August 9,
5194:March 21,
4697:Eurogamer
4566:August 9,
4472:April 13,
4328:August 4,
3604:August 4,
3593:Eurogamer
3512:(Video).
3456:August 4,
3017:Shacknews
2851:April 11,
2821:August 8,
2697:March 20,
2550:March 29,
2460:(Video).
2404:April 13,
2368:April 13,
2357:Eurogamer
2154:August 2,
2092:August 2,
1948:Eurogamer
1481:Lightning
1243:Summoning
954:Star Wars
950:Star Wars
948:from the
853:, and in
593:Star Wars
586:producer
261:Scenarios
8281:Category
8264:concerts
8214:Category
7886:Dissidia
7041:Complete
6836:Archived
6803:Archived
6799:GameSpot
6767:Archived
6734:Archived
6704:Archived
6545:GameSpot
6451:Archived
6413:GameSpot
6298:GameSpot
6264:Archived
6237:Archived
6210:Archived
6175:Archived
6148:Archived
6115:Archived
6089:Archived
6062:Archived
6035:Archived
6016:Archived
6012:Facebook
5957:Archived
5930:Archived
5871:Archived
5840:Archived
5814:June 15,
5803:Wired UK
5775:Archived
5750:(2010).
5710:June 13,
5704:Archived
5680:April 6,
5674:Archived
5644:Archived
5639:GameSpot
5605:Archived
5579:Archived
5501:Archived
5456:Archived
5426:Archived
5366:Archived
5293:Archived
5288:GameSpot
5261:Archived
5225:Archived
5204:Archived
5188:Archived
5159:June 11,
5090:Archived
5067:GameStop
5035:Archived
5002:Archived
4938:Archived
4911:Archived
4881:Archived
4821:Archived
4794:Archived
4767:Archived
4708:July 27,
4702:Archived
4590:Archived
4560:Archived
4502:Archived
4393:Archived
4355:April 4,
4349:Archived
4269:Shueisha
4237:Archived
4204:Archived
4159:Archived
4126:Archived
4092:Archived
4060:Archived
4010:June 15,
3973:Archived
3946:Archived
3898:April 1,
3872:April 1,
3867:Engadget
3846:April 1,
3820:April 1,
3814:Engadget
3757:Archived
3731:Archived
3700:Archived
3673:June 27,
3667:Archived
3598:Archived
3518:Archived
3389:Archived
3362:Archived
3332:March 8,
3326:Archived
3297:March 8,
3291:Archived
3260:Archived
3231:Archived
3195:Archived
3085:Archived
3080:GameSpot
3052:Archived
3048:Engadget
3021:Archived
2978:July 16,
2972:Archived
2939:Archived
2934:GameSpot
2906:Archived
2874:Archived
2845:Archived
2815:Archived
2764:July 11,
2758:Archived
2691:Archived
2686:GameSpot
2614:Archived
2577:Archived
2544:Archived
2484:Archived
2462:Archived
2362:Archived
2294:Archived
2246:Archived
2214:Archived
2143:GameSpot
2086:Archived
2030:June 16,
1985:Archived
1953:Archived
1858:Archived
1755:GameSpot
1457:Thailand
1322:(right).
1277:Egyptian
1084:is the "
1054:Wizardry
988:Gameplay
728:Crystals
710:European
633:(2000).
623:(1997),
506:(2013).
201:Overview
172:Wizardry
8247:Chocobo
8242:Cactuar
8161:Related
8015:
7956:Artniks
7924:
7900:Ivalice
7872:
7848:Chocobo
7841:
7736:Prompto
7619:Vanille
7552:Ivalice
7423:Beatrix
7314:Selphie
7282:Rebirth
7245:Vincent
7109:Exdeath
6842:June 6,
6794:YouTube
6730:Gematsu
6700:Gematsu
6670:IGN.com
6617:June 6,
6457:June 6,
6243:May 15,
6143:1UP.com
5936:May 15,
5781:May 15,
5756:YouTube
5650:May 12,
5335:May 14,
5267:May 14,
5256:USGamer
5132:May 12,
5121:1UP.com
5096:May 15,
5008:May 16,
4965:Joystiq
4944:May 16,
4917:May 16,
4887:May 16,
4596:May 18,
4508:May 13,
4497:1UP.com
4461:1UP.com
4399:July 6,
4388:1UP.com
4243:May 15,
4232:1UP.com
4210:May 16,
4165:May 14,
4154:Polygon
4132:May 16,
4088:Famitsu
4066:May 16,
4037:May 11,
3925:May 14,
3893:Polygon
3706:May 13,
3629:1UP.com
3508:YouTube
3395:May 14,
3368:May 14,
3357:1UP.com
3338:Twitter
3303:Twitter
3266:May 25,
3226:USGamer
3157:1UP.com
2880:May 13,
2754:Famitsu
2734:Twitter
2728:July 8,
2620:June 6,
2583:May 12,
2572:1UP.com
2490:May 12,
2457:YouTube
2393:1UP.com
2325:1UP.com
2300:July 8,
2290:Famitsu
2252:May 15,
1991:May 15,
1916:Develop
1864:May 16,
1817:staff,
1815:BioWare
1811:Ubisoft
1194:Classes
919:Cactuar
913:with a
895:Moogles
879:Chocobo
877:is the
813:Magitek
677:amnesia
651:Tactics
643:Tactics
611:Ivalice
590:to the
181:, the
110:Ivalice
90:Chocobo
64:fantasy
8252:Moogle
8005:Type-0
7977:Mobius
7726:Noctis
7632:XIII-2
7403:Garnet
7393:Zidane
7304:Squall
7288:Midgar
7275:Remake
7235:Yuffie
7230:Aerith
7220:Barret
7182:Strago
7177:Shadow
7172:Setzer
7028:Remake
6988:Remake
6900:Square
6762:Kotaku
5989:
5953:"News"
5867:Kotaku
5846:May 1,
5730:Square
5086:Kotaku
4673:
4649:
4290:
4264:V Jump
3482:
3422:
3237:May 8,
2662:
2181:
1959:May 5,
1854:Kotaku
1624:, and
1614:XIII-2
1575:XIII-2
1535:. For
1509:, and
1473:Squall
1463:. For
1459:, and
1360:. For
1187:Capcom
1148:jobs.
907:kōmori
903:mogura
899:Mōguri
845:, and
825:, and
781:, and
765:, and
712:, and
702:nature
627:, and
497:XIII-2
439:. For
217:Square
132:, and
104:, and
94:Moogle
60:Square
37:series
8259:Music
8220:Media
7805:Music
7768:Music
7751:Cindy
7746:Ardyn
7731:Ignis
7670:Music
7652:Music
7638:Music
7626:Music
7540:Music
7512:Music
7494:Spira
7480:Music
7468:Music
7461:Rikku
7446:Tidus
7430:Music
7413:Quina
7408:Freya
7326:Music
7309:Rinoa
7262:Music
7215:Cloud
7194:Music
7187:Kefka
7162:Locke
7137:Celes
7132:Terra
7116:Music
7016:Music
7009:Rydia
7004:Cecil
6983:Music
6972:Music
6954:Music
5981:[
3841:VG247
3322:Tweet
3287:Tweet
2718:Tweet
1728:'
1496:Latin
1492:'
1477:Tidus
1469:Cloud
1461:Japan
1423:From
1249:evoke
935:Shido
911:koala
851:mecha
706:Asian
572:, is
484:Spira
46:is a
8068:SaGa
8061:Mana
7533:Fran
7528:Vaan
7456:Lulu
7451:Yuna
7418:Kuja
7398:Vivi
7319:Edea
7255:Zack
7225:Tifa
7167:Relm
7142:Cyan
6844:2020
6811:2018
6775:2018
6742:2018
6712:2018
6682:2009
6652:2011
6619:2020
6591:2011
6558:2011
6491:2011
6478:Edge
6459:2020
6426:2011
6393:2011
6361:2011
6310:2011
6272:2015
6245:2015
6218:2013
6183:2013
6156:2011
6123:2015
6097:2015
6070:2014
6043:2015
5987:ISBN
5965:2014
5938:2016
5906:2014
5879:2014
5848:2013
5816:2013
5783:2016
5712:2014
5682:2011
5652:2016
5613:2014
5587:2014
5509:2014
5464:2006
5434:2008
5401:2013
5388:Edge
5337:2016
5301:2014
5269:2016
5233:2011
5196:2013
5161:2012
5134:2016
5098:2015
5043:2016
5010:2016
4997:Time
4977:2013
4946:2016
4919:2016
4889:2016
4862:2022
4829:2014
4802:2013
4775:2014
4742:2012
4729:Edge
4710:2008
4671:ISBN
4647:ISBN
4625:2013
4598:2016
4568:2015
4510:2015
4474:2013
4401:2013
4357:2016
4330:2011
4288:ISBN
4245:2015
4212:2016
4167:2015
4134:2016
4100:2014
4068:2016
4039:2013
4012:2020
3981:2015
3954:2011
3927:2016
3900:2023
3874:2023
3848:2023
3822:2023
3794:2022
3765:2016
3739:2015
3708:2016
3675:2013
3642:2013
3606:2011
3526:2015
3480:ISBN
3458:2011
3420:ISBN
3397:2016
3370:2016
3334:2018
3299:2018
3268:2007
3239:2014
3203:2013
3170:2014
3137:2007
3093:2006
3060:2017
3029:2013
2980:2006
2947:2022
2914:2021
2882:2016
2853:2014
2823:2015
2796:2008
2766:2014
2730:2013
2699:2011
2660:ISBN
2622:2015
2585:2016
2552:2014
2525:2011
2492:2016
2432:2011
2406:2013
2370:2013
2338:2010
2302:2010
2254:2016
2222:2021
2179:ISBN
2156:2011
2094:2011
2032:2015
1993:2016
1961:2016
1928:2008
1897:2007
1866:2013
1802:Mana
1786:SaGa
1739:Edge
1702:The
1644:and
1597:and
1589:and
1555:and
1517:and
1388:and
1356:and
1158:XIII
980:and
946:Yoda
881:, a
789:and
775:VIII
720:and
700:and
673:love
645:and
596:and
518:and
449:and
225:Enix
205:The
194:Mana
191:and
188:SaGa
169:and
92:and
84:The
66:and
8237:ATB
7763:DLC
7474:X-2
7157:Leo
7152:Gau
6894:by
6639:IGN
6380:IGN
6348:IGN
5925:IGN
5574:IGN
5421:IGN
4762:IGN
4555:IGN
3662:IGN
3324:).
3289:).
3190:IGN
2967:IGN
2081:IGN
1718:IGN
1682:to
1610:XII
1561:XII
1537:XII
1433:VII
1380:to
1358:III
1256:召喚獣
1233:XIV
1201:in
1119:XIV
915:bat
857:as
843:XIV
835:XII
831:VII
823:XIV
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763:VII
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