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Recurring elements in the Final Fantasy series

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1293: 266: 1302: 30: 8209: 185:-designed ATB system took prevalence; variations of the ATB system have been used in multiple entries since then. These various elements have been positively received by critics over the series' lifetime, contributing to its overall worldwide success, with the gameplay and narratives frequently cited as setting a standard for RPGs. The series also produced spin-off entries including 1088:" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time despite player actions being in progress, adding an element of urgency to battles. The ATB system was designed by 944:, he has appeared in multiple forms as everything from a player character to an antagonist. His most frequent occupation is an engineer, and he is commonly associated with the party's airship. Cid was originally created as a character that would appear in multiple forms: his one common attribute was that he was an intelligent and wise figure "like 1416:, the current font style was adopted, along with a specially-designed logo by Amano. The emblem relates to a game's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. His work on 6015: 1214:
game has unique abilities which develop as the player's level increases. In some games, the player can assign a character a specific job at the start of the game, while other games allow characters to combine and learn abilities from a number of jobs. In addition to other abilities, a character's job
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games has followed certain conventions of the role-playing genre. Players take control of a party of characters, commanding anywhere between three and eight during battles. Players must face a variety of enemies who continually try to damage the player; in battle, the characters can select a variety
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in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Twin antagonists, with the second main antagonist being hidden for the majority of the game, is also a
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saw the introduction of the Job Change System: through special crystals, the four player characters were granted a variety of jobs that could be switched at any point by the player. The Job Change system was initially proposed by Sakaguchi as he wanted to give players freedom to customize the party
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race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters. Ito himself described the inspiration as his wish to balance pure turn-based mechanics with real-time battle mechanics, which played into a movement in Formula
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Magic is another common role-playing element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies;
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with 22 available jobs. Jobs have recurring functions throughout the series. Some of the more traditional classes include the Warrior/Fighter, the Dragoon, the Thief, and variations on magical classes such as White and Black Mages. More original classes have appeared throughout the series, such as
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Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Other aspects explored are the relationships between characters, which range from
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veteran Ryota Suzuki, again focused on action with a single protagonist with a focus on switching elemental abilities gained from the world's summons. Battles were also split between standard combat with smaller enemies, and large cinematic battles with their own mechanics.
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Bards, Scholars, and Summoners. Due to the series' popularity, they have become staples of RPGs since their debut. The complexity and scope of the job system, as well as whether or not characters are capable of changing jobs, varies from game to game. The original
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series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The side view perspective with groups of monsters against a group of characters used by the early
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included the series on a ranking of the best games and series of all time, with one of its points of praise being the narratives. That magazine later cited the "melodramatic storylines" used in the series as a factor in its longevity. In a review of
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games up to this point, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties. The battle system of
909:(bat); while frequently seen running shops or assuming some other background role, they have also appeared as party allies or playable characters. The Moogles were also created by Ishii, originally designed in his school days by combining a 1069:, character abilities improved based on the number of times they were used and the number of hit points accumulated during battles: if a character used magic, they would become strong in magic while other attributes would suffer. For 3699: 1771:
had "shaped and defined role-playing games across generations of consoles", though felt the series had lost some of its appeal as its more recent installments differed too much from their predecessors, with some fans referring to
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are often referred to as "jobs"; they have been present in the series since the first game, where players chose each character's job from the outset. Kawazu created this system to give players freedom to customize the party. For
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Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as a piece of full artwork rather than a simple logo. Since
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Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for traveling short distances, but others include sea and land vessels. Following
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and were instrumental in keeping the world in balance. Due to this, control over the crystals forms part of a chosen games' core narrative. The concept of crystals was introduced into the original game by game designer
5318: 1239:, the Job System was reintroduced as a second level to the class system. Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series. 1029:, a car dubbed "Regalia" was introduced as both a ground-based transport and later as a vehicle that could be converted to function as an airship. Airships are often unlocked for players fairly late in the game. 77:, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have 4880: 2938: 4843: 384:(2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to a darker theme. Nojima also created the original scenario of 1113:, which switched to a system called the "Conditional Turn-based Battle" system: while reverting to a purely turn-based model, it included additional elements such as in-battle party member switching. 1467:, Nomura created the main characters alongside being one of the main creative forces behind its development. A trend with Nomura's characters is their names being related to the weather or the sky ( 6034: 1857: 6835: 280:
series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots. Multiple writers have worked on the
3972: 3689: 4793: 235:'s last-ditch attempt at success within the video game market; Sakaguchi had long wished to create a role-playing game, but the company had denied him the opportunity until then. The first 6088: 997:
of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw", or "Summon". The battle is won when all enemies are defeated. Up until
1144:. While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on 292:, who was asked on board the project by staff who were fans of his work in anime. He was asked to create a scenario that would make players cry. Terada would provide the scenarios for 3388: 1009:
most commonly uses an experience point-based leveling system, where each battle awards experience points and gaining levels increases character statistics such as health and magic.
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was released in 1987, and was a commercial and critical success that fueled the development of further games. The series garnered international popularity with the release of
5797: 5328: 3020: 6236: 1911: 1073:, the system changed back to a traditional class-based model: Kawazu said that the reason for this was because no-one could fully understand the system he had created for 6263: 3084: 2543: 1065:, Kawazu designed the battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters. In 341:(1994) was worked on by a group of four or five different writers, including Kitase. Sakaguchi was responsible for providing the basic story from the original game until 6450: 4960: 2844: 2293: 1133:: dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player. 314:(1991) was pushed forward onto the next generation of game hardware, Terada's planned scenario was scrapped by the management and he parted with Square on poor terms. 6766: 4820: 1585:, for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for games such as 1539:, he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures. He returned to work on 6605: 5260: 3051: 4876: 5870: 4125: 2928: 2873: 5643: 4853: 1275:. Summons can be either optional acquisitions or tied to story events and particular characters. The names of summons derive from multiple cultures, including 1715:. The class changing systems and multiple types of magic available were also influential on the genre, as were the use of a variety of vehicles. By contrast, 5365: 6733: 3756: 1058: 817:
In games with universes containing more advanced technology, it is often depicted as predominantly powered by magic. This is specifically called magitek in
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games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a
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film franchises. Eventually mixed reactions to the subseries prompted Square Enix to move away from the esoteric and complex storylines it incorporated.
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left due to illness. The initial script was written by Miwa Shoda, whose work was fleshed out by Watanabe. Watanabe would later work on the scenarios of
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has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".
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did not originally take place in Ivalice, being incorporated into the subseries by Square Enix long after its release. The game's references to other
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has become one of Square Enix's major gaming franchises; as of 2016, the series has sold 110 million copies worldwide across 48 video game releases.
6572: 5148: 1013:"Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying 3968: 1690:. A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created the clothing for the main cast of 4789: 2387: 1825:
as an influence on either their general game design or specific games. Several independent developers have drawn on both classic and contemporary
6204:[Wear the image of a dragon knight and design look of "FFVI"! 5th "Lightning FFXIII Returns" development staff interview (Art Edition)]. 6084: 1427:
onward, the main character designer for the series was Tetsuya Nomura, whose first major contribution had been character and monster designs for
578:; while the subseries' games have unique settings and stories, they all share a common mythos surrounding crystals and their associated deities. 5382: 4910: 4723: 4313: 3666: 3361: 1231:
did away with the Job System in favour of a character class-driven system where equipment determined skills and growth. For the later stages of
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system with characters appearing on the left-hand side of the screen, a feature later adopted by multiple other role-playing games (RPGs). For
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used real-time command-based combat systems and removed random encounters, playing in a similar fashion to other contemporary MMORPGs.
5770: 4344: 3259: 716:. In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from the 7040: 6998: 5604: 5001: 3597: 2713: 5807: 5282: 3220: 2319: 7780: 2905: 1364:, Amano was given more freedom to create elaborate character designs. Amano returned as character designer and general artwork for 6147: 6061: 5187: 5034: 4612: 3012: 1880: 494:
was also intended to be a standalone game, and was later expanded into the series' first official trilogy with the development of
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games were originally intended as fan service. Ivalice itself was the creation of Yasumi Matsuno, the main creative force behind
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which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer
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and continuing in following games, enemies were visible in the field and could be avoided. Like other role-playing games,
809:, crystals were included as the equivalent to limited fuel sources, with their fading power triggering the plot's events. 7674: 6987: 6802: 3043: 737: 598: 441: 352: 5862: 2419: 8184: 8115: 7027: 6867: 5990: 3283:"@HPF_LD my orignal [sic] plan is that VS dose not belong to Ivalice. ..please, no flames about my bad English" 2814: 558: 5415: 3151: 8258: 8224: 8101: 7694: 7545: 7033: 4650: 3423: 2663: 2182: 1761:
has frequently been classed as a game that helped solidify the structure and style of RPGs for many years to follow.
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games has been frequently imitated, supplanting the prior RPG standard of one-on-one battles against monsters from a
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would become Nomura's favorite project, its graphical limitations meant that his art style was limited in turn. For
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it was the game staff that took and adjusted his artwork to suit the games. He returned as a character designer for
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was Limit Breaks, special cinematic moves that have become a staple of the series. The ATB system was in use until
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mythos. The art design for the series has been associated with multiple artists, the three most prominent being
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was originally planned as a platform for the development of multiple games planned out in advance, compared to
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s Lightning was given a weather-based name, Nomura gave Noctis his current name: Noctis' name translates from
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continued using the Paradigm system with added gameplay functions based on criticism of the first game, while
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in Japanese) to aid the party through cinematic actions. The concept of summoning was proposed for the first
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Loguidice, Bill; Barton. Matt (2009). "Final Fantasy VII (1997): It's Never Final in the World of Fantasy".
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was an aquatic monster, he did not know this at the time, so he designed Bahamut as a "mecha dragon". As of
7708: 7701: 6301: 5733: 4226: 4026: 3782: 3152:"FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama: Compilation of games puts new spin on FF series" 2680: 1400:, Amano created the game's world map. One of the designs he recalled was for the summon Bahamut: while the 1338: 6582: 3633: 3013:"Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase" 81:
carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.
8219: 7990: 7868: 7625: 7325: 6899: 5729: 5152: 2752:[Final Fantasy XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe]. 1757:
cited that game as a genre-defining game with its storyline and emphasis on character development, while
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series". Two other recurring human characters are Biggs and Wedge, a duo named after characters from the
216: 59: 704:. Most games feature names inspired from various cultures' history, languages, and mythology, including 7983: 7920: 7830: 7804: 7669: 7539: 7505: 7479: 6982: 6921: 6523: 6506: 6482: 3513: 2397: 2075: 1744: 1712: 1140:
was designed to retain the strategic elements of earlier games while emulating the cinematic action of
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changed to a more action-based, single-character version that incorporated design elements cut from
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members. The Job System has continued to have a strong role in the series, being most prominent in
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focus on simple narratives and understandable knowledge for its lore. The central conflict in many
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and continues to design each game's logo, Nomura has designed characters for multiple games since
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series features recurring thematic elements, including magical crystals and creatures such as the
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Other artists have also contributed to the series. Hideo Minaba contributed character designs to
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that regularly acts as a means of transport for characters. The Chocobo was created by Ishii for
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games when developing games, citing examples within their narratives, game design, and visuals.
1372:, in addition to featuring work by Amano, also had contributions from other designers including 8286: 8263: 8213: 8021: 7885: 7664: 7402: 7176: 4382: 3690:"Final Fantasy 15: Everything you need to know, including release date and Episode Duscae demo" 3255: 3726: 1678:. A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from 7955: 7853: 7740: 7493: 7412: 6549: 6110: 4585: 3941: 2566: 1915: 1164:
used an action-based system that was described as a "realistic" version of those used in the
1047: 829:, while other games have similar elements under a different name, such as mako technology in 619: 483: 459:(2013), alongside new writer Kazutoyo Maehiro. The lead writer for expansions beginning with 284:
series over its existence, the most prominent having worked on the mainline games. The first
246: 165: 3755:[30 Minutes with Hajime Tabata] (in Spanish). La Capital Ovidada. October 13, 2016. 3184: 1742:
cited the visuals of the series as a reason for its long-standing critical praise. In 1996,
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settings is the use of important magical crystals; in early games, they represented the
8236: 7969: 7576: 7087: 6137: 6057: 6008:"Roberto Ferrari ART ロベルト•フェラーリ イラスト - SQUARE-ENIX Final Fantasy XV ☆ FF Versus Type 0" 5177: 5024: 4616: 3385:"Some Of Final Fantasy XIV: A Realm Reborn's Scenarios Were Inspired By Yasumi Matsuno" 3317: 3282: 1085: 797:
lore. In contrast, overt references such as terminology and branding were removed from
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was expanded into a multimedia series to avoid creating a video game series; named the
418: 368: 270: 232: 51: 18:"Four Fiends" redirects here. For the four legendary threats in Chinese mythology, see 6085:"Final Fantasy XV feedback live stream full report: Episode Duscae 2.0 coming mid-May" 5451: 4197: 2241: 1384:, Amano created his artwork based on specific descriptions from game staff, while for 8074: 7597: 7583: 7473: 7376: 7244: 7080: 6935: 6673: 6205: 5986: 4691: 4670: 4646: 4531: 4287: 4153: 3479: 3419: 2659: 2609: 2603: 2178: 1791: 1506: 1198: 709: 467: 408: 380: 300: 241: 144: 6199: 6170: 5897: 3412: 2721: 2516: 2023: 873:
games, although they remain unconnected in a narrative sense. A recurring animal in
7847: 7735: 7590: 7369: 7355: 7073: 6942: 6928: 6384: 4933: 4081: 3128: 2747: 2383: 1888: 1616:. Italian-born artist Roberto Ferrari worked as a secondary character designer for 1522: 1344: 587: 568:). A different subseries linked by common elements, and indirectly inspired by the 427: 399: 386: 359: 347: 337: 332: 310: 294: 177: 138: 101: 4877:"Hironobu Sakaguchi On His Lifetime of Achievement and the Future of Terra Battle" 2929:"Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer" 8167: 8039: 7362: 7308: 7303: 7234: 7171: 7146: 7066: 6477: 6233:"Mevius Final Fantasy is free-to-play; story, characters, and abilities detailed" 5387: 5369: 5207: 4996: 4790:"Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed" 4728: 4523: 2780:"The Adventure Continues With Three All-New Final Fantasy XI Expansion Chapters!" 2423: 2019: 1738: 1734:
series as an example of video games have evolved their combat systems over time.
1502: 1472: 1315: 1042: 981: 705: 693: 688: 374: 327: 160: 133: 125: 67: 47: 6643: 3449: 8053: 8046: 7730: 7407: 7219: 7141: 7131: 7103: 5319:"The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano" 3942:"Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers" 1818: 1319: 1166: 977: 413: 318: 129: 105: 6788: 3889:"Final Fantasy 15's Magitek armor is here, no longer looks like Power Rangers" 3500: 2449: 8280: 8178: 8060: 7397: 7392: 7224: 7186: 6884: 5323: 5061: 4848: 2174: 1801: 1276: 1014: 858: 629: 207: 193: 42: 4669:(in Japanese). Tokyo: Studio Bentstuff. January 28, 2010. pp. 306–308. 2810: 7745: 7330: 7214: 7181: 7166: 7003: 6323: 5670:"RPGFan Exclusive Interview: Isamu Kamikokuryou, Art Director, Square Enix" 4417: 4345:"Final Fantasy XV PC Release In Consideration, Plans For Paid And Free DLC" 4317: 3568: 3161: 2993: 1510: 1468: 1089: 742: 289: 182: 97: 5026:人のフィルターがゲームを形作る。「聖剣伝説 RISE of MANA」プロデューサーの小山田 将氏とシリーズ生みの親である石井浩一氏へのインタビュー 3837:"Watch Noctis battle Magitek units in new Final Fantasy 15 battle footage" 1573:
games: he had a major role in the design of Lightning's new appearance in
7797: 7750: 7318: 7156: 7136: 6895: 6610: 6445: 6201:竜騎士や『FFVI』のロックをイメージしたウェアもデザイン! 『ライトニング リターンズ FFXIII』開発スタッフインタビュー第5回(アート編) 5747: 5200: 4440: 4121: 4002: 3997: 3786: 3694: 3221:"Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right" 2783: 2640: 2445: 1980: 1884: 1795:
would adopt its usage-based skill systems. Ishii's experience working on
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One where cars were shifting towards using semi-automatic gearboxes. For
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as a central plot due to being given "short shrift in recent games". For
713: 432: 220: 55: 29: 19: 6606:"Final Fantasy retrospective: A look back at 25 years of the RPG series" 6510:. No. 21. United States: Imagine Media. September 1996. p. 64. 5125: 2479: 917:. Other recurring races include common monsters such as the cactus-like 8193: 7161: 5834:[Special Interview: Isamu Kamikokuryo / Final Fantasy XIII-2]. 5554: 5527: 5481:(PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer. 5357: 5183: 5030: 4934:"An Interview with Final Fantasy XIV's Producer/Director Naoki Yoshida" 2900: 2540:"Final Fantasy X Writer Shares His Thoughts And Memories Of The Series" 2205: 1630:. Yusaku Nakaaki worked with Naora and Nomura to create characters for 697: 308:
on his career, as many only knew him from his video game writing. When
5985:] (in Japanese). SQUARE ENIX. February 1, 2012. pp. 250–253. 422:(2009) and its sequels, which would become one of his major projects. 378:(2001) alongside other writers. He returned to write the scenario for 7254: 6830: 6826:"6 ways that the Final Fantasy franchise continues to influence devs" 6577: 5835: 5255: 4696: 4149:"The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In" 3592: 3225: 3016: 2356: 1947: 1248: 1215:
usually determines the types of weapons and armor that they can use.
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franchise who are often used for comic relief. Making their debut in
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were created by Yoshitaka Amano, a noted artist who had worked with
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recurring element. Other common plot and setting themes include the
6798: 6544: 6412: 6297: 6011: 5802: 5638: 5287: 5066: 4268: 3918: 3813: 3079: 3047: 2933: 2685: 2480:"Nomura, Kitase and Nojima Discuss Final Fantasy VII's Development" 2422:(in French). Final Fantasy World. November 28, 2009. Archived from 2142: 1754: 1654:, and he would later serve as a costume and character designer for 1456: 1451:, designing the main cast and creating a setting influenced by the 1247:
A different system is "Summoning", a mechanic where characters can
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to rivalry. Other recurring situations that drive the plot include
4757:"Lightning Returns: Final Fantasy XIII Devs Answer Your Questions" 2749:『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー 1001:, battles were triggered through random encounters: starting with 992:
Since the series' inception, gameplay in the majority of mainline
8246: 8241: 7899: 7618: 7551: 7313: 7108: 6793: 6142: 5755: 5549: 5352: 5120: 4964: 4496: 4460: 4387: 4231: 4087: 3628: 3507: 3356: 3337: 3302: 3156: 2753: 2733: 2571: 2567:"Fresh Details and Videos for Final Fantasy XIII and Versus XIII" 2512: 2456: 2392: 2324: 2289: 2014: 1943:"Final Fantasy 7 retrospective – The game that killed Squaresoft" 1814: 1810: 1638:. Akira Oguro created the character artwork for the mobile games 1401: 918: 878: 676: 610: 109: 89: 63: 6852: 6757:"You Can Play Dragon Age: Origins Sort Of Like Four Other Games" 4817:"Final Fantasy XV director addresses fan concerns, new gameplay" 4613:"Final Fantasy XIV: A Realm Reborn Interview with Naoki Yoshida" 4030: 3783:"Producer Naoki Yoshida shares his vision for Final Fantasy XVI" 1396:, working from specifications provided by the game's staff. For 613:, the setting for games within the game collection known as the 8251: 7287: 6761: 6573:"'Dirge of Cerberus' defies expectations, for better and worse" 5866: 5085: 5059:
Juba, Joe (May 2016). "Final Fantasy XV – The Clearing Storm".
4263: 3969:"Final Fantasy XV Pre-Beta Version Complete, Moogles Confirmed" 1853: 1186: 921:, the Tonberry, the Malboro, the Behemoth, and the Iron Giant. 894: 701: 653:. Matsuno's work with Ivalice later inspired the scenarios for 331:(1992), the scenario was a collaboration between Sakaguchi and 93: 4992:"Meet the Guy Who Saved Final Fantasy XIV from Total Disaster" 2870:"Final Fantasy XIV Anniversary – Messages from the Developers" 1809:
spin-off. Numerous industry developers and studios (including
964:
games. A different character is Gilgamesh; first appearing in
522:, and post-release content including other spin-off games and 486:
while using a lighter tone than its predecessor. No sequel to
7460: 7445: 7008: 6481:. No. 177. June 25, 2007. pp. 72–79. Archived from 6058:"Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0" 5952: 5771:"This FFXIV: Heavensward Art Gallery is Absolutely Beautiful" 5521: 1495: 1476: 1460: 910: 850: 5983:
Final Fantasy Type-0 Artwork Book: Secret Vermillion History
5113: 3998:"Final Fantasy III 30th Anniversary Special Interview Vol.2" 3473: 1057:. This first version of the battle system was a traditional 514:
Universe, it is split between pre-release media including a
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1785: 1431:. He was chosen by Sakaguchi as the character designer for 1210:, jobs were attached to specific characters. Each job in a 1101:, Ito evolved the system further as he felt the version in 945: 672: 224: 187: 5798:"Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo" 5251:"The Final Fantasist: A Conversation With Yoshitaka Amano" 4227:"30 Things You (Probably) Didn't Know About Final Fantasy" 3573:
GT Retrospectives: Final Fantasy Retrospective – Part XIII
2274:(in Japanese). No. 37. Micro Magazine. November 2000. 1658:. Toshiyuki Itahana first worked on character designs for 1634:, and along with Ferrari created secondary characters for 869:
Characters and monsters have made appearances in multiple
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Final Fantasy XIV: Eorzea – The Making of a Realm: Part 7
5573: 5420: 4761: 4554: 4524:"Interview with Final Fantasy Creator Hironobu Sakaguchi" 3661: 3189: 2998:
GT Retrospectives: Final Fantasy Retrospective – Part VII
2966: 2080: 1717: 1092:. According to Kawazu, Ito was inspired while watching a 914: 317:
After Terada's departure, scenario work was delegated to
6260:"GC 2015: Final Fantasy XV interview with Hajime Tabata" 4492:"Final Fantasy's Hiroyuki Ito and the Science of Battle" 4422:
GT Retrospectives: Final Fantasy Retrospective – Part II
3912: 3414:
Japan Pop!: Inside the World of Japanese Popular Culture
304:(1990). He later had mixed feelings about the impact of 6328:
GT Retrospectives: Final Fantasy Retrospective – Part I
5283:"Q&A: Final Fantasy Concept Artist Yoshitaka Amano" 3863:"Get a first look at Final Fantasy XIV's magitek armor" 3809:"The Mog Log: Final Fantasy XIV's magitek disassembled" 3318:"@HPF_LD if you will, It just kind of fan service. thx" 3044:"The director of 'Final Fantasy XV' isn't finished yet" 2841:"Final Fantasy XIV: A Realm Reborn Developer Interview" 5601:"Japan Expo 2013: Interview with Tetsuya Nomura (ENG)" 4610: 4083:【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る 3745: 2811:"Planner Yaeko Sato Details Final Fantasy XIV's Story" 1912:"Sakaguchi discusses the development of Final Fantasy" 1531:, creating the Bangaa race that would later appear in 960:
as footsoldiers, they have since appeared in multiple
445:(2010), the writer was Yaeko Sato, who also worked on 6726:"BioWare: Final Fantasy movie influenced Mass Effect" 6283: 6281: 6194: 6192: 5022: 4961:"The Mog Log: Parties and roles in Final Fantasy XIV" 4456:"A Conversation With the Creator of Final Fantasy IV" 4383:"What's the Deal with Square Enix's Akitoshi Kawazu?" 924:
A human character that has frequently appeared is Cid
6441:"What is your favorite Final Fantasy combat system?" 5497:"Final Fantasy Versus XIII – all the details so far" 3440:"Interview with Yoshinori Kitase and Tetsuya Nomura" 1483:). He wanted to break this tradition when designing 345:. Sakaguchi would also write the scenario draft for 8151:
Brave Father Online: Our Story of Final Fantasy XIV
6696:"Molyneux: Final Fantasy VII Defined the RPG Genre" 5863:"Square Enix On Bringing Lightning Returns To Life" 5663: 5661: 4931: 4146: 3469: 3467: 3125:"Kitase Discusses Compilation of Final Fantasy VII" 1352:as general artwork designer, filling that role for 6278: 6189: 6113:(in French). Final Fantasy World. April 28, 2015. 5885: 5854: 5172: 5170: 3727:"Gamescom 2015: Hajime Tabata Interview (English)" 3411: 3066: 2004: 2002: 1730:s Chris Hovermale cited the battle systems of the 801:to help with marketing. Crystals were included in 532:was later expanded into a multimedia series gamed 412:(2005) as a scenario writer after original writer 325:(1991), along with being the game's designer. For 211:media franchise began with the development of the 6251: 5016: 4808: 3409: 3250: 3248: 3214: 3212: 2678: 2382: 1799:was reflected in his design philosophies for the 1779:Kawazu would develop the concepts he created for 1129:used a similar real-time command-based system to 893:game since then. A second recurring race are the 8278: 5658: 5416:"IGN Presents: The History of Final Fantasy VII" 5114:Mielke, John; Minamoto, Hiroko (July 20, 2006). 5082:"The Iconic Final Fantasy Art Of Tetsuya Nomura" 3617: 3615: 3492: 3464: 3143: 2838: 2653: 2605:体験版『FF15』エピソード・ダスカ2.00でカトブレパスと戦える?ストーリーについて重大発表も 1843: 1841: 1593:, in addition to creating character designs for 696:, an apocalypse, and conflicts between advanced 6432: 6334: 6257: 6168: 6055: 5860: 5789: 5768: 5762: 5593: 5539: 5537: 5524:Official U.S. PlayStation Magazine August, 2001 5490: 5488: 5413: 5167: 5054: 5052: 4958: 4868: 4841: 4583: 4307: 4305: 4303: 4180:"Final Fantasy VII: Behind the Scenes Report". 4024: 3939: 3913:Riley, Adam; Smith, Lesley (February 8, 2007). 3563: 3561: 3559: 3557: 3555: 3309: 3274: 3182: 3116: 3075:"More Compilation of Final Fantasy VII details" 2926: 2808: 2740: 2564: 2477: 2239: 2131: 2129: 2127: 2125: 2123: 1999: 1847: 1581:. Naora had a presence within the series since 1328:The artwork and character designs of the first 1260: 1080:The battle system most closely associated with 933: 6817: 6103: 5697: 5667: 5449: 5248: 5079: 4989: 4904: 4835: 4547: 4489: 4453: 4380: 4311: 4251: 4224: 3992: 3990: 3966: 3780: 3648: 3621: 3553: 3551: 3549: 3547: 3545: 3543: 3541: 3539: 3537: 3535: 3382: 3245: 3218: 3209: 3122: 3004: 2959: 2953: 2864: 2862: 2772: 2628: 2317: 2162: 2121: 2119: 2117: 2115: 2113: 2111: 2109: 2107: 2105: 2103: 2073: 1776:as "the last traditional game in the series". 1650:. Toshitaka Matsuda's first major work was on 1577:. He was also involved in the world design of 1254: 927: 474:The first game to receive a direct sequel was 398:by Saori Itamuro. Another recurring writer is 273:in 2007, who worked on multiple game scenarios 6868: 6718: 5950: 5822: 5628: 5626: 5624: 5622: 5407: 5374: 4754: 4689: 3933: 3721: 3719: 3717: 3612: 3072: 2598: 2596: 2594: 2503: 2501: 1940: 1838: 1662:, then later served as a main artist for the 6322: 6049: 5795: 5534: 5485: 5244: 5242: 5218: 5109: 5107: 5049: 4787: 4781: 4516: 4434: 4428: 4416: 4412: 4410: 4376: 4374: 4372: 4370: 4368: 4366: 4300: 4218: 4202:(in Japanese). Gigazine. December 29, 2014. 4111: 4109: 4018: 3915:"Hiromichi Tanaka, Square Enix (Transcript)" 3687: 3654: 3567: 3502:Bringing Fantasy to Life in Final Fantasy XV 3448:. No. 196. October 2005. Archived from 3099: 3010: 2992: 2872:. Final Fantasy XIV Anniversary site. 2014. 2705: 2647: 2634: 2473: 2471: 2313: 2311: 2235: 2233: 2231: 2168: 1903: 976:, was created by Sakaguchi, and designed by 968:, he has made cameo appearances in multiple 6688: 6399: 6340: 6316: 6230: 6224: 6138:"More Details on Final Fantasy IV's Sequel" 6135: 6082: 6028: 6022: 5746: 5718: 5693: 5691: 5522:Sam Kennedy and Gary Steinman, ed. (2001). 5494: 5312: 5310: 4874: 4683: 4636: 4634: 4579: 4577: 4550:"E3 2009: Final Fantasy XIV – What We Know" 4186:. No. 97. August 1997. pp. 18–19. 4115: 3987: 3532: 3432: 3403: 3149: 2859: 2444: 2412: 2100: 1872: 372:(1999). He was also a major contributor to 362:: he first joined the development team for 6875: 6861: 6367: 6076: 5999: 5740: 5726:"Vagrant Story: from the Development Team" 5619: 5561: 5445: 5443: 5380: 5343: 5275: 5212: 5140: 5073: 4900: 4898: 4748: 4724:"Yoshinori Kitase on Final Fantasy XIII-2" 4640: 4604: 4543: 4541: 4485: 4483: 4336: 3960: 3906: 3776: 3774: 3714: 3585: 3376: 3344: 3112:. No. 196. October 2005. p. 104. 3035: 2986: 2672: 2591: 2498: 2438: 2376: 2278: 2260: 2135: 2069: 2067: 2065: 2063: 2061: 1697: 1435:after being amused by his storyboards for 6781: 6748: 6658: 6625: 6527:. No. 50. February 1999. p. 79. 6438: 6162: 6129: 5470: 5316: 5239: 5104: 5058: 4643:Final Fantasy XII Official Strategy Guide 4407: 4363: 4106: 4074: 3886: 2834: 2832: 2711: 2558: 2509:"Interview with Nomura, Kitase and Naora" 2468: 2308: 2228: 2200: 2198: 2196: 2194: 2059: 2057: 2055: 2053: 2051: 2049: 2047: 2045: 2043: 2041: 1105:was incomplete. A mechanic introduced in 972:games since then. Gilgamesh, named after 394:. His original scenario was reworked for 366:, and would later write the scenario for 6603: 6597: 6465: 5891: 5700:"Who's Working On Final Fantasy Type-0?" 5688: 5307: 5023:Shinchitsujo, Tairiku (April 28, 2014). 4983: 4952: 4932:Cunningham, Michael (October 18, 2011). 4925: 4907:"GZ Interview: Final Fantasy XI Q&A" 4659: 4631: 4574: 4286:. Focal Press/Elsevier. pp. 77–92. 3860: 3806: 3352:"Final Fantasy XII Roundtable Interview" 3176: 2920: 2802: 1909: 1612:, and would later design characters for 358:One of the notable recurring writers is 264: 62:). The franchise centers on a series of 28: 6564: 6537: 6514: 6497: 6006:Ferrari, Roberto (September 29, 2015). 6005: 5944: 5634:"Q&A: Final Fantasy XII developers" 5569:"New Final Fantasy Versus XIII Details" 5515: 5440: 4895: 4814: 4716: 4538: 4480: 4447: 4190: 4140: 3834: 3771: 3474:Clarke, Andy; Mitchell, Grethe (2007). 2962:"Final Fantasy X-2 Developer Interview" 2464:from the original on November 17, 2021. 1934: 1878: 1348:. Amano was brought on board the first 785:. Crystals also took a central role in 402:. His first job on the series was with 8279: 6838:from the original on November 29, 2016 6754: 6736:from the original on November 30, 2018 6706:from the original on November 30, 2018 6631: 6405: 6064:from the original on December 25, 2012 6018:from the original on January 19, 2016. 5971: 5920:"The Final Fantasy IX Team Spills All" 5912: 5476: 5116:"A Day in The Life of Yoshitaka Amano" 5037:from the original on December 27, 2015 4883:from the original on September 9, 2015 4206:from the original on December 29, 2014 4173: 4147:Farokhmanesh, Megan (March 20, 2015). 4118:"Final Fantasy: Anniversary Interview" 4045: 3681: 3579: 3520:from the original on November 17, 2021 3087:from the original on December 16, 2014 2888: 2876:from the original on September 2, 2014 2829: 2817:from the original on December 24, 2012 2531: 2344: 2320:"Final Fantasy: Kitase's Inside Story" 2191: 2038: 1967: 889:, and have appeared in every mainline 482:is set in the same fictional world of 6856: 6823: 6769:from the original on November 7, 2018 6570: 6531: 5932:from the original on January 14, 2016 5861:Ashcraft, Brian (November 10, 2012). 5831:上国料勇氏スペシャルインタビュー/FINAL FANTASY XIII-2 5581:from the original on December 7, 2014 5221:"Reflections With Soraya Saga Part 1" 5146: 4959:Lefebvre, Eliot (December 29, 2012). 4905:Hopper, Steven (September 27, 2011). 4275: 4239:from the original on November 8, 2012 4199:スマホでファイナルファンタジーVIをプレイしてみたら想像以上の冒険になった 3975:from the original on November 9, 2015 3759:from the original on October 22, 2016 3669:from the original on October 27, 2014 3600:from the original on January 25, 2009 3293:from the original on February 8, 2016 3262:from the original on October 11, 2007 3197:from the original on October 27, 2014 3041: 2809:Gantayat, Anoop (December 23, 2009). 2693:from the original on October 18, 2012 2565:Haywald, Justin (December 12, 2008). 2420:"Interview: FFCC The Crystal Bearers" 1670:Lightning Returns: Final Fantasy XIII 1656:Lightning Returns: Final Fantasy XIII 156:, and games associated with Ivalice. 6755:Totilo, Stephen (October 19, 2009). 6604:Reynolds, Matthew (April 11, 2012). 5959:from the original on January 4, 2014 5892:Gantayat, Anoop (January 31, 2011). 5668:Winkler, Chris (November 15, 2006). 5607:from the original on January 8, 2014 5080:Plunkett, Luke (February 16, 2015). 4823:from the original on October 2, 2014 4592:from the original on October 9, 2015 4342: 4312:Jenkins, David (February 28, 2007). 4051: 4025:Gantayat, Anoop (October 25, 2011). 3948:from the original on October 1, 2012 3887:McWhertor, Michael (July 31, 2017). 3835:Hillier, Brenna (February 1, 2016). 3733:from the original on August 11, 2015 3622:Gifford, Kevin (December 21, 2011). 3315: 3280: 3123:Stone, Cortney (September 1, 2005). 3106:"Afterthoughts: Final Fantasy VII". 3073:Kohler, Chris (September 24, 2004). 3054:from the original on August 26, 2017 2960:Dunham, Jeremy (November 25, 2003). 2908:from the original on August 11, 2021 2679:Niizumi, Hirohiko (August 1, 2005). 2656:Final Fantasy XII Scenario Ultimania 2546:from the original on January 9, 2014 2537: 2318:Parish, Jeremy (February 24, 2010). 2088:from the original on August 12, 2011 793:, which both used the crystal-based 605:A world later incorporated into the 575:Fabula Nova Crystallis Final Fantasy 453:; Sato stayed on as lead writer for 6538:Kasavin, Greg (December 12, 2005). 6406:Vestal, Andrew (November 2, 1998). 6383:. 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Square Enix. 1783:into its own series, titled 1339:Science Ninja Team Gatchaman 1314:was defined by two artists: 1242: 260: 7: 5151:. GameBrink. Archived from 4314:"(Never the) Final Fantasy" 3657:"Final Fantasy XIII Update" 2681:"FFXII producer steps down" 2286:"FFインタビュー3 『ファイナルファンタジーIV』" 2206:"Kenji Terada - Interviews" 1813:'s Maxime Beland, multiple 1261: 987: 934: 833:and magicite technology in 738:Japanese classical elements 732:A recurring concept within 223:after its 2003 merger with 200: 10: 8303: 6290:"The Main Final Fantasies" 5979:ファイナルファンタジー零式 公式設定資料集 朱ノ秘史 5603:. Finaland. July 7, 2013. 4437:Final Fantasy IX Ultimania 3514:Game Developers Conference 3410:Craig, Timothy J. (2000). 1547:, and its first expansion 1193: 17: 8203: 8160: 8084: 8031: 7933: 7822: 7569: 7348: 7059: 6914: 6907: 6892: 6634:"Final Fantasy II Review" 4615:. RPGamer. Archived from 4586:"Final Fantasy XI Review" 4183:Electronic Gaming Monthly 4058:. Final Fantasy XV Blog. 3971:. PlayStation Lifestyle. 3445:Electronic Gaming Monthly 3127:. RPGamer. Archived from 3109:Electronic Gaming Monthly 1498:to "Night of Light Sky". 1255: 1170:series and spin-off game 928: 897:, whose Japanese name is 392:Final Fantasy Versus XIII 6666:"IGN - 97. Koichi Ishii" 6200: 5978: 5830: 5544: 5178: 5025: 4641:BradyGAMES, ed. (2006). 4258: 4198: 4082: 4054: 3917:. Cubed3. Archived from 2748: 2643:. pp. 191–193, 476. 2604: 2538:Sato (January 8, 2014). 2267: 2240:Boulette, Bryan (2007). 1975: 1713:first-person perspective 1688:Final Fantasy Dimensions 1647:Final Fantasy Dimensions 1627:Final Fantasy VII Remake 71:role-playing video games 5450:Knight, Sheila (2003). 4534:: 24–25. November 2006. 3316:松野泰己 (June 28, 2011). 3281:松野泰己 (June 28, 2011). 2451:Inside Final Fantasy IX 1698:Reception and influence 1686:. She also did work on 974:the mythological figure 865:Characters and monsters 649:. It first appeared in 490:was planned initially. 471:is written by Maehiro. 8095:Legend of the Crystals 8022:World of Final Fantasy 7893:Fabula Nova Crystallis 7781:The Dawn of the Future 6702:. September 23, 2008. 6330:(Video). GameTrailers. 5928:. September 21, 2000. 5732:. 2000. Archived from 5147:Xcomp (May 31, 2007). 4424:(Video). GameTrailers. 4343:Sato (April 4, 2016). 4090:. September 20, 2013. 3575:(Video). GameTrailers. 3000:(Video). GameTrailers. 2242:"Remade in Excellence" 2171:The Art of Game Worlds 1672:, and the mobile game 1136:The battle system for 1048:Dungeons & Dragons 940:. Making his debut in 795:Fabula Nova Crystallis 580:Fabula Nova Crystallis 520:original net animation 431:(2002) was created by 274: 166:Dungeons & Dragons 121:Fabula Nova Crystallis 38: 7998:The 4 Heroes of Light 6208:. November 16, 2013. 5838:. December 15, 2011. 5642:. November 20, 2003. 4856:on September 30, 2022 4052:Taji (May 13, 2016). 3185:"Ten Years of FFXIII" 1922:on September 22, 2013 1515:Final Fantasy Tactics 620:Final Fantasy Tactics 599:The Lord of the Rings 556:) and film projects ( 268: 32: 6960:Stranger of Paradise 6789:"Gamers Heart Japan" 5577:. October 22, 2008. 5545:1000号記念スペシャル表紙プロジェクト 5452:"Tetsuya Nomura 20s" 5291:. December 7, 2000. 4530:(in Japanese) (39). 4033:on December 21, 2011 3571:(November 2, 2007). 2426:on December 16, 2010 1675:Mobius Final Fantasy 1632:Final Fantasy Type-0 1618:Final Fantasy Type-0 1599:Final Fantasy Type-0 1595:Final Fantasy XIII-2 1334:Tatsunoko Production 1173:Final Fantasy Type-0 1150:Final Fantasy XIII-2 524:downloadable content 390:(2016), then called 355:and Nobuaki Komoto. 6420:on February 6, 2009 6262:. Nova Crystallis. 5810:on January 20, 2013 5773:. Game Revolution. 5155:on November 6, 2007 4971:on January 29, 2015 4736:on February 3, 2012 4443:. pp. 578–582. 2996:(August 28, 2007). 2904:. August 10, 2021. 2519:on October 12, 2010 2400:on October 12, 2012 2386:(August 27, 2009). 2177:. pp. 98–102. 1485:Noctis Lucis Caelum 8232:Recurring elements 8102:The Spirits Within 7970:Mario Hoops 3-on-3 7879:Crystal Chronicles 7838:War of the Visions 7577:Final Fantasy XIII 7088:Final Fantasy VIII 6676:on October 5, 2013 6387:on August 31, 2011 6355:on August 10, 2011 6173:. Andriasang.com. 6060:. Andriasang.com. 5736:on August 8, 2002. 5368:2013-11-04 at the 5206:2016-05-18 at the 5186:. March 16, 2013. 4879:. Hardcore Gamer. 4435:Studio BentStuff. 4324:on August 10, 2011 4055:ゲーム業界のビッグイベントE3とは? 3944:. Andriasang.com. 3476:Videogames and art 3452:on August 18, 2011 2790:on January 6, 2009 2635:Studio BentStuff. 2482:. Andriasang.com. 2448:(March 21, 2019). 1767:said in 2012 that 1665:Crystal Chronicles 1571:Final Fantasy XIII 1553:Final Fantasy VIII 1489:Final Fantasy XIII 1445:Final Fantasy VIII 1176:. Unlike mainline 1138:Final Fantasy XIII 1086:Active Time Battle 787:Final Fantasy XIII 492:Final Fantasy XIII 437:Rise of the Zilart 419:Final Fantasy XIII 369:Final Fantasy VIII 275: 271:Hironobu Sakaguchi 233:Hironobu Sakaguchi 213:titular first game 79:recurring elements 52:Hironobu Sakaguchi 39: 8274: 8273: 8186:Final Fantasy VII 8075:Super Smash Bros. 7818: 7817: 7813: 7812: 7646:Lightning Returns 7598:Final Fantasy XVI 7584:Final Fantasy XIV 7565: 7564: 7560: 7559: 7377:Final Fantasy XII 7344: 7343: 7339: 7338: 7081:Final Fantasy VII 7055: 7054: 7050: 7049: 6936:Final Fantasy III 6801:. April 3, 2011. 6732:. June 28, 2011. 6473:"Final Frontiers" 6326:(July 15, 2007). 5395:on August 8, 2013 5331:on April 29, 2016 5069:. pp. 38–64. 4676:978-4-06-204397-7 4619:on March 11, 2016 4532:ASCII Media Works 4420:(July 23, 2007). 4293:978-0-240-81146-8 3485:978-1-84150-954-9 2756:. July 11, 2014. 2720:). Archived from 2714:"@Vagrant_XII..." 2384:Kitase, Yoshinori 2020:ASCII Corporation 1792:The Elder Scrolls 1759:Final Fantasy VII 1668:spin-off series, 1583:Final Fantasy VII 1541:Final Fantasy XIV 1533:Final Fantasy XII 1507:Isamu Kamikokuryo 1441:Final Fantasy VII 1425:Final Fantasy VII 1376:. From the first 1273:Final Fantasy III 1229:Final Fantasy XIV 1219:Final Fantasy III 1199:Character classes 1183:Final Fantasy XVI 1154:Lightning Returns 1127:Final Fantasy XII 1121:, and its sequel 1107:Final Fantasy VII 1071:Final Fantasy III 1023:Final Fantasy VII 807:Final Fantasy XVI 747:Final Fantasy III 625:Final Fantasy XII 547:Dirge of Cerberus 530:Final Fantasy VII 503:Lightning Returns 468:Final Fantasy XVI 442:Final Fantasy XIV 425:The scenario for 409:Final Fantasy XII 381:Final Fantasy X-2 364:Final Fantasy VII 242:Final Fantasy VII 163:was based around 145:Final Fantasy VII 8294: 8211: 8210: 7942:Airborne Brigade 7675:Original version 7591:Final Fantasy XV 7572: 7571: 7567: 7566: 7370:Final Fantasy XI 7356:Final Fantasy IX 7351: 7350: 7346: 7345: 7074:Final Fantasy VI 7062: 7061: 7057: 7056: 6943:Final Fantasy IV 6929:Final Fantasy II 6917: 6916: 6912: 6911: 6877: 6870: 6863: 6854: 6853: 6848: 6847: 6845: 6843: 6821: 6815: 6814: 6812: 6810: 6785: 6779: 6778: 6776: 6774: 6752: 6746: 6745: 6743: 6741: 6722: 6716: 6715: 6713: 6711: 6692: 6686: 6685: 6683: 6681: 6672:. 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Archived from 6288:Vestal, Andrew. 6285: 6276: 6275: 6273: 6271: 6255: 6249: 6248: 6246: 6244: 6228: 6222: 6221: 6219: 6217: 6196: 6187: 6186: 6184: 6182: 6166: 6160: 6159: 6157: 6155: 6133: 6127: 6126: 6124: 6122: 6107: 6101: 6100: 6098: 6096: 6080: 6074: 6073: 6071: 6069: 6053: 6047: 6046: 6044: 6042: 6026: 6020: 6019: 6003: 5997: 5996: 5975: 5969: 5968: 5966: 5964: 5948: 5942: 5941: 5939: 5937: 5916: 5910: 5909: 5907: 5905: 5900:on March 3, 2016 5889: 5883: 5882: 5880: 5878: 5858: 5852: 5851: 5849: 5847: 5826: 5820: 5819: 5817: 5815: 5806:. Archived from 5793: 5787: 5786: 5784: 5782: 5766: 5760: 5759: 5744: 5738: 5737: 5722: 5716: 5715: 5713: 5711: 5695: 5686: 5685: 5683: 5681: 5665: 5656: 5655: 5653: 5651: 5630: 5617: 5616: 5614: 5612: 5597: 5591: 5590: 5588: 5586: 5565: 5559: 5558: 5541: 5532: 5531: 5519: 5513: 5512: 5510: 5508: 5492: 5483: 5482: 5474: 5468: 5467: 5465: 5463: 5447: 5438: 5437: 5435: 5433: 5411: 5405: 5404: 5402: 5400: 5391:. 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May 25, 2007. 2282: 2276: 2275: 2264: 2258: 2257: 2255: 2253: 2237: 2226: 2225: 2223: 2221: 2202: 2189: 2188: 2166: 2160: 2159: 2157: 2155: 2146:. Archived from 2136:Andrew, Vestal. 2133: 2098: 2097: 2095: 2093: 2071: 2036: 2035: 2033: 2031: 2026:on July 17, 2011 2006: 1997: 1996: 1994: 1992: 1971: 1965: 1964: 1962: 1960: 1938: 1932: 1931: 1929: 1927: 1918:. Archived from 1907: 1901: 1900: 1898: 1896: 1887:. Archived from 1876: 1870: 1869: 1867: 1865: 1845: 1781:Final Fantasy II 1751:Final Fantasy VI 1729: 1692:Final Fantasy XV 1660:Final Fantasy IX 1636:Final Fantasy XV 1622:Final Fantasy XV 1606:Final Fantasy IX 1579:Final Fantasy XV 1523:Hiroshi Minagawa 1493: 1465:Final Fantasy XV 1429:Final Fantasy VI 1414:Final Fantasy IV 1406:Final Fantasy XV 1402:original Bahamut 1398:Final Fantasy XI 1394:Final Fantasy IX 1370:Final Fantasy VI 1362:Final Fantasy IV 1345:Vampire Hunter D 1304: 1295: 1266: 1264: 1258: 1257: 1208:Final Fantasy IV 1162:Final Fantasy XV 1115:Final Fantasy XI 1075:Final Fantasy II 1067:Final Fantasy II 1063:Final Fantasy II 1041:was designed by 1027:Final Fantasy XV 999:Final Fantasy XI 958:Final Fantasy VI 942:Final Fantasy II 939: 937: 931: 930: 887:Final Fantasy II 819:Final Fantasy VI 681:Final Fantasy XV 615:Ivalice Alliance 588:Shinji Hashimoto 512:Final Fantasy XV 508:Final Fantasy XV 428:Final Fantasy XI 400:Daisuke Watanabe 387:Final Fantasy XV 360:Kazushige Nojima 348:Final Fantasy IX 343:Final Fantasy VI 338:Final Fantasy VI 333:Yoshinori Kitase 323:Final Fantasy IV 311:Final Fantasy IV 295:Final Fantasy II 178:Final Fantasy IV 175:. Starting with 139:Final Fantasy VI 102:Kazushige Nojima 33:The logo of the 8302: 8301: 8297: 8296: 8295: 8293: 8292: 8291: 8277: 8276: 8275: 8270: 8199: 8168:The Black Mages 8156: 8116:Advent Children 8086: 8080: 8040:Bravely Default 8027: 7949:All the Bravest 7929: 7814: 7809: 7786: 7714: 7658: 7561: 7556: 7516: 7498: 7434: 7363:Final Fantasy X 7340: 7335: 7292: 7203: 7147:Edgar and Sabin 7120: 7067:Final Fantasy V 7051: 7046: 7034:The After Years 6992: 6976: 6965: 6903: 6888: 6881: 6851: 6841: 6839: 6822: 6818: 6808: 6806: 6787: 6786: 6782: 6772: 6770: 6753: 6749: 6739: 6737: 6724: 6723: 6719: 6709: 6707: 6694: 6693: 6689: 6679: 6677: 6664: 6663: 6659: 6649: 6647: 6630: 6626: 6616: 6614: 6602: 6598: 6588: 6586: 6569: 6565: 6555: 6553: 6536: 6532: 6524:Next Generation 6520: 6519: 6515: 6507:Next Generation 6503: 6502: 6498: 6488: 6486: 6485:on July 6, 2011 6471: 6470: 6466: 6456: 6454: 6437: 6433: 6423: 6421: 6404: 6400: 6390: 6388: 6373: 6372: 6368: 6358: 6356: 6339: 6335: 6321: 6317: 6307: 6305: 6304:on July 8, 2012 6286: 6279: 6269: 6267: 6256: 6252: 6242: 6240: 6229: 6225: 6215: 6213: 6202: 6198: 6197: 6190: 6180: 6178: 6167: 6163: 6153: 6151: 6134: 6130: 6120: 6118: 6109: 6108: 6104: 6094: 6092: 6081: 6077: 6067: 6065: 6054: 6050: 6040: 6038: 6027: 6023: 6004: 6000: 5993: 5980: 5977: 5976: 5972: 5962: 5960: 5955:. Designation. 5949: 5945: 5935: 5933: 5918: 5917: 5913: 5903: 5901: 5890: 5886: 5876: 5874: 5859: 5855: 5845: 5843: 5832: 5828: 5827: 5823: 5813: 5811: 5794: 5790: 5780: 5778: 5767: 5763: 5745: 5741: 5724: 5723: 5719: 5709: 5707: 5696: 5689: 5679: 5677: 5666: 5659: 5649: 5647: 5632: 5631: 5620: 5610: 5608: 5599: 5598: 5594: 5584: 5582: 5567: 5566: 5562: 5546: 5543: 5542: 5535: 5520: 5516: 5506: 5504: 5493: 5486: 5475: 5471: 5461: 5459: 5448: 5441: 5431: 5429: 5412: 5408: 5398: 5396: 5379: 5375: 5370:Wayback Machine 5360:. May 15, 2012. 5349: 5348: 5344: 5334: 5332: 5315: 5308: 5298: 5296: 5281: 5280: 5276: 5266: 5264: 5247: 5240: 5230: 5228: 5217: 5213: 5208:Wayback Machine 5193: 5191: 5182:(in Japanese). 5180: 5176: 5175: 5168: 5158: 5156: 5145: 5141: 5131: 5129: 5128:on May 25, 2016 5112: 5105: 5095: 5093: 5078: 5074: 5057: 5050: 5040: 5038: 5029:(in Japanese). 5027: 5021: 5017: 5007: 5005: 4988: 4984: 4974: 4972: 4957: 4953: 4943: 4941: 4930: 4926: 4916: 4914: 4903: 4896: 4886: 4884: 4873: 4869: 4859: 4857: 4840: 4836: 4826: 4824: 4813: 4809: 4799: 4797: 4786: 4782: 4772: 4770: 4753: 4749: 4739: 4737: 4722: 4721: 4717: 4707: 4705: 4688: 4684: 4677: 4665: 4664: 4660: 4653: 4639: 4632: 4622: 4620: 4609: 4605: 4595: 4593: 4582: 4575: 4565: 4563: 4546: 4539: 4522: 4521: 4517: 4507: 4505: 4488: 4481: 4471: 4469: 4452: 4448: 4439:(in Japanese). 4433: 4429: 4415: 4408: 4398: 4396: 4379: 4364: 4354: 4352: 4341: 4337: 4327: 4325: 4310: 4301: 4294: 4280: 4276: 4260: 4257: 4256: 4252: 4242: 4240: 4223: 4219: 4209: 4207: 4200: 4196: 4195: 4191: 4179: 4178: 4174: 4164: 4162: 4145: 4141: 4131: 4129: 4114: 4107: 4097: 4095: 4086:(in Japanese). 4084: 4080: 4079: 4075: 4065: 4063: 4056: 4050: 4046: 4036: 4034: 4023: 4019: 4009: 4007: 3996: 3995: 3988: 3978: 3976: 3965: 3961: 3951: 3949: 3938: 3934: 3924: 3922: 3911: 3907: 3897: 3895: 3885: 3881: 3871: 3869: 3859: 3855: 3845: 3843: 3833: 3829: 3819: 3817: 3805: 3801: 3791: 3789: 3779: 3772: 3762: 3760: 3751: 3750: 3746: 3736: 3734: 3725: 3724: 3715: 3705: 3703: 3686: 3682: 3672: 3670: 3653: 3649: 3639: 3637: 3620: 3613: 3603: 3601: 3584: 3580: 3566: 3533: 3523: 3521: 3505: 3497: 3493: 3486: 3472: 3465: 3455: 3453: 3438: 3437: 3433: 3426: 3418:. M.E. Sharpe. 3408: 3404: 3394: 3392: 3381: 3377: 3367: 3365: 3360:. May 9, 2004. 3350: 3349: 3345: 3331: 3329: 3314: 3310: 3296: 3294: 3279: 3275: 3265: 3263: 3254: 3253: 3246: 3236: 3234: 3217: 3210: 3200: 3198: 3181: 3177: 3167: 3165: 3148: 3144: 3134: 3132: 3121: 3117: 3105: 3104: 3100: 3090: 3088: 3071: 3067: 3057: 3055: 3040: 3036: 3026: 3024: 3009: 3005: 2991: 2987: 2977: 2975: 2958: 2954: 2944: 2942: 2925: 2921: 2911: 2909: 2894: 2893: 2889: 2879: 2877: 2868: 2867: 2860: 2850: 2848: 2837: 2830: 2820: 2818: 2807: 2803: 2793: 2791: 2778: 2777: 2773: 2763: 2761: 2750: 2746: 2745: 2741: 2727: 2725: 2710: 2706: 2696: 2694: 2677: 2673: 2666: 2652: 2648: 2639:(in Japanese). 2633: 2629: 2619: 2617: 2608:(in Japanese). 2606: 2602: 2601: 2592: 2582: 2580: 2563: 2559: 2549: 2547: 2536: 2532: 2522: 2520: 2507: 2506: 2499: 2489: 2487: 2476: 2469: 2443: 2439: 2429: 2427: 2418: 2417: 2413: 2403: 2401: 2381: 2377: 2367: 2365: 2360:. May 7, 2009. 2350: 2349: 2345: 2335: 2333: 2332:on May 26, 2016 2316: 2309: 2299: 2297: 2284: 2283: 2279: 2269: 2266: 2265: 2261: 2251: 2249: 2238: 2229: 2219: 2217: 2204: 2203: 2192: 2185: 2167: 2163: 2153: 2151: 2134: 2101: 2091: 2089: 2072: 2039: 2029: 2027: 2008: 2007: 2000: 1990: 1988: 1977: 1973: 1972: 1968: 1958: 1956: 1939: 1935: 1925: 1923: 1908: 1904: 1894: 1892: 1891:on May 30, 2007 1877: 1873: 1863: 1861: 1846: 1839: 1835: 1774:Final Fantasy X 1745:Next Generation 1727: 1700: 1587:Final Fantasy X 1503:Akihiko Yoshida 1491: 1449:Final Fantasy X 1386:Final Fantasy V 1366:Final Fantasy V 1326: 1325: 1324: 1323: 1316:Yoshitaka Amano 1310:The artwork of 1307: 1306: 1305: 1297: 1296: 1285: 1252: 1245: 1224:Final Fantasy V 1196: 1111:Final Fantasy X 1099:Final Fantasy V 1043:Akitoshi Kawazu 1035: 990: 982:Yoshitaka Amano 966:Final Fantasy V 925: 849:in the form of 718:Arthurian sword 694:Gaia hypothesis 689:sovereign state 663: 661:Common elements 559:Advent Children 488:Final Fantasy X 476:Final Fantasy X 406:. He worked on 404:Final Fantasy X 375:Final Fantasy X 328:Final Fantasy V 269:Series creator 263: 245:(1997) for the 219:, later dubbed 203: 161:Akitoshi Kawazu 134:Akihiko Yoshida 126:Yoshitaka Amano 68:science fantasy 48:media franchise 23: 12: 11: 5: 8300: 8290: 8289: 8272: 8271: 8269: 8268: 8267: 8266: 8256: 8255: 8254: 8249: 8244: 8239: 8229: 8228: 8227: 8217: 8204: 8201: 8200: 8198: 8197: 8190: 8182: 8175: 8170: 8164: 8162: 8158: 8157: 8155: 8154: 8147: 8140: 8133: 8126: 8119: 8112: 8105: 8098: 8090: 8088: 8082: 8081: 8079: 8078: 8071: 8064: 8057: 8054:Kingdom Hearts 8050: 8047:Itadaki Street 8043: 8035: 8033: 8032:Related series 8029: 8028: 8026: 8025: 8018: 8017: 8016: 8001: 7994: 7987: 7980: 7973: 7966: 7959: 7952: 7945: 7937: 7935: 7931: 7930: 7928: 7927: 7926: 7925: 7921:Final Bar Line 7917: 7903: 7896: 7889: 7882: 7875: 7874: 7873: 7858: 7857: 7856: 7844: 7843: 7842: 7826: 7824: 7820: 7819: 7816: 7815: 7811: 7810: 7808: 7807: 7802: 7801: 7800: 7789: 7787: 7785: 7784: 7777: 7774:Pocket Edition 7770: 7765: 7760: 7755: 7754: 7753: 7748: 7743: 7738: 7733: 7728: 7717: 7715: 7713: 7712: 7705: 7698: 7695:Shadowbringers 7691: 7684: 7677: 7672: 7667: 7661: 7659: 7657: 7656: 7655: 7654: 7642: 7641: 7640: 7628: 7623: 7622: 7621: 7616: 7605: 7602: 7601: 7594: 7587: 7580: 7570: 7563: 7562: 7558: 7557: 7555: 7554: 7549: 7546:Revenant Wings 7542: 7537: 7536: 7535: 7530: 7519: 7517: 7515: 7514: 7509: 7501: 7499: 7497: 7496: 7491: 7484: 7483: 7482: 7470: 7465: 7464: 7463: 7458: 7453: 7448: 7437: 7435: 7433: 7432: 7427: 7426: 7425: 7420: 7415: 7410: 7405: 7400: 7395: 7384: 7381: 7380: 7373: 7366: 7359: 7349: 7342: 7341: 7337: 7336: 7334: 7333: 7328: 7323: 7322: 7321: 7316: 7311: 7306: 7295: 7293: 7291: 7290: 7285: 7278: 7271: 7264: 7259: 7258: 7257: 7252: 7247: 7242: 7237: 7232: 7227: 7222: 7217: 7206: 7204: 7202: 7201: 7196: 7191: 7190: 7189: 7184: 7179: 7174: 7169: 7164: 7159: 7154: 7149: 7144: 7139: 7134: 7123: 7121: 7119: 7118: 7113: 7112: 7111: 7106: 7104:Faris Scherwiz 7095: 7092: 7091: 7084: 7077: 7070: 7060: 7053: 7052: 7048: 7047: 7045: 7044: 7037: 7030: 7025: 7018: 7013: 7012: 7011: 7006: 6995: 6993: 6991: 6990: 6985: 6979: 6977: 6975: 6974: 6968: 6966: 6964: 6963: 6956: 6950: 6947: 6946: 6939: 6932: 6925: 6915: 6909: 6905: 6904: 6893: 6890: 6889: 6880: 6879: 6872: 6865: 6857: 6850: 6849: 6816: 6780: 6747: 6717: 6687: 6657: 6624: 6596: 6563: 6530: 6513: 6496: 6464: 6431: 6398: 6366: 6333: 6315: 6277: 6250: 6223: 6206:Dengeki Online 6188: 6161: 6128: 6102: 6075: 6048: 6021: 5998: 5992:978-4757535190 5991: 5970: 5943: 5911: 5884: 5853: 5821: 5788: 5761: 5739: 5717: 5702:. Siliconera. 5687: 5657: 5618: 5592: 5560: 5550:Famitsu Weekly 5533: 5514: 5484: 5469: 5454:. FLAREgamer. 5439: 5406: 5373: 5353:Shūkan Famitsū 5342: 5306: 5274: 5238: 5223:. Siliconera. 5211: 5166: 5139: 5103: 5072: 5048: 5015: 4982: 4951: 4924: 4894: 4867: 4834: 4807: 4792:. Siliconera. 4780: 4747: 4715: 4682: 4675: 4658: 4651: 4630: 4603: 4573: 4537: 4515: 4479: 4446: 4427: 4406: 4362: 4347:. Siliconera. 4335: 4299: 4292: 4274: 4250: 4217: 4189: 4172: 4139: 4105: 4073: 4044: 4017: 3986: 3959: 3932: 3905: 3879: 3853: 3827: 3799: 3770: 3744: 3713: 3680: 3647: 3611: 3578: 3531: 3491: 3484: 3463: 3431: 3424: 3402: 3387:. Siliconera. 3375: 3343: 3308: 3273: 3244: 3208: 3175: 3142: 3115: 3098: 3065: 3034: 3003: 2985: 2952: 2919: 2887: 2858: 2828: 2813:. Andriasang. 2801: 2771: 2739: 2704: 2671: 2664: 2646: 2627: 2610:Dengeki Online 2590: 2557: 2542:. Siliconera. 2530: 2513:Shūkan Famitsu 2497: 2467: 2437: 2411: 2375: 2343: 2307: 2277: 2272:Game Criticism 2259: 2227: 2190: 2183: 2161: 2150:on May 2, 2003 2099: 2037: 2015:Shūkan Famitsu 1998: 1966: 1933: 1902: 1871: 1836: 1834: 1831: 1819:Peter Molyneux 1699: 1696: 1545:A Realm Reborn 1320:Tetsuya Nomura 1309: 1308: 1299: 1298: 1290: 1289: 1288: 1287: 1286: 1284: 1281: 1244: 1241: 1237:A Realm Reborn 1195: 1192: 1185:, designed by 1167:Kingdom Hearts 1123:A Realm Reborn 1034: 1033:Battle systems 1031: 1015:status effects 989: 986: 978:Tetsuya Nomura 883:galliform bird 867: 866: 815: 814: 803:A Realm Reborn 730: 729: 714:Middle-Eastern 668: 667: 662: 659: 655:A Realm Reborn 414:Yasumi Matsuno 319:Takashi Tokita 262: 259: 253:game to date. 202: 199: 130:Tetsuya Nomura 106:Yasumi Matsuno 9: 6: 4: 3: 2: 8299: 8288: 8287:Final Fantasy 8285: 8284: 8282: 8265: 8262: 8261: 8260: 8257: 8253: 8250: 8248: 8245: 8243: 8240: 8238: 8235: 8234: 8233: 8230: 8226: 8223: 8222: 8221: 8218: 8216: 8215: 8206: 8205: 8202: 8196: 8195: 8191: 8189: 8187: 8183: 8181: 8180: 8179:8-Bit Theater 8176: 8174: 8171: 8169: 8166: 8165: 8163: 8159: 8153: 8152: 8148: 8146: 8145: 8141: 8139: 8138: 8134: 8132: 8131: 8127: 8125: 8124: 8120: 8118: 8117: 8113: 8111: 8110: 8106: 8104: 8103: 8099: 8097: 8096: 8092: 8091: 8089: 8083: 8077: 8076: 8072: 8070: 8069: 8065: 8063: 8062: 8058: 8056: 8055: 8051: 8049: 8048: 8044: 8042: 8041: 8037: 8036: 8034: 8030: 8024: 8023: 8019: 8014: 8013: 8009: 8008: 8007: 8006: 8002: 8000: 7999: 7995: 7993: 7992: 7991:Record Keeper 7988: 7986: 7985: 7981: 7979: 7978: 7974: 7972: 7971: 7967: 7965: 7964: 7960: 7958: 7957: 7953: 7951: 7950: 7946: 7944: 7943: 7939: 7938: 7936: 7932: 7923: 7922: 7918: 7916: 7915: 7911: 7910: 7909: 7908: 7904: 7902: 7901: 7897: 7895: 7894: 7890: 7888: 7887: 7883: 7881: 7880: 7876: 7871: 7870: 7866: 7865: 7864: 7863: 7859: 7855: 7854:List of media 7852: 7851: 7850: 7849: 7845: 7840: 7839: 7835: 7834: 7833: 7832: 7828: 7827: 7825: 7821: 7806: 7803: 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6949: 6948: 6945: 6944: 6940: 6938: 6937: 6933: 6931: 6930: 6926: 6924: 6923: 6922:Final Fantasy 6919: 6918: 6913: 6910: 6906: 6901: 6897: 6891: 6887: 6886: 6885:Final Fantasy 6878: 6873: 6871: 6866: 6864: 6859: 6858: 6855: 6837: 6833: 6832: 6827: 6820: 6804: 6800: 6796: 6795: 6790: 6784: 6768: 6764: 6763: 6758: 6751: 6735: 6731: 6727: 6721: 6705: 6701: 6697: 6691: 6675: 6671: 6667: 6661: 6645: 6641: 6640: 6635: 6628: 6613: 6612: 6607: 6600: 6584: 6580: 6579: 6574: 6567: 6551: 6547: 6546: 6541: 6534: 6526: 6525: 6517: 6509: 6508: 6500: 6484: 6480: 6479: 6474: 6468: 6452: 6448: 6447: 6442: 6435: 6419: 6415: 6414: 6409: 6402: 6386: 6382: 6381: 6376: 6370: 6354: 6350: 6349: 6344: 6337: 6329: 6325: 6319: 6303: 6299: 6295: 6291: 6284: 6282: 6265: 6261: 6254: 6238: 6234: 6227: 6211: 6207: 6203: 6195: 6193: 6176: 6172: 6165: 6149: 6145: 6144: 6139: 6132: 6116: 6112: 6106: 6090: 6086: 6079: 6063: 6059: 6052: 6036: 6032: 6025: 6017: 6013: 6009: 6002: 5994: 5988: 5984: 5974: 5958: 5954: 5947: 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Intellect. 3477: 3470: 3468: 3451: 3447: 3446: 3441: 3435: 3427: 3425:0-7656-0561-9 3421: 3416: 3415: 3406: 3390: 3386: 3379: 3363: 3359: 3358: 3353: 3347: 3339: 3327: 3323: 3319: 3312: 3304: 3292: 3288: 3284: 3277: 3261: 3257: 3251: 3249: 3232: 3228: 3227: 3222: 3215: 3213: 3196: 3192: 3191: 3186: 3179: 3163: 3159: 3158: 3153: 3146: 3130: 3126: 3119: 3111: 3110: 3102: 3086: 3082: 3081: 3076: 3069: 3053: 3049: 3045: 3038: 3022: 3018: 3014: 3007: 2999: 2995: 2989: 2973: 2969: 2968: 2963: 2956: 2940: 2936: 2935: 2930: 2923: 2907: 2903: 2902: 2897: 2891: 2875: 2871: 2865: 2863: 2846: 2842: 2835: 2833: 2816: 2812: 2805: 2789: 2785: 2781: 2775: 2759: 2755: 2751: 2743: 2735: 2723: 2719: 2715: 2708: 2692: 2688: 2687: 2682: 2675: 2667: 2665:4-7575-1696-7 2661: 2657: 2650: 2642: 2638: 2631: 2615: 2611: 2607: 2599: 2597: 2595: 2578: 2574: 2573: 2568: 2561: 2545: 2541: 2534: 2518: 2514: 2510: 2504: 2502: 2485: 2481: 2474: 2472: 2463: 2459: 2458: 2453: 2452: 2447: 2441: 2425: 2421: 2415: 2399: 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Index

Four Perils

Final Fantasy
media franchise
Hironobu Sakaguchi
Square Enix
Square
fantasy
science fantasy
role-playing video games
eponymous first game in the series
Chocobo
Moogle
Kenji Terada
Kazushige Nojima
Yasumi Matsuno
Ivalice
Compilation of Final Fantasy VII
Fabula Nova Crystallis
Yoshitaka Amano
Tetsuya Nomura
Akihiko Yoshida
Final Fantasy VI
Final Fantasy VII
Akitoshi Kawazu
Dungeons & Dragons
Wizardry
Final Fantasy IV
Hiroyuki Ito
SaGa

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