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Ivalice

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4134:"The Light of Kiltia - Religion begun by the prophet Kiltia over two millennia ago. The religion of the Ordalian people is a dualist system--a polytheistic pantheon with the God of Light, Faram the Father, at its head. After embarking on a pilgrimage to proselytize and deliver the word of the vision he had seen to the people, Kiltia came to Mt Bur-Omisace, and from there his teachings spread. The Light of Kiltia, as his teachings were called, continued even after his death, until they covered all Ivalice. Though the followers and churches of Kiltia are spread far and wide, they do not interfere in affairs of state or governance. Though at one point the church held considerable influence, they willingly discarded that power, fearing oppression. Ever since, the church officials with the rank of celebrant or higher have been forbidden from participating in statecraft. In addition, Mt. Bur-Omisace maintains a mutual non-incursion policy with the surrounding territories. Several years after Kiltia's founding, Saint Ajora began a new teaching, claiming that Faram alone was the one true god, the popularity of this new sect further lessening the power of the Light". 1142:, the continents in Ivalice are presently home to three nations: Rozarria, Archadia and Dalmasca. There was once the Kingdom of Nabradia and the Republic of Landis in Valendia, now either destroyed or assimilated into the Archadian Empire. Strategically located between the rival neighboring empires of Archadia and Rozarria, Dalmasca's position as a neutral buffer region between the two countries is eliminated when it is invaded by Archadia at the onset of the game. With the fall of Landis and Nabradia and its reduction to an occupied territory under Archadian rule, Dalmasca is set to play a central role in the still-heated dispute between its neighbors, which is escalating once more. 1259:
consist of smaller territories inside of them, twenty being the number of territories throughout Jylland, which contain a varying number of areas (battlefields) in each of them (eighty-six areas in all of Jylland). The towns in Jylland include Camoa, Grazston, Moorabella, Fluorgis, and Goug. Goug in particular, is a town of Moogles. Another race similar to the Aegyl also was introduced along with this game. Called Gria, these winged females are small, but pack a mean punch, specializing in three new classes and one old one. Geomancer, Ravager, and Raptor, along with the before-human exclusive class Hunter were given to the Gria, and only the geomancer class uses magic.
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projection. Referred to by some as gods, but unknown to the main religions in Ivalice, the Occuria race played a central role in the history of Ivalice, controlling all major events, such as the rise of the Dynast-King Raithwall. Though peace fostered in Ivalice in the four-hundred year rule after Raithwall, the Occurian Venat, apparently disgusted with its kind's manipulations, rebelled and gave the secret of Nethicite to the Archadia's Dr. Cid and Vayne to overthrow the Occuria and make mankind the masters of their own fate. The events of the game eventually provoke the end the "Age of Stones" (the Occuria's control over Ivalice). In
1030:, the Iocus priesthood of the kingdom of Valendia is shown to use the Kildean rood as a symbol, although they follow the teachings of a saint named Iocus instead of the original Kildean teachings of the Kiltia religion of Leá Monde. Müllenkamp, founder of the city of Leá Monde featured in the story, used to be a priestess of Kiltia, and bore the rood on her back. The followers of St. Iocus are outwardly intolerant of magic, seeing it as an abomination, and yet its higher members continue to use it behind the scenes. This hypocrisy is revealed over the course of the story, though it goes unresolved. 4413:: The Espers: Beings of strange form and appearance made by the gods in ancient times. Favored with great strength and intellect, the Espers knew power far beyond that of men, but their power made them proud, and at length they sought to challenge the gods. Seeing this, the gods were angered and struck down their blessed children, and binding their souls and flesh with the Glyph of the Beast, they stole their freedom for all eternity. Now they are bound to live only when summoned by their Glyph, to serve whosoever called them forth. 1910:
Consequently, the gods bound their existence with the Glyph of the Beast, trapping them within the Mist. Any who controls the Glyph in turn controls the Scion, allowing them to operate as summoned creatures. The Fourteenth is the legendary swordsman Gilgamesh, who collects the swords of those he defeats in battle. While most fight, few like Cu Sith and the Sahaguin Namingway offer aid in other ways. Also, the viera job "Summoner" can call and use the powers of mythological gods like Kirin, Shiva, and many others.
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their ugly bodies or to keep themselves protected from the sun. The Urutan-Yensa divided into separate tribes ruled by a queen able to speak the Hume language, and are strictly territorial, attacking anyone who enters their lands. Urutan-Yensa are particularly proud and attached to honor so much that requesting the aid of others outside their race results in a death penalty. They sometimes exile tribe members that show unusual aggressive and violent nature, known as the Urutan-Exile.
6217: 1767:. These wings count as both a blessing (able to fly in the air) and a curse (resulting in a short lifespan of 40 years). The Aegyl dwell in the ruins of the Lemurés. They are a people without emotion and thus have no true conflict amongst themselves, but there are a few who tend to go against the will of their people, such as Llyud. As Auraliths were later destroyed, the Aegyl regained their emotions, with some feeling mostly rage on the 1085: 1233:, the "Legend of the Floating Land" has become an ambition for Sky Pirates who seek the island for Auracite, pieces of Auralith able to allow one to summon entities called Yarhi. The ruins of Lemurés are where the Aegyl reside. During the course of the game, the main characters learn that the sealing of Lemurés was the work of the Occuria, whom Feolthanos defied prior to using the Auralith to become a god-like being. 584:, although it is not a direct sequel. The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, "Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him. 39: 1166:-rich soil interfere with airship mechanisms. As such, jagds tend to be harsh, lawless frontiers, uncontrolled by any nation. Physically, the peninsula area resembles Europe in the east, with the landmasses of Valendia, Ordalia and Kerwon surrounding a central body of water (the Naldoan Sea) on three sides. To the west, Valendia and Kerwon curve away from Ordalia, creating the Galtean Peninsula. 1549: 1102:, Ivalice covers three continents, Ordalia, Valendia and Kerwon. The demography consists of the known races: Humes, Bangaa, Viera, Seeq and Moogles, and other minority races. Civilization is advanced in this world where the use of a magical stone called magicite is extensive in everyday life, airships are a prominent transportation and multi-story buildings cover the cityscape. Ivalice in 1508: 952: 4156:今から2000年ほど前に予言者キルティアによって始められた宗教。オーダリア各地の民俗宗教を二元論て体系化している。光の神・善神ファーラムを主神とする多神教で多くの神が存在する。開祖キルティアは布教の旅を続けた後にブルオミシェイスへ身をよせ、教えを広めていく。それはキルティアの死後も失われることなく、イヴァリース全土へ浸透する。各方面に多大な影響力を持つキルティア教会だが、政治へ介入することはない。一時は政治的権力を持ったキルティア教会ったが、弾圧を恐れてこれを放棄。以後、司祭以上の役を持つ者の政治介入を禁じ、また各地の為政者とは互いの領地への不可侵協定を結んでブルオミシェイスの独立を保っている。これより数十年後、聖女アジョラがファーラムを唯一神とする新しい宗教を興し、勢力は衰退していく。 1467:
eyesight is so poor that some wear blindfolds as part of their clothing. Their magical abilities are generally poor due to problems their unique mouth gives them when chanting magic spells. To make up for this, some Bangaa have developed exclusive high level spells for the race to use. They are also said to be distantly related to lizard men.
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at Roda Volcano, where none dare enter. Since they have no wings, Feolthanos left the airship Galbana and the Auracite in the hopes that one day they come to him. His inheritance was received by Mydia/Judge of Wings, who decimated all that remained of his progeny to ensure that her people would never learn the truth behind their patriarch.
1242:, Feolthanos established a personality cult over Lemurés, labeling himself to his people as a god. Though Lemurés still had a sense of peace and paradise, in spite of Yarhi attacks, it was a false paradise due to the Aurcite draining the Aegyl of their anima as part of Feolthanos' plan to destroy Ivalice as revenge against the Occurians. 1966:). Even with the established fantasy setting, the airships and air battles gives the world a science-fiction feel. Adding to the "galaxy far, far away" mood is the mingling of different races within large cities and the political unrest between the rebellion and the Empire. Because the characters primarily traverse on foot, the world of 1170:
that give flight to the vehicles, whether small-sized bikes or large airships, and memstones that function much like recording devices. The quality of magicite depends on the quantity of Mist and not on the size or shape of the stone. The ubiquitousness of magic and magicite, as well as its cost-efficiency, led to it replacing
4391:: No, it will work... It just needs more... You didn't hear? It just needs more blood... Lots of blood is needed for the Angel's resurrection. Much bloodshed since Ajora's death, but I guess it wasn't enough... I guess I'll have to go on another rampage...!! Heh, heh, heh.... Don't worry... I'll 'sacrifice' you first. 538:. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war. 1645:. Relations with other races are peaceful but rare. Garif merchants are known to trade with the nomads of Giza Plains and the Dalmascans, exchanging items such as Bancour spices. In ancient times, the Occuria granted the Garif nethicite, however the Garif's dislike for violence hindered them from using its power. 1848:
Brave Story, which deals with twelve knights who used the power of Zodiac Stones—magical stones engraved with symbols of the twelve Zodiac constellations—to fight against a demon summoned by an ambitious king to control Ivalice. This myth was twisted by the Glabados Church, as explained in the game's
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Mist is responsible for the existence of 'magicite', stones that contain magical powers due to the presence of Mist in their crystalline structure. Magicite is divided into three types; spellstones that are used in spell casting, skystones that are installed into a component known as 'glossair rings'
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also introduced beings known as the "Yarhi". Also known as "Espers" to those on Ivalice, they are powerful entities created from anima, spiritual energy. Through certain elements, such as Auracite or Mist, the Yarhi can assume physical form until they are defeated in battle. They are summoned by the
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is a sub-race of the Viera, characterized by light blond hair and shorter ears than standard Viera. They are the descendants of the Aegyl chief Feolthanos who fell in love with a full-blood Viera. The Feol were from birth treated as exiles by their full blood kin, cast out of the Wood to take refuge
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adorning themselves with such. Seeq often adorn themselves with markings of sorts, the most common being something that resembles a smiley face on their chest. Males and Females are almost impossible to distinguish, the only real sign being that females often wear some clothing on their upper bodies.
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are a green-skinned humanoid race. Their bodies are relatively small in stature; even as an adult, their height is only the size of a child Hume. After the kingdom of Nabradia ceased to exist, they designated the Necrohol of Nabudis as their stronghold. The Baknamy are sensitive to the air that they
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The game takes place in the land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets
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that focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. The game takes place in the kingdom of Valendia and the ruined city of Leá Monde. The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate
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are the "Lords and Masters of the Great Sea", a name bestowed befitting their presence in the Yensa Sandsea and mastery in taming the Yensa fish for travel. Evolved from crustaceans, their bodies are thin and entirely covered by layers of clothing, which the game's Bestiary states is either to hide
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are a powerful and agile porcine race possessing low intellect and described as barely able to speak human languages. Though somewhat cowardly, they are often hired as mercenaries, guards, or hunters, with a significant amount going into thievery. The Seeq are also attracted by shiny objects, often
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are a rabbit-like race that can live three times as long as a Hume, and divided into two subraces: The light-skinned Veena and dark-skinned Rava. The Viera have rabbit or deer-like features, most notably their long ears. Their feet are shaped in such a way that in order to stand they must wear high
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The insular province of Mullonde is home to the Glabados Church and is ruled separately from the royal government. In the game's backstory, Mullonde's territory was once connected to the mainland, but was mostly submerged by a disaster involving the Zodiac Stones and which occurred soon after Saint
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Born around twelve centuries ago in Bervenia of Lesalia. Raised in Milodos. Spoke of the arrival of a kingdom of a higher source, as feelings of anitpathy grew from Father Fara. Executed as a traitor by the Holy Empire of Yudora. Soon after, the capital of the Church of Fara became submerged under
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Ajora was born in the Lesalian city of Bervenia twelve centuries ago. Raised in Milados, he preached openly about the coming of Paradise. This infuriated the Pharist priests, and the Holy Ydoran Empire hanged him as a traitor. When Mullonde, the center of Pharist teachings, then sank into the sea,
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are depicted as large, thick-furred appreciators of nature and the arts of war, but disliking unnecessary violence. They have high smelling and hearing senses, which make them able hunters. The Garif prefer to adorn themselves with natural ornaments of animal bones and stones over crafted objects,
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religion, is the dominant church in Ivalice, having influence in the political affairs of the region around the Galtean Peninsula. Despite this, the church maintains an apolitical stance, with its most high-ranking officials banned from participating in political affairs altogether. At its head is
1581:, Vieras have blue-white, pale green, or purple-white hair, with only a few having hair that is pure white, which is considered to be a blessing. Viera can listen to the surrounding nature and sense Mist, and can sometimes go berserk from feeling an overwhelmingly vast quantity of active Mist. In 1005:
is set in the ruins of the city of Leá Monde. The kingdom of Valendia is also mentioned, and a few of its locations are featured in the prologue and the ending sequence. In contrast to the other Ivalice games, magic is rare, being suppressed by religious doctrine. Other races are never mentioned.
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The "Lucavi" are demons linked to the twelve Zodiac Stones who seek to gain control of Ivalice by resurrecting their defeated leader, the High Seraph, Ultima. Any person who holds a Zodiac Stone may make a contract with the Lucavian demon associated with it, and in doing so, become one with that
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and intensely political, underscoring much of Ivalice history. Followers of Glabados use the word "Faram" to affirm their prayers. During the events of the game, the church is revealed to have put a large spin on history, particularly the events surrounding the life of Ajora, a messianic figure.
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are often considered to be the most integrated of all races into Hume society, and are the race most friendly with the latter, as exemplified with Migelo. Bangaa possess great agility and strength, and acute senses of hearing and smell, making them excellent hunters and fighters. However, their
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introduces a new region of Ivalice called Jylland. The region of Jylland is made up of the western half of the Ordalia Continent and the eastern half of the Loar Continent, with Jagd Zellea to the north of the two continents. There are five regions spread out across these two continents, which
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Nethicite, another type of magicite, works by absorbing Mist, thus nullifying the effects of magic and storing vast amounts of power. Nethicite can be described as either deifacted or manufactured (literally, god-made or man-made). During the course of the game, it is discovered that deifacted
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which are referred as the "Scions of darkness", magical beings created by Occuria with great strength and intelligence. Led by Ultima, they eventually rebelled for various reasons and engaged themselves in a war dubbed the Thousand Year War against the gods, but they were eventually defeated.
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also introduces the "Occuria", immortal beings who have no visible faces, only a pair of glowing yellow eyes seen under their floating shell-like armor, surrounded by an aquamarine aura. The Occuria can become selectively invisible, and are also capable of possession, shape-shifting and image
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of Dalmasca. In Kerwon, south of Dalmasca, the lands are arid at lower altitudes, though the higher elevations are the only places in the region known to receive snow. The north of Kerwon is heavily forested, home to the dense Golmore Jungle, within which lies the magical Feywood.
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are a dog-like race. They are short and hunched; half the size of an adult Hume, are adept in magic and can speak with monsters. The Nu Mou's lifespan is three times longer than that of a Hume. Two Nu Mou, Babus Swain and Ezel Berbier, appear as optional playable characters in
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The timeline of Ivalice as presented in the games was left quite vague, and formerly other official sources had said little on the matter. A few sources have made their own conclusion on the timeline of Ivalice. The official timeline, however, was eventually given in the
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These various micro-climates are influenced by the magical phenomenon known as Mist, an unstable substance with the ability to cause great variation over small areas. Due to the influence of Mist, several areas of Ivalice are 'jagd', areas in which Mist-laden winds and
1585:, they live in hidden villages deep within the vast forests of Ivalice. The Viera believe themselves to be intimately tied to the "Wood", a part of the forests themselves, and are rarely involved in matters outside the wood. A Viera that moves out of the forest, like 1617:
breathe, and living where the air is polluted due to the city's destruction forces them to wear gas masks. The poorer and less fortunate Baknamy commit crimes to earn a living, targeting adventurers and travelers, causing Humes to view them as a despicable race.
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series, but after six months of development was told that no funding would ever come from Square Enix, and the developer filed for bankruptcy several days later. Word of the project leaked out through art portfolios of those who worked on the project and even a
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in shape. The cityscape is also conceived by Matsuno as being dirty and weather-worn, mirroring the conditions of a medieval landscape. The natural landscape also mirrors Earth's geographical features, including large expanse of deserts and snowy mountains.
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are a long-living, highly intelligent race. Helgas are white-haired, tall, thin, and have long limbs. They can communicate telepathically while asleep, and also probe into the dreams of others. Gran Kiltias Anastasis is the only Helgas who appears within
1304:, was the religion of the ghost town Leá Monde, in which the story takes place. Additionally, a quotation from Arazlam J. Durai, a famous historian of Ivalice who lived 400 years after the War of the Lions (and narrator of the Zodiac Brave Story told in 1016:. The Dark exists within a person as negative energy that unleashes the individual's latent power. Throughout the story, many individuals crave the powers of the Dark, which centers around the abandoned city of Leá Monde. Another mythological aspect of 1178:
nethicite is nethicite created by the Occuria, and that the ultimate source of known pieces of deifacted nethicite is the Sun-Cryst they created. Deifacted nethicite contains a large amount of magic and is known to influence the history of Ivalice.
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is said to have separated from the Light of Kiltia religion shortly after its foundation, already two thousand years old. This is the result of a mistranslation, as the Japanese text places Ajora's birth some decades after the events of
1044:, the protagonist lives in a land called St. Ivalice. Following the characters' discovery of the book called the Gran Grimoire, St. Ivalice was transformed into a "mirror" of the "real" kingdom of Ivalice. The races seen in the world of 1020:
is the Kiltia, an ancient cult which built itself upon the Dark and ancient sorcery, and of which the Müllenkamp sect is stemmed from. It can be seen that most rituals and summoning performed in the game involved ancient Kildean magic.
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demon. During the events of the game, the Lucavi manipulate the Glabados Church into controlling the War of the Lions to ensure enough bloodshed for Ultima's resurrection. A thirteenth Lucavi, associated with the sun constellation
1993:, calling it "excellently lit" in a style that brought out the "dark and moody" feeling of the game. They went on to say that the game's "great visual presentation will go down in the books as one of the best looking games". 856:(2013) contains numerous references and homages to Ivalice games, though the writers maintain that there is no direct connection between the two fictional worlds. In October 2017, Square Enix released a patch for the 1229:(Floating Continent) raised into the skies by the god Feolthanos long ago, this land is ruled by three "Sacred Crystals" called Auraliths, which erected a barrier to shield the Purvama from the rest of the world. In 2951:
Long before Ivalice was united, it was divided into 7 small kingdoms. Zeltennia, Fovoham, Lionel, Limberry, Lesalia, Gallionne, Mullonde. As the kingdoms continued to increase their territories, the wars
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are a resourceful race known to be skillful in mechanics and engineering; they were the pioneers of airship construction. They have longer, rabbit-like ears and tend to have more beige or gray fur. In
3143:: Blessings of the Great Father descend, and guide your body's return to the earth. May the grace of Saint Ajora lead Alma's soul to the eternal shores of Paradise. There she shall find peace. Faram. 1989:
was similarly impressed with the wide varieties of "beautiful" terrains to be seen in Ivalice, from swamps to castles to "anything else you can think of". PSXExtreme praised the feel of Lea Monde in
1826:. The Gria are born with dragon-like wings and horns, and excel at physical combat. All Gria featured in the game are female, but it is never stated whether all members are female or if males exist. 1894:, the Occuria were revealed to have played a part in the sealing of the Purvama Lemurés long ago, which by the present time became a land of legend that many Sky Pirates sought for its Auracite. 974:
Ajora's execution, with its city made into a Necrohol, a city of the dead. The city of Bervenia, Ajora's birthplace, is governed by the Church although it is enclosed in the province of Lesalia.
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are focused on the area around the Galtean Peninsula, itself located in the larger Ivalice region. This area of Ivalice is diverse in both geography and climate, ranging from the hilly, clement
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are set in the kingdom of Ivalice, which borders Ordalia in the east and the insular nation of Romanda in the north-west, from which it is separated by the Larner Channel. The kingdom forms a
987:, refers to the Fara Church as Pharism. The life of Ajora saw Fara replaced with the new Glabados church which, by the time of the game, is the major religion of the kingdom. Glabados is 195:, in which Ivalice was created parallel to the real world. The 'true' Ivalice, as witnessed in the remaining games, describes two distinct locations; a geographical region, and a smaller 2749: 3845:: Blessings of the Great Father descend, and guide your body’s return to the Earth. Great Father guide your spirit's return to the Mother of all. There you shall find peace. Faram. 1415:. Friendly intelligent races appear in later games set in Ivalice, where the human race is called Humes. Monsters and the like are thought not to exist by the general populace in 1641:
with the exception of a traditional mask which is worn from birth to death. Their villages are sparsely located in the Bancour Region, and each is governed by a council led by a
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is to "spread the word about the world of Ivalice", and to bring more players into the franchise, with new titles not restricted to the standard role-playing game genre but also
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the sea by an extraordinary natural phenomenon. Those disciples of Ajora believed this was his miracle. As these stories spread, the Glabados Church became what it is today.
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centers around the "Dark", a formless, invisible entity. In places where the Dark runs strongest, those who died will have their corpses controlled by the dark, becoming the
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The Revgaji are a subspecies of the above-mentioned Rev race. Their features are not as feline but they do share the pointed ears. Cid and Lezaford are members of this race.
629:" system which lets the player automatically control the actions of characters and a "license" system which determines which abilities and equipment are used by characters. 1867:, while a sub-boss, Gukko, becomes a "Rukavi" before his final encounter with the party, with an appearance similar to that of a vampire-type enemy. They also reappear in 1589:, is considered an outcast and dead to her people. Mixed breeds of Veena and Rava Viera have accustomed themselves to coexist within Hume society, dyeing their white hair. 3951: 2650: 895:
storyline, also written and directed by Matsuno, continue this story while the expansion has the Viera as a playable race, with males making their series debut in the
1926:. One editorial noted that it was a controversial move by the developers, as if the church institution "in fact worships a demon, and is evil from its god on down". 743:. It comprises several iterations released for mobile phones and through online video game delivery services. The games are set in the world of Ivalice and features 587:
Development on the game began when Square announced its publishing agreement with Nintendo, and was later confirmed by the producer Matsuno. The development team of
199:, both of which belong to a larger, unnamed world. Generally, however, the term Ivalice is also used to refer to the conceptual setting, rather as one might say the 2364: 970:
and is composed of seven provinces which were individual kingdoms before their unification: Gallione, Lionel, Lesalia, Fovoham, Limberry, Zeltennia and Mullonde.
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heels. Their slender forms heighten their senses and speed, and although their defense is low, Viera agility and finesse are unmatched by the other races. In
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are a minor, feline race that appears in Skycity Bhujerba. They are deeply cultured and a bit aristocratic, and act as advisors and representatives for
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the Gran Kiltias, being the Helgas Anastasis at the time of the game's plot, until his death during the events of the story. Like Glabados followers in
3252:: We all possess energy, Inquisitor. But it is a negative energy. An energy that should not exist. Yet it does, and it awakens the sleeping power... / 4451:: Venat is a heretic! The Nethicite is ours to give, to chosen bearer or to none. The heretic trespassed and set the rose of knowledge in Man's hand. 1871:
as summoned Espers, with backstories that describe how they became known as Lucavi. It is also revealed that they were creations of the Occuria from
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With the blessing of His Grace the Gran Kiltias Anastasis, you may rightly wear your crown, and declare the restoration of the Kingdom of Dalmasca.
2210: 3987: 3484: 4622: 2185: 1308:), is used at the beginning of the game, and the descriptions of several items make direct reference to the same story. This would seem to place 4432:: In times that are long passed away, we thought to save this Ivalice…and chose Raithwall the Dynast-King. He took the sword and cut the Cryst. 4034: 3354: 6321: 6239: 5845: 5659: 4882: 4804: 3786:: Seek you the Sun-cryst, slumb'ring star. In tower on distant shore it dreams. The mother of all Nethicite, the source of its unending power. 1822: 1796: 1371: 1068: 752: 670: 422: 2712: 2689: 2601: 2574: 5616: 4788: 3126: 1331:
Some confusion still persists, particularly due to the facts surrounding Saint Ajora, who was executed 1200 years prior to the events of
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was thought to have been in development by an undisclosed studio, but this was also suspended and the game was not released in any form.
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in command of an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.
413: 4525: 2155: 2130: 682:, albeit set in the actual Ivalice world and not an artificial illusory world, unlike its predecessor. Another title in the collection, 5217: 4967: 2474: 1540:. All of the races have an infinite number of possible playable characters, but these two are the only Nu Mou with special sprites. In 2105: 2030: 5048: 5006: 4810: 1056:, the setting of which has come to represent the "real" Ivalice. This is apparently explained as Mewt (one of the main characters in 545:
was made because of how casual gamers are usually put off by games with branching storylines found in Matsuno's other titles such as
2772: 5788: 4470:: They are fulfilled beyond your knowing. The Cryst is sundered, age of Stones complete. From the undying ones the world is freed. 2444: 1127: 4064: 3305: 3233:: The Dark is formless and invisible. It invades the body like a plague, an unseen visitor. Yet those it taints become...undying. 3178:: And procure the miracles of Leà Monde! 'Tis just a rumour, but I've heard that Guildenstern's lot works them magicks as well... 2830: 5921: 4488: 1985:
called the battle areas "extremely well designed and detailed to perfection", singling out the churches as especially beautiful.
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as a fictional world with its own identity; a medieval-like world where magic and machine exist together. The usual elements of
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Holy Stones have great magical power. According to ancient legend, a natural disaster in Mullonde was caused by its power......
2334: 6102: 5770: 5653: 5448: 5269: 3930: 2914: 2892: 4574: 2658: 6005: 5900: 4600: 3519: 2241: 4547: 4368: 3434: 2510: 6306: 5682: 4995: 2267: 1107: 597: 231: 204: 2844: 2356: 1879:, the Zodiac Stones are also referred to as Auracite—the same stone used to summon the Yarhi and Scions (the Lucavi) in 1458:
race living almost twice as long as Humes. Being a very socially and cognitively advanced race, they hate being called "
1092:. This map focuses solely on a small area centered on the Galtean Peninsula. Ivalice proper extends beyond its confines. 6192: 6123: 5035: 4875: 2387: 541:
In an interview with Akito Inoue, an assistant professor at the International University of Japan, Inoue mentions that
3566: 2301: 6266: 6232: 6109: 5702: 5553: 5041: 4848: 4731: 4698: 4347: 4322: 4294: 4266: 4241: 4213: 4188: 3871: 3768: 3743: 3410: 3285: 2745: 1763: 1737: 1238: 1221: 884: 642: 568:, Ashley is blamed for murdering the duke, and the game discloses the events that happen one week before the murder. 404: 5886: 5781: 5306: 5275: 3947: 2867: 2506: 1771:
who terrorized them and Ivalice for its sins against them. Their race departed from Ivalice when Lemurés crumbled.
1106:
is based on a mixture of cultures. According to the game developers, these designs are inspired from a mixture of
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However, it's a fact that Mullonde met with natural disaster and sunk into the sea at the time of Ajora's death.
1977:
and noted that there was a "melancholy feeling" to "wandering the barren wastes" of Ivalice. In their review of
5949: 5728: 5688: 5395: 5206: 5134: 3219:: Ah, truly. These were written before the birth of St. Iocus... time when sorcerers were common as sellswords. 4660: 1503:
only as summoned creatures, their race is mentioned in the backstory as having once lived in the Siedge Weald.
1411:
are essentially human. The other intelligent races who appear are hostile or monster-like, such as Goblins or
844:
is a tactical role-playing game with social features and multiplayer battles. It was released in Japan on the
6316: 6144: 6137: 6130: 5956: 5695: 5645: 5106: 4868: 4841: 4797: 1863: 1424: 1058: 1040: 858: 572: 491: 370: 191: 2406: 5716: 5709: 897: 6227: 5998: 5876: 5633: 5333: 4907: 4393: 3197: 3160: 3077: 3063: 3046: 3032: 3012: 2998: 2978: 2964: 2946: 2932: 510: 6301: 5991: 5928: 5838: 5812: 5677: 5547: 5513: 5487: 4990: 4929: 4762: 4009: 3973: 3480: 2206: 917:
Radio Edition was broadcast in four radio stations within Japan from early January to late March 2003.
748: 700: 506: 4630: 2177: 223:, such as Chocobos, crystals and magic spells, blend into the setting. This setting first appeared in 5914: 5775: 5621: 5519: 5437: 5289: 5257: 5247: 5201: 5023: 4042: 3362: 1858: 821:
During development, Square Enix did not pay Grin over several months, and disapproved of the game's
6116: 5869: 5475: 5282: 5123: 5029: 3336:: Rubbish! We're servants of the Lord! No true Knight of the Cross would dabble in the black arts! 2722: 2651:"Grin Forced to Close Because Square Enix Didn't Pay for Unannounced Final Fantasy, Founders Claim" 765: 560: 3182:: Rubbish! We're servants of the Lord! No true Knight of the Cross would dabble in the black arts! 2566: 1428:
is populated by four main intelligent races in addition to Humes, all of them also reappearing in
870:, which was written and directed by Matsuno. This scenario adapts characters and plot elements of 6296: 6019: 5970: 5430: 2681: 1131: 621:
series. The game introduced several innovations to the offline titles in the mainline series: an
79: 2597: 1544:, most of the Nu Mou appear as acolytes of the Kiltia religion, found mainly in Mt. Bur-Omisace. 6311: 6271: 6221: 6029: 5893: 5672: 5410: 5184: 2717: 2097: 2022: 564:
the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba. In the
273:
unfold quite close on the map of Ivalice, a complex world with a long history and the stories.
5963: 5861: 5748: 5501: 5420: 4781: 4691: 4521: 4118: 4094: 3119:
Ajora's disciples began to preach of his divinity, eventually forming the Church of Glabados
3068: 3037: 3003: 2969: 2937: 2297: 2151: 2126: 2002: 1840: 1499:, these two characters return albeit with different roles. Although Moogles were featured in 1401: 979: 514: 501: 326: 225: 170: 168:
series. Ivalice is described as a complex world with a very long history, and the stories of
58: 2466: 1596:
introduces several other races to Ivalice, with varying importance in the plot of the game:
6012: 5984: 5639: 5540: 5535: 5463: 5458: 5425: 4755: 4750: 1586: 1111: 719:, Ivalice became more Square Enix's world than that of the former Quest team, and that the 657: 116: 1495:, the player is guided through the world of Ivalice by the moogles Montblanc and Nono. In 8: 5733: 5237: 5159: 3085:- Known as Saint Ajora's birthplace, this town is under the direct control of the church. 1962: 1918:
Editorials from the gaming website RPGamer.com outlined several similarities between the
1119: 736: 151: 2430: 913:
s story was expanded and broadcast in Japanese radio stations. The radio drama entitled
6244: 5977: 5584: 5095: 4072: 3313: 1973:
Eurogamer praised the "beautiful architecture and interaction of the various races" in
1348:, in both the Japanese Clan Primer and the Ultimania timeline, Ajora is referred to as 848:
social gaming network in May 2013. The mobile game ended its service on July 31, 2014.
517: 4496: 6082: 5605: 5591: 5481: 5384: 5252: 5088: 4943: 4834: 4724: 4343: 4318: 4290: 4262: 4237: 4209: 4184: 4164: 4142: 3926: 3867: 3828: 3764: 3739: 3719: 3698: 3677: 3656: 3635: 3614: 3593: 3464: 3406: 3281: 2627: 2071: 2055: 1430: 1183: 1098: 983:, the Fara church dominated the kingdom of Ivalice. The remake of the original game, 852: 807: 786: 731: 605: 592: 520:, marked the first appearance of Ivalice. The game combined thematic elements of the 434: 392: 269: 246: 182: 2326: 5855: 5743: 5598: 5377: 5363: 5081: 4950: 4936: 4684: 3541: 2435: 1901:
wielders of Auracite and obey their every command. Fourteen such Yarhi appeared in
781: 577: 237: 2986:- Mullonde base, strongest of the Glabados churches. Autonomous of the government. 6175: 6047: 5370: 5316: 5311: 5242: 5179: 5154: 5074: 4566: 2413: 2391: 1970:
feels vast, and reviewers enjoyed sightseeing because of the impressive visuals.
1919: 822: 760: 712: 692: 4596: 3511: 2233: 245:). It was also Matsuno's first project with Square following his departure from 6061: 6054: 5738: 5415: 5227: 5149: 5139: 5111: 4551: 4364: 3430: 2496: 2263: 1957: 1953: 769: 535: 216: 189:
Though described often as a world, this was only physically true of Ivalice in
161: 69: 2845:"How Final Fantasy XIV's New Raid Brings Final Fantasy Tactics to a New World" 2532: 1196:, Kiltias swear on the name of Faram, the Father of All, in the manner of the 6290: 6186: 6068: 5405: 5400: 5232: 5194: 4892: 4827: 3202: 3165: 2859: 2384: 1407: 1288: 1123: 1026: 1001: 863: 811: 798:
such as stylistic motifs and character designs; additional elements included
614: 591:, Square's Product Development Division 4, was constructed from employees of 555: 522: 348: 251: 176: 156: 28: 1292:, but several references are made; the Kingdom of Valendia, the setting for 5753: 5338: 5222: 5189: 5174: 5011: 1197: 1188: 988: 547: 242: 576:
is a tactical role-playing game developed and published by Square for the
5805: 5758: 5326: 5164: 5144: 4903: 4159: 4137: 4113: 3823: 3714: 3693: 3672: 3651: 3630: 3609: 3588: 3459: 3207: 3170: 3121: 3073: 3042: 3008: 2974: 2942: 2918: 2896: 2570: 2440: 2050: 1768: 1171: 777: 776:
and pre-production began in the second half of 2008. During development,
740: 675: 610: 527: 200: 929: 626: 6201: 5169: 2542: 1642: 634: 622: 2817:"Letter from the Producer LIVE Part XIII Q&A Summary (04/09/2014)" 2802: 1849:
backstory, by including St. Ajora as the leader of the Zodiac Braves.
5262: 4570: 3891: 2385:
Square Enix announces FF Tactics for the PSP and Another New FFT Game
1949: 1935: 1854: 1312:
latest in the timeline, given its direct references to the events of
1272: 1150: 967: 831: 744: 287:
to take place in Ivalice. As a result, any references he had made of
276:
Following Matsuno's departure from Square Enix during development on
3948:"Final Fantasy Tactics A2: Grimoire of the Rift - Nintendo DS Spiel" 1857:, can also be found in a side-quest. Some of the Lucavi reappear as 534:
is set in a medieval-inspired kingdom called Ivalice and created by
4626: 4132:
The Light of Kilita (Sage Knowledge 7 of 78), Clan Primer Bestiary
3982: 3821:
The Light of Kiltia (Sage Knowledge 7 of 78), Clan Primer Bestiary
2831:"Patch 4.1 Return to Ivalice: The Royal City of Rabanastre Preview" 2181: 1986: 1940: 1163: 1115: 815: 625:, a seamless battle system, a controllable camera, a customizable " 565: 196: 120: 38: 1174:
and its various sources as the dominant usable energy in Ivalice.
6254: 6249: 5626: 5321: 5116: 2685: 2654: 2537: 1471: 1455: 1207:
guide considers the Glabados Church a possible branch of Kiltia.
1084: 927:
by Gin Amou. Square Enix published the series in a total of five
799: 530:
and battle system unlike those previously seen in the franchise.
4860: 1344:. While no gender is specified in the North American release of 1328:, though he noted that Square Enix advertising might not agree. 6259: 5295: 3670:
Golmore Jungle (Sage Knowledge 72 of 78), Clan Primer Bestiary
1845: 1548: 1459: 1154: 1049: 1013: 845: 609:(2006) is a role-playing video game developed and published by 280:, Square Enix has continued to feature Ivalice in other games. 98: 283:
In 2011, Matsuno stated that he never originally intended for
5468: 5453: 5016: 951: 924: 862:
expansion titled "The Legend Returns". This patch includes a
124: 94: 3649:
The Feywood (Sage Knowledge 73 of 78), Clan Primer Bestiary
1507: 646:, was joined by other games in a new subseries known as the 6075: 1412: 1296:, shares its name with a continent of Ivalice appearing in 1200: 715:
noted that with the large and original team that worked on
4676: 3210:). Square. Level/area: Town Center West, Rue Sant D'alsa. 2773:"Square Enix to release Final Fantasy Tactics S on Mobage" 2682:"Grin Was Working on an Unannounced Final Fantasy Project" 825:. Grin worked to bring the game's art style closer to the 3586:
Valendia (Sage Knowledge 31 of 78), Clan Primer Bestiary
2501: 2431:"Final Fantasy Tactics A2: Fuuketsu No Grimoir Interview" 2069: 1982: 1375:
has been confirmed by the developers to take place after
1130:. As such, many patterns are featured as geometrical and 661: 164:
and has since been expanded upon by several games as the
3607:
Ordalia (Sage Knowledge 30 of 78), Clan Primer Bestiary
2533:"Interviews on Final Fantasy's Nintendo DS, Wii Assault" 2048:
Ivalice (Sage Knowledge 29 of 78), Clan Primer Bestiary
1072:
also takes place in both St. Ivalice and the Ivalice of
780:
approached the developer and proposed making the game a
3628:
Kerwon (Sage Knowledge 32 of 78), Clan Primer Bestiary
2357:"Square acquires Quest's software development division" 1462:" as this is regarded as an offensive slur. Bangaa in 3920: 3712:
Jagd (Sage Knowledge 38 of 78), Clan Primer Bestiary
3173:). Square. Level/area: Wine Cellar, Wine Guild Hall. 1225:, along with a new area called Lemurés. A legendary 739:
video games developed by MSF/Winds and published by
229:, a game developed by key staff members behind both 6159:
Brave Father Online: Our Story of Final Fantasy XIV
3271: 3269: 933:volumes from December 22, 2006 to August 22, 2009. 633:Vaan, a young adventurer who dreams of becoming a 617:platform. It is the twelfth title in the mainline 4150: 3563:"Feature: A Final Fantasy XII Interview (page 2)" 2746:"Final Fantasy XII spin-off Fortress 'suspended'" 1128:Arabic culture found hidden in European countries 772:. Director Ulf Andersson devised the concept for 685:Final Fantasy XII International Zodiac Job System 6288: 4337: 4312: 4284: 4256: 4231: 4203: 4178: 4007: 3923:Final Fantasy XII: Revenant Wings Strategy Guide 3861: 3733: 3481:"Final Fantasy XII gets star treatment in Tokyo" 3478: 3400: 3275: 3266: 4362: 3396: 3394: 2595: 2488: 2422: 1875:. In the new translation of the PSP version of 1813: 1783: 1754: 1724: 1704: 1681: 1657: 1629: 1609: 1569: 1528: 1482: 1447: 1349: 143: 4623:"Final Fantasy Tactics for PlayStation Review" 4092: 3880: 3796: 3539: 3215:: Ancient Kildean...from Mullenkamp's time. / 2857: 2560: 2558: 2428: 2354: 2178:"Final Fantasy Tactics for PlayStation Review" 1807: 1797:Final Fantasy Tactics A2: Grimoire of the Rift 1777: 1748: 1718: 1698: 1675: 1651: 1623: 1603: 1563: 1522: 1476: 1441: 1372:Final Fantasy Tactics A2: Grimoire of the Rift 1356: 1256:Final Fantasy Tactics A2: Grimoire of the Rift 1069:Final Fantasy Tactics A2: Grimoire of the Rift 753:Final Fantasy Tactics A2: Grimoire of the Rift 671:Final Fantasy Tactics A2: Grimoire of the Rift 423:Final Fantasy Tactics A2: Grimoire of the Rift 137: 4876: 4692: 4620: 4564: 4519: 4486: 3971: 3428: 3424: 3422: 2524: 2324: 2175: 2020: 1052:, Viera and Nu Mou — also appear in the game 790:. Grin reconceived the game in the recurring 4515: 4513: 3921:Barba, Rick; Ellis, Elizabeth (2007-11-15). 3916: 3914: 3912: 3910: 3908: 3738:(in Japanese). Square Enix. pp. 48–49. 3560: 3554: 3391: 3114: 3112: 2615: 2530: 2494: 2327:"Famitsu Confirms Final Fantasy Tactics GBA" 2070:critiqueofgames.net staff (March 19, 2004). 1947:was considered an American take on Japanese 160:video game series. The world was created by 4489:"Why Final Fantasy Tactics Is So Offensive" 4471: 4452: 4433: 4414: 4158: 4136: 3822: 3787: 3713: 3692: 3671: 3650: 3629: 3608: 3587: 3458: 3382: 3192: 3190: 3147:Final Fantasy Tactics: The War of the Lions 3144: 3127:Final Fantasy Tactics: The War of the Lions 2589: 2555: 2049: 1905:; the first thirteen being the Lucavi from 985:Final Fantasy Tactics: The War of the Lions 878:into an original story set in the world of 794:world of Ivalice, and included elements of 747:, monsters and summoned creatures from the 688:, was released on August 9, 2007 in Japan. 653:Final Fantasy Tactics: The War of the Lions 414:Final Fantasy Tactics: The War of the Lions 4883: 4869: 4699: 4685: 4650: 4614: 4558: 4392: 3758: 3505: 3503: 3501: 3453: 3451: 3419: 2860:"Final Fantasy Tactics Advance Goes Radio" 1316:. Matsuno has said that he never intended 723:world is thus slightly more influenced by 37: 4594: 4510: 4126: 3905: 3855: 3846: 3806: 3761:Final Fantasy XII Official Strategy Guide 3512:"Final Fantasy XII Q&A (page 2 of 4)" 3509: 3405:(in Japanese). Square Enix. p. 146. 3337: 3327: 3257: 3234: 3109: 3100: 2464: 2281: 2044: 2042: 2040: 1761:is a winged, humanlike race appearing in 1286:There is no direct mention of Ivalice in 4644: 4545: 4342:(in Japanese). Square Enix. p. 91. 4317:(in Japanese). Square Enix. p. 87. 4308: 4306: 4289:(in Japanese). Square Enix. p. 93. 4280: 4278: 4261:(in Japanese). Square Enix. p. 88. 4236:(in Japanese). Square Enix. p. 92. 4227: 4225: 4208:(in Japanese). Square Enix. p. 89. 4183:(in Japanese). Square Enix. p. 90. 4106: 4104: 3965: 3580: 3533: 3187: 2624:""Fortress" - Portfolio of Björn Albihn" 2290:「ファイナルファンタジータクティクス アドバンス」世界市場で出荷150万本突破! 2261: 2014: 1922:and the Church of Glabados portrayed in 1547: 1506: 1215:Some of the locations in the Ivalice of 1083: 950: 3945: 3866:(in Japanese). Square Enix. p. ?. 3752: 3664: 3643: 3522:from the original on September 28, 2005 3498: 3448: 3299: 3297: 3120: 3095: 3093: 2770: 2692:from the original on September 11, 2011 2648: 2400: 2397:(12-13-06). Retrieved January 10, 2007. 2169: 802:and other recurring creatures from the 210: 6289: 4588: 3836: 3815: 3622: 3601: 3479:Hirohiko Niizumi (November 19, 2003). 3196: 3159: 3134: 3062: 3031: 2997: 2963: 2931: 2713:"Tech demo of cancelled Final Fantasy" 2679: 2642: 2564: 2378: 2255: 2231: 2037: 580:. The game shares several traits with 6322:Fictional elements introduced in 1997 4864: 4680: 4303: 4275: 4222: 4101: 3431:"Interview: Final Fantasy Tactics A2" 3280:(in Japanese). Square Co. p. ?. 2764: 2752:from the original on January 20, 2015 2743: 2577:from the original on January 12, 2016 2497:"Interview: Final Fantasy Tactics A2" 1933:is considered a Japanese take on the 1088:The explorable section of Ivalice in 946: 806:series. It was to be released on the 399: 4340:Final Fantasy XII Scenario Ultimania 4315:Final Fantasy XII Scenario Ultimania 4287:Final Fantasy XII Scenario Ultimania 4259:Final Fantasy XII Scenario Ultimania 4234:Final Fantasy XII Scenario Ultimania 4206:Final Fantasy XII Scenario Ultimania 4181:Final Fantasy XII Scenario Ultimania 4062: 4032: 3736:Final Fantasy XII Scenario Ultimania 3706: 3685: 3540:FFShrine staff (November 19, 2003). 3352: 3303: 3294: 3090: 2710: 2704: 1250:Taking place only a few years after 1079: 3888:"FINAL FANTASY XII: REVENANT WINGS" 3457:Memoirs of Marquis Halim Ondore IV 3049:. Level/area: Germonik Scriptures. 2949:. Level/area: Germonik Scriptures. 2783:from the original on April 30, 2013 2737: 2680:Dustin, Quillen (August 20, 2009). 2673: 1300:. The Kiltia religion, featured in 13: 4112: 3561:Aki Sugawara (November 20, 2003). 2744:Smith, Jamin (September 6, 2011). 2621: 2225: 1210: 14: 6333: 4890: 4849:Final Fantasy XIV: Shadowbringers 4548:"The Secret History of Star Wars" 3946:Luscher, Christian (2008-03-07). 3487:from the original on May 15, 2006 3403:Final Fantasy XII Ultimania Omega 2771:Pitcher, Jenna (April 26, 2013). 2604:from the original on June 3, 2021 1892:Final Fantasy XII: Revenant Wings 1881:Final Fantasy XII: Revenant Wings 1738:Final Fantasy XII: Revenant Wings 1387:to take place "close" in time to 1252:Final Fantasy XII: Revenant Wings 727:than the earlier Ivalice titles. 643:Final Fantasy XII: Revenant Wings 405:Final Fantasy XII: Revenant Wings 235:(directed by Yasumi Matsuno) and 6216: 6215: 4805:Tactics A2: Grimoire of the Rift 3763:. DKPublishing. pp. 10–15. 3387:(Game Boy Advance). Square Enix. 2207:"Critique of Games: Akito Inoue" 2033:from the original on 2007-10-11. 1275:Omega, and placed the events of 1108:medieval Mediterranean countries 764:is the code name of a cancelled 259:, and Matsuno said in 2004 that 255:, featured several allusions to 6181:Final Fantasy Trading Card Game 6152:Final Fantasy XIV: Dad of Light 4603:from the original on 2007-02-06 4577:from the original on 2009-01-25 4539: 4528:from the original on 2007-03-02 4480: 4461: 4442: 4423: 4404: 4382: 4371:from the original on 2007-04-10 4356: 4331: 4250: 4197: 4172: 4086: 4056: 4039:script - Duke Bardorba's Manor" 4026: 4008:Roger, Christian (2006-11-17). 4001: 3990:from the original on 2007-09-30 3954:from the original on 2009-02-08 3939: 3777: 3727: 3691:Mist (Sage Knowledge 09 of 78) 3510:IGN Staff (November 20, 2003). 3472: 3437:from the original on 2007-07-05 3376: 3346: 3243: 3224: 3153: 3056: 3025: 3015:. Level/area: Riovanes Castle. 2991: 2957: 2925: 2903: 2881: 2870:from the original on 2007-10-11 2851: 2837: 2823: 2809: 2795: 2711:King, Ryan (January 18, 2010). 2649:Pereira, Chris (May 31, 2011). 2596:Anders Bodbacka (May 4, 2010). 2513:from the original on 2007-07-05 2477:from the original on 2007-05-13 2458: 2447:from the original on 2007-09-28 2367:from the original on 2007-09-30 2348: 2337:from the original on 2006-09-22 2318: 2270:from the original on 2016-05-09 2244:from the original on 2007-05-23 2213:from the original on 2007-12-18 2188:from the original on 2007-03-14 2158:from the original on 2014-04-02 2133:from the original on 2016-02-08 2108:from the original on 2007-10-11 2078:from the original on 2007-12-23 1820:are a winged, humanoid race in 303:, only serve as "fan service". 4365:"Final Fantasy Tactics Update" 4363:Gantayat, Anoop (2007-04-04). 4338:Studio BentStuff, ed. (2006). 4313:Studio BentStuff, ed. (2006). 4285:Studio BentStuff, ed. (2006). 4257:Studio BentStuff, ed. (2006). 4232:Studio BentStuff, ed. (2006). 4204:Studio BentStuff, ed. (2006). 4179:Studio BentStuff, ed. (2006). 3862:Studio BentStuff, ed. (2006). 3734:Studio BentStuff, ed. (2006). 3401:Studio BentStuff, ed. (2006). 3276:Studio BentStuff, ed. (2000). 2565:Ottsjö, Peter (May 28, 2011). 2262:Grosnick, Brian (2011-05-18). 2209:. Square Haven. May 27, 2007. 2199: 2144: 2119: 2090: 2063: 1033: 911:Final Fantasy Tactics Advance' 904: 695:explained that the aim of the 311: 306: 249:in 1995. Matsuno's next game, 1: 4842:Final Fantasy XIV: Stormblood 4476:(PlayStation 2). Square Enix. 4457:(PlayStation 2). Square Enix. 4438:(PlayStation 2). Square Enix. 4419:(PlayStation 2). Square Enix. 4093:Yasumi Matsuno (2011-06-29). 3890:. Square Enix. Archived from 3864:Final Fantasy XII Ultimania Ω 3792:(PlayStation 2). Square Enix. 3542:"Final Fantasy XII Interview" 3385:Final Fantasy Tactics Advance 2858:Winkler, Chris (2003-12-20). 2467:"FFXII International dévoilé" 2429:Charlotte Chen (2007-05-22). 2419:. Retrieved January 10, 2007. 2355:Gamespot staff (2002-06-19). 2008: 1864:Final Fantasy Tactics Advance 1844:, legends revolve around the 1579:Final Fantasy Tactics Advance 1554:Final Fantasy Tactics Advance 1538:Final Fantasy Tactics Advance 1493:Final Fantasy Tactics Advance 1425:Final Fantasy Tactics Advance 1381:Final Fantasy Tactics Advance 1205:Final Fantasy XII Ultimania Ω 1059:Final Fantasy Tactics Advance 1041:Final Fantasy Tactics Advance 915:Final Fantasy Tactics Advance 680:Final Fantasy Tactics Advance 573:Final Fantasy Tactics Advance 492:Final Fantasy XIV: Stormblood 371:Final Fantasy Tactics Advance 192:Final Fantasy Tactics Advance 4659:. PSXExtreme. Archived from 4621:Kasavin, Greg (1998-02-23). 4565:Albiges, Luke (2006-04-18). 4550:. p. 50. Archived from 4520:Kasavin, Greg (2006-10-31). 3972:Matthew Rorie (2006-09-23). 3429:Harris, Craig (2007-05-16). 2325:Harris, Craig (2002-03-27). 2232:Zdyrko, David (2000-05-22). 2176:Kasavin, Greg (1998-02-23). 2023:"Interview - Yasumi Matsuno" 1913: 1741:introduces two other races: 1335:, yet in the Clan Primer of 1153:of southern Valendia to the 995: 941: 882:. Future patches as well as 43:Ivalice concept artwork for 7: 4706: 3851:(PlayStation 2). Square EA. 3811:(PlayStation 2). Square EA. 3078:Sony Computer Entertainment 3047:Sony Computer Entertainment 3013:Sony Computer Entertainment 2979:Sony Computer Entertainment 2947:Sony Computer Entertainment 2531:James Mielke (2007-05-15). 2495:Craig Harris (2007-05-16). 1996: 1814: 1784: 1755: 1725: 1705: 1690:Marquis Halim Ondore the IV 1682: 1658: 1630: 1610: 1570: 1529: 1483: 1448: 1350: 1320:to be in the same world as 1262: 768:that was in development by 509:developed and published by 154:primarily appearing in the 144: 10: 6338: 6307:Fictional populated places 4567:"Final Fantasy XII review" 4546:Kaminski, Michael (2007). 4522:"Final Fantasy XII Review" 4472:Square Enix (2006-10-31). 4453:Square Enix (2006-10-31). 4434:Square Enix (2006-10-31). 4415:Square Enix (2006-10-31). 4095:"Yasumi Matsuno @ Twitter" 3788:Square Enix (2006-10-31). 3383:Square Enix (2006-10-31). 3145:Square Enix (2007-10-01). 2718:Official Xbox 360 Magazine 2300:2003-11-18. Archived from 2152:"Yasumi Matsuno @ Twitter" 2127:"Yasumi Matsuno @ Twitter" 1800:features two other races: 1245: 936: 749:tactical role-playing game 507:tactical role-playing game 317:Video games set in Ivalice 16:Fictional universe setting 6211: 6168: 6092: 6039: 5941: 5830: 5577: 5356: 5067: 4922: 4915: 4900: 4819: 4771: 4714: 4411:Sage Knowledge (27 of 78) 4400:(PlayStation). Square Co. 3342:(PlayStation). Square EA. 3262:(PlayStation). Square EA. 3239:(PlayStation). Square EA. 3105:(PlayStation). Square EA. 3080:. Level/area: World map. 2981:. Level/area: World map. 1833: 1808: 1778: 1749: 1719: 1699: 1676: 1652: 1624: 1604: 1564: 1523: 1477: 1442: 1357: 1187:, the Light of Kiltia, a 526:video game series with a 486: 481: 476: 471: 461: 456: 451: 446: 441: 429: 387: 382: 377: 365: 360: 355: 343: 338: 333: 321: 138: 112: 104: 90: 85: 75: 65: 53: 36: 26: 21: 4595:IGN staff (1998-01-27). 3847:Square Co (2006-10-31). 3807:Square Co (2006-10-31). 3759:BradyGAMES, ed. (2006). 3338:Square Co (2000-05-15). 3258:Square Co (2000-05-15). 3235:Square Co (2000-05-15). 3101:Square Co (1998-01-28). 2910: 2888: 2803:"ゲーム | Square Enix" 2465:KujaFFman (2007-05-09). 2441:Larry Flynt Publications 2289: 1399:The populations seen in 1394: 1361:, lit. Holy Woman Ajora) 1219:returned in its sequel, 766:action role-playing game 561:action role-playing game 203:world of Europe and the 150:is a fictional universe 4597:"Final Fantasy Tactics" 3278:Vagrant Story Ultimania 3149:(PlayStation Portable). 2567:"Strypta av speljätten" 1422:Ivalice as featured in 1066:was his favorite game. 977:Prior to the events of 842:Final Fantasy Tactics S 466:Final Fantasy Tactics S 215:Ivalice was created by 86:In-universe information 80:Role-playing video game 6103:Legend of the Crystals 6030:World of Final Fantasy 5901:Fabula Nova Crystallis 5789:The Dawn of the Future 4487:Adashek, Jeff (1998). 2072:"スクウェア・エニックス開発スタッフルーム" 2021:FFWorld Staff (2004). 1556: 1515: 1093: 959: 6006:The 4 Heroes of Light 4782:Final Fantasy Tactics 4773:Final Fantasy Tactics 4655:Vagrant Story: Review 4398:Final Fantasy Tactics 4119:Final Fantasy Tactics 3359:script - Wine Cellar" 3103:Final Fantasy Tactics 3069:Final Fantasy Tactics 3038:Final Fantasy Tactics 3004:Final Fantasy Tactics 2970:Final Fantasy Tactics 2938:Final Fantasy Tactics 2598:"New portfolio video" 2298:Square Enix Co., Ltd. 2074:. Critique of Games. 2003:Spira (Final Fantasy) 1979:Final Fantasy Tactics 1924:Final Fantasy Tactics 1907:Final Fantasy Tactics 1877:Final Fantasy Tactics 1841:Final Fantasy Tactics 1551: 1510: 1501:Final Fantasy Tactics 1402:Final Fantasy Tactics 1365:Final Fantasy Tactics 1333:Final Fantasy Tactics 1314:Final Fantasy Tactics 1306:Final Fantasy Tactics 1281:Final Fantasy Tactics 1194:Final Fantasy Tactics 1087: 980:Final Fantasy Tactics 964:Final Fantasy Tactics 957:Final Fantasy Tactics 954: 703:and games similar to 664:port of the original 582:Final Fantasy Tactics 543:Final Fantasy Tactics 532:Final Fantasy Tactics 502:Final Fantasy Tactics 327:Final Fantasy Tactics 289:Final Fantasy Tactics 265:Final Fantasy Tactics 257:Final Fantasy Tactics 226:Final Fantasy Tactics 171:Final Fantasy Tactics 59:Final Fantasy Tactics 6317:Video game locations 4968:Stranger of Paradise 4789:The War of the Lions 3099:Germonik Scriptures 1823:Grimoire of the Rift 1236:In the backstory of 1112:Turkish architecture 658:PlayStation Portable 211:Concept and creation 4732:XII: Revenant Wings 4651:SolidSnake (2000). 4045:on October 19, 2006 2984:Mullonde Holy Place 2725:on October 30, 2013 2630:on January 12, 2016 2471:Final Fantasy World 2104:(in French). 2004. 1963:The Hidden Fortress 1943:reviewer (in turn, 1122:, the cityscape of 1120:Indian architecture 923:was adapted into a 834:surfaced. In 2011, 737:turn-based strategy 691:Executive producer 640:The game's sequel, 318: 108:Nabudis, Rabanastre 6240:Recurring elements 6110:The Spirits Within 5978:Mario Hoops 3-on-3 5887:Crystal Chronicles 5846:War of the Visions 5585:Final Fantasy XIII 5096:Final Fantasy VIII 3083:Bervenia Free City 2847:. 16 October 2017. 2412:2007-06-08 at the 2390:2012-02-23 at the 1557: 1516: 1094: 960: 947:Kingdom of Ivalice 518:video game console 316: 186:take place in it. 6302:Fictional regions 6282: 6281: 6194:Final Fantasy VII 6083:Super Smash Bros. 5826: 5825: 5821: 5820: 5654:Lightning Returns 5606:Final Fantasy XVI 5592:Final Fantasy XIV 5573: 5572: 5568: 5567: 5385:Final Fantasy XII 5352: 5351: 5347: 5346: 5089:Final Fantasy VII 5063: 5062: 5058: 5057: 4944:Final Fantasy III 4858: 4857: 4835:Crystal Defenders 4820:Other appearances 4725:Final Fantasy XII 4716:Final Fantasy XII 4474:Final Fantasy XII 4455:Final Fantasy XII 4436:Final Fantasy XII 4417:Final Fantasy XII 4165:Final Fantasy XII 4143:Final Fantasy XII 4012:Final Fantasy XII 3976:Final Fantasy XII 3932:978-0-7440-0980-4 3849:Final Fantasy XII 3829:Final Fantasy XII 3809:Final Fantasy XII 3790:Final Fantasy XII 3720:Final Fantasy XII 3699:Final Fantasy XII 3678:Final Fantasy XII 3657:Final Fantasy XII 3636:Final Fantasy XII 3615:Final Fantasy XII 3594:Final Fantasy XII 3465:Final Fantasy XII 2436:Tips & Tricks 2056:Final Fantasy XII 1975:Final Fantasy XII 1931:Final Fantasy XII 1903:Final Fantasy XII 1887:Final Fantasy XII 1869:Final Fantasy XII 1667:Final Fantasy XII 1594:Final Fantasy XII 1583:Final Fantasy XII 1542:Final Fantasy XII 1513:Final Fantasy XII 1497:Final Fantasy XII 1464:Final Fantasy XII 1431:Final Fantasy XII 1377:Final Fantasy XII 1363:, while Ajora of 1342:Final Fantasy XII 1337:Final Fantasy XII 1326:Final Fantasy XII 1298:Final Fantasy XII 1277:Final Fantasy XII 1270:Final Fantasy XII 1217:Final Fantasy XII 1184:Final Fantasy XII 1140:Final Fantasy XII 1099:Final Fantasy XII 1090:Final Fantasy XII 1080:Galtean Peninsula 1074:Final Fantasy XII 1054:Final Fantasy XII 921:Final Fantasy XII 872:Final Fantasy XII 868:Return to Ivalice 853:Final Fantasy XIV 808:Microsoft Windows 787:Final Fantasy XII 732:Crystal Defenders 725:Final Fantasy XII 717:Final Fantasy XII 606:Final Fantasy XII 593:Quest Corporation 498: 497: 435:Crystal Defenders 393:Final Fantasy XII 301:Final Fantasy XII 278:Final Fantasy XII 270:Final Fantasy XII 183:Final Fantasy XII 130: 129: 6329: 6219: 6218: 5950:Airborne Brigade 5683:Original version 5599:Final Fantasy XV 5580: 5579: 5575: 5574: 5378:Final Fantasy XI 5364:Final Fantasy IX 5359: 5358: 5354: 5353: 5082:Final Fantasy VI 5070: 5069: 5065: 5064: 4951:Final Fantasy IV 4937:Final Fantasy II 4925: 4924: 4920: 4919: 4885: 4878: 4871: 4862: 4861: 4701: 4694: 4687: 4678: 4677: 4672: 4671: 4669: 4668: 4648: 4642: 4641: 4639: 4638: 4629:. 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Brady Games. 3919: 3906: 3897: 3895: 3886: 3885: 3881: 3874: 3860: 3856: 3841: 3837: 3820: 3816: 3801: 3797: 3782: 3778: 3771: 3757: 3753: 3746: 3732: 3728: 3711: 3707: 3690: 3686: 3669: 3665: 3648: 3644: 3627: 3623: 3606: 3602: 3585: 3581: 3572: 3570: 3559: 3555: 3546: 3544: 3538: 3534: 3525: 3523: 3508: 3499: 3490: 3488: 3477: 3473: 3456: 3449: 3440: 3438: 3427: 3420: 3413: 3399: 3392: 3381: 3377: 3368: 3366: 3351: 3347: 3332: 3328: 3319: 3317: 3302: 3295: 3288: 3274: 3267: 3248: 3244: 3229: 3225: 3195: 3188: 3158: 3154: 3139: 3135: 3117: 3110: 3098: 3091: 3061: 3057: 3030: 3026: 2996: 2992: 2962: 2958: 2930: 2926: 2913:(in Japanese). 2912: 2911:ファイナルファンタジー12 5 2909: 2908: 2904: 2891:(in Japanese). 2890: 2889:ファイナルファンタジー12 1 2887: 2886: 2882: 2873: 2871: 2856: 2852: 2843: 2842: 2838: 2829: 2828: 2824: 2815: 2814: 2810: 2801: 2800: 2796: 2786: 2784: 2769: 2765: 2755: 2753: 2742: 2738: 2728: 2726: 2709: 2705: 2695: 2693: 2678: 2674: 2664: 2662: 2647: 2643: 2633: 2631: 2622:Albihn, 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VideoGamer. 2736: 2703: 2672: 2641: 2614: 2588: 2569:(in Swedish). 2554: 2523: 2487: 2457: 2421: 2399: 2377: 2347: 2317: 2280: 2254: 2224: 2198: 2168: 2154:. 2011-06-29. 2143: 2129:. 2011-06-29. 2118: 2089: 2062: 2053:(2006-10-31). 2036: 2012: 2010: 2007: 2006: 2005: 1998: 1995: 1958:Akira Kurosawa 1915: 1912: 1898:Revenant Wings 1835: 1832: 1831: 1830: 1827: 1793: 1792: 1774:The Feol Viera 1772: 1764:Revenant Wings 1734: 1733: 1713: 1693: 1670: 1646: 1618: 1591: 1590: 1546: 1545: 1511:A Nu Mou from 1505: 1504: 1468: 1396: 1393: 1264: 1261: 1247: 1244: 1239:Revenant Wings 1231:Revenant Wings 1222:Revenant Wings 1212: 1209: 1145:The events of 1081: 1078: 1035: 1032: 997: 994: 962:The events of 948: 945: 943: 940: 938: 935: 906: 903: 893:Save the Queen 885:Shadowbringers 866:series called 709:Revenant Wings 701:tactical games 536:Yasumi Matsuno 496: 495: 488: 484: 483: 479: 478: 474: 473: 469: 468: 463: 459: 458: 454: 453: 449: 448: 444: 443: 439: 438: 431: 427: 426: 418: 417: 409: 408: 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Index

Final Fantasy

Fortress
Final Fantasy Tactics
Yasumi Matsuno
Role-playing video game
Kingdom
region
Vaan
Balthier
Ramza
setting
Final Fantasy
Yasumi Matsuno
Final Fantasy Tactics
Vagrant Story
Final Fantasy XII
Final Fantasy Tactics Advance
kingdom
Medieval
Mediterranean
Yasumi Matsuno
Final Fantasy Tactics
Tactics Ogre
Final Fantasy VI
Hiroyuki Ito
Quest
Vagrant Story
Final Fantasy XII
Final Fantasy Tactics

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