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Media franchise

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88:. In the case of successful transmedia franchises, each different medium should expand the target demographic and fandom, build the interest of the consumers and add to the overarching story and narrative of the franchise itself. A connection between the characters, settings, and other elements of the media franchise do still exist within the different mediums, regardless of the fact that they are being presented in sometimes completely different ways, such as the shared, interweaving storylines and elements of 1928: 76:, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franchise-based fandoms have grown to be even more popular in recent years with the rise of social media platforms, as many fans seek to interact with one another for discussion, debate and even to create their own fan-made pieces of media revolving around the franchise, on websites like 184:
continuity, leading fans to speculate or seek to confirm which mediums are canon and which are not, which can get confusing if the franchise does not provide an answer themselves since entire mediums can be non-canon to the greater story, with a popular example occurring. On the other hand, specific episodes, volumes or parts of a series can be canon while others in the same medium are not, such as the fact that only some of the
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in 1955, bringing fictional media franchises to life through the theme parks slowly became increasingly popular as the way to perfectly blend tourism and real-life involvement with media itself. Similar to transmedia, the concept of bringing fictional media into a non-fictional space where fans can
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in the franchise's characters and settings. As one author explains, "For the studios, a home-run is a film from which a multimedia 'franchise' can be generated; the colossally expensive creation of cross-media conglomerates predicated on synergistic rewards provides an obvious imperative to develop
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films, music and book publishing (including original works in addition to its anthologies of cartoons, photographs, recipes, advice, articles or fiction that had originally appeared in the magazine), footwear, clothing of every kind, jewelry, housewares (lamps, clocks, bedding, glassware), guitars
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Long-running franchises were common in the early studio era, when Hollywood studios had actors and directors under long-term contract. In such cases, even lead actors are often replaced as they age, lose interest, or their characters are killed. Spin-offs and adaptations of popular pieces of media
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films, television shows, comics and video games. Espen Aarseth describes the financial logic of cost-recovery for expensive productions by identifying that a single medium launch is a lost opportunity, the timeliness of the production and release is more important than its integrity, the releases
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Transmedia franchises occasionally release content through certain mediums that is not canon to the main or greater story that the franchise is built around, meaning that the elements of said content do not truly exist in the main timeline of the franchise. Canon content often times breaks
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across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's
273:, and crossed through the mediums of television, film, news, and other non-media related realms, such trading cards, merchandise, and more. A number of Japanese media franchises have gained considerable global popularity, and are among the world's 123:. A transmedia franchise however is often referred to by the simpler term "media franchise". The term media franchise is often used to describe the popular adaptation of a work into films, like the popular 1788: 463:
immerse themselves in real-life versions of elements from the fictional worlds they love, adds to the overall narrative the franchise creates through its other mediums. Marvel's
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and gambling, playing cards, pinball machines and pet accessories, billiard balls, bedroom appurtenances, enhancements, plus countless other items of merchandise.
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Palumbo, Donald (1998). "Asimov's Crusade Against Bigotry: The Persistence Of Prejudice as a Fractal Motif in the Robot/Empire Foundation Metaseries".
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marked a shift in Japanese marketing from the focus on the content of the commodity to "overlapping the commodity image with the character image".
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Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through
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such products." The trend later developed wherein franchises would be launched in multiple forms of media simultaneously; for instance, the film
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in the late 1990s, acted as benchmarks in the country's transmedia dominance. The latter in particular began as a video game available on
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Media franchises tend to cross over from their original media to other forms. Literary franchises are often transported to film, such as
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A media franchise does not have to include the same characters or theme, as the brand identity can be the franchise, like
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as "something that creates value across multiple businesses and across multiple territories over a long period of time".
577:, within a few years after its first publication, into such enterprises as a modeling agency, several television shows ( 1082: 706: 1900: 1568: 1454: 1319: 1057: 986: 1810: 798: 253:, with its interconnection of media and commodity goods. Some of the earlier popular Japanese franchises such as 132: 1955: 1933: 1768: 1661: 1125: 674: 637: 535: 1856: 1752: 731: 1970: 1839: 1834: 31:
in which several derivative works have been produced from an original creative work of fiction, such as a
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park is one of the many franchise-based theme parks created in recent times, following the creation of
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were produced at the same time, using the same actors on the same sets, and released on the same day.
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genres. Similarly, fantasy, science fiction films and television shows are frequently adapted into
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within a franchise can even be created, which ultimately leads to the creation of brand worlds.
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becoming a #1 hit on Billboard Hot 100. The success resulted in a nationwide concert tour, an
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should raise brand awareness and the cross-ability of the work is critical for its success.
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but the origins of the strategy can be traced back to the 1960s with the proliferation of
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comics are canon, with a large amount of them breaking the continuity of the main story.
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Månsson, Maria; Buchmann, Annæ; Cassinger, Cecilia; Eskilsson, Lena, eds. (2020-07-07).
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are other highlights of the non-fiction branch of media franchises, such as the popular
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Non-fiction media franchises also exist in the television and film mediums, with
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being one of the most well-known examples; ranging from competition shows like
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Aarseth, Espen (2006). "The Culture and Business of Cross-Media Productions".
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was a transmedia franchise from its beginnings, with the first season winner
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series, which serves as both a film and television transmedia franchise.
549: 525: 491: 243: 228:, and other methods. It is the Japanese term for a transmedia franchise. 104: 1745: 1708: 1600: 1185:"From One Medium to the Next: How Comic Books Create Richer Storylines" 582: 499: 487: 459: 207: 136:. Other neologisms exist to describe various franchise types including 89: 44: 36: 1634:: "The Midas Formula (How to create a billion-dollar movie franchise)" 1118:
Post-classical Hollywood: Film Industry, Style and Ideology Since 1945
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by Marc Steinberg, details the evolution of the media mix in Japan.
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Bitten by Twilight: Youth Culture, Media, and the Vampire Franchise
386: 270: 266: 48: 922:"Transmedia Storytelling and Entertainment: An annotated syllabus" 1434: 1260:"Manga Movies Project Report 1 - Transmedia Japanese Franchising" 726: 681: 573: 510: 567:. An enduring and comprehensive example of a media franchise is 711: 686: 81: 77: 73: 1713: 1696: 571:, which began expanding well beyond its successful magazine, 506: 250: 1589:
Anime's Media Mix: Franchising Toys and Characters in Japan.
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Kackman, Michael; Kearney, Mary Celeste, eds. (2018-06-22).
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Anime's Media Mix: Franchising Toys and Characters in Japan,
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to the day-in-the-life episodes of the many different
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Acta Universitatis Sapientiae, Film and Media Studies
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Use of a creative work across several different media
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Convergence Culture: Where Old and New Media Collide
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Convergence Culture: Where Old and New Media Collide
1306:, University of Minnesota Press, pp. 143–161, 1149:, London: Palgrave Macmillan UK, pp. 182–202, 1041: 970:Interactive Narratives and Transmedia Storytelling 1525:"How To Kill A Major Media Franchise In A Decade" 1522: 1947: 117:book that made the bestseller list and the film 1607:"The Gender Dynamics of the Japanese Media Mix" 426: 409: 394: 373: 356: 339: 322: 1548: 1072: 1039: 1001: 433: 416: 401: 380: 363: 346: 329: 211: 140:, which can be used to describe works such as 1662: 742:List of longest-running video game franchises 444: 237:and is first used to describe adaptations of 1438:The Routledge Companion to Media and Tourism 1244: 1242: 1300:"Beyond the Horizon of the Possible Worlds" 762: 1669: 1655: 1342: 796: 737:List of best-selling video game franchises 224:, gaming technologies, cell phones, toys, 1491: 1411: 1353:International Journal of Cultural Studies 1239: 1200: 829: 804:. First International Conference on CDA. 769:Keiles, Jamie Lauren (December 1, 2022). 643:List of highest-grossing media franchises 966: 749:List of space science fiction franchises 130:that was adapted into the five films of 1182: 1097: 919: 876: 473:Universal Studio's Islands of Adventure 316: 62: 1948: 1393: 1281: 1279: 1222: 1220: 1140: 768: 1650: 1544: 1542: 1477: 1338: 1336: 1297: 1136: 1134: 1077:. Peter Lang Publishing. p. 12. 235:gained its circulation in late 1980s 1676: 1523:Bernstein, Joseph (12 August 2013). 1100:Journal of the Fantastic in the Arts 1035: 1033: 811:from the original on 19 October 2013 67:A media franchise often consists of 1642:: Film franchise earning comparison 1276: 1257: 1217: 469:The Wizarding World of Harry Potter 13: 1594: 1539: 1333: 1131: 830:Fuschillo, Gregorio (2018-05-04). 707:List of television show franchises 14: 1982: 1624: 1030: 275:highest-grossing media franchises 1927: 1926: 1343:Bainbridge, Jason (2013-10-25). 920:Jenkins, Henry (December 2010). 561:The Complete Idiot's Guide to... 552:literary franchises include the 300:Researchers argue that the 1963 178: 1581: 1516: 1471: 1428: 1394:Marazi, Katerina (2014-12-01). 1387: 1291: 1251: 1183:Bourdaa, Mélanie (2018-03-14). 1176: 1110: 1091: 832:"Fans, fandoms, or fanaticism?" 1349:franchise and the environment" 1345:"'It is a Pokémon world': The 1066: 995: 967:McErlean, Kelly (2018-03-05). 960: 913: 883:. Cambridge University Press. 870: 823: 790: 675:List of highest-grossing films 638:Lists of multimedia franchises 544: 1: 755: 732:List of video game franchises 581:, in 1959), and even its own 27:, is a collection of related 1789:games, toys, and merchandise 1298:SAITO, SATOMI (2015-12-20), 938:10.1080/10304312.2010.510599 509:, particularly those in the 7: 1478:Mayer, Hervé (2020-03-20). 880:Young Adult Fantasy Fiction 877:Wilkins, Kim (2019-07-11). 836:Journal of Consumer Culture 776:The New York Times Magazine 630: 427: 410: 395: 374: 357: 340: 323: 10: 1987: 519:animated television series 449: 445:Development to other forms 107:and having the release of 1921: 1893: 1872: 1761: 1684: 1141:Harvey, Colin B. (2015), 1016:10.1207/s15405710pc0403_4 434: 417: 402: 381: 370:, recast as computer game 364: 347: 330: 212: 51:, chief executive of the 1365:10.1177/1367877913501240 848:10.1177/1469540518773822 521:, video games, or both. 193: 1413:10.1515/ausfm-2015-0012 1312:10.5749/j.ctv1rdv223.14 1155:10.1057/9781137306043_9 1073:Click, Melissa (2010). 1040:Jenkins, Henry (2006). 717:Transmedia storytelling 291:transmedia storytelling 1552:The Craft of Criticism 458:Since the creation of 297:, media synergy, etc. 1956:Mass media franchises 1913:Video game franchises 1857:Video game franchises 1769:Multimedia franchises 1561:10.4324/9781315879970 1447:10.4324/9780429430398 1048:. NYU Press. p.  1004:Popular Communication 979:10.4324/9781315637570 889:10.1017/9781108551137 660:Narrative consumption 498:, as well as popular 160:intellectual property 63:Transmedia franchise 1753:Video game franchise 1493:10.4000/caliban.8195 1147:Fantastic Transmedia 665:Database consumption 494:, and other popular 317:Japanese terminology 187:Battlestar Galactica 156:licensing agreements 120:From Justin to Kelly 25:multimedia franchise 1971:Mass media industry 1143:"Transmedia Memory" 797:Lemke, Jay (2004). 579:Playboy's Penthouse 569:Playboy Enterprises 202:and entertainment, 169:and the video game 166:The Matrix Reloaded 55:, defined the word 53:Walt Disney Company 583:television channel 479:at Disneyland and 158:, with respect to 110:A Moment Like This 41:television program 23:, also known as a 1943: 1942: 1901:Comic book series 1823:Comic book series 1779:television series 1709:Comic book series 1164:978-1-349-45500-3 898:978-1-108-55113-7 650:Media convergence 440:, recast as movie 423:, recast as manga 391:, recast as novel 353:, recast as drama 336:, recast as anime 259:in the 1980s and 133:The Twilight Saga 1978: 1930: 1929: 1880:Media franchises 1873:Highest-grossing 1840:Television shows 1678:Media franchises 1671: 1664: 1657: 1648: 1647: 1587:Marc Steinberg, 1575: 1574: 1546: 1537: 1536: 1534: 1532: 1520: 1514: 1513: 1495: 1475: 1469: 1468: 1432: 1426: 1425: 1415: 1391: 1385: 1384: 1340: 1331: 1330: 1329: 1328: 1295: 1289: 1283: 1274: 1273: 1271: 1270: 1258:Denison, Rayna. 1255: 1249: 1246: 1237: 1224: 1215: 1214: 1204: 1202:10.5204/mcj.1355 1180: 1174: 1173: 1172: 1171: 1138: 1129: 1116:Barry Langford, 1114: 1108: 1107: 1095: 1089: 1088: 1070: 1064: 1063: 1047: 1037: 1028: 1027: 999: 993: 992: 964: 958: 957: 917: 911: 910: 874: 868: 867: 827: 821: 820: 818: 816: 810: 803: 794: 788: 787: 785: 783: 766: 697:Spiritual sequel 692:Spin-off (media) 655:Media multiplier 604:The Amazing Race 537:National Lampoon 465:Avenger's Campus 439: 437: 436: 430: 422: 420: 419: 413: 407: 405: 404: 398: 390: 384: 383: 377: 369: 367: 366: 360: 352: 350: 349: 343: 335: 333: 332: 326: 256:Vampire Hunter D 248: 215: 214: 200:Japanese culture 172:Enter the Matrix 1986: 1985: 1981: 1980: 1979: 1977: 1976: 1975: 1966:Western culture 1946: 1945: 1944: 1939: 1917: 1889: 1868: 1862:longest-running 1806:direct-to-video 1796:Animated series 1757: 1741:Television show 1692:Animated series 1680: 1675: 1640:Box Office Mojo 1627: 1597: 1595:Further reading 1584: 1579: 1578: 1571: 1547: 1540: 1530: 1528: 1521: 1517: 1476: 1472: 1457: 1433: 1429: 1392: 1388: 1341: 1334: 1326: 1324: 1322: 1296: 1292: 1284: 1277: 1268: 1266: 1256: 1252: 1247: 1240: 1225: 1218: 1181: 1177: 1169: 1167: 1165: 1139: 1132: 1115: 1111: 1096: 1092: 1085: 1071: 1067: 1060: 1038: 1031: 1000: 996: 989: 965: 961: 918: 914: 899: 875: 871: 828: 824: 814: 812: 808: 801: 795: 791: 781: 779: 767: 763: 758: 753: 702:Standalone film 633: 610:Real Housewives 591:direct to video 565:reference books 547: 515:science fiction 475:and Star Wars' 452: 447: 431: 414: 406:, "comicalize") 399: 378: 361: 344: 327: 319: 277:. For example, 236: 226:amusement parks 222:broadcast media 196: 181: 69:cross-marketing 65: 21:media franchise 17: 12: 11: 5: 1984: 1974: 1973: 1968: 1963: 1958: 1941: 1940: 1938: 1937: 1922: 1919: 1918: 1916: 1915: 1910: 1909: 1908: 1897: 1895: 1891: 1890: 1888: 1887: 1882: 1876: 1874: 1870: 1869: 1867: 1866: 1865: 1864: 1854: 1853: 1852: 1847: 1837: 1832: 1831: 1830: 1820: 1819: 1818: 1813: 1808: 1803: 1793: 1792: 1791: 1786: 1781: 1776: 1765: 1763: 1759: 1758: 1756: 1755: 1750: 1749: 1748: 1738: 1733: 1728: 1723: 1721:Film franchise 1718: 1717: 1716: 1706: 1701: 1700: 1699: 1688: 1686: 1682: 1681: 1674: 1673: 1666: 1659: 1651: 1645: 1644: 1636: 1626: 1625:External links 1623: 1622: 1621: 1620: 1619: 1614: 1609: 1596: 1593: 1592: 1591: 1583: 1580: 1577: 1576: 1569: 1538: 1515: 1470: 1455: 1427: 1406:(1): 229–242. 1386: 1359:(4): 399–414. 1332: 1320: 1290: 1275: 1250: 1238: 1216: 1175: 1163: 1130: 1109: 1090: 1084:978-1433108945 1083: 1065: 1058: 1029: 1010:(3): 203–211. 994: 987: 959: 932:(6): 943–958. 912: 897: 869: 842:(3): 347–365. 822: 789: 760: 759: 757: 754: 752: 751: 746: 745: 744: 739: 729: 724: 722:Transmediation 719: 714: 709: 704: 699: 694: 689: 684: 679: 678: 677: 667: 662: 657: 652: 647: 646: 645: 634: 632: 629: 555:...For Dummies 546: 543: 451: 448: 446: 443: 442: 441: 424: 392: 371: 354: 337: 318: 315: 303:Tetsuwan Atomu 295:transmediation 293:, crossmedia, 195: 192: 180: 177: 101:Kelly Clarkson 64: 61: 15: 9: 6: 4: 3: 2: 1983: 1972: 1969: 1967: 1964: 1962: 1959: 1957: 1954: 1953: 1951: 1936: 1935: 1931: 1924: 1923: 1920: 1914: 1911: 1907: 1904: 1903: 1902: 1899: 1898: 1896: 1892: 1886: 1883: 1881: 1878: 1877: 1875: 1871: 1863: 1860: 1859: 1858: 1855: 1851: 1848: 1846: 1843: 1842: 1841: 1838: 1836: 1833: 1829: 1826: 1825: 1824: 1821: 1817: 1814: 1812: 1809: 1807: 1804: 1802: 1799: 1798: 1797: 1794: 1790: 1787: 1785: 1782: 1780: 1777: 1775: 1772: 1771: 1770: 1767: 1766: 1764: 1760: 1754: 1751: 1747: 1744: 1743: 1742: 1739: 1737: 1736:Radio program 1734: 1732: 1729: 1727: 1724: 1722: 1719: 1715: 1712: 1711: 1710: 1707: 1705: 1702: 1698: 1695: 1694: 1693: 1690: 1689: 1687: 1683: 1679: 1672: 1667: 1665: 1660: 1658: 1653: 1652: 1649: 1643: 1641: 1637: 1635: 1633: 1629: 1628: 1618: 1615: 1613: 1610: 1608: 1605: 1604: 1602: 1599: 1598: 1590: 1586: 1585: 1572: 1570:9781315879970 1566: 1562: 1558: 1554: 1553: 1545: 1543: 1526: 1519: 1511: 1507: 1503: 1499: 1494: 1489: 1485: 1481: 1474: 1466: 1462: 1458: 1456:9780429430398 1452: 1448: 1444: 1440: 1439: 1431: 1423: 1419: 1414: 1409: 1405: 1401: 1397: 1390: 1382: 1378: 1374: 1370: 1366: 1362: 1358: 1354: 1350: 1348: 1339: 1337: 1323: 1321:9781452949833 1317: 1313: 1309: 1305: 1304:Mechademia 10 1301: 1294: 1288: 1282: 1280: 1265: 1261: 1254: 1245: 1243: 1236: 1232: 1228: 1227:Henry Jenkins 1223: 1221: 1212: 1208: 1203: 1198: 1194: 1190: 1186: 1179: 1166: 1160: 1156: 1152: 1148: 1144: 1137: 1135: 1127: 1123: 1119: 1113: 1105: 1101: 1094: 1086: 1080: 1076: 1069: 1061: 1059:9780814742815 1055: 1051: 1046: 1045: 1036: 1034: 1025: 1021: 1017: 1013: 1009: 1005: 998: 990: 988:9781315637570 984: 980: 976: 972: 971: 963: 955: 951: 947: 943: 939: 935: 931: 927: 923: 916: 908: 904: 900: 894: 890: 886: 882: 881: 873: 865: 861: 857: 853: 849: 845: 841: 837: 833: 826: 807: 800: 793: 778: 777: 772: 765: 761: 750: 747: 743: 740: 738: 735: 734: 733: 730: 728: 725: 723: 720: 718: 715: 713: 710: 708: 705: 703: 700: 698: 695: 693: 690: 688: 685: 683: 680: 676: 673: 672: 671: 668: 666: 663: 661: 658: 656: 653: 651: 648: 644: 641: 640: 639: 636: 635: 628: 626: 625: 620: 616: 615:Documentaries 612: 611: 606: 605: 600: 595: 592: 588: 584: 580: 576: 575: 570: 566: 563: 562: 557: 556: 551: 542: 540: 538: 533: 532: 531:Final Fantasy 527: 522: 520: 516: 512: 508: 504: 501: 497: 493: 489: 484: 482: 478: 477:Galaxy's Edge 474: 470: 466: 461: 456: 429: 425: 412: 397: 393: 388: 376: 372: 359: 355: 342: 338: 325: 321: 320: 314: 312: 307: 305: 304: 298: 296: 292: 288: 287: 282: 281: 276: 272: 268: 264: 263: 258: 257: 252: 246: 245: 240: 239:Sakyo Komatsu 234: 229: 227: 223: 219: 209: 205: 201: 191: 189: 188: 179:Canon content 176: 174: 173: 168: 167: 161: 157: 152: 150: 148: 143: 139: 135: 134: 129: 127: 122: 121: 116: 115:American Idol 112: 111: 106: 103:signing with 102: 98: 97:American Idol 94: 91: 87: 83: 79: 75: 70: 60: 58: 54: 50: 46: 42: 38: 34: 30: 26: 22: 1932: 1925: 1906:manga series 1894:Best-selling 1845:most watched 1714:manga series 1697:anime series 1685:Media series 1677: 1639: 1631: 1588: 1582:Bibliography 1551: 1531:16 September 1529:. 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Index

media
film
literature
television program
video game
Bob Iger
Walt Disney Company
cross-marketing
fandom
tumblr
Reddit
Fandom
Spider-Man
American Idol
Kelly Clarkson
RCA Records
A Moment Like This
From Justin to Kelly
Twilight book series
The Twilight Saga
Isaac Asimov
Foundation series
licensing agreements
intellectual property
The Matrix Reloaded
Enter the Matrix
Battlestar Galactica
Japanese culture
wasei-eigo
broadcast media

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