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ROM cartridge

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364: 452:. As the ROM cartridge is memory mapped into the system's normal address space, software stored in the ROM can be read like normal memory; since the system does not have to transfer data from slower media, it allows for nearly instant load time and code execution. Software run directly from ROM typically uses less RAM, leaving memory free for other processes. While the standard size of optical media dictates a minimum size for devices which can read discs, ROM cartridges can be manufactured in different sizes, allowing for smaller devices like 116: 227: 269: 575: 484: 433: 40: 1146: 480:
storage capacity and the lower cost of optical media. Another source of pressure in this direction was that optical media could be manufactured in much smaller batches than cartridges; releasing a cartridge video game on the other hand inevitably includes the risk of producing thousands of unsold cartridges.
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in favor of small cartridge-based media. These cartridges are known as Game Cards like previous Nintendo handhelds, and are much smaller and thinner than previous cartridges for consoles as well as Nintendo's own Game Cards for their DS/3DS handhelds. It uses a form of flash memory technology similar
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were employed to be able to use cartridges with a capacity higher than the amount of memory directly addressable by the processor. As video games became more complex (and the size of their code grew), software manufacturers began sacrificing the quick load times of ROM cartridges in favor of greater
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family of programmable scientific calculators used interchangeable ROM cartridges that could be installed in a slot at the back of the calculator. The calculator came with a module that provides several standard mathematical functions including the solution of simultaneous equations. Other modules
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of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements.
456:. ROM cartridges can be damaged, but they are generally more robust and resistant to damage than optical media; accumulation of dirt and dust on the cartridge contacts can cause problems, but cleaning the contacts with an 119:
TI-59 programmable calculator with ROM software library module at right, showing gold-plated contacts. Via the modules, software for a broad spectrum of applications could be bought, even for navigational calculations at
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comes on two cartridges and a floppy disk. ROM cartridges are typically more expensive to manufacture than discs, and storage space available on a cartridge is less than that of an optical disc like a
1323: 1144:, Richard K. Balaska, Robert L. Hunter, and Scott S. Robinson, "Memory system including RAM and page switchable ROM", issued 1984-11-27, assigned to CBS Inc. 1247: 223:, also used ROM cartridges. Cassettes and floppy disks cost less than ROM cartridges and some memory cards were sold as an inexpensive alternative to ROM cartridges. 1341: 1570: 328:
with larger storage space. As of 2024, Nintendo is the only major company to exclusively use cartridges for their consoles and handhelds, as others such as
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Besides their prominent usage on video game consoles, ROM cartridges have also been used on a small number of electronic musical instruments, particularly
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cards to turn on and off certain electronics inside the console. A modern take on game cartridges was invented by Wallace Kirschner, Lawrence Haskel and
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were specialized for financial calculations, or other subject areas, and even a "games" module. Modules were not user-programmable. The Hewlett-Packard
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in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against
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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
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in the DS/3DS line of handhelds. These cartridges are much smaller and thinner than previous cartridges, and use the more modern
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technology came to be widely used for data storage, most hardware companies moved from cartridges to CD-based game systems.
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ports. This allowed players to have up to four gamepads connected to the console without the need for an additional
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The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a
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ROM cartridges can not only carry software, but additional hardware expansions as well. Examples include various
684: 1450: 871: 82: 17: 1733: 1419: 1529: 1141: 347:, 310,000 home video game cartridges were sold in the United States. Between 1983 and 2013, a total of 28: 497: 1594: 1495: 1378: 444:
Storing software on ROM cartridges has a number of advantages over other methods of storage like
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has made several models with such features, with their DX synthesizer in the 1980s, such as the
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ROM cartridges typically have less capacity than other media. The PCjr-compatible version of
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which featured a special bus port for the insertion of cartridges containing software in
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was the first video game console to feature games on interchangeable ROM cartridges.
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released the following year. From the late 1970s to mid-1990s, the majority of home
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in 2001. Cartridges were also used for their handheld consoles, which are known as
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system; the company did not transition to optical media until the release of the
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had expansion slots which could hold ROM memory as well as I/O expansion ports.
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cartridges allow users to rapidly load and access programs and data alongside a
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home console in 1976. The cartridge approach gained more popularity with the
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Replaceable device used for the distribution and storage of video games
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solution typically resolves the problems without risk of corrosion.
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data to be played on the keyboard as MIDI sequence or song data.
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Computers using cartridges in addition to magnetic media are the
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used cartridges when most home consoles had shifted to CD-ROMs.
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was introduced. Models that used these cartridges were in the
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of Alpex Computer Corporation, first unveiled as part of the
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and their PSR keyboard lineup in the mid-1990s, namely the
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Better Game Characters by Design: A Psychological Approach
1553:"Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of SCEJ" 1238:"The Untold Story Of The Invention Of The Game Cartridge" 972: 955: 827: 717: 529: 230:
First cartridge-like jumper card for the Magnavox Odyssey
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in 2017 marked the company's shift away from their own
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remained the lone hold-out, using cartridges for their
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Cartridge-based video game consoles and home computers
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PSR-320, PSR-420, PSR-520, PSR-620, PSR-330, PSR-530
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and were not directly mapped to the system bus) and
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without having to first copy it into expensive RAM.
1493: 1102: 1225:. February 11, 1984 – via Internet Archive. 540:. These keyboards use specialized cards known as 1720: 304:for game data rather than built-in ROM chips on 427: 358: 1487: 57:, usually referred to in context simply as a 1456: 1462: 1081: 1267: 1265: 1059:. Dictionary.cambridge.org. May 25, 2022. 554:has also used similar cartridges known as 319:-based media after last using them in the 1342:"Consolidated Sales Transition by Region" 1162:"Chronology of the Commodore 64 Computer" 234:A precursor to modern game cartridges of 124:ROM cartridges were popularized by early 1550: 1544: 1518: 1444: 1376: 1186: 573: 482: 431: 362: 267: 225: 140:exposed by the port and attached via an 114: 38: 1643: 1262: 1235: 1180: 1159: 1153: 566:line of portable electronic keyboards. 14: 1721: 1686:from the original on December 17, 2016 1612: 1506:from the original on December 20, 2017 1379:"Sega's SVP Chip: The Road Not Taken?" 1134: 1063:from the original on February 27, 2023 376:cartridge-based chips on the Super NES 351:software cartridges had been sold for 1389:from the original on October 21, 2019 199:(where the cartridge was mapped into 1613:Curtis, Jason (September 26, 2017). 1297: 1279:from the original on October 3, 2018 544:, a ROM cartridge simply containing 506:Electronic musical instruments usage 1656:from the original on August 8, 2022 1644:Johnson, Jacob (November 5, 2020). 1625:from the original on March 16, 2023 1528:. Gamer's Graveyard. Archived from 1475:from the original on April 21, 2023 1420:"A Small History Of Micro Machines" 1250:from the original on April 13, 2019 240:first generation video game console 49:ROM cartridge for an Atari computer 24: 1729:Solid-state computer storage media 1573:from the original on April 8, 2022 1494:Trivette, Donald B. (April 1985). 1298:Kent, Steven (September 6, 2001). 1236:Edwards, Benj (January 22, 2015). 1187:Hoffmann, Thomas V. (March 1984). 1122:from the original on June 28, 2022 416:which incorporated two additional 25: 1750: 1702: 1203:from the original on July 1, 2017 1160:Pollson, Ken (October 30, 2008). 340:-based media for their consoles. 1377:Horowitz, Ken (March 17, 2006). 1302:. Crown. pp. 450–453, 584. 1082:Novogrodsky, Seth (April 1984). 930:SG-1000 Mark I / SG-1000 Mark II 236:second generation video consoles 1668: 1637: 1606: 1585: 1412: 1401: 1370: 1334: 1316: 1291: 685:Fairchild Camera and Instrument 1324:"The Replay Years: Enter 1976" 1229: 1215: 1075: 1049: 652:WonderSwan Color / SwanCrystal 558:in the 1980s, before Yamaha's 491:cartridge with battery-backed 83:electronic musical instruments 13: 1: 1715: (archived April 8, 2005) 1463:Cook, Karen (March 6, 1984). 1428:. No. 113. Bournemouth: 1042: 1551:Isbister, Katherine (2006). 428:Advantages and disadvantages 359:Use in hardware enhancements 154:execute the program in place 7: 1709:History of Home Video Games 1602:. May 1996. pp. 16–18. 1000: 193:Solid State Command Modules 148:directly into the system's 10: 1755: 1496:"Lotus 1-2-3 For IBM PCjr" 863: 110: 26: 1595:Electronic Gaming Monthly 1465:"Jr. Sneaks PC into Home" 1619:Museum of Obsolete Media 1615:"Yamaha Music Cartridge" 422:multi-controller adapter 317:proprietary optical disc 238:was introduced with the 191:(where they were called 152:such that the CPU could 81:or, to a lesser extent, 1739:Video game distribution 1592:"Who You Pay to Play". 835:TurboGrafx-16/PC Engine 1142:US patent 4485457A 788:Philips Videopac G7000 582: 502: 498:Pokémon Silver Version 441: 412:" cartridge design by 378:, the SVP chip in the 371: 308:for the same purpose. 277: 265:were cartridge-based. 231: 159:The Texas Instruments 121: 50: 577: 486: 475:. Techniques such as 454:handheld game systems 435: 366: 271: 229: 185:Atari 8-bit computers 118: 42: 1680:www.crumblenet.co.uk 1358:on December 20, 2013 990:Neo Geo Pocket Color 941:Genesis / Mega Drive 580:Nintendo 64 Game Pak 512:electronic keyboards 205:arcade system boards 144:; the cartridge was 97:unauthorised copying 71:consumer electronics 1734:Computer connectors 1453:Cleaning Kit manual 1168:on January 16, 2010 1084:"Plug in a Program" 966:Advanced Pico Beena 737:Interton Video 2000 658:Blaze Entertainment 495:for game saves for 367:ROM burner for the 311:The release of the 274:Fairchild Channel F 255:Fairchild Channel F 1646:"Yamaha DX Series" 1432:. pp. 60–67. 1430:Imagine Publishing 1193:Creative Computing 886:SNES/Super Famicom 784:Magnavox Odyssey 2 583: 503: 442: 406:Genesis/Mega Drive 372: 278: 263:video game systems 232: 122: 79:video game console 51: 1676:"Casio ROM Packs" 1566:978-1-55860-921-1 1526:"The SNES CD-ROM" 458:isopropyl alcohol 394:Magnavox Odyssey² 353:Nintendo consoles 73:device such as a 16:(Redirected from 1746: 1696: 1695: 1693: 1691: 1672: 1666: 1665: 1663: 1661: 1641: 1635: 1634: 1632: 1630: 1610: 1604: 1603: 1589: 1583: 1582: 1580: 1578: 1548: 1542: 1541: 1539: 1537: 1522: 1516: 1515: 1513: 1511: 1491: 1485: 1484: 1482: 1480: 1460: 1454: 1448: 1442: 1441: 1416: 1410: 1409: 1405: 1399: 1398: 1396: 1394: 1374: 1368: 1367: 1365: 1363: 1357: 1351:. Archived from 1346: 1338: 1332: 1331: 1320: 1314: 1313: 1295: 1289: 1288: 1286: 1284: 1269: 1260: 1259: 1257: 1255: 1233: 1227: 1226: 1223:"What MSX? (GB)" 1219: 1213: 1212: 1210: 1208: 1184: 1178: 1177: 1175: 1173: 1164:. Archived from 1157: 1151: 1150: 1149: 1145: 1138: 1132: 1131: 1129: 1127: 1121: 1114: 1106: 1100: 1099: 1097: 1095: 1079: 1073: 1072: 1070: 1068: 1053: 906:Game Boy Advance 779:Magnavox Odyssey 542:Music Cartridges 401:Micro Machines 2 350: 349:2,910.72 million 336:continue to use 243:Magnavox Odyssey 21: 1754: 1753: 1749: 1748: 1747: 1745: 1744: 1743: 1719: 1718: 1713:Wayback Machine 1705: 1700: 1699: 1689: 1687: 1674: 1673: 1669: 1659: 1657: 1650:Perfect Circuit 1642: 1638: 1628: 1626: 1611: 1607: 1598:. 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Some 202: 198: 194: 190: 186: 182: 178: 174: 169: 167: 162: 157: 155: 151: 150:address space 147: 146:memory mapped 143: 139: 135: 131: 127: 117: 108: 106: 101: 98: 94: 90: 86: 84: 80: 76: 75:home computer 72: 68: 64: 60: 56: 55:ROM cartridge 48: 47: 41: 37: 30: 19: 18:ROM Cartridge 1688:. Retrieved 1679: 1670: 1658:. Retrieved 1649: 1639: 1627:. Retrieved 1618: 1608: 1593: 1587: 1577:February 26, 1575:. Retrieved 1556: 1546: 1536:February 26, 1534:. Retrieved 1530:the original 1520: 1508:. Retrieved 1499: 1489: 1477:. Retrieved 1468: 1458: 1446: 1423: 1414: 1403: 1391:. Retrieved 1382: 1372: 1362:December 20, 1360:. Retrieved 1353:the original 1336: 1327: 1318: 1299: 1293: 1283:February 26, 1281:. Retrieved 1252:. Retrieved 1243:Fast Company 1241: 1231: 1217: 1205:. Retrieved 1196: 1192: 1182: 1172:February 26, 1170:. Retrieved 1166:the original 1155: 1136: 1124:. Retrieved 1104: 1092:. Retrieved 1087: 1077: 1065:. Retrieved 1051: 971: 970: 921: 920: 916:Pokémon Mini 857: 856: 846:Nikko Europe 845: 844: 840:TurboExpress 826: 825: 807: 806: 793: 792: 766: 765: 742: 741: 730: 729: 716: 715: 699:Fisher-Price 697: 696: 683: 682: 678:Colecovision 669: 668: 657: 656: 638: 637: 599: 598: 585: 584: 559: 555: 550: 541: 537: 533: 516: 509: 496: 462: 446:floppy disks 443: 399: 398: 383: 380:Sega Genesis 373: 342: 338:optical disc 310: 302:flash memory 282:compact disc 279: 251:Jerry Lawson 233: 192: 177:Commodore 64 170: 158: 123: 104: 102: 93:floppy drive 87: 66: 62: 58: 54: 52: 46:Star Raiders 44: 36: 1510:January 26, 1479:October 24, 1469:PC Magazine 1425:Retro Gamer 1126:February 9, 1037:Memory card 911:Virtual Boy 891:Nintendo 64 872:NES/Famicom 821:Microvision 711:Smart Cycle 601:Atari, Inc. 465:Lotus 1-2-3 414:Codemasters 382:version of 369:Nintendo DS 324:to that of 290:Nintendo 64 1723:Categories 1600:Ziff Davis 1189:"IBM PCjr" 1043:References 937:/ Mark III 880:Terminator 874:(with its 864:See also: 647:WonderSwan 623:Atari XEGS 618:Atari 7800 613:Atari 5200 608:Atari 2600 487:An opened 298:Game Cards 259:Atari 2600 207:, such as 138:data buses 1438:1742-3155 1207:April 15, 1199:(3): 74. 1007:ROM image 995:Neo Geo X 946:Game Gear 852:digiBLAST 692:Channel F 564:Casiotone 536:and the 334:Microsoft 213:CP System 59:cartridge 29:Cartridge 1684:Archived 1660:June 22, 1654:Archived 1629:June 22, 1623:Archived 1571:Archived 1504:Archived 1500:Compute! 1473:Archived 1393:June 22, 1387:Archived 1349:Nintendo 1277:Archived 1254:April 6, 1248:Archived 1201:Archived 1117:Archived 1094:June 22, 1088:PC World 1061:Archived 1022:RAM pack 1001:See also 896:Game Boy 866:Game Pak 859:Nintendo 768:Magnavox 751:Leapster 744:LeapFrog 731:Interton 725:IBM PCjr 664:Evercade 556:ROM Pack 538:PSR-6000 489:Game Boy 388:, and a 326:SD cards 294:GameCube 286:Nintendo 197:IBM PCjr 189:TI-99/4A 1711:at the 1383:SEGA-16 1067:May 31, 980:Neo Geo 816:Vectrex 772:Philips 756:LeapPad 587:Amstrad 469:DVD-ROM 418:gamepad 404:on the 221:Neo Geo 134:address 111:History 1563:  1436:  1328:RePlay 1306:  1148:  1027:Currah 1012:Dongle 876:clones 795:Mattel 761:LeapTV 706:Pixter 671:Coleco 640:Bandai 633:Jaguar 518:Yamaha 473:CD-ROM 410:J-Cart 247:jumper 209:Capcom 173:VIC-20 166:HP-41C 1356:(PDF) 1345:(PDF) 1120:(PDF) 1113:(PDF) 878:like 552:Casio 390:chess 321:Wii U 161:TI-59 65:, or 1692:2016 1662:2022 1631:2022 1579:2009 1561:ISBN 1538:2009 1512:2015 1481:2013 1434:ISSN 1395:2022 1364:2013 1304:ISBN 1285:2009 1256:2021 1209:2008 1174:2009 1128:2022 1096:2022 1069:2022 951:Pico 923:Sega 628:Lynx 546:MIDI 528:and 448:and 436:The 345:1976 332:and 330:Sony 306:PCBs 272:The 215:and 201:BIOS 175:and 136:and 120:sea. 67:card 63:cart 1451:NES 973:SNK 956:32X 828:NEC 718:IBM 530:DX7 526:DX5 522:DX1 471:or 438:N64 343:In 280:As 219:'s 217:SNK 211:'s 181:MSX 130:ROM 89:ROM 85:. 1725:: 1682:. 1678:. 1652:. 1648:. 1621:. 1617:. 1569:. 1555:. 1498:. 1467:. 1422:. 1385:. 1381:. 1347:. 1326:. 1264:^ 1246:. 1240:. 1197:10 1195:. 1191:. 1115:. 1086:. 786:/ 770:/ 524:, 514:. 424:. 396:. 355:. 187:, 183:, 179:, 107:. 77:, 61:, 53:A 43:A 1694:. 1664:. 1633:. 1581:. 1540:. 1514:. 1483:. 1440:. 1397:. 1366:. 1312:. 1287:. 1258:. 1211:. 1176:. 1130:. 1098:. 1071:. 882:) 31:. 20:)

Index

ROM Cartridge
Cartridge

Star Raiders
consumer electronics
home computer
video game console
electronic musical instruments
ROM
floppy drive
unauthorised copying

home computers
ROM
address
data buses
edge connector
memory mapped
address space
execute the program in place
TI-59
HP-41C
VIC-20
Commodore 64
MSX
Atari 8-bit computers
TI-99/4A
IBM PCjr
BIOS
arcade system boards

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