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Paul Debevec

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360: 20: 104:. Debevec's more recent research has included methods for recording real-world illumination for use in computer graphics; a number of novel inventions for recording ambient and incident light have resulted from the work of Debevec and his team, including the light stage, of which five or more versions have been constructed, each an evolutionary improvement over the previous. 404: 394: 181:
for the design and engineering of the Light Stage capture devices and the image-based facial rendering system developed for character relighting in motion pictures.
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respectively. Digital Emily shown in 2008 was a pre-computed simulation meanwhile Digital Ira ran in real-time in 2013 and is fairly realistic looking even in
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Debevec, along with Tim Hawkins, John Monos and Mark Sagar, was awarded a 2010 Scientific and Engineering Award from the
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In addition Debevec and his team produced several short films that have premiered at
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Debevec received his undergraduate degree in mathematics and engineering from the
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Some of his later work he presented to the SIGGRAPH convention in 2008 and 2013,
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taken from various angles. In 1997 he and a team of students produced
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as one of the top 100 innovators in the world under the age of 35.
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Techniques based on Debevec's work have been used in several major
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University Laboratory High School (Urbana, Illinois) alumni
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his research team constructed to find and capture the
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University of Michigan College of Engineering alumni
381: 410:Academy Award for Technical Achievement winners 247:Paul Debevec animates a photo-real digital face 44:bidirectional scattering distribution function 179:Academy of Motion Picture Arts and Sciences 358: 327:"Google VR Hires USC Pioneer Paul Debevec" 400:University of Southern California faculty 242: 240: 100:(1997), a virtual flyby of UC Berkeley's 166:'s annual Electronic Theater, including 18: 298: 16:American computer graphics professional 382: 292: 237: 88:in 1996; his thesis research was in 307:. University of Southern California 40:Institute for Creative Technologies 13: 86:University of California, Berkeley 67:image-based modeling and rendering 14: 431: 345: 36:University of Southern California 270:"2002 Young Innovators Under 35" 390:Computer graphics professionals 319: 262: 251: 1: 230: 223:In June 2016, Debevec joined 184:In 2002, he was named to the 7: 10: 436: 227:'s Virtual Reality group. 63:high-dynamic-range imaging 299:Debevec, Paul (2013). 276:. 2002. Archived from 126:The Matrix Revolutions 74:University of Michigan 24: 22: 209:in association with 201:in association with 23:Paul Debevec in 2008 120:The Matrix Reloaded 98:The Campanile Movie 30:is a researcher in 28:Paul Ernest Debevec 25: 280:on March 28, 2011 274:Technology Review 189:Technology Review 32:computer graphics 427: 420:Google employees 362: 357: 356: 354:Official website 339: 338: 336: 334: 323: 317: 316: 314: 312: 296: 290: 289: 287: 285: 266: 260: 255: 249: 244: 144:Superman Returns 82:computer science 435: 434: 430: 429: 428: 426: 425: 424: 380: 379: 352: 351: 348: 343: 342: 332: 330: 325: 324: 320: 310: 308: 297: 293: 283: 281: 268: 267: 263: 256: 252: 245: 238: 233: 109:motion pictures 102:Campanile tower 54:field over the 17: 12: 11: 5: 433: 423: 422: 417: 412: 407: 402: 397: 392: 378: 377: 368: 363: 347: 346:External links 344: 341: 340: 318: 291: 261: 250: 235: 234: 232: 229: 90:photogrammetry 46:utilizing the 15: 9: 6: 4: 3: 2: 432: 421: 418: 416: 415:Living people 413: 411: 408: 406: 403: 401: 398: 396: 393: 391: 388: 387: 385: 376: 372: 369: 367: 364: 361: 355: 350: 349: 328: 322: 306: 302: 295: 279: 275: 271: 265: 259: 254: 248: 243: 241: 236: 228: 226: 221: 219: 216: 212: 208: 204: 203:Image Metrics 200: 199:Digital Emily 195: 193: 190: 187: 182: 180: 175: 173: 172:The Parthenon 169: 165: 160: 158: 157: 152: 151: 146: 145: 140: 139: 134: 133: 128: 127: 122: 121: 116: 115: 110: 105: 103: 99: 95: 91: 87: 83: 79: 75: 70: 68: 64: 60: 57: 53: 49: 45: 41: 37: 33: 29: 21: 371:Paul Debevec 331:. Retrieved 321: 309:. Retrieved 305:His web site 304: 294: 282:. Retrieved 278:the original 264: 253: 222: 206: 198: 196: 183: 176: 171: 167: 161: 154: 153:(2007), and 150:Spider-Man 3 148: 142: 136: 132:Spider-Man 2 130: 124: 118: 112: 111:, including 106: 97: 71: 48:light stages 27: 26: 207:Digital Ira 170:(1999) and 94:photographs 52:reflectance 384:Categories 311:August 10, 284:August 16, 231:References 211:Activision 114:The Matrix 218:animation 215:real-time 138:King Kong 333:June 20, 174:(2004). 168:Fiat Lux 164:SIGGRAPH 159:(2009). 147:(2006), 141:(2005), 135:(2004), 117:(1999), 76:, and a 366:HDRshop 129:(2003) 34:at the 329:. 2016 225:Google 156:Avatar 192:TR100 84:from 78:Ph.D. 56:human 375:IMDb 335:2016 313:2013 286:2011 205:and 123:and 65:and 59:face 373:at 258:USC 186:MIT 80:in 38:'s 386:: 303:. 272:. 239:^ 220:. 69:. 61:, 337:. 315:. 288:.

Index


computer graphics
University of Southern California
Institute for Creative Technologies
bidirectional scattering distribution function
light stages
reflectance
human
face
high-dynamic-range imaging
image-based modeling and rendering
University of Michigan
Ph.D.
computer science
University of California, Berkeley
photogrammetry
photographs
Campanile tower
motion pictures
The Matrix
The Matrix Reloaded
The Matrix Revolutions
Spider-Man 2
King Kong
Superman Returns
Spider-Man 3
Avatar
SIGGRAPH
Academy of Motion Picture Arts and Sciences
MIT

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