Knowledge

Light stage

Source 📝

20: 95: 110: 279:
was done using the latest mobile light stage. It included texture, feature and reflectance capture with high resolution multi-camera setup and also additional hand held scanners. A
60: 99: 161: 113: 309:; Tim Hawkins; Chris Tchou; Haarm-Pieter Duiker; Westley Sarokin; Mark Sagar (2000). "Acquiring the reflectance field of a human face". 420: 350: 246:. While Digital Emily was a pre-computed simulation, Digital Ira ran in real-time and was fairly realistic looking even as a 189: 391: 185: 156:
A computer with relatively simple programs doing relatively simple tasks. The setup enabled the team to find the
374: 184:
Following great scientific success Debevec et al. constructed more elaborate versions of the light stage at the
326: 225:
was captured using the USC light stage 5, and the prerendered digital look-alike was made in association with
455: 236: 239: 311:
Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00
460: 276: 176: 165: 205: 157: 103: 80: 266: 218:
presented to the SIGGRAPH convention in 2008 was a project whereby the reflection field of
192:(ICT). Ghosh et al. built the seventh version of the USC light stage X. In 2014 President 88: 84: 8: 247: 170: 428: 354: 332: 251: 209: 48: 322: 168:
with ultra-photorealistic digital look-alikes, similar to effects seen in the films
336: 314: 222: 44: 120:
Using this information, a light stage was built by Debevec et al., consisting of
36: 305: 259: 125: 40: 449: 226: 399: 387: 306: 193: 131: 68: 318: 280: 72: 32: 196:
had his image and reflectance captured with the USC mobile light stage.
243: 64: 146: 135: 76: 242:
image that was presented at the 2013 SIGGRAPH in association with
263: 219: 16:
Equipment used for shape, texture, reflectance and motion capture
91:
while light that travels under the skin loses its polarization.
19: 421:"Scanning and Printing a 3D Portrait of President Barack Obama" 375:
Paul Debevec animates a photo-real digital face - Digital Emily
351:"Scanning and printing a 3D portrait of President Barack Obama" 255: 139: 94: 150: 109: 229:. Video came from USC light stage 5 and USC light stage 6. 392:"Digital Ira - A real-time animatable face demonstration" 353:. University of Southern California. 2013. Archived from 87:
that light reflecting off the air-to-oil retains its
398:. University of Southern California. Archived from 208:is hard to tell apart from a human imaged with an 447: 23:Light Stage X - Facial Relighting and Scanning 162:bidirectional scattering distribution function 114:Bidirectional scattering distribution function 164:over the human face which was required for 31:is an active illumination system used for 301: 299: 283:bust of the President was also produced. 108: 93: 18: 386: 79:2000. The method they used to find the 448: 380: 368: 343: 296: 54: 153:in front of the light and the camera 275:by USC ICT in conjunction with the 269:– Video includes USC light stage X. 254:. The field is rapidly moving from 190:Institute for Creative Technologies 13: 199: 14: 472: 186:University of Southern California 180:and others since the early 2000s. 81:light that travels under the skin 413: 67:was first captured in 1999 by 1: 289: 166:fully virtual cinematography 7: 10: 477: 235:was a fairly convincingly 83:was based on the existing 313:. ACM. pp. 145–156. 273:The Presidential Portrait 277:Smithsonian Institution 75:et al and presented in 177:The Matrix Revolutions 117: 106: 24: 319:10.1145/344779.344855 206:Human image synthesis 158:subsurface scattering 112: 104:Subsurface scattering 97: 22: 456:3D computer graphics 85:scientific knowledge 248:real-time rendering 171:The Matrix Reloaded 55:Reflectance capture 118: 107: 49:multi-camera setup 39:, reflectance and 25: 461:Nonimaging optics 160:component of the 149:set into various 61:reflectance field 468: 440: 439: 437: 436: 427:. Archived from 417: 411: 410: 408: 407: 384: 378: 372: 366: 365: 363: 362: 347: 341: 340: 303: 138:with adjustable 130:Moveable simple 45:structured light 476: 475: 471: 470: 469: 467: 466: 465: 446: 445: 444: 443: 434: 432: 419: 418: 414: 405: 403: 385: 381: 373: 369: 360: 358: 349: 348: 344: 329: 304: 297: 292: 202: 200:Examples of use 57: 17: 12: 11: 5: 474: 464: 463: 458: 442: 441: 412: 379: 367: 342: 327: 294: 293: 291: 288: 287: 286: 285: 284: 270: 260:computer games 230: 201: 198: 182: 181: 154: 143: 128: 126:digital camera 56: 53: 41:motion capture 15: 9: 6: 4: 3: 2: 473: 462: 459: 457: 454: 453: 451: 431:on 2017-05-17 430: 426: 422: 416: 402:on 2018-10-01 401: 397: 393: 389: 388:Debevec, Paul 383: 376: 371: 357:on 2015-09-17 356: 352: 346: 338: 334: 330: 324: 320: 316: 312: 308: 307:Debevec, Paul 302: 300: 295: 282: 278: 274: 271: 268: 265: 261: 257: 253: 249: 245: 241: 238: 234: 231: 228: 227:Image Metrics 224: 223:Emily O'Brien 221: 217: 216:Digital Emily 214: 213: 211: 207: 204: 203: 197: 195: 191: 187: 179: 178: 173: 172: 167: 163: 159: 155: 152: 148: 144: 141: 137: 133: 129: 127: 123: 122: 121: 116:: BRDF + BTDF 115: 111: 105: 101: 96: 92: 90: 86: 82: 78: 74: 70: 66: 62: 52: 50: 46: 42: 38: 34: 30: 21: 433:. Retrieved 429:the original 424: 415: 404:. Retrieved 400:the original 396:His web site 395: 382: 370: 359:. Retrieved 355:the original 345: 310: 272: 267:applications 232: 215: 194:Barack Obama 183: 175: 169: 132:light source 119: 89:polarization 69:Paul Debevec 58: 28: 26: 233:Digital Ira 212:technology 188:'s (USC)'s 142:and height) 73:Tim Hawkins 43:often with 29:light stage 450:Categories 435:2017-02-24 406:2013-08-10 361:2015-11-04 328:1581132085 290:References 281:3D printed 244:Activision 147:polarizers 65:human face 252:animation 240:real-time 124:Moveable 390:(2013). 237:rendered 136:rotation 98:BSSRDF: 77:SIGGRAPH 425:usc.edu 337:2860203 264:leisure 220:actress 210:imaging 63:over a 37:texture 335:  325:  256:movies 151:angles 140:radius 134:(full 47:and a 333:S2CID 33:shape 377:2008 323:ISBN 262:and 145:Two 100:BRDF 59:The 315:doi 258:to 250:of 452:: 423:. 394:. 331:. 321:. 298:^ 174:, 102:+ 71:, 51:. 35:, 27:A 438:. 409:. 364:. 339:. 317::

Index


shape
texture
motion capture
structured light
multi-camera setup
reflectance field
human face
Paul Debevec
Tim Hawkins
SIGGRAPH
light that travels under the skin
scientific knowledge
polarization

BRDF
Subsurface scattering

Bidirectional scattering distribution function
digital camera
light source
rotation
radius
polarizers
angles
subsurface scattering
bidirectional scattering distribution function
fully virtual cinematography
The Matrix Reloaded
The Matrix Revolutions

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.