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P.O.W.: Prisoners of War

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A), while the back-punch is performed by holding the d-pad on the player's opposite direction and pressing B at the same time (the headbutt is the only combination attack removed in the NES version). However, the player has the ability to pick up and use hand grenades (which were only used by enemy characters in the arcade version) during the boss encounters against the helicopter in Stage 1 and the tank in Stage 4. There are also new enemy characters (such as frogmen, shotgun wielders, and a fat strongman), as well as a new final boss.
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and a headbutt (punch and kick simultaneously). The player can also pick up one of two weapons dropped by defeated enemies: a throwing knife and a machine gun. The controls changes while wielding a weapon. The knife is thrown by pressing the punch button, but can be preserved by the player until needed by using kicks. When wielding the machine gun, the player can fire it by pressing the kick button or conserve its ammo by pressing the punch button to gun whip enemies.
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Unlike the arcade version, the NES version is single-player only, meaning that the player takes control of Bart. The premise of the game remains the same, but the controls are changed due to the lack of a third action button. The jump kick is performed by pressing punch and kick simultaneously (B and
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The controls consists of an eight-way joystick for moving the character and three action buttons for punching, kicking, and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, and then kick), a back punch (jump and punch simultaneously),
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As a lone wolf, or as partners, the mission objective is to escape from the enemy's base by fighting through four stages filled with numerous types of enemy soldiers trying to impede the player's escape. The stages consist of a POW camp, a warehouse, a jungle, and the enemy's base. Occasionally the
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There are also huts and rooms where the player can obtain power-ups by defeating the enemies inside. The power-ups consists of a full life recovery, a brass knuckle that increases the player's punch strength, and an armor that makes the player invulnerable to gunshots and knife throws.
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enemy will attack the player with vehicles such as an assault chopper, an armored truck or motorcycles. At the end of the final stage, the player confronts an enemy general before being picked up by the extraction chopper proceeding to the final escape sequence.
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where the player or players control a duo of military prisoners who break free from their cell to relentlessly fight their way into the main base of their adversaries in order to eliminate their leader and escape with their lives.
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Player 2 controls a palette swap of the same character dressed in a blood red guerilla-warfare uniform who is named
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on their December 15, 1988 issue as being the third most-successful table arcade unit of the month.
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on June 30, 1989, in Japan and in September in North America. The game takes place during the
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before it and called it a "good solid beat 'em up", rating it a 6 out of 10. In Japan,
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Player 1 controls a P.O.W. dressed in a navy blue guerilla-warfare uniform named
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The game can be played by up to two players simultaneously:
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This article is about the 1988 game. For the 2002 game, see
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s Nick Kelly wrote that the arcade game was faithful to
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Index

Prisoner of War (video game)
U.S. arcade flyer of P.O.W.: Prisoners of War.
Developer(s)
SNK
Publisher(s)
Platform(s)
Arcade
NES
Genre(s)
Beat 'em up
Single-player
Co-op
beat 'em up
SNK
arcade game
Nintendo Entertainment System
Cold War
Commodore User
Double Dragon
Renegade
SNK 40th Anniversary Collection
"P.O.W.: Prisoners of War"
"【全機種】アクションゲームソフト 1989年6月30日発売 - ゲームソフト発売スケジュール | ゲーム・エンタメ最新情報のファミ通.com"
"NES Games"
Nintendo
the original
"P.O.W. instruction manual"
Game Machine
Amusement Press, Inc.
"SNK 40th Anniversary Collection Review - It Belongs In A Museum"

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