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Nonlinear gameplay

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2648: 436:, where players have to choose between Light and Dark. While the dark side wants to destroy the world of Enroth, the light side tries to save it. The choice determines which grandmaster levels the player characters can obtain and the quests they have to do in that part of the game. Earlier in the game, the player already has to choose sides in a border conflict between Elves and Humans, or remain neutral. This affects the flag in their Castle Harmondale and a few quests, but not the outcome. 2052:
dodge arrows. 'We didn't design the game or bat with that strategy in mind. It's just that bats flutter as bats do. People playing it came up with that strategy for beating them.' . . . 'All videogames, in the mind of my grumpy, curmudgeonly self, were: To win this game, just go up, up, left, right', Toy said. ' just a series of moves with timing in between them. Execute them in the right order and you win. Permadeath was an attempt to make that go away.'
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because it is hard and tedious for them to experience the "full value" of all the game's content. As a compromise between linear and branching stories, there are also games where stories split into branches and then fold back into a single storyline. In these stories, the plot will branch, but then converge upon some inevitable event, giving the impression of a nonlinear gameplay through the use of
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takes it further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions significantly affect the timeline. The player can return to certain points in history and live through certain events again to make
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series offered a branching storyline, but eventually they were abandoned as too expensive. Nonlinear stories increase the chances for bugs or absurdities if they are not tested properly, although they do provide greater player freedom. Some players have also responded negatively to branching stories
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from the virtual world should they choose to do so, and by doing so may actually alter the number and type of quests that become available to them as the game progresses. The effects of such decisions may not be immediate. Branches of the story may merge or split at different points in the game, but
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As with other game elements, linear level design is not absolute. While a nonlinear level can give the freedom to explore or backtrack, there can be a sequence of challenges that a player must solve to complete the level. If a player must confront the challenges in a fixed order nonlinear games will
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The player can take part in this war in one of two possible tasks. The target in scenario 1 is it to cause as much wanton destruction as possible while proceeding to the far north. This is meant as a maneuver to distract from the actual target in Scenario 2, the military commander in control of the
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in which events are portrayed in a non-chronological order. Many games have offered premature endings should the player fail to meet an objective, but these are usually just interruptions in a player's progress rather than actual endings. Even in games with a linear story, players interact with the
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Wichman likewise observed players inventing strategies for survival. Bats, for example, moved in a zigzag pattern meant to imitate their wild fluttering. Crafty players realized they could defeat bats easily by luring them into tight corridors. With no room to weave around, bats were helpless to
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with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. A fourth option, siding with a robot named Yes Man and prevailing upon or eliminating the other faction leaders, enables the player to go solo and take over the Hoover Dam for themselves.
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can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes through multiple playthroughs that everything comes together to form a coherent well-written story.
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MUD is very much like the classic game Zork, as well as any of the hundreds of text-based adventure video games that have flourished on personal computers . . . Your job is to explore the room and its objects and discover treasures hidden in the labyrinth of other rooms connected to it. You'll
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There are five different goals to select from, like killing as much civilians as possible or destroying the whole city . . . When finally succumbs to its hunters or starves, you'll be shown your final score, which once again represents the actual "goal" of the game - scoring better than your
522:'s relationship with other characters and in turn the direction and outcome of the storyline. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the 212:
outside of a video game context), that players may control at critical points in the game. Sometimes the player is given a choice of which branch of the plot to follow, while sometimes the path will be based on the player's success or failure at a specific challenge. For example,
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You first face cops in the "maze" segment, where you must hightail your keister into a building. Usually, you start out pretty close to an available edifice, so these mazey bits are really more of a hub where you pick either the "forklift" or "ice skate" building to tackle
406:, providing background information as the narratives progress and as the player comes across various characters and locations, with various stories, situations and related information appearing at distinct locations. It provides enough freedom to allow for the player to 35:
presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with
264:, features many branching paths that are dictated by the user's text input based on the current situation, but there is still a set number of outcomes as a result of the inherent limitations of programming, and as such, is non-linear, but not entirely so. 106:
can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level.
288:, allowing non-linear freedom of choice along the way. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. Visual novels are popular in 2234:. Even the first entry (1981) had no levels or "gates" to curb your wanderings through villages, towns, dungeons, and empty countryside in search of a time machine that would allow you to travel back in time a thousand years to kill an evil wizard. 190:
Games that employ linear stories are those where the player cannot change the story line or ending of the story. Many video games use a linear structure, thus making them more similar to other fiction. However, it is common for such games to use
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uses an open-ended structure, the quest merely being to plunder the temple and get filthy rich. So all the levels are accessible from the very beginning, although a fresh, uncheated character is likely to get slaughtered fast in the higher
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A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, and is characterized by allowing players to measure progress through self-determined goals, independent of scripted game elements.
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A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional
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to increase the dramatic effect of moral choices within the game, although early examples also exist. Still, some games have gone beyond small choices or special endings, offering a branching storyline (also known as an
381:(2008) develop this concept further, by allowing the player to alternate between the perspectives of several or more different characters, making choices with one character that have consequences for other characters. 253:
A truly nonlinear story would be written entirely by the actions of the player, and thus remains a difficult design challenge. As such, there is often little or no story in video games with a truly nonlinear gameplay.
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probably need to find a small collection of treasures and clues along the way to win the mother-lode booty, a search that may involve breaking a spell, becoming a wizard, slaying a dragon, or escaping from a dungeon.
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When you awaken, the game begins in room #6, which contains a time-consuming invisible maze that is never the same twice . . . cenarios are contained within twenty 'buildings', each of which may be entered at any
355:(1995) introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. 2161:
games, released in 1981. Both provide labyrinthine spaces, tasking the player to survive through a mixture of impersonation and intelligent planning. It's a strong foundation that led to a memorable game
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in particular offers as many as 86 different endings with hundreds of permutations, setting a benchmark for the number of possible outcomes of a video game. Another unique variation of this system is the
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different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel
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Linear stories cost less time and money to develop, since there is only one fixed sequence of events and no major decisions to keep track of. For example, several games from the
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series of role-playing video games features numerous quests where player actions dictate the outcome of the story behind the objectives. Players can eliminate in-game characters
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A more linear game requires a player to finish levels in a fixed sequence to win. The ability to skip, repeat, or choose between levels makes this type of game less linear.
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became the first action game that demanded its fans sit down and map out routes, breaking down the complex arrangement of what initially appears to be a simple linear path.
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s of today: you could explore, freely, in any direction, and your only goals were to find treasure (which is scattered throughout the cave) and to escape with your life.
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occupation. At the beginning of each scenario comes the choice between three combat suits, which differ in attack strength, shield power, special options and the like.
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often requires the player to have both protagonists co-operate with each other at various points during the game, with choices in one scenario affecting the other.
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seldom allow backtracking. Some games even allow for different starting points, and one way this is done is through a character selection screen.
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featured a "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently.
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will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.
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is an example where the main stages are free roam, while the levels where Bowser is encountered follow a straight path to the end.
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Craddock, David L (August 5, 2015). "Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"". In Magrath, Andrew (ed.).
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It is also not uncommon for visual novels to have multiple protagonists giving different perspectives on the story. C's Ware's
162:, a player may turn off or ignore game objectives, or have unlimited access to items. This can open up possibilities that were 52:. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an 2356:
The founders of networking giant Novell designed this free-roaming shoot-em-up that inadvertently presaged the arcade classic
394:. The game lacks an overall plot, but it instead presents fragmented narratives and situations in a non-linear manner, as the 2044: 1880: 1258: 1532: 1184: 807: 1840:
The granddaddy of the Elite-style 'space opera', it was also the world's first free-roaming first-person perspective game.
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instead encourages players to explore the grey, neutral middle-ground in order to view more interesting, "bad" endings.
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Another unique take on the concept is combining non-linear branching storytelling with the concepts of time travel and
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Anime and the visual novel: narrative structure, design and play at the crossroads of animation and computer games
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within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the
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ruler of New Vegas, in command of an army of robots that patrols the city. Each of the three sides aim to control
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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
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In some games, levels can change between linear design and free roaming depending on the objective of the stage.
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was another inspiration—both brothers had played it, and liked how it presented a non-linear world to explore.
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is an early example of this, where the player had access to warp zones that skipped many levels of the game.
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Amazingly, open-world games can be traced back to the days of mainframes—namely, to the 1976 text-only game
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describes as going well beyond the usual "black and white choice systems" (referring to video games such as
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This is a superb game. It has so many strategic options for both sides that it is unlikely to be optimized.
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game environment independently from the game's main objectives, if any objectives are provided at all.
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It is not uncommon for visual novels to have morality systems. A well-known example is the 2005 title
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branching choice system where, during an event or conversation, the player must choose an action or
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depending on the situation. A similar type of conversation system later appeared in a more recent
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
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in which a player needs to interact with something before the plot will advance, or
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Playing American: Open-World Videogames and the Reproduction of American Culture
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When a game is sufficiently large and open-ended, it may be described as an
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while wandering the city. These narratives are cross-referenced to an
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Map recreation of "E1M7: Computer Station" from the action shooter
2768: 2313: 1475: 480: 427: 426:(RPGs) to an extent. An early example, published in 1999, is the 172: 49: 2142: 1188: 1185:"How A Visual Novel Made Me Question Morality Systems in Games" 321: 23:
Diagram of routes from a beginning to one of three game endings
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game world by performing a variety of actions along the way.
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in particular features up to 85 different possible endings.
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Another approach to non-linear storytelling can be seen in
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often give multiple approaches to achieve said objectives.
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similarly captured the freedom, if not the liveliness, of
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series draws a direct lineage to Silas Warner's original
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Early examples (pre-1983) of nonlinear gameplay include:
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also features a similar non-linear time travel system to
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YU-NO: A girl who chants love at the bound of this world
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is another example that features multiple perspectives.
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On home computers, the influential role-playing series
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series, where the storyline is not affected by moral
453:. These factions include Caesar's Legion, a group of 2139:"The Hitman Series Has A Long History Of Excellence" 1021: 1955:"The History of Elite: Space, the Endless Frontier" 1533:"To those of you that asked about Radiant Historia" 1525: 1462: 1460: 1929:Suchar, Joseph T. (July 1980). "Capsule Reviews". 493:like in other role-playing games but, inspired by 1757:Kelly, Kevin; Rheingold, Howard (March 1, 1993). 1305: 1303: 3505: 1820: 1457: 132: 2202: 2200: 1946: 1789:"How The Witcher 3 changes open worlds forever" 471:, which is still operational and supplying the 410:, such as using it as a resource for their own 2057: 1953:Barton, Matt; Bill Loguidice (April 7, 2009). 1756: 1300: 1149:. Hirameki International Group Inc. 2006-02-08 1062: 1060: 1017: 1015: 1013: 1011: 1009: 1007: 1005: 1003: 1001: 982:"A Brief History Of Garry's Mod: Count To Ten" 547:. Early attempts at such an approach included 300:released there. A recent acclaimed example is 203:More recently, some games have begun offering 2427: 2066:"Game Design Essentials: 20 Open World Games" 2028: 1865:"Formal Aspects of the Video Game: Adventure" 1559:"Radiant Historia's Full Official Site Opens" 1208: 1094:"The First Free Visual Novel Engine Released" 2197: 1997: 1066: 422:Branching storylines are also often used in 2209:"Roam free: A history of open-world gaming" 2003: 1676:"Roam free: A history of open-world gaming" 1667: 1443:"Alpha Protocol Has A Touch Of Sakura Wars" 1371: 1369: 1283:"The Weird World of Japanese "Novel" Games" 1057: 998: 921: 272:Branching storylines are a common trend in 2434: 2420: 1718: 1233: 1091: 2136: 1971: 1701:at its core wasn't much different to the 1417:"Sakura Wars ~So Long My Love~ Interview" 1344: 1274: 1182: 557:role-playing game series (1995–1999) and 303:999: Nine Hours, Nine Persons, Nine Doors 2342:"7 Classic PC Games With ASCII Graphics" 2275: 2034: 1780: 1724: 1645: 1366: 1280: 433:Might and Magic VII: For Blood and Honor 80: 67: 18: 2339: 2310:"Metroidvania Chronicles #005: Pitfall" 1858: 1856: 1854: 1852: 1850: 1848: 1440: 1167:999: 9 Hours, 9 Persons, 9 Doors Review 1022:Rollings, Andrew; Ernest Adams (2006). 979: 945: 943: 260:, a video game often categorized as an 185: 3506: 2371: 2307: 2269: 2245: 2173: 2130: 2063: 1977: 1928: 1895: 1821:Retro Gamer Team (February 17, 2014). 1801:Open-world games are not exactly new. 1500: 1183:Eisenbeis, Richard (August 28, 2012). 16:Gameplay involving unordered sequences 2441: 2415: 2333: 2276:Sharwood, simon (November 18, 2012). 1871:. University of Texas Press. p.  1786: 1750: 1646:Schreier, Jason (September 8, 2011). 952:"50 Greatest Game Design Innovations" 949: 417: 296:where they account for nearly 70% of 2206: 1862: 1845: 1673: 1329: 940: 2137:Alexandra, Heather (May 14, 2017). 2064:Harris, John (September 26, 2007). 1978:Van Es, Martijn (October 5, 2005). 1630:Tactics Ogre: Let Us Cling Together 1618:Radiant Historia Has "Many" Endings 1358:(June 1995). "Eye of the Monitor". 1139: 13: 2114:. 14 November 2014. Archived from 1922: 1725:Morganti, Emily (April 19, 2013). 1092:Stefanescu, Tudor (24 July 2006). 1028:. Prentice Hall. pp. 194–204. 950:Adams, Ernest (November 1, 2007). 895:"Elite Dangerous - Frontier Store" 847:Massively multiplayer online games 87:space trading and combat simulator 14: 3530: 2308:Parish, Jeremy (April 19, 2016). 2246:Derboo, Sam (December 17, 2010). 2174:Derboo, Sam (December 17, 2010). 1896:Derboo, Sam (December 17, 2010). 1863:Wolf, Mark J.P. (July 22, 2010). 604: 246:. This is typically used in many 2646: 2340:Edwards, Benj (March 10, 2016). 2207:Moss, Richard (March 25, 2017). 2112:"Bosconian - Overview - allgame" 1674:Moss, Richard (March 25, 2017). 1401:Star Ocean: Till The End Of Time 1243:; Josiah Lebowitz (March 2011). 320:, an animated visual novel that 306:, where nearly every action and 267: 2391: 2365: 2301: 2239: 2167: 2104: 2082: 1889: 1814: 1639: 1623: 1611: 1585: 1551: 1494: 1434: 1419:. RPGamer. 2010. Archived from 1409: 1394: 1202: 1176: 1160: 1111: 1085: 63: 2401:. 11 July 2011. Archived from 2372:Bishop, Sam (7 January 2000). 2004:Liddel, Bob (September 1981). 1032: 973: 915: 901: 887: 873: 1: 1809:series) was arguably first... 980:Pearson, Craig (2012-08-29). 867: 133:Open worlds and sandbox modes 1869:The Medium of the Video Game 1759:"The Dragon Ate My Homework" 500:Star Ocean: The Second Story 7: 2282:didn't know game was a hit" 1823:"Top Ten Atari 8-Bit Games" 1336:AUUG Conference Proceedings 1067:Sorens, Neil (2008-02-14). 1025:Fundamentals of Game Design 922:Schoppmeier, Sören (2023). 840: 10: 3537: 2644: 1787:Burke, Ron (May 5, 2015). 1593:"Review: Radiant Historia" 1441:Spencer (March 17, 2010). 1069:"Stories from the sandbox" 926:. De Gruyter. p. 29. 776:E.T. the Extra-Terrestrial 286:multiple different endings 85:Galactic trade map of the 3461: 3377: 3341: 3303: 3197: 3190: 3115: 3031: 3006: 2956: 2921: 2893: 2855: 2846: 2784: 2754: 2724: 2681: 2655: 2582: 2559: 2494: 2471: 2462: 2454:List of video game genres 2449: 744:Crush, Crumble and Chomp! 510:series, which features a 158:In a game with a sandbox 2746:Digital collectible card 2374:"Konami Arcade Classics" 2278:"Author of '80s classic 1803:Akalabeth: World of Doom 1377:Hooking Up in Hyperspace 956:Next Generation Magazine 528:action role-playing game 424:role-playing video games 408:experiment with the game 151:, and often make use of 2831:Roguelike deck-building 2739:Roguelike deck-building 1695:Colossal Cave Adventure 1127:McFarland & Company 1117:Dani Cavallaro (2010), 808:Raiders of the Lost Ark 616:Colossal Cave Adventure 479:Another RPG example is 459:New California Republic 414:campaign, for example. 298:personal computer games 248:graphic adventure games 3514:Video game terminology 2232:Dungeons & Dragons 441:Obsidian Entertainment 244:interactive narratives 153:procedurally generated 95: 78: 24: 3073:Tactical role-playing 2838:Tactical role-playing 2039:. Press Start Press. 962:on September 22, 2010 400:non-player characters 378:428: Shibuya Scramble 369:sound novels such as 278:interactive narrative 242:, without the use of 210:interactive narrative 193:interactive narration 84: 71: 22: 3453:Vertically scrolling 986:Rock, Paper, Shotgun 594:Final Fantasy XIII-2 457:-esque slavers; the 439:A second example is 197:nonlinear narratives 186:Branching storylines 3083:Turn-based strategy 2988:Submarine simulator 2794:Action role-playing 2701:Interactive fiction 2252:Hardcore Gaming 101 2180:Hardcore Gaming 101 2118:on 14 November 2014 2094:Hardcore Gaming 101 1937:Steve Jackson Games 1902:Hardcore Gaming 101 1636:, February 15, 2011 1221:on 14 December 2011 1209:Commodore Wheeler. 1173:, November 16, 2010 398:encounters various 240:nonlinear narrative 3484:Video game modding 3426:Nonlinear gameplay 3088:Turn-based tactics 3056:Real-time strategy 2159:Castle Wolfenstein 2153:In many ways, the 2012:. pp. 386–387 1805:(precursor to the 1382:2012-03-15 at the 1338:, September 1995, 1253:. pp. 194–7. 1249:. Burlington, MA: 736:Castle Wolfenstein 545:parallel universes 530:also published by 473:American Southwest 446:Fallout: New Vegas 430:role-playing game 418:Role-playing games 391:Cosmology of Kyoto 215:Black Isle Studios 96: 79: 33:nonlinear gameplay 25: 3519:Emergent gameplay 3501: 3500: 3497: 3496: 3489:Video game remake 3397:Emergent gameplay 3068:Real-time tactics 3027: 3026: 2966:Flight simulation 2696:Graphic adventure 2642: 2641: 2443:Video game genres 2046:978-0-692-50186-3 1882:978-0-292-79150-3 1599:. 2 February 2011 1539:. 10 January 2011 1513:on 13 August 2011 1260:978-0-240-81717-0 1211:"EVE Burst Error" 883:. 25 August 2014. 672:Computer Bismarck 412:role-playing game 262:interactive drama 117:Super Mario Bros. 3526: 3479:Video game clone 3195: 3194: 3191:Related concepts 2998:Vehicular combat 2853: 2852: 2726:Digital tabletop 2706:Interactive film 2666:Grand Theft Auto 2657:Action-adventure 2650: 2607:Platform fighter 2486:Platform fighter 2469: 2468: 2436: 2429: 2422: 2413: 2412: 2407: 2406: 2405:on 11 July 2011. 2395: 2389: 2388: 2386: 2384: 2369: 2363: 2362: 2353: 2352: 2337: 2331: 2330: 2322: 2320: 2305: 2299: 2298: 2293: 2292: 2273: 2267: 2266: 2260: 2258: 2243: 2237: 2236: 2223: 2221: 2204: 2195: 2194: 2188: 2186: 2171: 2165: 2164: 2150: 2149: 2134: 2128: 2127: 2125: 2123: 2108: 2102: 2101: 2086: 2080: 2079: 2077: 2076: 2061: 2055: 2054: 2032: 2026: 2025: 2019: 2017: 2001: 1995: 1994: 1992: 1990: 1984:Adventure Gamers 1975: 1969: 1968: 1966: 1965: 1950: 1944: 1943: 1926: 1920: 1919: 1914:Temple of Apshai 1910: 1908: 1893: 1887: 1886: 1860: 1843: 1842: 1837: 1835: 1818: 1812: 1811: 1798: 1796: 1784: 1778: 1777: 1771: 1769: 1754: 1748: 1747: 1739: 1737: 1731:Adventure Gamers 1722: 1716: 1715: 1697:for the PDP-10. 1690: 1688: 1671: 1665: 1664: 1662: 1660: 1643: 1637: 1627: 1621: 1615: 1609: 1608: 1606: 1604: 1589: 1583: 1582: 1580: 1578: 1569:. Archived from 1555: 1549: 1548: 1546: 1544: 1529: 1523: 1522: 1520: 1518: 1509:. Archived from 1498: 1492: 1491: 1489: 1487: 1478:. Archived from 1464: 1455: 1454: 1452: 1450: 1438: 1432: 1431: 1429: 1428: 1413: 1407: 1398: 1392: 1373: 1364: 1363: 1354:; Murphy, Paul; 1348: 1342: 1333: 1327: 1326: 1324: 1322: 1307: 1298: 1297: 1295: 1294: 1285:. Archived from 1278: 1272: 1271: 1269: 1267: 1237: 1231: 1230: 1228: 1226: 1217:. Archived from 1206: 1200: 1199: 1197: 1195: 1180: 1174: 1164: 1158: 1157: 1155: 1154: 1143: 1137: 1115: 1109: 1108: 1106: 1104: 1089: 1083: 1082: 1080: 1079: 1064: 1055: 1054: 1052: 1050: 1036: 1030: 1029: 1019: 996: 995: 993: 992: 977: 971: 970: 968: 967: 958:. Archived from 947: 938: 937: 919: 913: 912: 905: 899: 898: 891: 885: 884: 877: 852:Multiple endings 680:Flight Simulator 664:Temple of Apshai 599:Radiant Historia 573:Radiant Historia 520:player character 396:player character 292:, especially in 276:, a subgenre of 205:multiple endings 3536: 3535: 3529: 3528: 3527: 3525: 3524: 3523: 3504: 3503: 3502: 3493: 3457: 3448:Twitch gameplay 3373: 3337: 3299: 3186: 3138:Survival horror 3111: 3061:Time management 3023: 3002: 2993:Train simulator 2952: 2917: 2889: 2842: 2780: 2750: 2720: 2677: 2651: 2638: 2578: 2574:Survival horror 2555: 2490: 2458: 2445: 2440: 2410: 2397: 2396: 2392: 2382: 2380: 2370: 2366: 2350: 2348: 2338: 2334: 2318: 2316: 2306: 2302: 2290: 2288: 2274: 2270: 2256: 2254: 2244: 2240: 2219: 2217: 2205: 2198: 2184: 2182: 2172: 2168: 2147: 2145: 2135: 2131: 2121: 2119: 2110: 2109: 2105: 2088: 2087: 2083: 2074: 2072: 2062: 2058: 2047: 2033: 2029: 2015: 2013: 2002: 1998: 1988: 1986: 1980:"Mystery House" 1976: 1972: 1963: 1961: 1951: 1947: 1932:The Space Gamer 1927: 1923: 1906: 1904: 1894: 1890: 1883: 1861: 1846: 1833: 1831: 1819: 1815: 1794: 1792: 1785: 1781: 1767: 1765: 1755: 1751: 1735: 1733: 1727:"Mystery House" 1723: 1719: 1686: 1684: 1672: 1668: 1658: 1656: 1644: 1640: 1628: 1624: 1616: 1612: 1602: 1600: 1597:destructoid.com 1591: 1590: 1586: 1576: 1574: 1557: 1556: 1552: 1542: 1540: 1537:destructoid.com 1531: 1530: 1526: 1516: 1514: 1499: 1495: 1485: 1483: 1466: 1465: 1458: 1448: 1446: 1439: 1435: 1426: 1424: 1415: 1414: 1410: 1399: 1395: 1384:Wayback Machine 1374: 1367: 1349: 1345: 1334: 1330: 1320: 1318: 1309: 1308: 1301: 1292: 1290: 1279: 1275: 1265: 1263: 1261: 1238: 1234: 1224: 1222: 1207: 1203: 1193: 1191: 1181: 1177: 1165: 1161: 1152: 1150: 1145: 1144: 1140: 1116: 1112: 1102: 1100: 1090: 1086: 1077: 1075: 1065: 1058: 1048: 1046: 1038: 1037: 1033: 1020: 999: 990: 988: 978: 974: 965: 963: 948: 941: 934: 920: 916: 907: 906: 902: 893: 892: 888: 879: 878: 874: 870: 843: 838: 607: 516:dialogue choice 420: 362:Fate/stay night 357:EVE Burst Error 352:EVE Burst Error 308:dialogue choice 282:adventure games 270: 188: 155:environments. 135: 66: 38:linear gameplay 17: 12: 11: 5: 3534: 3533: 3522: 3521: 3516: 3499: 3498: 3495: 3494: 3492: 3491: 3486: 3481: 3476: 3471: 3465: 3463: 3459: 3458: 3456: 3455: 3450: 3445: 3443:Side-scrolling 3440: 3439: 3438: 3433: 3423: 3418: 3411: 3404: 3399: 3394: 3393: 3392: 3381: 3379: 3375: 3374: 3372: 3371: 3370: 3369: 3364: 3351: 3345: 3343: 3339: 3338: 3336: 3335: 3330: 3329: 3328: 3323: 3318: 3307: 3305: 3301: 3300: 3298: 3297: 3296: 3295: 3290: 3288:Climate change 3285: 3275: 3270: 3265: 3260: 3259: 3258: 3246: 3239: 3234: 3229: 3224: 3219: 3214: 3207: 3201: 3199: 3192: 3188: 3187: 3185: 3184: 3179: 3174: 3169: 3164: 3159: 3158: 3157: 3147: 3142: 3141: 3140: 3130: 3125: 3119: 3117: 3113: 3112: 3110: 3109: 3108: 3107: 3105:Grand strategy 3097: 3096: 3095: 3085: 3080: 3075: 3070: 3065: 3064: 3063: 3053: 3048: 3043: 3037: 3035: 3029: 3028: 3025: 3024: 3022: 3021: 3016: 3010: 3008: 3004: 3003: 3001: 3000: 2995: 2990: 2985: 2984: 2983: 2978: 2973: 2962: 2960: 2954: 2953: 2951: 2950: 2949: 2948: 2943: 2933: 2927: 2925: 2919: 2918: 2916: 2915: 2910: 2905: 2899: 2897: 2891: 2890: 2888: 2887: 2882: 2877: 2872: 2867: 2861: 2859: 2850: 2844: 2843: 2841: 2840: 2835: 2834: 2833: 2823: 2821:Monster-taming 2818: 2813: 2808: 2807: 2806: 2801: 2799:Looter shooter 2790: 2788: 2782: 2781: 2779: 2778: 2773: 2766: 2760: 2758: 2752: 2751: 2749: 2748: 2743: 2742: 2741: 2730: 2728: 2722: 2721: 2719: 2718: 2713: 2708: 2703: 2698: 2693: 2687: 2685: 2679: 2678: 2676: 2675: 2670: 2661: 2659: 2653: 2652: 2645: 2643: 2640: 2639: 2637: 2636: 2631: 2626: 2625: 2624: 2611: 2610: 2609: 2599: 2598: 2597: 2595:Hack and slash 2586: 2584: 2580: 2579: 2577: 2576: 2571: 2565: 2563: 2557: 2556: 2554: 2553: 2548: 2543: 2542: 2541: 2536: 2531: 2521: 2516: 2511: 2506: 2500: 2498: 2492: 2491: 2489: 2488: 2483: 2481:Endless runner 2477: 2475: 2466: 2460: 2459: 2457: 2456: 2450: 2447: 2446: 2439: 2438: 2431: 2424: 2416: 2409: 2408: 2390: 2364: 2332: 2300: 2268: 2238: 2196: 2166: 2129: 2103: 2081: 2056: 2045: 2027: 2006:"The Prisoner" 1996: 1970: 1945: 1921: 1888: 1881: 1844: 1813: 1779: 1749: 1717: 1666: 1638: 1622: 1610: 1584: 1563:andriasang.com 1550: 1524: 1493: 1456: 1433: 1408: 1393: 1375:Brendan Main, 1365: 1343: 1328: 1299: 1281:Ray Barnholt. 1273: 1259: 1232: 1201: 1175: 1159: 1138: 1110: 1084: 1056: 1031: 997: 972: 939: 932: 914: 900: 886: 881:"About Kenshi" 871: 869: 866: 865: 864: 859: 854: 849: 842: 839: 837: 836: 828: 820: 812: 804: 796: 788: 780: 772: 764: 756: 748: 740: 732: 724: 716: 708: 700: 692: 684: 676: 668: 660: 652: 644: 636: 628: 620: 611: 606: 605:Early examples 603: 537:Alpha Protocol 419: 416: 269: 266: 234:Wing Commander 187: 184: 134: 131: 126:Super Mario 64 65: 62: 15: 9: 6: 4: 3: 2: 3532: 3531: 3520: 3517: 3515: 3512: 3511: 3509: 3490: 3487: 3485: 3482: 3480: 3477: 3475: 3472: 3470: 3467: 3466: 3464: 3460: 3454: 3451: 3449: 3446: 3444: 3441: 3437: 3434: 3432: 3429: 3428: 3427: 3424: 3422: 3419: 3417: 3416: 3412: 3410: 3409: 3405: 3403: 3400: 3398: 3395: 3391: 3388: 3387: 3386: 3383: 3382: 3380: 3376: 3368: 3365: 3363: 3361: 3357: 3356: 3355: 3352: 3350: 3347: 3346: 3344: 3340: 3334: 3333:Single-player 3331: 3327: 3324: 3322: 3319: 3317: 3314: 3313: 3312: 3309: 3308: 3306: 3302: 3294: 3291: 3289: 3286: 3284: 3281: 3280: 3279: 3276: 3274: 3271: 3269: 3266: 3264: 3261: 3257: 3256: 3252: 3251: 3250: 3247: 3245: 3244: 3240: 3238: 3235: 3233: 3230: 3228: 3225: 3223: 3220: 3218: 3215: 3213: 3212: 3208: 3206: 3203: 3202: 3200: 3196: 3193: 3189: 3183: 3180: 3178: 3175: 3173: 3170: 3168: 3165: 3163: 3160: 3156: 3153: 3152: 3151: 3148: 3146: 3143: 3139: 3136: 3135: 3134: 3131: 3129: 3126: 3124: 3121: 3120: 3118: 3114: 3106: 3103: 3102: 3101: 3098: 3094: 3091: 3090: 3089: 3086: 3084: 3081: 3079: 3078:Tower defense 3076: 3074: 3071: 3069: 3066: 3062: 3059: 3058: 3057: 3054: 3052: 3049: 3047: 3044: 3042: 3039: 3038: 3036: 3034: 3030: 3020: 3019:Immersive sim 3017: 3015: 3012: 3011: 3009: 3005: 2999: 2996: 2994: 2991: 2989: 2986: 2982: 2979: 2977: 2974: 2972: 2969: 2968: 2967: 2964: 2963: 2961: 2959: 2955: 2947: 2944: 2942: 2939: 2938: 2937: 2934: 2932: 2929: 2928: 2926: 2924: 2920: 2914: 2911: 2909: 2908:City-building 2906: 2904: 2901: 2900: 2898: 2896: 2892: 2886: 2883: 2881: 2878: 2876: 2873: 2871: 2868: 2866: 2863: 2862: 2860: 2858: 2854: 2851: 2849: 2845: 2839: 2836: 2832: 2829: 2828: 2827: 2824: 2822: 2819: 2817: 2814: 2812: 2811:Dungeon crawl 2809: 2805: 2802: 2800: 2797: 2796: 2795: 2792: 2791: 2789: 2787: 2783: 2777: 2776:Tile-matching 2774: 2772: 2771: 2767: 2765: 2764:Hidden object 2762: 2761: 2759: 2757: 2753: 2747: 2744: 2740: 2737: 2736: 2735: 2734:Deck-building 2732: 2731: 2729: 2727: 2723: 2717: 2714: 2712: 2709: 2707: 2704: 2702: 2699: 2697: 2694: 2692: 2689: 2688: 2686: 2684: 2680: 2674: 2671: 2669: 2667: 2663: 2662: 2660: 2658: 2654: 2649: 2635: 2632: 2630: 2627: 2623: 2621: 2617: 2616: 2615: 2612: 2608: 2605: 2604: 2603: 2600: 2596: 2593: 2592: 2591: 2588: 2587: 2585: 2581: 2575: 2572: 2570: 2569:Battle royale 2567: 2566: 2564: 2562: 2558: 2552: 2549: 2547: 2544: 2540: 2537: 2535: 2532: 2530: 2527: 2526: 2525: 2522: 2520: 2517: 2515: 2512: 2510: 2507: 2505: 2502: 2501: 2499: 2497: 2493: 2487: 2484: 2482: 2479: 2478: 2476: 2474: 2470: 2467: 2465: 2461: 2455: 2452: 2451: 2448: 2444: 2437: 2432: 2430: 2425: 2423: 2418: 2417: 2414: 2404: 2400: 2394: 2379: 2375: 2368: 2361: 2359: 2347: 2343: 2336: 2329: 2327: 2315: 2311: 2304: 2297: 2287: 2283: 2281: 2272: 2265: 2253: 2249: 2248:"Dunjonquest" 2242: 2235: 2233: 2229: 2216: 2215: 2210: 2203: 2201: 2193: 2181: 2177: 2176:"Dunjonquest" 2170: 2163: 2160: 2156: 2144: 2140: 2133: 2117: 2113: 2107: 2100: 2095: 2091: 2085: 2071: 2067: 2060: 2053: 2048: 2042: 2038: 2031: 2024: 2011: 2007: 2000: 1985: 1981: 1974: 1960: 1956: 1949: 1942: 1938: 1934: 1933: 1925: 1918: 1915: 1903: 1899: 1898:"Dunjonquest" 1892: 1884: 1878: 1874: 1870: 1866: 1859: 1857: 1855: 1853: 1851: 1849: 1841: 1830: 1829: 1824: 1817: 1810: 1808: 1804: 1791:. GamingTrend 1790: 1783: 1776: 1764: 1760: 1753: 1746: 1744: 1732: 1728: 1721: 1714: 1712: 1708: 1704: 1700: 1696: 1683: 1682: 1677: 1670: 1655: 1654: 1649: 1642: 1635: 1631: 1626: 1619: 1614: 1598: 1594: 1588: 1573:on 2010-08-05 1572: 1568: 1564: 1560: 1554: 1538: 1534: 1528: 1512: 1508: 1504: 1497: 1482:on 2012-12-10 1481: 1477: 1473: 1469: 1463: 1461: 1444: 1437: 1423:on 2012-05-11 1422: 1418: 1412: 1406: 1402: 1397: 1391: 1390: 1385: 1381: 1378: 1372: 1370: 1362:(218): 59–64. 1361: 1357: 1353: 1347: 1341: 1340:pages 398-399 1337: 1332: 1316: 1312: 1306: 1304: 1289:on 2012-10-18 1288: 1284: 1277: 1262: 1256: 1252: 1248: 1247: 1242: 1236: 1220: 1216: 1212: 1205: 1190: 1186: 1179: 1172: 1168: 1163: 1148: 1142: 1136: 1135:0-7864-4427-4 1132: 1128: 1124: 1120: 1114: 1099: 1098:softpedia.com 1095: 1088: 1074: 1070: 1063: 1061: 1045: 1044:gamasutra.com 1041: 1035: 1027: 1026: 1018: 1016: 1014: 1012: 1010: 1008: 1006: 1004: 1002: 987: 983: 976: 961: 957: 953: 946: 944: 935: 933:9783111317755 929: 925: 918: 910: 904: 896: 890: 882: 876: 872: 863: 860: 858: 855: 853: 850: 848: 845: 844: 834: 833: 829: 826: 825: 821: 818: 817: 813: 810: 809: 805: 802: 801: 797: 794: 793: 789: 786: 785: 784:Haunted House 781: 778: 777: 773: 770: 769: 765: 762: 761: 757: 754: 753: 749: 746: 745: 741: 738: 737: 733: 730: 729: 725: 722: 721: 717: 714: 713: 709: 706: 705: 701: 698: 697: 693: 690: 689: 688:Mystery House 685: 682: 681: 677: 674: 673: 669: 666: 665: 661: 658: 657: 653: 650: 649: 645: 642: 641: 637: 634: 633: 629: 626: 625: 621: 618: 617: 613: 612: 610: 602: 600: 596: 595: 590: 589: 584: 580: 575: 574: 569: 568: 564: 560: 556: 555: 550: 546: 541: 539: 538: 533: 529: 525: 521: 517: 513: 509: 508: 502: 501: 496: 492: 488: 487: 482: 477: 474: 470: 466: 465: 460: 456: 452: 448: 447: 442: 437: 435: 434: 429: 425: 415: 413: 409: 405: 401: 397: 393: 392: 386: 384: 380: 379: 374: 373: 368: 364: 363: 358: 354: 353: 347: 345: 341: 340: 335: 334: 329: 328: 323: 319: 318: 312: 309: 305: 304: 299: 295: 291: 287: 283: 279: 275: 274:visual novels 268:Visual novels 265: 263: 259: 258: 251: 249: 245: 241: 236: 235: 229: 226: 222: 221: 216: 211: 206: 201: 198: 194: 183: 181: 180: 175: 174: 169: 168:game designer 165: 161: 156: 154: 150: 149: 144: 140: 130: 128: 127: 121: 119: 118: 112: 108: 105: 101: 94: 93: 88: 83: 77: 76: 70: 61: 57: 55: 51: 47: 41: 39: 34: 30: 21: 3474:Toys-to-life 3425: 3414: 3407: 3359: 3304:Player modes 3268:Personalized 3253: 3242: 3210: 3116:Other genres 3046:Auto battler 3014:Falling-sand 2976:Lunar Lander 2786:Role-playing 2769: 2711:Visual novel 2673:Metroidvania 2665: 2619: 2551:Third-person 2524:Shoot 'em up 2509:First-person 2403:the original 2393: 2381:. 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Index


video game
quests
subplots
open world

Doom

space trading and combat simulator
Oolite
level
world
Super Mario Bros.
Super Mario 64
open world
sandbox game
Elite
procedurally generated
mode
not intended
game designer
SimCity
Garry's Mod
interactive narration
nonlinear narratives
multiple endings
interactive narrative
Black Isle Studios
Fallout
permanently

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