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Non-photorealistic rendering

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250: 258: 174: 2847: 2857: 133:, with all the distortion and hyper-reflections that it creates. For graphics researchers, however, it refers to an image that is visually indistinguishable from reality. In fact, graphics researchers lump the kinds of visual distortions that are used by photorealist painters into "non-photorealism". 153:
The first conference on non-photorealistic animation and rendering included a discussion of possible alternative names. Among those suggested were "expressive graphics", "artistic rendering", "non-realistic graphics", "art-based rendering", and "psychographics". All of these terms have been used in
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is problematic. Equivalent (made-up) comparisons might be "non-elephant biology" or "non-geometric mathematics". NPR researchers have stated that they expect the term will disappear eventually and be replaced by the now more general term "computer graphics", with "photorealistic graphics" being the
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Subsequently, basic image processing operations using gradient operators or statistical moments were used to automate this process and minimize user interaction in the late nineties (although artistic control remains with the user via setting parameters of the algorithms). This automation enabled
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1990. This (and similar interactive techniques) provide the user with a canvas that they can "paint" on using the cursor — as the user paints, a stylized version of the image is revealed on the canvas. This is especially useful for people who want to simulate different sizes of brush strokes
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More sophisticated image abstractions techniques were developed in the early 2000s harnessing computer vision operators e.g. image salience, or segmentation operators to drive stroke placement. Around this time, machine learning began to influence image stylization algorithms notably
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The input to a two dimensional NPR system is typically an image or video. The output is a typically an artistic rendering of that input imagery (for example in a watercolor, painterly or sketched style) although some 2D NPR serves non-artistic purposes e.g. data visualization.
161:-sponsored Symposium on Non-Photorealistic Rendering and Animation (NPAR) in 2000. NPAR is traditionally co-located with the Annecy Animated Film Festival, running on even numbered years. From 2007 onward, NPAR began to also run on odd-numbered years, co-located with ACM 148:
techniques. They are modelling techniques, or post-processing techniques. While the latter are coming to be known as 'image-based rendering', sketch-based modelling techniques, cannot technically be included under this heading, which is very inconvenient for conference
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In addition to the above stylization methods, a related class of techniques in 2D NPR address the simulation of artistic media. These methods include simulating the
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image that is to be displayed to the screen. The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional.
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of the model is identical to the original geometry, and only the material applied to the surface is modified. With increased availability of programmable
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Gooch, Amy; Gooch, Bruce; Shirley, Peter; Cohen, Elaine (1998). "A non-photorealistic lighting model for automatic technical illustration".
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Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a
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Shiraishi, Michio; Yamaguchi, Yasushi (2000). "An algorithm for automatic painterly rendering based on local source image approximation".
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rendering styles, the emphasis is on accurate reproduction of light-and-shadow and the surface properties of the depicted objects,
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Salisbury, Michael P.; Anderson, Sean E.; Barzel, Ronen; Salesin, David H. (1994). "Interactive pen-and-ink illustration".
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Hertzmann, Aaron; Jacobs, Charles E.; Oliver, Nuria; Curless, Brian; Salesin, David H. (2001). "Image analogies".
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Brussee, Arthur; Saraev, Andrew; Chyr, William (2020). "That's a wrap: Manifold Garden rendering retrospective".
2020: 1949: 1845: 1815: 1795: 386:, interpretive rendering styles are known as non-photorealistic rendering styles, but may be used to simplify 896:
Drew, Card (2002). "Non-Photorealistic Rendering with Pixel and Vertex Shaders". In Engel, Wolfgang F. (ed.).
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various research papers on the topic, but the "non-photorealistic" term seems to have nonetheless taken hold.
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Proceedings of the second international symposium on Non-photorealistic animation and rendering - NPAR '02
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that has been modified from the original input model to portray a new artistic style. In many cases, the
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Proceedings of the first international symposium on Non-photorealistic animation and rendering - NPAR '00
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Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98
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Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96
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Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
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Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
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Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH '01
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97
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Proceedings of the 17th annual conference on Computer graphics and interactive techniques - SIGGRAPH '90
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Fighting game using cel-shaded 3D characters with limited animation to imitate the look of 2D sprites
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practical application of 2D NPR to video, for the first time in the living paintings of the movie
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Winkenbach, Georges; Salesin, David H. (1994). "Computer-generated pen-and-ink illustration".
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Saito, Takafumi; Takahashi, Tokiichiro (1990). "Comprehensible rendering of 3-D shapes".
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This section lists some seminal uses of NPR techniques in films, games and software. See
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Many methods can be used to draw stylized outlines and strokes from 3D models, including
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Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks
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Litwinowicz, Peter (1997). "Processing images and video for an impressionist effect".
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Kyprianidis, Jan Eric; Collomosse, John; Wang, Tinghuai; Isenberg, Tobias (May 2013).
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BĂ©nard, Pierre; Hertzmann, Aaron (2019). "Line Drawings from 3D Models: A Tutorial".
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Stylized Depiction in Computer Graphics: An annotated survey of online NPR resources
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Uses a number of NPR techniques in the game, including a sketch-like shading method
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1990 papers committee, who held a session entitled "Non Photo Realistic Rendering".
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Collomosse, J.P.; Hall, P.M. (2002). "Painterly rendering using image salience".
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featuring an NPR renderer with various traditional art style emulating presets
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diagrams, greatly assist in showing placement of parts in a complex system.
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are not necessarily photorealistic. Non-photorealistic renderings, such as
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Many techniques that are used to create 'non-photorealistic' images are not
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Haeberli, Paul (1990). "Paint by numbers: Abstract image representations".
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Non-photorealistic rendering: a critical examination and proposed system
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Gooch, Bruce; Coombe, Greg; Shirley, Peter (2002). "Artistic Vision".
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A non-photorealistic rendering of an existing 2D (photographic) image
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Blender NPR: Dedicated to Stylize and Non-Photorealistic Rendering
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The artistic rendering of images and video (often referred to as
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Meier, Barbara J. (1996). "Painterly rendering for animation".
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Direct3D Shaderx: Vertex & Pixel Shader Tips and Techniques
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A 3D game rendered in a unique monochrome, pointillist style
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that could learn to mimic the style of an existing artwork.
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has re-kindled activity in image stylization, notably with
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Nonlinear projection and other distortions of 3D geometry
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Wet and Sticky: A Novel Model for Computer-Based Painting
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IEEE Transactions on Visualization and Computer Graphics
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for a list of uses of toon-shading in games and movies.
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Foundations and Trends in Computer Graphics and Vision
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term used to describe "traditional" computer graphics.
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that focuses on enabling a wide variety of expressive
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The first technical meeting dedicated to NPR was the
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Painterly rendering in the "painted world" sequence
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List of animated television series by episode count
1199: 1107: 980:. Computational Imaging and Vision. Vol. 42. 54:. NPR is inspired by other artistic modes such as 1430: 1301: 749:, notable for its novel edge-shading techniques. 2878: 2814:List of animated films by box office admissions 1345:Some key papers in the development of NPR are: 975: 930: 23:A normal shader (left) and an NPR shader using 1380: 1148: 444:Pencil-sketching 3D rendering by Eric Darnell 200:have allowed NPR effects to be applied to the 1638: 976:Rosin, Paul; Collomosse, John, eds. (2013). 632:One of the most well-known cel-shaded games 276:Arguably, the earliest example of 2D NPR is 46:for digital art, in contrast to traditional 1151:Proceedings 20th Eurographics UK Conference 1066: 548:First use of Disney's "Deep Canvas" system 457:Watercolor-style 3D rendering David Gainey 289:according to different areas of the image. 1645: 1631: 1598:Tunde Cockshott's Wet and Sticky revisited 978:Image and Video-Based Artistic Stylisation 677:A game whose visuals emulate the style of 397: 1555: 1510: 1411: 1394: 1363: 1260: 1209: 1158: 944: 905: 809: 598:Early use of toon-shading in video games 229:For enhanced legibility, the most useful 1349: 662:A game made as "comic"-like as possible 563:First use of rotoshop in a feature film 427:Early use of toon shading together with 256: 248: 172: 18: 768: 117:The term has received some criticism: 110:is believed to have been coined by the 2879: 881:: CS1 maint: archived copy as title ( 1626: 1500: 343: 207:NPR techniques for 3D images include 2787:Films with live action and animation 1652: 895: 513:Watercolor-style rendering by Auryn 624:The Legend of Zelda: The Wind Waker 136:Describing something by what it is 13: 1340: 328:of ink through different kinds of 14: 2903: 1879:Modern TV cable and streaming era 1591: 1412:Cockshott, Malcolm Tunde (1991). 102:History and criticism of the term 2855: 2846: 2845: 336:through water for simulation of 1295: 1244: 1193: 1142: 1101: 810:Schofield, Simon (March 1994). 583:Video games and other software 578:"a 15-month animation process" 1383:ACM SIGGRAPH Computer Graphics 1352:ACM SIGGRAPH Computer Graphics 1060: 1010: 969: 924: 889: 845: 820: 803: 762: 1: 2809:Most expensive animated films 2464:Direct manipulation animation 2115:Barrier-grid and stereography 1618:Online image based NPR system 755: 681:(Japanese ink wash painting) 2355:Non-photorealistic rendering 108:non-photorealistic rendering 32:Non-photorealistic rendering 7: 1987:International Animation Day 177:An example of NPR used for 10: 2908: 2457:Linear Animation Generator 2360:Physically based animation 505:The Girl Who Cried Flowers 431:-style cartoon characters 347: 92:architectural illustration 2841: 2710: 2639: 2512: 2437: 2387: 2293: 2245: 2226: 2148: 2105: 2098: 2046:Children's animated films 1995: 1893: 1776: 1668: 1661: 1169:10.1109/EGUK.2002.1011281 986:10.1007/978-1-4471-4519-6 582: 517: 476:Short films created with 411: 86:" shading) as well as in 1955:Animation film festivals 769:Baskett, Forest (1990). 711:3D environment creation 348:Not to be confused with 127:photorealistic rendering 88:scientific visualization 2777:Twelve basic principles 2697:Instructional animation 1312:10.1145/3388767.3407385 745:A 3D puzzle game using 722:Return of the Obra Dinn 398:Notable films and games 388:technical illustrations 235:technical communication 231:technical illustrations 179:technical illustrations 2375:Virtual cinematography 1972:Highest-grossing films 1874:Early TV broadcast era 613:Sketch-like modelling 358:is the application of 262: 254: 181: 96:experimental animation 70:. NPR has appeared in 64:technical illustration 28: 2692:Independent animation 2682:Educational animation 1566:10.1145/280814.280950 1521:10.1145/237170.237288 1476:10.1145/192161.192185 1441:10.1145/192161.192184 1271:10.1145/383259.383295 1220:10.1145/508530.508545 1118:10.1145/340916.340923 1077:10.1145/258734.258893 1038:10.1109/TVCG.2012.160 316:neural style transfer 260: 252: 244: 176: 168: 22: 2672:Animated documentary 2504:Whiteboard animation 2397:Traditional puppetry 2041:Adult animated films 1950:Biologist simulators 1913:Animation department 1550:. pp. 447–452. 1505:. pp. 477–484. 1470:. pp. 101–108. 1255:. pp. 327–340. 1153:. pp. 122–128. 1071:. pp. 407–414. 617:with toon rendering 525:What Dreams May Come 419:Technological Threat 404:cel-shaded animation 296:What Dreams May Come 80:cel-shaded animation 2745:Character animation 2525:Character animation 2063:Children's animated 1435:. pp. 91–100. 1405:10.1145/97880.97901 1374:10.1145/97880.97902 863:on 21 December 1996 747:impossible geometry 639:Valkyria Chronicles 224:Suggestive contours 50:, which focuses on 2772:Creature animation 2702:Virtual newscaster 2647:Abstract animation 2479:Ink-wash animation 2469:Humanoid animation 2452:Audio-Animatronics 2016:Lost or unfinished 1940:Animation database 1918:Animation director 1112:. pp. 53–58. 955:10.1561/0600000075 394:rendering styles. 362:to rendering. 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Archived from 849: 843: 842: 840: 838: 824: 818: 817: 807: 801: 800: 766: 570:A Scanner Darkly 409: 408: 282:Paint by Numbers 82:(also known as " 38:) is an area of 2907: 2906: 2902: 2901: 2900: 2898: 2897: 2896: 2877: 2876: 2875: 2870: 2837: 2799:Cartoon physics 2718:Animation music 2706: 2667:Animated sitcom 2657:Adult animation 2631: 2612:Special effects 2508: 2433: 2379: 2289: 2230: 2222: 2144: 2094: 2073:Direct-to-video 1991: 1885: 1772: 1657: 1651: 1608:NPAR conference 1594: 1576: 1557:10.1.1.435.1775 1531: 1512:10.1.1.126.7091 1486: 1451: 1343: 1341:Further reading 1338: 1337: 1322: 1300: 1296: 1281: 1262:10.1.1.119.5127 1249: 1245: 1230: 1198: 1194: 1179: 1147: 1143: 1128: 1106: 1102: 1087: 1065: 1061: 1021: 1015: 1011: 996: 974: 970: 929: 925: 918: 894: 890: 874: 873: 866: 864: 853:"Archived copy" 851: 850: 846: 836: 834: 826: 825: 821: 808: 804: 789: 767: 763: 758: 737:Manifold Garden 688:Guilty Gear Xrd 472: 467:Snack and Drink 465: 400: 353: 346: 247: 171: 104: 78:in the 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Retrieved 861:the original 857:siggraph.org 856: 847: 835:. Retrieved 831: 822: 812: 805: 770: 764: 735: 720: 712: 701: 686: 667: 652: 637: 622: 614: 603: 588: 568: 553: 538: 523: 503: 488: 482:Bob Sabiston 466: 462: 449: 436: 417: 412:Short films 401: 380:abstract art 355: 354: 323: 309: 301: 294: 291: 275: 270: 268: 264: 228: 217: 206: 183: 156: 152: 137: 123:photorealism 116: 107: 105: 52:photorealism 35: 31: 30: 2750:model sheet 2607:Rubber hose 2530:model sheet 2308:Cel shading 2150:Stop motion 2135:Rotoscoping 2107:Traditional 2036:Stop-motion 1982:Outsourcing 1743:South Korea 1723:Philippines 1718:North Korea 703:Vue Xstream 555:Waking Life 376:abstraction 368:composition 209:cel shading 149:organisers. 131:camera lens 76:video games 25:cel-shading 2881:Categories 2755:walk cycle 2622:Syncro-Vox 2535:walk cycle 2439:Mechanical 2365:Procedural 2265:PowerPoint 2218:Puppetoons 2213:Pixilation 2178:silhouette 2167:strata-cut 2158:Claymation 2099:Techniques 2088:Television 1859:Silent Era 1791:Bangladesh 1786:Azerbaijan 1673:Bangladesh 1662:By country 1424:2124902248 1418:(Thesis). 946:1810.01175 867:13 January 756:References 437:Gas Planet 372:art medium 338:watercolor 202:rasterised 121:The term " 2765:off-model 2735:Key frame 2592:Pixel art 2587:Pinscreen 2545:off-model 2489:Scanimate 2407:Machinima 2206:Brickfilm 2194:go motion 2120:Flip book 1654:Animation 1552:CiteSeerX 1507:CiteSeerX 1391:CiteSeerX 1360:CiteSeerX 1330:221178781 1257:CiteSeerX 1206:CiteSeerX 1155:CiteSeerX 902:CiteSeerX 816:(Thesis). 429:Tex Avery 326:diffusion 146:rendering 106:The term 2851:Category 2760:lip sync 2640:Variants 2627:Zoetrope 2577:Morphing 2540:lip sync 2520:Blocking 2412:Aniforms 2389:Puppetry 2370:Skeletal 2237:timeline 2228:Computer 2083:Internet 1965:regional 1901:Animator 1894:Industry 1758:Thailand 1728:Portugal 1708:Malaysia 1420:ProQuest 1136:16915734 1095:13139308 1046:22802120 1004:40656135 963:52912187 877:cite web 837:20 April 797:12199502 713:software 615:software 605:SketchUp 478:Rotoshop 463:RoadHead 334:pigments 299:(1998). 286:SIGGRAPH 190:geometry 186:3D model 163:SIGGRAPH 112:SIGGRAPH 56:painting 2866:Outline 2233:history 2184:Graphic 2130:Masking 2021:Package 1846:Ukraine 1816:Hungary 1778:History 1768:Vietnam 1733:Romania 1693:Estonia 1688:Czechia 1584:1411270 1539:1199189 1494:1098501 1459:3234749 1289:2201072 1238:1146198 1187:9610948 1054:2656810 450:Fishing 198:shaders 60:drawing 27:(right) 2861:Portal 2422:Live2D 2338:facial 2303:T-pose 2201:Object 2174:Cutout 2053:Series 2002:Films 1841:Russia 1811:France 1801:Canada 1796:Brazil 1753:Taiwan 1713:Mexico 1678:Bhutan 1656:topics 1582:  1572:  1554:  1537:  1527:  1509:  1492:  1482:  1457:  1447:  1422:  1393:  1362:  1328:  1318:  1287:  1277:  1259:  1236:  1226:  1208:  1185:  1175:  1157:  1134:  1124:  1093:  1083:  1052:  1044:  1002:  992:  961:  914:  904:  795:  785:  679:sumi-e 540:Tarzan 382:. In 320:Prisma 72:movies 66:, and 44:styles 2677:Anime 2318:Crowd 2260:Flash 2189:Model 2078:Flash 2026:Short 1996:Works 1836:Korea 1831:Japan 1821:India 1806:China 1748:Spain 1703:Japan 1698:India 1683:China 1580:S2CID 1535:S2CID 1490:S2CID 1455:S2CID 1326:S2CID 1285:S2CID 1234:S2CID 1183:S2CID 1132:S2CID 1091:S2CID 1050:S2CID 1022:(PDF) 1000:S2CID 959:S2CID 941:arXiv 793:S2CID 693:2014 669:ĹŚkami 330:paper 284:' at 2617:Sand 2255:2.5D 1933:List 1906:List 1826:Iran 1570:ISBN 1525:ISBN 1480:ISBN 1445:ISBN 1316:ISBN 1275:ISBN 1224:ISBN 1173:ISBN 1122:ISBN 1081:ISBN 1042:PMID 990:ISBN 912:ISBN 883:link 869:2022 839:2018 783:ISBN 742:2019 727:2018 708:2015 674:2006 659:2003 654:XIII 644:2008 629:2002 610:2000 595:2000 575:2006 560:2001 545:1999 530:1998 510:2008 495:2004 490:Ryan 473:1999 471:1998 454:2000 441:1992 424:1988 280:'s ' 233:for 222:and 211:and 196:'s, 94:and 84:toon 74:and 2740:Cel 2313:CGI 2275:CSS 2270:SVG 1562:doi 1517:doi 1472:doi 1437:doi 1401:doi 1370:doi 1308:doi 1267:doi 1216:doi 1165:doi 1114:doi 1073:doi 1034:doi 982:doi 951:doi 775:doi 480:by 378:in 215:. 194:GPU 159:ACM 138:not 36:NPR 2883:: 2295:3D 2247:2D 2235:, 2165:, 1578:. 1568:. 1560:. 1533:. 1523:. 1515:. 1488:. 1478:. 1453:. 1443:. 1399:. 1387:24 1385:. 1368:. 1356:24 1354:. 1324:. 1314:. 1283:. 1273:. 1265:. 1232:. 1222:. 1214:. 1181:. 1171:. 1163:. 1130:. 1120:. 1089:. 1079:. 1048:. 1040:. 1030:19 1028:. 1024:. 998:. 988:. 957:. 949:. 937:11 935:. 910:. 879:}} 875:{{ 855:. 830:. 791:. 781:. 773:. 340:. 245:2D 226:. 169:3D 165:. 98:. 90:, 62:, 58:, 2653:) 2649:( 2239:) 2231:( 2180:) 2176:( 1978:) 1974:( 1646:e 1639:t 1632:v 1586:. 1564:: 1541:. 1519:: 1496:. 1474:: 1461:. 1439:: 1426:. 1407:. 1403:: 1376:. 1372:: 1332:. 1310:: 1291:. 1269:: 1240:. 1218:: 1189:. 1167:: 1138:. 1116:: 1097:. 1075:: 1056:. 1036:: 1006:. 984:: 965:. 953:: 943:: 920:. 885:) 871:. 841:. 799:. 777:: 352:. 34:(

Index


cel-shading
computer graphics
styles
computer graphics
photorealism
painting
drawing
technical illustration
animated cartoons
movies
video games
cel-shaded animation
toon
scientific visualization
architectural illustration
experimental animation
SIGGRAPH
photorealism
photorealistic rendering
camera lens
rendering
ACM
SIGGRAPH

technical illustrations
3D model
geometry
GPU
shaders

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