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Nier Reincarnation

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history, which it sees as bringing nothing but suffering, having sent Carrier to disrupt the stories and manipulated Yuzuki and Hina to open an attack path. Led by Fio and Levania, the Cage's residents fight the entity. Once defeated, time restarts and friendly Machines and androids are revived. Fio joins the restored Her in the real world to keep her company, with Levania promising to watch over Fio from the Cage. The Cage and the residents' stories are repaired, Yuzuki and Hina remain with a restored 10H in the Cage, and Mama sends thanks to the player for helping.
662:. A closed beta test ran from July to August of that year. Pre-registration opened in September. Originally planned for 2020, its release was delayed by Square Enix into the first half of 2021. The game released in Japan on February 21, 2021. A Western release was announced alongside its pre-registration date. The game's UI was designed around that translation from the start, with a challenge being fitting English versions of the dialogue into the text boxes. The localization was handled by 890:
said she found playing the game to be a slog due to its shallow combat system and how the gacha system was implemented, further noting the presence of bugs and its high power requirements. Walton noted the gacha system's generosity compared to other mobile titles, and said he enjoyed the combat despite a lack of innovative elements. Hashimoto disliked the gacha system, feeling it blocked off progression and overly encouraged paying for progression; he further noted the encouragement of
558:. Matsukawa originally wanted a static picture book presentation, with this instead being used for collaboration storylines. The characters for the second arc were designed under Yoshida's supervision, and the visual theme was "metal" as opposed to the natural style of the first arc. The leads were designed to contrast each other, using the series' recurring black and white color scheme with gold accents to unify them. Production of cinematics was supported by 3453: 731:
future content updates would no longer feature an English language dub. The third arc began releasing in May 2023. The game ended worldwide service on April 29, 2024, with the third arc's closing chapter releasing on March 28. New characters and story content was included until the release of the final chapter. When asked during a livestream broadcast focusing on the game's ending, it was confirmed there were no plans for an offline version.
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separated by their parents' divorce following a turbulent marriage. It is revealed each sibling killed the other's parent out of hatred; their wishes to revive their parents come into conflict. The default ending has a player-chosen sibling killing the other and transforming into a weapon. Replaying the final chapter unlocks an option where Hina and Yuzuki forgive each other, though they are trapped in the Cage.
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three environments. Character animations for the Cage sections, which were intended to be realistic, were hand-animated to ensure as little clipping or awkward movement as possible. A core part of the game design was enabling rapid transitions between different locations and into or out of battle, with the team using middleware tools to speed up processing and UI display. The 3D game assets were created using
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memories, dubbed Weapon Stories, players experienced the memories of a weapon from a side-scrolling painting-like perspective, and enter battles to correct errors. Battles played out automatically in real-time with a party of three characters against enemies. Character-specific skills are triggered by tapping icons on-screen when they have charged.
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ghost-like being dubbed "Carrier", with a similar being called "Mama" guiding Leviania to gain the power needed to reverse the body swap. Fio and Levania reverse the swap and confirm their friendship. Both are revealed to be weapons whose stories were being corrupted, with Mama saying more stories must be found.
309:. It began its release in 2021 in chapter form, and ended service worldwide on April 29, 2024. The game saw commercial success, reaching fifteen million downloads worldwide by September 2021. Journalists gave mixed reviews praising the writing, art design and music, while frequently criticizing the gacha system. 375:. The goal was to collect coins and items that grant buffs within a time limit, while avoiding obstacles and enemies which decrease the player's score. An Arena mode added post-launch allowed a player's party to fight parties created by other players, granting weapon and character enhancement rewards. 620:
universe. The musical style was influenced by the game's "nostalgic" atmosphere, which was compared to a fairy tale atmosphere. Rather than having strong melodies, the music was designed to be "smooth". Vocals and chorus were handled by Kocho, Yukino Orita, Saki Ishii, and Seo. Vocals were restricted
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titles, the writing was handled a team of other writers, with Yoko's role being to take their ideas and create a coherent plot out of them. The writing team was led by Takashi Ohara, who worked based on suggestions from Yoko. Mama's companion role in the story was compared by Yoko to the Grimoires in
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mechanic. Storyline quests, when completed, had harder alternate versions which unlock new character variants and expand upon the stories. The player also had a strength statistic for their party members dubbed Force, with the party's Force needing to be a certain threshold to progress the story. The
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liked the immersive environmental design paired with the gameplay structure, while Henge said the music and environmental design added to the story's tone. Guisao lauded the art direction and character design, Hashimoto described the game as "beautiful" visually despite some unclear UI elements. and
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game engine, with one of the concerns being to have character control be identical between the three different environments of the Cage, Weapon Stories, and battle. While using Unity caused some logistical issues, it also reduced development time as the team was working from the same toolset for the
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positively noted that using the gacha system was not required to experience the story. Guisao enjoyed the combat system and exploration, finding the gacha systems unobtrusive and praising the lack of explicit advertisement compared to other mobile games. In contrast with her praise elsewhere, Henge
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The first story arc ended in July 2021 with twelve episodes. The second story arc began releasing in October 2021. The second arc ran for six episodes until January 2023, with Matsukawa hinting that the next phase of the story would "undergo major changes." In February 2023, Applibot announced that
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titles. Localization was ongoing in February 2021, with the aim being to both translate and dub the game into English, and fix bugs in the Japanese version so it could be released in its best condition. The localization went through final adjustments in early May. It was released in English on July
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The second story arc follows high school students Yuzuki Kurezome and Hina Akagi. Both are transported to the Cage from their world and guided by two new ghost-like beings dubbed "Mama" and "Papa", Yuzuki and Hina respectively restore the broken moon and sun. Their story reveals them to be siblings
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where the player shoots at targets within a time limit. The shooter is locked to a horizontal axis, and being hit by projectiles from the targets will freeze them temporarily. The player is ranked based on points gained from defeating targets, impacting their reward. An alternate minigame was added
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The gameplay was split into three modes. The first followed the current protagonist exploring different areas of the Cage with their companion. Barricades and Scarecrows which trigger battles block their path; completing the Scarecrows grants and upgrades weapons related to new characters. In these
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early despite having an overall finale in mind. The first arc's storyline was written by Yuki Matsuo. The second arc was written by Yuki Wada based on a draft by Yoko, and during its early stages, the two leads' middle school days were going to be shown. The third arc was written by Sotaro Hiroe.
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acted as creative director. Applibot's Daichi Matsukawa acted as co-producer and co-director, while Yuki Yokoyama was the second co-producer. The team's aim was to make an ambitious title with 3D graphics comparable to a cross-platform title. This approach was partially intended to carry stronger
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titles. Shotaro Seo also acted as composer, and co-arranger with Okabe. Due to being created for a mobile game, the music was made less dramatic than earlier home console entries, with a minimalist ambient style compared by Okabe to "diving into a spiritual world". On Yoko's request, each song
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On Earth, which is frozen in time, the group learn that attacks on the Cage were driven by an entity born from two merged artificial beings overwhelmed with loneliness: a quantum computer intelligence called Her, and an avatar of the Machine Network called the Red Girl. The entity seeks to end
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The first story arc follows the exploits of two characters exploring the Cage; Fio, a young girl who endures great suffering in the real world and finds solace in the Cage, and the dream-eating monster Levania. The story initially shows Levania in Fio's body after a body swap orchestrated by a
640:. Vocals were provided by Kocho, Seo, Orita, and Saki Nakae. The main theme, representing the two siblings, had a complex interplay of vocal parts between Orita and Seo. For the third arc, Seo co-composed with Kuniyuki Takahashi. Kocho, Orita and Nakae returned to provide vocals and chrous. 355:
of varying length following people within the Cage. The player, controlling different characters in each arc, navigated different areas of the Cage in the company of ghost-like companions, entering statues called Scarecrows and reliving memories which play out as storybook-like narratives.
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of multiple characters, each exploring their troubled pasts while manipulated by a greater outside threat. Gameplay was split between exploration within the Cage and narratives dubbed Weapon Stories, and turn-based battles against monsters infesting the Weapon Stories. The game was
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ranked as the fourth top-grossing app in the region, becoming the first within a few days. It passed ten million downloads in Japan by March 2021. When pre-registration opened for the Western release, it exceeded 300,000 applications. Following its Western release,
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where players could equip chips which automatically performed some actions. Due to Matsukawa finding smartphone controls difficult to use, the interface was simplified by making battles turn-based. The shooting minigame, directly inspired by the hacking mechanic of
537:, while background and concept artwork was designed by Kazuma Koda. The lead character designer for the game was Shogo Matsuo. Character designs and artwork were handled by CyDesignation. The muted color palette was chosen as it fitted the overall aesthetic of the 589:, with the team creating common programming framework to ease asset and bug checking between Maya and the Unity environment. The Weapon Stories were created using mGear Framework, with the camera staying fixed to the side to create a 2D appearance. 632:
to match the change to the story's atmosphere. Yoko requested a broader musical style for the second arc's score, with the instrumentation becoming less ambient and the battle theme incorporating
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The third story arc follows characters from previous arcs defending the disintegrating Cage from an enemy force. Escaping with the original Mama's help, the Cage is revealed to be a server on the
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was released on July 19, 2023. A soundtrack album covering the final story arc is under consideration as of early 2024. A novelization of the first story arc co-written by Yoko and Jun Eishima,
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titles, Yoko wanted to separate the game from the others so it could be enjoyed by series newcomers. Matsukawa later stated that Yoko had not finalized the game's placement in the chronology of
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Following the beta period, full voice acting for the story sections was still an unknown, but fan feedback persuaded the team to include full voice acting despite the technical difficulties.
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Alongside the main episodes, multiple collaborations with other games were released as limited time events. The game initially launched featuring a collaboration with
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Alana Henge enjoyed the contemplative nature of the game's story and its focus on memories, praising the weapon stories above the main narrative. Jason Guisao of
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A soundtrack album covering the first arc was released on April 21, 2021. A album of "chill" remix tracks was released on August 3, 2022. A second album covering
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tactics in the Arena mode. Kaser was similarly negative, feeling the game's combat and other good elements were let down by its structure and gacha system.
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to preserve human history and alternate timelines emerging from branching events. Mama is one of the mechanical Pods who maintained the server with the
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28. Matsukawa stated the international version would be essentially identical to the Japanese release, with balance adjustments to the gacha system.
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universe. While the main game used 3D graphics, the Weapon Stories used a side-scrolling style with recitation-based narration based on
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The narrative structure was built around short stories to alleviate Yoko's frustration at needing to extend his earlier mobile game
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While the storyline characters were unlocked in-game from the outset, other character variations and weapons are obtained through a
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10H, while Yuzuki and Hina were summoned by 10H from an alternate reality to protect the server due to a war between alien
2658: 2268: 1649: 3314: 2700: 658: 1805: 727:, is set for release on August 28, 2024. It contains story summaries, artwork, and previously-unreleased story content. 2545: 1842: 1262: 1228: 1028: 2094: 3525: 3510: 2419: 2356: 2327: 2212: 857:, while noting the use of complex terminology, praised the narrative's overarching theme of grief and atonement. 3515: 3292: 2301: 1553: 2690:『NieR Re[in]carnation(ニーア リィンカーネーション)』完結を記念した資料集が8月28日に発売決定。キャラクタービジュアルやウェポンストーリーを始め、アプリ未実装のエピソードなどを収録 3535: 2800: 471:
appeal to Western players. It was also designed to carry over the established aesthetic and musical style of
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titles. Okabe's contribution was around twenty songs, all original and not incorporating music from earlier
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For the second story arc, Okabe and Seo returned as composers and arrangers. The new music focused on
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Shaun Walton praised the quality of both the main narrative and side content, and Rachel Kaser of
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to external developers, with the aim of creating a game that would bring in new casual players.
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post-launch which had players controlling the supporting character Mama in an autoscrolling
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Kaser lauded the environmental design of the Cage and the quality of the game's graphics.
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enjoyed the Weapon Stories and praised the main narrative's pacing. Kazuma Hashimoto of
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The narrative was positively received. Reviewing the initial release, Japanese website
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beyond its planned finale due to its popularity. The structure also meant he could end
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covered a variety of styles while maintaining the established atmosphere of the
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development was preserving the established art style and atmosphere of previous
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was developed by Applibot, a studio dedicated to mobile games. Series creator
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acted as creative director. Other returning staff included artists
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Force requirements were adjusted following the initial story arc.
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achieved fifteen million downloads worldwide by September 2021.
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series. Set in a realm called the Cage, the game followed the
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praised how the Weapon Stories expanded upon the narrative.
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While the game is set within the same universe as the other
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and human-created androids, the end of which is depicted in
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NieR Re[in]carnation Original Soundtrack 太陽と月の奏
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NieR Re[in]carnation Original Soundtrack 太陽と月の奏
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The game was first announced in March 2020 alongside a
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titles. The initial main characters were designed by
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set up after humanity's extinction in the events of
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In contrast to the other 3492: 2843: 2374: 2199: 2152:『NieR』新作『ニーア リィンカーネーション』事前登録開始。新PVには初登場のキャラクターも! 2068: 2049:NieR Re[in]carnation Original Soundtrack 1889: 1825: 1823: 1355: 1353: 1351: 565:The gameplay was designed to resemble a mode in 2266: 2230: 2140: 2114: 2112: 2042: 2040: 1864: 1862: 1860: 1749: 1747: 1717: 1571: 1439: 1437: 1435: 1433: 1431: 1218:『ニーア リィンカネ』シューティングが苦手な人必見! 探索のコツを解説【リィンカネ日記#10】 1104:『ニーア リィンカーネーション』プレイレポート! ヨコオ節、爽快バトル、キャラの育成にどっぷり 930: 2716:「NieR Re[in]carnation」,少女と怪物の物語の最終章が公開 2560: 2413: 2411: 2260: 1921: 1713: 1711: 1680: 1678: 1676: 1674: 1672: 1670: 1647: 1387: 1097: 1095: 1093: 1091: 1089: 550: 3145: 2952: 2912: 2350: 2348: 2319: 2009: 1981: 1953: 1820: 1609: 1607: 1487:(in Japanese). March 30, 2020. Archived from 1348: 1184: 1142: 1026: 877:The art and environmental design saw praise. 454:, the concept of a mobile title based on the 2656: 2383: 2109: 2037: 1993:(in Japanese). Applibot. February 24, 2021. 1962:NieR Re[in]carnationにおけるキャラクター制御について 1898:NieR Re[in]carnation(ニーア リィンカーネーション) 1857: 1788: 1786: 1784: 1744: 1641: 1577: 1428: 1319: 1317: 1315: 1313: 1311: 721:NieR Reincarnation: The Girl and the Monster 3078: 3076: 3074: 2983: 2948: 2946: 2944: 2942: 2908: 2906: 2904: 2408: 2354: 2238:"New Release: NieR Re[in]carnation" 2179: 1708: 1667: 1551: 1471: 1446:ふたつの新作『ニーア』について開発スタッフに直撃。『ニーア』10周年は呪われていた!? 1138: 1136: 1134: 1132: 1130: 1128: 1086: 1066: 3551:Products and services discontinued in 2024 3152: 3138: 2977: 2837: 2345: 2018:NieR Re[in]carnationにおける3Dアセット管理の話 1604: 1510: 1508: 1506: 287:Production began following the success of 32: 3546:Video games featuring female protagonists 2681: 2502: 2325: 2173: 2021:(in Japanese). Applibot. March 25, 2021. 1965:(in Japanese). Applibot. March 18, 2021. 1781: 1308: 1252:『ニーア リィンカネ』フライングママで高得点を狙うコツは?【リィンカネ日記#70】 1243: 1062: 1060: 1058: 1056: 1054: 1022: 1020: 678:. Later collaborations included the 2021 3071: 2939: 2901: 2781: 2741: 2650: 2566: 2532: 2210: 1868: 1480:28歳でアプリボット最年少執行役員に。成果を出し続けるために徹底していることとは 1324:Hashimoto, Kazuma (September 12, 2021). 1209: 1180: 1178: 1176: 1174: 1172: 1125: 991:Valentine, Rebekah (February 27, 2024). 316: 38:Official artwork for the first story arc 3159: 2965:from the original on September 23, 2023 2927:from the original on September 30, 2023 2707: 2472: 2442: 2128:from the original on September 28, 2023 2052:(in Japanese). Monaca. April 21, 2021. 1503: 1416:from the original on September 24, 2021 241:developed by Applibot and published by 3493: 3041: 3010: 2775: 2618: 2248:from the original on November 30, 2022 2124:(in Japanese). Monaca. July 19, 2023. 2025:from the original on December 29, 2022 1997:from the original on December 24, 2022 1969:from the original on December 29, 2022 1832:『ニーア』10周年&新作発表! ヨコオ氏など4人のキーパーソンにインタビュー 1732:from the original on February 10, 2022 1629:from the original on November 28, 2021 1187:"Review: NieR Re[in]carnation" 1051: 1017: 1005:from the original on February 27, 2024 984: 950: 725:NieR Reincarnation Material Collection 3133: 3098:from the original on February 1, 2023 3059:from the original on January 12, 2023 2858:from the original on January 23, 2024 2844:Madnani, Mikhail (January 23, 2024). 2763:from the original on October 13, 2021 2729:from the original on January 12, 2023 2548:from the original on October 31, 2022 2520:from the original on January 12, 2023 2056:from the original on January 26, 2024 1990:NieR Re[in]carnationのアウトゲーム開発 1941:from the original on January 29, 2023 1517:ニーア リィンカーネーション公式生放送#17 ~ストーリー完結スペシャル~ 1375:from the original on October 22, 2021 1336:from the original on January 23, 2024 1284:Hashimoto, Kazuma (August 16, 2021). 1277: 1169: 1039:from the original on January 12, 2023 458:universe was pitched by series owner 2805: 2703:from the original on April 30, 2024. 2669:from the original on October 9, 2022 2638:from the original on October 3, 2023 2299: 2211:Stenbuck, Kite (December 23, 2020). 1909:from the original on August 16, 2022 1769:from the original on October 3, 2021 1592:from the original on January 3, 2023 1296:from the original on August 16, 2021 1265:from the original on August 29, 2021 3017:Hashimoto, Kazuma (March 4, 2021). 2913:Walton, Shaun (November 10, 2022). 2606:from the original on August 3, 2022 2396:from the original on March 18, 2022 1231:from the original on April 11, 2022 1197:from the original on March 29, 2023 738: 659:Nier Replicant ver.1.22474487139... 621:to Weapon Story and battle tracks. 603:The music was primarily handled by 13: 3094:(in Japanese). February 15, 2021. 3029:from the original on March 4, 2021 2998:from the original on March 2, 2021 2870: 2544:(in Japanese). September 6, 2022. 2418:Hashimoto, Kazuma (May 22, 2022). 2097:from the original on July 19, 2023 1808:from the original on March 7, 2024 1528:from the original on March 6, 2024 1027:Bueno, Daniel (January 12, 2023). 972:from the original on July 12, 2021 14: 3567: 3114: 2984:Grubb, Jeff (February 19, 2021). 2953:Kaser, Rachel (August 12, 2021). 2825:from the original on May 18, 2023 2759:(in Japanese). October 13, 2021. 2430:from the original on July 5, 2022 2180:Romano, Sal (December 11, 2020). 2161:(in Japanese). September 24, 2020 1845:from the original on May 29, 2020 1459:from the original on May 21, 2020 1371:(in Japanese). October 20, 2021. 1185:Hagues, Alana (August 20, 2021). 1143:Guisao, Jason (August 11, 2021). 666:, which had handled the previous 305:and Kazuma Koda, and co-composer 253:devices. The game is a sequel to 196: 3501:Android (operating system) games 3478: 3452: 3451: 2567:Stenbuck, Kite (March 1, 2021). 2300:Lada, Jenni (February 9, 2021). 2281:from the original on May 3, 2021 1765:(in Japanese). October 3, 2021. 1718:Higham, Michael (May 17, 2021). 1696:(in Japanese). February 22, 2021 1625:(in Japanese). August 12, 2021. 1261:(in Japanese). August 29, 2021. 826:On its day of release in Japan, 2699:(in Japanese). April 29, 2024. 2602:(in Japanese). August 3, 2022. 2384:Kiya, Andrew (March 18, 2022). 2267:Klepek, Patrick (May 3, 2021). 1648:Wong, Alistair (May 28, 2020). 1227:(in Japanese). March 12, 2021. 3541:Video games developed in Japan 2782:Applibot (February 27, 2023). 2657:Kiya, Andrew (March 3, 2022). 2093:(in Japanese). July 19, 2023. 1804:(in Japanese). March 6, 2024. 1578:Krabbe, Esra (July 28, 2021). 1552:Romano, Sal (March 29, 2020). 1412:(in Japanese). July 28, 2021. 904: 607:, lead composer for the other 445: 1: 2821:(in Japanese). May 18, 2023. 2725:(in Japanese). July 9, 2021. 2460:(in Japanese). March 17, 2021 2355:Romano, Sal (June 28, 2021). 1841:(in Japanese). May 22, 2020. 1455:(in Japanese). May 15, 2020. 1067:Romano, Sal (July 12, 2020). 943: 1113:(in Japanese). July 29, 2020 734: 265:, forming part of the wider 7: 2084:岡部啓一&瀬尾祥太郎が明かす「NieR」シリーズの音楽 1869:Applibot (March 29, 2024). 931: 386: 312: 10: 3572: 2490:(in Japanese). May 2, 2021 643: 596: 3446: 3385: 3359: 3313: 3284: 3259: 3221: 3187: 3180: 3173: 2326:Dino, Oni (May 2, 2021). 922: 776: 773: 751: 748: 551: 297:universe. Series creator 220: 208: 179: 163: 151: 139: 123: 107: 91: 79: 65: 53: 43: 31: 26: 3526:Role-playing video games 3511:Free-to-play video games 3084: 2813: 2749: 2715: 2689: 2626: 2594: 2540: 2480: 2450: 2151: 2120: 2083: 2048: 2017: 1989: 1961: 1929: 1897: 1831: 1794: 1755: 1686: 1615: 1516: 1479: 1445: 1402: 1361: 1251: 1217: 1103: 958: 897: 592: 522:An important element of 410:The People and the World 392:The Girl and the Monster 333:role-playing video game 239:role-playing video game 3268:Nier: Automata Ver1.1a 3055:. September 14, 2021. 325: 3516:Inactive online games 450:After the success of 320: 3536:Video game spin-offs 717:The Sun and the Moon 580:was built using the 502:Puzzle & Dragons 401:The Sun and the Moon 1157:on October 27, 2022 770: 745: 3246:Nier Reincarnation 2784:Nier Reincarnation 1935:Unity Technologies 1871:Nier Reincarnation 1491:on October 8, 2020 833:Nier Reincarnation 828:Nier Reincarnation 768: 743: 578:Nier Reincarnation 516:Nier Reincarnation 464:Nier Reincarnation 364:Nier Reincarnation 329:Nier Reincarnation 326: 323:Nier Reincarnation 321:A combat scene in 280:, incorporating a 234:Nier Reincarnation 135:Kuniyuki Takahashi 27:Nier Reincarnation 3531:Square Enix games 3466: 3465: 3414:Final Fantasy XIV 3309: 3308: 3255: 3254: 2244:. July 28, 2021. 1524:. 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Archived from 1140: 1123: 1122: 1120: 1118: 1099: 1084: 1083: 1081: 1079: 1064: 1049: 1048: 1046: 1044: 1024: 1015: 1014: 1012: 1010: 988: 982: 981: 979: 977: 954: 937: 936: 934: 932:Nīa Ryinkānēshon 924: 913:NieR Recarnation 908: 865: 850: 771: 767: 746: 742: 652:of the original 560:Kanaban Graphics 557: 556: 554: 553: 528: 495:and the Pods in 366:launched with a 335:set in the same 200: 198: 191: 87:Daichi Matsukawa 75:Daichi Matsukawa 36: 24: 23: 3571: 3570: 3566: 3565: 3564: 3562: 3561: 3560: 3491: 3490: 3489: 3479: 3477: 3469: 3467: 3462: 3442: 3381: 3355: 3305: 3280: 3251: 3217: 3169: 3158: 3121: 3120: 3117: 3112: 3111: 3101: 3099: 3086: 3082: 3081: 3072: 3062: 3060: 3047: 3046: 3042: 3032: 3030: 3015: 3011: 3001: 2999: 2982: 2978: 2968: 2966: 2959:Android Central 2951: 2940: 2930: 2928: 2911: 2902: 2892: 2890: 2876: 2875: 2871: 2861: 2859: 2842: 2838: 2828: 2826: 2815: 2811: 2810: 2806: 2780: 2776: 2766: 2764: 2751: 2747: 2746: 2742: 2732: 2730: 2717: 2713: 2712: 2708: 2691: 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114: 102: 100:Akihiko Yoshida 98: 86: 74: 39: 22: 21:2021 video game 17: 16:2021 video game 12: 11: 5: 3569: 3559: 3558: 3553: 3548: 3543: 3538: 3533: 3528: 3523: 3518: 3513: 3508: 3503: 3488: 3487: 3464: 3463: 3461: 3460: 3447: 3444: 3443: 3441: 3440: 3433: 3429:Nier: Automata 3424: 3417: 3410: 3405: 3400: 3395: 3389: 3387: 3383: 3382: 3380: 3379: 3374: 3372:Nobuyoshi Sano 3369: 3363: 3361: 3357: 3356: 3354: 3353: 3348: 3343: 3338: 3333: 3328: 3319: 3317: 3311: 3310: 3307: 3306: 3304: 3303: 3296: 3288: 3286: 3282: 3281: 3279: 3278: 3277: 3276: 3263: 3261: 3257: 3256: 3253: 3252: 3250: 3249: 3242: 3239:Nier: Automata 3235: 3227: 3225: 3219: 3218: 3216: 3215: 3208: 3201: 3193: 3191: 3182: 3175: 3171: 3170: 3157: 3156: 3149: 3142: 3134: 3128: 3127: 3116: 3115:External links 3113: 3110: 3109: 3070: 3040: 3009: 2976: 2938: 2900: 2869: 2836: 2804: 2774: 2740: 2706: 2680: 2649: 2617: 2585: 2559: 2531: 2501: 2471: 2441: 2407: 2373: 2344: 2318: 2292: 2259: 2229: 2198: 2172: 2139: 2108: 2067: 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Index


Developer(s)
Publisher(s)
Square Enix
Director(s)
Yoko Taro
Producer(s)
Artist(s)
Akihiko Yoshida
Writer(s)
Composer(s)
Keiichi Okabe
Drakengard
Engine
Unity
Platform(s)
Android
iOS
JP
Genre(s)
Role-playing
Single-player
role-playing video game
Square Enix
Android
iOS
Nier
Nier: Automata
Drakengard
story arcs

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